/\ ======================================= /\ / \ / \ / \ / \ / \ / \ -------- Legend of Zelda: Wind Waker Guide -------- /\ /\ /\ /\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -------- -------- ============================ -------- -------- |Version 4.2| A---------------------------------- A AAA Chapter 1: Before the Game AAA A A A A AAAAAAA----------------------------- AAAAAAA ------------------ /Table of Contents/ ------------------ ========================== |Chapter 1: Before the Game| ========================== Table of Contents Updates Epilogue ** Story ** Characters Races of Wind Waker Moves and Attack Moves ** Before you start =========================== |Chapter 2: The Walkthrough | =========================== Walkthrough Fan work Item Guide ** Bottle Guide ** Wind Baton Songs ** Great Fairy Guide ** Sailing Figures "By Darth Meatloaf" ========================= |Chapter 3: The Side quest | ========================= Heart Piece Guide * Treasure Map Location ** Treasure Map Contents ** Secrets Trading Quest * Enemies ** FAQ Tingle GBA link up FAQ * Mini Games ** Getting the Picto and Deluxe Picto Box The Nintendo Gallery and Legendary Pictures Checklist * Useable Enemy Weapons ** World Map Locations ** The History of Zelda Games Rumors and Hoax's Translation Guide Tingle Statue FAQ * Knuckle Location FAQ Savage Labyrinth Guide ================================================ |Chapter 4: Action Replay Codes and there effects| ================================================ The Codes * Effects * Hidden Maps and Beta Areas * ================================= |Chapter 5: Legal and Contact Info| ================================= Legal Info Credits Thanks Frequent Emails I Get Funny and Nasty Emails I Get Contacting me Email and AIM Questions and comments Closing Legend: * = Incomplete **= Not Updated from Japanese Version ================== |To Completion Info| ================== Total of 7 * sections keeping this guide from completion Total of 13 ** sections keeping this guide from Completion Total of 20 sections needing to be fixed to complete guide (Not including new sections) "Tip: Hold Ctrl and F to get a search box. Copy and past the name of the section you want to go to and you will be taken there" ----------- / Updates / ------------ ----------------------- Version 3.1 February 23, 2003: As you can see...I deleted some of the other log entries to make room for the newer ones. Many of the Treasure map locations have been added. I'm going to start on a God's tower walkthrough and hopefully the other dungeons by tomorrow ----------------------- Version 3.2 February 24, 2003: Completed God's Tower dungeon guide. ----------------------- Version 3.3 March 10, 2003: Added translation guide, new layout. March 10th: Game comes out on the 25 of this month. 15 days left ----------------------- Version 3.4 March 28, 2003: As you can see, I got most of the characters name straightened out. I also redid most of the field guide and some of the bosses names. I figured since some people need some help in the field part of the game, I should release what I’ve redid so they wont be stuck. Yes, I know that the Earth and Wind temple guide isn’t up, but I hope to get those up by Saturday. This is part 1 of 6 major updates to come in the next month or so. ----------------------- Version 3.5 March 2, 2003: New Sections are added, and by popular request, a complete figure galley guide and checklist was added -Getting the Deluxe Picto Box -Complete figure gallery and checklist (Version 1.0) This is part 2 of 6 major updates. Tomorrow, I will try to put up a Complete Heart Piece and Gold Tingle Statue sections. ----------------------- Version 3.6 March 30, 2003: After numerous questions via email, I have combined the overworld, boss, and dungeon sections into one main section: The walkthrough. I also did away with the numeral ordering in the table of contents, since I never used it anyway, and converted the sections into 4 chapters. The only real update is some of the heart pieces...which isn’t even half of them. Consider this part 2 1/2 of 6 updates. The REAL updates will come Monday ----------------------- Version 3.7 April 6, 2003: It’s been awhile since I updated, due to computer problems, but I finally got a few sections done that I wanted to get done: -Earth Temple guide -4/5 tingle statues -knuckle guide As you can see, instead of doing the crappy number walkthrough with the earth temple, I explained it in full detail. Monday, I will start on the Wind Temple and get the last heart pieces up. I will be rewriting parts of the guide in time to make it fully compatible with the American version. ----------------------- Version 3.8 April 12, 2003: WHAT!?!?! Jason hit 230 KB? Heh, no, I didn’t finish most of the parts; I actually added an email section that answers some of the many emails I get, and that’s quite a bit. In other news, I finished the Wind Temple guide, thus completing the dungeon part of the guide. The next updates will be the trading quest, finishing of the heart piece guide, and then the beginning of the rewriting of the treasure chart guide. After that, it’s pretty much overwriting much of the guide and making it more in detail.... ----------------------- Version 3.9 April 13, 2003: So far, I added the -Savage Labyrinth Guide ----------------------- Version 4.0 April 16-17, 2003: Many updates in these two day span updates. Here's what happened -Took down extra bosses in the Ganon's tower section that I forgot to take down -Added a Action Replay Section with codes -Added a Japanese and Incompletion system to show how much I have until completion of this guide. ----------------------- Version 4.1 April 22, 2003: No real section updates to add...since I had to reformat my computer and I lost data on the last heart piece locations I wrote in the guide. I added another email, this time from a moron sending lies to me, and I put up a new section by Darth Meatloaf from the Gamefaqs.com message boards. Due to my left eye being sore, I dont plan on updateing again until it is better. Sorry to any that are looking for a real update. ----------------------- Version 4.2 April 28, 2003: After quite a few IM's about location, I have added not only a map that shows every location, but a map that shows where you need to go in EACH section. Due to me playing Soul Calibur II, updates may be a bit slow. The next update will be in may, which will be the Trading quest, Heart Pieces, Tingle, and Updates map info. ----------------------- ------------------ / Epilogue / ------------------ About 5 years has passed since Ocarina of Time was released on the N64 and was dubbed the "Best game of all time." Since then, people have been waiting for a sequel to the hit game. The only other 3D game since then was Majora's Mask, unfortunately, it was too short and didn't have the impact Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game "Takt of the Wind" was released on the Gamecube. I have picked up Japanese copy and might I say it is one of the best games I have ever played in 5 years. This guide is for the Japanese version of Takt of the Wind (AKA Wind Waker in America and Europe.) All the islands names are from the Japanese version and will be changed once I get the American version. Everything in the Japanese version is subject to change in the American version, so do not blame me for any changes that may affect game play when the American version is released. ------------------ / Story / ------------------ *NOTE: This will give EVERYTHING away. Don't read if you don't want to know the ending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra (really Zelda, but she didn't know it), tetra was dropped, and the bird got Aryll instead. Link set out to get her, but needed the master sword. He got the 3 orbs of the elements and went under the sea and got the Master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the Master sword to full power (The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganon’s Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda (I don't know, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story ------------------ / Characters / ------------------ Note: Major Spoilers. Don't read if you don't want to know!!! Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his sister. Link is the Main character and the one you play 95% of the time. His journey is to Rescue his sister, Completely power-up the master sword, Resurrect the Triforce of Courage and Defeat Ganondorf once and for all Aryll: Links sister. She is Kidnapped in the Beginning and you don't see her until a bit later. You eventually save her, but you don't see her until the ending. She really doesn't play much of a roll in the game Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning. Ganondorf order it to capture all the Blonde haired girls to find out which one is Zelda? You eventually kill him as the 4th boss. Tetra: The leader of the pirate groups in the beginning. When we first meet Miss Tetra, she was in the Helmaroc claws before the pirates attacked the bird and caused him to drop Tetra in the outset forest. Although she has a bad attitude about things, she does care about Link. Zelda: This is the true identity to Tetra. She can only be Zelda when she has the Triforce of Wisdom and goes back to Tetra if she loses it. You don't see her much until the end. Ganon (Ganondorf outside the dub): The only actual character from Ocarina. 100 years ago, he was sealed in the Sacred Realm by Zelda and the 6 Sages of Hyrule, along with the Master Sword from Adult Link. Since he still had the Triforce, he used it to break out later on and took control of Hyrule. Since Link had already went back to the present, no one could stop him. Then, a great flood flooded hyrule and forced Ganondorf to go to the surface to look for the Triforce. He thought that the descendant of Zelda would have the Triforce, so he ordered the Helmaroc King to capture every Blonde Haired girl. Little did he know that the King of Hyrule had the Triforce of Wisdom. Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King of Red Lions. He helps Link throughout his quest with history of the old Hyrule and the wish he made on the Triforce in the final battle. Medli: An attendant of the Rito tribe and the sage of the Earth Temple. At first, her main goal is to watch over Komali and protect him. After he gets his wings and becomes an adult; she learns her fate as the sage of the Earth Temple and decided to give Link her fate to restore the Master Sword to its previous power from Ocarina of Time Laruto: The previous sage of the Earth temple. Laruto was a girl zora from Old Zora's domain and became the sage of the earth temple. She loses her spirit when Ganon steals it from her to weaken the Master Sword and ask Medli to become the new sage of the temple and awaken the power of the master sword Makar: A member of the Korok tribe and the sage of the Wind Temple. His violin is used in both the yearly Korok ceremony to plant deku seeds across the land and to restore the master sword to its original form. Fado: Just like Laruto, he is the sage of the Wind Temple and the last Koriki from Koriki forest. he also had his sole taken from him to weaken the master swords power Links Grandma: A mysterious old woman. Very little is known about her past Tingle: Yes....he returns...a new incarnation of Tingle has arisen from the ashes.... Orca: Swordsman of Outset island and brother to Sturgeon. He gives link his first sword and hopes link to surpass him someday Sturgeon: Orca's Brother and scholar of Outset island. He lives above the outset dojo and always has his books and pots fall off the shelves because of Orca -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- / The Races of Wind Waker / ------------------------------ Hylian: The main race of most of the Zelda games. Hylians are nothing more than people that live in the area of hyrule. Weather it is flooded or not, they are still considered Hylians. Hylian class are normal people, but have pointed ears. The Hylian class included the Royal Family of Hyrule and Link and his descendants (Uncle, Sister, Grandmother, etc) Goron: Was once a main race of hyrule, but lost there home in the flood and was force to settle on dry land. The Goron numbers have dropped dramatically since Ocarina and have changed a bit. They now are scattered throughout the flooded hyrule and are now traders. The gorons now dress in shirts and have hats on that cover there face Zora: The zora population dramatically declined in Ocarina, and now is extinct in Wind Waker. The only survivor is the spirit of a woman zora from long ago. Gerudo: The Gerudo race has all, but died out in Wind Waker. The only remaining Gerudo is the Great King of Evil, Ganondorf. Rito Tribe: The tribe that is somewhat of a combination of the zoras and the gorons. They live on Dragon Roost island and protect the dragon Valoo. These are bird-like people that have beaks and can fly. Some of the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori and Komori, the chiefs son. Korok Tribe: A deku-like race that was once human. They now are tree-like sprouts with leaves for faces. They stay under the close eye of the deku tree and spread his seeds over the land each year. Gods: There are 4 gods: Zephos: God of the wind, he is the one who teaches Link the song that changes the wind and dubs him "The Wind Waker. Cyclos: God of the Cyclones, he is the one who teaches Link the song to manipulate the Cyclones and use them as warp points. He is upset because the stone tablet on Dragon root got smashed for some unknown reason. Valoo: God of the skies and an important figure of the Rito people. It is said that a boy Rito must climb and pluck a scale from him to grow his wings and become an adult. Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his position and gives it to Link in effort to null the threat of Ganon. ------------------ / Controls / ------------------ L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button (Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions (Like Ocarina) Start: Item Screen ------------------------- / Moves and Attack Moves / ------------------------- Basic Moves: Move character-Move the analog stick Roll-Press A while running L Targeting-If enemy or person near, it lock on to that enemy or person If no one is near, it goes into zoom mode Side Step-While in zoom mode and going sideways, press A Backflip-While in zoom move, press the analog stick back and press A Pick up-Press A near item Talk-Press A near item Jump-Automatic when going forward on a gap Press against wall-Lean near wall and press A Sidle-While against the wall, go near the end of the wall. It’s automatic Sword Moves: Basic swipe-Press B Forward Swipe-Press up on Analog stick and press B L Target strike-Press B while locked on Charged Strike-Press B when sword turns green Parry Attack-Hold B and let go Tornado Spin-Hold B after you get this from the Master. You use some magic, and it goes on for about 10 seconds, but there is a 3 second delay once you’re done -------------------- / Before you start / ------------------- It's wise to know a few things before you begin. You can skip this part if you are not interested in the figure gallery. If you are interested in completing the figure gallery, make sure you take a picture of these people before you continue Helmeroc King -During the forsaken fortress boss battle Tetra -Either while in Hyrule or on the beach after you rescue her in the second quest Cyclos -Before you defeat him to get the ballad of the gales Kogoli -Rumored that he does not appear after the earth temple Puppet Ganon -During the final 4 boss fights Phantom Ganon -Either in the forsaken fortress fights or the Ganon's Tower fights Knuckle -Before you get the Link and KoRL figure In order to do this in the first quest, you need to get the Deluxe Picto graph between the Tower of the God's and right before the second forsaken fortress to guarantee that you get all the pictures. A---------------------------------- A AAA Chapter 2: The Walkthrough AAA A A A A AAAAAAA----------------------------- AAAAAAA ------------------ / Walkthrough / ------------------ *Note, this is a guide to everything that happens on the Overworld. The dungeons will be discussed later in a later section. Legend A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- A-Secion A1 Forsaken Fortress A2 Four-Eye Reef A3 Western Fairy Island A4 Three-Eye Reef A5 Needle Rock Isle A6 Diamond Steppe Island A7 Horseshoe Island B-Section B1 Star Island B2 Mother & Child Isles B3 Rock Spire Island B4 Greatfish Isle B5 Islet of Steel B6 Five-Eye Reef B7 Outset Island C-Section C1 Northern Fairy Island C2 Spectacle Island C3 Tingle Island C4 Cyclops Reef C5 Stone Watcher Island C6 Shark Island C7 Headstone Island D-Section D1 Gale Isle D2 Windfall Island D3 Northern Triangle Island D4 Six-Eye Reef D5 Southern Triangle Island D6 Southern Fairy Island D7 Two-Eye Reef E-Section E1 Crescent Moon Island E2 Pawprint Isle E3 Eastern Fairy Island E4 Tower of the Gods E5 Private Oasis E6 Ice Ring Isle E7 Angular Isles F-Section F1 Seven-Star Isles F2 Dragon Roost Island F3 Fire Mountain F4 Eastern Triangle Isle. F5 Bomb Island F6 Forest Haven F7 Boating Course G-Section G1 Overlook Island G2 Flight Control Platform G3 Star Belt Archipelago G4 Thorned Fairy Island G5 Bird's Peak Rock G6 Cliff Plateau Isles G7 Five-Star Isles This is a map of the Great Sea, or Overword. You will be using it as a means of finding your way around the over world. The Letters in the location is the north to south columns, and the numbers is the location of the islands in those columns (Like in geography, Laditude and Longitude). This system was first created long ago in the first Zelda to identify a exact location very quickly without exploreing all the time. Although other guides has differnt systems, this is the location system we are using in this guide. In each section is a map of the location you need to go next. The ** shows where you need to go. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- When you begin, you watch a long beginning talking about the Ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins. Go down the ladder and swim across until you get to the last house. That is your grandma’s house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. talk to her and get the Telescope. Use it to look at the mailbox to start an event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warrior’s house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aryll will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then officers to take you where the bird went, The Forsaken Fortress, but you need to speak to your grandmother first. Go upstairs first to find that the Hero's Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hero's shield. When you’re ready to leave, go talk to tetra. You will then get on the pirate ship and leave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirates Ship: This is a VERY short part where you need to get the Spoils bag to go further. This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto the Forsaken Fortress, but in the process, you will lose your sword, so you will have to use some stealth on this one.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress: A B C D E F G --------------------------- 1 |[**][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and you’re first Mini Boss. ------------------------------------------------------------------------ |Mini Boss: Green Bokoblin | |Difficulty: * | | | |This is pretty much the Bobokins you've seen, only with a sword and | |a shield. You cannot run from this battle, so you need to defeat him, | |though I'm not saying he's hard in the first place. Several hits and | |he's gone. | ------------------------------------------------------------------------ After that, enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to an area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by the King of Red Lions. Yup, it’s your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? You are currently on Windfall Island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You'll be going here a lot. Windfall island is pretty much the only village in Wind Waker, and a pretty small one at that. It’s about the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. You’re pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman named Zunari and buy the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch onthe left side. After freeing him, he will give you a Tingle Tuner and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze (don't go on the wooden parts, its a trap) and at the end is a Pictograph. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon Roost Island, home to the Rito tribe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Roost Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][**][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After landing on the island, the king of red Lions will give you a Wind Baton named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Requiem. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. se the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the Quill, the Rito from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king, Chieftain, this time, and after that you will get the Delivery Bag. Its similar to the Spoils Bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl Rito named Medli. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she will give you a letter to the chief's son, Komali. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and meldli. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. =================== |Dragon Roost Cavern| =================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Item locations: Keys: Room 1 Room 3 Room 7 Room 8 Map: Room 3 Compass Room 7 Boss Key: Room 17 Treasure Chart: T. Chart 39: Room 10 Dungeon Item: Room 13, beat Mini boss and get from Medori Total Rooms in Dungeon: 17 1. Push the left block forward, and then press the middle block left. Defeat the moblins and light there staff on fire. Light the torches to make a chest with a key appear. Use it on the locked door and go through. 2. Break the wooden door with your sword. Go left and jump from ledge to ledge until you get to a block at the bottom. Pull it out and climb on top and keep going. Go across the bridge and defeat the keese if you wish. Use the Bomb Plant to blow up the rock and then go through the door. 3. Use the water jugs to make temporary platforms in the lava. Go left to get the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go through the door. 4. Break the wooden door infront of you and defeat the moblin. Take his sword and break the other wooden door. Pick the sword up again and use it on the other wooden door on the ledge. Get the key and go through the other door. 2. Use a bomb plant on the rock and go to the locked door on the left side. Go though that door 5. Ignore the lava pit on the other side. Defeat the red chu chus and go down the hall until you get to a bar door and two wooden doors on both sides. Go to the one on the left and break it to find a moblin. Defeat him and take his staff and set it on fire with the torches. Go near the other wooden door with the burning staff and burn it up to find a swich. Press it to raise the bars. Go through the door 6. You'll be outside for this one. go past the moblin and then defeat him Be careful of doing it on the bridge, for that may break the cables and break the bridge. Go up the ladder and wait for the lava going out to stop and continue up. Defeat the Pheonix bird and press against the wooden beam and go across, waching for the lava. Go past the rock and try to grab onto the railing of the wood. Climb across and go up on the rock and jump up on the ledge to find a bomb plant. Throw the bomb at the rock to break it and discover a door. Go through. You could also use Tingle for the Bomb 7. Pull out the bottom blocks to make a stairway. Jump up on them to find a hole in the wall. Pull out the bottom block in the wall and jump up to find a ledge with the Compass, several staffs, and fire. Light one of the staffs and get near the edge and throw it with A. It will burn the wooden wall, showing a chest with a key in it. Get the key and go through the locked door on the other side 8. Go up the steps and get the key from the birds nest and use it on the locked door infront of you. 9. Light the staff and then go throught the hall. Light the torch and then burn the door with your burning staff. Light the other two torches to raise the bars 2. Go past the bridge to the other side and go throught the door 10. Defeat the moblins to open the bars up. Some may use jars as hiding places, so break all the jars to find them all. Light the other torch to find Treasure Map 39. Go up the Ladder to find the other door. 11. Defeat the Centepede and use the jugs to make platforms. Use one jar near the fireblast to make a platform that raises and falls. Use it to get to the upper level and go through the door 12. Use the bomb plant to break the rocks and go through the door. 13. Hurry up the breakable steps to find the Mini Boss arena. Heres the Mini-Boss: ----------------------------------------------------------------------- |Two green Bokoblins and One Green Tinted Moblin | | | |Difficulty: * | | | |Still easy. by now, you should have learned the controls well enough | |to beat all three of them easily. | ------------------------------------------------------------------------ Once you did that, Medori will be released and give you the Grappling Hook. Use it to swing from pole to pole. The path is prety straightforward, so I'll let you do get though this part. Once your at the end, you will find a door. Go though 14. Break the bridge with your spin attack and go though the door 15. Break the cages cables with your sword for it to drop down. Jump onto the ledge and then platform to platform until you get to the ladder. Go up and look for a swingable switch on the celing. Use the G. Hook to open the door and use R to stop and turn around and then swing again to get to the door. 16. Hook and then go down. Swing onto the ledge and then platform to platform untill you get to a hook. Swing across to get to the Door 17. Hit a centepede to make it ball up and then pick it up. Go on the switch to null the flames and press B to drop the Centepede to keep the switch down. Get the boss key. If you blew up both rocks in room 12, save and quit Go back to the 2nt area of part one and use the warp urn to go to room 12. If not, backtrack to room 12 12. Swing across to get to the boss door. The boss awaits!!! --------------------------------------------------------------------- |Boss 1: Gohma | |Location: Dragon Roost Cavern | |Difficulty: * | |Items used: Grappling Hook, Sword | | | |This is a very easy boss. Once the fight begins, use the grappling | |hook on the dragons tail and swing across. Once you do that, | |the ceiling will fall on the Scorpions head and cracks its shell a | |bit. After doing this 3 or so times, its shell will completely break | |and that is the time to attack. Wait until he lunges at you and use | |your sword. A few hits will do it. | --------------------------------------------------------------------- After defeating the temple, Komali, the one you gave the letter to will finally give you Din's Pearl, one of the three element pearls named after the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.) You have nothing else to do here. Time to go to the next Pearl and Dungeon location, The Forest Haven. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Forest Haven (F6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][**][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- The F6 is the location of the Forest Haven Island on the great sea grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see the Deku Tree covered in Chu Chus from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The Great Deku tree will tell you about the Koroks and about Ganon. After that, A long scene with the Koroks plays. One of the Korok's say that Makar, one of the Korok's, is missing in the Forbidden Woods, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the Baba Buds at the side of the tree to bounce up, one bud at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods. =================== |The Forbidden Woods| =================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Items: Keys: Room 8 Map: Room 1 Compass Room 8 Boss Key: Room 15 Treasure Charts: Unknown Dungeon Item: Room 11, beat Mini boss Total Rooms in Dungeon: 17 1. Go up the ramp to find a chest with the map in it. Defeat all the Green Chu Chus and take the Deku Ball. Throw it at the door with the eye to kill it. 2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom is a Knights belt in a chest with one of those eye plants on it. The door to the next room is at the top, but also has one of those plants. Use a nearby bomb plant to kill it. 3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you. When your on the Trolly, blow the Deku leaf in the oppisite direction of where you want to go, which would be the trollys back. 4. Go to the right side of the tree and defeat the Deku Baba to get a Flower pad to appear. Go up untill you get to the door with the plant on it. Bring the trolly over with the switch and go to the other side. Get the Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill it. 5. Use the leaf to blow the Deku ball out and go around the thorn plants. These cannot be killed. Throw it at the wall to kill the plant 6. Go to the right and use the G. Hook to get to the other side. Use the moving platforms to get across to the other side where a locked door is. Pick up the D. Ball near it and hop onto the tree area and go around untill you get to a door with a plant on it. Throw the ball at it. 7. Go though the hall, avoiding the spikes. 8. Go though the left side maze until you get to a wooden wall and a bomb plant. Use the plant to destroy the wooden wall for the chest with the compass in it. Theres another Wooden Wall near there, but cannot be accessed due to the thorn plants. Throw the Bomb at the other wooden wall to break it, then go around to the wall to find a chest with a key in it. 6. Go back to the locked door and go though. 9. Use the D. Leaf to bring the Trolly over and use it to go to the door on the other side 10. Keep on going up using the Flower pads untill you get to the top lever with two doors. The souther door has two of those plants, so go though the norther door 11. Mini boss: ------------------------------------------------------------------------- |Mothula, Morph | |Difficulty: ** | | | |Very simple, but does a good amount of damage. Wait until its near you | |or does the charging attack and stirke it. Do it enough times until it | |changes into a Spike bug. Kill it to open the door to the boomerang | ------------------------------------------------------------------------- Use the boomerang to target both switches and strike them both at the same time to open the door. 10. Use the boomerang to kill both the wall plants and continue 12. Cut down the spike plants with the boomerang and float across to get to the door. 6. Cut the vines with the boomerang to make the flower drop. Go down where it is to find another door 13. Go on the right side of the fork in the road and continue untill you get to the door 14. Cut the vines to the flower and drop down. Use the deku leaf to steer it in the direction you want to go. Get to the door down the hall to go to the boss key room 15. Go to the very top of the hill and use the boomerang to target all the switches. After that, the bars blocking the chest to the Boss key open. After getting the key, two moblins come. Defeat them and then go back to the top of of the hill and look for a branch you can swing on using the G. Hook. Swing over to the exit 6. Go back to the Middle section of Room 6 untill you find a door with one of those wall plants on a door. Use the boomerang to kill it and then go though 16. Defeat the two spike bugs and continue to the other door 17. Boss room door. -------------------------------------------------------------------------- |Boss II: Kalle Demos | |Location: Forbidden Woods | |Difficulty: ** | |Items Used: Boomerang, Sword | | | |Another easy boss. Use your boomerang to cut down the vines that support | |it from the ceiling. This fight is very similar to the Barinade fight | |from Ocarina. Once its defence is down, you will see it has a Deku | |Baba for a nucleus. Hit is several times and run away before is | |closes up, or you will take damage. Repeat Until dead | -------------------------------------------------------------------------- After you defeat the Forbidden Woods and rescue Makar, the Deku tree will give you Falores Pearl. After that, return to the boat and sail for Great fish isle (B4). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld and Greatfish Isle (B4): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][**][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Sail to Greatfish isle, only to find it destroyed by some giantic force. When you walk on the island, Quill comes and tells you that Ganon came here and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is now on Outset island, in a sealed off cave, that the pirates were trying to enter and get the treasure for themselvs. He then tells you that there on Windfall island, stealing more bombs to enter the cave. After the cutscene, the KoRL says that you should go to Windfall and get some of the bombs to get the last pearl -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: (D2) A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After returning to the island, go to the back of the bomb shop and use the Sidle command and slide across the back of the shop to find some vines. Climb them to find a hole that will actavate a cutscene. In the shop, the pirates are stealing the bomb shops bombs because of the owners high prices. After that, Gonzo recomends to Tetra that they stay the night and sail out in the morning. Tetra, after some argueing, says yes. (And since Ganon's curse keeps the sun from comming out, you wont have to worry about them for some time, or ever.) After that, they say a password to enter the ship. Write that password down and repeat it to the ship. If you forget it, talk to the boat again to get the password. After your inside the boat, go to where you got the spoils bag to find another puzzle corse to solve. You will need to go from rope to rope, using the L trigger to change directions. After you reach the end, open the chest to find the bombs. After your done here, Sail to Outset Island (B7) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island Revisited (B7): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her Elixer soup. It increases your strength until you get hit and recovers all magic and health. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down, 3 hits a section. Inside, you will find Jabun. He speaks in Hylian, so you wont be able to understand him. After that, he will give you the last element orb, Nayru's Pearl. You now need to go to 3 shrines on the Overworld and put the pearls in, sort of like the Elemental stones in Ocarina. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle Island (D3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][**][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][**][G4]| 5 |[A5][B5][C5][**][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to those three locations and place the Pearls in all 3 of them. After you do that, The Tower of the God's will open up, revealing the 3rd dungeon, The Tower of the God's -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ================== |Tower of the God's| ================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. This is the main hall for god's tower. Sail over to the right and wait for the water level to go down and go into the door. 2. Use the boomerang on the Electric Chu Chus and then hit them with your sword to kill them. Get on the middle crate on the right side and wait for the water level to rise. Go onto the small balcony and place a bomb near the cracked walls to break it. Inside is a treasure chest with the map. Head back to room 1 1. Wait for the water level to rise and sail over a little ways on the right side until you get to a small pathway going to a door with bars on it. Use the armos statues near it to weigh down the switches to raise the bars and enter 3. Wait for the water level to go down in the pit and pick up one of the small boxes. Put it on the switch to create a energy bridge. Get out and wait for the water level to go down again so the box will go on the switch and make the bridge appear. Go across, get the statue artifact, and go back across and out the door. 1. Go down the small pathway until you get to a area that has a small roof and where the statue you have will fit. Press B near it to drop the statue into the hole. It makes a gate blocking a pathway on the right side go down. Go down the pathway with the boat to find another bar door with switches and armos. Use the armos to weigh down the switches to unlock the door. Enter 4. Wait for the water level to go down and drop into the pit. Aline the crates so you can hop across and go back up. Get the wooden staff from one of the pots and catch it on fire. Hop across and light the two torches for a key. 1. Go back to the beginning of the dungeon and go on the left side and look for walls with cracks in them. Fire bombs at them to break them and go forward. On the far left of the new area is a locked door you need to go next, and on the far right is the compass room. Go to the compass room. 5. Just get the compass and leave. Its in the middle of the room 1. Go to the left door that is locked and go through 6. Defeat all the Chu Chus to make a energy staircase appear. Use it to reach another one of those statue keys and go back through the door 1. Go to the shrine area near the compass room and drop the statue in the ground to make the fountain in front of the dungeon to stop. Sail over there to get to the next door. 7. Beat the beamos with a bomb and take the armos statues across and put them on the switches to make the platforms move. Hop across each one to the next to reach the door 8. This is the main statue room. As you can see, only the first statue trial room and the door you just came out of is open Go through the other door to the first statue challenge 1st Statue: Jump on the moveing platform to get to the other door.Walk across the beam platform to the Ganon Statue location and press R for him to follow you. Lead the statue back to the door and when you get to the pit, pick him up and jump across. Make sure you have him picked up when you go though the door or you will have to do this again. Go back to the main statue room to get the body possesion song and make another door open. Go though that door to the second statue challenge 2nt Statue: This is the one the majority of the people send me questions about. Swing across the pit with the grapling hook to get to the other door. Swing across the pit and press L or R to make it come down. Stand on the switch to make the beam bridge appear and play the B. P. Song and make the statue walk across. Pick him up and go outside. Put him on the switch in the corner near the door to make the bars on the other door raise up. While swinging on the hook, press L or R to stop and switch directions. 9. Mini Boss: ----------------------------------------------------------------- |Darknut | |Difficulty: *** | | | |Remember those old Knights back in the old zelda? Well, this is | |pretty much that. Get in back of him and hit him with your | |sword to make him drop his armor. Keep hitting him to kill | |him. You will get the bow and arrows as a reward | ----------------------------------------------------------------- Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot the switch with your arrow. Swing back, pick up the statue, and hop across with the platform to the main room 3rd Statue: Weigh down the weights so they are even and one of them can support you. In the next room, get on the box and jump on the statue on either the left or right and keep on jumpimg. Get the statue and if I remember correctly, you use him as a switch 8. Now that you have all three statues in place, they will open up a portal to the next room. Jump in to go to the next area 9. Use the armos statues to weigh down the switches on the south side to lower the beam gate and get the boss key. After that, the armos statues will come to life. Hit them in the back with a arrow and hit them in the back to defeat them. Defeat both to open the door 10. This path will lead to the boss room. Use bombs on the beamos to continue. At the end, like I said, is the boss door to Gohdan ------------------------------------------------------------------------- |Boss III: Gohdan | |Location: Tower of the God's | |Difficulty: **** | |Items Used: Bow and Arrows, bombs | | | |Prepare for a somewhat hard fight. The strategy for this is to | |shoot both hands two times to lower its defense. Once the | |hands are immobile, shoot the eyes twice each. At first, this is pretty | |easy, but it gets harder as the fight progresses. The hands have a | |sweeping attack and a pounding attack. The pounding attack is easy to | |dodge, but the sweeping is quite annoying. The Head attacks after | |awhile of the hands being immobile with a fireball attack, which | |can be dodged by rolling. After you shoot both eyes, it will | |fall stunned and that is the time to throw a bomb in its mouth. | |Repeat and after awhile, it will surrender. Note that the outer | |platform is electrically charged. This fight is actually very | |similar to Bongo Bongo.....heh...seems like all the | |boss fights so far are similar to the ones from ocarina.... | ------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tower of the God's (Top): You'll be at the very top of gods tower, and you will see a bell. Use your Grappling Hook to swing on it to ring it. After that, you will be transported outside where you will then be transported to Hyrule castle!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that this takes place 100 years after the Adult Link story, so this is a new hyrule castle. Go down where the 3 triangle pieces are and try to fit them into the holes. I cant give you much help here. After that the statue of Link will move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!! Notice how it looks...different. After you leave, everything will turn real, including the enemies. Defeat all of them to get back to your boat, which then you will need to sail into the light to get back. Note that once you leave, you cannot come back until later. It is time to pay Ganon a little visit, back at the Forsaken Fortress -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress Revisited (A1): A B C D E F G --------------------------- 1 |[**][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- When you first enter, you will have a small fight with Phantom Ganon ----------------------------------------------------------------------- |Boss IV: Phantom Ganon | |Location: Fordsaken Fortress, Second Time | |Difficulty: *** | |Items Used: Sword | | | |A remake of the Ganondorf fight from ocarina. He will use a | |charged energy attack like the Phantom/Ganondorf fight from ocarina, | |but now it is much easier to reflect. When it hits him, he will | |fall Paralized. Keep hitting him until he dies. | ----------------------------------------------------------------------- After you defeat him, you will get the skull hammer. The direction to the top is the same, but the puzzles are all different. Its a bit easier now since you don't need stealth. Get to the top and defeat The Helmaroc King. ------------------------------------------------------------------------- |Boss V: Helmaroc King | |Location: Forsaken Fortress, Second Time | |Difficulty: ** | |Items Used: Skull Hammer, sword | | | |Yes, this is the same phoenix that kidnapped aril earlier in the game. | |You fight it the second time you go to monster island. I really don't | |remember this fight too well, but I do remember most of it, and its easy. | |you start in the area where your sister was being held. You have to run | |up to the top before the water floods the arena completely. Most of it is | |dodging the bird and defeating the enemies for the most part. Once you do | |get to the top, the bird will be blocking your path. Hit it with your | |hammer once to make it move. Once your in the real arena, the fight | |starts. The first thing it will do is try to sky dive into you. If | |you are too close to it, it will miss you, but you cannot attack it, | |if you are far away, it will hit the ground and get stuck. This is your | |time to attack. Use your hammer on it to damage it. Repeat until the | |metal mask it has on breaks. After that, you can use normal sword attacks | |on it. Repeat until its dead. | -------------------------------------------------------------------------- After that, go up where the Mysterious Man was standing in the beginning. Go through the door to meet....GANONDORF!!! After a long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Revisited: Go to the place where the master sword was to meet...the king!?!?! Yes, not only is he the King, but he is the real identity of the King of Red Lions. He tells Link and Tetra that the Stone they have been using to comunicate was realy a advanced version of the Gossip Stones that he made himself. He also says that because of Ganon breaking out of the Sacred Relam, the Master Sword's power has dulled and must be revived by awakening two new sages for the Earth and Wind Temples. He will then give tetra the Triforce of Wisdom and she will become...ZELDA!!! After that is done, it is the Beginning of the end, or in other words, your at the 1/2 way point. Your first goal now is to get the Fire/Ice arrows. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Northern Triangle Area (D3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][**][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- In order to get the fire/ice arrows, you will need the Ballad of Gales, and in order to get the song, you will need to find a cyclone. Although there are a few cyclones around the great sea, one of them is in Area D3 of the great sea. Once you find the cyclone, Cyclos, the god of storms, will come out. Shoot him 3 times with your Bow before you get sucked in so he will teach you the Ballad of Gales. Now you can get the fire and ice arrows. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mother and Child Isles (B2): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][**][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After you get the Balad of Gales, warp to section B2 of the grid to emerge in a faires fountain. After a cutscene with the fairy queen, you will get the fire and ice arrows. After that, your next goal is to get the Power Bracelets. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Mountain (F3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][**][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- One of the best ways to get to fire mountain is warping to Dragon Roost Island and going south. After you find the island, shoot a Ice arrow at the Lava flowing from the mountain to cool it off. After that, a 5 minute countdown will begin. Run up the mountain to the top and drop inside. When your inside, jump from Lava platform to platform to reach a area with some enemies. Kill all the enemies in that area to make a treasure chest with the bracelets appear. After getting the bracelets, lift up the rock in the opposite direction of the treasure chest to find a warp point out. Your next destination is Headstone Island. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Headstone Island (C7): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][**][D7][E7][F7][G7]| ---------------------------- Warp to Outset Island (B7) and sail east to find heastone island. Lift up the rock thats blocking the enterance and go inside. Play the song on the stone wall (Analog Stick: right, C-Stick: Down, Down, rest, Right, Left, rest) to learn the Earth God's Lyric. After you play the song, a Zora sage named Laruto approaches you and says that you need to awaken a sage that has the same gold harp that she does. After that, warp to Dragon Roost Island (F2) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Roost Island (F2): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][**][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to the rito tribes village inside the volcano and go up to where the post office sorting mini game is. to the left of it is a exit. Head out and use your grappling hook to go across. Climb up the ladder to find Medli playing the harp. Talk to her and after your done, pull out the wind waker and play the earth god's lyrics to awaken Medli as a sage. After a cutscene, go back to Headstone (C7) and play the Earth God's Lyric's to the stone slab to open up the enterance to the Earth Temple. ================== | The Earth Temple | ================== When you first enter the temple, you see a pit, and a door on the other side. Grab Medli and float across the pit. If she is in another room, use the deku leaf to float across, or another way to go across is to use the deku link with thing and them play the command melody and use medli to fly across. Make sure you carry her in each room, or you will have to go back to the previous room and get her. In the second room, with medli in hand, go up the staircase and hop off the cliff to reach the first piller with a switch. Make Link hop on the switch and then switch to medli and fly to the other switch. Hop on that one to raise the bars on the door. Fly back to link and then go through the door. Before you switch to medli, lure the Black ChuChus over to the light to petrify them and then use your hammer to break them. After that, switch to medli and use her harp to reflect light at the transparent chest to make it solid. Inside is the Dungeon Map. Either use a bomb or a fire arrow on the warp urn in the northeast corner to open it up for transport. When your done, go through the next door. The next room is a important room. Go to the right patch of light and make Medli reflect it on the floor of the blue fog plegueing the floor near the hammer switch. That way, you can use items near the switch and enable you to use your hammer. Hit the switch with the skull hammer to make the bars on the right door rise. Go through that door. Carry medli near the transparent treasure chest and put her down. Climb the ladder on the west wall to reach a small ledge with a pull-able block. Pull back the block to exspose a hole that shines light on the floor. Use Medli to reflect the light on the transparent chest to make it solid. Get the key from the chest and pick medori up and go back the way you came. Be aware of the Red Bubbles and the Floormasters in this room. You will be back in the room with the blue fog. Continue to the other side with the locked door and go through. In this room, you find a tall wall and some black chuchus. Use a fire arrow on the banner to the right on the south wall to make light shine in. Lure the black chuchu's near the light to petrify them and use them as weights on the switches to make a staircase fall down. Quickly go up the stairs before it falls down and use the command melody to control medli and fly up to where Link is. Push the block on the ledge you are at down to raise the bars on the north wall. Pick up medli and go through the door. Defeat the floor masters in this room and push the block nearest the enterance to this room to open a hole in the celing for light. After that, switch to medli and shine the light on the statue on the farthest block to break it. Switch to link and push it forward. Switch back to medli and shine the light oh the wind gale signs on the walls to dissolve them. On the left wall is another block you need to continue, and on the right is a Warp Urn. Push the third block out and up the path to the exit. Grab medli and toss her on the block and climb up, and throw her again on the ledge. You can also use the command melody, but this is easier. At the other side is a chest with the compass and the door to the next room in the next room, you will find a new, but old enemy from zelda games, the poe. The only way to kill them is to either shine light on them or let them take control of you and reverse your controls for a few seconds. After you defeat all the enemies, the staircase to two doors will fall down. The door in the center is the miniboss room and its locked. The left room is a crypt room, with the key you need. Go through the left door. In this room, you need to walk near the crypt's so the wall willl fall down and exspose either a ReDead, a key, or rupees. Get the key and defeat the ReDead's to drop a ladder back to the doorway. Exit and go to the room you were just in Head through the previously locked door to start the Miniboss battle for the mirror shield: --------------------------------------------------------------------------- |Three Stafolos | | | |Difficulty: *** | |Weapons uses: Master Sword | | | |When you first enter the room, you will have to face one stafolos, and | |then two. The Stafolos's here are more similar to there Majora's Mask | |counterparts. After enough hits, they will fall apart and there weak | |point, the head, is exposed. If you dont kill it fast enough, it will | |regather again. Defeat all three to get the chest with the mirror shield. | --------------------------------------------------------------------------- After you defeat all the stafolos's, the chest with the mirror shield will appear. Use it to reflect the light on the switch above to re-open the door to the previous room. After you get medli, return to the room with the giant sun statue and the blue fog. Switch to medli and use her harp to reflect light at one of the eye's and make Link reflect the other. After you do that, the whole room will fill with light and: A. Make the blue fog dissapear B. Open the staircase down to the next room. Head down the staircase to find a bridge, two blue bubbles, and blue fog. Ignore the bubbles and everything else in this room (if you have a GBA, you can get the Tingle Statue in this room), and head to the other side of the bridge. On the other side is a stone tablet just like the one you used to enter the Temple. Play the Earth God's Lyric to break it and reveal a door to the next room. The next room has two redeads, a block with a breakable statue on it, two mirrors, and two breakable statues on two of the doors you need to go through. Kill the ReDeads and use the light to shine on both of the mirrors to break both of the statues and then break the statue on the block to make it moveable. Go through the right door to go to your next destination. In this room, you will find a pathway filled with blue fog and Floor Masters, and the other side where you need to go. Either use Medli to fly across the blue fog or go across the blue fog while dodging the floor masters. In my opinion, the later is the easiest and less time consuming way to get across. In the next section, you will find a mirror and a hammer switch. Push the mirror forwards and hit the hammer switch to make light shine through. After the mirror is reflecting the light, go back to the enterance to this room, get medli, and continue back to the previous room. If you want, put medli down and continue to the room on the left side. In this room, the floor is filled with blue fog and Floor Masters. Run past the blue fog and floor masters to the other side with a chest that has key in it. After that, the blue fog will clear, but the floor masters won't. If you want, you can kill all the floor masters for a treasure chart. Afterwards, continue to the previous room and push the block on the northern wall forward, grab medli, throw her on the ledge or use the command melody, and continue through the key door. The next room has a taste of whats going to come in the next section of the temple. Use medli or link to shine the ligh on the statues to break them and expose some very minor items, and then switch to medli and shine light on the floor, and switch back to link. While as link, reflect the light on the floor at the last statue to reveal a door. Pick up medli and continue. In the next room, go right and try to run past the coffins. At the end of the hall on the right side is another stone slab. Play the Earth God's Lyrics again to break the slab and expose the door to the next room. On the norther wall of this circular room is the boss room to Jahalla, but since you dont have the big key yet, go down the steps on the left to find a door to one of the biggest pain in the asses of Wind Waker, the mirror room. In this room, control medli and fly to the top of the little temple to find a switch that opens up a hole in the celing for light. Now heres the hard part: you need to use the mirrors to break down walls that expose other mirrors. There are several ways to do it, and its realy hard to explain, but once you get medli and link to shine the light on the eyes of the sun statue, stairs to the boss key room will fall down....yes, I didnt tell how to do the mirror room, but at least you will have SOME difficult in the game. You will thank me later. Now, to the boss key room. Defeat the two blue bubbles first to make it easy, and then use the parry attack on the Darknut to drop its armor. After you defeat all the enemies, the door to the boss key will open up. Get the boss key and go back to the round room with the stairs and the boss key door. Use medli to jump across the pit to the boss key room, or use the deku leaf, and continue to the boss, Jahalla. Boss: ------------------------------------------------------------------------- |Boss VI: Jahalla | |Location: Earth Temple | |Difficulty: ** | |Items Used: Mirror Shield, Sword or bow and arrow and etc | | | |Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the | |arena, go to one of the light areas where the mirror shield can reflect | |light and shine it on the poe. you have to keep reflecting and not do | |it like other poes where you only have to do it once. Once its made solid| |pick it up with A and throw it at one of the giant spike walls on the | |arena. Once it hits, the poe will break into MANY poes. You can | |either use two hits from your sword to bring one down, a single hit | |from the ice/fire arrows, or a easy one hit from the spin attack orca | |gave you if you gave him 10 Knights Crest. Once all the poes are gone, | |you win!!! | ------------------------------------------------------------------------- Defeat the earth temple to awaken 1/2 the power of the master sword. After that, your next goal is to get the Iron Boots from Ice Ring Island (E6) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ice Rink Isle (E6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][**][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Just like Fire Mountain, Ice rink needs to be unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's head to unfreeze the island and start the 5-minute clock. This is much tougher to do than Fire mountain. Climb the sides and be careful not to slip off the ice and into the water. Once you get to the rotating platforms, wait and jump across one-by-one to get to the dragon's head and the hole to the inside of the island. Before you slide down to the location of the Iron Boots, kill all the keese so they wont knock you off and into the water. Once you slide down, open the chest at the end to find the iron boots. After you get them, Equip them and put them on to get past the wind blowing out of the walls and back to the warp point. Your next goal is Gale Island (D1) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gale Isle (D1): A B C D E F G --------------------------- 1 |[A1][B1][C1][**][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Quickest way to Gale Island is to warp to Windfall (D2) and sail north. Equip the Iron Boots and the hammer to get to where the stone is blowing out the wind and use the hammer to break it open, revealing a enterance. Just like Headstone, play the song on the tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right) to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple will appear. His name is Fado, a Koriki, and just like Laruto, he also had his sole stolen from him. After that, your next goal is to awaken the sage of the Wind temple, and to do that, you need to sail to the Forest Haven (F6) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Forest Haven (F6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][**][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to the first grappling hook swing spot and press L to control to go up or down. After that, build up some momentum and swing into the cave. Inside, you will meet Makar playing the violin. After talking to him, pull out the wind waker and play the Wind God's Aria to awaken him as a sage and for him to partner up with you. Return to gale isle (D1) and play the song at the tablet to open the enterance of the Wind Temple. ================= | The Wind Temple | ================= In the first room, you will find a wizzrobe and a Stafolos night. Defeat the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a chest with 100 rupees appear. After your done with that, use the command melody to switch to makar and fly above the wind turbines to the other side, fly up, and press a switch to make the wind stop. Get on the spring board and put on the Iron Boots to weigh it down and unequip them to get flung in the air. While in the air, use the deku leaf to float to the other side and to the next room. Remember to pick up Makar before you leave. In the next room, equip the Deku Leaf and blow the switch to make the screen door rise up (it would be good if you killed all the armos statues before you do.) After that, use Makar to plant two seeds near the locked door to raise the bar's. Continue to the next room. Control Makar and make him fly up to the seed area's and make him plant a tree in all 3 patches. Once he does all 3, a floormaster will come and take him away. After that's done, the door on the right side will be open. Go through. In this room, you will find Makar in a prison. You cant get him out yet, so continue to the door witht the Armos Knights. Continue through that door. In this room, drop down the hole and kill the floormaster. Then use the deku leaf on the switch to bring the wall up. Use the spring board to bounce back up and continue. Continue down and go through the door on the other side. This room is almost impossible to get across without double magic, so I recomend you have that before you continue. Fly to the platform with the switch to bring a section of the gate down. Fly on the gate and continue to fly forward to reach the Dungeon Map. After that, fly left of the dungeon map to find another gate, and then a thrid one, and finally, the door to the next room and a wizzrobe. Kill the wizzrobe with your bow and arrow's and continue. After your done refilling your magic from the grass, continue. You will find yourself in the hall where makar is. Infront of you is a switch that opens up the gate and opens up the floor. Get on the switch and equip the iron boots to activate it. Go down below to find 2 seed patches, a locked door, and a door. Go through the door without a lock. In this room, equip the iron boots on one of the cracked squares to fall down below. Defeat all the enemies and push the spring block to where the hole on the other side is, and press the plain block over to where the spring block is and climb up on the normal block and then to the spring block. Equip the Iron boots and unequip them to bounce up to where a treasure chest with a key is. After getting the key, the spikes blocking you from jumping down will stop. Go back through the door and back into the main hall. Use the key on the locked door to go to the Mini-Boss room ------------------------------------------------------------------------- |Red Wizzrobe | |Difficulty: **** | |Weapons used: Master Sword, Bow and Arrow | | | |The most difficult of the wizzrobes, red wizzrobe has the normal fire | |ball attack, but the main challenge is his summon spell, that can summon | |creatures such as darknuts, stafolos, peahats, keese, etc. Take out the | |red wizzrobe first with fire/ice arrows and then take out the rest with | |there normal weaknesses. You need to defeat all of them to get the | |dungeon item. | ------------------------------------------------------------------------- After you kill all the enemies, a chest will appear with the Hookshot in it. Equip the hookshot and pull yourself up to the platform completely north of the enterance to find a hammer switch. Equip the skull hammer and hit it to open the door back to the main hall. Use the hookshot on the targets to pull yourself up. When you get to a platform that has another platform and a chest on the other side, use the deku leaf to float across to the chest area to find the Compass inside. If you come to a platform with a spring switch, use the iron boots to launch up and then use the deku leaf to soar to the next platform. When you get back to the area with Makar and the giant stone statue, equip the iron boots and launch the Hookshot at the statues head to bring it down. Get makar and continue back to the room where makar was abducted. In this room, control makar and make him fly up to the highest point and make sure he is out of reach of the floormaster. After that, use your hookshot to carry you from tree to tree. Once your at the top, defeat the floormaster, get makar, and go through the door. In this room, control makar and make him plant a seed in each of the patches of dirt to make a hookshot-able tree grow. The bad part is, the room is filled with blue bubbles. Its best that you get makar to do the first tree, hookshot to that area, defeat the blue bubble, and continue until you get to the door at the end. In this room, make makar stand on one switch and link on the other to open up the fan at the bottom of the room. After that, drop down to where the fan is and make makar pland 2 seeds to start the upward wind that you will use. Control makar and go to the ledge where the armos knights are and then go back to link and use the deku leaf and go to the same area. Get makar and go through the door again. Remember the room that lead to the treasure map room? This is the room. Get makar at the end to find a stone slab just like the one outseide. Play the Wind God's Aria to open the slab. This is the big key room. Kill all the enemies in the room to open the path to the boss key chest. Get the key and return to the main hallway. Make makar fly to the top area with the 4 statues and a door and take control of link again. Use the deku leaf to fly up to the same area as makar, pick him up, and go through the door. In this room, defeat all the armos to make a key appear, get the key and leave. Return to the main hall and take makar with you and drop down to the bottom section. Go below the fan and go through the door in that section. In this room, defeat all the enemies and use the hookshot on the targets on the wall to move ledge to ledge until you get to a ledge with a hammer switch on it. Hit it with the hammer to make the door to the next room open up. Get makar and continue In this room, kill the armos knights and the bokobnlins to make it a bit easier. Take control of makar and plant a tree in the path of dirt past the wind turbines to stop the fans. Use the hookshot on the tree to go over. Kill the floormasteres and continue to the next room. The boss door room, and a real pain in the ass. Leave makar at the enterance and equip the iron boots. You need to move the blocks in front of the blades in order to walk across safely with makar. Here's how it goes: 1. Move the right block in the middle of the first two traps so that they wont hit you when you walk across 2. Push a block into the pit near the third trap. 3. Push a block in the path of the third trap so it wont hit you when you go across the third block. After you get across safely, you will find another stone slab. Play the Wind God's Aria to break the slab and expose the boss door. Boss: ------------------------------------------------------------------------- |Boss VII: Mogera | |Location: Wind Temple | |Difficulty: *** | |Items used: Hookshot, sword | | | |Another fight based on a old boss, this time Twinmold from Majora's Mask,| |and the Sand Scorpion from the third dungeon in A link to the Past. Its | |really doesn't have any attacks besides the sand trying to suck you in | |and the Mini Scorpions it makes every time you damage it. Lock onto it | |and fire the Hookshot at it. It will make the scorpions tentacle to be | |drawn toward you. After that, hit it with your sword. After awhile, it | |will fly into the air and dive into a new spot. Repeat until dead | ------------------------------------------------------------------------- After you beat the boss, Makar will become the new sage and the master sword will return to its full power from ocarina. Now that the dungeons are over with, the only thing left to do is collect the triforce pieces, beat Ganon's Tower, and the final boss -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Triforce charts and Pieces: Requrements for the triforce pieces: -Rupee bag that is either 1000 or 5000 -Freeing Tingle on Windfall and getting the picto box -2 or more Hyoi Pears -21 Joy Pendants -3,589 Rupees Total (201 for the IN-credible chart and 3,184 Rupees for decoding, note that you only need 398 for each map and you can decode the maps at any time, this is just the total ammount of rupees you will spend) -All items up to the Wind Temple (Magic Armor is not required) A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][**][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 1:(Islet of Steel,B5)- There's a island being protected by some bomb ships take them down and go inside the entrance. Play the Wind Requiem on the wind mark to get the first chart A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][**][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island, E5) -First, You need to get the Picto Box from the Tingle Cell Maze. Then, go talk to the killer bee's to find out about the Windfall teacher. After that, go talk to the teacher of Windfall island, Miss Marie. After that, go outside and talk to the Killer Bee's. Then they will challenge you to a game of hide and seek. Kid one is in a tree near the dock, roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone. Kid 4 is on the balcony up near the gate from where you first start. After that, you will get a piece of heart. Go talk to Miss Marie to get 50 rupees. Go talk to the Killer Bee's again and they will tell you to find a hidden Joy Pendant in a tree for there teacher's birthday. The pendant is near the bomb shop. Once your down with that, go give that pendant and 20 more to Miss Marie to get her deed to her Cabin on Cabana island (E5). Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind mark at the end. Play the song to get the map. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][**][F7][G7]| ---------------------------- Triforce Chart 3: (Bird's Peak Rock,E7) -Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the switches and the bars over the door will open. Drop down for the wind mark and the chest A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[**][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 4: (Diamond Steppe Island,A6) -You first need to go to Diamond island. Go inside and complete the maze to get the Ghost Ship Chart. Look at the map and see how many times the moon needs to change to get to diamond Steppe Island. Play the song that changes night into day and vice versa and wait on Diamond Steppe island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[**][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 5: (Needle Rock Island,A5) -Defeat the golden bomber near the island and use the grappling hook to pull the map up A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 6:(Outset Island,B7) -Go onto the rock at the top where the beginning of the bridge is. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat 30 floors of enemies, every 10 floors there is recovery and ammo items. 30 is the Wind mark and map A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][**][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 7:(Stone Watcher Island,C5) -Lift up the rock to find a hole. Drop in to fall into a arena. Defeat all 4 doors filled with enemies to get 2 Darknuts to appear. Defeat them to get the door with the wind mark. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][**]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 8:(Overlook Island,G1) -Hookshot from tree to tree to get to the hole. Do like 7, only there is 4 Darknuts To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode the maps. Locations of the Triforce pieces: A B C D E F G --------------------------- 1 |[A1][B1][C1][/\][E1][/\][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][/\][C4][D4][E4][F4][G4]| 5 |[A5][B5][/\][/\][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][/\]| 7 |[A7][/\][C7][/\][E7][F7][G7]| ---------------------------- Triforce Chart 1: Greatfish Island (B4) Triforce Chart 2: Gale Island (D1) Triforce Chart 3: Stone Watcher Island (C5) Trifoece Chart 4: Outset Island (B7) Triforce Chart 5: Cliff Plateau Isles (G6) Triforce Chart 6: Southern Triangle Island (D5) Triforce Chart 7: Seven-Star Island (F1) Triforce Chart 8: Two-Eye Reef (D7) After you get all 8 of the triforce pieces, your final goal is to go back to Tower of The Gods (E4) and go back to old Hyrule and face the last boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tower of the God's (E4): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][**][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After you get the whole triforce of courage, head back to E4 to start a cutscene and open the portal to Hyrule once more. Head into the portal to go back to Hyrule one last time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: You find that the statue of adult link was smashed. go down to meet Zelda...or is it? Its really a trap. You then battle 2 of the Darknuts, defeat them for the flames to go down. Once that's done, go to the exit on the other side when you entered. Break the barrier and go down the pathway to get to Ganons Tower, the final battle awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Castle: Just like Ocarina, you need to beat each section based on old dungeons. The only catch this time is you only do four sections, Fire, Plant, Darkness, and wind. Another catch is you need to face the bosses again, only this time you have more health and magic, but any item gotten from other dungeons cannot be used. Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face Gohma again. Woods: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Kalle Demos boss again. Earth: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs toturn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the Jalhalla boss again. Wind: Defeat the Wizzrobe and then use the springboard and the deku leaf to glide across the room. When your going past the two wind vortex's, go in the middle of the two and continue. When your at the end, use the hookshot to get to the Molgera Boss room door. After you do all those, the seal on the door will open. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inner Ganons Castle: There is a wooden door in front you cannot get past right now.On the left is a door with four switches. In the right room is a bottomless pit, and some candles with specific candles on them. That's a code for the other room. Write it down and use the boomerang to activate the switches. Doing that will make your boat appear. This is the only exit from Hyrule to the Flooded one, so use this when you need to do other quest. Go to the right room and jump into the bottomless pit. This is where you will face the shadow boss. ------------------------------------------------------------------------- |Boss IX: Phantom Ganon Repeat | |Difficulty: 1st encounter: ***, 2nt Encounter: * | |Items Used: 1st: Sword, 2nt: Light Arrow | | | |1st Time: You actually see him in every room in the Light Arrow maze, | |so I recommend you just avoid him all together until you get to the Light| |Arrow room, where you have to fight him. He adds two new attacks to the | |fight, the same beam attack from the Ganondorf fight, and a 4X attack, | |which is similar to the Final Poe sister from the Forest Temple. he's a | |bit harder and faster, but still easy | | | |2nt time: This is easy as hell, just shoot a Light Arrow at him!!! | |He dies and leaves his sword, the thing you need to cut the wooden | |door in front of you. | ------------------------------------------------------------------------- I recommend you ignore him and save your energy. This is where Trial and Error come into play. Get a piece of Paper and mark down each door you use and where it goes. Each wrong door will lead you back in the Wooden door room. One is with enemies, and the other is the right way. Another method is to defeat the Shadow Ganon Boss in each room and look to where the shadow's sword lands and go through thart door. Keep going the right way until you get to a room with only the forward room and the way you came in. You will NEED to fight the shadow boss and win to get the Light Arrows. Use the door to go back to the Beginning with the Wooden Door. You will face the shadow boss for the last time, but he can only be brought down with one Light Arrow strike. Take the sword the boss drops to break the wooden barrier to get to the last section. Heres a tip from Burgerdog on the Message Boards: "Follow these directions, from the landing spot go, Down, left, up, left, right, and up." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that, but this time you need to defeat every enemy you meet. You can easily beat them with one Light Arrow Strike. Once all enemies are gone, the lock on the door to the last battles will open -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganondorf's Room: This is a very cool Imperial-Style room with water in the middle.You will face 3 incarnation of old Ocarina and A Link to the Past Bosses here. ------------------------------------------------------------------------- |Shadow Boss I: Puppet Ganon | |Difficulty: ** | |Item: Boomerang, Light arrows | | | |This is the exact same as the Ultimate Deku tree Boss, only easier. | |Use your boomerang to cut all 5 of the support strings to bring him | |down. Fire a light arrow at the Blue Orb 3 times to defeat him. | ------------------------------------------------------------------------- ------------------------------------------------------------------------- |Shadow Boss II: Arachnid Dragon | |Difficulty: *** | |Item: Light Arrows | | | |Another easy fight. The fight is very similar to the Gohma fight | |from Ages and the first Zelda, but very different at the same time. | |It goes to the ceiling and crawls around for awhile before dropping down | |to the floor. Use the water to see where it is and try to guess what | |direction the Blue orb will land and hope your right. Hit the orb 3 times| |with a light arrow and it will transform again | ------------------------------------------------------------------------- ------------------------------------------------------------------------- |Final Shadow Boss: Dragon Moldorn | |Difficulty: ** | |Item: Sword, Light arrows | |More annoying than hard. Just like its cousins, you either need to hit | |its head and then very quickly hit its tail with a light arrow, or try | |to aim the light arrow on its tail, which is actually pretty easy if you | |are good at shooting the bow and arrow. Do it three times and the fight | |will end. The final boss awaits. | ------------------------------------------------------------------------- Once done, use the rope to go up, and use the Grappling Hook where it allows. Once at the top, use fire to burn the top of the Warp Urn to go back down. If you need fairies, use the Warp urn to your dvantage. You can warp back and forth to bring back the Jar with the fairy in it. Once done, use the Hookshot to go to the Door leading to the final battle with Ganondorf. ------------------------------------------------------------------------- |FINAL BOSS: Ganondorf (AKA: Ganon) | |Difficulty: ***** | |Item: Sword and luck | |This is defiantly the best Zelda battle in history. Meier words cannot | |describe this battle at all. There are three phases of this battle and | |will be broken up into those phases. Remember to stock up on fairy's. | |Ganondorf does a lot of damage with one hit, and is very quick, so you | |may need one or two to help you. | | | |Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and | |wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but| |one of the only ways to damage him now. Once he's stunned, hit him with | |your sword | | | |Phase II: This is much harder than I, but not impossible. You need to use| |your Roll and hit move on him to stun him, and hit him after that. It | |takes a few hits to go to the final phase | | | |Last Phase: This only takes one hit to do, but hard to pull off. Zelda | |need to hit him with a Light Arrow,and you need to reflect it back at him| |using your mirror shield and while he's VERY SHORTLY stunned, use the | |roll and hit attack. If that doesn't work, do the attack where you charge| |up your sword with targeting and do that. This will defiantly take a few | |tries. Once done once, you have beaten the game!!! Sit back, get a Coke, | |and enjoy the ending! | ------------------------------------------------------------------------- Defeat him to get the awesome ending!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------- / Fanwork / ---------- Now, heres a fan walkthrough from Ben Ritter (bennard_skynnard@yahoo.com) on the Dragon Roost Cavern If any of you out there can't see the reason for this, then don't read on. For those of you reading on, keep in mind that names might change when the English version comes out, I just did what I could translating the names since I can read Japanese, but I'm not fluent. Entrance There are three stone statues, pull out the one on the far left, then move behind the one you pulled out, and pull the center one to the left, revealing the entrance to the dungeon. Room 1 When we enter the room, there are two gremlins standing guard, who rush us when they first see us. After defeating them, they leave behind sticks. Just like in Ocarina of Time, we have to pick up one of the sticks, and hold it next to the torch to light the stick on fire. Then we run to the other unlit torch, stand next to it until it lights, revealing a treasure chest with a key inside. We use the key to unlock the door. (Remember the vase with the green gases pouring out of it) Room 2 We come into a room with a bunch of vases, and a boarded up entrance in front of us. We must use our sword to break through the boards and through the entrance. Big Cavern This is a very large cavern, similar to the fire temple in Ocarina of Time. We go left along wooden planks, we see a door to our left that is locked, then ahead to drop down to the section we can't jump, and then pull out the stone in the wall for a better jump across. Here we must jump across stones to a bridge, being mindful of gushing lava that might burn us when we jump. At the other side of the bridge are two bomb flowers, we use one of them to bust open the rock before us, opening up another door. Room 3 There is a lava pit in the middle, so we must use the big vases filled with water, throw them into the lava to create temporary pieces of land to jump on. First we jump over to the treasure chest on the left to obtain the dungeon map. Now we jump over to the ladder, and take care of the annoying red jelly blob to advance to the next room. Room 4 Here there are two more boarded up entrances, a quick slice with the sword and we'll take the left entrance first to deal with the arrogant goblin. He'll leave a big machete in this small closet, we pick it up and use it to smash through the other boarded up entrance since the sword just won't cut it. Again we are presented with two choices, and the machete is needed again, so we musn't be wasteful. Smashing the two red jelly bellies, we exit stage left. Through the left boards is a treasure chest with a key in it. Now we go through the other entrance to another door after two more pip squeek red beans. Big Cavern We are back in the big cavern now. To our left is a board plank, leading to a huge rock boulder with two flower bombs on the wall next to it. On the right side of the little platform we can see some small rocks. We pick up a rock, and throw it at the flower bombs to bust up the rock. Walking over the plank, we find that we are back to where we first entered this cavern, but now we have a key to the unlocked door in front of us. Room 5 Again presented with two choices, we go left, since we can't cross the lave pit down the path to the right. After defeating four red blobs, we are presented with three more choices, left through the boards, killing Mr. Gremlin who thinks he can surprise us by breaking out of a vase (Hah!). He leaves us a stick, so we do the flaming stick magic trick and burn the boards on the right side, since the middle path is barred shut. In here is a switch, once stepped on, raises the bars for us to go through the middle door. Outside We are taken outside onto a ledge. To our right is a wooden rope bridge with another gremlin waiting on the other side for us. We pick up the vase just before the bridge and smack Mr. Gremlin in the face, pushing him back off the bridge so we can have room to fight him, and to avoid cutting the ropes of the bridge. After two swipes he took a suicide jump off the edge, letting us climb up the ladder. Halfway up the ladder we must be careful not to get nailed by the lava that spits out of the wall, (Why it doesn't burn the ladder, I don't know). The entire time we've been outside, we've been hearing one of those annoying evil birds. Well, he's waiting for us at the top of the ladder. After sending him to be part of KFC's menu, we see that we must inch against the wall to a platform to the other side, minding the spewing lava along the way. Once across, there is a big boulder, but no flower bombs (Darn!). On the other side of the rock is another small platform we must climb up to. This time Link is too big to inch along, so we must hang on the platform crossing along by holding on for dear life. Jump up the platform to find a flower bomb to bust that big'ol rock wide open. Jump down and proceed through the door. Room 6 To our left is a big stack of stone blocks, and we can see a hole behind the very top block. We pull out one block on the left of right, then one in the middle to create steps for us to climb up to the hole. Through the hole, a ladder is to our right, and a stone to pull out on our left. Keeping with the leftist theme, after climbing up the stone, there is a treasure chest with the compass in it to our right. Next to the locked door are two sticks in a vase, we grab one, light it, and chuck it across the room to burn the boarded up path on the ladder side of the room. Through here is our key to unlock the door. Back up the stone block and unlock that door. Outside We come outside again, and to our right are steps leading up, but with gaps in them for us to jump. We can also see another piece of chicken meat waiting for us at the top. After climbing the steps, Mr Birdie won't leave his nest, so we run up to him and tease him to get him to chase us back to the bigger part of the ledge so he won't accidentally push us off. After marinating him in tariyaki sauce, we find he was hiding a key in the nest to unlock the door behind us. Room 7 Kind of dark in here, with only one torch burning. But look at all those sticks over there! Maybe we should light one up? After lighting a torch we go left down the path to another area where four bats are waiting for us. The torch substitutes as a good weapon for killing the bats, and who knows, maybe we'll light that torch in the middle area.After lighting the torch in the center, we can see a treasure chest with a happy pendant inside (Happy Happy, Joy Joy!). Now we pick up the stick again, light it, and burn down the dead trees blocking the entrance to our path. Keeping hold of the stick, we use it to light the two torches next to the barred door, raising the bars so that we may pass through. Big Cavern We find ourselves in the upper regions of the big cavern, with a flower bomb to our right, and a big rock covering a vase with blue gasses pouring out of it. In front of us is a bridge leading across the cavern, but first we take care of that rock. This vase is a warp zone back to the 1st room and the vase with the green gasses. We don't have to go through it now, but we can if we feel like messin' with those two gremlins. Across the bridge to the other side, and Tinkle (The GBA helper) tells us he smells treasure here in front of the door. We pay him 10 rupees to plant a bomb, revealing a treasure chest with 10 rupees in it, What's the point? Through the door we go. Room 8 Aaagh! The door is barred behind us right after we wallk through, and Mr Goblin thinks he can take us. After taking care of him, looking around we see two torches, but only one is lit, and all Mr Goblin left us was a machete. There is a ladder to climb but we should solve the torch mystery first. As we go happy breaking vases, it turns out that one of Mr Gremlin's friends was hiding in a vase, and he's got our stick! We take care of the chicken Gremlin, and light the other torch to reveal a treasure chest with a treasure map for use once we get back out on the sea. Since the bars on the door still have not risen, something must still be missing. Looking around the room again, there is one lone vase up on a ledge next to the door where we came in. Grabbing the stick again, and climbing up on the ledge where the chicken Gremlin was hiding, we take aim at the vase and hurl the stick to break it open, revealing Mr Chicken Gremlin #2. We smash him, and the bars on the door we came in through, and the one up the ladder raise up. Climbing up the ladder we find that there were some sticks up here in a vase, but no worries since we like fighting Gremlins. Let's go to the next room. Room 9 More lava, but water filled vases to make us a path. To the left on the island in the middle is a centipede like creature. Our best strategy is to jump to this island, hold down the L button at all times, and quickly stab him in the eye or jump attack him in the eye when he stands up and squeels like the punk he is. After one hit he will run back into the lava, but keep the L button down so that we are always facing him, and allowing us to manuever around so that we don't fall off into the lava. After a few hits in the eye, Mr centipede will eventually tire and run away up the wall. Now is our chance to go back and grab a vase of water. While holding it, jump to the middle island and wait for the gushing lava to cease, then pitch the water where the lava will come up. A little temporary island will form, as we hop on top, the gushing lava will carry us up to the next level where we can jump off onto a wooden path towards the next door. Room 10 Pretty big room, with two big rocks in front of us, and a river of lava to our right, across which is another centipede and stairs leading up to what appears to be a shrine. Looking back at the door from which we came in, there is one lone flower bomb hiding there all by itself waiting to be plucked. Two rocks equals two bombs. Behind rock number one is a vase with yellow gas coming out, a warp zone back to room #1. Behind the other rock is a doorway, since we don't need to warp back to the beginning, through the door we go. Outside We end up outside again, and the screen pans up to give us our first glimpse of a big, old, and kind of chubby, red dragon on top of the mountain. He whines and puffs fire into the air, knowing we are coming for him. To the left we can see some arms sticking out of the side of the mountain, holding some sort of stone, but we can't do anything there just yet, so we head right and up the stairs, while listening to Puff the Magic Dragon whine. At the top of the steps is an entrance to an area where the little girl who gave us the bottle is being held behind bars by two green gremlins with the red dragon watching. We step through the gate to teach the gremlins a lesson, and the gate shuts behind us, enclosing us in. Beating up the gremlins causes one of the chicken birds to drop one of the pig guards from the first castle dungeon. We will not be intimidated by size!!! Defeating the pig guard opens the cell bars freeing the little girl. After talking with the little girl, it turns out that the dragon's name is Val, and he's somehow gotten his long tail stuck down the hole on which he's sitting. The little girl thanks us for getting her out, and gives us a grappling rope in return. This grappling rope is similar to the old hookshots in Zelda's past. Heading up the stairs on the left side with our new toy, we find the little girl on top of an arm similar to the ones we saw when we came outside. Setting the grappling rope to one of the X, Y, Z buttons, we can use it to swing over long distances. When using the grappling rope, we must wait for the red dot to turn into a yellow explosion mark before we hit the button again to cross over to the other side. Pressing A will release us, and magically make the grappling rope release itself and come back to us. Moving on is another grappling rope test, but if we gall, there is a ladder we can climb up to try again. We come to another boarded up entrance, bashing through with our sword takes us above the door we came through to get outside. We drop down so that we may now grapple on to the arms to the left of the door, and move on. No practice, this is for real, with no bottom in sight!!, 1, 2, 3 grappling swings brings us to another door. Room 11 Back inside after having to listen to Val whine all that time. Ahead lies another rope bridge with a suicidal gremlin who decides to charge us! Puff, he's gone and across the bridge, where another gremlin pops out of a vase, four swipes and he's gone. After finishing him, a treasure chest appears underneath the bridge back by the door. If we use our camera well, we can see a path directly underneath the bridge. In one of the vases is, yep, you guessed it, another stick. Light it from the torch, and run along the bridge until all the supporting ropes are burned up. Then drop the stick while standing on the bridge for it to finally break, dropping us down to the next level. Inside the treasure chest is another happy pendant (Yeah!). Next to the door out of here, are two vases of water for making a temporary platform on the gushing lava next to the treasure chest if we want to get back up. But we don't right now, so on we go. Big Cavern We come out on the uppermost level of the big cavern, and to our right is some sort of bird cage, with the floor of it being pelted by gushing lava from below. We climb the steps into the cage, and find there are three ropes holding the floor up. If we step in the middle, we can cut the ropes, but if we cut one at a time, the floor gives way to one side and we fall to the lava below. If we take notice of what we are standing on (a circular spiral pattern) this gives us a clue as to what to do. We take out our sword, hold down the B button to perform the spin attack, wait for the lava to hit the floor again, wait... wait... Now let go of B, simultaneously cutting all three ropes, and when the lava subsides we lower down with it, to jump on to the floor ahead of us. Through the small passage way into an area where there are two boards hanging from the ceiling over lava, for us to jump over to the ladder on the left side. Up the ladder, leading us to a door barred shut inside a stone animals mouth. We can't find a way to open it, so we turn around to look a the cavern, and up above we see a spot to use our new grappling tool. Our weight from hanging on the arm triggers a switch in the ceiling lifting the bars on the door behind us. A little swinging motion and we are back on the platform, and through the door. Room 12 Here is another lava pit with an entrance to our right, and one in front of us. But with only one arm to swing from, naturally swinging us to the dead end in front of us, we remember back to our training on the pirate ship, wait for us to stop swinging, then turn ourselves to face the passage on the right. Swinging back and fourth we make our way to the right. The next area has three boards hanging from the ceiling, and after the last one is another grappling arm above us. One big swing takes us to another door. Room 13 Lucky number 13. The compss tells us there's something here, so wouldn't it be fitting for another centipede to be guarding whatever is here? One good jump attack whe he stands up takes care of him. Another one pops out, but he's of no concern right now. Towards the treasure chest covered with fire, there is a switch to the right of it, that puts out the fire when stepped on. It turns out that we do have to fight that 2nd centipede because when we step off the switch, the fire comes back. A quick jump attack to the new centiped causes him to roll up into a ball momentarily, so we can pick him up, and use his weight to keep the switch pressed down. With him on the switch, we can now claim the boss key inside the treasure chest. Back out of the room we go. Room 12 We make our way back to the door leading to the big cavern. Big Cavern To the left back down to the bird cage floor, so we can get back to the top level of the cavern. Out of the cage and back through the door. Room 11 Time to use one of those vases back to the bridge level. Through the door back outside. Outside We grapple swing the three arms back to the entrance back inside before the stairs. Room 10 Now we have the grapple hook and the boss key we need to move on, but first there is one more treasure chest we can grab quickly using the warp vases back to Room 1, for the treasure chest in Room 5. Room 1 Through the door, through Room 2 and to the immediate left into Room 5. Room 5 To the immediate right where we will now grapple to boldly go where Link has not gone before. Swing across, slash the boards to reveal a treasure chest with another treasure map for us to use at sea. Now back to Room 1. Room 1 Warp back to Room 10 for our venture to the boss. Room 10 Swing over to the other side, so we can dispose of the creepy crawler, once he rolls up into a ball, we pick him up and throw him into the lava. We open up the first treasure chest on the right side to find a swordsman's ------ inside, which we put inside our pouch. To the other chest, which contains 10 rupee. Inside the lower right vase is another happy pendant (Yeah!). Now to open the boss door to see what punk wants a piece of us! Boss Room Looking around the room, we can see Val's tail coming in from the ceiling, and various planks along the wall of this circular room. A step closer to the lava pool in the middle starts the music revealing one big ass centipede boss! First we use our handy grappling rope to hook onto Val's tail, letting us swing up to one of the planks. In the process, part of the ceiling falls on the boss centipede injuring him. Hoping this will work again, we swing from Val's tail, again dropping a piece of the ceiling on the boss. The third time's a charm, as the last piece of ceiling cracks away Boss centipede's hard armor. We jump down and keep L down to hone in on him. When he lowers both claws into the ground, we run forward to slash his eye. We keep the same process until he finally keels over and bites the big one, falling back into the lava pit. A full heart container is presented to us, then the lava in the center of the room hardens so we may walk to the swirling winds in the middle. A cut scene opens up to see Val calming down, the swirling clouds above the island clear away, and we see the little girl telling everybody what's happening. The swirling winds take us to the entrance of the island where the little girl is waiting for us with the little kid from downstairs (Komori). Komori is sorry and wants to be more like us. He then presents us with the Din's ------ that he was holding all along. Val sends us some thanks, encrypted in hieroglyphics. Basically he is telling us we are brave, and mentions the wind shrine on the back side of the island. Komori runs off to go see Val, the little girl thanks us, ending the cut scene. Thank you ben for that VERY Detailed Fire dungeon. I look forward to any future submissions from you!!! Now here's some info on the Lenzo's quest from Belgara and Kalilie Lenzo the Pictographer's mini quests (involves waiting/following people) - Pictographer Lenzo asks you to do some tasks to prove that you are a good enough photographer to be his assistant 1) He asks you to take a picture of a man that is after a woman who does not want him or something of the sort - a man that keeps mailing unwanted love letters. Talk to man in red overalls and black belt that mentions the Rico postman. Talk to him right outside the pictographers door near the bench or near there to trigger his walk to the mailbox. Wait for him to walk down to post box and take a picture of him mailing letter. Make sure to take a full body shot and to catch him in the act of mailing the letter. If you are too close he will not walk to mailbox. Stand back in corner of the stone pier near mailbox to get the picture. 2) He asks you to take a picture of the most timid resident of Windfall Isle, to catch his expression of fear in a photo. Go to Coffee slash/ale house above the Eskimo merchent and talk to only patron in there in the daytime. Knock a dish off the table jump down and take his picture (he should be shivering in fear). Make sure to get a full body shot. 3) He asks you to get a picture of two lovers in the town who have never spoken. He asks you to catch them on the road giving furtive glances at each other. Follow the man who speaks of strolling the island every time you talk to him - he wears a striped shirt and brown hat. Catch him as he walks near the woman in the yellow dress with black hair who stands near the arcade/battleship game shop. Take their picture as they glance at each other. Make sure you get it from an angle where you can see both of their faces (steps of arcade shop is a good angle). REWARD: Joy Pendant We also found this: Northern Fairy Isle - 2 spaces right on map from forsaken fortress on map you can get a wallet which allows you to carry more than 200 rupees. The wallet from the fairy allows you to carry 1000 rupees. The fairy tells you that you can return to the island whenever you need replenshment of health and magic. Possibly needs to be triggered by visiting tingle's island. Thanks for all your info!!! ----------- /Item Guide / ------------ Swords and Shields: ---------------------------------------------------------------------------- |Hero's Sword | |Usefulness: ***** | |Found: Orca's Training | | | |The hero's sword is the sword you will be using for the 1st half of the game| |Pretty much, its the main weapon for most of the enemies. | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Master Sword | |Usefulness: ***** | |Found: Hyrule castle | | | |The master sword from Ocarina. Although, when you first find it, it is | |underpowered, it can be restored to how it was from ocarina. Note that | |upgradeing it wont make it more powerful than it already is. | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Hero's shield | |Usefulness: ***** | |Found: Grandmother gives it before going on the pirates boat | | | |Same type of defence engine as Ocarina of Time/Majora's mask and just | |as good. Use the R button to block enemies attack. Cannot reflect light | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Mirror Shield | |Usefulness: **** | |Found: Earth Temple | | | |Same as hero's shield, but can reflect light. Not used as much since | |its a late game item. To reflect light, use it near a light spot in a dark | |area to reflect light | ---------------------------------------------------------------------------- Equip Items: ---------------------------------------------------------------------------- |Telescope | |Usefulness: * | |Found: Aryll gives you this in the beginning | | | |Only used once and never again. Pretty much useless for the most part. Can | |zoom in on a certain area | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Sail | |Usefulness: ***** | |Found: Buy from Zunari on Windfall island for 80 rupees | | | |One of the most used items in the game. Used all the time to get from | |island to island. You must use it every time you get on the boat, and | |you must repress the button whenever a cutscene comes up | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |The Wind Waker | |Usefulness: ***** | |Found: Given to you by the King of Red Lions after reaching Dragon Roost | |Island | | | |The ocarina of Wind Waker, and just as used as its ocarina counterpart. | |Its used a lot in the game, from solving dungeons to sailing on the main | |world. It uses the same C-pad that Master Quest uses | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Grappling Hook | |Usefulness: **** | |Found: Dragon Roost Cavern | | | |Similar to its Hookshot counterpart, and used a lot in the beginning. | |It really isn't used for combat, but is required to get over some pits. | |In Combat, it is used to get the enemies drop item, and on the main | |world and dungeons, it will hook to anything that has a yellow exclamation | |target when 1st person comes up. | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Deku leaf | |Usefulness: ***** | |Found: The Forest Haven | | | |Very useful in the main game to get over pits, and used a lot in the second | |and last dungeon. Uses a point of magic about every 2 seconds and will | |stop working if magic runs out. Can be used to make gust of winds used in | |puzzles. | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Boomerang | |Usefulness: **** | |Found: Forbidden Forest | | | |More powerful than its ocarina counterpart with its own lock-on system, | |but still not used that much later in the game. Used to stun enemies in | |combat. It is also used to cut strings and hit 5 buttons, strings, etc | |at max | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Bombs | |Usefulness: *** | |Found: Pirates Ship (Second time with password) | | | |Any Zelda vet will tell you that bombs are unchanged from there NES days, | |and they still have the same effect. Used quite often in the Overworld, | |and powerful in combat, but inaccurate. Used to blow up walls and big rocks.| |You can also pay tingle 10 rupees to use bombs on the GBA if you have a GBA | |to GCN link. | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Skull Hammer | |Usefulness: **** | |Found: Forsaken Fortress, Second time | | | |This hammer is pretty much the same as its Ocarina counterpart, only useful.| |You can use it to smash enemies for good damage, or use it on the switches | |that cannot be moved down by anything else | ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Bottles(Four Max) |Usefulness: ***** |Found: Look at bottle guide One of the most useful items in the game. Use to hold stuff in. Here's a list of the items you can use with the bottle: Red Potion: Recovers all Hearts, can be free with drop items Green Potion: Recovers all Magic, need to pay to get Blue Potion: Recovers all Health/Magic. Need 15 blue chuchu jelly drops to be able to purchase it Fairy: Recovers most hearts and used automatically when dead. Recommended over R. Potion, Free Firefly: Used to get Deluxe Picto Box in regular game after a few missions with the Picto Box (Look at the deluxe picto box guide for more info on the missions) Elixer Soup: Recovers both Magic and Health completely and doubles attack power until damaged. Can be druken twice, but can only be refilled after you drink all of the soup. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- |Tingle Tuner |Usefulness: *(without GBA and GBA to GCN link) ***** With |Location: Windfall island, Tingle Cell | |Can only be used when you have a GBA on and a GBA to GCN link.This is a very | usefull tool for recovering energy/puzzles, etc. Go to the GBA Tingle |section for more info ---------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Camera, DX Camera Usefulness: * Location: Regular: Tingle maze, DX: Regular, get firefly and give to photo man after a few missions, special save file: In inventory when beginning. Only used for missions and the figure gallery. Useless otherwise. Fun for late game completion, though I do recommend getting the American version to do the missions. The camera missions can be found at one of the bottom sections -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heavy Boots Usefulness: *** Location: Ice Island Used to go against the wind and to weigh down switches to jump high. Mostly used late game, so limited use. *Note, in the Wind dungeon wear these and use the hookshot at the statue blocking the gate where the deku kid is to release him -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Barrier Shield Usefulness: ** Location: Eskimo man after completing Trade Game Cuts damage by 1/2, but takes magic. Not really useful since you have the Shield. It is recieved by the eskimo mans tradeing quest. Go look in the tradeing section for more info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Drop Bag Usefulness: ***** Location: Pirate Ship first time This is used to store all the enemy drops. Happiness Pendants Dropped By: Moblins and Chest These are actually required to be collected to beat the game. If you give Miss Mary 20 of them and the one the B's gave you, she will give you her deed. Give her 50 and she will give you the enemy damage mask Skull Necklases Dropped By: Pig Moblins Used to enter the pig roundup minigame and a few other things Red Drop Dropped By: Red Chu Chus Used to make red potion if I remember right Green Drop Dropped By: Green Chu Chu's Give the potion man 15 for him to sell Green Potions Blue Drop Dropped By: Blue Chu Chu Same as G. Drop Golden Feather Dropped By: Birds, etc Give to Bird man on Dragon island for several items Deku Baba Seed Dropped By: Deku Baba Used to make free Blue potions in Deku Island Potion Shop -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Food Bag Usefulness: ***** Location: Terry's shop This is used to store the Seagull seeds and Animal Food. Animal Feed: This is used both to get pigs to dig in brown patches of earth, and to feed the fish in each square to get a map of that area. Comes in packets of 3 Seeds: Used to control seagulls. Required in several parts of the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Event Bag Usefulness: ** Location: Dragon Island Used to carry event items and Trade items. Not really used much in main game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bow and Arrows Usefulness: ***** Location: God's Tower Take a wild guess. This is used to fire arrows. One of the best items in the game. When used in combat, it can either be done in first person or you will be able to move around if you are targeting enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire and Ice Arrows Usefulness: ***** Location: Queen Fairy's Fountain Fire Arrows: Used to set enemies on fire and melt ice. Sadly, not used much in main game Ice Arrows: Used to null fire somewhat, create lava platforms, and freeze enemies. Better in combat to freeze them and then use the fire arrows for a one hit kill. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Light Arrows Usefulness: ************ Location: Ganons Castle The ULTIMATE weapon...sadly, since its a late game weapon just like the one in ocarina, you will never use it outside Ganons castle. Instant one hit kill for all enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hookshot Usefulness: **** Location: Wind Dungeon Its comes late game, but very useful. Same as it always been...Use it on targets to pull yourself to new areas, or use it to stun enemies so you can hit them -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Other Items -=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Help Pendant Usefulness: * Location: Automaticly in inventory Annoying: ************ AHHHHHHHHHHHHH!!! THE HELP RETURNS...only now not a fairy, but a rock...only useful when translated... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Strength Rings Usefulness: *** Location: Fire Island Late game item, but used a lot to move face stones and other stones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Damage Mask Usefulness: *** Location: Give teacher 50+ Pendants This is a confusing item. I didn't get it, but I heard you put it on by selecting it in the quest screen and pressing either the item buttons, or A. This displays enemy damage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hearts Usefulness: ***** Location: Anywhere These are the trademark of the Zelda series. They are common items that replenish your health -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rupees Usefulness: ***** Location: Everywhere Another trademark of Zelda. Rupees are the currency of Hyrule and your required to use some to beat the game Here is the color of rupees and there amount Green Rupee Worth: 1 Rare: Very Common Blue Rupee Worth: 5 Rare: Common Yellow Rupee Worth: 10 Rare: Uncommon Red Rupee Worth: 20 Rare: Rare Purple Rupee Worth: 50 Rare: Very Rare, found in common Sea T. Chest Silver Rupee Worth: 200 Rare: Very Rare, found using T. Maps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heart Pieces Usefulness: **** Location: Various Trademark of Zelda since AlttP. Heart pieces are only useful when you get 4 of them. When you do, you will get a extra heart container. Each one fully recovers your health. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Common Treasure Maps Usefulness: *** Location: Various A new addition to the game are Treasure maps. These will show a spot on the map where either 1-200 rupees are, or a heart pieces are located. You can see them by the golden beam they give off -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Special Treasure Maps Usefulness: ** Location: Various Like the Common Treasure maps, only not that useful. These usually show the location of something, but half the time, there useless. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Triforce Maps Usefulness: *** Location: Various These are special even items used to locate the scattered pieces of the Triforce of Wisdom. Needed to complete the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Bottle Guide -=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 1 Location: Dragon Island Event item. You get it from Melody, so you should have this one -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 2 Location: E6, Sub near bomb island Find one of those subs that look kinda like a attack sub, but have a enterance. Enter and defeat all enemies to get the chest with the bottle inside -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 3 Location: C3, Terry's Shop? You will get a red map in the mail that has every location of Terry's shops. In E3, there is one with a pot on his head. Go there and pay 500 for the bottle. They also sell a heart piece and a treasure map, but there in the 900 mark. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 4 Location: Windfall island after the 2nt Monster island This can be tricky at first, but is actually REALY easy. Talk to the Eskimo man to hear about thief's, and then talk to the girl from The Forsaken Fortress. Use the Sun Song to go to night and look for her near the Eskimo hut. Talk to her and then go past her to see her start to sneak off. The easiest thing to do is to go behind the left wall she was near and wait for her to go around to the safe and starting to turn it. QUICKLY go up to her to start a conversation.Keep on choosing the top option to get the bottle from her -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ / Wind Baton Songs/ ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Song Learned: From the Slab in the back of the Dragon Dungeon The wind song is the song you will use the most. Its used to change the Wind direction on the overworld to travel and the wind marks later in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Body Possession Song Learned: God Tower This song is used almost always in dungeons. Its used to take control of 3 Ganon statues, Melody, and the Deku Sprout. Use L to cancel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sun Song Learned: Elvis dude near gravestone on Windfall Island This is used to change Night into Day and Day into Night. The whole game can be played without this song -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Warp Song Learned: Find a giant Tornado and shoot the tornado god 3 times with arrows A very useful song for getting to certain points. The only drawback is you can only use it in the boat, and it only warps you to certain parts of the map, usually the important ones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Song of Shadows Learned: Slab near entrance to Shadow Dungeon This is a very limited use song. Use it to get Melody, and is also used to open song doors in the Shadow dungeon. After that, you wont play it again -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Song of Wind Learned: Slab near entrance to Wind Dungeon Basically the same as the Song of Shadows, only you use it to get the small Deku Sprout and used in the Wind Dungeon. Some people confuse this with the Wind Song uses to change the wind. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ /Great Fairy Guide/ ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rupee Upgrade Fairies: (First time: 1000 max, Second time: 5000 max) A3-Need Bombs or Tingle Pororo Forest: Bomb rock in forest area where Tetra was -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bomb Upgrade Fairies: (First time: 60 max, Second time: 99 max) C5-Need Bombs or Tingle F4-Need Bombs or Tingle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Arrow Upgrade Fairies: (First time: 60 max, Second time: 99 max) C2-Need Hammer D7-Need Hammer -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Other Fairy Upgrades: Fire/Ice Arrows: B2-Play warp song to Grid B2 to get item Double Magic: G4-Look for Four Eye squid. Beat with boomerang to release fairy to get double magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------- /Sailing Figures / ----------------- About 3 days ago, I was bored, so came to this site. I was reading some of the 3/10 reviews for WW, just to see if they made much sense. I noticed many of them complained about the amount of sailing in this game, how it took up half the game, how you see nothing but ocean for (insert obviously made up percentage here) of the game, etc. That got me thinking. How much of the game is really spent sailing? It couldn't be that much, could it? I fired up my GCN and started a new file. I would play a straightfoward game (no unecessary sidequests, no pieces of heart, figurines, etc). I told my parents not to disturb me for a good solid few hours, readied a good stopwatch, and set to work figuring out how much sailing you do. Since I've finished this game a few times now, I breezed through the Forsaken Fortress and got the sail for the KoRL. At this point, this is the first time you actually sail. The moment I put up the sail, I started my stopwatch and stopped when I reached dragon roost. For simplicity, I rounded off the seconds. Time to Dragon Roost from Windfall: App. 6 minutes. So far, so good. I finished the Dragon Roost cavern, set the wind south, and set sail again. As always, I popped on my stopwatch the moment I started. Time to Forest Haven from Dragon Roost: App. 8 minutes. I played through the Deku tree scenes and got into the forbidden woods. I finished the dungeon, and at the end of it all hopped back into the KoRL and set out for Greatfish. Time to Greatfish from Forest Haven: App. 9 minutes. After listening to the Rito Postman, I set off for Windfall. Time to Windfall from Greatfish: App. 6 minutes. Pirates and Rope-swings and Bombs, oh my. After finshing the whole bomb quest, I set sail again for Outset. Time to Outset from Windfall: App. 13 minutes. (ouch) So far, we've got around 42 minutes of sailing done. That was more than I expected, but still a relatively small amount of time. So, after helping out Grandma and getting a bigger wallet, off to see Jabun. After he and the KoRL talk, it's off to the Triangle islands. Time to the Triangle Islands (all) from Outset: App. 12 minutes. Finally, into the real meat of this game. After getting through the Tower of the Gods, it was off to bed for me. The next day, I started playing right away (thank God for spring break). After whipping through Hyrule, I was off to the Forsaken Fortress once more. Time to Forsaken Fortress from Tower of the Gods: App. 9 minutes. After going back up to the top, beating the crud out of the Helmaroc King and being rescued by the Rito, it was back to Hyrule. After watching the cutscene with the King, it was back to sailing. First stop find Cyclos. I got Lucky. He was at Mother and child isles. After showing him who's boss, I got ballad of gales and the magic arrows. Time to find Cyclos: App. 13 minutes. Now, off to Fire Mountain. I warped to Dragon Roost and set sail due south. Time to Fire Mountain from Dragon Roost: App. 2 minutes. Got the Power bracelets. Now to go to Headstone island. Since I couldn't really remember all the puzzles in the next two dungeons, I printed out an FAQ, taking some time to post here on various things. After a few hours, it was back to WW. I warped to Forest Haven and sailed to Ice Ring Island. Time to Ice Ring from Forest Haven: App. 3 minutes. Finally, off to Headstone Island. I warped to Outset and went from there. Time to Headstone from Outset: App. 3 minutes. The Sailing time really cut down since I got the Ballad of Gales. It really does make things easier. After talking with Laruto, I warped to Dragon Roost, found Medli, warped back to Outset and went to Headstone. Time to Headstone from Outset: still App. 3 minutes. After getting through the dungeon (not hard with an FAQ, but I hardly looked at it anyway), I warped to Windfall to go to the Wind temple. Time to Wind Temple from Windfall: App. 2 minutes. After talking with Fado, I warped to Forest Haven and found Makar. With him, I warped back to Windfall and went north again to the Wind Temple. Time to Wind temple from Windfall: still App. 2 minutes. Weee. More dungeon madness. After beating this Temple, I realized I had been up past 11:00. I stopped playing and saved the Triforce quest for another day. Today begins. I started early, but I didn't get much playing time in until about 8:00 AM. Finally, I'm almost done. I ate lunch while playing. Using the IN-credible chart, I located the triforce charts in about 3 hours. As usual, I timed the sailing. Time to find triforce charts (Sailing): App. 37 minutes. Yeesh. Whole lotta sailing. This must be the part everyone didn't like sailing for. Finally, I'm nearly there. I find the Triforce Pieces, warping to locations to shorten my sailing time. At long last, my collection is complete. Time to find Triforce Pieces: App. 18 minutes. Finally, no more sailing. I finish the game quickly, and get the time it took. Time to finish the Game: 17:38 (seconds rounded off), or 1058 minutes. Time spent Sailing: About 146 minutes Percentage of game spent sailing: 13.8 There you go. I can't guarantee that it's perfect, but it's roughly correct. And before you ask, no, I have no life. -Darth Meatloaf- A---------------------------------- A AAA Chapter 3: The Sidequest AAA A A A A AAAAAAA----------------------------- AAAAAAA ------------------ /Heart Piece Guide / ------------------ Heart Piece #1 Location: Forsaken Fortress (A1) How to get: After you escape from the jail cell and your in the area with the Dungeon map, drop down and look for a cell and a bunch of barrels. Lift up the barrels to find a switch that will open the cell. Inside the cell is a chest with the first piece of heart. Heart Piece #2 Location: Star Island(B1) How to get: Use a bomb to blow up the rock to exspose a hole to a grotto. After you enter, defeat all the enemies to make a chest with a piece of heart appear Heart Piece #3 Location: Cresent Star Island (E1) How to get: Use Treasure chart 39 from the Dragon Roost Cavern to pull up from the sea Heart Piece #4 Location: Seven-Star Isles (F1) How to get: Use your telescope to find a flock of seagulls flying around. Head toward that area to make a 12-eyed big octo to appear. Use the boomerang to kill it and pull up the treasure chest from the sea that it leaves behind Heart Piece #5 Location: Spectacle Island (C3) How to get: Play Salvatores cannonball minigame for 50 ruppes a play and hit 5 ships. After you win the first time, you will get a heart piece Heart Piece #6 Location: Windfall Island (D2) How to get: Beat Salvatores squid hunter minigame for 10 rupees each to get a piece of heart Heart Piece #7 Location: Windfall Island (D2) How to get: Beat the Killer Bee's Hide 'n Seek minigame to get a piece of heart Heart Piece #8 Location: Windfall Island (D2) How to get: After you get the Deluxe Picto Box, talk to the girl in the orange dress and she will say that she wants you to take a picture of her and show it to the red haired man walking around town. Make sure you take a full body shot and take it to the walking man. Show it to him and he will say that he is going to ask her out and that he will say to meet at the cafe. Go talk to her and then wait a day. Go to the cafe and talk to the girl to get a piece of heart Heart Piece #9 Location: Windfall Island (D2) How to get: At night, go to the auction house to participate in a auction. One of the prizes of the auctions is a heart piece. Heart Piece #10 Location: Windfall Island (D2) How to get: After you beat the Forsaken Fortress for the second time, go talk to a now rich maggie on the top of the auction house to hear a rather disturbing love sickness of hers for a moblin...yes...a Moblin..named Moe. She then gives you a letter to mail to the Forsaken Fortress. Go to the mailbox at the game and use one of the item buttons to mail it. Wait a day and go back to maggie's house to find a arguement with maggies father and a Rito postman. After the cuscene, go to the cafe and talk to the rito postman to get Moe's Letter. Go show the letter to maggie to both hear the extremely funny letter and to get a heart piece Heart Piece #11 Location: Windfall Island (D2) How to get: After you get the fire/icr arrows, go to Windfall at night and look for a ladder near the bench area. Climb it to find a switch at the top. Step on it to make the farris wheel to spin. Now, to to Savatores shop and go up the steps to find a door leading out to the farris wheel. When one of the carriages comes near you, jump in it so you can ride to the top. Fire a fire arrow in the revolving broken searchlight to make it shine again and go back to the enterance of the farris wheel carriages. Talk to the man in the yellow hat to get a heart piece Heart Piece #12 Location: Windfall Island (D2) How to get: After you do all the requirements for Heart Piece 11, a chest near the beginning of Windfall will appear on a small island near the docks. Make the wind go south and jump near the bomb shop with a deku leaf to float over to where the chest is. Open it to get a piece of heart Heart Piece #13 Location: Windfall Island (D2) How to get: After you talk to Zunari and get the town flower and he starts selling them, fill up all 14 of the brownish grey slots outside town and talk to the guy on the bench in the daytime to get a piece of heart Heart Piece #14 Location: Greatfish Island/Tradeing Quest(B4) How to get: There are three Goron Merchants on the Great sea after you start the Zunari tradeing quest. You must trade in this order to get a heart piece Get Town flower from Zunari either for free or for 10 rupees Trade town flower and 20 rupees for the Sea Flower with the merchant on B4 Trade the sea flower and 25 rupees for the Exotic Flower with the merchant on B4 Trade the Exotic Flower and 40 rupees for the Sickle Moon flag with the Merchant on F5. Get the Magic Armor from Zunari. Trade Sickle Moon Flag and 60 rupees for the Fountain Idol with the merchant on F5 Trade the fountain Idol and 35 rupees for the Big Sale flag with the merchant on B2 Trade the Big Sale flag and 75 ruppes for the Hero's flag with the merchant on B4 Trade the Hero's Flag and 100 rupees for the postman idol with the merchant on B4 Trade the postman idol and 200 rupees for the Shop Guru Statue with the merchant on B2 Trade the Shop Guru idol with the merchant on B4 for a piece of heart Heart Piece #15 Location: Pawprint Isle (E2) How to get: Craw into the blue dome to enter a grassy area with enemies. Go down the halls until you find a chest with a heart piece in it Heart Piece #16 Location: Pawprint Isle (E2) How to get: Use Treasure Chart 30 from the tower of the gods to pull a chest up with a heart piece in it Heart Piece #17 Location: Dragon Roost Island (F2) How to get: Get 25 letters in the postman minigame so that the postman hires a assistant. Play postman minigame with his assistant and get 25 letters again to get a letter to his mother. Mail the letter and wait for a responce from her. Inside the letter is a heart piece Heart Piece #18 Location: Dragon Roost Island (F2) How to get: Give 20 golden feathers to the guard near chieftain's room to get 100 rupees, and later, his girlfriend will send you a heart piece via the mail ---------------------- /Treasure Map Location / ---------------------- T. Map 01- Deku Island Dungeon T. Map 02- Maggies Father. Unsure How T. Map 03- A5, Treasure Map 28 T. Map 04- B3, Boat Salesman, 900 rupees T. Map 05- Wind Island Dungeon T. Map 06- God's Tower Dungeon T. Map 07- Taura Island battleship game second win T. Map 08- A7, complete the Golf Mini game to find a hole with a chest inside T. Map 09- E1, Get from Sub T. Map 10- E1, Get from chest on island T. Map 11- Dragon Island. In a cave somewhere. Unknown T. Map 12- Shadow Dungeon T. Map 13- D7, Destroy all ships in area for Treasure Chest with it in it T. Map 14- C7, Get from Sub T. Map 15- Deku Dungeon T. Map 16- Needle rock island, destroy the 3 ships * T. Map 17- C2, Beat the Battleship game a second time to get it T. Map 18- Win at the Auction on Taura Island T. Map 19- A2, Destroy all ships in area for Treasure Chest with it in it T. Map 20- Shadow Dungeon T. Map 21- C4, Destroy all ships in area for Treasure Chest with it in it T. Map 22- C1, Get from sub T. Map 23- Get a new record on battleship on Taura Island T. Map 24- Taura island, enter the photo shop through the second floor, then make your way to the first floor, take a picture of the man and the woman and show the picture to the two women talking to each other in town. * T. Map 25- F6, Look for route past thorn plants T. Map 26- D4, Destroy all ships in area for Treasure Chest with it in it T. Map 27- E5, On top of the Teachers House T. Map 28- C6, Treasure Map Map 16 T. Map 29- Taura island, second floor of photo shop * T. Map 30- God's Tower Dungeon T. Map 31- Taura island, Take a picture of a full moon with the color camera, show it to the man sitting on the steps during the day. * T. Map 32- A4, Destroy all ships in area for Treasure Chest with it in it T. Map 33- Taura island, take a color picture of the woman in front of the medicine shop then show it to her. * T. Map 34- Man searching for treasure on a ship(?) * T. Map 35- Wind Dungeon T. Map 36- E6, Look for a hole near the pathway and go down T. Map 37- Ishiwatari island?, secret entrance * T. Map 38- Win at the auction on Taura Island T. Map 39- Dragon island, cave * T. Map 40- E3, Treasure Map 3 T. Map 41- B6, Destroy all ships in area for Treasure Chest with it in it * Thanks to Mark Andrews for Translateing this from http://boat.zero.ad.jp/~zbf33961/zelda/top.htm --------------------- /Treasure Map Contents/ ---------------------- T. Map 01- 200 Rupees E5 T. Map 02- Heart Piece B3 T. Map 03- T. Map 40 E3 T. Map 04- Heart Piece D6 T. Map 07- 200 Rupees B1 T. Map 05- Heart Piece G4 T. Map 06- 200 Rupees D4 T. Map 07- 200 Rupees T. Map 08- 200 Rupees A3 T. Map 09- 200 Rupees A7 T. Map 10- 200 Rupees C3 T. Map 11- Heart Piece E1 T. Map 12- 200 Rupees B6 T. Map 13- Secrets Map T. Map 14- 200 Rupees E4 T. Map 15- Heart Piece T. Map 16- T. Map 28 C6 T. Map 17- 200 Rupees E6 T. Map 18- 001 Rupee D2 T. Map 19- Bird Heart Map? G2 T. Map 20- Heart Piece F5 T. Map 21- Sea Treasure Map C4 T. Map 22- 200 Rupees C2 T. Map 23- Heart Piece A6 T. Map 24- 200 Rupees C1 T. Map 25- 200 Rupees T. Map 26- Giant Squid Map D3 T. Map 27- 200 Rupess G3 T. Map 28- T. Map 3 A5 T. Map 29- 200 Rupees B2 T. Map 30- Heart Piece E2 T. Map 31- Heart Piece F6 T. Map 32- Sea Heart Piece map E7 T. Map 33- Heart Piece G7 T. Map 34- 200 Rupees F4 T. Map 35- 200 Rupees B5 T. Map 36- 200 Rupees G5 T. Map 37- 200 Rupees F3 T. Map 38- Heart Piece A4 T. Map 39- 200 Rupees F2 T. Map 40- Triforce Map 5 C7 T. Map 41- G. Fairies Map A2 Special thanks to JL Lee for his FAQ helping me on alot of these. If you know the other maps, email me at jasonkhowell@yahoo.com -------- /Secrets / --------- Get pajamas: Complete the game once and save the clear file on a empty slot Next time you play, you will always wear te pajamas Get DX Camera easier: Same as Pajamas Sister Wears Skull dress: Same as above Find Trash instead of Treasure: Go near a glowing mark and lower your hook into the water. You may find trash, like a boot, instead of treasure. Credit goes to The Captain Howdy for finding this, and BIGmog for confirming this ---------------- / Trading Quest / ----------------- There are two items you can get from the tradeing quest, the Magic armor from Zunari and a piece of heart from a Goron merchant. In order to trade, you must have the item and the requred rupees. Here is the complete trading quest. Trade the -------- /Enemies / --------- Sea Enemies: Shark Location: Anywhere on map Hits: 2 Drop: Random Drop Octorock Location: Anywhere on map and in Deku Dungeon Hits: 1 to 2 Drop: Random Drop Flying Pufferfish Location: Anywhere on map Hits: 2 Drop: Random Drop Mini Pheonix Bird Location: Anywhere on map Hits: 1 to 2 Drop: Gold feather, hearts Land Enemies: Chu Chus: Green Chu Chu Location: Many land areas and dungeons Hits: 1 Drop: Green Chu Chu drop Red Chu Chu Location: Same as G. Chu Chu Hits: 2 Drop: Red Chu Chu drop Blue Chu Chu Location: 15 on main map Hits: 2 Drop: Blue Chu Chu drop Yellow Chu Chu Location: Dungeons Hits: 2(need to lower defense with boomerang) Drop: Random chu chu drop Black Chu Chu Location: Shadow Dungeon and Ganons Tower Hits: 1(Need to break with explosives) Drop: Random Drop Moblins: Pig Moblins Location: Many early dungeons Hits: 7 or so Drop: Random Green-tone Moblins Location: Many late dungeons Hits: 10 or so Drop: Random White Moblins Location: Many locations Hits: 7 or so Drop: Random Warrior Moblins Location: Many late dungeons Hits: 10 or so(Has shield) Drop: Random Keese: Normal Keese Location: mostly everywhere Hits: 1 Drop: Random Fire Keese Location: Anywhere with fire Hits: 2 Drop: Random Wizard: Wizardrobes Location: Many late game dungeons Hits: 5 or so Drop: Random drop Master Wizardrobe Location: Wind Dungeon Hits: 7 or so(Can also summon enemies) Drop: Random Armos: Armos Location: Late game dungeons Hits: 1 hit with arrow, then one hit with sword Drop: Random King Armos Location: Late game dungeons Hits: 1(Bomb in mouth, then blows up) Drop: Random drop Bugs and Plants: Spike Location: Mostly Deku dungeon and a few others Hits: 1(Dosnt damage you, but attaches to you and slows you down) Drop: Random Spike Bug Location: Mosty deku dungeon Hits: 3 or so(Can produce mass amounts of spike bugs) Drop: Random Spike Moth Location: Mosty Deku Dungeon Hits: several(Will go to spick bug after) Drop: Random Deku Baba Location: Mostly deku dungeon Hits: 3 or so(Can swallow you and damage you like ReDeads did in Ocarina) Drop: Deku Baba drop Peahats Location: Deku and Wind dungeon Hits: 2(Need boomerang to kill) Drop: Random Other enemies: Armor Night Location: Late game dungeons Hits: MANY (has armor on, hit on back for it to drop defence) Drop: Random ReDeads Location: Shadow Dungeon Hits: 4 to 5(Can freeze you) Drop: Random Poes Location: Shadow Dungeon Hits: 4 to 5(Need to make solid with light) Drop: Random Floormasteres Location: Late game dungeons Hits: 4 to 5(can drag you back to beginning) Drop: Random Shadow Ganon Location: Ganons Tower Hits: 1 Drop: darkness sword Beamos Location: Late game dungeons Hits: 1(need bomb when eye is open) Drop: Random Rats Location: Anywhere Hits: 1(Dosnt damage, but steals rupees) Drop: Rupees Mini Grimlins Location: Many Areas Hits: 1(most of the time, travel in infinity packs) Drop: Random Fire bubble Location: Gods Tower Hits: 2 Drop: Random Blue Bubble Location: Shadow Dungeon Hits: 2(Can disable using weapons for short period of time) Drop: Random Stafolos Location: Shadow Dungeon, Ganons Tower Hits: Several (Similar to ones in Majora's Mask) Drop: Random Drop Dungeon Enemies: Fire dungeon: Keese Pig Moblins White Moblins Green Moblin Green Chu Chu Red Chu Chu Rats Deku Dungeon: Green Chu Chu Spikes Spike Bugs Spike Moths Peahats Octorocks Gods Tower: Yellow Chu Chus Armos King Armos Wizardrobes Armor Night Beamos Rats Mini Pheonixes Red Bubble Monster Island: Pig Moblins White Moblins Mini Grimlins Floormaster Mini Pheonixes Shadow Dungeon: Pig Moblins White Moblins Mini Grimlins Floormasteres Poes Black Chu Chus ReDeads Blue Bubble Wind Dungeon: Blue Bubble Wizardrobes Deku Baba * Peahats Armos King Armos Floormasteres Armor Night Keese ** Fire Keese ** Moblins(Several types) ** Ganons Tower: White Moblins Pig Moblins Green Tint Moblins Shadow Ganon Armor Nights Peahats Black Chu Chus Red Bubbles * =I Honestly dont remeber if there in or not, but I think they are ** = Summoned by Wizardrobes Email me at jasonkhowell@yahoo.com if I missed any ---------------------------- / Frequently Asked Questions / ---------------------------- Gameplay: Q. How long is the game? A. It took me about 25 hours at best to complete. Doing all the side quest should take about 40 to 50 hours Q. When I try to L-Target, I have to keep the button down. Can I change this? A. Yes. Theres a option menu near the save button on the quest screen where you can change it to press once Q. Where does this take place. A. 100 years after the 7 year dark hyrule in a flooded hyrule Q. Is this game out yet? A. No. Feb 17 for the Ocarina bonus disk and March 17 in america Q. Ok, im in the shadow dungeon and I got Medori onto the switch. How do I activate the other switch? A. Take medori with linkand go to the top of the ramp. Glide off until you get to the first switch. Keep link on the switch, then switch to medori and fly to the other switch Q. How do I get the Deku buddy out of the prison in the Wind Dungeon? A. Equip the Heavy boots and use the hookshot on the target on the statues head to bring it down I know this was very basic, but these are most of the questions on the Z:WWB on GFAQS. If you have any, email them to me and i'll put them up Q. When you beat the game, does it start over or does it stay like in OoT or Majora's Mask (where you can still do everything)? A.Its like ocarina, it will start from the last time you saved Q.You said when you play a "cleared file" you wear pajamas. Do you have to? A.If you save it on another file and start a new game on it, yes you do have to wear them. Q.How does saving work? Like OoT or what? A.It has its own save button on the quest page Q.You said it took you 25 hours. How long would you say it is compared to OoT? A.Ocarina took me a few months to beat. Its all up to your skill level of the game. I would say its about the same length for a normal player compared to ocarina Q. Where is the Hookshot in the Wind Dungeon? A. It is in a sub boss battle on the 2nt level in the main hall of the dungeon. You need to get a key from a room near the mini boss room I know this was very basic, but these are most of the questions on the Z:WWB on GFAQS. If you have any, email them to me and i'll put them up --------------------------- / Tingle Tuner link up FAQ / --------------------------- Requirements: GBA Two Double AA batteries GBA to GCN link Tingle Tiner *Note-you do not need A link to the Past/four swords to do this* To get the Tingle Tuner, look at the first part of the Windfall island section in the overworld guide. To activate it, link your GBA to the GCN and turn it on. Assign the Tingle Tuner to a item slot and press the button. The Tingle program takes about 15-20 seconds to load on the GCN. Once its loaded, it will display a more detailed map of the section you are in, and makes a green Tingle mark below where your standing GBA controls: A Button: Bring the marker to you B Button: Tingle Item button Start: Control selection Select: Item Selection R and L buttons: Speed up the mark? D-Pad: Move mark The tingle mark is actually very usefull in the game, but also makes the game a bit easier at times. You can assign items to the B button by pressing Select and drag it to the B button. There are several thing you can do: Seagull Pin Price: Free Use: ------------- / Mini Games / ------------- Sword Combat Location: Outset island Cost: Free This is a easy, but long mini game. You have to keep on striking the old man with your sword a certain amount of times. You are given 3 hearts to fight with and each time you get hit, you lose one. The higher the score, the better the prize 3 Pig Hunting Location: Windfall Island Cost: 3 Skull Necklaces This is a odd game...pay the man about 3 skull necklaces to play. You have to bring him 3 pigs before the time goes out. It dosnt show the time, but he will tell you if you talk to him. I do not know the rewards for this Battle Boats I: The board game Location: Windfall Island Cost: 10-20 rupees? Classic battleship game action. You have to choose a certain square to bomb a ship at. If you get it right, he will make a sound and you will see a mark showing you hit. Do it 3 times to sink it. Sink 3 boats to win. The first prize is a Piece of heart. Kid's hide N seek Location: Windfall Island after getting camera and talk to teacher Cost: Free I realy dont need to tell you much about the game. You try to "find" four kids without any type of time limit. After you find them, they take off runing. This is pretty much the same as the bombers hide n seek game in majora's mask. After you do this, you will get a Piece of Heart Camera Missions Location: Windfall island Cost: Free Let me tell you that I have no idea how do do this game or when, but if someone can send me a email about it, that would be helpful. You get the DX Camera in the main game out of this, and the Figure Gallery. Letter Toss Location: Dragon Island Cost: Free A fun mini game where you throw letters based on what shape the letter has on them. Its very easy to play, and free, and you do net in a small amount of rupees in it Shoot the Fish Location: Feed the fish a second time in any of the squares Cost: 10 Rupees This is a odd mini game...you use your Bow and 10 arrows to try to shoot the fish that pops up at random 10 times. He gives you ruppes for winning and he charges 10 rupees per play Battle Boats II: The Barrel game Location: C2 Cost: 20-30 rupees? Another battle boat ship game. You have to angle the cannon just like you do the one in your boat and try to shoot all of the Barrels. First is a heart piece, then the next time is T. Map 17 Painting Puzzle Location: E5 Cost: Free This realy isnt much of a mini game, but it is similar to the Banjo Kazooie puzzle game. Win to get a small amount of rupees Boat Race Location: F7 Cost: 30 Rupees I know little about this game. Email me more info about it Deku Leaf Floating Game Location: G2 Cost: 20 Rupees? This is a interesting game. You need to use not only your deku leaf, but the wind and the mini tornados to get to the end. Prize is a heart piece If you have any more mini games, email them to me at jasonkhowell@yahoo.com -------------------------------------- /Getting the Picto and Delux Picto Box / -------------------------------------- There are two ways you can get the Delux Picto Box. One in the first quest (Green Tunic Quest) and second Quest (Pajama Quest). In the first quest, you need to go to the cell near the tombstone on Windfall island and free tingle. After Tingle leaves, crawl into the maze in the back of his cell and go in these directions: Right, Up, Left, Up, Right, Up, Left, up, right, and down to get to the cell with the Black and white picto box. To get the color picto boxes, talk to Lenzo and offer to be his assistant. He will say that you will need to do 3 missions in order to become his assistant and get both the Delux picto box and the legendary pictures. You will need to do these 3 in order, or he will reject those pictures. Mission 1: Lenzo ask that you take a picture of someone with a love letter. Go to the beginning of windfall and look for the red mailbox. Go back a few steps and stand in front of it and wait for a man with red overalls named Garrickson to come and put a leter in the mailbox. Take the picture of him EXACTLY when he has it in his hand to get credit. If you do it either after he puts it in or when he's standing there, you will need to retake it. Mission 2: This time, he ask for a picture of a scared man. Go to the cafe and look for a old man named Gossack and roll into the wall. For about 5 seconds, he will start shakeing. Take a picture of him skakeing to complete the third mission. Mission 3: Look near the battleship minigame for a girl dressed in orange dress named Linda. Wait for a red haired and a striped shirt man named Anton to come around and look at her. Right when he's looking at her, take the picture. Once you complete mission 3, he will now sell Legendary photo's. To upgrade your camera to a Delux camera that can take color pictures, go to the Forest haven and look for a firefly near the potion shop. Capture it in a bottle and take it to Lenzo. Show the firefly to him and he will upgrade it to the Delux picto box. The second way is to defeat Ganondorf and save on a second file. When you start the second quest, the camera and any of the 3 pictures you had in your inventory will be there. ------------------------------------------- /The Nintendo Gallery and Legendary Pictures/ -------------------------------------------- There are two ways to open up the Nintendo Gallery, both in quest one and two. The first way to open the gallery is to go the the part of the deku tree that had the deku leaf and look for a bulb near the leaf. Fly over there with the deku leaf and you will be launched up in the air near a ledge. Use the deku leaf to float over to the ledge to lead you out on a ledge on the outside. Use the Wind Waker to change the wind north and use the deku leaf to float down to the island near the Forest Haven. After your on the island, use your Telescope to find a switch on the forest haven island. Since you cannot use your arrows or hookshot to reach it, you must use a seagull. Use a Hyoi pear to summon a seagull and use it to reach the switch. After you hit it, the hatch will open and you will be able to enter. The second way is to beat the game and save the second quest. When you go to the forest haven, it will already be unlocked. In order to make figures, you must give Carlov the sculpture a full body, color picture of a character, enemy, or boss to get a figure. Here's a list of the figures and how to get them: Outset Island Figures: Figure: Location or how to get : Aryll Take a picture of grandma and get her figure to get Aryll's figure Sue-Belle Day: Walking around. Night: Sturgeons house Grandmother Grandmother's house Sturgeon Sturgeon's House Orca Outset Dojo, AKA: House below sturgeons Abe Tall, beared man. Day: Wandering around. Night: His house Rose Fat, blonde haired lady. Day: Near her house. Night: In abe's house Joel Brown haired kid. Day: Near water bridge and random. Night: Abe's house Zill Snot-nose kid. Day: Wanders around. Night: Abe's house Mesa Tall kid hacking weeds. Day: Hacking weeds in field. Night: His house Jabun Legendary Photo from Lenzo Pig Take any picture of a pig on any island Seagull Everywhere Crab Beaches Windfall Island Figures: Figure: Location or how to get : Canon Bomb shop owner. Bomb shop Tott Disco man and elvis impersonater. Near tombstone Maggie's Father Poor man in beginning, rich later. Upgrade figure. Take his picture when he's poor first and then take a picture of him rich to get the complete figure Maggie Poor girl in beginning, Rich later. Take her picture in the auction houses second floor after the forsaken fortress. Mila Rich girl in beginning, poor later. Zunari's shop during the day, and the potion shop before you get the bottle at night. Mila's Father Rich man in beginning, poor later. Like maggies father, you need to take a picture of him when he's both rich and poor to get the full figure Doc Bandum Chu Chu Jelly potion shop owner. Chu Chu jelly shop Lenzo Picto graph gallery owner. Picto graph gallery Zunari Eskimo man. Zunari's shop Mrs. Marie Pink haired school teacher. Windfall's school Killer Bees 4 group of boys. Near the school, only take one of there picture Potava & Joanna 2 little girls. Day: beach near the bomb shop. Night: School Anton Red headed dude. Walking in a circle around the island during the day Kreeb Yellow hat dude. Near the windmill's ledge after the 2nt floor of the battleship shop Kamo Depressed kid. On the steps near the chu chu jelly shop during the day, on a bench looking at the moon at night Gilligan Cafe's owner. Cafe Linda Orange shirt girl. Near the battleship shop Sam Bench guy. Sits on a bench near the cafe during the day Gossak Scared guy. Cafe Garrickson Red suspenders dude. Makes a circle around the island Pompie & Vera Two gossip ladies. Near the chu chu jelly shop Missy Old lady on other docks. Sail around the right of the island to find her on the other docks Mineco Old Miss. Windfall. Near the chu chu jelly shop Gummy Auction house dude. Look for him after a auction Kane long haired big dude. Near the gate during the day, cafe at night Dampa Lumberjack looking dude. Near bombshop in the day, cafe at night Candy Beared dude. Docks during the day, cafe at night Dragon Roost Island Figures: Figure: Location or how to get : Medli Before earth dungeon: Rito village. During earth dungeon: Earth dungeon Chieftain Rito Village Quill Get Chieftain's figure Skeet & Akoot Rito Village Basht & Bisht Rito Village Kogoli Rito Village Ilari Rito Village Hoskit Flight Control platform Namali Flight Control platform Obli Rito Village Willi Rito Village Koboli Rito Village: Postman minigame Pashli Rito Village Baito Tatoo man. Beofore getting 25 letter score, on dragon roost island. After 25 letter score: postman minigame Valoo Dragon Roost Cavern; outside where you free Medli Laruto Legendary picture Zephos & Cyclos Take a picture of cyclos while he's in a cyclone. * Prince Komali Either before dragon roost cavern, or after Earth Temple Forest Haven Figures: Figure: Location or how to get : Great Deku Tree Forest Haven Makar Before Wind dungeon: Forest Haven. During Wind Dungeon: Wind Dungeon Hollo Forest Haven Potion shop Olivo Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Aldo Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Odakin Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Drona Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Irch Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Rown Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Elma Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Linder Before Forbidden Forest: Forest Haven. After Forbidden Forest: Great Sea Carlov Nintendo Gallery Manny Nintendo Gallery Fado Legendary Picture Enemy Figures: Figure: Location or how to get : Moblin Various and Forsaken Fortress Mothula Various and Outset ordeal of trials Darknut: White Various Darknut: Gold Various Mighty Darknut Old Hyrule Stafolos Various and Earth Temple Blue Wizzrobe Various and Wind Temple Red Wizzrobe Various and Wind Temple Big Octo Various. Once all are dead, you cannot get this shot Bokoblin Various. Take a picture of one to get all of them Miniblin Various. Take a picture of one to get all of them Chu Chu Various. Take a picture of one to get all of them Rat Various and Forsaken Fortress. Take a picture of one to get all of them Keese Various and Dragon Roost Cavern. Take a picture of one to get all of them Magtail Various and Dragon Roost Cavern Kargorock Various and Dragon Roost Cavern Peahat Various and Forbidden Forest Boko Baba Various and Forest Haven and Forbidden Forest Morth Various and Forbidden Forest Blue and Red Bubble Various and Tower of the God's and Earth dungeon. Take a picture of one to get all of them Floor Master Various and Earth and Wind Temples Armos Various and Tower of the God's and Wind Temple Armos Knight Various and Wind Temple Poe Various and Earth Temple. Take a pictue of one to get all of them ReDead Various and Earth Temple Octorok Great Sea. Take a picture of one to get all of them Seahat Great Sea Gyorg Great Sea Boss Figures: Figure: Location or how to get : Gohma Dragon Roost Cavern or Ganon's Tower Kalle Demos Forbidden Forest or Ganon's Tower Gohdan Tower of the God's Helmaroc King Forsaken Fortress; Second time * Jahalla Earth Temple Mogera Wind Temple Puppet Ganon Ganon's Tower * Ganondorf Final Battle or Legendary Picture Phantom Ganon Forsaken Fortress; Second time or Ganon's Tower Great Sea Figures Figure: Location or how to get : Tetra Old Hyrule after you beat the Helmeroc King * Senza Get Tetra's figure Gonzo Get Tetra's figure Zuko Get Tetra's figure Nudge Get Tetra's figure Niko Get Tetra's figure Mako Get Tetra's figure Tingle Tingle Island Ankle Tingle Island David Jr. Tingle Island Knuckle Tingle Island after the Outset GBA mission. Cannot get after you get the Link and KoRL figure Wandering Merchant Bomb, Mother and Child, and Greatfish islands. Take one of there pictures to get all of them Fishman Any of the 49 island. Take it when he's jumping out of the water Old Man Ho Ho Various and Outset Island Beedle Various Salvatore Windfall battleship shop or Spectacle Island Loot Boating coarse or Windfall cafe at night Salvage Corp Various Fairy Fairy fountains and various Great Fairy Legendary picture Fairy Queen Legendary picture Zelda Final battle or when you get the King of Hyrule figure King of Hyrule Legendary picture Link and King of Red Lions Recieved when you get all figures besides Knuckle ------------------ / Checklist / ---------------- Figures: [] Aryll [] Sue-Belle [] Grandma [] Sturgeon [] Orca [] Abe [] Rose [] Joel [] Zill [] Mesa [] Jabun [] Pigs [] Seagull [] Crab [] Mila [] Mila's Father [] Maggie [] Maggie's Father [] Tott [] Cannon [] Doc Bandum [] Lenzo [] Zunari [] Mrs. Marie [] Killer Bees [] Potava & Jonna [] Anton [] Kreeb [] Kamo [] Gilligan [] Linda [] Sam [] Gossack [] Garrickson [] Pompie & Vera [] Missy [] Minenco [] Gummy [] Kane [] Candy [] Dampa [] Medli [] Komomai [] Chieftain [] Quill [] Skeet & Akoot [] Basht & Bisht [] Kogoli [] Ilari [] Hoskit [] Namali [] Obli [] Willi [] Koboli [] Pashli [] Baito [] Valoo [] Laruto [] Zephos & Cyclos [] Makar [] Hollo [] Olivio [] Aldo [] Oakin [] Drona [] Irich [] Rown [] Elma [] Linder [] Great Deku Tree [] Carlov [] Manny [] Fado [] Moblin [] Mothula [] Darknut: White [] Darknut: Gold [] Mighty Darknut [] Phantom Ganon [] Stafolos [] Blue Wizzrobe [] Red Wizzrobe [] Big Octo [] Gohma [] Kalle Demos [] Gohdan [] Helmeroc King [] Jahalla [] Mogera [] Puppet Ganon [] Ganondorf [] Bokoblin [] Miniblin [] Chu Chu [] Rat [] Keese [] Magtail [] Kargoroc [] Peahat [] Boko Baba [] Morph [] Bubble [] Floor Master [] Armos [] Armos Knight [] Poe [] Redead [] Octorok [] Seahat [] Gyorg [] Tetra [] Gonzo [] Senza [] Nudge [] Zuko [] Niko [] Mako [] Tingle [] Ankle [] David. Jr [] Fishman [] Wandering Merchant [] Old Man Ho Ho [] Beedle [] Salvatore [] Loot [] Salvage Ship [] Fairy [] Great Fairy [] Fairy Queen [] Zelda [] King of Hyrule [] Knuckle [] Link and the King of Red Lions Legendary Photo's [] Laruto [] Fado [] Ganondorf [] Great Fairy [] Fairy Queen [] King of Hyrule ----------------------- /Useable Enemy Weapons / ----------------------- Enemy Weapons are a new addition to the Zelda universe. Enemies now have dropable weapons that can be used to damage enemies, light things on fire, or break wooden doors. In some part's of the game, enemy weapons are required to go further, other than that, they have very little use. A major downside is you can only use them in the room you got them in Boko Stick Enemy who has it: Bokoblins Usefulness: ** Limited combat use, but used mostly in solving puzzles and burning items Pirate's Sword Enemy Who has ir: Green Bokoblins Usefulness: ** Used mostly to break wooden doors. Its rarely used in combat since its slow Spear Enemy who has this: Moblins Usefulness: * This has absolutely no use and realy isnt that powerful Knights Sword Enemy who has this: Darknuts Usefulness: *** A very powerful sword to use against its own owner, but otherwise useless Spiked Club Enemy who has this: Stafolos Usefulness: * Has absolutely no use besides looking cool Shadow Sword Enemy who has this: Shadow Ganon Usefulness: **** A very powerful sword, and used to get passed a barrier, but by the time you find the enemy with it, there is nothing else to defeat with it -------------------- /World Map Locations / --------------------- How to use this: The world map is divided up into 49 equal squares. It takes about 3-4 minutes to get passed one square. Every square has its own island, fish, and purpose. The top part of the map is used in letters in this guide. The letters A-G are used in place to 1-6. The side is the numbers 1-7. Since each strip has 7 squares, the letters are used to show what section. For example, A1 is the 1st square of the A block (Or the first square of the first block.) This is used to show the main contents that can be found there. A-Blocks A1: Forsaken Fortress Island Use: Dungeon for 1st and 4th part of the game. Boss Zeetlock is found there A2: 4 Hole Island Use: Destroy wall cannons and ships for T. Map 19 A3: West Fairy Island Use: Use hammer to get Arrow Upgrade A4: 3 Hole Island Use: Destroy wall cannons and ships for T. Map 32 A5: Needle Peak Island Use: Light all the torches for a chest with 100 rupees in it. Use a seagull to hit the top switch to null the flames for a heart piece. Destroy the birds before you summon the seagull A6: Diamond Island Use: There are 4 warp urns. One is the one you exited, one is the right one, and two of them are wrong ones. Get to the end for Pirates Map. Be careful of floormasteres A7: Horseshoe Island Use: Theres two balls, uncutable thorn plants, and a hole. You need to use the Deku Leaf to blow the ball into the hole and continue. Do this 3 times to get to the top where theres a heart piece and a hole to T. Map 8 B-Blocks B1. Star Island Use: Blow up the rocks and go underneath. Defeat the enemies to get a chest with a Heart piece in it B2. Oyako Island Use: Goron Trader in Tradeing Quest. Go to trade section for more B3. Rock Island Use: A lot is going on here. Theres a hole past the rocks. Blow it up and drop in the hole to get a Treasure map. Blow up the ships for a heart piece. This is where you can buy a Bottle for 500 rupees, Heart piece for 900, and T. Map 4 for 900 B4. Fish Island Use: Theres a heart piece near the island. Check the map for info B5. Steel Island Use: Nothing of Interest or importants B6. 5 Hole Island Use: Destroy all the wall cannons and ships for T. Map 41 B7. Outfall Island Use: This is your starting point. Talk to grandma the first time for a tunic, and a second time after losing Aril for a Shield. Heal her with a fairy between getting the bombs and the very end for her to give you infinity use of her soup. You get the Telescope after you get the tunic from Aril. After you see Tetra fall into the forest, go to the old man and take his training for the sword. Give him 10 Knights belts for him to teach you the Power Spin Technique. in the forest where you saved Tetra, look for a rock and blow it up. Underneath is a Fairy Fountain with a Rupee increase. Look on the rock on the cliff straight out for another cliff with a face rock. Lift it up and drop inside for the 30 Floor Triforce Map quest. Bomb the back of the island with your Cannon to find Lord Jabu Jabu which will give you the last Element Orb. C-Blocks C1. North Fairy Island Use: Visit the Fairy for a Rupee Upgrade. Defeat the enemies in the Sub for T. Map 32. C2. Spectacle Island Use: You can play the Cannon mini game here for 50 rupees C3. Tingle Island Use: Come here when you need to decode the Triforce maps. Theres a Giant Squid which will give you a heart piece once you defeat it with your boomerang C4. 1 Hole Island Use: Defeat the Cannons to get a chest with T. Map 21 C5. Stone Face Island Use: Nothing of Interest C6. Dolphin Island Use: Theres a puzzle for 200 rupees, but I wouldnt bother with it C7. Earth (AKA shadow) Island Use: This is where you get the Shadow song and the location of the shadow dungeon. Look for a heart piece on the rocks. D-Blocks D1. Wind Island Use: Location of the Wind dungeon and the Song of Wind. Also home to a piece of the triforce. D2. Windfall Island Use: There is MANY things, so I'll just post some of the story important events. The first time you come here, you need to buy a sail from the eskimo man for 80 rupees. Next time, you need to get a password from the pirates, enter there ship, and get the bombs. The last thing you need to do is get the Camera, talk to the teacher, play the Hide N Seek game and win, talk to the teacher again, go talk to the kids again and get the necklace from the tree near the bombshop and give it and 20 Happiness pendants for the land deed to her mansion for the Triforce Map. D3. North Triangle Island Use: Nothing of interest D4. 6 Hole island Use: *sigh* once again, defeat the cannons and ships for a chest with T. Map 26. Defeat all the enemies in the sub for a heart piece D5. South Triangle Island Use: Nothing of Interest D6. South Fairy Island Use: Use the fire arrows and enter for a bomb upgrade D7. 2 Hole Island Use: This is a very important area to visit early in the game. Defeat the cannons once again for Map 13. The important part is looking for the giant squid and defeating it. Once you do that, A great fairy will pop out and give you about more than double the magic E-Blocks E1. Moon Island Use: The chest on the island contains...T.map 10 and the one in the sub has T. Map 9 E2. Foot Island Use: Theres a Turtle shape dome on the island. Crawl under it to find a cavern of halls. Look down them until you find a chest with a heart piece in a chest. E3. East Fairy Island Use: Use your bombs for a bomb upgrade. E4. God Tower Use: This is one of the most important places in the game. Once you place the 3 orbs in the element statues, it rises from the sea. It is not only the Location of God's Tower Dungeon, but the gateway to the flooded hyrule one 3 evens. The first is shortly after the dungeon, the second is after you get Tetra from the second Monster Island, and the third is after you complete the triforce of courage E5. Teachers Mansion Island Use: This is where you get the 2nt triforce map at. Look at the Triforce map section for more info. Theres a chest on the roof with T. Map 27, and a giant squid at sea, which will give you 100 rupees if you defeat him.... E6. Ice Dragon Island Use: This is where you get the Heavy boots. Theres also a chest with T. Map 36 E7. Block Puzzle Island Use: This will drive you mad. The big island is a huge puzzle island with a heart piece on top, and the other is a hole with another block puzzle for 200 rupees F-Blocks F1. Seven Star Island Use: Defeat the giant squid for a heart piece F2. Dragon Island Use: Another important island. Location of the Fire Dungeon, a bottle, melody, the fire orb, and a few other things. Read the overworld section for more F3. Volcano Island Use: Home to the Power Rings and a giant squid, which gives you 100 rupees F4. East Triangle Island Use: Nothing of importants F5. Bomb Island Use: Blow or lift up the hole and drop in. Defeat the enemies for a heart piece. Look for a sub near and defeat the enemies for a useful bottle F6. Tree Island Use: Home to the new Great Deku Tree and the Deku Sprouts. First time you come, it is for the Deku Dungeon. Second time is for the Deku sprout for the wind dungeon F7. Boat Island Use: You can play the boat race for 30 rupees and get the sub map from... *GASP* THE SUB NEAR THE ISLAND?!?!?! G-Blocks G1. Tree Ledge Island Use: If I remember right, this is one of the location of the Triforce maps...wait a second...isnt this one of the places where you get one of the triforce pieces? Wierd.... G2. Deku Leaf Island USe: This is where you can play the Deku leaf game. You get a heart piece if you win G3. Triple Star Island Use: Nothing of Importants G4. Thorn Fairy Island Use: Use the hammer to enter to get a arrow upgrade G5. Bird Peak Island Use: One of the locations of the triforce maps. Hit all the switches with a seagull to raise the bars and find a wind mark G6. Tobi Cliff Island Use: go up the route to find T. Map 25 G7. Five Star Island Use: Last one...find the sub and defeat enemies for a heart piece BIG thanks goes out the JL Lee for his walkthough. Alot of the translation and contents came from that ---------------------------- /The History of Zelda Games / ---------------------------- This is a small history of all the Zelda games that were released on a Nintendo console *Excludeing BS Zelda and the G&W Zelda* Note that this is not a timeline, but showcases the storyline for each one. The Legend of Zelda Systems: NES/Familicom, BS Zelda Remake, Animal Crossing Year Released: 1986 It was only a year after the NES's release on the small game market back in 85. Mario had aready appeared in Donkey Kong, Mario Bros., and Super Mario Bros. for the NES. The game that was TLOZ was a simple game, you controlled a young man named link into the underworld to resurecrt the 8 pieces of the broken Triforce of Wisdom, Climb death mountain, Defeat the evil pig wizard known as Ganon and save Zelda. It had won over many fans and inspired Miyamoto to go further into the series...in a odd way Zelda II: The Adventures of Link Systems: NES/Familicom Year Released: 1988 After the highly successful game Legend of Zelda, Miyamoto started on what is Considered the most un-orthidox version of Zelda made by Nintendo. Zelda II was a side scrolling game, unlike the first one. It did away with the sub weapons and focused on Magic and a more RPG approach. The game started in Link and Zelda's teen years. Zelda was put to sleep by a wizard and the only way of waking her up is to find the Triforce of Courage, but to do that, he would need to put the 7 crystals in there places in each of the palaces and fight not only the Thunderbird, but himself. Legend of Zelda: A link to the Past Systems: SNES/Super Familicom, Gameboy advance Year Released: 1992 We have just entered the 16-bit era of Nintendo. At this time, Nintendo's main rival was Sega and Sonic on the Genesis. The SNES had already released Super Mario World, the last side scrolling Mario of the current age, but was missing a Zelda game. The first and last Zelda game on the SNES was A Link to the Past. At its time, it was dubbed one of the best Zelda games ever, and still is praised by many as the best. It is now available on the GBA as four swords. Legend of Zelda: Link's Awakening (DX) Systems: First released on the gameboy and then re-released on the gameboy color as Links Awakening DX (Delux Edition) Year Released: 1993 The gameboy was pretty stale back in the day. There was close to nothing on the system before the pokemon craze came along, besides a big remake of Donkey Kong. At its time, Links Awakening was considered one of the best gameboy games of its time, despite it being in black and white. It had many similarities to A link to the past and had the option of un-equiping your sword and shield and use two items at once. It was later re-released on the GBC as LA DX with everything in full 3D and some extras not found in the first one. Legend of Zelda: Ocarina of Time Systems: First released on the N64, and then re-released on the GCN as Ocarina of time: Master Quest Year Released: 1998 It was 5 years since the last Zelda game. The N64 had been out for 2 years now and the only thing going for it was Mario 64, and was lagging behind the playstation by a fair margin. Then, in '98, Ocarina was released. It was already dubbed the best game of all time and won game of the year in 1998. It was later re-released in Japan and America as Master Quest, a add on to Ocarina that was planned and developed for the 64DD, but was never released. Legend of Zelda: Majora's Mask Systems: Nintendo 64 Year Released: 2000 It was 2 years after Ocarina was released, the N64 finally had some quality titles such as Banjo Kazooie, Banjo Tootie, Pokemon Stadium, Perfect Dark, and a few others, but still lacked in overall sales due to Square developing Final Fantasy games on the Playstation, Capcom releasing Resident Evil games on all 3 (Dreamcast, N64, and playstation mainly), and Konami with Metal Gear Solid series on the Playstation and PC. Majora's Mask was released on the N64's dark days, and sadly didn't help much. The game was a small morsal of what Ocarina gave players and was too short. Legend of Zelda: Oracle Series Systems: Both on GBC Year Released: 2001 At this point of time, Nintendo was about to release the 32-bit Gameboy Advance and was showing off the Gamecubes power. In the summer of 2001, both the oracles were released. Seasons and Ages were the first Zelda gameboy games in many years. The games were made by Nintendo, and had some surprising help from Capcom. Both games had a special password system that allowed players to finish one game and play the other with different events and extra weapons, and revealed the final boss. The only major drawback was the fact that the graphics were less than great compared to LA DX. Legend of Zelda: A Link to the Past/Four Swords System: GBA (ALttP was also on SNES) Year Released: 2002 At this point of time, the Japanese version of Wind Waker was about to be released and rumors of a remake of Ocarina were flying around. Four swords is basicly A link to the past and a 4-player quest called Four Swords. It was groundbreaking, since this was the first Zelda game with Multiplayer action. Sadly, since it was a multiplayer game, you could not play it alone. Legend of Zelda: The Wind Waker Release Date: March 25, 2003 Year to be released: 2003 What can I say.. If your reading this, there is no need for me to say anything about this game ----------------------------------- /Rumors and Hoaxs (Japanese Version)/ ------------------------------------ Rumor: It is rumored that Ganon is in the game. Answer: There is a boss called Shadow Ganon, but Ganon the Pig isnt in the game. Only Shadow Ganon and Ganondorf(The Man) is in the game Rumor: The Quadraforce Theory This theory is based on the fact that there is a bird on Ocarina's Hylian Shield that is carrying a piece of the triforce, and since the bird kidnapped Aril, she has the missing piece of the triforce Answer: A sad rumor....Aril has nothing to do with the triforce, or realy isnt that important in the actual game Rumor: The Zora Girl is Ruto (Stated by Zeldauniverce.com) Answer: That is a hard one....First of all, the girl zora in the game looks absolutely nothing like the Kid or Adult Ruto in Ocarina (Head is a normal zora male shape, wearing odd clothes *She never wore clothes*, brest are flat unlike ruto's...heheheheh) The only way to verify this is the Girl Zora's Japanese name Ralt. If you know Ruto's name in Japanese from ocarina, please email me If you have any rumors that have been flying around about the new zelda game email me Rumor: There is a second quest Person who stated it: Seph, AKA RyanRDL Anser: somewhat of a lie and truth. There IS a second quest, but it isnt what ryanRDL said it was. He said it was more than the pajama's and all the other little things that are in the second quest, but redone dungeons. He even went as far as saying he was from digipen and provided false proof that he had the game. He also said the same thing for RPG maker II. Most of the people involved in this was the Wind Waker board before the american release, santaman, Mr Jason (me), and RyanRDL -------------------- / Translation Guide / -------------------- Forsaken Fortress Rour Eye Reef Western Fairy Isalnd Three Eye Reff Needle Rock Isle Diamond Steepe Iland Horseshoe Island Star Island Mother and Child Isles Rock Spire Isle Great Fish Isle Islet of Stell Five Eye Reef Outsset Island Northern Fairy Island Spectacle Island Tingle island Cyclops Reef Stone Watcher Islnad Shark Island Headstone Island Gale Island Windfall Island northern Triangle Isle Six Eye Reef Southern Triangle Isle Southern Fairy Island Two Eye Reef Crescent Moon Island Pawprint Isle Eastern Fairy Island Tower of the Gods Private Oasiss (Link's Oasis) Ice Ring Isle Agular Isles Seven Star Isles Dragoon Roost Island Fire Mountain Eastern Triangle Island Bomb Island Forest Haven Boating Course Overlook Island Flight Control Platform Star Belt Archipeligo Throned Fiary Island Bird's Peak Rock Cliff Plateau Isles Five star Isles Dungeons: Dragon Roost Cavern Forest Haven Tower of the Gods Forsaken Fortress Earth Temple Wind Temple Gannon's Tower Japanese to american translations will come soon. ---------------------------- / Tingle Statue FAQ / --------------------------- In every dungeon besides Ganon's Castle and the Forsaken Fortress, there is a tingle statue hidden in each of the dungeons. To get these hidden statues, you must have: -A GBA link connector to the Gamecube -Tingle Tuner -10 Rupees -Any weapon requred to get that statue After you get a tingle statue, it will appear at the bottom of tingle island. For every statue, you will get 50 rupees. If you get all of the statues, you will get 500 rupees. Tingle statues arnt required to beat the game at all and realy have no purpose, but most completionest will want to get these to complete there game. Dragon Roost Cavern: (1F) Right at the beginning of the hall leading toward the boss key. It is right over a grappling hook pit. Use the tingle tuner on the GBA to drop a bomb to make the chest appear with the Tingle Statue in it. Forbidden Woods: (B1) Go to the room where you need to cut down that flower and use it as a raft to reach the boss key room. On the right of that room is a door leading to the treasure chest room of that dungeon. Use the tingle statue on the very right of when you first entered to find a tingle bomb point. Use a tingle bomb to make the chest with the tingle statue appear Tower of the God's (2f) Go to the hall leading to the main hall with the Ganon statues, with the beamos and the rats. Go up the moving platforms to the top one to find a still platform floating in the air. Use the tingle tuner to find a tingle bomb point on that platform. Use a tingle bomb on the platform to make the chest with the tingle statue in it. Earth Temple (B1) Go to the room where the first stone slab and the bridge is. Use the tingle tuner to find a tingle bomb ponnt on a ledge on the left. After the chest appears, use the deku leaf to float to a wooden platform and continue to the chest with the Tingle Statue in it. Wind Temple (1F) Quite honestly, I have no idea how to get this one. Its in the room where Makar gets kidnapped, but I cannot find a way to find the chest. If anyone has any info on this, I will be grateful. If you need any more info on the Tingle Statues, use bloodstorm's tingle tuner FAQ on Gamefaqs.com for more help ------------------------ / Knuckle Location FAQ / ----------------------- In order to get Knuckle's figure in the Nintendo Gallery, and to get the Hand-Me-Down Tingle tuner, you need to do the Knuckle location quest on Outset island. It's pretty simple for the most part, but may confuse you somewhat. In order to do this quest, you need to have the Tingle Tuner program turned on the GBA. Also, if you enter a house or dungeon at any time when your doing this quest, you will need to do it over The first thing you need to do is to is to go on the beach on outset island with the tingle tuner turned on. Knuckle will appear and tell you to go to a bath. Go to the bath near your grandmothers house to complete step one. After you do that, he tells you to go to a ladder that no one uses. Go to the ladder leading to the water on the docks leading to Aryll's lookout to complete step two. Knuckle then tells you to go to the highest rock on Outset island. Go to the hill leading to the outset forest and look for the highest rock on that hill (Its past the rock used to float to the enemy dungeon on outset island.) The final thing he wants you to do is to drop down the cliff near the bridge. After you drop down, you will complete the quest. After you complete all 4 objectives, Knuckle will now appear on Tingle island and you will get the Hand-Me-Down Tingle tuner. This replaces the Red Guide Book and will enable Knuckle to sell you items either in dungeons, islands, or on the King of Red Lions. The items are pretty simple: Bait and Arrows, but it is somewhat helpful when trying to complete the great sea map. ------------------------ / Savage Labyrinth Guide/ ------------------------ There are two different quest in the SL, the required Triforce chart and the harder to get, but optional heart piece at the end (or 10 rupees in the Japanese version). There are 50 floors in total, 5 of them are recovery rooms and item rooms, 1 is the enterance, and 45 of them are enemies. On the 6 recovery rooms, there is a exit out of the labyrinth. Even for the best zelda expert, the SL is one of the toughest challanges in the game to defeat. Here is a list of items and power-up's that would be handy if you want to reach the 50'th floor: At least 10 heart containers Double Magic Light Arrows 99 arrows One Elixer Soup 3 Blue Potions SL floor guide: Enterance: (Restore room) Has a jar with 3 fairies, exit, and a hole down to the next floor Floor 1: (Keese) Floor 2: (Miniblins) Floor 3: (Bokoblins) Floor 4: (Red Chuchus) Floor 5: (Magtails) Floor 6: (Keese and Miniblins) Floor 7: (Fire Keese and Magtails) Floor 8: (Fire Keese and Bokoblins) Floor 9: (Moblins) Floor 10:(Restore Room) Has 3 jars with hearts in each, jar's with rupees, exit, and the enterance to floor 11 Floor 11:(Peahats) Floor 12:(Green ChuChus) Floor 13:(Bokobabas) Floor 14:(Shield Bokoblins) Floor 15:(Mothula, Base) Floor 16:(Bokobaba's and peahats) Floor 17:(Green ChuChu's and Pot Bokoblins) Floor 18:(Shield Bokoblins and Mothula's at there base) Floor 19:(Mothula) Its best that you kill them with Ice arrows to save time and keep your health up Floor 20:(Restore Room) Has jars with hearts in it, jar's with rupees, exit, and the enterance to floor 21 Floor 21:(Wizzrobes) Floor 22:(Armoses) Floor 23:(Armos Knights) Floor 24:(Pot Yellow ChuChus) Its best that you target the pots with your boomerang to expose the chuchus and then use the hammer to stun them Floor 25:(Red Bubbles) Floor 26:(Two Shield Bokoblins and one Darknut) Floor 27:(Armoses and a wizzrobe) Floor 28:(Red Bubbles and Armos knights) Floor 29:(Darknuts) Floor 30:(Triforce Chart room) Play the Wind Requiem on the wind mark to make the triforce chart chest appear. After getting the chart, a exit and two beams of light will appear. If you want to get the heart piece, shine the light on the statue on the right side to expose the hole to floor 31. Floor 31:(ReDeads) Floor 32:(Blue Bubbles) These can be a real pain in the ass, but the easiest was is to use the hookshot on them Floor 33:(Dark ChuChus) Floor 34:(Poes) Floor 35:(Mothulas) Floor 36:(Moblins and ReDeads) Floor 37:(Mothula's and Dark ChuChus) Floor 38:(Poes and Moblins) Floor 39:(Stafoloses and Blue Bubbles) Best that you either eliminate the blue bubbles first or use light arrows on the Stafolos. Floor 40:(Restore Room) Pots with rupees, hearts, a exit, and the enterance to hole 41 Floor 41:(Large group of Miniblins) Floor 42:(large group of ChuChus *Excluding Black and Blue) Best that you get away from the group and use the hammer, and then the tornado spin attack while there stunned. Floor 43:(Hammer switch to make wizzrobes appear) Floor 44:(Bokoblins and Shield bokoblins) Floor 45:(Redeads and Stafolos) Floor 46:(Moblins and two darknuts) Floor 47:(Wizzrobe and two darknuts) Floor 48:(3 Stafolos) The bombs in the area are a major minus. If you still have some magic, just use a light arrow on the stafolos. Floor 49:(4 mighty darknuts and fire breathing moblin statues) Very hard. If you have light arrows and some magic left, this is the best time to use them. The moblin statues are also a pain in the ass, but you cant kill them Floor 50:(Heart Piece room, 10 rupees in the japanese version) Get the heart piece/10 rupees to make the exit appear A--------------------------------------- A AAA Chapter 4: Action Replay Codes AAA A A A A AAAAAAA---------------------------------- AAAAAAA ----------- /The Codes / ----------- (m) 1 6BUE-CTGY-M9VB5 2 RUVW-AT9M-05YVU Max Heart Containers 1 60J3-MQEH-4T513 2 C6T4-3D09-HRCW5 Infinite Health 1 U4VE-XDNG-E6NM5 2 Q6R9-2GKA-WYJE4 Complete Nintendo Gallery 1 MN16-PGTY-1D3C2 2 N6FR-11HN-ARCY9 3 GUJ4-ZA72-M1GA9 4 UPH8-1ZTK-M8YNZ 5 T0NR-78Y6-9GUWE 6 61UP-U9E7-3KRW0 DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT Max Magic 1 AYY3-ARXY-XMYMF 2 MQQM-MWM5-JDTV2 Infinite Magic 1 5MGY-Z62B-7HHHB 2 007F-A07M-MRRRH Can Carry 1000 Rupees 1 DGGG-HVB9-0GRZD 2 9JD9-U891-DDE2X Can Carry 5000 Rupees 1 E6KA-NZMU-15F05 2 ZVYA-0JUN-TQV2Z Always Have 1000 Rupees 1 ZU6G-K3J9-AUEM5 2 HE2B-UN25-Y37C1 Always Have 5000 Rupees 1 BR78-RKM7-QQGJF 2 EZ66-ZR1U-H898B Infinity Air 1 AZUC-GMCB-WCU6V 2 6FZ3-CQDA-G7VF3 Have All Songs 1 HYU3-APMX-W6VZR 2 YVAC-D6JG-CDWKP Have Hero's Sword 1 W9ZV-WM8R-XUM38 2 RH50-5A68-NQE5Z 3 87DY-RTDA-3RE8N Have Mirror Shield 1 1QXP-F466-GGF1M 2 6Q9G-6K1N-GUEDX 3 8MEX-XF7C-2MDJ8 Have Telescope 1 TCDT-53VE-3VE9P 2 DH0P-T3WT-H4TFW Have Sail 1 3QMM-FGQP-VK7RV 2 R5P2-BTB7-NCMYT Have Wind Waker 1 23BV-P5BH-5QGTF 2 4RM7-235A-KK95E Have Grappling Hook 1 ET3R-Z5GY-XU7G7 2 PX9R-BUBY-JNGHF Have Boomerang 1 AQQE-5UJJ-A832A 2 P46A-CFZ9-TE290 Have Deku Leaf 1 1H3N-WZGA-MANPB 2 3XUW-TZTK-BVZCC Have Tingle Tuner 1 96QN-5TZ9-YJB05 2 TATX-BF4G-G3UB6 Have Deluxe Picto Box 1 0QPW-RYHG-AVJCG 2 X2D3-QR8A-1JZAD Have Iron Boots 1 FA0Z-WP85-QMFJQ 2 WT8J-N2RF-9NMFX Have Magic Armor 1 NKAW-PPYA-C1ZHE 2 CQJN-1EDN-HKYBW Have Bow And All Arrows 1 XBNJ-96AW-WGJ3D 2 ZXHW-GBXJ-R2GJA Have Bombs 1 T9XF-VQBW-YAV7Q 2 GDCK-70WB-Z1VYC Have Hookshot 1 8Q0B-HZQH-D7FRW 2 B86X-Z7RY-7CHKA Have Skull Hammer 1 MAN2-4RTJ-4BTUR 2 WVW0-P60R-N7VG9 Have Bottle 1 1 UY7W-ZPE8-Y26NW 2 U370-81GJ-AWJCR Have Bottle 2 1 KB30-4G42-1H7NK 2 ER60-X6N5-EFJ2J Have Bottle 2 With Fairy 1 5DPE-U12C-53972 2 DK6D-1ABV-34C8G Have Bottle 3 1 1196-9PFX-A6QQG 2 CF82-XBPU-EP7P7 Have Bottle 3 With Blue Potion 1 MRWG-ZZGM-9VUHC 2 JT28-3N4R-BH6FY Have Bottle 4 1 YZA1-EYUW-8X9NE 2 6RRM-GA8W-VCEXM Have Spoils Bag 1 1PKE-9K0R-JM1U1 2 DPRY-41ZQ-FV8MF Have Bait Bag 1 F818-N6P4-T2F3X 2 22YC-FKYZ-8XPN8 Have Delivery Bag 1 XJWT-V01E-R3JK7 2 8GU6-188F-Z20Y9 Infinite Berry Feed 1 HV0A-XQ23-TEBEP 2 0CUT-WYYP-5VWNC 3 AM4T-6W19-N8TPF Infinite Pear Feed 1 2VZK-7GVY-U49G3 2 PP5Y-PFHV-FJ5YB 3 VDHP-ANKT-6X6TJ Max Red Chu Jelly 1 GRQM-UKHE-CN2Y5 2 CDMJ-K3CQ-U8KMB 3 J0EC-DHYV-T2VQ6 Max Green Chu Jelly 1 AZK4-NNEN-GRTGF 2 TGTW-JMYB-XAU71 3 QAWH-W767-3G8MR Max Blue Chu Jelly 1 RM93-C87A-MW9W0 2 AZ5K-CVA8-8FY6F 3 DFE5-BPZ4-B6RG5 Max Joy Pendants 1 E2V7-V5PD-M2ZE6 2 XMZW-0AXD-9CXA1 3 6UGX-D3VU-VM67B Max Skull Necklaces 1 VH15-KCX9-9RQDD 2 WPX0-JE2A-9HH8N 3 6031-D4VP-T1QGW Max Knight's Crest 1 KMQ0-4M6Z-WHFPB 2 PXKX-T7FC-XUNVH 3 P7Q4-G9Y8-T6K2M Max Boko Baba Seeds 1 6JH6-5C0B-BJ48Q 2 BKGR-J998-C5JRQ 3 R45T-6C47-GRBK8 Max Golden Feathers 1 ZDP7-6049-27C1X 2 0MKY-W7T9-4EBJ4 3 3QZU-MM5P-2T82P Can Carry 99 Arrows 1 XFTX-BDBP-AY03W 2 73RK-RRPV-2E9DX Can Carry 99 Bombs 1 WX9Y-9RP5-1HYHT 2 006R-QEWQ-A5QEK Infinite Arrows 1 H2K3-5WY9-6JWA3 2 13KD-M5H3-7EP3M Infinite Bombs 1 57D7-NEHR-EVF5A 2 4BE3-J9JD-630Y3 Have Fully Detailed Map 1 N3GF-CWJQ-PYV66 2 Y96X-81AF-68BHV 3 PK84-91CD-1GRMJ Have All Quest Maps 1 7RVE-9J62-3RH3B 2 G6TW-CUCW-WJKEH All Triforce Maps Translated 1 QWRC-3JU4-T9445 2 J0VR-XWPH-R7KT8 DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD Complete Master Sword 1 6X16-J79B-NJBDF 2 15BD-VQQ6-D15BM 3 VDHR-ERBH-32XBD DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND Have All Pearls 1 CW50-J9PM-M8Y5W 2 3KJY-FKBQ-5N5VF 3 WEC8-Z1Z0-GY84K USE THIS CODE AFTER BEATING THE TOWER OF THE GODS Have Complete Triforce of Courage 1 NYNK-P6GX-WRXP2 2 7GXN-R1DZ-WRHFT USE ONLY A FEW CODES WHEN USING JUMP CODES: Press R to Jump 1 7JDQ-V8NJ-BX9JT 2 HA95-5EFJ-P9K3B 3 E0WD-R6Y3-6H61H Press R to Moon Jump 1 M0MV-BZTB-FC3RX 2 HA95-5EFJ-P9K3B 3 F424-HF30-Q00MN Test Rooms: ONLY USE ONE CODE AT ONCE HTest (Dungeon with pigs) YRXZ-D9MJ-B0JDY 94HP-XPKH-WQXF7 FWA9-GFAZ-VDWEV 1X90-8QQU-REZG3 VrTest (Basic Island) ZY1N-AGX5-MMCY0 94HP-XPKH-WQXF7 3Z3C-ZZVX-C21YN 1X90-8QQU-REZG3 ITest61 (Basic Island with Dragon Boat) KMRE-XXPH-VEUWH 94HP-XPKH-WQXF7 Z6V3-XCB2-AFVUV GMEE-ZUJH-BUWFM ITest62 (Snow Chamber) 0PT7-4XB0-ZB8CY 94HP-XPKH-WQXF7 Z6V3-XCB2-AFVUV EED8-FYHH-F4564 ITest63 (Basic Chamber with endless baddies) TVJK-2Z15-DPJHD 94HP-XPKH-WQXF7 Z6V3-XCB2-AFVUV 4Y3T-MAZ9-KW7D4 I_TestM (Basic Textures) MN9C-MW6B-D7KA5 94HP-XPKH-WQXF7 JKU2-JACA-WTBE1 XYVY-4Y6B-9221N I_TestR (Basic Textures, swingers) CK20-AEK6-5R4N3 94HP-XPKH-WQXF7 JKU2-JACA-WTBE1 56H6-ZHYZ-9HBC8 K_Test2 (Basic Textures, chests) 7JJ2-MDC5-J92ZD 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW 5GG6-4KVK-AVB1D K_Test3 (Basic Textures, Char Interaction test) 236T-Z3BK-RC29V 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW PKT0-K5X5-Z5368 K_Test4 (Basic Textures, Enemy Test) MBZQ-VJJT-WX6HV 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW 4H85-XCHW-7UR1J K_Test5 (Basic Textures, Gen Test) AAAC-DU2K-49T65 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW VH57-6NKU-KGYD1 K_Test6 (Basic Textures, Char Test) 5C70-M4PH-EYJH3 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW XBUC-QXB6-Q4EHP K_Test8 (Basic Textures, Evil Chars) 5GKJ-BG5E-C99XN 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW JHA7-H8M2-J687P K_Test9 (Basic Textures, Item Test) WJXU-5DPP-632UG 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW XEBA-9F1Z-6CD4M K_Testa (Basic Textures, Switch) DZRG-7N69-FWU0D 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW Q4B0-T9KG-407ZJ K_Testb (Basic Textures, Roll Call) C6WR-20N3-CW7JP 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW VXAF-QD6P-06HBG K_Testc (Basic Textures) 4Y2H-AQZC-RED2R 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW WA9T-M9BA-KVQ77 K_Testd (Basic Textures, Warp) DGP6-73K1-VTFVZ 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW G81M-KKDM-UET07 K_Teste (Basic Textures, Warp Jugs) QZRK-HZVX-0V3TM 94HP-XPKH-WQXF7 P0Q4-Q62V-X8RDW CVH8-K6FZ-6NQXH TEST (Standard Room) 8C25-BF0Y-32KDV 94HP-XPKH-WQXF7 U4X4-FED7-M6NXG 6DUA-3ZM9-JJ01X ------------ /The Effects/ ------------ 1.(m) "Master Code": Enables all codes to be used. Requried to use codes 2.Max Heart Containers: Gives you 20 heart Containers 3.Infinite Health: Never take Damage from enemies 4.Complete Nintendo Gallery: Have all figures in the Nintendo Gallery 5.Max Magic: Doubles Magic Meater 6.Infinite Magic: Never Run out of Magic 7.Can Carry 1000 Rupees: Increases rupee bag to hold 1000 Rupees 8.Can Carry 5000 Rupees: Increases rupee bag to hold 5000 rupees 9.Always Have 1000 Rupees: Rupees filled to 1000 rupee max 10.Always Have 5000 Rupees Rupees filled to 5000 rupee max 11.Infinity Air: Never run out of air when swimming 12. Have All Songs: Have all wind waker songs 13.Have Hero's Sword 14.Have Mirror Shield 15.Have Telescope 16.Have Sail 17.Have Wind Waker 18.Have Grappling Hook 19.Have Boomerang 20.Have Deku Leaf 21.Have Tingle Tuner 22.Have Deluxe Picto Box 23.Have Iron Boots 24.Have Magic Armor 25.Have Bow And All Arrows 26.Have Bombs 27.Have Hookshot 28.Have Skull Hammer 29.Have Bottle 1 30.Have Bottle 2 31.Have Bottle 2 With Fairy 32.Have Bottle 3 33.Have Bottle 3 With Blue Potion 34.Have Bottle 4 35.Have Spoils Bag 36.Have Bait Bag 37.Have Delivery Bag: Have all the listed above in inventory 38.Infinite Berry Feed 39.Infinite Pear Feed 40.Max Red Chu Jelly 41.Max Green Chu Jelly 42.Max Blue Chu Jelly 43.Max Joy Pendants 44.Max Skull Necklaces 45.Max Knight's Crest 46.Max Boko Baba Seeds 47.Max Golden Feathers 48.Can Carry 99 Arrows 49.Can Carry 99 Bombs 50.Infinite Arrows 51.Infinite Bombs: Have Infinity of the above items 52.Have Fully Detailed Map 53.Have All Quest Maps 54.All Triforce Maps Translated 55.Complete Master Sword 56.Have All Pearls 57.Have Complete Triforce of Courage: Various side quest items now complete 58.Press R to Jump 59.Press R to Moon Jump: Ability to jump in air and fly around. Hard to control. --------------------------- /Hidden Maps and Test Areas/ --------------------------- Pig dungeon: A dungeon-like room with 3 pigs In each section, a unusable door, two chain platforms and four boxes near each of the platforms Snow Chamber: A room with a Mighty Darknut, 2 Moblins, and 2 bokoblins in ice. If you kill them all, you get a orange rupee. Evil Characters test: A checkerboard room with Armos Knights, Keese and fire keese, Magtails, Boko Baba’s, a ReDead, Bokoblins, Red Bubbles, and kargorocs. A--------------------------------------- A AAA Chapter 5: Legal and Contact Info AAA A A A A AAAAAAA---------------------------------- AAAAAAA ------------ / Legal info / ------------- This guide is copyright of Jason Howell. Only gamefaqs.com and Zeldanine.com have automatic permission to use this guide. If you wish to use it, please email me and I will gladly give you permission. If you steal this guide and edit it, you are violating the copyright laws and may have charges pressed against you. Please email me at jasonkhowell@yahoo.com if you find anyone that has stolen this guide, or wish to use it, or ask a question. This guide cannot be used to make money, copy and past as your own, or anything else. *Note-This guide can be printed out and used without my permission. Its just websites that wish to use it that need to email me. ---------------------- /Credits and Site List / ---------------------- JL Lee: His FAQ helped me throughout the game and gave me the location of a few areas on the map and alot of info with the maps with his FAQ he submitted. Iron Mouse: His FAQ's helped me to find the Fairy fountains and Bottles. Chrono500: For his topic on the main board about the tradeing quest WiseOne and Jeremy: For there info on some of the Heart Piece Locations JavaAppleT: For his info on the message boards on the camera missions IGN.com and Gamespot.com: For featureing this guide Benjamin Ritter "Ben" (bennard_skynnard@yahoo.com): For his very detailed Fire Dungeon Walkthough Crystal: She was a BIG help with many of the quest heart pieces. Mark Andrews: for Translateing some of the Treasure map info from: http://boat.zero.ad.jp/~zbf33961/zelda/top.htm Sites that can use this guide: www.gamefaqs.com www.zeldanine.com www.Zeldaelements.com www.Ganonstower.com www.zeldauniverse.com www.gdtree.com www.cheatcc.com www.game-revolution.com www.gamespot.com www.ign.com www.linkslegacies.com www.loz.rulestheweb.com email me at jasonkhowell@yahoo.com to use this. ---------------- /Special Thanks / --------------- I would like to thank: Myself, for working on this My friends Andre, Alex, Kyeedra, Jeff, Corey, Scott, and all my friends for the inspiration to write My father, who got me into video games Miyamoto and Nintendo, for this great game and everyone who reads this You can visit my site at www.zeldanine.com ------------------------ /Frequent Email's I get / ------------------------ This section is to help tone down the email questions I get about wind waker. I usually post unique and repeated email's here so people who ask can find the answer Email 1: "From: "S-Fx Digital" To: jasonkhowell@yahoo.com Subject: Hi jason just wondering is there infinity health Date: Sat, 12 Apr 2003 00:38:39 -0700 Hi jason just wondering is there infinity health for zelda the wind waker? Do you know how to do that? thank" The only way you can get Infinity health is by Action Replay. Thats the only way Email II: "Date: Sat, 12 Apr 2003 18:11:07 +1000 (EST) From: "Chris Drougas" To: jasonkhowell@yahoo.com hi, my names chris and im from australia. I just wanted to ask somw questions about zelda: the wind waker: 1. does proncess zelda have anything to do with this game at all? 2. is the game longer than starfox adventures, is it better than starfox? well... of course it is, but i mean is the gameplay linear like starfox is? 3. is it harder than starfox, coz starfox is like sooo easy, my nine yr old brother could do it by himself. 4. is there any replay value? thanx!!" 1. Yes, princess zelda is in the game 2. Yes, it is longer and has more side quest than STA 3. Somewhat harder, its a bit easy, but it's harder than starfox 4. Yes, much Email 3: " From: "Jeffrey Valley" To: jasonkhowell@yahoo.com Subject: Date: Sat, 12 Apr 2003 09:58:20 -0400 Hello, I read your faq on www.gamefaqs.com. I have 1 question to ask you how many islands are there in The Legend of Zelda The Wind Waker. If you could please reply back to jvalley@usol.com with your answer. Sincerely, Jeffrey, Thanks" There is 49 islands in wind waker Email 4: "From: "Jeffrey Leach" To: jasonkhowell@yahoo.com Subject: question for windwaker Date: Sat, 12 Apr 2003 10:09:01 -0400 hi. I thought that the walkthrough that you wrote was great but i have one question. I appologize if this is answered on the web page but i could not find the answer. Do you know when you learn the two songs from the earth and wind gods and you need to find people with a harp and violine? Well i was wondering where they were. Thank you" The two song's are learned from the same enterance to the dungeon. You need the coorisponding item to get into the enterance area I invite you to send me your questions, comments, and answeres to me. Who know's, they may be posted on my guide!!! ----------------------------------- / Funny and Nasty Emails/IM's I get / ------------------------------------ Part of my job isnt all joyous. There is sometimes the little bugger out there that likes to make like misrable, weather its a overprotective fanboy to a very rude theoriest, there will always be someone you will argue with. This section is promoted to those idiots that like to make my job harder, and because of that, my only little payback is to post everything you said and I said and see the stupidity in you. I will only put you up if I find you to be extremely rude and profound, dont worry if you ask a stupid question it will be ignored. Email session I: The writter, laruto, ruto, and a moron This series of emails is from a theoriest fanboy that cant get a clue that laruto is NOT ruto, further more, he accused me of stealing it off of cheatcc, a site I gave permission to host my guide on. Here's his first email: "From: Qewlrandi@wmconnect.com | This is spam | Add to Address Book Date: Fri, 11 Apr 2003 16:38:06 EDT Subject: hi To: jasonkhowell@yahoo.com hi i dont know if you already know this since the english version of LOZ:TWW came out...the princess god in wind waker IS princess ruto!!!" As you can see...the guy hasnt seen the light yet. Mad at his somewhat stupidity, I emailed him back a pretty profound email that called him a dumbass and told him why I was wrong. I knew I was in the wrong, but like they say, two wrongs dont make a right, and in this case, this guy is STILL wrong: "From: Qewlrandi@wmconnect.com | This is spam | Add to Address Book Date: Fri, 11 Apr 2003 19:27:29 EDT Subject: Re: hi To: jasonkhowell@yahoo.com no need for the profanity. and for wat you said... its fuckin cel shading. nothing looks the same dumbass!!! and its princess ruto!! and get a better strategy giud because it sucks cock" I left the spelling and punctuation intact for you to see the stupidity of thid person. Ironic how he use profound words more than me and how he insults my guide after he emailed me the inaccurate info. Even in cel shading, princess ruto would still have some key features from ocarina of time than Laruto had (EX: brest, head, flippers, eyes, etc) He further emails me this crap: "From: Qewlrandi@wmconnect.com | This is spam | Add to Address Book Date: Fri, 11 Apr 2003 21:55:14 EDT Subject: Re: hi To: jasonkhowell@yahoo.com OK LETS NO ARGUE OK. BUT..HAVE YOU EVEN PLAYED THE ENGLISH VERSION ? AND IF YOU DIDN'T HOW DO YOU KNOW ITS NOT RUTO? YOU PLAYED THE JAPANESE VERSION RIGHT? OK THEN. I WAS SURPRISED WHEN THE PRINCESS SHOWED UP AND IT SAID PRINCESS RUTO SO ..IM RIGHT... OH AND BY THE WAY.. IV'E SEEN THE EXACT SAME STRATEGY GUID ON WWW.CHEATCC.COM WHY DID YOU STEAL IT? LOL YOUR AN IDIOT." Like I said earlier..this guy's opinion is very wrong and biassed. Hell, the way he makes it sound like its a fact....This is my responce to his email, the only one that was saved in my sent out box on Yahoo (My inbox was full when I sent out the first two, so they didnt save to my outbox) "Date: Fri, 11 Apr 2003 19:22:43 -0700 (PDT) From: "jason howell" | This is spam | Add to Address Book Subject: Re: hi To: Qewlrandi@wmconnect.com 1) Yes, I have played and beat the english version twice 2) the zora's name in Wind Waker is Laruto. Laruto is a different spelling from ruto from ocarina of time. not only that, her brest size, face, eyes, head, flippers, and body figure is in a different shape than ocarinas. Even if ruto was cel shaded, she would look somewhat like her ocarina counterpart(hint: look at the glass windows in hyrule castle to find a picture of ruto. She is different than the one in wind waker) 3) I submitted my guide to several sites. Why would my email be the same on cheatcc and gamefaqs? I am the same person. Dude...please think for a minute, if the email was the same on both, why would I steal it?" So far, this is as far as our little convo went. The RyanRDL/Seph IM's: Back before Wind Waker came out, a man named seph offered me a tranny copy of the game. He even had proof of it, but it came at a price: one full xbox. To tempt my stupidity, we made a little agreement. Here is our little talks: SethRDL (1:36:27 AM): Need to ask ya something. Session concluded at 1:37:10 AM SethRDL (6:03:04 PM): There ya go J, FUCING PROOF. SethRDL (6:03:06 PM): check it out. Session concluded at 6:09:22 PM SethRDL (9:10:44 PM): Hey. Jason CHHowell96 (9:10:50 PM): hi SethRDL (9:11:08 PM): Just answer me one question. Why did you act like that in the chat? I mean... its been forgotten, like i said. but i wanted help, not hindrance. SethRDL (9:11:12 PM): your sarcasm only destroyed what could have been. Jason CHHowell96 (9:11:31 PM): whats the big deal? I was bored, thats all SethRDL (9:12:14 PM): yeah. but man. you literally are more of a huge "role model" or even "god" there. and it didnt help that you wree in the chat, but you really fucked with everyones head. seeing as they look up to you so much. Jason CHHowell96 (9:13:00 PM): hmmmm...im sorta curious....how much (if you are) Willing to sell that disk? SethRDL (9:13:18 PM): Heh, Mr. Nonbeliever. not a chance. SethRDL (9:13:18 PM): 250 bucks. SethRDL (9:13:19 PM): with tax :-D SethRDL (9:13:25 PM): why do you believe me now? SethRDL (9:13:28 PM): and not then? Jason CHHowell96 (9:13:33 PM): you didnt have proof Jason CHHowell96 (9:13:59 PM): hmmmmmmmm...sure you dont want a trade> SethRDL (9:14:33 PM): so now i have proof? SethRDL (9:14:39 PM): it took so long cause my veo camera sucks. Jason CHHowell96 (9:14:43 PM): that picture SethRDL (9:14:55 PM): i had to mess with windows ini files to install the sucker, and put in the boot file. SethRDL (9:15:01 PM): that works? SethRDL (9:15:02 PM): good. SethRDL (9:15:07 PM): so were cool right> Jason CHHowell96 (9:15:10 PM): yes Jason CHHowell96 (9:15:35 PM): but now, lets do some barganing, you sure you dont want to trade for anything? I have alot of good stuff SethRDL (9:15:55 PM): ive got a crazy thought, instead of rivaling for control on the boards... which what seems was taking place... agreed? how about we share that "power" too zelda gods could rule those boards. SethRDL (9:15:59 PM): *two Jason CHHowell96 (9:17:42 PM): the trouble is, though, you already have somewhat of a bad rep because of that topic. I think it would have been easier for you to not say anything about it until the release date and then help then, which is what im going to do, but now you have many people thinking your lying SethRDL (9:17:58 PM): not now. did you not see the picture? Jason CHHowell96 (9:18:12 PM): yes, i saw them SethRDL (9:18:32 PM): all you have to do (due to your popularity) is claim just what you told me. if you believe me so will everyone else. SethRDL (9:18:35 PM): mark my words. SethRDL (9:18:35 PM): they're somewhat sheep. Jason CHHowell96 (9:19:03 PM): yes, they are somewhat stupid SethRDL (9:19:06 PM): yet, you suck it all up. ;-D SethRDL (9:19:08 PM): :-D SethRDL (9:19:12 PM): heh, i dont blame you. SethRDL (9:19:12 PM): i would love to discuss zelda, and be heard. SethRDL (9:19:18 PM): thats why i proposed the "partnership". Jason CHHowell96 (9:19:40 PM): not realy...im not that much of a popularity wanter Jason CHHowell96 (9:20:31 PM): anyways, is there ANYTHING you want for that disk besides money SethRDL (9:20:41 PM): just post a simple thought on the new US topic. something along the lines of nope, this guys cool, hes legit, believe him whatever. SethRDL (9:21:10 PM): i just saw your help topic i appreciate that. SethRDL (9:21:10 PM): im not a pop. wanter either. SethRDL (9:21:20 PM): i just want to control those boards untill the "Is zelda in this game" topics are gone! Jason CHHowell96 (9:22:07 PM): they will never cease, but are you talking about posting a your legit post on your topic for the disk, or just out of kindness SethRDL (9:22:15 PM): heh kindness, jason. Jason CHHowell96 (9:22:52 PM): hell...im willing to trade you alot for that disk SethRDL (9:23:00 PM): your... soul! Mwahahahaahah! Jason CHHowell96 (9:23:12 PM): besides that... SethRDL (9:23:18 PM): damn. my soul collections getting sparse too... SethRDL (9:23:20 PM): sniff. oh well. Jason CHHowell96 (9:23:50 PM): hell...I would be willing to trade you a xbox and some games for it SethRDL (9:24:37 PM): woah. SethRDL (9:24:41 PM): that is a lot... hm... SethRDL (9:24:47 PM): why are you wanting it? Jason CHHowell96 (9:25:07 PM): or a CD burner and Video card or something for it SethRDL (9:25:43 PM): the master sword isnt the blue sword. SethRDL (9:25:43 PM): thats the upgraded one. SethRDL (9:25:46 PM): the one you recieve from hyrule is the sword... SethRDL (9:25:58 PM): just checking your board topics. Jason CHHowell96 (9:27:01 PM): The one you get from hyrule is the underpowered master sword. the one you get from the dungeons is the upgrade of the master sword SethRDL (9:27:43 PM): oh... yeah but then again in lttp the master sword is the golden and tempered sword... but they still dont call it the master sword. SethRDL (9:27:47 PM): wonder why? Jason CHHowell96 (9:27:57 PM): true SethRDL (9:29:37 PM): game collector? Jason CHHowell96 (9:29:48 PM): in a way, yes SethRDL (9:29:55 PM): old stuff? new stuff? Jason CHHowell96 (9:30:58 PM): I do have a beta cart of the first zelda, a link to the past, and a close to production cart of Majora's Mask SethRDL (9:32:44 PM): impressive. SethRDL (9:32:46 PM): anything outside of zelda? SethRDL (9:32:52 PM): or are you strictly zelda fan... Jason CHHowell96 (9:33:08 PM): but anyways, like I said, im even willing to trade a old labtop, a game or two or something else, oh, I do have a beta sonic 2 cart SethRDL (9:33:50 PM): heh. SethRDL (9:33:52 PM): laptop SethRDL (9:33:56 PM): how old...? Jason CHHowell96 (9:34:15 PM): Dell latitude Xp Jason CHHowell96 (9:36:53 PM): alright, im willing to trade a labtop and a external CD burner for the disk SethRDL (9:37:37 PM): what type is this laptop? SethRDL (9:37:39 PM): specs? Jason CHHowell96 (9:38:29 PM): alright, Dell Latitude Xp, model number 48431, uses windows and can be upgraded SethRDL (9:38:46 PM): XP? SethRDL (9:38:49 PM): win xp? SethRDL (9:38:59 PM): what year was it designed...? Jason CHHowell96 (9:39:34 PM): I dunno, and no, it dosnt have windoes XP, its the XP version of the dell latatude series SethRDL (9:41:15 PM): video card? megs? processor? SethRDL (9:41:20 PM): your computer savvy arent ya? Jason CHHowell96 (9:41:49 PM): well..heh...the memory and video card are pretty low, but its good to resell Jason CHHowell96 (9:43:21 PM): im willing to throw in a TV Tuner Card and a game SethRDL (9:44:21 PM): "game" SethRDL (9:44:29 PM): im only interested in the rarest of the rare. SethRDL (9:44:40 PM): although i dought you have anything i would want... Jason CHHowell96 (9:45:47 PM): if we can get this decided by tonight, i can quickly get the items shipped to you tomorrow, and what do you want anyways? I Do have a animal crossing file with all the NES games SethRDL (9:46:40 PM): nah. nothing so simple jason. SethRDL (9:46:57 PM): were talking like mint copys of nes zelda one and two. Jason CHHowell96 (9:47:11 PM): bah...i sold those years ago SethRDL (9:47:34 PM): grrr... SethRDL (9:47:40 PM): gah. SethRDL (9:47:46 PM): how does this posting thing work? SethRDL (9:47:55 PM): is it... uh... every twenty four hours or what? SethRDL (9:48:21 PM): how do i check when i can post again? Jason CHHowell96 (9:48:35 PM): when you post a message, you get it back every 25 hours SethRDL (9:48:50 PM): from the original posting? Jason CHHowell96 (9:49:13 PM): I do have a rare English Digimon game that is in limited qualities, and yes, from the orginal posting SethRDL (9:49:38 PM): nope that wont do it either. SethRDL (9:49:39 PM): digimons not my thing. SethRDL (9:49:46 PM): if you have a copy of the orig ff we have a deal. SethRDL (9:49:51 PM): complete of course... Jason CHHowell96 (9:52:13 PM): meh...nope...I used to back in the early 90's....Now im willing to trade you a Dell Latitude XP which is about 50.00, a External CD burner that is about 60.00, and a TV tuner card which is about 70.00 SethRDL (9:53:27 PM): none of which i have any use for. SethRDL (9:53:27 PM): im not sure what i need right now... SethRDL (9:53:27 PM): hm... Jason CHHowell96 (9:54:23 PM): alright, im willing to trade you my Xbox for it... SethRDL (9:56:10 PM): intriguing. SethRDL (9:56:12 PM): shenmue? SethRDL (9:56:13 PM): ii? Jason CHHowell96 (9:56:54 PM): yes...I will trade you the Xbox with s henmue II.... SethRDL (9:56:55 PM): hm... SethRDL (9:57:03 PM): why do you want this so badly? SethRDL (9:57:07 PM): thats my question... Jason CHHowell96 (9:57:13 PM): collecting purposes, translation purposes SethRDL (9:57:42 PM): the games herre in 22 days. SethRDL (9:57:44 PM): you can wait. Jason CHHowell96 (9:58:10 PM): I know that, but it would be great to have the beta version of it SethRDL (9:58:37 PM): tranny no beta mode. SethRDL (9:58:38 PM): its not a designers tool ground anymore. SethRDL (9:58:40 PM): its in final form. Jason CHHowell96 (9:59:02 PM): tranny sounds more like sex...heh...like I said, im willing to trade my xbox and shenmue II for it SethRDL (9:59:10 PM): what other games for box? SethRDL (9:59:11 PM): morrowind? SethRDL (9:59:11 PM): ... Jason CHHowell96 (9:59:17 PM): nope SethRDL (9:59:28 PM): what else...? Jason CHHowell96 (9:59:31 PM): All I have is Halo, Shenmue II, and MGS2 Substance SethRDL (9:59:45 PM): all those and box with scontroller? Jason CHHowell96 (10:00:17 PM): ALL!?!?!?! Im willing to do two with the Scontroller SethRDL (10:00:34 PM): shen and substance. SethRDL (10:00:35 PM): deal? Jason CHHowell96 (10:00:36 PM): ok, deal Jason CHHowell96 (10:01:02 PM): ill send it out tomorrow express mail and you send it out tomorrow express as well SethRDL (10:01:02 PM): Alright... any burnt songs on it? Jason CHHowell96 (10:01:17 PM): The whole OOT soundtrack Jason CHHowell96 (10:01:39 PM): ok, send it out to: Jason CHHowell96 (10:02:29 PM): (My address edited out), and try to send it out overnight and I will do the same Jason CHHowell96 (10:03:22 PM): OK? SethRDL (10:04:41 PM): Listen carefully: "Clear off everything in the system. Then place it in a large box, preferably the original packaging. Along with the S-Controller, and the game disks, instructions, and manuals. Send them "express" to: Once it arrives, your contact information will be sent out. Acceptable? Jason CHHowell96 (10:06:20 PM): I cant clear it off, but I can do everything else, but you have to send it out tomorrow OVERNIGHT SethRDL (10:06:26 PM): Why cant you clear the info? SethRDL (10:06:37 PM): It will be sent out tomorrow OVERNIGHT. Jason CHHowell96 (10:06:53 PM): meh, i cant hook it up until i get my TV back on tuesday SethRDL (10:07:34 PM): Ok, then dont worry about it. SethRDL (10:07:45 PM): Send, the package out today early this morning. It should arrive within hours. SethRDL (10:07:51 PM): Or, are you talking about "overnight"? Jason CHHowell96 (10:08:08 PM): where do you mean anyway? Session concluded at 10:09:01 PM Jason CHHowell96 (10:39:28 PM): alright, what state do you live in? Jason CHHowell96 (10:42:05 PM): and what do you mean it will be here in a few hours SethRDL (10:43:39 PM): Oh soryr. your sending overnight right? SethRDL (10:43:45 PM): Send to KS Jason CHHowell96 (10:44:09 PM): ok, so you send it overnight as well tomorrow and I will do the same SethRDL (10:44:34 PM): at the same time? SethRDL (10:44:36 PM): ... Jason CHHowell96 (10:45:03 PM): same time in the morning or the same day you mean? SethRDL (10:45:44 PM): argh, j your making this more difficult then it has to be. just go out othe po when it opens, load up the stuff in teh orig box. and mail it to that adress. first class. SethRDL (10:45:45 PM): get it? Jason CHHowell96 (10:46:26 PM): yes, i get it. but im making sure you send it overnight SethRDL (10:48:57 PM): i will send it once i have confirmation the package has arrived, will that work? SethRDL (10:48:58 PM): ... Jason CHHowell96 (10:50:20 PM): gah..and that will just waist time... I just say we sent it out the same day, same speed of travel so neither of us gets the advantage or disadvantage SethRDL (10:50:49 PM): very well. SethRDL (10:52:07 PM): so you ship tomorrow? Jason CHHowell96 (10:52:17 PM): yes, overnight Session concluded at 10:54:03 PM That was the first of out little convo's. Here's the second: SethRDL (10:57:23 PM): ok what time. SethRDL (10:57:27 PM): and when should i expectit? Jason CHHowell96 (10:57:48 PM): hm, around wensday, and i will send it out about 8:00 SethRDL (11:00:00 PM): today? SethRDL (11:00:03 PM): then i should get it tue. Jason CHHowell96 (11:00:54 PM): Monday Morning, and I say Wensday because my post office is crappy.. SethRDL (11:02:17 PM): ah... i see. Jason CHHowell96 (11:03:08 PM): hey, can I send you a file over AIM for you to look at it SethRDL (11:04:38 PM): send away. SethRDL (11:04:41 PM): ... Jason CHHowell96 wants to send file C:\WINDOWS\Desktop\Legend of Zelda Master Quest Enemy guide.txt (11:05:02 PM). SethRDL received C:\WINDOWS\Desktop\Legend of Zelda Master Quest Enemy guide.txt (11:05:21 PM). Jason CHHowell96 (11:05:28 PM): open it with notepad SethRDL (11:05:28 PM): woah... SethRDL (11:05:33 PM): whats your connection? SethRDL (11:05:38 PM): i get t1 on tue. Jason CHHowell96 (11:05:46 PM): DSL SethRDL (11:05:48 PM): im upgrading from dialup to satelite. SethRDL (11:06:59 PM): your work? SethRDL (11:07:11 PM): you mispelled "move" Jason CHHowell96 (11:07:25 PM): where? Jason CHHowell96 (11:07:40 PM): oh, i didnt use spellcheck yet SethRDL (11:07:58 PM): "mobe" SethRDL (11:08:00 PM): good though. Jason CHHowell96 (11:08:52 PM): typo i guess...the B is next to the V SethRDL (11:08:58 PM): yep i know what you mean. SethRDL (11:09:01 PM): what do you type? Jason CHHowell96 (11:09:12 PM): WPM? SethRDL (11:11:04 PM): yeah. SethRDL (11:11:11 PM): no what langauge? SethRDL (11:11:15 PM): *sarcasm* Jason CHHowell96 (11:11:45 PM): anywhere from 70 to 120 Jason CHHowell96 (11:11:55 PM): I never realy counted SethRDL (11:12:32 PM): cool. SethRDL (11:12:37 PM): www.freetypingtest.com SethRDL (11:12:46 PM): er... i dont remember if free is there or not. SethRDL (11:16:19 PM): alright. do we have a deal? Jason CHHowell96 (11:16:24 PM): yes Jason CHHowell96 (11:16:39 PM): just make sure you send it out overnight tomorrow SethRDL (11:17:08 PM): alright. you as well. SethRDL (11:17:13 PM): repeat the adress you have please. Jason CHHowell96 (11:17:49 PM): Jason Howell, 367 Treeland drive, clarksville, Tennessee, 37040 SethRDL (11:19:26 PM): No, my adress i gave to you. Jason CHHowell96 (11:20:28 PM): 12113 S. Creek Parkway Olathe, KS 66061 SethRDL (11:21:27 PM): correct. alright will expect package. Jason CHHowell96 (11:21:40 PM): ok SethRDL (11:21:58 PM): sorry buddy. SethRDL (11:22:06 PM): S. PRARIE CREEK PARKWAY Jason CHHowell96 (11:22:10 PM): ok SethRDL (11:22:19 PM): make sure to fix it. SethRDL (11:22:22 PM): :-D Jason CHHowell96 (11:23:08 PM): ok, i have dead aim, so it records everything that im told on AIM SethRDL (11:23:36 PM): meaning...? Jason CHHowell96 (11:23:55 PM): i have the correct address, dont worry SethRDL (11:24:55 PM): oh gotchya. SethRDL (11:25:09 PM): Wednesday by the way. Jason CHHowell96 (11:25:44 PM): your going to send it out wensday> SethRDL (11:26:08 PM): i will await package confirmation that it arrived. Jason CHHowell96 (11:26:31 PM): GAH!!! I thought you said both of us would send it out on the same day SethRDL (11:27:31 PM): very well. SethRDL (11:29:05 PM): i will expect the game on wed? Jason CHHowell96 (11:29:26 PM): yes SethRDL (11:29:39 PM): er... the original box? Jason CHHowell96 (11:30:22 PM): I dunno, if i can find and fit it in the bigger box i have SethRDL (11:30:46 PM): no problem. SethRDL (11:30:51 PM): original manual? SethRDL (11:30:54 PM): even better. Jason CHHowell96 (11:31:06 PM): if i can find it, i think its in the box SethRDL (11:31:56 PM): alright. SethRDL (11:31:58 PM): good to go. SethRDL (11:32:06 PM): later j. Jason CHHowell96 (11:32:12 PM): ok SethRDL (11:33:45 PM): so were clear? SethRDL (11:33:50 PM): the package sends tomorrow. Jason CHHowell96 (11:34:15 PM): yes, i send the package tomorrow, and you send the package tomorrow, both with overnight delivery SethRDL (11:34:34 PM): you send package tomorrow. very well. SethRDL (11:34:37 PM): gnight j. Jason CHHowell96 (11:35:06 PM): yes, like i said, we both send it out tomorrow, clear? SethRDL signed off at 11:37:49 PM. -------------------------------------------------------------------------------- Session concluded at 12:09:29 AM -------------------------------------------------------------------------------- SethRDL (4:11:41 PM): Tell me good news. Jason CHHowell96 (4:11:48 PM): I sent it out Jason CHHowell96 (4:11:52 PM): did you SethRDL (4:12:09 PM): The arrival date? Jason CHHowell96 (4:12:35 PM): should be wensday or friday, thats what the post office said SethRDL (4:12:52 PM): Hm... So Wednesday-Thursday. SethRDL (4:12:59 PM): Wednesday-Friday? SethRDL (4:13:01 PM): ... Jason CHHowell96 (4:13:25 PM): did you send it out? SethRDL (4:15:11 PM): Aw, confirmed. Jason CHHowell96 (4:15:21 PM): you did SethRDL (4:15:30 PM): Expect package, from Wednesday-Friday. Thank you. Jason CHHowell96 (4:15:59 PM): hm? my package you mean? SethRDL (4:16:52 PM): Aw, yes yours as well. Jason CHHowell96 (4:17:43 PM): so, let me get this straight and clear, I sent out the package today and it should arive to you around wensday, and you sent out my package today SethRDL (4:18:20 PM): heh. yeah you got it like a nilla vanilla. SethRDL (4:18:24 PM): What does that mean? Jason CHHowell96 (4:19:04 PM): I have no idea SethRDL (4:21:05 PM): Heh. Oh, could I have the tracking number, on the reciept that you recieved from the PO? Jason CHHowell96 (4:21:42 PM): gah, they never gave me one SethRDL (4:22:08 PM): Heh... SethRDL (4:22:10 PM): Odd. SethRDL (4:22:22 PM): Call the postoffice, and find out please. Jason CHHowell96 (4:22:22 PM): lemme go check the reciept SethRDL (4:22:29 PM): Yeah, its no that reciept. SethRDL (4:22:35 PM): ORDER NUMBER is what your looking at. SethRDL (4:29:26 PM): J? SethRDL (4:29:29 PM): Found it... Jason CHHowell96 (4:29:42 PM): Hold...im calling the PO right now SethRDL (4:30:00 PM): *Hold music activates* Jason CHHowell96 (4:32:31 PM): Gah...bastards..."Sorry, we do not do tracking." SethRDL (4:33:22 PM): Heh... thats what I figured would happen. SethRDL (4:33:44 PM): Odd. I was under the impression every post office in the nation/world had a tracking system... Jason CHHowell96 (4:34:13 PM): well...this post office is the worst ive seen... Jason CHHowell96 (4:37:00 PM): so, when do you think your game will get to me? SethRDL (4:37:24 PM): As soon as your package arrives to the location I gave you. SethRDL (4:37:52 PM): its a set system. The package will hold at the last destination, then be sent the moment I give the confirmation. SethRDL (4:38:08 PM): which is automatically sent the moment the package arrives. Jason CHHowell96 (4:38:13 PM): meh... SethRDL (4:38:23 PM): meh? SethRDL (4:38:36 PM): js favorite words: meh gah geh SethRDL (4:38:39 PM): french are we? Jason CHHowell96 (4:39:03 PM): nothing, if you get it friday, then it will be about a week before i get mine... SethRDL (4:40:23 PM): no. the package the one i sent you is travellilng express course. it will arive at the closest ups center there and wont be mailed to the final location in a timely manner once i recieve your package. SethRDL (4:40:32 PM): no mistrust or anything just a security measure. SethRDL (4:40:43 PM): ive been doing this for a long time. SethRDL (4:41:01 PM): Could I have your adress to verify please. Jason CHHowell96 (4:41:21 PM): 367 treeland drive, clarksville tennessee, 37040 SethRDL (4:46:04 PM): Jason, I must say... This deal is getting quite shady. Jason CHHowell96 (4:46:35 PM): I know... SethRDL (4:46:39 PM): I don't mean to be mis-trusting. However, youv'e given me nothing but odd information. Jason CHHowell96 (4:46:53 PM): what do you mean by that SethRDL (4:47:12 PM): "The post office didn't give me a tracking number" Um... Jason, the package can't be sent out of that office without a tracking number. SethRDL (4:47:17 PM): Did you even send the package? SethRDL (4:47:53 PM): Btw, what time is it? SethRDL (4:48:36 PM): Jason? Jason CHHowell96 (4:48:49 PM): yes, i sent it out, and its about 4:48 over here, but im sure it will be there by friday SethRDL (4:49:21 PM): Alright, you need to redeem your information. Check the reciept. Theres a section titled "Order Number" SethRDL (4:49:24 PM): read then number please. Jason CHHowell96 (4:50:04 PM): hold...let me find it again SethRDL (5:01:41 PM): Found it? Jason CHHowell96 (5:02:05 PM): gah, busy right now, im at work, i may need to talk to you later SethRDL (5:03:19 PM): aah. SethRDL (5:03:23 PM): thats not a problem. SethRDL (5:04:31 PM): jason, im trusting you here. i don't do that very often. you are a good guy, however. Jason CHHowell96 (5:17:14 PM): hey, what part of the triforce quest was shortended SethRDL (5:25:59 PM): the whole sailing aspect is sped up. Jason CHHowell96 (5:26:18 PM): hm? what do you mean by that? SethRDL (5:27:11 PM): the wind blows faster, and the pieces arent just burried. SethRDL (5:27:17 PM): or kept in places. SethRDL (5:27:26 PM): theres more to do to get each one. SethRDL (5:27:34 PM): you have to defeat a ship to get one of em, Jason CHHowell96 (5:27:36 PM): thats good SethRDL (5:28:00 PM): Tracking Number? Jason CHHowell96 (5:28:27 PM): still at work, ill find it when i get off in 2 hours SethRDL (5:28:59 PM): Where do ya work at? SethRDL (5:29:04 PM): I heard you own a gamestore? Jason CHHowell96 (5:29:24 PM): im part owner, head manager of a sgame store in nashville SethRDL (5:29:54 PM): sweet. SethRDL (5:29:55 PM): thats pretty cool. SethRDL (5:30:02 PM): how long have you been playing zelda? Jason CHHowell96 (5:30:29 PM): eh....about 15 years SethRDL (5:31:52 PM): yep you are a master. SethRDL (5:31:55 PM): how old are you? SethRDL (5:31:55 PM): 22 right? Jason CHHowell96 (5:33:38 PM): yup SethRDL (5:33:50 PM): sweet. SethRDL (5:33:53 PM): sigh... SethRDL (5:33:57 PM): *yawns* SethRDL (5:34:00 PM): im checking out info on the gba sp. SethRDL (5:46:06 PM): Did you have any other games outside mgss, and sii? Jason CHHowell96 (5:46:21 PM): Halo SethRDL (5:47:55 PM): Is there a good RPG for box? SethRDL (5:47:55 PM): I don't remember... Jason CHHowell96 (5:48:22 PM): Well...the only two are Morrowind, but that sucks, and PSo SethRDL (5:48:28 PM): Hey, are you a fan of Xenogears? SethRDL (5:48:34 PM): yep morrowind sucks ass. SethRDL (5:48:34 PM): i hated that so bad. SethRDL (5:48:43 PM): i bought an xbox just for that game. then sold it. Jason CHHowell96 (5:48:53 PM): heh Jason CHHowell96 (5:49:04 PM): you shoulda got the PC version SethRDL (5:49:32 PM): my comps video card sucks. SethRDL (5:49:39 PM): but its gonna be fast as hell tomorrow. SethRDL (5:49:48 PM): Im upgrading to t1 connection. SethRDL (5:49:57 PM): i mean the net connection. SethRDL (5:53:05 PM): Sit! SethRDL (5:53:14 PM): Shit! theres an awesome shiggy interview via ign. -------------------------------------------------------------------------------- Session concluded at 6:56:31 PM -------------------------------------------------------------------------------- SethRDL (9:21:32 PM): Why hello. Jason CHHowell96 (9:21:41 PM): hi, i just got on SethRDL (9:21:50 PM): wow. me too! SethRDL (9:21:56 PM): did you add my name to your aim? Jason CHHowell96 (9:22:12 PM): I just did SethRDL (9:23:18 PM): sweet. SethRDL (9:23:31 PM): ok mr jason did you find the tracking num? Jason CHHowell96 (9:23:45 PM): not yet, i just got home a few minutes ago Jason CHHowell96 (9:24:10 PM): if it isnt on there, ill go down to the post office tomorrow and work something out SethRDL (9:24:40 PM): ok find the reciept please. Jason CHHowell96 (9:25:33 PM): ok, and if i dont answer, chances are im away from the computer or working on something SethRDL (9:25:40 PM): alrightey then. SethRDL (9:25:42 PM): or... playing a game. SethRDL (9:25:42 PM): heh Jason CHHowell96 (9:26:53 PM): oh, if you want to know, you can look at my ebay feedback for Video_Game_Importers, and if your wondering about the neg feedback, its because a idiot bought a import copy of TWW and didnt have a modded gamecube SethRDL (9:27:28 PM): hey no problem. SethRDL (9:27:35 PM): i trust you completely. youve given me no reason not to. SethRDL (9:27:39 PM): but uh... "the post office doesnt track?" SethRDL (9:27:45 PM): thats what you said... what did you mean? Jason CHHowell96 (9:28:59 PM): Well..yours may...but mine never realy tracked items nor have i never realy knoticed before...I dunno...my post office just may not have tracking..it is pretty old SethRDL (9:29:26 PM): no dude, every place tracks. Jason CHHowell96 (9:29:56 PM): hmmm...musta never knoticed it before SethRDL (9:29:56 PM): a package cant leave express without the tracking num. SethRDL (9:29:56 PM): ok find the reciept? Jason CHHowell96 (9:31:04 PM): oh fuck.....hold on SethRDL (9:32:14 PM): uhoh... did you do something not jasonly? Jason CHHowell96 (9:33:46 PM): the items i sent out was ebay and store items...I thought I put your item in the shipment, but I guess not SethRDL (9:33:57 PM): thats always good. SethRDL (9:34:07 PM): i wouldnt want someone else getting my stuff. SethRDL (9:34:07 PM): ... Jason CHHowell96 (9:34:59 PM): no your item is fine, you see, we have a daily shipment of items both from ebay and from the store, and I thought i put your item in along with those items i was shipping out...i guess ill put it in tomorrows shipment SethRDL (9:35:17 PM): huh? SethRDL (9:35:22 PM): put what my shipment? Jason CHHowell96 (9:37:02 PM): basicly what i said was i have alot of things i have to ship out daily and i thought i put your package in with the other packages i was going to ship out, but i didnt, meaning i still have your item and i need to send it out tomorrow SethRDL (9:37:21 PM): oh. SethRDL (9:37:23 PM): well that does suck. Jason CHHowell96 (9:37:55 PM): not too much, ill just sent it out at the nashville office overnight and it should be there by wensday or thursday SethRDL (9:38:15 PM): you will now have to place the item on OVERNIGHT shipping. You pay for this and the item will be delivered by... yes just what you just inputed. I still have your trust correct? As you still have mine. Jason CHHowell96 (9:38:50 PM): yes, i still have yours SethRDL (9:39:07 PM): To let you know, the item just reached Maryland/Virgina as of tne minutes ago. SethRDL (9:39:26 PM): yet... the item has left right around now as well. SethRDL (9:39:48 PM): it will hold at the po warehouse district in tenesse, untill said object is recieved at location. SethRDL (9:40:48 PM): alright to clarify. SethRDL (9:40:55 PM): the item is shipped when... from your location? Jason CHHowell96 (9:41:06 PM): ok, i will make sure to get the tracking number tomorrow and ship it out tomorrow Jason CHHowell96 (9:41:55 PM): It will be shipped tomorrow morning at 8:00 overnight and i will make sure that i have the tracking number SethRDL (9:42:28 PM): very well. SethRDL (9:42:48 PM): not to sound distrusting, but if it doesnt happen tomorrow, im afraid we will no longer have a transaction. SethRDL (9:42:50 PM): agreed? Jason CHHowell96 (9:43:22 PM): dont worry, i already put it in the items to be shipped out SethRDL (9:44:37 PM): good to hear. SethRDL (9:44:48 PM): ok a confirmation of lists items please. numerical if you will. Jason CHHowell96 (9:45:12 PM): you mean the items your getting? SethRDL (9:45:47 PM): yep Jason CHHowell96 (9:46:29 PM): 1. Xbox 2. Metal Gear Solid 2 3. Shenmue II 4. connecting cables 5. S controller SethRDL (9:46:52 PM): and of course the ac cord. Jason CHHowell96 (9:47:12 PM): which is in the connecting cables part SethRDL (9:48:01 PM): OH i got ya. SethRDL (9:48:03 PM): ok copying data... -------------------------------------------------------------------------------- Session concluded at 9:51:32 PM -------------------------------------------------------------------------------- SethRDL (9:38:28 PM): Ah, well hello. SethRDL (9:38:39 PM): please ignore everything that magus is asking you. SethRDL (9:38:57 PM): im not sure how he mixed up his info... but link riding jabu jabu? you know im more knowledgable than that... SethRDL (9:46:56 PM): its up -------------------------------------------------------------------------------- Session concluded at 10:07:20 PM -------------------------------------------------------------------------------- SethRDL (10:20:08 PM): bbl -------------------------------------------------------------------------------- Session concluded at 10:20:20 PM -------------------------------------------------------------------------------- SethRDL (11:27:28 PM): Hey. are you there? -------------------------------------------------------------------------------- Session concluded at 11:27:33 PM -------------------------------------------------------------------------------- SethRDL (11:30:05 PM): JASON SethRDL (11:30:13 PM): whats up? man... whats the deal your not replying? SethRDL (11:30:16 PM): I offend ya? SethRDL (11:30:25 PM): I know your talking to others, they have reported so. Jason CHHowell96 (11:31:03 PM): nothing..just a bit busy..and thinking SethRDL (11:31:21 PM): ah, about what? Jason CHHowell96 (11:31:36 PM): nothing...just about some of your statements SethRDL (11:31:56 PM): statements that everyone has been throwing around and rumor mongering to death. Jason CHHowell96 (11:32:14 PM): that old man thing is bugging me SethRDL (11:32:16 PM): Man, especially magus he made up many of his own theories. They play on worlds. SethRDL (11:32:23 PM): you have to be... careful. SethRDL (11:32:30 PM): You mean the old geezer orca? Jason CHHowell96 (11:32:45 PM): i mean..nothing fits at all with him being link.. SethRDL (11:33:39 PM): well.. ill tell ya what. you go up and talk to him, and within the story something (its not fully translated COMPLETELY) but many references are made about this guy as a hero, and legend. SethRDL (11:33:58 PM): remember the scene where they show orca and link montage? Jason CHHowell96 (11:34:01 PM): what exactly does he say SethRDL (11:34:20 PM): dont know its half in jap characters half not. SethRDL (11:34:55 PM): Lets see... something like CCCCCthegreatCCCCClegendforetoldCCCCCConeoftheheroCCCCCCCCCCiCCCCCtheCCCCClink. SethRDL (11:35:03 PM): with each "c" beign a jap character SethRDL (11:35:17 PM): that last part intrigues me... Jason CHHowell96 (11:35:57 PM): hold on, is the game save the same as the one thats going to come out in america? SethRDL (11:37:31 PM): its based on the interface of the memory card. SethRDL (11:37:38 PM): you save and quit, or save and continue. SethRDL (11:37:49 PM): then start at the location you saved/quit at. Jason CHHowell96 (11:39:13 PM): I know that, but will this tranny's memory save useable with the official copy> SethRDL (11:40:36 PM): OOOOOooo. SethRDL (11:40:36 PM): I'm sure its written in the same format. SethRDL (11:40:47 PM): I see no reason why it wouldnt be. I can play it on my reg. gc. -------------------------------------------------------------------------------- Session concluded at 11:42:02 PM -------------------------------------------------------------------------------- Email 2: A fool and his Playstation This is a wierd email I got about a "new zelda game comming out for the Ps One". Here's the email: *Swear word warning* "jordan stern wrote: i recently talked to nintendo and they say the next zelda game is coming out on play station its called links adventure and links father is know the king and zelda is links wife. email me back for more info." My responce: "...and I say your full of Bullshit" --------------- /Contacting me / -------------- Due to the ammount of questions I get, either email or IM, I have decided to put this up. Due to some of the people out in the world always bugging me for help, I decided to post what I accept and not. Email: (jasonkhowell@yahoo.com) -You are welcome to ask any questions or send any positive comments to me, but I warn you, it may be a few days before I email you if you asked a question thats already in the guide (Which I have been getting alot of.) -Mailbox flooding, threats, flames, and negative comment senders will be blocked and deleted, and may be reported based on the seriousness of the threat. Mailbox flooding is basicly sending the same email in several minutes which some people have done. Just send one email and if I dont reply in 2 days email me again. You dont have to flood my email box with junk. Oh yea, if you try to send me a virus to erase my hardrive, you will fail. I already have a copy of my computer backed up and im not stupid enough to check a attachment with a virus program before I read it IM (AOL Instant messageing or Yahoo IM jasonchhowell96, YIM is same as email) -This is something that has bothered me. I have IM open to questions, BUT, many people who have IMed me questions have either repeaedly ask questions I have already answered in the guide. Usually when I say read the guide or help somewhat and dont answer back, people get pissed at me and either call me profound names or repeatedly IMed me. I will warn you now, Harass me on IM and you will be blocked, and since I rarely add people who ask me questions on my buddy list, it will be permanant. Thats all I ask...and people, please dont be stupid. --------------------------------------- / Email and AIM Questions and comments / --------------------------------------- Alright, although I have the Contacting Me info above, there's some issues I need to discuss about the ammount of questions I get. Mailing Tips: -Only email me things that are NOT discussed in the guide, excluding heart pieces, treasure charts, and dungeon questions. (Note that some dungeon question comments I will answer, just dont ask any stupid questions) -If you email me a very inaccurate info or theories, I WILL email you back and chances are, I will not be a happy Mr Jason. I am not afraid to curse and use profound language in AIM or emails, so be prepared if you email me bull****. AIM Tips -Do NOT IM me about "Who is this" or you will be flamed and blocked. End of story. I must get 5 IM's a day from people who ask "Who is this" and I get tired of it. -same things apply with emails. --------- /Closing / --------- And in closing, god bless everyone and I hope you do well in wind waker. Arr Matie!!!! -Mr Jason