Skyward Sword Text Dump

Dumped by Locke for Zelda Dungeon

About This Dump

This dump was created using the NTSC version of Skyward Sword (PAL version is identical). The purpose of this dump is to provide an easy way of linking up information on Zelda Dungeon Wiki, as well as for quick lookup of exact quotes for specific key words or phrases.

version 1.1 - most/all text colors updated.
version 1.0 - links added. The dump is now fully operational, though there are a few more replaces to make and errors to fix.
version 0.5 - all replaces done, except those that will have to be done manually.
version 0.2 - most replaces for section 0-Common completed
version 0.1 - all quotes up, and some replaces completed
version 0.0 - some quotes up, formatted (under construction)

How to Use

ctrl+f is your friend. If you want to look for a key word or phrase, or if you know part of the quote, use ctrl+f to search the entire document.

An important feature of this dump is the ability to link directly to any specific quote. This is accomplished by right-clicking the link icon to the right of the desired quote, and copying the link address. Use this URL to link directly to that quote.

Table of Contents

001-Action

0-0Climb up
0-1Jump
0-2Drop down
0-3Let go
0-4Open
0-5Put down
0-6Throw
0-7Burrow
0-8Roll
0-10Move
0-11Grab
0-12Shoot
0-16Talk
0-17Examine
0-18Draw
0-20Blow
0-23Swim
0-24Leap
0-25Dash
0-26Get out
0-28Pick up
0-29Sit
0-30Stand
0-31Dig
0-34Break free
0-37Plant
0-38Catch
0-39Speed up
0-40Sailcloth
0-41Put away
0-42Emerge
0-43Insert
0-45Turn
0-46Push in
0-48Draw bow
0-52Swing
0-53Balance
0-54Jostle
0-56Sleep
0-57Drop
0-58Launch
0-59Read
0-60Whip
0-61Pull
0-62Drink
0-64Get in
0-65Fire
0-66Attack
0-67Fatal blow
0-68Jump down
0-69Strum
0-71Release
0-72Grab
0-73Ready stance
0-74Remove
0-75Ready sword
0-76Thrust sword
0-77Use
0-78Scoop
0-81Look
0-82Dowse
0-83Pilot
0-84Look down
0-85Dive
0-86Select
0-87Grab
0-88Move
0-89Accelerate
0-90Charge
0-91Lean
0-92Press
0-100Climb up
0-101Jump
0-102Drop down
0-103Let go
0-104Open
0-105Drop
0-106Throw
0-107Burrow
0-108Roll
0-110Move
0-111Grab
0-112Shoot
0-116Talk
0-117Examine
0-118Draw
0-120Blow
0-123Swim
0-124Leap
0-125Dash
0-126Get out
0-128Pick up
0-129Sit
0-130Stand
0-131Dig
0-134Break free
0-137Plant
0-138Catch
0-139Speed up
0-140Sailcloth
0-141Put away
0-142Emerge
0-143Insert
0-145Turn
0-146Align
0-148Draw bow
0-152Swing
0-153Balance
0-154Jostle
0-156Sleep
0-157Drop
0-158Launch
0-159Read
0-160Whip
0-161Pull
0-162Drink
0-164Get in
0-165Fire
0-166Attack
0-167Fatal blow
0-168Jump down
0-169Strum
0-171Release
0-172Grab
0-173Ready stance
0-174Remove
0-175Ready sword
0-176Thrust sword
0-177Use
0-178Scoop
0-181Look
0-182Dowse
0-183Pilot
0-184Look down
0-185Dive
0-186Select
0-187Grab
0-188Move
0-189Accelerate
0-190Charge
0-191Lean
0-192Press
0-200Lock on
0-201Dash
0-202Raise shield
0-204Shield bash
0-206Roll
0-207Dodge
0-209View surface
0-210Put away
0-213Center
0-214Back
0-215World map
0-216Zoom out
0-217Zoom in
0-218Scroll
0-219Current location
0-222Back
0-223Add beacon
0-224Remove beacon
0-225Rotate map
0-226Rotate map
0-231Get off
0-232Store
0-233Return
0-234Move
0-235View lock
0-236Reset position
0-237Cancel
0-238Stop
0-239Items
0-240Spin
0-241Done
0-242Reset panels
0-243Back
0-244Slow down
0-245Display
0-246Select floor
0-247Show island name
0-248Hide island name
0-249Ready cannon
0-250Stow cannon
0-251Sailcloth
0-252Return

002-System

1-0Zelda: Skyward Sword
1-1A story of Link and Zelda.
1-2Connect the Nunchuk to the Wii Remote.
Once you have connected the Nunchuk,
wait a few moments without touching
the Control Stick.
1-3Connect the Wii Remote and
Nunchuk to the Wii MotionPlus
accessory. Next, wait a few
moments without touching the
Control Stick.
1-6The Wii Remote battery charge
is running low. Please check the
HOME Menu.
1-7Communications with the Wii
Remote have been interrupted.
Reconnect the Wii Remote.
Press [A] without touching
the Control Stick.
1-8Now calibrating the Wii MotionPlus.
Place the Wii Remote on a flat surface.
1-9Point the Wii Remote at the screen, and
move [cursor] to the center.
1-10Press [A].
1-11Could not successfully complete
the calibration check.

Run the check again?

   Check   Don't check
1-14If you proceed without finishing
calibration, game controls may not
work properly. Continue without
finishing calibration?
   Continue   Retry check
1-16Would you like to view the Wii MotionPlus
instructional video?
   Yes   No
1-17There is not enough available space
in Wii system memory. Create 1 block of
free space either by moving data to an
SD Card or deleting data in the Wii
console's Data Management screen.
1-18There is not enough available space in
Wii system memory. Either move data to
an SD Card or delete data in the Wii
console's Data Management screen.
1-19Do you want to go to the Wii
console's Data Management
screen to edit data?
   Yes   No
1-20The file cannot be used because
the data is corrupted.

All data saved up to this point will
be lost. Create new save data?
   Yes   No
1-21The Wii system memory has been
damaged. Refer to the Wii Operations
Manual for details.
1-22Could not access Wii system memory.
Refer to the Wii Operations Manual
for details.
1-23An error occurred while accessing
Wii system memory. Refer to the
Wii Operations Manual for details.
1-25Creating save data. Please do not
touch the POWER Button or RESET.
1-26Save data for The Legend of Zelda:
Skyward Sword has been created.
1-27Save data could not be created.
Try again?
   Yes   No
1-28The save data is corrupted.
Save data will be restored.
1-29Restoring save data. Please do not
touch the POWER Button or RESET.
1-30Save data is restored.
1-31Creating save data again. Please do not
touch the POWER Button or RESET.
1-32New save data has been created.
1-33Saving in progress. Please do not
touch the POWER Button or RESET.
1-34Saved.
1-35[var]
   Save   Save and quit
   Cancel
1-36Are you sure you want to quit?
   Yes   No
1-37[var]
   Save   Save and quit
   To the sky   Cancel
1-38Do you want to return to the sky?
   Yes   No
1-40[var]
   Save   Save and quit
   Go outside   Cancel
1-41Leave the area?
   Leave   Stay
1-42Do you want to save your progress?
   Save   Save and quit
   Cancel
1-43You will not be able to save. Do you
want to begin your game anyway?
   Begin   Quit
1-44It is not possible to save. Continue
your adventure anyway?
   Continue   Quit
1-47You have conquered Hero Mode!
Congratulations! Do you want to create
a save just before the final battle?
   Save   Don't save
1-48Are you sure you want to return to the
title screen without saving?
   Don't save   Save
1-49You can play again in Hero Mode using
this save data. Do you want to
continue?
   Yes   No
1-50Your progress up to this point will be
deleted. Are you sure you want to play
Hero Mode?
   Bring it on   No, thanks
1-51Copying... Please do not touch the
POWER Button or RESET.
1-52Copying complete.
1-53Once overwritten, previous data
cannot be restored. Do you want
to copy to this quest log?
   Copy   Don't copy
1-55Deleting... Please do not touch the
POWER Button or RESET.
1-56Deleting complete.
1-57Once deleted, previous data cannot be
restored. Do you want to delete this
quest log?
   Delete   Don't delete
1-62Do you want to continue adventuring?
   Continue   Quit
1-63Do you want to continue adventuring?
   Continue   Quit
1-64Are you sure you want to quit?
   Quit   Cancel
1-70Link
1-71Quest Logs
1-72Your Name
1-73Select a file.
1-74Which quest log will you copy to?
1-75Enter your character's name.
1-76Do you want to start this quest?
1-77Really delete this?
1-78Go meet Zelda, who is waiting by the Statue of the
Goddess.
1-79Search for your missing Loftwing.
1-80Use the map to search near the waterfall
for your bird.
1-81Triumph in the Wing Ceremony race.
1-82Follow the mysterious girl who appeared in
your dream.
1-83Fly to the column of light and descend through
the clouds to the land below.
1-84Search for Zelda, who seems to have landed
safely.
1-85Go to Faron Woods and search for Zelda.
1-86Gather information on Zelda from the
Kikwis.
1-87Use the Slingshot to reach the temple where
Zelda is.
1-88Search for Zelda, who is somewhere in
Skyview Temple.
1-89Return the tablet to the Statue of the Goddess
in Skyloft.
1-90Travel to Eldin Province using the new
column of light.
1-91Search for Zelda in Eldin Province.
1-92Search for the key to the temple at Eldin Volcano.
1-93Use the completed key to open the door to the
temple at Eldin Volcano.
1-94Search for Zelda in the Earth Temple.
1-95Return the third tablet to the Statue of the
Goddess in Skyloft.
1-96Travel to Lanayru Province using the new
column of light.
1-97Search for Zelda in Lanayru Province.
1-98Look for an entrance to Lanayru Mining Facility.
1-99Travel through Lanayru Mining Facility to the
Temple of Time.
1-100Show your new harp to the old woman at the
Sealed Grounds.
1-101Respond to the event happening in the
Sealed Grounds.
1-102Find out more about the Ballad of the Goddess
in Skyloft.
1-103Unlock the mystery of the Ballad of the Goddess
told to you by the headmaster.
1-104Investigate the location the Light Tower has
illuminated.
1-105Follow the guidance of Farore's Courage to the
first Trial Gate.
1-106Use the Water Dragon's Scale to search
Faron Woods.
1-107Ask the Water Dragon about the sacred flame.
1-108Find some sacred water and take it to the
Water Dragon.
1-109Explore the area that opened up behind
the waterfall.
1-110Look for a sacred flame within the
Ancient Cistern.
1-111Travel to the Isle of Songs to learn the next song.
1-112Find and open the next Trial Gate with
Nayru's Wisdom.
1-113Use the Clawshots to investigate Lanayru Desert.
1-114Retrieve the sea chart from the Skipper's Retreat.
1-115Search for Skipper's ship at the Shipyard.
1-116Search for Skipper's ship at the
Pirate Stronghold.
1-117Use dowsing to find the old ship in
Lanayru Sand Sea.
1-118Search the Sandship for the sacred flame.
1-119Fly to the Isle of Songs to learn the third song.
1-120Find and open the next Trial Gate with
Din's Power.
1-121Use the Fireshield Earrings to explore new areas.
1-122Find a way to carry water to the peak of
Eldin Volcano.
1-123Transport the water basin to the wall of fire at the
peak of Eldin Volcano and enter the temple.
1-124Find the third sacred flame within the
Fire Sanctuary.
1-125Activate the Gate of Time with your
enhanced sword.
1-126Seal away the mysterious monster that has
appeared at the bottom of Sealed Grounds again.
1-127Hit the Gate of Time with a Skyward Strike
from your enhanced sword.
1-128Reunite with Zelda in the world of the past.
1-129Return to your own time to fulfill your promise
to Zelda.
1-130Search Skyloft for information about the
Triforce.
1-131Ask Instructor Owlan how to find Levias.
1-132Meet with Levias and ask about the Triforce.
1-133Ask the three dragons about the
Song of the Hero.
1-137Return to Levias to complete the
Song of the Hero.
1-138Find and open the next Trial Gate with the
Song of the Hero.
1-139Search for a second Stone of Trials.
1-140Enter the structure that has appeared underneath
the Isle of the Goddess.
1-141Search for the three parts of the Triforce
within Sky Keep.
1-142Chase after Ghirahim, who has abducted Zelda.
1-143Prevent Ghirahim from realizing his plan to
resurrect Demise.
1-144Defeat Ghirahim in the world of the past.
1-145Defeat the revived Demise in the world
of the past.
1-149Bird Riding
1-150Dungeon
1-151Boss Battle

003-ItemGet

2-0There's nothing useful in here!
2-1You really shouldn't open other people's
cupboards without permission...
2-2You got a Small Key!
This key will open a locked door. You can
only use it in this area.
2-3You got a Green Rupee! It's worth just
1 Rupee, so collect lots of them!
2-4You got a Blue Rupee! It's worth 5 Rupees.
Lucky find!
2-5You found a Blue Rupee! It's worth
5 Rupees. Better drop it in your wallet
for now.
2-6You got a Red Rupee! It's worth 20 Rupees.
Don't spend it all in one place!
2-7The Triforce is complete! With its power,
you have the ability to make Zelda's wish of
vanquishing Demise a reality.
2-8You got a heart! This item's life-giving
energy restores one heart of life.
2-9You got an arrow! You can reuse it
with your own bow, so there's no reason to
let it go to waste.
2-11You got 10 arrows! You can shoot these
with your bow. You have a limited supply,
so shoot carefully.
2-13You got a Practice Sword! Students
at the Knight Academy practice with these.
It looks like it has a fairly sharp blade!

Press [1] at any time to look at the items
you're carrying.
2-14You got the Goddess Sword!
This mysterious sword is bathed in
divine light.
2-15You got the Goddess Sword!
This mysterious sword is bathed in
divine light.

The memories of violent battles surge
within this sword when you raise it to
the sky. Your Skyward Strike is now
at maximum strength
!
2-18You got the True Master Sword back!
Now you can cut right through your
troubles like before! You can also talk to
Fi again.
2-22You got the Spirit Vessel!
This mysterious plant represents your
spirit, [Link].
2-24You got the Bow! Now you can hit targets
at a very long range. Arrows also do a lot
more damage than Deku Seeds.

Press [d-pad down] to center your aim anytime you
feel the aiming controls are out of
alignment
.
2-25You got the Clawshots! With this sacred
gift, you will be able to explore areas
that were previously unreachable!

Aim for special targets and vines, then fire
a claw on a chain that pulls you to the
place you have targeted!

Press [d-pad down] to center your aim anytime you
feel the aiming controls are out of
alignment
.
2-26You got your Clawshots back!
Now you can reach faraway spots again.
2-27You got the Bird Statuette!
It proves your victory today.
Wait till Zelda sees this!
2-31You got the Blessed Idol!
This carved wooden statue looks like it's
supposed to inspire gratitude. It also looks
like the stone statue on the upper floor.
2-32You got the Mysterious Crystals!
This mass is made up of faintly glowing
square crystals. Several are missing.
2-33You got the Squid Carving!
It's a squid-shaped statue studded with
intriguing suction cups.
2-34You got the first piece of the key!
Find all five pieces to complete the key
that opens the door leading into the
temple. Find the other four pieces!
2-35You got the second piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Now you
have to find the other three pieces!
2-36You got the third piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Now go find
the other two pieces!
2-37You got the fourth piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Find that
last piece!
2-38You got the last piece of the key!
Now you can open the temple door.


Hurry back to the summit and open the
door to the temple so you can continue
your search for Zelda, who has been
taken into the depths of the temple!
2-39You got the Golden Carving!
This strangely shaped gold sculpture is
covered in mysterious patterns.
2-40You got the Dragon Sculpture!
It is a carving of a coiled dragon made
out of dazzling gold.
2-41You got the Ancient Circuit!
It is made of shining gold. It also looks like
it may be a part from...something.
The surface is inlaid with circuitry.
2-42You got a Silver Rupee! It's worth a
whopping 100 Rupees! You must feel
like a celebrity.
2-43You got a Gold Rupee! It's worth a
staggering 300 Rupees! Shhh...
Don't tell anyone!
2-44You picked up a Rupoor!
That means you've lost 10 Rupees.
And that's a little bit sad.
2-45You got five Gratitude Crystals!
These crystals are feelings of gratitude
in crystallized form.

It must have taken a lot of gratitude to
produce this bunch of five crystals!
Helping people feels good!
2-46You got some Glittering Spores!
This is a powder that is released by
glowing mushrooms.
2-50You got 5 bombs!
Throw them or roll them to blow up even
hard objects. Try to pick up and store
them whenever you come across any.
2-51You got 10 bombs! Throw them or roll
them to blow things up. Into your Bomb
Bag they go!
2-52You got a Stamina Fruit!
This peculiar fruit replenishes your
stamina gauge!
2-53You got a Tear of Farore!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-54You collected every last Tear of Farore.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-55You got a Tear of Din!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-56You collected every last Tear of Din.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-57You got a Tear of Nayru!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-58You collected every last Tear of Nayru.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-59You got a Sacred Tear!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-60You collected every last Sacred Tear.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your personal growth.
2-61You got a Light Fruit!
This mysterious fruit enables you to
see beacons over the positions of
Sacred Tears for 30 seconds!
2-62You got one Gratitude Crystal! These
form when a person is so completely
overwhelmed with feelings of thankfulness
that crystallized gratitude is created.
Collect these and show them to Batreaux!
2-63You got the Gust Bellows!
It is an ancient and mystical device capable
of blowing an endless gust of wind.

If you feel the controls are out of
alignment
when you are using this item,
press [d-pad down] to center them again.
2-64You got your Gust Bellows back!
The power to blast a powerful gust of
air at anything you choose is yours
once again!
2-65You got the Dungeon Map!
It shows the layout of the area and reveals
unexplored rooms.
2-66It also reveals the locations of treasure
chests, so be sure to take a look!
2-68You got the Slingshot! Use this projectile-
shooting weapon to fling Deku Seeds at
your foes! The hard seeds will stun your
enemies.
You can press [d-pad down] anytime you want to
center the cursor.
2-69You got your Slingshot back!
Use it to stun enemies on patrol.
2-70You got your Scattershot back!
Use it to stun enemies on patrol.
2-71You got the Beetle! The unexplained power
contained within this insect-shaped item
allows you to control it as it flies through
the air!
Point the Wii Remote at the screen and
press [A] to launch it into the air!


If the controls feel out of alignment,
press [d-pad down] while pointing the Wii Remote
at the center of the screen.
2-72You got some Water! It's just normal
water, but it might come in handy
sometime.
2-73You got some Mushroom Spores!
These spores are from a giant mushroom.
2-74You got some Mushroom Spores! These
spores from a giant mushroom are said to
work wonders on injured birds.
2-75You got the Digging Mitts! Use these sharp
claws to dig through patches of soft earth.


Be sure to try digging with [A] anywhere
you see signs that something has been
buried in soft ground.
2-76You got your Mogma Mitts back!
Use them to plan an escape that even
a Mogma would be proud of.
2-77You got 5 Deku Seeds! These small seeds
serve as ammunition for your Slingshot.
Make sure you've always got a few handy!
2-83You got 10 Deku Seeds! These small seeds
serve as ammunition for your Slingshot.
Make sure you've always got a few handy!
2-88You got a Guardian Potion! This
mysterious potion halves any damage
you receive! The effect lasts for three
minutes
.
2-89You got a Guardian Potion +!
This mighty potion prevents you from
sustaining any damage for three minutes!
2-91You got the Water Dragon's Scale!
This sacred gift left by the goddess grants
you the power to explore underwater and
even execute a spin maneuver!
2-93You got a Bug Medal!
Areas with insects will now be marked with
[bug icon] on your map! You can open your map
to see where the bugs like to hang out.
2-94You got the Bug Net!
Use it to catch bugs and other small things.
When you're hunting bugs, remember to
approach quietly and strike quickly!
2-95You found a Fairy!
This playful sprite replenishes
six of your hearts!
2-96You found a Fairy!
This playful sprite replenishes
six of your hearts!

You don't have an Empty Bottle,
however, so you'll have to let this one
fly off.
2-98You got some Sacred Water!
This pure water can heal the wounds of the
Water Dragon. It has mystical properties
that cannot be found in ordinary water.
2-99You got Sacred Water! It may
look like ordinary water, but this pure
water contains a powerful energy.
2-100You got the Hook Beetle!
The big pincers enable you to pick up and
carry things with it!

You can also press [Z] while carrying an
object to look down and drop your cargo.
Bombs away!
2-101You got the Hook Beetle!
The big pincers enable you to pick up and
carry things with it!

You can also press [Z] while carrying an
object to look down and drop your cargo.
Bombs away!
2-102You've upgraded to the Quick Beetle!
It flies faster than the Beetle.
Watch where you're flying, speedy!
2-103You've upgraded to the Tough Beetle!
Your Beetle can now fly farther than ever
before!
2-104You got a Heart Potion!
When placed in your pouch, you can use
this item to restore eight hearts.
2-105You got a Heart Potion +!
The Heart Potion has been powered up
and now restores all of your hearts.
2-107You got a Heart Potion ++! This powerful
elixir not only restores all of your hearts
but also contains two servings in every
bottle!
2-110You got a Stamina Potion!
Drink it to make your stamina gauge
deplete at a slower rate! One bottle is
effective for three minutes.
2-111You got a Stamina Potion +!
This miraculous brew prevents your
stamina gauge from depleting at all
for three minutes!
2-112You got an Air Potion! Drink
this to make your oxygen gauge deplete at
a slower rate. One bottle is effective for
three minutes.
2-113You got an Air Potion +!
This wonder potion keeps the oxygen gauge
from depleting at all for three minutes!
2-114You caught a Fairy! This playful sprite
replenishes six of your hearts!


If you put it in a bottle and keep it with
you, it will come to your aid automatically
if you run out of hearts.
2-116You upgraded to the Iron Bow!
Crafted for the expert bowman, this bow
has enhanced attack power and can launch
arrows even farther!
2-117You have upgraded to the Sacred Bow!
It uses a sacred power of the goddess to
rain a terrible force upon your enemies.
2-118You found a Bomb Bag!
You can store bombs in this bag and carry
them with you to use later.

Now that you can carry bombs with you,
there's a good chance you can get to
places you haven't explored yet.
See if Ledd will lend it to you!
2-119You got a Bomb Bag! Ledd was kind enough
to give it to you, so make sure you take
good care of it.
2-120You got your Bomb Bag back!
Time to make something explode.
2-121You got a Heart Container!
Your life has increased by one and
is also now fully replenished!
2-122You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Three to go!
2-123You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Two to go!
2-124You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Just one more!
2-125You got a Piece of Heart!
This completes the Heart Container.
Your heart capacity will increase by one!
2-126You got the Triforce of Courage! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-127Just two more pieces to go!
2-128Just one more piece to go!
2-129You got the Triforce of Power! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-130You got the Triforce of Wisdom! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-131You got the Ancient Sea Chart!
This old map details the area as it was
long ago, before the sea succumbed to the
desert sand.
2-132You got the Mogma Mitts! Even the
Mogma don't see Digging Mitts this fancy
very often!

They don't just dig holes; they also let you
burrow your way under the ground
. Try to
find holes that you can dig down into!
2-133You got the Heart Medal!
Hearts will appear more often as long as
you're carrying this.

If you're worried about running out of
hearts while you're out adventuring,
keep this with you!
2-134You got the Heart Medal! While you are
carrying this medal, hearts will appear
even when playing in Hero Mode.

It will also cause heart flowers to bloom.
If you're someone who worries about
hearts during an adventure, keep this
with you!
2-135You got the Rupee Medal!
While you're carrying this, Rupees will
mysteriously appear more often. Keep it
with you when your wallet feels empty!
2-136You got the Treasure Medal!
If you carry this with you, treasure will
appear more often. It's the perfect thing
to take along on a treasure hunt!
2-137You got the Potion Medal!
Carry this with you to prolong the effects
of a potion. If you've got this, remember
to pack lots of potions!
2-138You got the Cursed Medal! With
this, Rupees and treasure will appear more
often...but it also carries a curse that
prevents your pouch from opening! Eeek!
2-139You upgraded to the mighty Scattershot!
Your shots will now pepper a wide range.
Hold [A] to increase your shot power.
2-142You got the Medium Wallet! The hefty
capacity of this wallet allows you to store
up to 500 Rupees in it!
2-143You got a Big Wallet! You can carry up to
1,000 Rupees in this massive wallet.
2-144You got the Giant Wallet!
The voluminous capacity of this wallet
allows you to store a whopping
5,000 Rupees in it!
2-145You got the Tycoon Wallet!
No wallet can match the cavernous
capacity and luxurious quality of this one!
It can store a jaw-dropping 9,000 Rupees!
2-146You got the Adventure Pouch!
You can store all kinds of useful items in
this handy piece of gear.
2-147You got your Adventure Pouch back!
And look! The rest of your items are
here too!
2-148You made your Adventure Pouch
bigger! You can now fit an additional
item inside.
2-149You got the Life Medal!
Your maximum number of hearts is
increased by one as long as you carry
this with you.
You can always keep it with you at times
when you think you'll need it most.
2-151You got a Wooden Shield!
This light wooden shield breaks easily and
can burn, so be careful how you use it.
2-152Your shield has been repaired.
It looks good as new!
2-153You upgraded to a Banded Shield!
This shield is much more durable than
the standard Wooden Shield.
2-154You upgraded to a Braced Shield!
This very sturdy shield is much tougher
than the standard Wooden Shield.
2-155You got an Iron Shield!
This sturdy metal shield is unaffected by
fire, but watch out for electrical attacks!
2-156You upgraded to a Reinforced Shield!
This heavy shield is even tougher than the
standard Iron Shield.
2-157You upgraded to a Fortified Shield!
Superstrong metal makes this the toughest
Iron Shield around.
2-158You got a Sacred Shield! The mystical
power within this shield allows it to repair
itself
over time.

This shield's low durability means it breaks
easily, but it deflects fire, electric, and
curse attacks!
2-159You got a Sacred Shield! The mystical
power within this shield allows it to repair
itself over time. It protects against fire,
electric, and curse attacks!
2-160You upgraded to a Divine Shield!
This mystical shield can repair itself over
time. It's also more durable.
2-161You upgraded to a Goddess Shield!
This shield repairs itself with sacred
power, and it's even more durable than
other versions of the shield.
2-162You got the Hylian Shield!
This legendary shield is imbued with
heroic power, making it completely
indestructible!
2-163You got some Revitalizing Potion!
This potion fully replenishes your shield
gauge and also restores four hearts!
2-164You got some Revitalizing Potion +!
This powerful elixir automatically
restores your shield when it breaks
and also replenishes eight hearts!
2-165You got a Small Seed Satchel!
With this, you can carry 10 extra
Deku Seeds. Keep it with you
when you use your Slingshot!
2-166You upgraded to a [*2-166]?!
Now it carries up to 20 additional
Deku Seeds! Keep it with you
when you use your Slingshot!
2-167You upgraded to a Large Seed Satchel!
Now it carries up to 30 additional
Deku Seeds! Keep it with you
when you use your Slingshot!
2-168You got the Small Quiver!
Now you can carry 5 extra arrows. Carry it
with you when you're using the bow.
2-169You upgraded to the Medium Quiver!
With this, you can carry 10 extra arrows.
Carry it with you when you're using
the bow.
2-170You've upgraded to the Large Quiver!
It holds 15 extra arrows. Carry it with
you when you're using the bow.
2-171You got the Small Bomb Bag! It can hold
5 extra bombs, so carry it with you when
you need extra firepower.
2-172You've upgraded to the Medium Bomb Bag!
It can hold 10 extra bombs. Carry it with
you when you need extra firepower.
2-173You've upgraded to the Large Bomb Bag!
It can hold 15 extra bombs. Carry it with
you when you need extra firepower.
2-174You got the Whip! Attached to the end of
the whip is a strange, glowing sphere of
light that can latch on to various things.

If you see something you can't reach,
target it with [Z] and swing the Wii Remote
to snag it with your whip! SNAP!
2-175You got your Whip back!
Look around to see if there's something
in the area you can grab with it.
2-176You got the Fireshield Earrings!
With these, you can stand any heat without
a sweat. This is one of the three sacred
gifts left by the goddess.
2-178You upgraded to the Big Bug Net!
It's now double its original size, making it
easier to catch even the most nimble bugs!
2-179You caught ## Faron Grasshopper!
It's said that these bugs reproduce in
massive numbers once every 10 years,
eating every plant in sight.
2-180You got ## Faron Grasshopper!
It's said that these bugs reproduce in
massive numbers once every 10 years,
eating every plant in sight.
2-181You caught ## Woodland Rhino Beetle!
Collectors often polish the hard carapaces
of these beetles to make them tougher.
It's the strongest of all the insects.
2-182You got ## Woodland Rhino Beetle!
Collectors often polish the hard carapaces
of these beetles to make them tougher.
It's the strongest of all the insects.
2-183You caught ## Deku Hornet! The venom
of these insects can be heated to infuse a
potent medicine. Just be careful not to get
attacked by an angry swarm!
2-184You got ## Deku Hornet! The venom
of these insects can be heated to infuse a
potent medicine. Just be careful not to get
attacked by an angry swarm!
2-185You caught ## Skyloft Mantis!
These bugs catch prey with their sharp
jaws. They are often seen up above the
clouds.
2-186You got ## Skyloft Mantis!
These bugs catch prey with their sharp
jaws. They are often seen up above the
clouds.
2-187You caught ## Volcanic Ladybug! They
say these bugs get their deep-red hue from
the ore they eat. They are slow moving
and tend to stay in one place.
2-188You got ## Volcanic Ladybug! They
say these bugs get their deep-red hue from
the ore they eat. They are slow moving
and tend to stay in one place.
2-189You caught ## Blessed Butterfly! These
insects are commonly found in every
province. In rare cases, you can find
them flying in strange locations.
2-190You got ## Blessed Butterfly! These
insects are commonly found in every
province. In rare cases, you can find
them flying in strange locations.
2-191You caught ## Lanayru Ant! It's said
these ants store water deep in their nests,
allowing them to thrive even in the intense
heat of the open desert.
2-192You got ## Lanayru Ant! It's said
these ants store water deep in their nests,
allowing them to thrive even in the intense
heat of the open desert.
2-193You caught ## Sand Cicada! The larvae of
these bugs stay underground for 10 years
or longer. No bug is harder to catch!
2-194You got ## Sand Cicada! The larvae of
these bugs stay underground for 10 years
or longer. No bug is harder to catch!
2-195You caught ## Gerudo Dragonfly!
These stunning insects have compound eyes
more beautiful than Rupees and wings as
transparent as glass!
2-196You got ## Gerudo Dragonfly!
These stunning insects have compound eyes
more beautiful than Rupees and wings as
transparent as glass!
2-197You caught ## Eldin Roller! These small-
bodied bugs roll a big ball of...something.
The way they busily roll stuff back to their
nest is quite adorable.
2-198You got ## Eldin Roller! These small-
bodied bugs roll a big ball of...something.
The way they busily roll stuff back to their
nest is quite adorable.
2-199You caught ## Sky Stag Beetle!
These bugs are really popular with the
children of Skyloft. Their pincers pack a
lot of crunch, so watch your fingers!
2-200You got ## Sky Stag Beetle!
These bugs are really popular with the
children of Skyloft. Their pincers pack a
lot of crunch, so watch your fingers!
2-201You caught ## Starry Firefly! These
insects are among the rarest in the skies
and can only be found in dark places.
2-202You got ## Starry Firefly! These
insects are among the rarest in the skies
and can only be found in dark places.
2-203You got an Empty Bottle! You can fill it
with all sorts of useful things.
2-208You received Cawlin's Letter!
Can you believe this letter might actually
contain heartfelt words from Cawlin?

Take extra care that you don't end
up using it as scrap paper!
2-209You got Beedle's Insect Cage!
It contains Beedle's beloved insect pal.
Hurry back to Beedle with it!
2-210You got a Rattle!
It's a baby's toy. Perhaps somebody
dropped it?
2-211You got Hornet Larvae! They're a precious
source of protein that comes from a Deku
Hornet's hive. This material might be good
for making something.
2-212You got ## Bird Feather! These highly
prized feathers come from birds foreign to
Skyloft and can serve as a useful material.
2-213You got a Tumbleweed!
This dried mass of plant material could
come in handy. Might as well take it
with you.
2-214You got a Lizard Tail! It's the tail of a
large lizard with a spiked ball on the end.
Sure, it's a little gross, but you never know
when you might need one.
2-215You got some Eldin Ore!
This hard concretion sparkles brightly.
It also has lots of different uses.
2-216You got an Ancient Flower!
Legends say this beautiful flower
flourished in the ancient past.
Supposedly it glows in the dark...
2-217You got an Amber Relic! These amber-
colored chunks of precious stone are
found everywhere. No one knows where
their strange shape comes from.
2-218You got a Dusk Relic! This item is similar
in appearance to an Amber Relic, yet very
different. It can only be found in certain
places.
2-219You got a Jelly Blob!
It may look like a boring wad of gunk,
but it's used to make all sorts of things!
2-220You got a Monster Claw!
This extremely sharp claw looks painful to
even touch!
2-221You got a Monster Horn!
This well-crafted horn is made of sturdy
animal bone. You might find a use for this
as a material.
2-222You got an Ornamental Skull!
This simple, slightly macabre fashion
statement bears the Bokoblin symbol.
2-223You got an Evil Crystal!
This solid chunk of pure, crystallized
monster malice is extremely rare!
2-224You got a Blue Bird Feather!
Very few small birds possess this sky-blue
plumage, making these feathers
extremely rare!
2-225You got a Golden Skull!
A real rarity among skull ornaments,
it shines with an eerie, golden color.
2-226You got a Goddess Plume!
Rumors say this item was dropped by
the goddess in a long-forgotten era. It's a
legendary treasure few will ever behold!
2-230You got the Stone of Trials!
This engraved object was created to lead
the chosen hero to the hidden location
of the Triforce!
2-236You learned the Ballad of the Goddess!
It's a mysterious melody that has been
passed down from ancient times.
2-244You got a Revitalizing Potion ++! This
potion will automatically restore your
shield when it breaks and replenishes
eight hearts. Plus, you can use it twice!
2-245You got some Hot Pumpkin Soup!
This homemade soup is Pumm's specialty,
but watch it! It'll get cold in five minutes!
2-247You got the Life Tree Seedling!
It is a very young form of a legendary tree
whose fruit is said to cure any illness.
2-248You took back the Life Tree Seedling!
It would take too long to grow if
you planted it here. Maybe you
should find another place for it...
2-249You got the Life Tree Fruit! Eating this
succulent fruit of legend cures any illness.
Take it to the Thunder Dragon!
2-250You got the Extra Wallet! Your wallet can
now hold an additional 300 Rupees!
2-258Small Key
2-259Green Rupee
2-260Blue Rupee
2-261Red Rupee
2-262Triforce
2-263heart
2-264arrow
2-26510 arrows
2-266Goddess White Sword
2-267Practice Sword
2-268Goddess Sword
2-269Goddess Longsword
2-270Master Sword
2-271True Master Sword
2-272Sailcloth
2-273Goddess's Harp
2-274Spirit Vessel
2-276Bow
2-277Clawshots
2-278Bird Statuette
2-282Blessed Idol
2-283Mysterious Crystals
2-284Squid Carving
2-285piece of the key
2-286Golden Carving
2-287Dragon Sculpture
2-288Ancient Circuit
2-289Silver Rupee
2-290Gold Rupee
2-291Rupoor
2-293Glittering Spores
2-2975 bombs
2-29810 bombs
2-299Stamina Fruit
2-300Tear of Farore
2-301Tear of Din
2-302Tear of Nayru
2-303Sacred Tear
2-304Light Fruit
2-305Gratitude Crystal
2-306Gust Bellows
2-307Dungeon Map
2-309Slingshot
2-310Beetle
2-311Water
2-312Mushroom Spores
2-313Digging Mitts
2-314Deku Seeds
2-322Guardian Potion
2-323Guardian Potion +
2-325Water Dragon's Scale
2-327Bug Medal
2-328Bug Net
2-329Fairy
2-331Sacred Water
2-332Hook Beetle
2-333Quick Beetle
2-334Tough Beetle
2-335Heart Potion
2-336Heart Potion +
2-338Heart Potion ++
2-341Stamina Potion
2-342Stamina Potion +
2-343Air Potion
2-344Air Potion +
2-345Fairy
2-347Iron Bow
2-348Sacred Bow
2-349Bomb Bag
2-350Heart Container
2-351Piece of Heart
2-352Triforce of Courage
2-353Triforce of Power
2-354Triforce of Wisdom
2-355Ancient Sea Chart
2-356Mogma Mitts
2-357Heart Medal
2-358Rupee Medal
2-359Treasure Medal
2-360Potion Medal
2-361Cursed Medal
2-362Scattershot
2-364Small Wallet
2-365Medium Wallet
2-366Big Wallet
2-367Giant Wallet
2-368Tycoon Wallet
2-369Adventure Pouch
2-370Empty Pocket
2-371Life Medal
2-373Wooden Shield
2-374Banded Shield
2-375Braced Shield
2-376Iron Shield
2-377Reinforced Shield
2-378Fortified Shield
2-379Sacred Shield
2-380Divine Shield
2-381Goddess Shield
2-382Hylian Shield
2-383Revitalizing Potion
2-384Revitalizing Potion +
2-385Small Seed Satchel
2-386Medium Seed Satchel
2-387Large Seed Satchel
2-388Small Quiver
2-389Medium Quiver
2-390Large Quiver
2-391Small Bomb Bag
2-392Medium Bomb Bag
2-393Large Bomb Bag
2-394Whip
2-395Fireshield Earrings
2-397Big Bug Net
2-398Faron Grasshopper
2-399Woodland Rhino Beetle
2-400Deku Hornet
2-401Skyloft Mantis
2-402Volcanic Ladybug
2-403Blessed Butterfly
2-404Lanayru Ant
2-405Sand Cicada
2-406Gerudo Dragonfly
2-407Eldin Roller
2-408Sky Stag Beetle
2-409Starry Firefly
2-410Empty Bottle
2-415Cawlin's Letter
2-416Beedle's Insect Cage
2-417Rattle
2-418Hornet Larvae
2-419Bird Feather
2-420Tumbleweed
2-421Lizard Tail
2-422Eldin Ore
2-423Ancient Flower
2-424Amber Relic
2-425Dusk Relic
2-426Jelly Blob
2-427Monster Claw
2-428Monster Horn
2-429Ornamental Skull
2-430Evil Crystal
2-431Blue Bird Feather
2-432Golden Skull
2-433Goddess Plume
2-434Ancient Tablet
2-435Ancient Tablet
2-436Ancient Tablet
2-437Stone of Trials
2-443Ballad of the Goddess
2-444Farore's Courage
2-445Nayru's Wisdom
2-446Din's Power
2-447Water Dragon's Song
2-448Fire Dragon's Song
2-449Thunder Dragon's Song
2-450Song of the Hero
2-451Revitalizing Potion ++
2-452Hot Pumpkin Soup
2-453Cold Pumpkin Soup
2-454Life Tree Seedling
2-455Life Tree Fruit
2-456Extra Wallet
2-464Part of the almighty power that grants
the wishes of whoever possesses it!
Get two more to complete it!
2-465Part of the ultimate power that grants
the wishes of the one who possesses it!
Get one more to complete it!
2-466An almighty power created by the old gods!
You hold every part: power, wisdom, and
courage.
2-470Nayru's Flame has strengthened this blade,
increasing its dowsing capabilities.
2-471A basic sword used by knights in training.
The blade still has a sharp edge.
2-472The Statue of the Goddess enshrines this
sword. Its blade glimmers with divine light.
2-473Tempered by Farore's Flame, this blade's
edge is exquisitely sharp.
2-474Tempered by Din's Flame, this sword now
holds a force capable of annihilating evil.
2-475This sword, blessed by the goddess herself,
can only be wielded by the hero of legend.
2-476Zelda's handmade Sailcloth. Press [B] while
falling to open it and make a safe landing.
2-477A traditional instrument from Skyloft. You
need to learn a song before you can play it.
2-480A potent weapon that allows you to strike
distant targets. Charge your shot to
increase its power.
2-481A tool that fires a claw on a chain. Use it to
pull yourself to distant locations.
2-497Sparkling spores taken from a glowing
mushroom. Must be useful for something!
2-509Crystallized feelings of pure gratitude.
Gather them and show them to Batreaux.
2-510Crystallized gratitude from the people of
the land. This power of thankfulness turned
Batreaux into a human.
2-511A mighty device that produces an endless
gust of wind. Try using it all over the place!
2-514A handy weapon that fires Deku Seeds.
Direct hits can stun monsters.
2-515A windup contraption you can pilot through
the air. Steer into objects to deliver a blow.
2-516This is ordinary water. Completely colorless
and flavorless.
2-517Spores from a jumbo-sized mushroom.
2-518Press [A] to dig with these razor-sharp claws
wherever you spot signs of prior digging.
2-527Halves any damage you receive. Potion
effect lasts for three minutes.
2-528If you drink this mighty potion, you will
take no damage for three minutes.
2-530An item that allows you to move freely
underwater. Shake the Nunchuk to spin.
2-532Carrying this odd charm will mark the
position of insects with [bug icon] on your map.
2-533A net for catching small insects and other
things. Wave the Wii Remote to use it.
2-536Absolutely pure water from the
Skyview Spring.
2-537This upgraded Beetle can carry light objects
in its pincers.
2-538An upgraded Beetle with
the ability to fly faster.
2-539This fully upgraded Beetle
flies longer than the conventional version.
2-540A potion that restores eight hearts.
2-541A superior potion that restores all your
hearts
.
2-543A lively potion that restores all your hearts.
You get two uses out of each bottle.
2-546A potion that makes your stamina gauge
exhaust more slowly for three minutes.
2-547A potion that gives you unlimited stamina
for three minutes.
2-548A potion that makes your oxygen gauge
deplete more slowly for three minutes.
2-549A potion that stops your oxygen gauge from
depleting for three minutes.
2-550It will aid you automatically when you run
out of hearts. It restores six hearts.
2-552A powerful iron bow with superior
offensive power.
2-553A mighty bow, enhanced by the power of the
goddess, that delivers devastating damage.
2-554You can carry bombs in this handy bag.
Remember to refill the bag when you can!
2-556Collect four of these sought-after items to
increase your hearts by one.
2-557You've collected all the Pieces of Heart.
2-562Powered-up Digging Mitts that
allow you to burrow underground.
2-563While you carry this mysterious medal,
hearts appear with greater frequency.
2-564While you carry this mysterious medal,
Rupees appear with greater frequency.
2-565While you carry this mysterious medal,
treasure appears with greater frequency.
2-566While you carry this mysterious medal,
the effects of potions last longer.
2-567While you carry this cursed medal, Rupees
and treasures appear with greater
frequency but you can't open your pouch.
2-568An upgraded Slingshot that spreads shots
over a wide area. Hold [A] to increase the
power of your shot.
2-570A wallet for carrying Rupees, the currency
of this world. It holds up to ## Rupees.
2-571A rather large wallet that holds up to
## Rupees.
2-572A wallet that holds up to ## Rupees, more
than enough for a full-on shopping spree.
2-573A wallet with a gargantuan capacity of
## Rupees.
2-574A luxurious wallet that only the biggest
spenders could dream of carrying. It holds
up to ## Rupees.
2-576It's empty at the moment. You can put one
pouch item into it.
2-577While you carry this mysterious medal, your
maximum number of hearts goes up by one.
2-579An easy-to-use light shield. It insulates
from electricity but can burn and break
easily, so treat it with care.
2-580An upgraded, sturdier wooden shield.
It insulates against electricity but easily
catches fire when exposed to flame.
2-581The most durable type of wooden shield.
It insulates against electricity but still
catches fire easily.
2-582A sturdy iron shield. It won't burn or easily
break, but it doesn't stop electrical attacks.
2-583A strengthened iron shield. It won't burn or
easily break, but it won't protect you from
electrical attacks!
2-584The most durable iron shield. It won't burn
or easily break, but it won't protect you
from electrical attacks!
2-585A sacred shield that repairs itself.
It effectively repels electric, fire, and
curse attacks.
2-586An upgraded Sacred Shield with enhanced
durability. It effectively repels electric,
fire, and curse attacks.
2-587The most durable type of Sacred Shield.
It effectively repels electric, fire, and curse
attacks.
2-588A legendary shield given to you by the
Thunder Dragon. It is completely
indestructible.
2-589This potion fully replenishes your shield
gauge and restores four hearts.
2-590This potion fully restores your shield
automatically when broken and replenishes
eight hearts.
2-591A bag that holds 10 extra Deku Seeds
for the Slingshot.
2-592A bag that holds 20 extra Deku Seeds
for the Slingshot.
2-593A bag that holds 30 extra Deku Seeds
for the Slingshot.
2-594A quiver that holds 5 extra arrows for
your bow.
2-595A quiver that holds 10 extra arrows for
your bow.
2-596A quiver that holds 15 extra arrows for
your bow.
2-597A bag that holds 5 extra bombs.
2-598A bag that holds 10 extra bombs.
2-599A bag that holds 15 extra bombs.
2-600This whip has a sticky, glowing tip. Use it to
latch on to and pull out-of-reach objects.
2-601This pair of mystical ear accessories
protects you from scorching heat.
2-603Improved with a double-sized net, making it
easy to catch even the most nimble insects.
2-604A valuable and hard-to-catch forest insect
that will leap away when in danger.
2-605A slow forest bug that is easy to catch.
Roll into trees to knock it down.
2-606A forest insect that delivers a painful sting.
If you spot a hive, watch out!
2-607A Skyloft insect that's fairly easy to catch.
Its powerful forelimbs give a painful pinch.
2-608A volcano-dwelling insect often spotted in
groups. It moves little and is easy to catch.
2-609A common bug found throughout the world.
Highly prized as an ingredient in potions.
2-610A desert insect that is often found in
swarms. Has a face that's so ugly it's cute.
2-611A desert insect that is quick to fly away.
Deemed the most difficult insect to catch.
2-612A desert insect that will fly far to escape
capture. Creep up on it to catch it.
2-613A rare volcano-dwelling bug that rolls a ball
of unidentified material everywhere it goes.
2-614An insect native to Skyloft. It's very popular
with children.
2-615A glowing Skyloft insect that only comes out
at night. Its beauty is said to calm the mind.
2-616You can put potions and other things in
this handy bottle.
2-621A heartfelt letter from Cawlin. Make sure
not to use it as scrap paper.
2-622A heartfelt letter from Cawlin that you were
able to somewhat successfully deliver...
2-623Contains Beedle's beloved insect pal.
Hurry back to Beedle with it!
2-624Formerly contained Beedle's beloved insect.
You successfully returned it to its owner.
2-625The kind of toy a baby would play with.
Perhaps someone dropped it.
2-626This toy belongs to the baby of Bertie,
who runs the Potion Shop. You ve
successfully returned it to its owner.
2-627A precious source of protein that comes
from a hive. Watch out for nearby Deku
Hornets when harvesting these.
2-628A beautiful feather that comes from the
little birds that live in areas with abundant
greenery, such as in the woods.
2-629A dried plant that tumbles around the
desert. Snag it with your Bug Net, or it will
crumble to bits upon contact.
2-630A lizard's tail with a spiked ball on the end.
Dropped by lizard monsters, of course.
2-631A rare ore usually found in Eldin Province.
Can be used to make strong, durable items.
2-632A flower that was said to bloom in ancient
times, mostly in Lanayru Province.
The roots yield a precious oil.
2-633An amber-hued relic found in many places.
It has a wide range of uses as a
general-purpose material.
2-634Found in the Silent Realm. Similar in
appearance to an Amber Relic, yet
very different.
2-635An odd material left behind by squishy foes.
They say that heating this gooey substance
turns it hard.
2-636A claw dropped by some kind of flying foe.
Take care not to poke yourself with the
sharp tip.
2-637A battle horn taken from a Bokoblin.
It's surprisingly difficult to get any sound
out of it.
2-638It's part of a decorative item worn by a
Bokoblin. It isn't made from an actual skull.
2-639A chunk of pure, crystallized monster
malice. Often obtained from monsters
who possess the power to curse.
2-640A feather from a particularly rare blue
bird. Its bright color would put anyone in a
good mood.
2-641A particularly rare skull ornament. It's
rumored to be made of something other
than gold, despite its color.
2-642A wondrous stone said to have been dropped
by the goddess herself. Finding one of these
items is an extremely rare occurrence.
2-643A fragment of the ancient tablet that leads
to the surface. It opens the way to
Faron Woods.
2-644The ruby and emerald tablet fragments
open the way to Faron Woods and Eldin
Volcano.
2-645Completed tablet containing the emerald,
ruby, and amber fragments. Opens all areas
of the surface--woods, volcano, and desert.
2-646Proof that you have overcome all the trials
set before you. Opens the way to the
Triforce.
2-652This divine tune is meant to be played on
a harp. It leads those chosen by the goddess
to fulfill a great destiny.
2-653This song opens the trial located in Faron
Woods. Play it on your harp when you
discover the entrance.
2-654This song opens the trial located in
Lanayru Desert. Play it on your harp
when you discover the entrance.
2-655This song opens the trial located on
Eldin Volcano. Play it on your harp when
you discover the entrance.
2-656Part of the song that will lead you to the
final trial. Learned from the Water Dragon.
2-657Part of the song that will lead you to the
final trial. Learned from the Fire Dragon.
2-658Part of the song that will lead you to the
final trial. Learned from the Thunder
Dragon.
2-659The song that leads you to the final trial.
Play it on your harp when you find the
entrance.
2-660Automatically restores your shield when
it breaks and replenishes eight hearts.
This superior potion can be used twice.
2-661A hot and delicious soup made by the
owner of the Lumpy Pumpkin.
2-662The flavor of this pumpkin soup is as
astounding as ever. However, the soup
itself has gone cold.
2-663The seedling of a legendary tree whose fruit
is said to cure any ailment. It will take a
long time for it to grow and mature.
2-664A legendary fruit that is rumored to be able
to cure any ailment. Its taste is said to be
unique among all the flavors of the world.
2-667It has been stolen by monsters!
You've got to get it back.
2-669Look Around
2-670Look Around
2-671Zelda
2-672Zelda
2-673Kikwis
2-674Kikwis
2-675piece of the key
2-676piece of the key
2-677Power Generator
2-678Power Generator
2-679Trial Gate
2-680Trial Gate
2-681Sacred Water
2-682Sacred Water
2-683The Skipper's Ship
2-684The Skipper's Ship
2-685Tadtones
2-686Tadtones
2-687Hearts
2-688Hearts
2-691Treasure
2-692Treasure
2-693Gratitude Crystal
2-694Gratitude Crystal
2-695Rupees
2-696Rupees
2-697Goddess Cube
2-698Goddess Cube
2-699Propeller
2-700Propeller
2-701Water Basin
2-702Water Basin
2-703Crystal Ball
2-704Crystal Ball
2-705Patch Plower
2-706Pumpkin Patch
Plower
2-707New Plant Species
2-708New Plant Species
2-709Party Wheel
2-710Party Wheel
2-713Select this option to look around the area
without using your dowsing ability.
2-714Use your dowsing ability to detect Zelda,
who has likely lost her bearings after falling
to the surface.
2-715Use your dowsing ability to detect the
Kikwis who have been separated from
each other in the woods.
2-716Use your dowsing ability to detect
fragments of material that match the
enormous door on the side of the volcano.
2-717Use your dowsing ability to detect objects
supplying power to the device in the center
of the desert.
2-718Use your dowsing ability to detect
a Trial Gate.
2-719Use your dowsing ability to detect the
Sacred Water requested by the
Water Dragon.
2-720Use your dowsing ability to detect the
invisible ship that was formerly sailed
by the Skipper.
2-721Use your dowsing ability to detect Tadtones
that make up part of the Song of the Hero.
2-722Use your dowsing ability to detect hearts
and heart flowers that restore your health.
2-724Use your dowsing ability to detect any
treasure or material that can be used to
upgrade your gear and weapons.
2-725Use your dowsing ability to detect the
Gratitude Crystals that the demon
Batreaux wants to see.
2-726You've collected all the Gratitude Crystals.
There are none left for your sword to
react to.
2-727Use your dowsing ability to detect Rupees.
Very helpful when you need pocket money!
2-728Use your dowsing ability to detect Goddess
Cubes and their corresponding treasure
chests in the sky above.
2-729You've activated all of the Goddess Cubes.
There are none left for your sword to
react to.
2-730Use your dowsing ability to detect the
propeller that fell off the windmill in
Skyloft and down to the surface.
2-731Use your dowsing ability to detect a vessel
that can carry water to put out the flames
barring your path, such as a water basin.
2-732Use your dowsing ability to detect an
unbroken crystal ball that Sparrot the
fortune-teller is looking for.
2-733Use your dowsing ability to detect someone
who would be willing to help Kina plow the
pumpkin patch.
2-734Use your dowsing ability to detect a new
plant species that Instructor Owlan is
looking for.
2-735Use your dowsing ability to detect the party
wheel that fell to the land below the clouds
after the man on Fun Fun Island dropped it.
2-737Farore's Flame
2-738Nayru's Flame
2-739Din's Flame
2-741The sacred green flame has lengthened your
blade, increasing its offensive power.
2-742The sacred blue flame has increased the
number of targets Fi is capable of
designating for dowsing.
2-743The sacred red flame has imbued your
blade with a divine power that repels evil.
2-745Items
2-746Pouch
2-747Dowsing
2-748Interface Display
2-749Calibrate Wii MotionPlus
2-750Gear
2-751Collection
2-752Press and hold [B] to select.
2-753Press and hold [-] to select.
2-754Press and hold [C] to select.
2-756Glittering
Spores
2-757Water
2-758Mushroom
Spores
2-759Guardian
Potion
2-760Guardian
Potion +
2-761Bug Medal
2-762Sacred Water
2-763Heart Potion
2-764Heart Potion +
2-765Heart
Potion ++
2-766Stamina
Potion
2-767Stamina
Potion +
2-768Air Potion
2-769Air Potion +
2-770Fairy
2-771Heart Medal
2-772Rupee Medal
2-773Treasure
Medal
2-774Potion Medal
2-775Cursed Medal
2-776Life Medal
2-777Wooden Shield
2-778Banded Shield
2-779Braced Shield
2-780Iron Shield
2-781Reinforced
Shield
2-782Fortified
Shield
2-783Sacred Shield
2-784Divine Shield
2-785Goddess Shield
2-786Hylian Shield
2-787Revitalizing
Potion
2-788Revitalizing
Potion +
2-789Small Seed
Satchel
2-790Medium Seed
Satchel
2-791Large Seed
Satchel
2-792Small Quiver
2-793Medium Quiver
2-794Large Quiver
2-795Small Bomb
Bag
2-796Medium Bomb
Bag
2-797Large Bomb
Bag
2-798Empty Bottle
2-799Revitalizing
Potion ++
2-800Hot Pumpkin
Soup
2-801Cold Pumpkin
Soup

004-Object

3-1The door is locked tight and
will not open.
3-3The door is sealed shut.
3-5The sign is broken. It's not
possible to read it.
3-7You can't read the sign from
this angle.
3-8Do you want to leave this
Silent Realm?
   Leave.   Stay.
3-9Hey! [Link]! You're not
thinking of running away, are you?


Hah! Surely you jest! A real man
always finishes what he starts!
3-11Your shield broke!
3-13Your Revitalizing Potion has
refilled your shield gauge!
3-14Your pouch is full, so the item was sent to
the Item Check!
3-15Your pouch is full, but so is your space at
the Item Check. The item has been put
back in the treasure chest.
3-16Boing-oing!
3-17You can get a valuable treasure if
you succeed in cutting the bamboo
stalk over 28 times at Clean Cut.

Peater, who was formerly the teen
heartthrob of Skyloft, claims to hold
the record with 43 slices. Or so
he says...
3-18You may get rare and difficult-to-
catch bugs if you finish the Bug
Wrangler challenge in Bug Heaven
within two minutes.
3-19Butterflies tend to gather around
Gossip Stones like myself.


If you find a spot swarming with
butterflies, play a tune of great beauty
and a Gossip Stone might just pop
out of the ground with a boing-oing!
3-20I've heard some of the Goddess Cubes
unlock all sorts of treasure when they
fly up into the sky. Some even hold
a Piece of Heart.
3-21Glittering Spores cause something to
happen when they are thrown on bugs
or monsters. They can be collected
from sparkly mushrooms.
3-22If you can dig up all the Rupees in
Mr. Tubert's Thrill Digger, you'll
receive a rare treasure.
3-23Deep underground, below this volcano,
you'll find treasure-loving Mogmas.


These days, most of them are content
with staying down in their lair, where
they do nothing but relax all day.
3-24Do you want to hear that again?
   Yes.   No.
3-25A dragon is said to live at the peak of
this volcano. You're nowhere near the
peak, though!
3-26Rumor has it you're some kind of
genius that remembers things perfectly
the first time you hear them...
3-27I hear the dragon that lives at the
top of the volcano is awfully chatty.


So chatty, they say, that he's even
willing to talk about matters outside
his own realm!
3-28The word going around is that a dragon
wrapped in flames lives atop this
volcano.

The thing is, it isn't so easy to visit.
He's made his lair somewhere so hot
that normal folks can't bother him.
3-29Word is you can earn a Piece of Heart
if you set a great time on the Rickety
Coaster
.
3-30They say somewhere in this vast desert,
there's a dragon who loves putting the
abilities of those who visit him to some
kind of test.
If you can master the challenges he
throws at you, you'll be rewarded with
a shield stronger than any other.
3-31It's been said that the best way to snag
a rare insect is to approach it slowly
and use a Big Bug Net.
3-32Rumor has it that drawing an arrow
shape on certain walls will cause an
object of similar shape to appear.
3-33Apparently, if you draw a symbol of
money on certain walls, you can make
an easy fortune.
3-34They say drawing a symbol of love upon
certain walls will heal your wounds.
3-35Oddly enough, it seems that drawing
a circle on certain strange walls will
produce something round.
3-36They say it's possible to summon
Fairies by drawing three triangles
upon certain walls.
3-37Rumor has it there's a Piece of Heart
hidden somewhere nearby.
3-38The thing is, to get to it you need to be
able to burrow like a Mogma.
3-39Oh, but since you've already picked it
up, this obviously doesn't come as a
big surprise to you. Hmph.
3-41How long do you want to sleep?
   Until morning.   Until night.
   Don't sleep.
3-42Descend into this area?
   Yes.   No.
3-43A report, Master.



An unusual phenomenon is taking place
in Faron Woods, making it impossible
to descend directly into them at
the moment.
3-44A report, Master.



It is possible to descend to a specific
bird statue on the surface after you
have already visited it and I have
memorized its location.
To do this, point to the area you want
to descend to with [cursor] and press [A]
to confirm your destination.
3-45Point to your preferred descent area
with [cursor], and confirm your destination
by pressing [A].

005-Tutorial

4-0Take Aim
4-1Shoot Arrow
4-2Quick Draw
4-3Tilt the Wii Remote to
move the cursor.
Press [d-pad down] to center your
aim.
4-4Press [A] to shoot an
arrow. Hold [A] to
charge a more powerful
shot.
4-5Press [C] and draw back
the Nunchuk to charge a
shot to full power
quickly. Release [C] to
shoot.
4-12Ready Bow
4-13Draw Bow
4-14Shoot Arrow
4-15Hold the Wii Remote
vertically, and hold
down [C].
4-16Continue to hold [C]
and pull your
Nunchuk back.
Charge your shot to
increase its power.
4-17Hold steady, and
release [C] to shoot.
Center your aim
with [d-pad down].
4-19Aim
4-20Shoot
4-21Replenish
4-22Hold the Wii
Remote horizontally,
and aim with the
cursor. Center
your aim with [d-pad down].
4-23Press [A] to shoot.
4-24Press [A] to shoot.
Hold down and
release [A] for a
wide-area shot.
4-25Keep an eye on
your ammo, and be
sure to replenish your
seeds when needed.
4-27Drop
4-28Throw
4-29Roll
4-30Press [A] to put
the item down.
4-31Point the Wii
Remote up and
swing it forward to
throw the item.
4-32Point the Wii
Remote down and
swing it forward
to roll. Heavy items
can't be rolled.
4-34Throw
4-35Roll
4-36Store
4-37Point the Wii
Remote up and
swing it forward
to throw.
4-38Point the Wii
Remote down and
swing it forward to
roll. Twist the Wii
Remote to add spin.
4-39Press [B] to store a
bomb. Make sure to
replenish your
bomb supply from
Bomb Flowers.
4-41Launch
4-42Pilot
4-43Recall
4-44Take aim, and press
[A] to release the
Beetle. Center your
aim with [d-pad down].
4-45Aim the Wii Remote
at the screen and tilt
to steer. Aim up
or down to climb
or descend.
4-46While piloting the
Beetle, press [B] to
recall it.
4-48Pick Up Items
4-49Look Down
4-50Drop Items
4-51Speed Up
4-52Pilot the Beetle
into light items to
pick them up.
4-53Press [Z] to look
down and aim.
4-54While looking down
below, press [A] to
drop your cargo.
4-55Press [Z] to look
down and take aim.
Press [A] to drop
the Beetle's cargo.
4-56Press [A] to speed
up.
4-58Lock On
4-59Aim
4-60Swing Net
4-61Lock on to an insect
with [Z], and
approach it quietly.
4-62Slowly move the
net toward the
insect. Take aim.
4-63Quickly wave the
Wii Remote to
catch the insect.
4-65Create Wind
4-66Blowing Things
4-67Center
4-68Unleash the wind
from the Gust Bellows
by pointing the cursor
and pressing [A].
4-69Aim the gust of
wind at things to
blow them back.
4-70Center your aim
with [d-pad down].
4-72Whip
4-73Aim
4-74Pull
4-75Whip the Wii
Remote in the
direction you want
to whip.
4-76Press [Z] to lock on,
and whip your
target.
4-77Objects you have
latched on to with
your whip can often
be pulled back
toward you.
4-79Shoot
4-80Move
4-81Shoot Again
4-82Take aim, and press
[A] to release the
claw. Center your
aim with [d-pad down].
4-83Once the claw
latches on to
something, you will
be pulled toward it
by the chain.
4-84Then, while you're
hanging, you can
aim and shoot at
the next target you
want to latch on to.
4-86Move
4-87Attack
4-88Look Aboveground
4-89Move with [control stick].
While you are
moving, you can
press [A] to dash.
4-90Shake the Wii
Remote to attack
with the gloves.
4-91Hold [Z] to peer
up and see what's
aboveground.
4-93Swim
4-94Lock On
4-95Return to Land
4-96Push [control stick] in the
direction you
want to swim.
4-97While holding [Z],
move forward and
backward with [control stick up/down]
and left and right
with [control stick left/right].
4-98Push [control stick] toward the
water's edge to climb
out of the water. You
can't reach too high up.
4-100Move
4-101Swim
4-102Spin
4-103While in the water,
push [control stick] to swim.
4-104While pressing [A],
aim the Wii Remote
at the screen and
tilt it to swim.
4-105Shake the Nunchuk
to spin. While
spinning, swim to
the surface to leap
out of the water.
4-107Ready the Harp
4-108Strum the Harp
4-109Musical Technique
4-110Press [d-pad up] to ready
your harp.
4-111While pressing [A],
gently swing the
Wii Remote to
strum the harp.
4-112Swing the Wii
Remote left and
right in time with
the movement.
4-114Move
4-115Dash
4-116Roll
4-117Move with [control stick].
Press [Z] to reset
the camera position
right behind you.
4-118Hold [A] while
moving to dash.
This also allows you
to scurry up walls.
4-119Hold [A] while
moving to dash.
Reach firm ground
before you sink!
4-120Shake the Nunchuk
while dashing to do
a forward roll.
4-121You can't roll when
you're traversing
sinksand.
4-123Move
4-124Dodge
4-125Lock On
4-126While pressing [Z],
push left and right
[control stick left/right] or up and down
[control stick up/down] to move.
4-127While moving, you can
dodge by pressing [A].
Press [A] while moving
backward to do a
backflip.
4-128Hold [Z] near an
object of interest
to lock on to it.
4-130Swing Your Sword
4-131Thrust
4-132Spin Attack
4-133Swing the Wii
Remote just how
you want to swing
your sword.
4-134Jab the Wii Remote
forward to thrust
your sword.
4-135Swing the Nunchuk
and Wii Remote at
the same time to
do a spin attack.
4-137Swing Sword
4-138Spin Attack
4-139Skyward Strike
4-140Swing the Wii
Remote just how
you want to swing
your sword. Jab it
forward to thrust.
4-141Swing the Nunchuk
and Wii Remote at
the same time to
do a spin attack.
4-142Point your sword
toward the sky to
charge it up, then
swing it to release
a blast of energy.
4-143Lifting your sword
to the sky will not
charge a Skyward
Strike here.
4-145Ready Shield
4-146Shield Bash
4-147Shield Gauge
4-148Shake the Nunchuk
forward to ready your
shield. Swing the Wii
Remote to return to a
normal stance.
4-149Shake the Nunchuk
again to bash your
shield forward. Time it
just right for the full
effect.
4-150Your shield will break
when your shield
gauge drops to zero.
4-152Skydive
4-153Sailcloth
4-154Call Your Loftwing
4-155Balance and tilt the Wii
Remote to control your
movement as you
skydive through the air.
4-156Press [B] just before
landing to open your
Sailcloth and slowly
descend.
4-157Press [d-pad down] to call your
Loftwing.
4-158You can't call your
Loftwing here.
4-160Descend
4-161Put Away
4-162Move
4-163Press [B] to open your
Sailcloth and slow
your fall to the ground.
4-164Release [B] to put away
your Sailcloth.
4-165You can't control your
movement while your
Sailcloth is open.
4-167Steer Your Bird
4-168Charge
4-169Spiral Charge
4-170Slow Down
4-171Tilt the Wii Remote to
turn. Swing the Wii
Remote to gain altitude.
To speed up, glide down
at a sharp angle.
4-172Press [A] to charge
forward with a burst of
speed. You can't do this
move when your wing
gauge is empty.
4-173Press [A] to perform a
Spiral Charge. You
can't do this move when
your wing gauge is
empty.
4-174Press [B] to slow down.
If you have no speed,
you'll stop in midair.
4-176Drink
4-177Scoop
4-178Use
4-179Press [A] to drink the
contents of a bottle.
4-180You can scoop things
into an Empty Bottle by
holding it and
pressing [A].
4-181Press [A] to use
whatever is in the
bottle.
4-183Direction
4-184Distance
4-185Switch Dowsing
4-186Point the cursor in the
direction you want to
search. Center your aim
with [d-pad down].
4-187The shorter the interval
between alerts and the
larger the cursor size,
the closer the target is.
4-188Hold [C] and use the
Wii Remote to select the
type of target you want
to use dowsing to detect.
4-190Look
4-191Center Cursor
4-192Return
4-193Switch to Dowsing
4-194Point the Wii Remote
at the screen and move
the cursor to look
around.
4-195You can press [d-pad down] to
return the cursor to the
center of the screen.
4-196Press [C] to stop looking
around and return to
your normal view.
4-197Hold [C] and use the
Wii Remote to select the
type of target you want
to use dowsing to detect.
4-199Move
4-200Leap
4-201Let Go
4-202Press [control stick] to move.
4-203While moving, whip the
Wii Remote to leap.
4-204Press [A] to let go.
While falling, press [A]
or [control stick up] to grab back on.
4-206Move
4-207Balance
4-208Jostle
4-209Push [control stick up] and [control stick down] to move
backward and forward
along the rope.
4-210To maintain balance,
tilt the Wii Remote in
the opposite direction
of your body movement.
4-211Shake the Wii Remote
vertically to jostle the
rope.
4-213Move
4-214Let Go
4-215Jostle
4-216Press [control stick up] to pull
yourself up onto the
rope. Press [control stick left/right] to move
along the rope.
4-217Press [A] to let go.
4-218Shake the Wii Remote
vertically to jostle the
rope.
4-220Swing
4-221Change Direction
4-222Jump Off
4-223Climb
4-224Swing the Wii Remote
to swing on the rope.
Press [B] to stop
swinging.
4-225You can't swing on
this rope.
4-226Push [control stick left/right] to change the
direction you're facing
while on the rope.
4-227Press [A] to jump off
the rope.
4-228Push [control stick up/down] to climb up
and down. Press [A] to
let go.
4-230Move
4-231Direction
4-232Crawl Quickly
4-233Push [control stick up] and [control stick down] to move
backward and
forward.
4-234Push [control stick left/right] to move in the
direction you want
to go.
4-235While moving, press and
hold [A] to crawl
quickly.
4-237Grab
4-238Rotate Key
4-239View Keyhole
4-240Point the Wii Remote at
the screen
and press
[A] to grab the key.
Press [B] to back out.
4-241While holding the key,
tilt and move the Wii
Remote to rotate the
key. Press [C] to reset
the key position.
4-242Press [Z] to make the
key transparent and
view the keyhole.
Press [A] to insert the
key in the keyhole.
4-244Balance
4-245Slow Down
4-246Jump
4-247Tilt the Wii Remote to
avoid flying off the
rails.
4-248Press [B] to slow down.
4-249When approaching the
end of a set of tracks,
shake the Wii Remote
up to jump.
4-251Steer
4-252Fire the Cannon
4-253Look
4-254Steer the ship with [control stick].
4-255Ready the cannon with
[B]. Press [A] to fire.
You can press [d-pad down] to
center your aim.
4-256Press [C] to look around
and dowse for objects.
4-258Move
4-259Balance
4-260Jump Off
4-261Move with [control stick]. Press
[Z] to look forward and
reset the camera
behind you.
4-262If you start to lose your
balance, release [control stick] to
slow down.
4-263Roll the boulder to an
edge, and press [A] to
jump off.
4-265Move
4-266Geysers
4-267Slide
4-268Push [control stick left/right] to move left
and right as you slide.
4-269When you pass over an
active geyser, you will
be propelled up into
the air.
4-270You will not stop sliding
until you reach a flat
piece of land.
4-272Collect Sacred Tears
4-273Guardians
4-274Spirit Vessel
4-275To pass the trial, you
must gather 15 tears
and then successfully
return to the entrance.
4-276If you're hit by even
a single blow from a
Guardian, you will fail
the trial.
4-277Guardians can't detect
you as long as petals
remain on your
Spirit Vessel. Find tears
to restore petals.
4-279Moving
4-280Ring Bonus
4-281Landing
4-282While skydiving, tilt the
Wii Remote to move in
the air.
4-283Fly through a ring to
increase your ring
bonus. If you make
contact with a ball, your
ring bonus resets to 1.
4-284Your prize is based on
the Rupee you land on
and your ring bonus.
4-286Dig
4-287Hints
4-288Bombs
4-289To collect Rupees, press
[A] over the hole
you want to dig.
4-290Be careful. The more
valuable Rupees are
usually buried near
bombs.
4-291If you dig up a bomb,
it's game over.
4-293Chopping
4-294More Chopping
4-295Technique
4-296Swing the Wii Remote
to swing your sword.
4-297Keep chopping until
the bamboo stalk falls
over.
4-298Maintain a left-right
chopping rhythm so that
the bamboo doesn't get
knocked off balance.
4-300Aiming
4-301Swinging the Net
4-302Insect Traits
4-303Lock on with [Z], and
slowly approach the
insect without being
noticed. Be stealthy!
4-304Swing the Wii Remote
quickly to catch the
insect.
4-305It's a good idea to
remember where to
find a certain insect
type and how to catch it.
4-307Landing Your Shots
4-308Scoring Points
4-309Technique
4-310Hit the airborne
pumpkin with an
arrow before it hits
the ground.
4-311Land multiple shots in
a row to increase points
earned per shot. Hit
sparkling pumpkins to
earn big points!
4-312Steady your aim and
draw your bow before
the pumpkin is thrown.
Try to lead your target
just a little as it flies.
4-314Drawing
4-315How to Stop Drawing
4-316What to Draw
4-317While holding down [A],
move the tip of your
sword to draw. Release
[A] to finish drawing.
4-318Press [B] to stop
drawing.
4-319What you need to draw
will appear before you.
Or will it?
4-321Select
4-322Grab
4-323Finish
4-324Move the cursor with
the Wii Remote to
select a panel.
4-325Hold [A] to grab the
panel, then point the
Wii Remote to move
the panel.
4-326Press [B] to enter your
changes and leave the
panel.
4-328Standing Up
4-329Looking Around
4-330Sitting and Resting
4-331Press [A] to stand up.
4-332Press [C] to look
around.
4-333While you are sitting,
your hearts will be
gradually replenished.
4-335Moving
4-336Fire
4-337[Link]
4-338Push [control stick left/right] to move the
catapult left or right.
4-339Move the cursor with
the Wii Remote, and
press [A] to fire.
You can press [d-pad down] to
center your aim.
4-340Press [B] or [d-pad up] to stop
operating the catapult.
4-342Climb
4-343Rush
4-344Let Go
4-345Push [control stick up/down] to climb up
and down.
4-346Shake the Wii Remote to
climb or descend
quickly.
4-347Press [A] to let go.
While falling, push [A]
or [control stick up] to grab back on to
the ladder.
4-349Carry
4-350Balance
4-351Work
4-352To avoid dropping the
pumpkin, carry it
carefully by gently
pushing [control stick].
4-353To keep your balance,
push [control stick right] when you're
tipping right and push
[control stick left] when you're tipping
left.
4-354After accepting the job,
you can't drop or throw
pumpkins. You can only
carry them to the shed.
4-356Swing Greatsword
4-357Drop
4-358Chop
4-359Swing the Wii Remote
just how you want to
swing your sword.
4-360Press [A] to drop the
greatsword at your
feet. Press [A] to pick
it up again.
4-361This razor-sharp blade
can slice through things
an ordinary sword
could not.
4-363Landing Zone
4-364Skydive
4-365Sailcloth
4-366Land in the center
of the circle.
4-367Balance and tilt the Wii
Remote to control your
movement as you
skydive through the air.
4-368Press [B] just before
landing to open your
Sailcloth and slow your
descent.

006-1KenseiNormal

5-0This is Skyloft. The Statue of the
Goddess looks down on the town, and
most residents live in relative peace
and harmony.
Among the residents here are those
who have useful information for you,
Master, as well as those who have
troubles they want to talk about.
I recommend talking to those who
have a speech bubble visible above
their heads as soon as you see them.
5-1This is Sky Keep. It is situated beneath
Skyloft's Isle of the Goddess.


According to my overall analysis,
I suggest you equip yourself with items
that will increase your survivability.
5-2These are the Faron Woods. Dangerous
plants and vicious monsters inhabit the
area as well. Caution is advised.
5-3This is Skyview Temple, a structure
constructed in ancient times. You can
expect to encounter many mechanisms
designed to keep intruders at bay.
When you find yourself unable to
continue, press [C] to look around.
It will certainly help you find your way
forward.
5-4Focusing on your enemy's weaknesses
and deliberately swinging at the
correct sword angle will increase
effective results by 85%.
5-5Press [Z] to lock on to an enemy,
then press [d-pad down] to ask me for analysis.


In some circumstances it will take me
a while to compile and calculate my
analysis, but I predict an 85% chance
you will find my results helpful.
5-6The portcullis is sealing the door.
Just as the first door, you will need to
strike the gemstone switch to open it.

The gemstone switch that acts as a key
of sorts in this temple should always be
close to the door
.

When you find you can't advance
any farther, I always recommend you
search the immediate vicinity.
5-7Some maps you obtain contain hints
easily missed by the human eye.


When you can't go any further,
I suggest you open your map with [+]
and look closely for potential clues.
5-8The sacred water said to be able to
cure the Water Dragon's wounds can
be found in the inner sanctum of
this temple.
5-9You obtained the sacred water said to
have the power to cure the Water
Dragon's wounds. I recommend
returning to her.
5-10It appears that the lock and chains
barring this door cannot be
deactivated by a gemstone switch.

I recommend searching for a
Small Key inside this temple that
will fit the keyhole.
5-11Using the Small Key you obtained will
enable you to continue on deeper into
the temple.
5-12Use the Beetle you obtained to
explore and investigate your
surroundings from high in the air.
5-13I have detected Zelda's aura from deep
within this temple. I recommend
opening the large door.
5-15This is Eldin Volcano.
5-16The steep slopes and scorching magma
make this an inhospitable
environment for life.

However, some monsters have adapted
to this harsh land and now possess the
ability to control fire itself.

You must pay heed to their attacks,
as well as to falling into lava, as your
highly flammable Wooden Shield will
be of little use if it's on fire.
5-17When monsters block your path, your
Slingshot may prove to be the most
effective weapon.
5-18If you deliver a significant blow to the
base of the neighboring watchtower,
I project a 90% probability that it will
topple over.
5-19You can propel a bomb farther away
by rolling it than by throwing it.
I recommend you consider rolling a
bomb when throwing won't reach.
5-20Now that you have all the pieces of the
key
, I recommend you head to the
large door on the summit.
5-21I recommend that you check to see if
the wall by the nearby area with three
tents
can be destroyed with a bomb.
5-22It appears there are two Mogmas in the
back of this area with three tents.
I recommend that you talk to them.
5-23Signs indicate something needs to be
done about the pooled lava. I suggest
you search the surroundings.
5-24In order to most effectively protect
Scrapper, I recommend you make use
of your bow to dispatch monsters that
attempt to attack the robot.
5-25In order to find the propeller, I advise
you to descend to the surface and use
your dowsing ability to search for it.
5-26This is the Fire Dragon's Hall.
It is even hotter here than other
places we've been in the volcano.

I can confirm this mechanism is the
same as the one found at the Earth
Temple.
5-27This is the Earth Temple. Signs
indicate it was built here because of
the subterranean caverns below.

Just as at Skyview Temple, many
defensive mechanisms were built here
to discourage would-be intruders.

When you are unable to progress, I
recommend you press [C] to look
around
and check your surroundings
for anything you may have missed.
You also have the option to press [B]
and explore using your Beetle.
5-29This is Lanayru Desert. Over many
centuries, the sand has covered nearly
all remnants of the past.
5-30Some of the monsters of this region
produce an electrical field that can
paralyze anything that touches them.

As a protective measure, I recommend
using a Wooden Shield. You should also
consider keeping a Revitalizing Potion
or a spare shield in your pouch.
5-31I recommend you open your map
with [+] and study the local terrain
before you continue on.
5-32This is the northwestern region
of Lanayru Desert. The Temple of
Time
is visible from this location.
We stand at the temple's front gate.
When you can't progress any farther,
I recommend investigating the complex
terrain of the area to see if you find
anything hidden.
Master, due to the topography of the
local terrain, visibility will be limited.
Your Beetle's exploratory capabilities
are suited to tackling this problem.
5-33This is the Lanayru Sand Sea.
Though it may seem implausible,
I assure you that this area once
featured a vast body of water.
I have detected the presence of many
monsters in the area, though they are
a weaker variety than those found in
areas to the north.
5-34This is Lanayru Gorge. Of all the
Timeshift Stone mining areas here,
this was the very first to be mined.
5-35I detect the bones of a large creature to
the south. I calculate an 85% chance
you can obtain information about it by
using your Beetle to explore the area.
5-36While exploring Lanayru Gorge,
I suggest you stock your pouch with
items that will help you maintain
your health.
You might also consider drinking
Stamina and Invincibility Potions
together when you need to quickly
react to unforeseen circumstances.
5-37Signs indicate a 75% chance that these
robots can provide you with useful
information. I recommend listening
to what they have to say.
5-38The robots in the area warned that the
Life Tree Seedling you possess must
be planted somewhere other than
Lanayru Province
.
I recommend locating a place that will
provide ample time for the seedling
to grow.
5-39The Life Tree Fruit you have obtained
is needed to cure the Thunder Dragon,
who dwells in Lanayru Gorge.
5-40In areas of sinksand, you can vastly
increase your ease of travel by
drinking a Stamina Potion and
Invincibility Potion together.
5-41This is Lanayru Mining Facility.
In ancient times, this was a hub
of highly advanced technology.
5-42The ancient machinery is now broken
and rusted. The switch that operates
these machines is buried under sand.
5-43The Gust Bellows generates a high-
velocity stream of air that can blow
away various objects.

If you use this new device, my analysis
indicates you will have a significantly
increased chance of opening a path
that was previously blocked to you.
5-44Some maps you obtain contain hints
that are hidden to the human eye.


When you can't go any further,
I recommend you open your map with
[+] and look closely for potential clues.
5-45Press [Z] to lock on to an enemy,
then press [d-pad down] to ask me for analysis.


In some circumstances, it will take me
a while to compile and calculate my
analysis, but I predict an 85% chance
you will find my results helpful.
5-46With a mighty gust of wind, that which
is hidden in the sand will become
visible, and the way will be revealed.
5-47In the present time, some objects are
no longer functional due to extreme
age, but they can be returned to an
active state when time is shifted back.
I calculate an 85% chance the path
ahead will open if you continue within
the confines of the time-shifted area.
5-48There is a drawing on the western wall.
Signs indicate it may have something
to do with the mechanisms in this room.
5-49This is the Sandship. Long ago, it was
seized by monsters.
5-50I recommend exploring the interior
of the ship to locate the sacred flame.
5-51You need to release the Timeshift
Stone again. There is a 95% probability
the closed cover can be opened using
the switch at the top of the mast.
5-52My analysis indicates that it is possible
to charge a Skyward Strike in the usual
fashion even within the close confines
of the ship.
5-53Master, thanks to your efforts, the ship
has been returned to the captain
and crew.

By striking the Timeshift Stone on
the main mast, you can transport
yourself between the present and
past in the surrounding space.
5-54When fighting in narrow passageways,
it is much more effective to attack
with shield bashes and sword thrusts
than by swinging your sword.
5-55This mechanism is the same as the one
you previously encountered that
required four gemstone switches to be
struck in the correct order.
On the left and right, you will find
steering wheels with their upper halves
painted red.

Finally, 80% of the room itself is
covered in a blanket of sand. The floor
itself is hidden. Careful and thorough
exploration of the room is required.
5-56If you open your map with [+], you will
be able to access a lot of information,
including a designation for what door
you can open using the Small Key.
5-57I have confirmed that the mechanism
that sits atop the main mast can be
triggered using your bow and arrows.

I calculate an 85% probability that
activating this mechanism will yield
a favorable result, allowing you to
progress forward.
5-58I infer that the crew members LD-301
Skipper asked you to rescue are located
at the [X] point on the map.
5-59The Timeshift Stone installed on the
main mast, if used properly, has an
85% probability of clearing the ship
interior of obstacles.
I conjecture that it is possible to strike
the Timeshift Stone outside from
within the ship as long as it is visible
from your location
.
5-60I have confirmed the object sitting
high on the main mast is a Timeshift
Stone
. When activated, it will have a
dramatic effect on the ship.
5-62You are located in the northeastern
area of the Sealed Grounds.
An ancient forest remains here,
seemingly preserved in time.
The Woodland Rhino Beetle makes its
home here. If you roll into a wall and
cause it to shake
, it will likely fall
down. You can then capture the bug.
5-63We are now located at the Sealed
Grounds
. There is a large spiral-
shaped depression in the ground.

It is unclear whether this topography
is natural or artificial.


In this area, I recommend carrying
heart-replenishing items in your
pouch.
5-64This place is called the Sealed Temple.
Judging by the extent of structural
degradation, I project that it has stood
here for a very long time.
Due to its solid stone construction,
the air inside is relatively cool. There
is also an unquantifiable mystery to
this place. I detect no monsters here.
5-65This place has a 99% visual correlation
with the Sealed Temple.


However, unlike the Sealed Temple you
are familiar with, this building has
not suffered any long-term structural
degradation.
5-66This is an island known as the
Isle of Songs. It is a place mentioned in
the Ballad of the Goddess, an ancient
song handed down in Skyloft.
5-67If you push and activate the rotating
device in the center of the island,
it appears that the surrounding
structures move with it.
Signs indicate it is a mechanism
designed to enable entrance into the
building ahead.
5-68It is likely you will continue to
encounter puzzling challenges like
this one in the future.

If you find yourself unable to proceed,
there is a 70% chance that speaking to
the Sheikah Stone next to the Sparring
Hall in Skyloft will provide a hint.
5-70You are currently located inside
Farore's Flame Chamber. It is a sacred
place protected by the power of the
goddess.
The sword-enhancing sacred flame is
located here.
5-71You are currently located inside Din's
Flame Chamber
. It is a sacred place
protected by the power of the goddess.

The sword-enhancing sacred flame is
located here.
5-72This is the underground channel
that leads away from Lake Floria,
which is located in the southern part
of Faron Woods.
When you can't go any further, press
[2] to check your possible actions.
That should help reveal what you need
to do to proceed.
5-74This is the Thrill Digger area. It is a
game run by a Mogma called Tubert.


It appears as though there is another
Mogma here. There is a 95% chance
that he has some information.
5-75Your current location is the Sky
Spring
. It is a sacred place protected
by the power of the goddess.

According to legend, the water here
purifies the body of any life-form that
comes into direct contact with it.
5-76This is the Earth Spring. It is a sacred
place protected by the power of the
goddess.

According to legend, the water here
purifies the body of any life-form that
comes into direct contact with it.
5-79Yes, Master.
5-80This place has no name registered in
my memory, and I have no useful data
to share about it.

If you want to check your current
location, press [+] to
view the map.
5-81We are at the Sealed Grounds. The Isle
of the Goddess descended from the
sky and landed in the vast spiral-
shaped depression in the ground.
I have also detected that certain
breeds of insect, formerly absent
from the surface, are now living
in the area.
5-83In this Ancient Cistern, purified water
is released into the upper area of the
facility, while the filtered impurities
are processed in the lower area.
5-84A stone tablet sits in front of the large
statue in the center of the cistern.


I calculate a 90% chance that it
contains information that will aid
you in navigating this facility.
5-85I have logged the following words that
you discovered written on the stone
tablet in front of the large statue.

"Carved into the great statue are
inscriptions of gratitude. They
reveal the secret order of this
temple."
"First the back, then the rear, then
the back of the right palm, and
finally the back of the left palm."
5-86The giant green lily pads in this area
can be turned upside down by jumping
down onto them from a great height.
5-87When fighting an enemy who wields
multiple swords, aim your strikes for
the undefended areas between its
blades.
If the enemy guards itself from above,
below, left, and right, there is a 75%
chance the enemy will be momentarily
vulnerable to attacks to its center.
5-88If you find yourself with questions
about unfamiliar switches or objects,
do not hesitate to summon me.

Target the object in question by
holding [Z]. Next, while targeting,
press [d-pad down] and I will report any
information I have on the subject.
5-89In some cases, once you've latched on
to an object with your Whip, you can
hang from it and use it as you would
when holding on to a rope.
5-90Master, your Beetle has the ability to
sever thin cords or filaments, such as
strands of rope or Deku Baba stems.
5-91The Whip has the ability to both strike
and latch on to objects on the other
side
of this set of iron bars.
5-92It appears that by activating this
mechanism, a portion of the statue has
receded into the ground.

I conjecture that you should now be
able to access an underground area
from inside the statue.
5-93When the path ahead seems closed to
you, I recommend utilizing your Beetle
to conduct a thorough search of the
area.
If you survey the area in this fashion,
I calculate an 80% probability that you
will find a hidden mechanism that will
aid your exploration of the area.
5-94There is a 90% chance you will need to
change the direction of the rotating
mechanism multiple times before you
can gain access to the path forward.
5-95You can latch on to a variety of objects
with your whip.


If an object can be targeted with [Z],
I recommend you try to attach your
whip to it to see if there is a result.
5-96This is the Fire Sanctuary. It is located
on Eldin Volcano, near the crater of
the volcano. The temperature inside
the sanctuary is extremely high.
Signs indicate that the Water Fruit that
hangs from the ceiling will prove quite
useful in this oppressive heat.
5-97This is Lanayru Mine. Ore was mined
here at one time, but it is no longer an
active mine.

You can see the remnants of a highly
efficient transport system here. Mined
ore was carried in carts that ran on an
ancient form of energy.
These carts are vital to moving around
this area. Grab a cart with [A], and
move it with [control stick].
5-98Master, this is a world built from your
memories by Lanayru, the Thunder
Dragon. Just as in the real world, there
is a danger of losing your life here.
5-99This is Faron Woods. The whole forest
has been turned into a lake.
5-100I recommend searching above the
water for the dragon you seek.
5-101The origin of the current flood has
been confirmed as the base of the great
tree
. I recommend a thorough search
of that area.
5-102Sets of same-colored, musical-note-
shaped creatures here must be
collected within a set time or I project
they will swim off your score.
5-103It appears that using your underwater
spin maneuver pulls nearby Tadtones
toward you, making it easier to
collect them.
5-104Performing lengthy tasks underwater
can be made easier through the use of
Air Potions, which can be purchased
from the Potion Shop in Skyloft.
5-105Your current location is the Lanayru
Caves
. Routes to all areas of Lanayru
Province
intersect here.

You can sit on a lone chair here to
restore your health.
5-106I have no record of this place. Analysis
suggests this is a space created by the
powerful magic of Demise.

That may be the reason you can't use
your Skyward
Strike here.
5-107This is Bamboo Island.



It is the secluded hideaway of Peater,
father of the Item Check clerk,
Peatrice. Here, you can attempt the
Clean Cut bamboo-slicing game.
5-108This is the Lumpy Pumpkin, a
refreshment-distribution hub run by
Pumm. It has established local
renown for its pumpkin soup.
5-109When you are fighting a Deku Baba,
pay attention to how it opens its
mouth and swing your sword
accordingly.
It is also effective to shield bash the
Deku Baba at the moment it attacks.
5-110You can spend the Rupees or treasure
you have obtained during your travels
at the bazaar to buy items or enhance
your existing items.
I highly recommend that you visit the
bazaar whenever you return to Skyloft.
5-111You can use the treasure and materials
you find during your adventures to
enhance and upgrade your items.

At the bazaar, you can also use things
you have found to infuse potions,
making them even more effective.
5-112Analysis indicates that effective map
use will be critical when navigating
through Sky Keep.

It is also possible to access your map
with [+] while you are operating the
control panel that moves the rooms.
5-113Analysis indicates that the key to
advancing through this room is
carefully choosing where to set
down the Timeshift Orb.
5-114The effects of the Timeshift Orb have
altered this room significantly.


Analysis indicates that you will have
to set down the Timeshift Orb and
complete another task to progress
farther, Master.
5-115When fighting in narrow passageways,
it is much more effective to attack
with shield bashes and sword thrusts
than by swinging your sword.
5-116In addition to the Triforce, I detect
a strong evil aura in this room.


There is an 85% probability that a
powerful monster dwells here.
Be sure to carefully monitor your
health for any precipitous drops.
5-117I recommend carefully looking around
to gather information that may help
you advance through this area.
5-118It is possible to use your dowsing ability
to locate hidden objects or creatures.


However, you may need to use your
sword to strike an object with a
creature hiding behind it in order to
scare the creature out into the open.
5-119Your dowsing ability can detect objects
through walls and terrain, so if you
cannot see the target, you may need
to go around and search the other side.
5-120I suggest you press [+] to check and
see if there are any areas you have not
yet visited.

Simulations have shown that in 90% of
these scenarios, a newly obtained item
will allow you to enter an area you have
not yet visited.
5-121There is an 85% probability that your
Slingshot will allow you to make new
discoveries in Skyloft.

I recommend experimenting with your
Slingshot in a variety of locations
there.
5-122This area is known as the Deep Woods
of Faron Woods
. Deku Hornet hives are
common here, so exercise caution.

With a suitable bug-catching tool, your
chances of avoiding harm increase
by 75%.
5-123Signs indicate the [X] marks on this
map were added by the previous owner
to designate locations of interest.

I recommend a thorough investigation
of these locations when you have the
opportunity.
5-124In most cases, mechanisms that control
the operation of gates and portcullises
can be found nearby.

Using your Beetle to explore the
surrounding environment is an
effective method of locating these
switches.
5-125This is the Knight Academy.
5-126This building contains Zelda's room,
among others, but it is currently
locked.
5-127Recently, there have been rumors of an
unsettling noise coming from the
restroom at night.
5-128If you have sustained damage, a visit
to your room is advisable. Sitting on
the chair located in your room will
allow you to restore your hearts.
5-129This is Beedle's Airshop. He sells rare
items not found in the bazaar.


Incidentally, you may wish to note that
you can sleep in the bed found in his
shop.
5-130This is the bazaar. You can purchase
various items here that you will need
on your adventure.
5-131And if you find yourself unsure of
what to do next on your travels, I
recommend talking to the fortune-
teller
, Sparrot.
5-132Apparently, if you shoot the lamp at
the entrance, something will happen.
I recommend testing this out on other
suspicious targets as well.
5-133I also recommend sitting at a table
at the restaurant and listening to the
other customers. They may have
information that is useful to you.
5-134This is the Sparring Hall. Here, you can
learn essential sword techniques.


I recommend that you be sure to study
the fatal blow technique that is
taught to students of this academy.
5-135This is Batreaux's house.
5-136Sorry, I currently have insufficient
data with which to analyze the
situation.
5-137There is a 95% chance that fulfilling
Batreaux's request will allow you
to obtain a number of items that you
will find useful in your adventures.
5-138This is Bertie's house. He infuses and
enhances potions.
5-139The potions sold in the bazaar during
the day will prove very useful on your
adventure.
5-140Signs indicate that Bertie is currently
experiencing a problem when he
returns home from work and has
to care for his young child.
You may be able to help him, Master.
5-141This is Pipit's house.
5-142His mother, Mallara, can't stand
cleaning up, so their house is always
in various states of uncleanliness.

It may be possible for you to assist
them later, but for now there is a 95%
probability you will be unable to help.
5-143His mother, Mallara, can't stand
cleaning up, so their house is always
in various states of uncleanliness.

If you possess an item that could blow
away the dust with a gust of wind, then
you may be able to help, Master.
5-144Thanks to your efforts, the room is now
clean.


I recommend you seek out other people
who may need your help, Master.
5-145This is Rupin the gear peddler's house.
There is an 85% chance that visiting at
night will reveal the true Rupin, who
differs from his daytime persona.
5-146This is the house of Peatrice, who
works at the Item Check.


I calculate an 80% probability that
regular visits to the Item Check
during the day will change Peatrice's
feelings toward you.
5-147This is the cave behind the waterfall.
It is one of the more dangerous places
in Skyloft, due to the abundance of
monsters that call it home.
I can confirm the existence of treasure
chests. I recommend exploring the area
around that broken fence.
5-148This is Sparrot the fortune-teller's
house.
5-149Analysis indicates that we may not
currently accomplish anything here
at this time.
5-150Sparrot's former crystal ball was
discovered by the Scrap Shop owner's
ancestor atop a building at the summit
of a mountain.
There is an 85% probability that the
mountain in question is Eldin Volcano.
I suggest you travel there.
5-151Master, when you are in need of
advice on your travels, I calculate a
75% probability that visiting the
fortune-teller will be helpful.
5-152This is Orielle and Parrow's house.
5-153Analysis indicates that we may not
currently accomplish anything here
at this time.
5-154You have been asked by Parrow to
search for his sister Orielle, who
went out on her Loftwing but has yet
to return.
There is reason to believe she headed
to the southwestern area of the sky.
You should start your search there.
5-155Orielle's safe return to Skyloft has
made Parrow very happy.
5-156This is Kukiel's house.
5-157Jakamar is the local handyman of
Skyloft.


He lives together with his wife, Wryna,
and his daughter, Kukiel.
5-158It appears Jakamar's daughter, Kukiel,
has gone missing. Master, I recommend
that you assist in the search for her.
5-159Jakamar and Wryna are delighted to
see their daughter, Kukiel, returned
safely to them.
5-160This is Piper's house. She lives here
with her son, Gully.


I have no other relevant information
on this location.
5-161This is the Scrap Shop owner Gondo's
house
. He lives here with his mother,
Greba.

I have no other relevant information
on this location.
5-162This is the Lanayru Sand Sea. You can
cross sinksand more quickly by
pressing [A] to accelerate.
5-163This is the interior of the Pirate
Stronghold
. This area is dangerous.
You may want to equip items in your
pouch that will restore health quickly.
5-164Skipper's Retreat is on this island.
I estimate that your whip and
Clawshots will be needed to traverse
this dramatic and forbidding terrain.
5-165The Shipyard is on this island.



If you incorrectly operate the cart
and fall off the track, you will not
lose any hearts. As long as you
operate it calmly, you will be fine.
5-166This is Skipper's Retreat. I recommend
getting rid of the Aracha before
looking for the sea chart.
5-167This is the Pirate Stronghold.
If you want to return to the sea,
talk to the Skipper.
5-168While locked on to an enemy with [Z],
press [control stick down] and [A] to backflip.


This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack.
5-169While locked on to an enemy with [Z],
press [control stick down] and [A] to backflip.


This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack. I suggest
you give it a try.
5-170Hold your sword straight up in the air
to charge it up for a powerful Skyward
Strike
.

If you hold the sword steadily enough,
you can even charge a Skyward Strike
while you're on the run or avoiding
enemy attacks.
While locked on to an enemy with [Z],
you can also press [control stick down] and [A] to
backflip.

This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack. I suggest
you give it a try.
5-172This subterranean area lies beneath
Eldin Volcano
. The elaborate system
of tunnels here forms a complex web.

Bomb Flowers grow here, as they do
aboveground. When rolled, they make
effective weapons against enemies
who are blocking your way.
5-173We are now at the summit of Eldin
Volcano
, near the great crater.


There is a 90% chance that the final
sacred flame is located ahead of us.
I recommend searching for it.
5-174We are now at the summit of Eldin
Volcano
, near the great crater.
5-175I detect a strong power in the area to
the southeast.


There is a 60% probability that it is the
dragon who knows another part of the
Song of the Hero
.
5-177I detect the sound of a waterfall from
the passageway to the south. It would
appear that there is water near the
area we just passed.
5-178There seems to be a waterfall here.
Some water would be perfect for
quenching your thirst in a hot area
like this.
5-179I can confirm that this area has
changed greatly as a result of
the volcanic eruption.

If you find yourself unsure how to
proceed, I recommend talking to
the Sheikah Stone in the south.
5-180There is an abundance of heart
flowers growing here. Be sure to
use them to restore your health
as needed.
A heart-flower stem that has already
been picked once will produce another
heart if you pour water from a bottle
on it.
5-181A Bug Net is best for catching Fairies,
but it is also possible to catch them by
scooping them up directly with an
Empty Bottle.
5-182This is the inner sanctum of the
Earth Temple
.
5-183I detect an ominous aura in this area.
You should prepare yourself by
restocking your bomb supply and
restoring lost hearts.
5-184A report, Master [Link].



If you find yourself getting stuck here,
you may want to try to increase the
number of bombs you can carry.
5-185I can confirm that the ominous aura
I previously detected in the immediate
vicinity is no longer present. This area
is now safe.
5-186This is the Fire Sanctuary.
5-187The Water Fruit that hangs from
the ceiling may be useful in this
environment of extreme heat.

If you are getting stuck here, there is
an 85% probability that scouting the
area with your Beetle or experimenting
with your Gust Bellows will be useful.
5-188To view the layout of this sanctuary,
open your map with [+]. There is a
95% probability that you will discover
something unexpected
.
5-189"Ye who seek the entrance to the king's
treasure, look for the two statues that
face one another
."

"Show your bravery and jump into the
mouth of the sleeping statue
. Do this,
and the path will open before you."

This is the treasure hunter's legend
that the Mogma Guld spoke of.


When the time comes to make a certain
decision, it would be good to remember
this legend.
5-190The stone bird statues in this room
appear to each have a different
number of wings.
5-191I detect an evil presence behind the
door that the Mysterious Crystal you
obtained should open. I recommend
restoring your hearts before entering.
5-192A report, Master [Link].
5-193While pressing [Z] to lock on to a
target, you can also press [d-pad down] to ask me
for an analysis of the target.

It may take me some time to gather
sufficient data on some targets, but
there is an 85% probability that any
eventual results will be of use, Master.
5-194I can confirm that the ominous aura
I detected in this area earlier is no
longer present. This area is now safe.
5-195Don't carry objects that occasionally
shock you. Push them forward with
your sword when the charge fades,
or just carry them with your Beetle.
5-196You must pay close attention to how
you use bombs in this area. Analysis
indicates that it will be more effective
to roll bombs than throw them.
Also, some objects here occasionally
shock you. Push them forward with
your sword when the charge fades,
or just carry them with your Beetle.
5-197Hold your sword straight up in the air
to charge it for a powerful Skyward
Strike
.

If you hold the sword steadily enough,
you can even charge a Skyward Strike
while you're on the run or while
avoiding enemy attacks.
5-198I recommend stocking up on Heart
Potions, Fairies, Invincibility Potions,
and spare shields to prepare for the
final battle.
5-199This is the interior of the Isle of Songs.
It is a sacred place built to guide you,
Master.
5-200I can detect no monsters here, but
I am picking up the presence of a
number of treasure chests.
5-201Some accounts suggest Fairies can
even live in harsh environments
like this, and that they are sometimes
found hidden in the ground.
5-202This is the interior area of the Statue
of the Goddess. It is the location where
I slept for ages within the sword you
carry, Master.
5-203This is Skyloft. The island where the
Statue of the Goddess once stood has
fallen to the surface, but the shock has
passed and life is peaceful again.
5-204This is Lake Floria. There's nothing to
suggest the presence of monsters here,
but I do detect a Goddess Cube
signature.

006-2KenseiNormal

6-0To search for Zelda, I recommend you
dive into the column of light in the
clouds and fall to the ground below.

The column of light is to the south of
Skyloft.
6-1Search the surface and look for clues
to ascertain Zelda's whereabouts as
quickly as possible.
6-2I've detected remnants of civilization
here on the surface. I advise you to
first explore the area near where you
touched down.
6-3I recommend you follow the advice of
the old woman at the Sealed Temple
and head to Faron Woods.
6-4Zelda is alive, but she has moved to
another location. You must expedite
your search for her.
6-5Zelda is likely to be perceived as a
conspicuous character in these woods.
Confer with local life-forms to see if
they know her whereabouts.
6-6Based on information received from
the Kikwi Machi, there is an 80%
chance that finding the Kikwi elder
will aid our search for Zelda.
6-7If we can locate all of the Kikwis
scattered throughout the area, it is
likely the elder Kikwi will be able to
provide helpful information.
6-8I recommend that you climb onto
Bucha's back and take the Kikwi
heirloom.
6-9Based on oral reports from the Kikwis
we have encountered, I calculate a
95% chance that Zelda headed to the
temple located deep in Faron Woods.
Master, I advise that you travel to that
location as quickly as possible.
6-10There is an 85% probability that Zelda
currently resides in Skyview
Temple
located in the northeastern
area of Faron Woods.
I anticipate the temple will be occupied
by a large number of monsters. You
must locate Zelda as fast as possible.
6-11Based on the song from the goddess
statue within Skyview Temple,
there is a 97% chance Zelda has
headed for Eldin Province.
I advise you to take the tablet you just
acquired and place it in the altar
housed within the Statue of the
Goddess
in Skyloft.
Doing so should result in the creation
of a new column of light through which
you can access Eldin Province.
6-12Based on the song from the goddess
statue within Skyview Temple,
there is a 97% chance Zelda has
headed for Eldin Province.
I recommend diving into the column
of light
that leads to the Eldin
Province.

The column of light you seek is
positioned to the north of Skyloft.
6-13Based on the song from the goddess
statue heard within Skyview Temple,
there is a 90% probability that Zelda is
now in Eldin Province.
To ascertain Zelda's whereabouts as
quickly as possible, it will be most
effective to look for local life-forms
who may have seen her pass by.
6-14Judging by the discussions of the
Mogmas you met on Eldin Volcano,
I infer that Zelda has been taken by
a monster to a temple on the volcano.
6-15You are currently looking for the key
to open the temple door
. This key
has been split into five pieces which can
be located with your dowsing ability.
6-16You have reassembled the key to the
temple on Eldin Volcano, and you are
headed there to open its door.
6-17Based on information from the
Mogmas, I infer that Zelda has been
abducted by a monster and is currently
in the Earth Temple.
6-18The probability of recovering Zelda
unharmed is decreasing rapidly.
You must find her as soon as possible.
6-19Unfortunately, she has now been led
away by an unknown individual and
has already moved to another area.

As you did at Skyview Spring,
I recommend seeking guidance from
the goddess statue located within
the Earth Spring.
6-20Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
I advise you to take the tablet you just
acquired and place it in the altar
housed within the Statue of the
Goddess
in Skyloft.
Doing so should bring forth a new
column of light through which you can
access Lanayru Province.
6-21Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
I recommend diving into the column
of light
that leads down to Lanayru
Province.

The column of light you seek is
positioned to the southwest of Skyloft.
6-22Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
To ascertain Zelda's whereabouts as
quickly as possible, it will be most
effective to look for local life-forms
who may have seen her pass by.
6-23You are currently searching for the
entrance to Lanayru Mining Facility so
that you can reach the Temple of Time,
where Zelda is currently located.
I recommend utilizing your map
while in Lanayru Desert to ascertain
the position of the mining facility.
6-24There is an 85% probability that Zelda
has headed to the Temple of Time in
the western region of Lanayru Desert.

Her objective is currently unknown,
but I recommend that you hurry to the
Temple of Time as well, Master.

As the temple gate is currently
unusable, the only way into the temple
is through Lanayru Mining Facility.
6-25Based on what the unidentified person
with Zelda in the Temple of Time said,
speaking with the old woman in the
Sealed Grounds may aid your search.
6-26To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

Evidence suggests the Ballad of the
Goddess, which has been known in
Skyloft for generations, may hold a
clue to the location of these flames.
Analysis indicates your best course of
action is to search Skyloft and learn
what you can of this song.
6-27The lyrics of the Ballad of the Goddess
that you heard from Gaepora mention
directing the two great whirling sails
toward the Light Tower
.
That tower stands in Skyloft's plaza.
6-28Although the meaning of this phrase is
unclear, I recommend that you search
around Skyloft for two things that
could be construed as whirling sails.
6-29Although a connection with the two
sails is not 100% certain, it is clear that
a propeller from a Skyloft windmill
has fallen below the clouds.
I recommend you look for a way to
retrieve this propeller.
6-30Although a connection with the two
sails is not 100% certain, it is clear that
a propeller from a Skyloft windmill
has fallen below the clouds.
It is possible to locate the propeller
using your dowsing ability.


Once you have located it, you can
get the robot you reactivated in the
Scrap Shop to carry it back to
Skyloft for you.
6-31There is an 80% chance that one of
the two whirling sails we seek is the
windmill repaired by Jakamar.
6-32Although a connection with the two
sails is uncertain, there is an 85%
chance that the object you just found
is a propeller from a Skyloft windmill.
I recommend guiding the robot from
the Scrap Shop back to Skyloft while
he carries the alleged propeller.
6-33By rotating the windmills to face the
Light Tower, you have revealed a
structure hidden atop the tower.
I advise you to investigate it.
6-34The Light Tower situated in the Skyloft
plaza currently projects a powerful
beam of light into the distance toward
a fixed point.
I have determined with 80% certainty
that the secrets alluded to within the
Ballad of the Goddess are hidden at the
point where that light is focused.
6-35To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To accomplish this, I recommend you
use your dowsing ability to locate the
place in Faron Woods that responds to
the guiding song of Farore's Courage.
6-36To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

If you use the Water Dragon's Scale
from the trial in Faron Woods, there is
a 90% chance you will be able to reach
a new area in Faron Province.
6-37According to the Kikwi hermit, Yerbal,
the Water Dragon guards a sacred
flame
that will enhance your sword.

You require more information on the
flame. To obtain it, you will need to
speak with the Water Dragon who
resides at the bottom of the lake.
6-38To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.
6-39To learn the location of the sacred
flame in Faron Province, you must find
sacred water for the Water Dragon.

I have registered the sacred water as
a target you can now search for using
your dowsing ability.
6-40The entrance to the place that holds
Farore's Flame, one of the sacred
flames, has been opened by the
Water Dragon.
It is very likely that a great number of
monsters infest this place, so I highly
recommend you equip yourself
properly for a hostile environment.
6-41To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

The Water Dragon stated that Farore's
Flame
, one of the sacred flames, can be
found in the Ancient Cistern.
6-42Now that a sacred flame has enhanced
your sword, I estimate a 90% chance
that returning to the Isle of Songs will
yield new guidance from the goddess.
I recommend you follow the beam of
light being projected from the Light
Tower back into the thunderhead and
return to the Isle of Songs.
6-43To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To obtain the sacred gift that will
enable you to find the second sacred
flame, I recommend you head for the
trial in Lanayru Desert.
6-44To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.
6-45There is a 96% chance that you can
reach new locations within Lanayru
Province
using the Clawshots you got
from the trial in the Lanayru Desert.
6-46Using the Clawshots, you have managed
to enter the Lanayru Sand Sea.
I suggest you search the area for
clues leading to the next sacred flame.
6-47It would seem pirates have stolen the
vessel of a robot captain in the Lanayru
Sand Sea
. The sacred flame you seek is
also on board.
6-48To take back the ship, you will first
need to travel to Skipper's Retreat
and obtain a sea chart.
6-49I advise you to take the sea chart
you've obtained back to the robot
captain.
6-50Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
According to the skipper of this stolen
ship, there is a good chance you can
acquire information about the ship
at the Lanayru Shipyard.
6-51Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
According to the skipper of this stolen
ship, you may find information on the
whereabouts of this vessel at the
Pirate Stronghold.
6-52Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
I estimate an 85% chance that the
vessel you seek sails the sand sea.
Use your dowsing ability to locate and
pursue this ship.
6-53To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

The likelihood of the second sacred
flame being housed in the Sandship
that sails the Lanayru Sand Sea is 95%.

I advise you to search the interior
compartments of the vessel for the
sacred flame.
6-54Now that a sacred flame has enhanced
your sword, I estimate a 90% chance
that returning to the Isle of Songs will
yield new guidance from the goddess.
I recommend you follow the beam of
light being projected from the Light
Tower back into the thunderhead and
return to the Isle of Songs.
6-55To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To obtain the sacred gift that will
enable you to find the third sacred
flame, I suggest you seek out the trial
on Eldin Volcano.
6-56To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

There is a 95% chance that you can
reach new areas within Eldin Province
using the Fireshield Earrings you got
from the trial on Eldin Volcano.
6-57Your current objective is to search
Eldin Province for the third sacred
flame that will enhance your sword.

There is a strong possibility that this
flame is housed in the large structure
you discovered, but the entrance is
blocked by a wall of flames.
Based on my projections, in order to
extinguish the fire you will need a large
amount of water and a vessel in which
to transport it.
You should focus your efforts on
securing these items.
6-58You are currently searching for the
sacred flame that will enhance your
sword.
6-59To extinguish the wall of fire blocking
your path beyond the summit, you need
to transport the giant water basin used
by the Water Dragon.
6-60I've confirmed a very large structure
positioned atop the volcano's summit.
I recommend you explore it.
6-61To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

There is a 95% probability that the
third sacred flame is located inside the
sanctuary at the summit of Eldin
Volcano
. I recommend you search it.
6-62There is a 95% probability that the
Gate of Time in the Sealed Temple
will lead to Zelda's current location.

I recommend you activate the Gate of
Time using the power of your newly
enhanced sword.
6-63At present, your most urgent priority is
sealing away the unidentified monster
that is attempting to rouse itself.
6-64The giant monster that appeared in
the Sealed Grounds has been
driven back into captivity again.

My assessment is that this creature
poses no additional threat for the
moment.
6-65The time has finally come to awaken
the Gate of Time using the power of
your enhanced sword. I suggest you
make this your immediate priority.
6-66Master, you have now passed through
the Gate of Time.


Proceed forward. I calculate a 99%
probability that Zelda waits just ahead.
6-67To achieve your destiny and keep the
promise you made to Zelda, you must
vanquish Demise.

To accomplish this task, you will need
to find and obtain the Triforce.
6-68Master, you must now find the Triforce
in order to vanquish Demise.


I strongly recommend that you search
for information about the Triforce
within Skyloft.
6-69There is an 80% probability that you
can get information about the Triforce
from Levias, the great spirit of the
skies.
6-70Instructor Owlan knows a great deal
about Levias. I recommend that you
ask him for more information about
this great spirit.
6-71However, in order to aid Levias,
you will need to learn the Spiral
Charge
flight maneuver from
Instructor Owlan.
6-72There is an 80% probability that you
can get information about the Triforce
from Levias, the great spirit of the
skies.
6-73There is an 85% chance that talking
with the owner of the Lumpy Pumpkin
will yield information that will aid
your search for Levias.
6-74I calculate a 90% chance that Levias
will appear if you take him an
offering of the pumpkin soup he
enjoys consuming.
To this end, I suggest you take the
pumpkin soup to the small island with
the rainbow inside the thunderhead.
6-75However, Levias is behaving in a highly
aggressive manner. It is impossible to
talk with him in this state.

I suggest you utilize the Spiral Charge
to dislodge the foreign objects
attached to him.
6-76In order to acquire the Triforce, the
power that will allow you to vanquish
Demise, you must first complete the
Song of the Hero.
Your urgent task is to learn the
different parts of the song from the
three dragons who preside over the
three different provinces of the land.
6-77In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero
.
6-78In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero.
6-79In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero
.
6-81You have learned two parts of the Song
of the Hero
. Your next move should be
to seek out the dragon who rules over
Lanayru Province as fast as possible.
   And after that?   Got it.
6-82You have learned two parts of the Song
of the Hero
. Your next move should be
to seek out the dragon who rules over
Eldin Province as fast as possible.
   And after that?   Got it.
6-83You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Eldin and Lanayru Provinces.
   And after that?   Got it.
6-84You have learned two parts of the Song
of the Hero
. Your next move should
be to seek out the dragon who rules
over Faron Province as fast as possible.
   And after that?   Got it.
6-85You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Faron and Lanayru Provinces.
   And after that?   Got it.
6-86You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Faron and Eldin Provinces.
   And after that?   Got it.
6-88When you have collected three parts
of the Song of the Hero, return to
the great sky spirit, Levias, and
complete the Song of the Hero.
If the information you've gathered is
accurate, doing this will open the path
to the Triforce.

Should you go on to successfully obtain
the Triforce, you must use its power to
vanquish Demise.

This is not only your ultimate goal but
also your destiny, Master.
6-89You have learned the three parts of the
Song of the Hero guarded by the
dragons who reside on the surface.
6-90I recommend returning to Levias, the
great sky spirit, to hear the final part
and complete the Song of the Hero.
   And after that?   Got it.
6-91I infer the completed Song of the
Hero will open a path to the Triforce.


Should you go on to successfully obtain
the Triforce, you must use its power to
vanquish Demise.

Doing so is your ultimate goal and your
destiny, Master.
6-92You are currently searching for the
Triforce, which has the power to
vanquish Demise.

Utilize your dowsing ability with the
Song of the Hero to find the fourth
Trial Gate.
6-93Master, the Stone of Trials you
received on completion of the final
trial is part of a pair.

I infer that the matching second stone
is somewhere within Skyloft. There is a
90% chance that finding this stone will
get you one step closer to the Triforce.
6-94Ghirahim has abducted Zelda and fled
into the past with her. You must chase
after him as quickly as possible.
6-95Ghirahim has abducted Zelda and fled
into the past with her. You must chase
after Zelda as quickly as possible.
6-96Ghirahim has used the power of Zelda's
soul to revive Demise. I'm afraid
to report that further analysis of the
situation is impossible.
6-97Demise has once again broken the
seal that binds him in an attempt to
free himself and return to full power.

If you fail to beat back this monster
and gain more time to search for the
Triforce, I estimate you have less than
a 1% chance of completing your quest.
6-98I project that the soil in Lanayru
Province
will not provide enough
nourishment for the Life Tree
Seedling to grow and produce fruit.
In order to obtain this fruit, which the
Thunder Dragon seeks, you must find a
place to plant it where the tree can
grow strong over many long years.
6-99Master, I recommend you take the
Life Tree Fruit to the Thunder Dragon
in Lanayru Province.

I project a 90% chance that the
Thunder Dragon will agree to teach
you his part of the Song of the Hero
if the fruit restores him to health.
6-100Master, your primary objective is to
defeat the enemy here and overcome
the grueling task the Thunder Dragon,
Lanayru, has set before you.
6-101You are currently searching for a
sacred flame in Eldin Province that
will enhance and augment your sword.

You have found a structure that is
highly likely to contain the sacred
flame, but the entrance is blocked
by a wall of flame.
There is an 80% chance that you will
need the Water Dragon's tub to
successfully extinguish the flames.
6-102Although details are currently unclear,
I have detected a massive disturbance
in the vicinity of the great pit in the
Sealed Grounds.
You must carry out the task the old
woman has asked of you and deal
with it.
6-103I calculate a 99% probability that the
Triforce is somewhere in the structure
that appeared at the base of the Isle of
the Goddess.
The Triforce has power capable of
vanquishing Demise. I recommend a
thorough exploration of this
structure's interior areas.
6-104Current Session Play Time: ##:##
Total Play Time: ##:##
This concludes my analysis.
6-105Zelda's presence seems to have
vanished. I recommend a sweep
of the area.
6-106I lack the data required to perform an
accurate analysis of the current
situation.

006-3KenseiNormal

7-0You are located in the Sealed Grounds.
I detect the auras of a small number
of relatively weak enemies.
7-1These are the Faron Woods. I detect
the presence of a few monsters.
7-2This is Skyview Temple. Analysis
indicates the presence of monsters
more powerful than those found on
land. Beware of Skulltula nests.
7-5This is Lake Floria. I detect the
existence of monsters in the water.
I recommend utilizing your spin
maneuver
.
7-6You are located in the Ancient Cistern.
Analysis suggests you can expect to
encounter both fire- and magic-
wielding monsters.
7-7These are the Faron Woods. As the
entire area is now flooded, I highly
recommend you closely monitor oxygen
levels when swimming underwater.
7-8This is Eldin Volcano. My projections
indicate you will encounter many
fire-wielding monsters, as well as
dangerous magma fields.
In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-9This is the Earth Temple. I project you
will encounter many fire-proficient
monsters in this area.

In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-10This is Eldin Volcano. My projections
indicate you will encounter many
fire-wielding monsters.

In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-11This is the Fire Sanctuary. Beware of
spell-casting monsters. You may also
encounter monsters that are proficient
with the bow.
7-12You are currently located at Eldin
Volcano
. I have detected a catapult
positioned on the high ground.

My projections indicate the situation
could become highly dangerous if
the Bokoblins are alerted to your
presence.
7-13Your current location is Lanayru
Desert
. I have detected the presence
of multiple electrically charged
monsters in the region.
Also, you should beware of sinksand
in desert areas.
7-14This is Lanayru Mining Facility.
Readings indicate it is populated with
electrically charged monsters.

Also, I detect the presence of ancient
security measures, though they now
appear to be in disrepair.
7-15This is the Lanayru Sand Sea.
Analysis suggests a healthy population
of electricity-generating and fire-
producing life-forms.
7-16This is the Sandship of the Lanayru
Sand Sea
.


Some of the monsters that attacked
this ship are said to wield large
amounts of electrical energy.
7-17This is Lanayru Gorge. The majority
of monsters that once inhabited this
area are said to have the power
to control electrical energy.
7-21This is Hylia. My apologies, Master.
Due to numerous unknown elements
here, no analysis is currently possible.
7-22This is Skyview Temple. I have
detected an abundance of powerful,
hostile auras in the local and
surrounding areas.
I project that these monsters possess
a very high intelligence. They will
likely employ a variety of cunning
attacks.
7-23This is the Earth Temple. There is an
abundance of powerful, hostile auras
in the surrounding area.

Watch for Bomb Flowers in this area.
They explode in reaction to various
forms of stimuli.
7-24Your current location is Lanayru
Mining Facility
. Analysis suggests you
can expect a multitude of powerful,
highly hostile enemies.
The floor of this room is covered
in a thick layer of sand, within which
monsters may be lurking.
7-25These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but the battlefield is quite large,
so monitor your stamina gauge
closely.
7-26These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but the battlefield is quite large,
so monitor your stamina gauge
closely.
7-27These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but I project that the mechanism
created by Groose will prove effective.
7-28You are currently located in the
Ancient Cistern. The aura of an
extremely powerful and hostile
monster pervades the area.
Movement is restricted by the rows of
columns. I highly suggest you use your
superior dexterity to evade enemy
attacks.
7-29You are currently standing on the deck
of the Sandship. The aura of an
exceptionally strong monster
pervades the area.
Take care not to accidentally tumble
overboard, as there is nothing but
ocean surrounding the vessel.
7-30This is the Fire Sanctuary. Readings
indicate an extremely hostile aura
in the area.

My analysis of this aura leads me to
conclude that this foe is highly
intelligent. He will likely employ
a variety of cunning attacks.
7-31We are inside the thunderhead.
Analysis reveals a parasitical monster
on the great spirit of the sky, Levias,
has caused him to go mad.
When in combat, be careful of strong
winds and unstable footholds.
7-32These are the Sealed Grounds of the
past. I detect an extremely powerful
and exceptionally hostile aura in the
immediate area.
Aura analysis has revealed that this
foe is highly intelligent. He will likely
employ a variety of cunning attacks.
7-33I have no record of this place.
I sense no hostile auras other
than Demise.

My projections indicate your current
location is a unique space under the
control of Demise's magic. I do not
believe
Skyward Strikes are possible.
7-34This is a subterranean corridor that
links Lanayru Mining Facility to the
Temple of Time.

I detect no monsters here, so I project
the probability you will engage in
combat here is under 5%.
7-35This is one section of Sky Keep.
I detect many monsters of various
types and abilities concentrated in
this small area.
7-36This is one section of Sky Keep.
Vigilance is highly recommended here.
I detect many strong monsters.
7-37You are located inside Sky Keep.
I detect many fire- and magic-wielding
monsters here. Avoid physical contact.
7-38This is one section of Sky Keep.
The remains of ancient monsters are
scattered around this area.

I recommend careful attention to your
surroundings while transporting the
Timeshift Orb.
7-39This is one section of Sky Keep.
The remains of ancient monsters are
scattered around this area.

I recommend careful attention to your
surroundings while transporting the
Timeshift Orb.
7-40In this area of Sky Keep, there are
many complicated contraptions.
Master, your wisdom will be tested
here.
7-41You are currently located in Sky Keep.
The pathway here is too narrow
to dodge enemy attacks.

I recommend making good use of your
shield bash, as I project it will be
difficult to find heart-replenishment
opportunities.
7-42You are located inside Sky Keep.
No monsters exist here, though I infer
exploring this area will not be easy.

To aid you, Master, I will increase
analytical granularity and provide
situational analysis for each section.
7-44These are the Lanayru Caves. I detect
no monsters in the area.
7-45This is Eldin Volcano. You will likely
encounter a limited number of
monsters here that are capable of
shooting fire arrows from a distance.
In the alarming event you catch on
fire, you can extinguish yourself using
a roll or spin attack.
7-46This is Skyview Temple. I detect an
increase in the number of hostile auras
within the structure since our last visit.
Do not let your guard down.
7-47This is Farore's Flame Chamber.
There are no monsters here.
7-48This is Din's Flame Chamber.
There are no monsters here.
7-49These are the Sealed Grounds. This
is where the Isle of the Goddess came
down. There are no monsters here.
7-50This is Skyview Spring. It is a special
place, protected by the power of the
goddess.

They say the water here can purify
the body of whoever comes into
contact with it.
7-51This is the Sealed Temple. I do not
detect the presence of any monsters.
It is safe here.
7-52This is Hylia Temple. I do not detect
the presence of monsters. It is safe.
7-53This is the Earth Spring. It is a special
place, protected by the power of the
goddess.

They say the water here can purify
the body of whoever comes into
contact with it.
7-54My projections indicate that equipping
a sword is sufficient for combat at
this location.

You could also consider stocking your
pouch with helpful items.
7-55You are sufficiently equipped to
explore this area. You can safely swap
a portion of the combat-oriented pouch
items for other support pouch items.
7-56In the bazaar, you can use Rupees
and treasures dropped by defeated
monsters to buy and upgrade items.
7-57Pouch items that focus on heart
replenishment are unnecessary in this
area. I recommend removing non-
combat pouch items.
7-58Be prepared to engage monsters that
attack in hordes.
7-59Use of your limited supply of pouch
items should be avoided when possible.
7-60Certain monsters will drop treasure
upon defeat, but I would discourage
you from taking any unnecessary risks
when seeking treasure in this fashion.
7-61There is little here that will put your
life in danger. I recommend using this
opportunity to sharpen your sword
techniques in smaller battles.
7-62The structure of this enclosed space
will hamper the speed with which you
discover monsters, increasing the
chance of unexpected damage to 75%.
I recommend keeping a large quantity
of potions with you.
7-63Your life should not be in danger as
long as you avoid engaging multiple
enemies in combat.
7-64Your current selection of pouch items
does not sufficiently protect you.
I recommend carrying defensive and
health-replenishing pouch items.
7-65My projections indicate the danger to
your life will be limited if you remain
calm and engage monsters confidently.

Use your health-replenishing items
sparingly.
7-66Use of weapons and items is not
possible underwater. You must
protect yourself by other means.
7-67Analysis indicates use of your current
selection of items will be limited due to
the large sections of this area that
are underwater.
7-68Analysis indicates use of your current
selection of items will be limited due to
the large sections of this area that
are underwater.
7-69You cannot use weapons and items
underwater. If your hearts are low,
search for a place where you can get
out of the water and recuperate.
7-70Your pouch items are suitable to this
environment, but caution is advised
due to the presence of airborne,
land-dwelling, and marine monsters.
7-71Your current selection of pouch items
is highly suitable for this environment.


You will be able to respond to a wide
range of circumstances. This is ideal
for a facility as complex as this one.
7-72Analysis indicates a large number of
monsters with varying characteristics.


You will need to prepare a suitable
loadout of pouch items and adapt to
circumstances as you proceed.
7-73You are somewhat prepared for this
area, but due to the presence of air,
land, and aquatic enemies, I suggest
you exercise caution.
7-74You will not be able to use items and
weapons while underwater. Search for
other ways to defend yourself.
7-75I recommend keeping Air Potions
or Heart Potions handy in case of
oxygen depletion and any resulting
heart loss.
7-76I recommend keeping Air Potions
or Heart Potions handy in case of
oxygen depletion and any resulting
heart loss.
7-77Your selection of pouch items is highly
suited to this environment. However,
you will not be able to use pouch items
while underwater.
7-78You will sustain injury when your
clothes are set on fire. I recommend
carrying sufficient recovery items
in your pouch.
7-79I project a high probability that you
will sustain damage from both
monsters and magma.

I recommend carrying recovery and
defensive items in your pouch.
7-80With your current selection of items,
I estimate an 85% chance of serious
health loss before finding treasure or
Rupees.
7-81There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-82You will continue to take damage while
your clothing is on fire. I recommend
carrying plenty of recovery items in
your pouch.
7-83Even minor injuries can become life
threatening if you sustain enough of
them. Remain cautious.
7-84It would be dangerous to continue
exploring this area with your current
pouch items. I recommend you carry
recovery and defensive pouch items.
7-85There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-86You will continue to take damage while
your clothing is on fire. I recommend
carrying plenty of recovery items.
7-87Even minor injuries can become life
threatening if you sustain enough of
them. Remain cautious.
7-88It would be dangerous to continue
exploring this area with your current
pouch items. I recommend you carry
recovery and defensive pouch items.
7-89There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-90When you are affected by a curse, you
will be unable to use your sword and
shield for a short time.

In the event that you become cursed,
I highly recommend you retreat from
the area.
7-91The layout of the sanctuary is quite
complex. It will be less dangerous to
explore in stages, frequently returning
to Skyloft to rest and resupply.
7-92My projections indicate you may have
difficulty fighting with the pouch
items you are carrying.

I highly recommend that you save
your progress whenever you encounter
a bird statue.
7-93You are equipped to handle the loss of
a few hearts, but you must remain
cautious. There are a large number
of strong foes in the area.
7-94It is possible to attack Bokoblins
positioned on towers and high ground
using your bow and bombs.

Your chance of a successful attack is
higher if you strike before you are
noticed.
7-95Bokoblins are constructing a fortress
on high ground. I recommend
employing weapons with
long-range attack capability.
7-96You are carrying mostly noncombat
items in your pouch, so I currently
project a 65% probability that you will
encounter difficult combat conditions.
I recommend making sure you are
fully equipped to handle long-range
attack capability.
7-97Most of the enemies in this area are
Bokoblins, so I project you are in
little danger of running out of hearts.

Attack is the best defense here.
7-98Monsters can appear without warning.
You will need to be ready to switch
between your sword and other
weapons at a moment's notice.
7-99Lanayru Province, our current
location, is vast in size. I recommend
careful rationing of items that do
not regenerate themselves.
7-100You are not well suited to this
environment. I recommend avoiding
unnecessary combat.
7-101Your gear is suitable for this vast
desert environment. You should be
able to explore relatively safely.
7-102There are many monsters in this area
that can attack from a distance.
Be prepared to lose hearts.
7-103You are equipped to adapt to a
variety of circumstances.


However, the possibility of trouble
will increase if you alter your current
balance of pouch items.
7-104Because of the significant number of
powerful enemies in the area, I highly
recommend carrying pouch items that
focus on recovery and defense.
7-105You are carrying a number of
pouch items that are ineffective in
battle. This may lead to the unplanned
consumption of recovery pouch items.
7-106It will be difficult to explore the vast
Lanayru Sand Sea with only combat-
focused items in your pouch.

You'll need to take measures to
preserve and recover hearts when
necessary.
7-107Your preparations for preserving and
recovering hearts are insufficient. If
you want to proceed as is, be cautious
in both exploration and combat.
7-108The Lanayru Sand Sea is quite vast.
I recommend prioritizing equipment
that will help preserve and recover
hearts.
7-109Your gear is more suited to this area
than other types. Prioritize heart
preservation when exploring the
Lanayru Sand Sea.
7-110The inside of the ship features many
small rooms and corridors. Close
combat is expected, so take equipment
that mitigates heart depletion.
7-111Your pouch-item loadout can adapt
well to many scenarios, but you can
increase suitability by 10% by adding
damage-mitigating pouch items.
7-112The inside of the ship has narrow
corridors where combat cannot be
avoided. I project you will lose a
number of hearts in this area.
7-113Your pouch items correctly focus on
defense and recovery. Be aware,
though, that close combat will likely be
unavoidable in the ship's corridors.
7-114Analysis shows close combat will
be frequent here. Equipment suited to
long-range combat will be ineffective.
You will need hearts for the assault.
7-115My projections indicate you are likely
to be injured in combat because you
will be traversing a number of narrow
platforms here.
I recommend carrying pouch items that
are ideal for defense and heart
recovery.
7-116My projections indicate you are likely
to be injured in combat because you
will be traversing a number of narrow
platforms here.
I recommend carrying pouch items that
are ideal for defense and heart
recovery.
7-117Analysis indicates this place is home to
hordes of monsters. If you encounter
them, I suggest employing heart-
recovery and preservation measures.
7-122I detect no particular danger here.
7-130Monster numbers here are unknown.
You may find yourself in danger if you
do not have adequate defensive and
recovery capabilities.
7-131You do not have enough Heart Potions.
I recommend you do whatever is
necessary to obtain every single heart
that a monster drops.
7-132Monster numbers here are unknown.
You may find yourself in danger if you
do not have adequate defensive and
recovery capabilities.
7-133Monster numbers here are unknown.
Equipment that will assist you with
hearts may be the best choice.
7-134I cannot offer my usual analysis
because you are currently engaged in
a challenge created by the Thunder
Dragon Lanayru.
7-135I do not have any relevant information
to report at this time.
7-136In this area, pouch items that enhance
long-distance weapons, such as the
bow, will be most effective.
7-137You have a high probability of
sustaining injury when you approach
monsters that shoot fire arrows. Carry
health-recovery pouch items.
7-139You could be ambushed by fire-arrow-
shooting monsters at any time.
I suggest using items that allow you
to deal swiftly with these monsters.
7-140You have a high probability of
sustaining injury when you approach
monsters that shoot fire arrows. Only
a few potions may not be enough.
7-141To make matters worse, your Wooden
Shield is not well suited to defend you
from fire-based attacks. I do not
recommend that you equip it.
7-142Furthermore, your Iron Shield will not
defend you against electrical attacks.
I do not recommend that you use it.
7-147Master, your current selection of
pouch items is [var].
7-148Suitability to current location is ##%.
7-153combat-focused
7-154survival-focused
7-155treasure-focused
7-156balanced
7-158Master, your current selection of
pouch items is [var].
7-159Suitability to current location is ##%.
7-160Your offensive options are limited
while battling with this monster.


I recommend carrying more recovery
pouch items and potions to ensure
effectiveness.
7-161My analysis suggests you should
attempt to anticipate your opponent's
moves and react quickly.

However, I suggest focusing on defense
rather than offense because of the lack
of recovery items in your pouch.
7-162My analysis reveals that you will be
much more prepared for this area if
you increase the proportion of
recovery items in your pouch.
7-163In a situation where a monster utilizes
several types of attacks, you are likely
to take significant damage until you
fully understand their strategy.
I recommend doing what you can to
preserve your hearts while you focus
on quickly analyzing attack patterns.
7-164You will be able to mount an aggressive
assault on your opponents with the
current high proportion of combat
items in your pouch.
However, your ability to recover is
limited, so you should avoid taking
damage whenever possible.
7-165You have plenty of recovery and
attack pouch items. If you utilize them
effectively, you will have an 80%
chance of success in the battle.
However, Master, you must still be
very careful. This monster has superior
offensive and defensive capabilities.
7-166My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-167I theorize that ascertaining this
monster's pattern of attack should
be comparatively easy.

However, your stock of pouch items
that allow you to attack this enemy is
limited. As such, there is a 75% chance
this battle will drag on.
7-168There is a 90% probability that the
majority of your weaponry will be
ineffective against your current foe.

Taking sufficient heart-recovery
measures will be vital for the lengthy
battle that is likely to ensue.
7-169I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
My analysis suggests that you should
remove any pouch items not needed
for battle.
7-170My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-171I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
Since you are likely to sustain a lot of
injuries, finding the right moment to
recover hearts will be critical.
7-172The efficient use of pouch items will
give you quite an advantage.


It is probable that you will eventually
have to engage in direct combat.
When your hearts are low, you should
take appropriate precautions.
7-173You currently carry a mixture of
useful and suboptimal pouch items.


I recommend a careful assessment of
the pouch items you are carrying.
7-174My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-175The monster is attempting to leave the
confines of the Sealed Grounds and
head out into the land.

You have a limited time frame in which
to imprison it. Doing so may force you
to put yourself in harm's way, so be
prepared to sustain some damage.
7-176The aura of the monster here is
overwhelmingly powerful. Do not rely
on the support pouch items to be
particularly effective in your battle.
7-177You currently carry a mix of useful
and suboptimal pouch items.
I recommend you remove items that
do not directly serve your purposes.
7-178My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-179The monster is attempting to leave the
confines of the Sealed Grounds and
head out into the land.

You have a limited time frame in which
to imprison it. Doing so may force you
to put yourself in harm's way, so be
prepared to sustain some damage.
7-180I have detected the aura of an
extremely powerful monster.


Master, my analysis has revealed
something troubling. Neither your
sword nor your items will likely be
very effective against this enemy.
7-181I have concluded that the majority
of the items in your pouch will be
ineffective during your battle against
this monster.
The monster itself appears to be
evolving, growing larger and more
powerful with each moment.
7-182My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-183This monster is overwhelmingly
powerful. It will not be effective to
challenge it directly in your current
state and with the sword you wield.
I recommend reevaluating and
changing your entire fighting style.
7-184You have a limited number of effective
offensive options. The probability
that your battle equipment will be
completely ineffective is 90%.
There is also a great danger that your
heart-recovery pouch items will be
insufficient, which may prove lethal if
you are unable to end the fight quickly.
7-185You currently carry a mix of useful
and suboptimal pouch items.


I recommend you remove items that
do not directly serve your purposes.
7-186My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-187I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
My analysis indicates you are likely to
incur significant damage, so finding
the right time to recover hearts will be
imperative.
7-188Your current selection of pouch items
will prove useful in this battle to some
degree but aren't absolutely necessary.

According to my analysis, Master,
given your current combat capabilities,
you are free to carry other types of
pouch items should you wish to do so.
7-189Your pouch items represent the bare
minimum required for attack, defense,
and recovery. Consider choosing a
better selection of pouch items.
If you decide to continue with
your present configuration, please
be extremely vigilant during battle.
7-190My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-191You are equipped to withstand the
monster's fierce offensive capabilities
to a limited degree.

You are not, however, at the optimal
level of safety, so take full advantage
of any chance to damage your foe.
7-192Your opponent is highly intelligent and
has powerful offensive capability.
The probability of achieving victory
with the help of support items is 5%.
Direct attack methods are judged
to have the best chance of inflicting
damage.
7-193You are not carrying many items in
your pouch that will aid you in battle.


My analysis shows you lacking in
pouch items that aid in defense and
heart recovery.
7-194My analysis indicates you can increase
your suitability to this environment
by increasing the proportion of
recovery items in your pouch.
7-195In a situation where a monster utilizes
several types of attacks, you are likely
to take significant damage until you
fully understand its strategy.
I recommend doing what you can to
preserve your hearts while you focus
on quickly analyzing its attack pattern.
7-196You are carrying a number of items
in your pouch that will be of little to
no use in this location.

Be careful not to lose too many hearts.
7-197In the event you battle with this
monster, you will have a limited
number of effective offensive
measures at your disposal.
I recommend maintaining a supply of
recovery pouch items and potions to
ensure survivability.
7-198My analysis indicates you can increase
your suitability to this environment
by increasing the proportion of
recovery items in your pouch.
7-199Analysis shows that the parasite
inhabiting Levias has relatively poor
offensive capabilities. As such, I judge
the probability of defeat at 30%.
However, the danger to you will
increase significantly if the battle
becomes drawn out.
7-200Your opponent is highly intelligent
and has powerful attacks. The
probability of achieving victory with
the help of support items is 5%.
Direct attack methods will be most
effective at defeating this opponent.
7-201The contents of your pouch are of
limited use.


My analysis of your pouch items
reveals the need for more items that
will increase your defense and
heart-recovery capability.
7-202My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-203In a situation where a monster utilizes
several types of attacks, you are likely
to sustain significant damage until you
fully understand its strategy.
I estimate an 80% chance that your
current battle will be a prolonged one.


My analysis of these conditions
indicates that keeping an abundance of
recovery items in your pouch will
improve your chances of survival.
7-204Your opponent is highly intelligent and
has superior combat techniques. The
effectiveness of the items currently
in your pouch is estimated at 10%.
I infer that in order to inflict damage,
you must break your opponent's guard
with superior technique, then make a
direct attack while his guard is down.
7-205When your opponent's defenses are set,
there is an increased chance of taking
damage while you master the method
for breaking his guard.
I also surmise that your present
equipment does not have enough
means for recovering health.
7-206My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-207When your opponent's defenses are set,
there is an increased chance of taking
damage while you master the method
for breaking his guard.
I recommend continuously
replenishing health as you test various
attacks in an attempt to break through.
7-208I have confirmed the presence of
a variety of monsters in the vicinity.


If you effectively utilize weapons other
than your sword, I calculate an 80%
chance of gaining the advantage in
battle.
7-209You don't need additional battle and
recovery pouch items. Using these
pouch items efficiently will increase
your probability of survival by 50%.
7-210There is an increased probability of
obtaining treasure here because of the
unusual variety of monsters.

However, you should expect more-
challenging battles, and it will be
more difficult to find health-
replenishment items.
7-211Your selection of pouch items focuses
on recovery and damage reduction.


However, be aware that there will
be little time to recover your health
when you are fighting multiple enemies
at once.
7-212There are complex contraptions here.
Your effectiveness at dealing with
these devices increases when you
are carrying the proper pouch items.
7-213Your current selection of pouch items
allows you to adapt to a variety of
circumstances.
7-214Some types of treasure can only
be obtained from certain monsters.
There is a chance to obtain one such
kind of rare treasure at this location.
7-215You cannot use your pouch items
when underground. If you want to
consume a potion, you will need to
return to the surface.
7-216Signs indicate you can expect many
opportunities to use long-range
weapons at this location.

You can boost your chance of success
against the various puzzles and devices
of this area by carrying an abundant
supply of ammunition.
7-217Your selection of pouch items is highly
suited to this environment, especially
when compared with other, more
unbalanced gear choices.
However, due to the unique terrain,
it may still be difficult to advance.
Expect significant trouble here.
7-218At this location, you can expect
significant difficulty simply advancing.


Therefore, it is recommended that
you refrain from collecting treasure
and Rupees and instead focus on the
task at hand.
7-219I cannot confirm the presence of
monsters at this location.


I conjecture that it is sufficient to be
prepared for the possibility of injury
caused by falling into molten lava.
7-220When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
If this occurs while transporting the
Timeshift Orb, put the orb down and
ready yourself for battle as quickly as
possible.
7-221Your suitability should further
increase if you give priority to
recovery pouch items over battle
pouch items.
7-222When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they may revive and attack
you.
I recommend you carry ample
survivability and defense pouch items.
7-223When ancient monsters enter the
Timeshift Orb's area of effect, there
is a 95% probability that they will
reanimate and immediately attack you.
7-224When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
If this occurs while transporting the
Timeshift Orb, put the orb down and
ready yourself for battle as quickly as
possible.
7-225Danger is dramatically increased when
attempting to manipulate a device
while simultaneously engaging
enemies.
First, eliminate as many enemies as
possible, then approach the mechanism
in question.
7-226When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
I recommend you carry ample
survivability and defense items.
7-227When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
7-228Regardless of your current selection
of pouch items, I do not calculate a
significant difference in your chances
of success.
However, using projectiles here will
improve your effectiveness.
7-229Your current pouch items allow you
to adapt to a variety of circumstances.


However, these pouch items will not
directly help you overcome the
contraptions set here.
7-230Due to your mediocre suitability
rating in this location, I suggest you
proceed with caution.

Before dealing with any puzzles or
mechanisms in this area, I recommend
defeating all nearby monsters.
7-231Your preparations for heart recovery
are sufficient.


However, as the surrounding terrain is
precarious and forces you to move
through the air at great heights, I
recommend you use extra caution here.
7-232There is a 10% probability that you
will need to use battle items from
your pouch in the present location.

When your hearts are running low,
I recommend collecting more from
the surrounding heart flowers.
7-233The contents of your pouch are far
from optimal. Instead, I recommend
you prepare for the possibility of
dramatic heart depletion.
7-234At the present location, you should not
expect to find treasure or Rupees.


To safely explore this area, I suggest
equipping yourself to deal with rapid
heart depletion.
7-235Your current selection of pouch items
allows you to recover from some
injuries.

However, I recommend making good
use of your shield bash, as it may be
difficult to find time for recovery
if you are attacked.
7-236I detect no particular danger here.
7-237I detect no particular danger here.
7-238I detect no particular danger here.
7-239I detect no particular danger here.
7-241I detect no particular danger here.
7-242I detect no particular danger here.
7-243I detect no particular danger here.
7-244I detect no particular danger here.
7-245There are no monsters currently
present. I conclude there is no
identifiable danger here.
7-246These are the Sealed Grounds. I detect
no powerful monsters here at present.
7-247Sorry, I currently have insufficient
data with which to analyze the
situation.

006-4KenseiNormal

8-0Your hearts have decreased quite
dramatically. Replenish some of
your life at the earliest opportunity.
8-1You have elected to engage
Hero Mode, so hearts and heart
flowers will not appear. I recommend
utilizing potions.
8-2The integrity of your shield has
weakened. Be wary of the remaining
durability of this item.
8-3Master, the batteries in your
Wii Remote are nearly depleted.
8-4Master, the batteries in your
Wii Remote will be depleted
any moment.
8-5Your hearts have decreased quite
dramatically. Replenish some of
your life at the earliest opportunity.

To ensure that you are able to find
more hearts when you need them,
they are now available as a target
for your dowsing ability.
8-6Hold [C] and choose hearts from
the circle of objects to set them as
your current target. This capability
should prove to be quite useful.
8-7You have elected to engage
Hero Mode, so hearts and heart
flowers will not appear.

However, if you choose to carry the
Heart Medal, then hearts
and heart flowers do have a chance
of appearing
.
8-8Master, your wallet is full. You will not
be able to collect any more Rupees than
you currently carry.

006-5KenseiNormal

9-1This is Zelda, your childhood friend.
Master [Link], she is also
the living embodiment of the goddess,
Hylia.
Though she had previously committed
herself to an ages-long sleep in order
to maintain the seal over Demise, she
has now awakened.
9-2This is Gaepora, the kind and gentle
headmaster of the Knight Academy.


He has a great knowledge of traditions
and is also the father of Zelda.
9-3His name is Owlan. He is an instructor
at the Knight Academy. He is renowned
for his fascination with collecting
plant species.
9-4His name is Horwell. This instructor
at the Knight Academy is recognized
as an expert on animals of every shape
and size.
9-5This is Groose, a somewhat vain and
stubborn individual--but pure of heart.
He also attends the Knight Academy,
Master.
9-6Although he can be overbearing toward
nearly everyone he encounters, his
attitude around Zelda is unusually
warm and enthusiastic.
9-7Previously, he attempted to intimidate
everyone in his vicinity, but after
seeing you fight, Master, his attitude
has changed considerably.
9-8His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
He is always looking to exploit a
situation for his own benefit. He is a
schemer, though he makes few overt
moves.
9-9This is Strich, a tall and quiet student
at the Knight Academy.


Known for his obsession with bugs,
he'll speak at length about them if
given the chance. He has plans to
create a bug paradise.
9-10This is Beedle, a traveling shopkeeper
and proprietor of an airborne item
shop that is propelled by his own
physical exertion.
He works hard during the daytime, so
he is very serious about his nighttime
rest.

He is known to have an attachment to a
certain insect.
9-11This is Rupin, a crafty salesman.
During the day, he sells a variety of
items at his Gear Shop in the bazaar.

During the night, he buys treasures,
but only the treasures he has decided
to buy on that night.
9-12His name is Gondo, and he is a big-
hearted craftsman. He runs a business
repairing broken equipment, and he
lives with his elderly mother.
9-13In his spare time, he attempts to repair
an ancient robot he inherited from
his grandfather. He has yet to get it
functioning again.
9-14Master, you are permitted to use the
repaired robot at your discretion.
9-15This is Peatrice, a sweet girl whose
occupation of storing items provides
little intellectual stimulation. You can
store items with her at the bazaar.
9-16Due to boredom, she often daydreams
of meeting her ideal male counterpart,
resulting in a precipitous drop in the
quality of her customer service.
9-17Master, your interest in this young
woman is clear. I can see your aura
shining brightly with joy in her
presence.
...I strongly recommend that you do
not mention this when you next
encounter Zelda.
9-18This is Luv, an individual whose
hobbies include eating and sleeping.


She runs the Potion Shop with her
husband, who infuses potions.
She is in charge of sales.
9-19This is Bertie, tireless househusband
and businessman. He is in charge of
infusing potions at the Potion Shop
that he runs with his wife.
He is also responsible for taking care
of their infant child.
9-21His name is Eagus, the direct and
sincere Knight Commander. He takes
great pride in teaching his knights
swordsmanship and battle readiness.
He loves pumpkin soup from Pumpkin
Landing
, which he claims keeps him
strong and healthy.
9-22This is Dodoh. He usually exhibits
extreme enthusiasm for merriment
and fun. He owns and operates the
Dodoh's High Dive game.
9-23This is Pumm, the somewhat stubborn
proprietor of the Lumpy Pumpkin,
which he runs with his daughter.

Their famous pumpkin soup is popular
in Skyloft for its nutrient content
and revitalizing properties.
9-24This is Kina, a sweet girl who works as
a waitress at the Lumpy Pumpkin,
which is run by her father, Pumm.

She is also in charge of their pumpkin
patch. She finds the work exhausting
and less than optimal.
9-25This is Sparrot, a fortune-teller with
unusually large and unsettling eyes.
Analysis indicates his premonitions
often appear to be correct.
It is said he sees the future when he
peers into his crystal ball, but there
is no direct evidence to support this
claim.
9-26This is Pipit, a talented and highly
enthusiastic student at the Knight
Academy. He is your classmate,
Master.
He is highly devoted to his knightly
studies, but he still becomes distracted
on occasion by other pursuits.
9-27This is Karane, a strong, young student
of the Knight Academy. She is your
classmate, Master.

A senior classman of the academy, she
is learning to be a knight like you,
Master. I have observed that she is
quite popular with the male students.
9-28His name is Fledge, and he seems to
suffer from a lack of confidence in
his physical abilities.
9-29He attends the Knight Academy with
you, Master. He is often troubled by
his lack of physical strength relative
to other boys his age.
9-30...But that is no longer the case.
He increased his muscle mass by 500%.
These days, he can no longer fit any
known definition of "weakling."
Currently, he is testing other training
methods in order to increase his
strength even further.
9-31This is Batreaux, a kindhearted
demon. Though he is menacing in
appearance, he displays only extremely
friendly behavior toward humans.
9-32This is Orielle, a down-to-earth young
woman. She has significant experience
dealing with Loftwings, even for a
resident of Skyloft.
She shares her enthusiasm for birds
with her older brother, Parrow.
9-33This is Parrow, a straightforward and
honest young man. He exhibits
remarkable skill at handling
Loftwings, even for a Skyloft resident.
He and his younger sister Orielle are
both known for their strong affinity
for Loftwings.
9-34This is Jakamar, Skyloft's resident
middle-aged romantic repairman.
He is tasked with maintaining the
island's structures.
He considers himself an artist. His best
work is said to be a scene showing off
Skyloft's colorfully tiled houses.
9-35That is Wryna. She is the creative wife
of Jakamar, the resident repairman of
Skyloft.

She is said to have a limitless
imagination and is often rumored
to be the inspiration behind her
husband's work.
9-36That is Gully, a highly mischievous boy.
He is the son of Piper, a food
researcher, and is known to have
an interest in insects.
9-37That is Henya. She is spirited and quick
to offer opinions. She cares for the
students at the Knight Academy, where
she has worked for 25 years.
9-38His name is Keet, and oddly enough
for Skyloft, he's a very normal boy.
He's known to have an interest in Kina,
the waitress at the Lumpy Pumpkin.
9-39His name is Rusta, and he is an elderly
dreamer and husband to Henya, who
works at the Knight Academy.

He is quite opinionated, and so not
many people take this elderly man's
opinions seriously.
9-40This is Kukiel, a young girl who is pure
of heart. She is the daughter of
Skyloft's resident handyman.

She has the unique ability to get along
with anyone. I conjecture this is
possible because she harbors no fear
or suspicion of those around her.
9-44Her name is Goselle, and she is a bit of
a demanding lady. She is the mother
of the gear peddler, Rupin.

She hates housecleaning but adores
antiques. I recommend keeping a safe
distance from her.
9-45That is Greba, a wise old woman.
Her son is Gondo, who runs the
Scrap Shop.

Her daily activities include washing
her son's dirty laundry. Fortunately,
because of the unceasing winds in
Skyloft, the clothes dry quickly.
9-46Her name is Mallara, and she is quite
an optimist. She is the mother of Pipit,
the Knight Academy student.

The opposite of her son, she can be
quite haphazard. She is famed for her
dislike of chores, especially cleaning,
even though she prefers a clean house.
9-47His name is Dovos, and he is a great
lover of food. A self-styled gourmet,
he is often found at the bazaar's
restaurant.
9-48His name is Peater, a swordsman who is
thought of as quite handsome. He was
once a knight, and he is also the father
of Peatrice, from Item Check.
He likes to chop bamboo, and he is very
protective of his daughter as he tries
to keep amorous boys much like his
younger self away from her.
9-49Her name is Piper, and she is
a skilled cook. She is the mother of
the mischievous Gully.

In addition to running the restaurant
at the bazaar, she is also a food
experimenter who is always trying
to find new recipes.
9-50This is the hand of a ghost. The ghost's
original name is unknown. Judging
from its appearance, I calculate a 90%
chance it belonged to a young girl.
Over 80% of ghosts are said to harbor
some kind of unfulfilled desire.
I suggest you cease being scared and
speak to her.
9-51Name and other information are
unknown, but signs indicate that
this individual is extremely aged.

I detect no danger from her aura.
Signs indicate that she is here to
protect the temple.
9-52His name is Gorko, an archaeologist of
the Gorons. He travels the land
researching its history.
9-53I have recorded information on this
creature.
9-54His name is Machi. He is the most
relaxed member of the herbivorous
Kikwi race.
9-55Analysis indicates a 100% match with
the Kikwis, a gentle and intelligent
race of woodland creatures.
9-56Analysis indicates the danger this
creature poses to your life, Master, is
well below 1%. Vigilance is not needed.
9-57I have recorded information on this
creature.
9-58His name is Oolo. He is the most easily
flustered of the herbivorous Kikwi
race.
9-59I have recorded information on this
creature.
9-60His name is Lopsa. He is the most
cowardly of the herbivorous Kikwi
race.
9-61I have recorded information on this
creature.
9-62His name is Erla. He is the most
careless of the herbivorous Kikwi race.
9-63I have recorded information on this
creature.
9-64His name is Bucha. He is the elder of
the herbivorous Kikwi race.
He can hide objects in the structure
on his back.
9-65His name is Yerbal. He is a hermit of
the herbivorous Kikwi race.


He climbed a tree and never came
down, thus becoming a hermit.
9-66This is a Parella, an aquatic race.
They typically move in groups. They
serve the Water Dragon, Faron.
9-67Her name is Faron, the Water Dragon.
As the great protector of Faron
Province
, she has power over water.
9-68Her name is Impa, a calm and collected
individual. Receiving her orders from
the goddess, she protects Zelda. She is
a female warrior with a mission.
9-69His name is Ledd. He is a member of
a highly civilized mole race called the
Mogma. Their primary habitat is
underground.
All Mogmas have a deep and abiding
love of treasure.
9-70That is Mr. Tubert. He is a crafty
entrepreneur of the subterranean
Mogma race. He runs the Thrill Digger
game.
A unique Mogma, he believes there
is more money to be made in serving
treasure hunters rather than being a
treasure hunter himself.
9-72His name is Silva. He is a treasure
hunter of the Mogma, a subterranean
mole race. He displays exceptional
pride for his long hair.
9-73His name is Bronzi. He is a treasure
hunter of the Mogma, a subterranean
mole race. He quite proudly displays
his gold fillings.
9-74That is Guld. He is the "boss" of the
Mogmas. He is currently seeking a
new leader to replace him.

After retiring, he would like to live in
a scenic land where he can work on new
and efficient burrowing techniques.
9-75That is Eldin, the Fire Dragon. As the
great protector of Eldin Province, he
has power over fire.
9-76This robot is part of the LD-301 Series
of artificial life-forms. As just one of a
number of mass-produced robots, it
was not assigned a name.
These robots usually work to mine
Timeshift Stones and provide
maintenance.
9-77This unit's designation is LD-301N
Skipper
. It is the leadership model of
this series of artificial life-forms.

The original purpose of this series of
robots was mining. It is the supreme
model of the mass-produced robots.
9-79That is Lanayru, the Thunder Dragon.
As the great protector of Lanayru
Province
, he has power over lightning.
9-87His name is Gortram. He is a colorful
entrepreneur of the Goron race--
beings made of living stone.

He has started various ventures
and currently owns and operates
the Rickety Coaster.
9-88His name is Golo. He is an assistant to
the archaeologist Gorko, and he is also
a member of the Goron race--a being
made of living stone.
Gorko likes to call on him for physical
fieldwork, such as archaeology digs.
9-93His name is Croo, and he is a retired
individual. His grandson is a rescue
knight who saves those who fall off of
Skyloft.
He delights in hearing passersby at the
bazaar restaurant mention his
grandson's heroic deeds.
9-98His name is Oolo. He is a member of
the herbivorous Kikwi race.


He has recently caught the eye of
Owlan, who thinks he may be a new
species of plant.
9-101Her name is Jellyf. She is the leader of
the Parella race of aquatic creatures.


More intelligent than other Parella,
they follow her lead. She serves the
Water Dragon, Faron.
9-102His name is Plats. He is a treasure
hunter of the Mogma race.


He's greedier than most Mogmas, and
his enthusiasm for food has given him
quite a belly. He has a strong sense of
duty.
9-103His name is Batreaux, and he is a kind-
hearted person. All the Gratitude
Crystals
that you collected helped
him turn from a demon into a human.
But he still has an innocent heart,
which endears him to children.
9-104His name is Cobal. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-105His name is Kortz. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-106His name is Merco. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-107His name is Zanc. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-108His name is Tyto. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-109His name is Nackle. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-111This unit's designation is LD-301S
Scrapper
. One of an ancient series of
robots, it was passed down to Gondo
and was only recently repaired.
Because it can freely travel between
the sky and the ground below, its
function is to transport various
objects.
Apparently, it is highly interested in
my approval.
9-112Species name: Woodland Rhino Beetle
Sensitivity to human presence: 60%
Usable as a potion ingredient.

Roll into a wall or other object to
knock this insect down. This strategy
increases your chance to catch
this insect by 50%.
9-113Species name: Volcanic Ladybug
Sensitivity to human presence: 65%
Usable as a potion ingredient.

Approach carefully, making as little
noise as possible. Get close with the
Bug Net and catch it with a quick
swing. Not considered a difficult catch.
9-114Species name: Sand Cicada
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect will fly away at the slightest
sign of danger. I recommend you look
carefully for it as soon as you hear it,
then approach slowly.
9-115Species name: Sky Stag Beetle
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Roll into walls or other objects to
knock them down, making them easier
to catch.
9-116Species name: Faron Grasshopper
Sensitivity to human presence: 80%
Usable as a potion ingredient.

Usually found hiding in grassy areas.
If you rush after this insect, it will flee.
If your approach escapes its notice,
it will continue to hop around.
9-117Species name: Skyloft Mantis
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Be aware that this insect is surprisingly
agile when it is fleeing, so you must
approach it cautiously.
9-118Species name: Lanayru Ant
Sensitivity to human presence: 60%
Usable as a potion ingredient.

I project a 50% probability of failing to
notice this insect simply because it's
small. After discovering its location,
you can catch it comparatively easily.
9-119Species name: Eldin Roller
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect is extremely fast when
it is fleeing. I project a 20% boost in
capture rate if it is cornered.
9-121Species name: Blessed Butterfly
Sensitivity to human presence: 70%
Usable as a potion ingredient.

It flutters in an unpredictable fashion.
Swinging your Bug Net multiple times
might bring unexpected success.

This species tends to gather in places
where something lies hidden.
9-122Species name: Gerudo Dragonfly
Sensitivity to human presence: 80%
Usable as a potion ingredient.

I recommend attempting to catch it
when it pauses in the air.
9-123Species name: Starry Firefly
Sensitivity to human presence: 60%
Usable as a potion ingredient.

This rarely encountered insect is not
considered difficult to catch.
9-124His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
I sense a large disturbance in this
individual's aura. There is an 85%
probability that he is experiencing the
emotion humans refer to as "love."
9-125His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
His criteria for judging a situation is
based purely on whether it is a benefit
to him. He is a schemer but will not
take action publicly.
9-126His name is Strich, and he is a tall and
quiet student at the Knight Academy.


He is known for his interest in insects.
He will even purchase insects if they
interest him on that particular day.
9-127His name is Strich, and he is a tall and
quiet student at the Knight Academy.


He is known for his interest in insects.
Currently, in an attempt to finance his
dream of an insect haven on this island,
he runs a bug-catching game.
9-128This is Beedle, a traveling shopkeeper
and proprietor of an airborne item
shop that is propelled by his own
physical exertion.
He works hard during the daytime, so
he is very serious about his nighttime
rest.

He is known to have an attachment to a
certain insect.
9-129This is Rupin, a crafty salesman.
During the day, he sells a variety of
items at his Gear Shop in the bazaar.

During the night, he buys treasures,
but only the treasures he has decided
to buy on that night.
9-130His name is Gondo, and he is a big-
hearted craftsman. He runs a business
repairing broken equipment, and he
lives with his elderly mother.
9-131Her name is Peatrice, and she is a
sweet, kindhearted person. During
the day, you can store pouch items
with her at the Item Check.
9-132She is currently dreaming about
meeting her ideal male companion.
9-133Master, your interest in this young
woman is clear. I can see your aura
shine bright with joy in her presence.

...I strongly recommend you do not
mention this when you next encounter
Zelda.
9-134Her name is Luv, and she is a big
proponent of eating and sleeping.


She runs the Potion Shop with her
husband, who mixes and infuses
potions. She is in charge of sales.
9-135His name is Bertie, and he is a house-
husband and businessman. He is
responsible for infusing potions at the
Potion Shop he runs with his wife.
He is also responsible for looking after
their child.
9-136His name is Pipit. He is a talented,
passionate individual. He is also your
classmate at the Knight Academy.

He is training to be a master
swordsman, but he also displays an
immature side that allows him
to be distracted by other things.
9-137This is Pipit, a talented and highly
enthusiastic student at the Knight
Academy. He is your classmate,
Master.
He serves as lookout around Skyloft
after dark, when it often becomes
very dangerous.
9-138His name is Fledge, and he was once a
weak and helpless individual. He is also
your classmate at the Knight Academy,
Master.
After working out continuously, he has
built a muscular physique that allows
him to easily throw heavy pumpkins up
into the air without tiring.
9-139This is the hand of a ghost. Identity
while alive is unknown. Judging from
the look of this hand, the probability
that it was a young girl's is 90%.
Master, the letter you gave her from
Cawlin has inspired feelings for him.
The ghost's original purpose for the
letter is still unclear.
9-140Name and other information are
unknown, but signs indicate that
this individual is extremely aged.

I can verify that she has a strong
apprehension of impending crisis with
regard to the giant monster in this area
that is trying to free itself.
9-141Her name is Faron, the Water Dragon.
As the great protector of Faron
Province
, she has power over water.

However, she seems to have lost her
power for the moment.
9-142Her name is Impa, and she is a calm
and collected individual. This female
warrior was tasked by the goddess with
the mission of protecting Zelda.
She is mildly injured. There is a 98%
probability that she sustained an injury
from Ghirahim, who passed through
here recently.
9-143His name is Guld. He was once the
leader of the Mogmas.


He has passed that role on to the next
generation and taken it upon himself
to start a second life tending to a
pumpkin patch.
9-144That is Lanayru, the Thunder Dragon.
As the great protector of Lanayru
Province
, he has power over lightning.

He is suffering from a severe ailment
that could present a great danger if
left untreated.
9-146Its designation is LD-301S Scrapper.
9-147This robot was handed down among
three generations of Scrap Shop
proprietors. It is currently damaged
and not functional.
The current Scrap Shop owner, Gondo,
has been trying to fix it, but he lacks
the necessary materials.
9-148This is an ancient robot repaired by
Gondo, the Scrap Shop owner.


Because it can freely travel between
the sky and the ground below, this
unit's function is to transport various
objects.
Apparently, it is highly interested in
my approval.
9-149This is a fossil. Signs indicate that it
has been here for a great many years.
9-150This bird is a Chirri. Although very
small in comparison to Loftwings,
Chirris are probably of an average size
for birds found near the surface.
There is an 85% probability that its
feathers can be used as some kind
of material.

006-6KenseiNormal

10-0Target lock: Remlit (Day)
10-1These small creatures inhabit Skyloft.
They have friendly dispositions during
the day, but can become aggressive at
night. Approach with caution.
10-2These small animals dwell in Skyloft.
Due to Batreaux's transformation into
a human, they no longer exhibit
aggressive tendencies at night.
10-3Target lock: Remlit (Night)
10-4During the day they are quite docile,
but after dark their personality turns
aggressive and they will attack. Don't
be fooled by their cute appearance.
10-8Target lock: Bilocyte
10-9This species of parasite is currently
attached to Levias. It is known for its
enormous optical structure.

This horrifying life-form utterly
controls the mind and body of its host.   Tell me more!   Understood.
10-10My analysis indicates the projectiles
spit by the Bilocyte can be repelled
by your sword, Master.

Furthermore, I infer that repelling the
Bilocyte's own projectiles back toward
it could become a very effective means
of attack.
   Tell me more!   Got it.
10-11Based on the creature's anatomy,
it is probable that this monster's
weakness is its central eye.

However, I can confirm that while the
fins on the sides of its head are
extended, any attack on the eye will be
quite ineffective.
   Tell me more.   Got it.
10-12In order to effectively hit the Bilocyte
by repelling its projectiles, you must
consider the direction in which you are
swinging your sword.
By swinging left and right, you can
control the direction of the deflection.
Swinging up or down will deflect
projectiles straight back.
10-13This is all the information I have at
the present time.


When I have more information to
report, Master, your sword will flash.
You can always press [d-pad down] to call on me.

Furthermore, when you require
information about your equipment or
your surroundings, please select
Analysis.
10-14Target lock: Walltula



Found mostly in ivy and on walls, you
can expect this creature to approach
when it senses your presence.

The beast lives on other creatures'
bodily fluids. A fully grown Walltula
is several orders of magnitude more
dangerous than a young Walltula.
10-15Target lock: Skulltula
10-16This giant species of spider inhabits the
deepest areas of forests. It attacks
with highly adhesive webbing in order
to prevent its prey from escaping.
It has a tough outer carapace, but its
stomach may be vulnerable to attack.


I am currently conducting additional
analysis into its movement patterns.
10-17This giant species of spider inhabits the
deepest areas of forests. It attacks
with highly adhesive webbing in order
to prevent its prey from escaping.
It has a tough outer carapace, but its
stomach may be vulnerable to attack.
   Tell me more!   Got it.
10-18I have observed that it has a tendency
to move with its back toward its prey
to prevent its weak point from being
exposed.
Therefore, you must find a way to flip
the beast over to access its weak point.
10-19I have observed that it has a tendency
to move with its back toward its prey
to prevent its weak point from being
exposed.
Therefore, you must find a way to flip
it over to attack its weak point.
   Anything else?   Got it.
10-20Its lone weak point is the center of its
abdomen, but it is surrounded by tough
chitin. This leads me to conclude that a
fatal blow will be most effective.
10-21Target lock: Aracha



This larval monster is said to live for
1,000 years, during which time it is
continually growing.

Though the larva is small in size, it is
quite ferocious and is often found in
swarms beneath the sand.

It tends to leap toward moving objects
such as yourself.
10-23Target lock: Moldarach
10-24An Aracha that has survived its very
lengthy larval stage is known as a
"Thousand-Year Arachnid," which
is precisely what you see before you.
Over 90% of its body is shielded by a
tough, chitinous armor that can deflect
even the sharpest blade.
   Tell me more.   Understood.
10-25The weak points are its overdeveloped
pincers, but you must hit each at the
right angle relative to the pincer's
position to be effective.
   Tell me more.   Got it.
10-26This beast has a tendency to bury itself
in the sand when it feels its health
is endangered.

When it is burrowed below the sand,
you can expect at least an 85% chance
that it will attempt to stab you with
its tail.
I highly recommend removing the
creature's environmental advantage
by blowing away sand, thereby
revealing its position.
   Tell me more!   Got it.
10-27Analysis reveals that the creature's
central eye will be vulnerable to
attack once its pincers have been
properly disposed of.
I calculate a near 100% chance that
an assault on this weak point will
ultimately prove quite fatal.

However, I infer from the armor
surrounding the central eye that
horizontal, vertical, and diagonal
slashes will be entirely ineffective.
10-28Target lock: Keese



Found in many locations, these winged
monsters are attracted to dark places,
such as caves.

They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-29Target lock: Dark Keese



Found in many locations, these winged
monsters are attracted to dark places,
such as caves.

They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-30Target lock: Thunder Keese



Found in desert habitats, these winged
monsters are attracted to dark places,
such as caves. Their internal organs
generate electricity for attacking prey.
They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-31Target lock: Fire Keese



Found near volcanoes, these monsters
are attracted to dark places, such as
caves. Constantly under combustion,
they will burn anything on contact.
They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-32Target lock: Guay



This bird seemingly jettisons its
droppings upon people's heads on
purpose. It is unclear if this is due to a
carefree attitude or pure malice.
Should its droppings land on you,
I calculate the probability of your
intense aggravation at 100%.
10-33Target lock: Furnix



This spirit bird is said to survive by
eating flames. Due to its cautious
nature, it can be difficult to approach.

However, by catching and holding the
bird's attention, some are able to
successfully attack it. I suggest being
wary of its curled tail.
10-34Target lock: Hrok



This great bird is remarkable for its
swollen, red throat. It also ingests
minerals contained in rocks.

The small stones it is not able to fully
digest are collected in its throat,
which it can then amalgamate and
regurgitate as fully formed boulders.
10-35Target lock: Red Bokoblin



These monsters have plagued the land
since ancient times. They each play
different roles, and their weaponry
varies. They prefer to act in groups.
None of them are intelligent by any
definition of the word. Curiously, they
seem to have a mysterious obsession
with fashionable undergarments.
10-36Target lock: Red Bokoblin (Leader)



As a symbol of its leadership, this
creature wraps a cloth around its head.
This visually communicates that it is
more dominant than other Bokoblins.
It can call its underlings to arms
using its horn.
10-37Target lock: Blue Bokoblin



This is a dangerous form of Bokoblin.
My analysis suggests it is many times
stronger than a Red Bokoblin.

Its skin and clothing differ due to its
hailing from a different environment,
but it still has the same fixation with
exotic undergarments.
10-45Target lock: Technoblin



These Bokoblins wield sophisticated
weaponry created by an ancient
and highly evolved civilization.

If you are struck with the discharge
from one of their electrical weapons,
you may become paralyzed.

These creatures also wear the latest in
Bokoblin fashion.
10-46Target lock: Red Bokoblin (Archer)



These are Red Bokoblins that carry
bows capable of knocking down distant
targets.

Though not obvious from their outward
appearance, their aim is quite deadly.
10-53Target lock: Wooden Shield Moblin



This massive monster's wall-sized
shield gives it a tactical advantage.
When its shield is at the ready, most
attacks will be quite futile.
The destruction of its shield is likely to
drive the monster into a rage, instantly
increasing its threat.
10-54Target lock: Metal Shield Moblin



This Moblin has a sturdy iron shield.
Only a few Moblins are capable of
carrying a large, heavy shield of iron
like this one.
I calculate an 85% chance that you can
climb over that large shield as if it
were a wall.
10-55Target lock: Green Bokoblin



This variety of Bokoblin enjoys dark
places, such as caves. Its sunlight-
deficient lifestyle has turned its skin
a stomach-turning shade of green.
However, like its red brethren, it
exhibits a fascination with festive
undergarments.
10-56Target lock: Green Bokoblin (Archer)



This variety of Bokoblin inhabits caves
or indoor environments. It has archery
skills roughly equivalent to the
surface-dwelling Red Bokoblin.
Also similar to the surface-dwelling
Red Bokoblin, the Green Bokoblin
obsesses about stylish undergarments.
10-58Target lock: Lizalfos



This unmistakable monster is equipped
with an arm guard made of hard iron.
Great physical prowess makes it
difficult to predict its movements.
You will need to anticipate the
direction of its arm guard to
successfully land an attack on the
exposed angle.
10-59Target lock: Dark Lizalfos



This beast has superb fighting skills
and uses an iron arm guard. Watch for
quick counterattacks when your
attacks are repelled, Master.
The creature's breath can cause a curse
that will prevent you from using your
sword, so I recommend exercising
extreme caution.
10-60Target lock: Cursed Bokoblin



This horrifying Bokoblin reanimates
after death. Analysis indicates it fears
pure, shiny items and will startle at
the sight of a sacred shield
.
It is able to reanimate purely through
its hatred of this world...and its
attachment to outlandish underpants.
10-61Target lock: Staldra



This is a snake monster from before
the dawn of time. Three bone-plated
heads and a thirst to cause pain keep
it writhing even beyond death.
My analysis shows that to defeat this
cursed snake, all three of its heads
must be simultaneously destroyed.
10-62Target lock: Stalfos



This skeleton soldier is born of the
dead. In its previous life, it was an
ordinary knight, but undeath has
improved its combat abilities.
It is possible to overpower it with
a well-timed shield bash during the
creature's attack.
10-63Target lock: Stalmaster



This is an elite captain of the undead
soldiers. When provoked, it has the
ability to strike with all four of its
sword-wielding arms.
I recommend inflicting damage
when the slight gap presents itself
as it readies its swords to attack.
10-64Target lock: LD-002S Scervo



This mutinous robot stole this ship
from Skipper long ago. He still
commands the ship today.

When fighting in a narrow space like
this, it is more effective to use thrust
attacks with your sword than to try to
swing your sword widely.
10-65Target lock: Koloktos



This "Ancient Automaton" defends
the Ancient Cistern and eliminates
intruders.
10-66The cursed energy supply Ghirahim
provided to this contraption has
given it power far beyond its
conventional limits.
The red, orb-shaped cores embedded
in its torso and arms provide it limited
stability and prevent it from falling
to pieces.
   More info!   Understood.
10-67It is highly probable that if the red
cores
in its arms were to be ejected,
the unit would lose integrity and the
limbs would sever from the body.
However, during normal operation the
cores are likely hidden below the
forearm plating.
   More info!   Got it.
10-68Results from my analysis show that the
red cores in Koloktos's arms will only
be revealed when the arms are
stretched out to full length.
Fast and timely counterattacks after
Koloktos swings its arms down have
the best chance of success.
   More info!   Got it.
10-69I estimate a high probability that the
red cores can be removed using your
whip.

When Koloktos's arms lower, there
will be a brief moment when you can
attack the chest core.

However, when targeting the chest
core
, there is nowhere to hook on to
with your whip. Therefore, removing
the core will not be possible.
10-70Target lock: Ghirahim
10-71I have no confirmed information about
this man, other than he refers to
himself as a "Demon Lord."

I sense a powerful and evil aura, and I
estimate his level of ability as highly
adept. However, according to analysis,
he has yet to reveal his true power.
   More info!   Understood.
10-72Speech analysis indicates absolute
confidence in his own abilities.


Master, you must watch for Ghirahim's
ability to grasp your sword with his
bare right hand.

It is highly probable that he observes
the angle you hold your sword at and
prepares his defense accordingly.

I recommend attacking from the
direction opposite his hand.
   More info!   I'm ready.
10-73Should he catch hold of your sword,
I recommend swinging in the
direction Ghirahim's hand opens.
   More info!   Got it.
10-74My analysis confirms that Ghirahim's
fingers always point upward when
he holds your sword, Master.

The probability of escaping his grip
by swinging your sword upward
is approximately 100%.
10-75I have detected a change in Ghirahim's
fighting style from the beginning of
the battle.

I theorize that this change happened
because of the small amount of damage
he sustained.   Tell me more!   Understood.
10-76Analysis indicates that the daggers
Ghirahim shoots will align on a single
plane in one of three orientations:
horizontal, vertical, or diagonal.
With good timing, you might be able to
repel them with a single swing of your
sword, but my judgment shows that this
maneuver will be difficult.   Anything else?   Got it.
10-77I can now confirm that Ghirahim has
the ability to teleport.


Further study reveals that he may be
vulnerable immediately after
teleportation. This is your chance to
attack.
However, be aware Ghirahim may use
his sword to guard against just such
an attack.
   Anything else?   Got it.
10-78Ghirahim will repeatedly move around
you, Master. I recommend engaging
him with your sword as he makes his
attack.
It is probable that the moment before
Ghirahim readies his attack, he will
reveal the direction he will move
as he attempts to flank you.
If you are unable to establish the
correct timing to attack, I suggest
using your spin attack.
10-79Target lock: Ghirahim
10-80Ghirahim is the Demon Lord leading
the monsters. He displays superior
mental and physical prowess, as well
as expert command of magic.
Though possessing some gentleman-
like qualities, he will devolve to his
true nature when enraged.
   Tell me more!   Understood.
10-81Analysis indicates that the daggers that
appear around Ghirahim also act as a
defensive barrier.

Removing these daggers before
attacking should be an effective means
of breaking down his defenses.
   More info!   Got it.
10-82It appears that Ghirahim prefers to
use his right hand to attempt to grab
your sword, Master.

Should he succeed, I recommend
swinging your sword up and down
to force him to release it.

However, Ghirahim continues to utilize
more of his true power, and the
probability of it taking more than one
swing to release your sword is 100%.
   Tell me more!   Got it.
10-83To land an attack on Ghirahim, I
advise you to swing your sword from a
direction that cannot be blocked by
daggers or Ghirahim's right hand.
Ghirahim will move his right hand
in time with your attacks. However,
Master, there will be times when he is
too slow to meet your attack
.
10-84I have detected a change in Ghirahim's
fighting style since the beginning of
the battle.

I have concluded that this change
happened because of the small amount
of damage he sustained.
   Tell me more!   Understood.
10-85When Ghirahim shoots his daggers,
I recommend repelling them by
swinging your sword along the line
the knives are positioned in.
Logically, if surrounded by daggers,
using a sword technique that attacks in
all directions
would be effective.
   Anything else?   I'm ready.
10-86There will be a significant opening for
counterattacks if you are able to avoid
Ghirahim's overhead attack when he
teleports above your head.
He will teleport to places other than
above you, of course, but my analysis
confirms an interesting behavior
pattern.
He assumes different stances when he
plans to teleport above you and when
he plans to go somewhere else.
   Anything else?   Got it.
10-87I am confident Ghirahim will use his
sword to defend against your attacks,
Master.

Ghirahim wields two swords, so the
probability that he will block two of
your sequential attacks is 100%.
10-88Target lock: Ghirahim



This Demon Lord leads the monster
forces.
10-89There is a 90% change in outward
appearance compared to previous
encounters with him. I detect a dark
aura emanating from his entire body.
Be cautious, Master. This opponent is
extremely dangerous and likely to
fell you with a single blow.
   Tell me more.   Understood.
10-90He is now revealing his true power.
I am detecting a significant increase
in muscular strength.

Unfortunately, I must also conclude
that none of your weapons will be
effective against him.
   Tell me more!   Got it.
10-91Analysis indicates that attacks from
your sword may drive Ghirahim back,
if ever so slightly, Master.
   More info!   Got it.
10-92I have noted that Ghirahim has a
tendency to stand near the center of
the platform, Master.

There is an 85% probability he does
this to avoid falling off.
   More info!   Got it.
10-93Master, there is a 95% chance that
Ghirahim will attempt to intercept
your sword
in order to defend against
your attacks, just like last time.
If you notice a large change in his
stance, take care to note the position
of his hand
.
10-94Target lock: The Imprisoned
10-95I have insufficient data on this
monster.


Its enormous size and ominous aura
cannot be compared with previously
encountered monsters.
   Tell me more!   Understood.
10-96I can confirm that the sealing spike
observed at the top of its head is the
same object originally found in the
Sealed Grounds.
I hypothesize that damage can be
inflicted by driving the stone pillar
into the monster's head.

But first, I recommend attacking the
beast's feet--where your sword can
reach--to stop it from moving.
   Tell me more!   Got it.
10-97It is probable that the monster will be
unable to move if you destroy all of
its toes.

I recommend using the air vents to
move ahead of the monster instead
of chasing it from behind.
   Tell me more!   Got it.
10-98If you are able to get between the
monster's toes, my analysis indicates
you can effectively inflict great
damage with a spin attack.
You can also choose to decrease your
risk of physical harm by using bombs to
attack from a distance.
10-99Target lock: The Imprisoned
10-100There is insufficient data on this target
to make a full report at this time.


But I can confirm the appearance of
limb-like appendages that were not
previously present. The evil power of
this creature has also increased.   More info!   Understood.
10-101Analysis indicates that you should be
able to use the same basic strategy as in
the previous encounter to seal the
monster in its prison once more.
The fingers and toes on its limbs can be
destroyed with a physical attack, but
you should wait to do so until these
targets become a very high priority.
   More info!   Got it.
10-102I calculate a 100% probability that the
large apparatus Groose constructed
will be effective against this
monster.
It is likely that a direct hit from this
apparatus will stop the monster's
movement, creating a window of
opportunity for you to attack.   More info!   Got it.
10-103Groose's defense apparatus can be
repositioned by pushing [control stick left/right].


When the monster is in your blind spot,
I recommend you reposition the
apparatus and target the monster.
10-104Target lock: The Imprisoned
10-105Though the details are still unclear,
this monstrosity is the demonic vessel
of Demise.

I can confirm a previously unseen
taillike appendage.


I recommend generous use of Groose's
catapult.
   Tell me more!   Understood.
10-106You must attempt to seal this beast
away again. I suggest a plan of attack
similar to what you used in previous
encounters.
The monster's fingers, like its toes, are
comparatively soft targets and can be
destroyed by physical attack.
   Tell me more!   Got it.
10-107After toppling the monster, it is
possible that the beast's enormous bulk
may prevent you from approaching
the sealing spike.
In this scenario, I recommend that you
descend a level and use an air vent to
travel to the head of the monster.
   More info!   Got it.
10-108The monster has evolved to an
immensely powerful state. I calculate
the odds you will defeat it by sword
alone at approximately 0%.
I recommend you utilize Groose's
defense apparatus. As a last-ditch
measure, you can launch yourself,
Master, as a projectile.
10-109Target lock: Demise
10-110This eternal being has conquered time
itself. It is the source of all monsters.


According to tales passed down through
generations, it appears differently in
each epoch and to each person who
lays eyes on it.   Tell me more!   Understood.
10-111It is highly probable that the only
weapon capable of wounding Demise
is the Master Sword itself. No other
weapon can affect it.
   Tell me more!   Got it.
10-112The probability that a single, standard
attack of yours will injure Demise,
Master, is exactly 0%.

A series of attacks that can overwhelm
Demise's guard is required, such as
repeated slashing from various angles.
   Tell me more!   Got it.
10-113Results from my analysis confirm that
the time to strike Demise is when he
holds his sword aloft.

However, vigilance is required.
Any attack falling near Demise's sword
has a 100% chance of being blocked.
10-118Target lock: Demise
10-119I can confirm it is possible for Demise
to store the electrical energy of a
lightning strike in his sword and use it
to his advantage.
Master, should your sword come into
contact with Demise's sword once it
has electrified, you will receive a
painful shock.
It is essential that you time your
attacks carefully. Very carefully.
   Tell me more.   Understood.
10-120Master, I see no reason why you cannot
make use of the lightning strikes the
same way Demise does.
   Tell me more!   Got it.
10-121It is possible to store lightning in the
Master Sword by raising your sword
in the air as if you were readying a
Skyward Strike.
When lightning strikes in the distance
and the sky lights up, quickly raise
your sword skyward to call down the
lightning.
However, be aware that while you are
attempting to be struck by lightning,
you will be leaving yourself open to
Demise's attacks.
10-122I can confirm it is possible for Demise
to store the electrical energy of a
lightning strike in his sword and use it
to his advantage.
Master, should your sword come into
contact with Demise's sword once it
has electrified, you will receive a
painful shock.   Tell me more.   Understood.
10-123I need more time to complete my
analysis of Demise.


In a few moments, use [Z] to lock on to
Demise, and then call me with [d-pad down].
I will report my findings then.
10-124It is clear that Skyward Strikes cannot
be called down to your sword because
this place is under the magical
influence of Demise.
Attacks using Skyward Strike energy
will not be possible here.
   Tell me more.   Got it.
10-125Target lock: Octorok (Grass)



This monster descended from oceanic
mollusks. It has developed the
unsightly ability to spit rocks.

The creature prefers to sleep with tufts
of grass on its head, so it has learned to
take on the appearance of grass in
order to fool and defeat its prey.
You can use a shield to bounce the
rocks this monster spits back at it.
10-126Target lock: Octorok (Rock)



This monster descended from oceanic
mollusks. It has developed the
unsightly ability to spit rocks.

Inexplicably, this beast prefers to sleep
with rocks on its head. It camouflages
itself to surprise and defeat its prey.

You can use a shield to bounce the
rocks this monster spits back at it.
10-127Target lock: Red Chuchu



The red Chuchu has an exceedingly
high body temperature. Avoid all
physical contact, or your clothing
and shield may burst into flames.
In the event you are set on fire,
I recommend you quickly extinguish
the flames by performing a roll.
10-128Target lock: Blue Chuchu



This is a rare, aquatic Chuchu. Known
for attaching itself to unaware victims,
its gelatinous body will clog your air
pipe, literally taking your breath away.
It is exceedingly dangerous to allow
one of the larger specimens to stick
to you for any length of time.
10-129Target lock: Yellow Chuchu



Yellow Chuchus are capable of
generating electricity for short bursts
of time. As with other Chuchus,
I suggest you remain on guard.
If you make contact with this type of
Chuchu when it is charged, it will give
you a shock. Then it will attempt to
feed on you. This is not pleasant.
10-130Target lock: Green Chuchu



These creatures prefer exceptionally
damp environments. They will
encompass and digest anything they
can absorb into their gelatinous bodies.
As they have no genders,
they are believed to increase their
population by dividing themselves
into several smaller-sized Chuchus.
10-131Target lock: Pyrup



This skittish monster prefers to hide
in small holes or inside the skeletal
remains of deceased creatures.

Once the cowardly Pyrup finds a small
space from which to spit flames, it
becomes unapproachable.

You will need to employ a clever
strategy to defeat it. Inflicting damage
from a distance may be the only way
.
10-133Target lock: Scaldera



This fearsome monster inhabits the
deepest recesses of the Earth Temple.
It can be categorized as a Pyroclastic
Fiend.
10-134Its body is completely covered in rock,
but you can see its weak point, the eye,
through the cracks in this outer shell.

If you are able to remove parts of this
creature's rocky shell, you will vastly
increase your probability of success.   More info!   Understood.
10-135There is a 0% probability that your
sword will be effective against the
rock that covers this target's body.

I strongly recommend using items with
powerful destructive properties.
   More info!   Got it.
10-136There is a 100% probability that bombs
that come into contact with Scaldera's
body will immediately explode, due to
the creature's high body temperature.
Analysis indicates that explosions on
Scaldera's outer surface will not yield
desired results, however. You must
look for a more effective target site.
   More info!   Got it.
10-137Results from my analysis confirm that
in order to remove the rocks covering
Scaldera, you will need to inflict
powerful internal damage.
When Scaldera is inhaling a large
amount of air, I suggest throwing a
bomb
into its mouth.
10-138Target lock: Magmanos



This hand-shaped monster dwells
in fiery lava. Its body is made up
entirely of flowing magma. As such, it
is invulnerable to most attacks.
Theoretically, it would be possible to
inflict damage on the monster if you
were able to solidify its body.
10-140Target lock: Ampilus



These monsters have inhabited the
desert for eons. Their defining
characteristic is an ability to internally
generate electrical energy.
It is also said they live to a very old
age. Their shells are able to disperse
weight surprisingly well, allowing them
to safely traverse desert sinksand.
10-141Target lock: Armos



This security and defense mechanism
was developed long ago. It will attack
anything that enters its security
perimeter.
According to my records, its weak
point is its mouth, but it requires some
specific measure to make it open
its mouth.
10-142Target lock: Beamos



This is an ancient security mechanism.
Its weak point is its eye. The eye is also
a weapon that fires a focused energy
beam.
I calculate a 100% failure rate at any
attempt to strike the eye with your
sword while it is still on top of the
pedestal.
I recommend using a weapon that
can strike at high targets. Conversely,
you could lower its head to a height
your sword can reach.
10-143Target lock: Sentrobe



This security drone was built in
ancient times. It is armed with missiles
fired from a central turret and flying
bombs fired from both of its sides.
Analysis suggests you can repel the
missiles fired from the central turret
with certain items at your disposal,
such as your shield.
10-144Target lock: Froak



Though this odd creature is cowardly
by nature, it will expose an array of
densely packed defensive spines
when approached or provoked.
10-145Target lock: Cranioc



This fishlike monster is said to settle
disputes with another of its species
purely by the magnificence of its
bulbous crowns.
When this creature chooses its prey,
it will turn red with excitement and
charge head-on. Stopping such an
assault could prove difficult.
10-146Target lock: Magma Spume



This odd creature is quite at home in
magma. It stores and processes gas
produced by the magma into a flaming
projectile that it then spits out.
Cowardly by nature, it sits with its eyes
just out of the lava in order to detect
any danger and flee if necessary.
10-147Target lock: Cursed Spume



This mysterious monster's natural
habitat includes poisonous swamps and
other dangerous environments. It spits
evil curses that it stores up in its body.
Cowardly by nature, it sits with its eyes
just above the surface in order to
detect any danger and flee if
necessary.
10-148Target lock: Electro Spume



At home in the desert, this monster
spits a wad-like, electrified projectile
that it produces internally.

Cowardly by nature, it sits with its eyes
just above the surface in order to
detect any danger and flee if
necessary.
10-149Target lock: Tentalus
10-150As you can likely gather from its other
title, this "Abyssal Leviathan" is said to
have been a tyrant of the ancient seas.

Its enormous tentacles can be repelled,
but they will regenerate after a
short time.
   More info!   Understood.
10-151My analysis shows that by repelling
a number of its aggressive tentacles,
the beast will reveal itself.

There is a 99% probability that the
tentacles that attacked you on the ship,
Master, can be attributed to Tentalus.

I theorize that using a sacred power
will be the most effective means
of repelling the tentacles.
   More info!   Got it.
10-152Results from my analysis confirm that
its tentacles can be severed with a
well-aimed Skyward Strike.

I theorize that the creature's eye is its
weak point, but the probability that you
can actually hit the eye with a Skyward
Strike is approximately 0%.
Instead, I recommend utilizing
long-range weapons.
   More info!   Got it.
10-153To accurately strike at the creature's
eye--its weak spot--a bow will be most
effective.

You can press [control stick] to move with your
bow drawn. I recommend shooting
arrows immediately after dodging
attacks launched by Tentalus.
10-154In order to attack Tentalus's weak
spot, its eye, you must first deal with
the tentacles attempting to latch on
to you.
My analysis shows you can easily
slice the tip of the tentacles with
your sword.
   More info!   Got it.
10-155Because this monster's tentacles attack
incessantly and in large number, it is
too dangerous to respond to them one
at a time.
My analysis indicates it is possible to
repel the tentacles more efficiently by
concentrating an all-out assault on
them with your sword.
   More info!   Got it.
10-156When the tentacles are repelled,
they may drop hearts and arrows.


Should you find yourself in danger
because of low hearts or arrows,
concentrate on attacking the tentacles
rather than fleeing from battle.
10-157Target lock: Deku Baba



This violent plant is widespread in
wooded areas. It will attempt to bite
anything that approaches it.

Though it is covered in a tough outer
husk, the inside of its mouth is soft.


I have confirmed the existence of
two varieties: those that open their
mouths vertically and those that
open them horizontally.
10-158Target lock: Quadro Baba



This violent plant is widespread in
wooded areas. It will attempt to bite
anything that approaches it.

More rare than Deku Baba, Quadro
Baba has greater stamina. A golden
husk and dynamic mouth are this
plant's distinguishing features.
10-160Target lock: Peahat



At first glance, this looks like any other
plant species, but the Peahat has a
unique ability to fly when the flower on
its top is pulled off with a whip.
10-166Target lock: Sentrobe Bomb



This is a bomb projectile fired from a
Sentrobe. It will follow its target
anywhere, although a timed fuse
ensures it will explode after a set time.
10-167Target lock: LD-003D Dreadfuse



This menacing robot guards Sky Keep.
It is thought to be of a similar model
to the robot that stole Skipper's ship
in Lanayru Sand Sea.
As before, when fighting in a narrow
space like this, it is more effective to
use thrust attacks with your sword than
to try to swing your sword widely.
10-168Target lock: Ghirahim
10-169There is a 90% change in outward
appearance compared to previous
encounters with him. I detect a dark
aura emanating from his entire body.
I can confirm a change in Ghirahim's
fighting style, likely as a result of the
minor damage he has suffered.   More info!   Understood.
10-170I project that the weak spot revealed
on his chest
from the previous attack
will continue to be an effective target.

However, there is a 100% probability
that Ghirahim will block all attacks
targeting this area while he is in his
standard state.
   More info!   Got it.
10-171I suggest you attempt to parry
Ghirahim's sword away, Master.
This should leave the weak spot on
his chest
open to attack.
Taking advantage of opportunities to
attack the villain's weak spot should
be your top priority.   More info!   Got it.
10-172My analysis shows that it is impossible
to parry away Ghirahim's sword
in one attack.

I theorize that it will become possible
by attacking in the same direction
a number of times.
10-173Target lock: Ghirahim
10-174There has been a 90% change in his
outward appearance since our last
meeting. I detect a black aura
emanating from his entire body.
I have also confirmed that he is
using a new weapon.
   More info!   Understood.
10-176Results from my analysis confirm that
the sword Ghirahim wields can be
broken
by your sword, Master.

I theorize that Ghirahim used magic
to call this weapon into existence.


Now that he is deeply wounded,
the sword he wields appears to
have become brittle.
   More info!   Got it.
10-177I have detected identical responses
from the center of Ghirahim's sword
and Ghirahim's chest
.

By destroying the sword's core, there is
a 100% probability that the sword itself
will be destroyed.

I recommend carefully watching the
sword's movement and repeatedly
attacking the same spot.
10-178very strong
10-179strong
10-180slightly strong
10-181standard
10-182slightly weak
10-183weak
10-184very weak
10-185You have defeated ## of this type of
enemy. My analysis shows that your
battle performance rating with this
enemy is [var].
10-186You have defeated ## of this enemy
type. I am unable to analyze your battle
performance rating with this opponent
due to insufficient data.
10-187I have something to report, Master.
My analysis of this enemy's movement
patterns is complete.

While holding [Z] to lock on to the
enemy, press [d-pad down] to call me. I will
give you my analysis. Would you like to
hear it now?   Yes.   No.
10-188A report, Master. My analysis of this
enemy's movement patterns is
complete.

Would you like to hear my analysis
now?
   Yes.   No.
10-189Whatever you think is best, Master.
Please call for me if you want to hear
my findings at a later time.
10-190Understood, Master. If you wish to
hear my analysis later, simply hold [Z]
to lock on to the enemy and then press
[d-pad down] to call me.
10-191A report, Master. My preliminary
analysis of Demise is now complete.
Would you like to hear what I have
discovered?
   Yes.   No.

006-7KenseiNormal

11-0My apologies. I have no relevant
information on the subject in my
sizable memory.
11-1That is a sign. Most often, it is used to
convey written information or
warnings about the immediate area.
11-2That is a stone tablet. Depending on the
location and intentions of the original
author, important messages can be
permanently chiseled on them.
11-3This bird statue contains significant
sacred power. If you offer prayers
through it, you can make a record of
your quest progress
.
11-4There is a 90% chance this is a type of
key. Analysis indicates that there is
a certain order in which the gemstones
facing the four directions must be hit.
I recommend searching the nearby
area for clues as to what this order
might be.
11-5This magical sentry has a natural
tendency to stare at the tip of pointed
objects.
11-6This symbol of the goddess will show
you the way, Master. It will react
to being struck by your Skyward Strike.
11-7This mechanism is some variety of
hang lever switch. It is activated
by lowering the bar.
11-8This is a typical tree found in Skyloft.
Its trunk is thin enough to be sliced
by a sword.
11-9This is a lotus leaf root. Surrounding
the center is a growth of sharp
protrusions that can cause injury
upon contact.
The central root has a ringlike
structure. You may be able to latch
on to
this ring with an item of some
sort.
11-10This mechanism can be described as
a sort of a lever switch. Pull the curled
tip to activate it.
11-11This hook-shaped construction seems
very robust and looks like it could
support a great deal of weight.
11-12The head of this bulb-shaped switch
can be rotated, provided you have
the correct tool.
11-13This contraption is constructed of
a cogwheel and a piece of rope. The
rope appears to be preventing the
cog from rotating.
11-14This mechanism is formed by magic.
Its purpose is not known to me.
11-15My visual inspection of this large
device leads me to calculate an
85% chance that it is built from very
ancient technology.
Analysis indicates that activating this
device will require ancient energy from
a remote power node.
11-16I calculate an 85% probability that
this is an energy-generating device.
It appears that it will activate if the
center is rotated.
11-22This is a common Loft Tree. This tree's
thin trunk makes it a common victim
of sword practice.
11-24I must conclude that this is some sort
of control mechanism. Each embedded
stone may react to physical force.
11-25This statue appears to have stood here
for a very long time. Nobody knows its
exact purpose.
11-26Target lock: Ampilus egg



It is an Ampilus that has reverted to its
earliest form of development, no doubt
because of the effect of the Timeshift
Stone.
Even in its current state, it retains the
ability to generate powerful electrical
current at regular intervals.

My analysis indicates that you can
hit it with your sword when it is not
generating electricity. Also, you
can carry it with the Hook Beetle.
11-27Visual inspection indicates this object
is very old. I must conclude that this is
a Propeller. It is an object designed to
spin in a steady wind.
11-28This is an ornamental wooden board.
Judging from its appearance, it has
recently fallen from the sky.
11-29This massive sword has been dropped
by Koloktos. Although it is quite heavy,
you should be able to wield it, Master.
11-30This plant is known as a Water Fruit.
It collects moisture within its hard
shell. This feature is vital to its
survival here.
11-31This is a log used for sword training.
It can be cut with a sword along the
direction of the notches.
11-32This is a log used for defense practice.
First, thrust your sword into the log
to make it swing.

Next, quickly ready your shield. When
the log swings back toward you, strike
it with a well-timed shield bash.
11-34My analysis indicates a 90% chance
that this is a Fairy. I calculate a 10%
chance that this is a rare or previously
undiscovered insect.
If my analysis is correct and this is a
Fairy, you can make use of the
glittering dust that covers its wings
to heal your wounds.
Additionally, if you carry a Fairy with
you in a bottle, it will automatically
revive you one time when you run out
of hearts
.
11-35I am detecting extremely strong
goddess-aura readings here. There is
a 90% probability that this is the
doorway to the goddess's trial.
11-36I am detecting the goddess's aura in
your current position. There is an 85%
chance that something very important
will occur here.
11-37I calculate an 85% chance that this is
part of an energy-supplying device.
It appears to activate when the center
is rotated.
11-38My apologies. I have no relevant
information on the subject in my
sizable memory.
11-39It appears to be a perfectly spherical
object fashioned from solid crystal.
It exhibits an extremely high degree
of transparency.
11-40The Water Dragon previously used this
sizable water basin to soak in healing
waters.

The basin has a handle designed to aid
in its transportation.


However, because of its size and
weight, I do not believe it could be
carried by a human. No offense
intended, I assure you.
11-41These items are available for purchase
at the shop.


To hear information about a particular
item, or to buy it, stand in front of the
item and press [A].
11-42This device was designed to prevent
The Imprisoned from escaping
to the outside world.

According to my analysis, the sealing
process can be completed with a
well-aimed Skyward Strike.
11-43Visual analysis indicates that is a
highly mysterious type of stone tablet
that is known to freely gossip and offer
up information depending on location.
Although not always the case, some of
the information it provides can be
useful. I recommend you pay attention.
11-44That is a Gate of Time. It is said
to transport whoever passes through
its arch to a different time.

According to legend, a fully enhanced
form of your sword is capable of
activating it with a Skyward Strike.
11-45I detect an exceedingly evil aura under
this location. My analysis indicates that
this spike is suppressing whatever
evil is hidden below.
11-46Insert an engraved tablet into this
altar to create a column of light that
will create an opening in the cloud
barrier to the surface.
11-47That is a sign designed to communicate
that an item is out of stock and cannot
be purchased. However, it may be
restocked at a later time.
11-48This extremely valuable stone can show
you useful information in the form of a
hint movie.

Whenever you're unsure of what you
need to do, I recommend checking the
hint movies this stone can show you.

006-8KenseiNormal

12-0Current Session Play Time: ##:##
Total Play Time: ##:##
No further information.
12-6You called for me, Master?
   [var]   [var]
   [var]   [var]
12-7Summary
12-8Hint
12-9Objective
12-10Analysis
12-11Play Time
12-12Rumors
12-13Other
12-14Never Mind
12-15Yes, Master. What information do
you seek?
   [var]   [var]
   [var]   [var]
12-16Advice

006-9KenseiNormal

13-0Ancient buildings can be found on
the small islands floating in the
area around Skyloft.

I calculate over an 80% chance that
chests will be hidden on such islands.
13-1To the northeast of Skyloft there is an
island called Bamboo Island.


According to rumors, it is a place
where swordsmen go to test their
skill in the hopes of winning a reward.
13-2There is rumored to be an insect
paradise somewhere in the sky.
13-3However, nobody has ever reported
visiting such a place.
13-4The knight apprentice known as Strich
is looking for this island and is often
observed exploring in the sky.

It seems that he recently found an
island inside the thunderhead suitable
for insect habitation.
13-5There is an island called Pumpkin
Landing
that you can easily spot
to the southeast of Skyloft.

There you can enjoy the proprietor's
pumpkin soup and also exchange
information with patrons.
13-6There is an island to the southwest of
Skyloft called Fun Fun Island.
13-7Some say that it will be an attraction
where you can obtain a great amount
of Rupees easily.
13-8It is a place of amusement where you
can procure high-value Rupees with
surprisingly little exertion.

You will require room in your wallet to
carry Rupees back with you, though,
so it would be wise to plan accordingly.
13-9It is a place of amusement where you
can procure high-value Rupees with
surprisingly little exertion.

My analysis indicates that you will
need to make a payment to play there.
13-10Your Loftwing will pick up speed when
it descends.


My analysis indicates that if you want
to reach a destination quickly, you
should try to stay in constant descent
as you travel there.
13-11The pumpkin soup from the Lumpy
Pumpkin on Pumpkin Landing will cool
down in five minutes.

Cool pumpkin soup is not as effective
at restoring hearts. The soup should
be consumed while it is still hot.
13-12Loftwings who have mastered the
advanced technique of Spiral Charge
can attack from greater distances.

However, it is a dangerous technique,
so it is currently only being taught to
the most senior students at the Knight
Academy.
13-13To enter Beedle's mobile shop, it seems
you need to ring the large bell.
13-14Unfortunately, Master, you do not have
the equipment needed to ring the bell.
You need to find something that can
shoot at it from a distance.
13-15The flying shop cannot be observed
in Skyloft after sundown. This leads me
to infer that it moves to another island
at night.
If you were to stay in the airborne shop
until nightfall
, there is a possibility you
will discover where it travels to.
13-16The owner of the Gear Shop in the
bazaar will buy certain items at night.


However, he will only buy the
particular items he feels like buying
on that day.
13-17The fortune-teller can divine
information and foresee the location
you need to travel to next.

I am not capable of interpreting crystal
balls or calculating fates, but statistics
indicate his fortunes operate at over
90% accuracy.
13-18Various treasures are required to
upgrade items at the Scrap Shop.


Among them is a precious treasure
called an Evil Crystal. It may be
possible to obtain one by defeating
a monster that can curse.
13-19Various treasures are required to
upgrade items at the Scrap Shop.


Among them is the Blue Bird Feather,
a particularly precious treasure.
Hopefully it will come as no surprise
that it can be obtained from blue birds.
13-20You will need various treasures to
enhance items at the Scrap Shop.


One of these treasures is called an
Ornamental Skull. It is possible to find
one when you defeat a Bokoblin.

If you are very lucky, you will obtain a
precious Golden Skull.
13-21The larger your wallet, the more
Rupees you can carry with you.


Apparently, there is a wallet that can
hold as many as 9,000 Rupees.
13-22Analysis indicates that you still have
much to learn about the world.


Periodically visiting the fortune-teller
at the bazaar would be an effective
method of remedying this situation.
13-23Beedle's Airshop sells an item called a
Bug Net that will allow you to catch
insects.
13-24You can check your map to locate
Beedle's airborne shop. You will need
to ring the large bell hanging from the
shop to gain access.
13-25To enter Beedle's airborne shop, ring
the large bell hanging below the
structure.

Unfortunately, Master, you do not have
the equipment needed to ring the bell.
You need to find something that can
shoot a projectile from a distance.
13-26The Wooden Shield will protect you
from electricity, while the Iron Shield
will protect you from fire attacks.

The Sacred Shield is effective against
both of these, and it will also slowly
repair itself after taking damage.
13-27There are rumors of a demonic
creature being spotted in Skyloft.
13-28If you are interested, I recommend
going to the Lumpy Pumpkin, where
these rumors appear to have
originated.
13-29I now calculate a 95% chance that it is
Batreaux who lives under the shed next
to the graveyard.
13-30Batreaux would like you to collect
Gratitude Crystals and wants to see
them for himself so that he can become
a human.
If you aid him in this search, Master,
there is an 85% probability that it will
benefit you as well.
13-31You collected enough Gratitude
Crystals
for Batreaux to become a
human. I estimate a 60% chance that
the Skyloft-demon rumor will die.
But there is still a 40% probability that
the rumor will not fade, based upon the
possibility that people will still find
Batreaux's new human face terrifying.
13-32Many houses in Skyloft have chimneys
on their roofs.


Apparently, people regularly go up
inside the chimneys to clean the soot
from them.
13-33Putting medals in your pouch will grant
different beneficial effects on you.


Additionally, rumors exist of a special
medal that confers multiple special
effects to its possessor.
13-35It would seem that people in Skyloft
often accidentally drop precious items
from their floating town to the surface.

I conjecture that returning those items
to their rightful owners will earn you
their gratitude.
13-36If you land a perfect dive in Dodoh's
High Dive on Fun Fun Island, you will
win a very precious item.
13-37The most highly valued Rupee is worth
300 Rupees.


Be aware that picking up an item called
a Rupoor will reduce the number of
Rupees you have by 10.
13-38Insects can sometimes be found hiding
under small jars.


You can locate them by breaking or
moving the jars.
13-39There are several platforms in Skyloft
constructed specifically for mounting
Loftwings.

If you fall from a ledge other than one
of these platforms, a knight guarding
the town will think that there has been
an accident and will come to the rescue.
13-40A knight on night patrol spotted a
Starry Firefly flying over the river
in Skyloft.

Signs indicate that to see a wild Starry
Firefly for yourself, you must look for
one at night and also possess what
humans refer to as "luck."
13-41If you want to pass the time until
nightfall, you can always sleep in a bed.


It is also possible to replenish hearts by
sleeping in a bed.
13-42It would seem that the great sky spirit,
Levias, dwells in the clouds near
Skyloft.
13-43Every year since he was born so long
ago, he has grown larger and larger.
He is now the size of a large island.
However, he hasn't been seen recently.
13-44If you get too close to Levias, there is a
danger that your Loftwing will collide
with one of his fins or his tail.
13-45This is not exactly a rumor, but if you
focus on a target with [Z], and then
press [d-pad down] while still targeting it, it is
possible for me to analyze it.
13-46This is not exactly a rumor, but...



If you press [1] to open your Gear
screen
, you can read a basic description
of each item you're carrying.

Simply point at the item you want
more information on, and press [A].
13-47I recommend that you shield bash a
monster when it swings a sword or a
club at you.

With your shield up, wait until just
before their swing lands, then shake
the Nunchuk
forward to bash them with
your shield.
If you are successful, you can cause an
enemy to become momentarily
stunned, giving you an excellent
opening in which to attack.
13-48Hold your sword straight up in the air
to charge up your sword for a powerful
Skyward Strike.

You can even charge a Skyward Strike
while you're on the run if you hold the
sword steadily enough.

It is also possible to charge up your
sword while avoiding monster attacks.
If you master this technique, it can be
very advantageous in battle.
13-49A spin attack is a powerful combat
maneuver that is executed by swinging
the Wii Remote and Nunchuk in the
same direction simultaneously.
Swing your controllers in the intended
direction to execute one of four spin
attacks: up vertical, down vertical,
left horizontal, or right horizontal.
Choose the maneuver you want to
execute based on what will be most
effective.
13-50Some monsters with limited
intelligence will mistake bombs
for prey.

I suggest you try offering a bomb to
a Chuchu or Deku Baba and see what
happens.
13-51Gelatinous Chuchus can easily merge
into each other to create a bigger,
more dangerous monster.

Aim your sword strikes to divide their
bodies and ensure they don't merge
again.
13-52Deku Hornets will not hesitate to
attack if you venture near their hive.


They are small and agile, so I calculate
the probability of hitting them with
your sword at approximately 0%.

I recommend that you run away or
attempt to capture them. Like other
bugs, they can be taken to the potion
infuser and used as raw ingredients.
13-53You may find Rupees if you cut grass
with your sword.


If you release a horizontal Skyward
Strike
toward a patch of grass, you
can slice it more efficiently.
13-54Hitting a mushroom will send spores
into the air. Mushroom Spores can be
collected in an Empty Bottle.

Glittering mushrooms produce
Glittering Spores when struck. When
these spores are sprinkled over a heart,
I project something good will happen.
13-55When you aren't sure of where you
should go next, call me with [d-pad down] and
inquire into your current objective,
or alternatively you may ask for a hint.
Additionally, you may find speaking
with the fortune-teller in Skyloft
useful.
13-56Yes, Master.
13-57Do you recall seeing the mysterious
cubes
bearing the mark of the goddess
throughout the land below?

There seems to be a connection
between those cubes and the locked
chests in Skyloft and the surrounding
islands.
13-58Technically speaking, this is no rumor,
but I will pass on this information
nonetheless.

When energy is released from the
Goddess Cubes scattered across the
land and it launches into the sky,
I can calculate its trajectory.
Then I will note the location in the sky
that the energy has returned to on your
map, Master.
13-59Glittering Spores have a variety of
uses.


While their effects on heart flowers
and Rupees are well known, you may
want to try sprinkling them on a
variety of other items as well.
13-60Using the [B] and [-] Buttons, you
can switch items, drink potions, and
perform other actions while you are
moving.
This technique is valuable because it
allows you to perform an action while
maintaining a safe distance from your
enemies.
13-61Yes, Master.
13-62Bird Feathers are a useful material
often used in equipment upgrades.


However, there is a 90% probability
you will need some kind of tool to
catch the birds who provide these
feathers.
13-63In ancient times, a great warrior
devised a strategy to collect lots of
arrows. Do you know it, Master?
   Tell me!   I know it.
13-64The warrior took out his Wooden
Shield
and approached the Bokoblin
fort.

He hid behind his shield as the
Bokoblins rained arrows down on
him. He then retreated out of range.

Many arrows were stuck in his Wooden
Shield
. All he needed to do then was
pull them out and fire them back at
his enemies with his bow.
13-65You could use a Wooden Shield to
employ this same strategy, Master.


However, doing so will damage your
shield, so pay attention to your
shield gauge
.
13-66As you may have observed during your
time as one, human beings are not a
species that can stay underwater for
long periods of time.
13-67Somewhere in the world is an item
called a Water Dragon's Scale.
Rumors suggest that this item allows
a person to dive deep underwater.
13-68If you return to places you previously
visited, you may be able to reach new
areas using the power of the
Water Dragon's Scale.
Since you already possess this item,
you can easily dive underwater.
13-69You may not know this, but human
beings are not a species that can
survive in extremely high-temperature
environments.
13-70There is an item called Fireshield
Earrings
in this world somewhere.
They allow the wearer to remain in
areas of extreme heat.
13-71Of course, you already possess the
Fireshield Earrings, so you can freely
enter extremely hot areas.

I recommend thoroughly exploring
places that were previously too hot
to travel through safely.
13-72Using sidesteps and backflips to dodge
monster attacks and then quickly
mounting a counterattack is considered
an advanced fighting technique.
To perform these maneuvers, press and
hold [Z] to target and while moving [control stick]
left, right, or back, press [A].

These moves will be particularly
useful when your shield is broken.
13-73When you roll to bump into a tree or
wall, objects may become dislodged
and fall from above.

To do this move, press and hold [A] to
dash and then shake the Nunchuk in
front of a tree or wall.
13-74When you find a bird statue, you should
always examine it more closely, even if
you have no intention of using it to save
your progress.
Examining the bird statue will record it
on your map, allowing you to check its
position later with [+].
13-75In addition to saving your progress,
bird statues located on the surface
offer you a way to return to the sky.

However, it seems that statues housed
inside buildings do not possess the
ability to send you back to the sky.
13-76You can climb walls covered in vines,
but doing so will slowly deplete your
stamina gauge.

You can move more quickly when
climbing by swinging the Wii Remote
in the direction you want to climb.
13-77Additionally, Clawshots have the
ability to latch on to vines, so you may
want to use them in order to reach
vines from a distance.
13-78While this information does not
technically qualify as a rumor, I feel
it will be of use to you.

Hold down [C] to bring up potential
targets to dowse for, then select one
to begin dowsing.

You can search for various items by
switching your dowsing target.


Also, if you do not want to dowse for
anything, you can select Look Around
to stop dowsing.
13-79On slippery slopes, you may lose your
footing and slide down on your
backside. Quite gracefully, I'm sure,
Master.
Once you begin sliding, you will not be
able to stop, but you can direct your
slide using [control stick left/right].
13-80Medals will give you various beneficial
effects as long as you carry them in
your pouch.

If you carry a Heart Medal in your
pouch, my analysis indicates you will
have a greater chance of finding
a heart when you defeat a monster.
A Rupee Medal has a similar effect.
It increases the chance you will find
Rupees when you defeat a foe.

Several other types of medals are
known to exist.
13-81Medals will grant you various
beneficial effects as long as you
carry them in your pouch.

A Potion Medal will increase the
duration of the effects of certain
potions, such as Stamina Potions.

Additionally, several other types of
medals are known to exist.
13-82Yes, Master.
13-83You possess sufficient arm strength to
slice your sword through the trunks of
smaller trees.

If a point on a tree appears to glow,
cut through that spot with your
sword and you may be rewarded with
a Rupee.
13-84Any arrows that don't hit their
target can be picked up and reused.
13-85I conjecture this information will be
of use to you.


Press [2] to read information about the
actions immediately available to you.


By doing this, you may learn of new
actions that you can perform.
13-86When you want to hang down from an
edge or cliff without jumping, press
[A] to hang down.

Use [control stick left/right] to move along the ledge while
you are hanging.
13-87You can fill an Empty Bottle with many
things, such as potions, water from
streams, Mushroom Spores, and
pumpkin soup.
Empty Bottles can even be used to
catch Fairies.
13-88While not technically a rumor, I am
sure the information I am about to
relay to you will prove useful.

While targeting an object or character
with [Z], you can press [d-pad down] to hear my
analysis of the targeted subject.

I calculate a 60% chance that a portion
of the information contained in my
analysis will be new to you.
13-94When you require my analysis of a
target, press [d-pad down] while targeting it
with [Z].

006-KenseiNormal

14-0Something here is reacting to our
performance of Farore's Courage.
I have confirmed the appearance of
a strange mark on the ground.
I calculate a 90% possibility that this
mark is a Trial Gate, as mentioned
by the goddess statue we heard
from on the Isle of Songs.
Thrust your sword into the center
of the mark on the ground before you.
14-1Thrust your sword into the center of
the mark and open the way to a new
Silent Realm.
14-2Thrust your sword into the center of
the mark and open the way to the final
Silent Realm.
14-9Master, the melody you just acquired is
one part of the Song of the Hero.


I recommend you seek out the other
two dragons in their respective areas
to learn the other two parts of the
song.
14-10Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Faron Woods.
14-11Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Eldin Volcano.
14-12Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Lanayru Desert.
14-13Well done, Master. You've successfully
collected three parts of the Song of the
Hero.

I recommend you return to the sky
and meet with the great sky spirit,
Levias, to complete the song.
14-14Master, I have information for you.
You have obtained a map of this area.
You can view it by pressing [+].

The position of doors and their locks,
as well as the position and status of
treasure chests, can be confirmed on
the map with marks such as [X].
However, be aware that you will be
unable to use beacons here due to
the indoor nature of this environment.
14-15A report, Master [Link].
I have detected the aura of a Trial Gate
nearby.

If you can pinpoint the origin of this
aura using dowsing, I conjecture the
song you learned at the Isle of Songs,
Farore's Courage, will reveal the gate.
14-16A report, Master. The volcanic activity
that impeded your return to the sky
earlier has ceased.

It is now possible to return to the sky
again.
14-18After winning the race in the Wing
Ceremony, you went on a flight with
Zelda where you encountered a storm
that caused Zelda to fall to the surface.
Shortly thereafter, you entered an
old chamber and claimed the
Goddess Sword in which I, Fi, reside.

You then used the power of an ancient
tablet to open a column of light
leading to the land below.
14-19After winning the race in the Wing
Ceremony, you took to the sky with
Zelda where you encountered a storm
that caused Zelda to fall to the surface.
Down below the clouds, you met with
a mysterious old woman who spoke of
a great destiny that involves both you
and Zelda.
14-20To begin your search for Zelda, you
descended to the surface, where you
met a mysterious old woman who spoke
of the destiny invoking you and Zelda.
Shortly thereafter, you made your way
to Faron Woods and learned from the
Kikwis that Zelda entered a temple
in the area.
14-21In order to find Zelda, you descended
to the surface and explored Skyview
Temple
deep within Faron Woods.

At the temple, you discovered a statue
of the goddess whose song indicates
that Zelda has now headed to
Eldin Province.
14-22In your search for Zelda, who fell
beneath the clouds to the land below,
you have made your way to
Eldin Volcano.
Judging by conversations of the Mogma
we overheard, I conjecture that Zelda
is inside the Earth Temple.
14-23We have learned that Zelda, who fell
to the surface and is still missing, is
traveling with an unknown person for
reasons we do not fully understand.
Judging by the song from the goddess
statue that we heard, you now know
that Zelda headed to Lanayru
Province
.
14-24We have learned that Zelda, who fell
to the surface and is still missing, is
traveling with an unknown person for
reasons we do not fully understand.
I infer these two entered the Temple of
Time
in Lanayru Desert, but we are
unable to enter the temple via usual
means as the gate has been destroyed.
14-25For reasons we do not fully understand,
Zelda has been traveling all across the
land.

You were successful in meeting her
at the Temple of Time, but our
discourse was cut short by Ghirahim,
who attempted to attack Zelda.
During Ghirahim's attack, Zelda
entrusted you with her harp and then
ran from the area through a strange
gate
.
14-26In order to accomplish her own
mission, Zelda entrusted her harp to
you and fled through a Gate of Time.

A second Gate of Time exists, but in
order to activate it, you will need to
enhance your sword.
14-27Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
To meet this goal, you learned a song
known as Farore's Courage on the Isle
of Songs
. It will guide you on your
quest to enhance your sword.
14-28Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial within Faron Woods.
14-29Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
You have learned that the first of the
sacred flames that will make this
possible lies within the Ancient Cistern.

The Water Dragon, Faron, has now
granted you access to this location.
14-30Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The sacred flame you found in the
Ancient Cistern has purified your
sword and given it its first
enhancement.
14-31Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial located within
Lanayru Desert.
14-32Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
You learned that the second sacred
flame
needed to enhance your blade is
located within the Sandship you
discovered on the Lanayru Sand Sea.
14-33Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The sacred flame you found within the
Sandship sailing the Lanayru Sand Sea
has purified your sword, imbuing it
with a second enhancement.
14-34Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial located on
Eldin Volcano.
14-35Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
To find the final sacred flame needed
to enhance your blade, you have
entered the Fire Sanctuary hidden atop
Eldin Volcano.
14-36Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The final sacred flame, which you
found within the Fire Sanctuary,
has purified your sword, allowing it
to achieve its true form.
14-37Your sword has transformed into the
Master Sword. With this sword, you can
now activate the Gate of Time and go
to Zelda, who waits beyond the gate.
As you attempted to open the gate,
the giant monster that you previously
defeated broke free of its prison,
forcing you to beat it back once more.
14-38After passing through the Gate of
Time, you have at last reunited with
Zelda.

It is there that Zelda revealed that
your destiny is to vanquish Demise.


You also learned that the key to finding
the one power vital to defeating
Demise, the Triforce, is hidden
somewhere within Skyloft.
14-39To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-40To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-41To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-42To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-43To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

You have learned of a lead to the
Triforce in a trial revealed to you by
the Song of the Hero, and you will
attempt to overcome this trial.
14-44To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

You have now overcome the trial that
leads to the Triforce, which you must
obtain in order to vanquish Demise.
14-45After you obtained the Triforce, its
power caused the Isle of the Goddess
to return down to the Sealed Grounds
and destroy Demise.
However, shortly thereafter, the
Demon Lord Ghirahim abducted Zelda.


He has fled to the world of the distant
past, where he is attempting to revive
Demise.
14-46After you obtained the Triforce, the
Isle of the Goddess descended to the
Sealed Grounds and destroyed Demise.

However, shortly thereafter, the
Demon Lord Ghirahim abducted Zelda.


He has fled to the world of the distant
past, where he is attempting to revive
Demise.
14-47After you obtained the Triforce, the
Isle of the Goddess descended to the
Sealed Grounds and destroyed Demise
in the present.
However, having lost his chance to
revive his master in this time,
Ghirahim has fled to the past where
he successfully revived Demise.
Now, Zelda's soul has been absorbed
into Demise, who walks the land
free once more.
14-48To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-49To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
You have now successfully gathered
the three parts of the Song of the
Hero known to the dragons of the
world below.
14-50You are currently reliving some of
your previous battles within the
Thunder Dragon's Lightning Round.

I recommend you stay focused on
defeating the enemy before you.

007-MapText

15-0Statue of the
Goddess
15-1Knight Academy
15-2Bazaar
15-3The Plaza
15-4Sparring Hall
15-6Potion Shop
15-7Fortune-Teller
15-8Gear Shop
15-9Item Check
15-10Scrap Shop
15-11Levias
15-12Faron Woods
15-13Eldin Volcano
15-14Lanayru Desert
15-15Infusion Shop
15-16Skipper's Retreat
15-17Shipyard
15-18Pirate Stronghold
15-19Orielle and
Parrow's House
15-20Item Check Girl
Peatrice's House
15-21Gear Peddler
Rupin's House
15-22Scrap Shop Owner
Gondo's House
15-23Potion Shop Owner
Bertie's House
15-24Fortune-Teller
Sparrot's House
15-25Beedle's Airshop
15-26Dodoh's High Dive
15-27Clean Cut
15-28Bug Heaven
15-29Pumpkin Pull
15-31Pipit's House
15-32Piper's House
15-33Kukiel's House
15-34Sheikah Stone
15-36Machi
15-37Oolo
15-38Lopsa
15-39Erla
15-40Bucha
15-41Skyview Temple
15-42Ancient Cistern
15-43Light Tower
15-44Graveyard
15-47Earth Temple
15-48Fire Sanctuary
15-49Thrill Digger
15-53Thunder Dragon's
Lightning Round
15-54Lanayru Mining
Facility
15-55Sandship
15-56Rickety
Coaster
15-62Zelda's Aura
15-63Sacred Flame
15-64Insect Detected
15-67?
15-68Skyloft
15-69Skyloft
15-70Sealed Grounds
15-71Sealed Grounds
15-72Faron Woods
15-73Faron Woods
15-74Deep Woods
15-75Deep Woods
15-76Lake Floria
15-77Lake Floria
15-78Eldin Volcano
15-79Eldin Volcano
15-80Volcano
Summit
15-81Volcano Summit
15-82Lanayru Mine
15-83Lanayru Mine
15-84Lanayru Desert
15-85Lanayru Desert
15-86Lanayru Gorge
15-87Lanayru Gorge
15-88Lanayru Sand Sea
15-89Lanayru Sand Sea
15-90Skyview Temple
15-91Skyview Temple
15-92Earth Temple
15-93Earth Temple
15-94Lanayru Mining
Facility
15-95Lanayru Mining Facility
15-96Ancient Cistern
15-97Ancient Cistern
15-98Sandship
15-99Sandship
15-100Fire Sanctuary
15-101Fire Sanctuary
15-102Sky Keep
15-103Sky Keep
15-104Farore's
Silent Realm
15-105Farore's Silent Realm
15-106Nayru's
Silent Realm
15-107Nayru's Silent Realm
15-108Din's Silent Realm
15-109Din's Silent Realm
15-110The Goddess's
Silent Realm
15-111The Goddess's Silent Realm
15-112The Sky
15-113The Sky
15-120Fun Fun Island
15-121Fun Fun Island
15-122Pumpkin
Landing
15-123Pumpkin Landing
15-124Beedle's
Island
15-125Beedle's Island
15-126Bamboo
Island
15-127Bamboo Island
15-128Isle of Songs
15-129Isle of Songs
15-130Bug Rock
15-131Bug Rock
15-134Skyview Spring
15-135Skyview Spring
15-136Earth Spring
15-137Earth Spring
15-138Temple of Time
15-139Temple of Time
15-140Knight Academy
15-141Knight Academy
15-142Bazaar
15-143Bazaar
15-144Sparring Hall
15-145Sparring Hall
15-148Lanayru Caves
15-149Lanayru Caves
15-150Inside the
Great Tree
15-151Inside the Great Tree
15-154Skipper's Retreat
15-155Skipper's Retreat
15-156Shipyard
15-157Shipyard
15-158Pirate Stronghold
15-159Pirate Stronghold
15-160Inside the Statue
of the Goddess
15-161Inside the Statue of the Goddess
15-162Waterfall
15-163Waterfall
15-164Orielle and
Parrow's House
15-165Orielle & Parrow's House
15-166Gear Peddler
Rupin's House
15-167Rupin's House
15-168Potion Shop Owner
Bertie's House
15-169Bertie's House
15-170The Lumpy
Pumpkin
15-171The Lumpy Pumpkin
15-172Fortune-Teller
Sparrot's House
15-173Sparrot's House
15-174Scrap Shop Owner
Gondo's House
15-175Gondo's House
15-176Item Check Girl
Peatrice's House
15-177Peatrice's House
15-178Batreaux's House
15-179Batreaux's House
15-180Beedle's Airshop
15-181Beedle's Airshop
15-182Inside the
Thunderhead
15-183Inside the Thunderhead
15-184To Faron Woods
15-185To Faron Woods
15-186To Eldin Volcano
15-187To Eldin Volcano
15-188To Lanayru Desert
15-189To Lanayru Desert
15-190Pipit's House
15-191Pipit's House
15-192Piper's House
15-193Piper's House
15-194Kukiel's House
15-195Kukiel's House
15-196Hylia's Realm
15-197Hylia's Realm
15-198Sealed Temple
15-199Sealed Temple
15-200Temple of Hylia
15-201Temple of Hylia
15-2084F
15-2093F
15-2102F
15-2111F
15-212B1
15-213B2
15-214B3
15-215Demon Lord
15-216Ghirahim
15-217Pyroclastic Fiend
15-218Scaldera
15-219Thousand-Year Arachnid
15-220Moldarach
15-222The Imprisoned
15-223Ancient Automaton
15-224Koloktos
15-225Abyssal Leviathan
15-226Tentalus
15-227Demon Lord
15-228Ghirahim
15-230The Imprisoned
15-231Ocular Parasite
15-232Bilocyte
15-234The Imprisoned
15-235Demon Lord
15-236Ghirahim
15-237Demise
15-239Great Spirit of the Skies
15-240Levias
15-241Bird Statue
15-242Behind the Temple
15-243Faron Woods Entry
15-244In the Woods
15-245Viewing Platform
15-246The Great Tree
15-247Forest Temple
15-248Deep Woods
15-249Lake Floria
15-250Floria Waterfall
15-251Great Tree Top
15-252Volcano Entry
15-253Volcano East
15-254Volcano Ascent
15-255Temple Entrance
15-256Inside the Volcano
15-257Inside Fire Sanctuary
15-258Lanayru Mine Entry
15-259Desert Entrance
15-260West Desert
15-261North Desert
15-262Stone Cache
15-263Desert Gorge
15-264Temple of Time
15-265Ancient Harbor
15-266Skipper's Retreat
15-267Shipyard
15-268Pirate Stronghold
15-269Lanayru Gorge
15-270Sealed Grounds
15-271Sealed Grounds

008-Hint

16-0Hey, how's it going? I've got a new
hint for you! Wanna see it?
   Sure!   No need.
16-1What's up? I don't have any important
hints for you, but I'll let you see any
hints you've seen up till now. Wanna
see some hints?
   Sure!   No need.
16-2Heya, friend. Just so you know, I've
got every hint here ready for you!
Wanna see a hint?
   Sure!   Nah.
16-3No problem. I hope you do well, and
I wish you good luck!
16-4Hey there, friend. Unfortunately,
you're such a good explorer that I don't
have any hints to offer you right now.

Tell you what. You press on, and if you
find yourself stuck later, just come on
back and see me.
16-5Hey, friend! Walk yourself on over
here and say hello.
16-6How do you do? I'm what you call a
Sheikah Stone. Glad to meet you!


I'm a stone of few words, so I'll get
right to it. You're going to find
yourself in puzzling circumstances as
you make your way through this world.
If you should find yourself stuck and
you have no idea how to move forward,
come see me.

I've got nothing for you right now, but
down the road when you're feeling
stuck, the things I'll show you may just
get you back on the right track.
Good luck out there, friend!
16-7How do you do? I'm what you call a
Sheikah Stone...but you knew that
already, didn't you?

I'm a stone of few words so I'll get right
to it. I can see you're playing in Hero
Mode
, so clearly you've mastered all
the puzzles out there before.
I think that's pretty impressive! Tell
you what, I'm going to go ahead and
give you access to all the hints right
from the start.
If you ever get the urge to look over
hints you've already seen, just come
and see me.

Good luck to you, friend!
16-8New!
16-9Clear!
16-10Skyloft - Sky
16-11Sealed Grounds
16-12Faron Woods Area
16-13Eldin Volcano Area
16-14Lanayru Desert Area
16-15Skyview Temple
16-16Earth Temple
16-17Lanayru Mining Facility
16-18Ancient Cistern
16-19Sandship
16-20Fire Sanctuary
16-21Sky Keep
16-22Extras
16-23Saving Your Loftwing
16-24Chasing the Mysterious Girl
16-25Getting into Beedle's Airshop
16-26Solving the Cemetery Mystery
16-27Two Whirling Sails: Part 1
16-28Two Whirling Sails: Part 2
16-29Moving the Isle of Songs Bridge
16-30Saving Levias
16-32Inserting the Stone of Trials
16-33Defeating a Deku Baba
16-34The Imprisoned Battle
16-35The Imprisoned Battle: Part 2
16-36The Imprisoned Battle: Part 3
16-37Battle the Horde
16-38Ghirahim Final Battle: Part 1
16-39Ghirahim Final Battle: Part 2
16-40Demise Battle
16-41Finding the Kikwis: Part 1
16-42Finding the Kikwis: Part 2
16-43Finding the Kikwis: Part 3
16-44Defeating an Octorok
16-45Dealing with Deku Hornets
16-46Traveling to the Temple
16-47Entering the Temple
16-49After Getting the Water Dragon's Scale
16-50Crossing the Swinging Platform
16-51Heading to the Lake
16-55Catching Tadtones
16-56The Tadtone under the Lily Pad
16-57The Tadtone behind the Rocks
16-58Clearing the Plugged Lava Hole
16-59Getting By a Tower
16-60Finding the Pieces of the Key: Part 1
16-61Crossing the Bridgeless Gap
16-62Finding the Pieces of the Key: Part 2
16-63Finding the Pieces of the Key: Part 3
16-65Quench My Thirst: Part 1
16-66Finding a Large Water Basin
16-67Reclaiming Your Whip
16-68Reclaiming Your Slingshot
16-69Reclaiming Your Bomb Bag
16-70Reclaiming Your Other Items
16-71Lanayru Mine: Part 1
16-72Lanayru Mine: Part 2
16-73Lanayru Mine: Part 3
16-74Rescuing the Robot
16-75Lanayru Desert: Part 1
16-76Lanayru Desert: Part 2
16-77Reaching the Temple of Time
16-78Reaching Lanayru Mining Facility
16-79Walking over Sinksand
16-80Finding the Remote Power Node:
Part 1
16-81Finding the Remote Power Node:
Part 2
16-82Finding the Remote Power Node:
Part 3
16-84Exploring New Areas with the
Clawshots
16-85Defeating a Moblin
16-86Pirate Stronghold: Part 1
16-87Pirate Stronghold: Part 2
16-88Searching for the Sandship
16-89The Location of the Small Key
16-90The Blocked Timestone Cart
16-91Planting the Seedling
16-92The Eye Guardian
16-93Finding the Portcullis Switch: Part 1
16-94Defeating a Skulltula
16-95Finding the [X] on the Map
16-96Defeating a Stalfos
16-97Finding the Portcullis Switch: Part 2
16-98Ghirahim Battle
16-99Finding the Mogma's Key
16-100A Bridge across the Lava
16-101Crossing the Lava
16-102Finding the Bomb Bag
16-103Defeating a Lizalfos
16-104After You Obtain the Map
16-105Opening the Lava Gate
16-106Climbing the Slope
16-107Scaldera Battle
16-108Opening the First Portcullis
16-109Breaking the Wooden Boxes
16-110The Timeshift Stone inside the Cage
16-111Getting Down the Conveyor Belt
16-112The Treasure Chest inside the Jail
16-113Crossing the Sinksand
16-114Timeshift Stone Cart and Wind Switch
16-115Mystery of the Three Linked Switches
16-116Timeshift Stone Carts and Propeller
Lifts
16-117Defeating a Sentrobe
16-118Defeating a Beamos
16-119Defeating an Armos
16-120Moldarach Battle
16-121The Correct Gemstone-Switch Order
16-122Getting By the Lily Pads Blocking the
Underwater Canal
16-123Defeating a Stalmaster
16-124The Switch beside the Waterfall
16-125Stealing the Bokoblin's Key
16-126A Spin Jump Refresher
16-127Defeating a Furnix
16-128Grabbing On to the Ivy
16-129Getting Through the Rolling Room
16-130Koloktos Battle
16-131The Order of the Four Gemstone
Switches
16-132Scervo Battle
16-134Activating the Power Generator:
Part 1
16-135Activating the Power Generator:
Part 2
16-136Beating the Tentacles Back
16-137Tentalus Battle: Part 1
16-138Tentalus Battle: Part 2
16-139The Magmanos Room
16-140Getting Through the Lava Room
16-141Quench My Thirst: Part 2
16-142Defeat a Magmanos
16-143Finding the Hidden Passage
16-144Getting the Boss Key
16-145Ghirahim Battle: Part 2
16-146The Pyrups Hiding in the Cliff
16-147Crossing the Swinging Platforms
16-148Crossing the River of Lava: Part 1
16-149Crossing the River of Lava: Part 2
16-150The Gemstone Switches behind the
Statues
16-151The Sinksand Room: Part 1
16-152The Sinksand Room: Part 2
16-153The Sinksand Room: Part 3
16-154Dreadfuse Battle
16-155Catching Bugs
16-156Delivering the Soup to Eagus
16-157Orielle Has Disappeared
16-158Getting Into the Shed with No Door
16-159Giving a Special Drink to Fledge
16-160The Fortune-Teller's Problem
16-161Finding the Lost Rattle
16-162Finding the Lost Horned Colossus Beetle
16-163Drawing on Goddess Walls
16-164Secrets of the Goddess Walls
16-165Finding Arrows
16-166A Good Skydiving Spot

word

17-0Rupee
17-1Rupees
17-2point
17-3points
17-4Faron Grasshopper
17-5Faron Grasshoppers
17-6Woodland Rhino Beetle
17-7Woodland Rhino Beetles
17-8Deku Hornet
17-9Deku Hornets
17-10Skyloft Mantis
17-11Skyloft Mantises
17-12Volcanic Ladybug
17-13Volcanic Ladybugs
17-14Blessed Butterfly
17-15Blessed Butterflies
17-16Lanayru Ant
17-17Lanayru Ants
17-18Sand Cicada
17-19Sand Cicada
17-20Gerudo Dragonfly
17-21Gerudo Dragonflies
17-22Eldin Roller
17-23Eldin Rollers
17-24Sky Stag Beetle
17-25Sky Stag Beetles
17-26Starry Firefly
17-27Starry Fireflies
17-28Bird Feather
17-29Bird Feathers
17-30time
17-31times

100-Town

18-0Skyloft
18-1Hey, [Link]!
How's it going? The Wing Ceremony's
about to begin, right?

Remember when Pipit won the last
one right at the last second? It was
soooo close. Now, that was a race...

Hey, your Crimson Loftwing will be
in the race, right? I'm looking forward
to seeing what he can do.
18-2I'm looking forward to seeing your
Loftwing in action!
18-3What's wrong, [Link]?
What?! Your Loftwing is missing?


That's terrible! I was so looking
forward to seeing that red blur
streak through the sky.

No, no...I haven't seen him.



Hmm... Why not check with
Skyloft's bird expert, Pipit?
He might be able to help.
18-4If you're talking Loftwings, talk to
Pipit. That guy knows almost
everything about anything with wings.

You know Pipit, right? He's one of
the top students at the Knight
Academy.
18-5Where in the clouds is that Fledge boy?
He's supposed to be bringing me
barrels!

Sometimes I just don't know what's
going on in that boy's head.
18-6Are you talking to me about your
Loftwing? Right now?


I'm a little busy here, so buzz off!
18-7Oh? [Link]! You're
delivering something for me?


That was supposed to be Fledge's
job...


Anyhow, just bring the barrel here.
Yes, here.
18-8What's all this? I thought I told Fledge
to carry that! Bah, it's probably for
the best... That skinny boy would
probably have gotten flattened.
Say...don't you have some important
ceremony or some such today? Hmph!
Well, thanks for the help.
18-9What do you think you're doing?!



You'd better clean that up!
18-10Enough already! You little brat!



Do that again, and you'll be mopping
soup stains for a week!
18-11I've had it!



I'm going to have a word with
the headmaster about having you
expelled!
18-12The Wing Ceremony is starting soon.
Quit with the dillyin' and dallyin', and
get your tail over there!
18-13Master, there is a high probability
that this beam of light will lead us to
clues as to the whereabouts of the
three flames.
I recommend that you investigate what
lies at the end of this beam of light.
18-14Mornin', [Link]. How's
life? Did you manage to get even a
wink of sleep last night?

Figured you might've been tossin' and
turnin' all night thinkin' about the big
ceremony today.

What am I doin'? Oh, just fixin' this
gate here...


It's been squeaky lately, and we can't
have that on the day of the ceremony!


Hey, you haven't already forgotten to
send your prayers to the goddess this
morning, have you?

Just face the bird statue over there,
and say a short prayer to save your
progress.

As you know, those bird statues are all
over Skyloft. It's about time you get in
the habit of stoppin' at a statue every
time you run by one.
A prayer in time saves nine, if you
know what I'm sayin'!
18-15I'm still workin' on the gate here, so
it'll be out of commission for a little
bit until I finish up.
   Where's Zelda?    Ceremony?
18-16Zelda? Oh, she was just at the Statue
of the Goddess with Headmaster
Gaepora.

What's the best way up to the big
statue? It's time you learn for
yourself, kid. Just press [C] to take a
look around. You can't miss her!
If your view gets a little off when
you're looking around using [C],
you can always center your view with
[d-pad down]. Remember that!
18-17All set for today's big Wing Ceremony?



If you come away with a win, you'll
move on up to the senior class.
Then after you graduate, you get to
be a rescue knight.
Those knights sure do keep order here
in Skyloft, and I don't have to tell you
that it's a pretty big deal to become
one. I'd like to see you make it.
18-18Is something wrong? What's the
big hurry?


What?! Your Loftwing is missing?!
But I just saw him. Groose's bird was
chasing off after your feathered fella.
   Which way?   Where's Groose?
18-19Uh, I think...uh... Well, to be honest,
I don't really know where they went.
18-20Oh, Groose and his little cronies were
saying they were headed down to the
Wing Ceremony.

So my guess is they might be in town.
Normally, the fastest way there is just
down this path...

But this gate here still needs some work
before it'll open. Can you go around
through the academy?
18-21Still got more questions, eh?
   My bird!    Groose?
18-22Hold up, [Link]!
Hey! Hey, [Link]!


Could you help me with something?
All you have to do is use [A] to dash and
roll into the tree.

Just like I've been doing. Dash, then
shake the Nunchuk when you're in
front of the tree to--BAM! Do a roll
right into it! So come on... Pleeeeease?
18-23OK, so to roll, first thing you gotta do
is press [A] to run super fast...


While you're running, just shake the
Nunchuk
and BAM! If you hit it just
right, something will drop down from
above. So come on... You have to try it!
18-24Whooooooooa! You did it!
A Sky Stag Beetle!


Wait up!
18-25Awwww! My Sky Stag Beetle...
So close... Oh well. To catch it, I would
need a Bug Net, anyway.

I wish I hadn't thrown out the one I
bought at Beedle's Airshop.
Awwww...
18-26I'm gonna shut this! We can't have any
creepy apparitions crawlin' in at night.


I'll leave that door up on the second
floor open, though. Just don't let me
catch you going out after dark!

Now I know your cute little friend
Zelda is gone and you want to go rescue
her, but no honest folk here in Skyloft
go skulking around in the night.
18-27Even those bratty kids are asleep.
Ahhhh, finally some peace.


So! Do you think you can find Zelda?
Best of luck to you!
18-28Hiya, [Link]! Nice breeze
today, huh? Perfect for the ceremony!


So who do you think will win today?
I guess Groose is a strong contender,
but...

The winner will get blessed by a village
girl chosen to represent the goddess...
How romantic!
18-29I dream of playing the part of the
goddess at the Wing Ceremony!
Just to have a romantic ceremony
with the handsome, winning knight.
Just once is all I ask...
18-30What's up, [Link]? You
seem to be in a hurry...


What's this about your bird? Oh, that
unusual Crimson Loftwing...
Have I seen him? I'm sorry. I haven't.

Why don't you look for him by the
Statue of the Goddess? You'll have a
good view of the whole town from way
up there.
Just check your map using [+].
Knowing you, that's the best way to
avoid getting lost...again.
18-31Press [+] to check your map and find
your way to the Statue of the Goddess.
Look for your bird there!
18-33Morning, [Link]!



So...today's the Wing Ceremony.
Are you ready?


All I'm saying is everyone else is out
practicing at the plaza, but you seem
pretty...relaxed about the whole thing.

Of course, that Crimson Loftwing of
yours is something special. I'd feel
pretty confident riding him, too!

My bird won the last ceremony, but
even I don't think he could beat that
red terror of yours...

Of course, a bird's true speed in a
race always comes down to the skill
of the rider.

I'm something of a bird researcher
around here. So, you know, if you
ever find yourself in need of some
bird expertise, come see ol' Pipit.
18-34If you need to know anything about
birds, you just let ol' Pipit know!
18-35You're not still wandering around
the academy, are you?!


What?! Your Loftwing won't come
when you call for it? Why would a
guardian bird not come when it's
called?
You know, I've never heard of this
ever happening before, so I can't even
tell you what you're doing wrong...

But a good senior never hangs an
underclassman out to dry. We'll figure
this out together!

You go to the plaza, and ask people
there if they know anything. In the
meantime, I'll ask around here.
18-36You won't find your bird hanging
around here unless he's enrolling in
the academy. You should stick with
searching outside for now.
I'll be asking around for leads too,
and I'll let you know if I find out
anything that'll help.
18-37Hey, [Link]! I was just
looking for you.
18-38I heard your Loftwing has gone
missing, so I thought I'd join in the
search.

And get this: when I asked Fledge what
he knew, he started acting weird.
18-39That's it! Right there. I think it means
the waterfall marked here with [X].
18-40You know how to read a map, right?
Press [+] at any time to see a map of
the area. If you get lost, just press [+]!
18-41One more thing, [Link]!
18-42[Link]!
18-43If you're heading over to the plaza,
the quickest way is out the door on the
ground floor.

The exit on the top floor is still locked,
so you obviously can't get out there.
18-44What's taking the lunch lady so long?
I'm going to have a word with her later.
18-45Hey! [Link]!
18-46I'm so sorry, [Link]!



I really wanted to tell you, but...if
Groose found out I told you...
18-47It sounds like Groose forced him to
keep quiet about it.
18-48Just a little while ago, when I was
cleaning the dining hall, Groose and
his buddies came in.

They didn't notice I was there and
started talking about their plan to hide
your Loftwing.

I wanted to warn you,
[Link]. But just as I
tried to sneak away...

Groose and his gang grabbed me...



They said that if I told you, they'd
make sure I would never be able to
ride a bird ever again!
18-49It sounds like Groose and his buddies
had a plan to capture your bird and
hide him near a waterfall.

Well, near a waterfall would mean...
Quick--let's take a look at your map.
18-50Forgive me, [Link]! I can't
help being such a coward...
I'm really sorry.
18-51If you're going out to the waterfall,
remember that there are some
dangerous things there. Creepy, crawly
things. You'll need to carry a sword.
I think I saw the Knight Commander go
into the Sparring Hall a while ago.
You should go ask him if you can
borrow one!
18-52Listen. As an upperclassman, I've got
some advice for you. There's something
you should always do before you
go somewhere dangerous.
You should find a bird statue and send
your prayers to the goddess to save
your progress
. Make it part of your
routine!
The bird statues you can pray to are
marked on your map. It should be easy
to find one.
18-53...Do you think you'll make it in time,
[Link]?


I'm such a wimp... I'm so sorry.
18-54......
18-55[Link]! Perfect timing.
18-56Go on! Tell him the truth.
18-57Over here!



I have some information about
your Loftwing. Come over here!
18-58What are you doing out here
so late?!


You what?! You can't seriously think
you're going to ride your Loftwing at
this time of night, do you?!

Listen up. Loftwings can't fly at
night! They have terrible night vision,
and only the few who have received
special training can fly in the dark.
If you really need to fly, you'll just
have to wait for daylight.
18-59You can't go flying at night.
You just can't.


If you want to go out flying, tuck
yourself into bed and sleep until
tomorrow morning.
18-60Good morning, [Link]!
Good luck in the Wing Ceremony
today!

Just think: if you win today, you'll
become a senior like us and you'll be
a very big step closer to graduating as
a knight.
You'll even get a knight's uniform like
I'm wearing. Something tells me you'll
be pretty handsome in it!

But still not as dreamy as...him...
18-61Oh! It's you, [Link]... Say,
you look all flustered. Did something
happen?

What?! You can't find your Loftwing?



Umm... I don't know what to tell you.
I've been here at school the whole time.
18-62Huh? Why do you want to know where
Groose hangs out?


Is he up to no good again?



I have no clue where he hangs out.
Pipit probably does, though.
You should talk to him.

And I think he was looking for you
just now... He should be in front of the
Sparring Hall.
18-63If you win today's ceremony, you'll
become a senior like us. Good luck!
18-64Don't men open doors for a lady anymore?
How long am I supposed to stand here waiting
for a little chivalry?! Ugh...
18-65Pipit should be in front of the Sparring
Hall
. You know, at the back of the
Knight Academy.
18-66Pipit is the one to ask about birds.
I saw him downstairs a minute ago.
Why don't you look for him there?
18-67Look at this thing. Who knows how long
this statue has been here?


And it only has one eye. Poor thing...
You probably know this, but you
can press [C] to look around!
18-68That boy really gets me steamed!
It's nearly time for dinner, and he's
nowhere to be seen! He'd better not
be chasing bugs again.
18-69Mmm-MMM! Another day, another
tasty soup!
18-70Where are you going with that?
That's no use to me there!


Stop fiddling around, and finish what
you came to do!
18-71I can't believe Zelda fell off her bird
and then down through the clouds.
She's so good at riding her bird...

You saw a ghost?! Are you sure you
weren't just in shock and maybe
imagined it?
18-72What do you think you're doing in a
girl's room at this time of night?!


I need to take a bath, so get out of
here, [Link]!


Well...I mean I WOULD take a bath if
whoever is in there now would hurry
up and get out. They've been in there
a loooong time...
18-73You need to talk to me? Just come find
me sometime during the day tomorrow.
18-74This letter from Cawlin... I don't know
what to do about it!


What will Pipit think if he finds out
about this?
18-75Ah! [Link]! Thank you
so much! I'm so happy now...and it's
all because of you.

My guy is going out on patrol again
tonight. It's not even required of
him--it's just something he feels he
has to do...
Just thinking about him makes my
heart start pounding like I just ran
up a flight of stairs!
18-76Oh, you're taking off on your journey
now? Then you probably won't be
eating here for a while!

Well, take care of yourself!



Make sure you come home every now
and then. Nothing like a good sleep in
your own bed.
18-77These past few days, I swear I hear
a voice every time I walk past the
restroom at night.

Who in the world is in there? I just
wish they'd pipe down!
18-78I don't hear any voices coming from
the restroom anymore.


But now Cawlin has been crying
himself to sleep in Groose's room...
Is there anything we can do?
18-79I don't hear that voice from the
restroom anymore. I wonder who
it was...
18-80How are things? Now that you're here,
you should find yourself a bed to lie
down in and take a rest.
18-81I haven't seen Groose around recently.
I wonder how that boy's doing.
18-82Watch your step there! You can't
always depend on knights like me to
swoop in and save you.
18-83Watch your step there! Haven't they
taught you at the academy that knights
must always be vigilant? Sharpen up,
or you'll never make it to knighthood!
18-84Watch your footing out there! In the
dark you never know when you might
take a wrong step off a ledge.

Oh, and don't let me catch you going
out flying at night. Only trained
knights such as myself should be doing
that. You take care now!
18-85Whoa there, trainee! You'll never be
promoted to full knighthood if you
can't learn to keep your wits about you.

Oh, and don't let me catch you going
out flying at night. Only trained
knights such as myself should be doing
that. You take care now!

101-Shop

19-0Ahaa! A customer! Hello there, friend.



My shop carries the finest products
you'll find anywhere!


Please, take a moment for your senses
to savor the wonderful treasures I have
prepared just for you, friend!

If you have any questions, please don't
hesitate to ask.
   How do I buy?   OK.
19-1Ahaa! Of course someone as bright and
savvy as yourself doesn't need to hear
me ramble on! Straight to business.

Please, friend, feast your eyes on this
landscape of fantastical treasures I
have prepared for you today!
19-2Oh, yes, yes! Allow me to explain!



All you need to do is stand in front of
any of my wares and press [A] to
examine its beauty. Take your time
and shop to your heart's delight!
It's always free to look, my friend, and
there's no pressure to buy!
No pressure at all...
19-3You may also wish to take certain
items you purchased here to the
Scrap Shop to have them upgraded!

For example, you can take one of my
finely crafted shields and even further
enhance its durability.
19-4Ahaa! How can I assist you, friend?
   How do I shop?   I'm fine.
19-5Ahaa! You are quite lucky, as I have
a new item just in today, friend.


It's a splendid Iron Shield!
Look at the expert craftsmanship.
It steals your breath away, doesn't it?
19-6Ahaa! I've got some new gear in stock
to show you, friend.


Available now, you can purchase an
Iron Shield and a Small Seed Satchel.
I hope they meet with your approval!
19-7Oh, yes, my friend! I've got something
new to show you!


Today, I was able to procure a fine
Small Bomb Bag! I do hope that it
delights you.
19-8Ahaa! I've got something new in stock
for you, friend.


It's a very mysterious shield called a
Sacred Shield. I suggest you
linger and give it a good look.
19-9Ahaa! My friend, I just got a new item
in today!


My latest treasure is a finely crafted
Small Quiver! For discerning
bow owners, it's simply a must.

Take a look for yourself!
19-10Ahaa! You are in luck, because I'm
carrying a new item.


Today's new addition is an expertly
woven Small Seed Satchel!


Truly, any serious slingshot enthusiast
would be embarrassed not to own this,
don't you agree? Take a look, friend!
19-14It pains me to tell you, friend, but...



It appears your pouch is full. May I
suggest you stow some of your
belongings at the Item Check?
19-16Ahhhh, it pains me to say this, but...



I believe you are already carrying
your limit for this item. Perhaps you
could turn your attention to any of
my other magnificent wares...
19-17Oh my!
19-18My dear friend! You--ahem--you don't
have enough Rupees to pay for this
item. You mustn't tease me like that!
19-19Ahaa! Thank you for your loyal and
continued patronage, friend.
19-20Ahaa! The customer is always right!
19-21I've taken the liberty of placing your
purchases in your pouch. Press [-]
to open it, then equip what you need!
19-22I've taken the liberty of placing the
item in your pouch. To open your
pouch, press and hold [-]...

Then move the Wii Remote to point
the cursor. Point at the item you
want to equip and release [-].
That's all there is to it.
For example, to equip an item like a
shield, it's as simple as selecting it
in your pouch!
19-23If you have any doubts about the
durability of your shield, I suggest you
have it examined at the Scrap Shop.

Provided you take good Gondo there
the necessary treasures and the like,
he will happily upgrade your items!
19-24That's quite all right, friend! I've
quite a few other fine items in stock,
so do take your time and look around!
19-25...
19-28You've got quite an eye, friend. Those
10 arrows do make a
strong point!

Do be careful not to accidentally shoot
people! That would be quite rude.
They cost a mere 20 Rupees.
   OK!    No, thanks.
19-29I do apologize, but I can't sell you
this unless you have a bow. It's
store policy, you see.
19-30Ahaa! I see you eyeing those
10 bombs. So loud. So
satisfyingly smoky. And, oh yes,
so very destructive!
One good blast, and even a sturdy
wall can't hope to remain standing.


KA-BOOM! All yours for 20 Rupees.
   OK!   No, thanks.
19-31Ahaa! Very sorry, but I can't sell you
those unless you have a Bomb Bag.
Again, my apologies.
19-32Ahaa! That's a Wooden Shield.
You can use it to block and repel
attacks!

You must be careful, though, as it will
break if it takes too much abuse.


Oh, and don't forget about fire. It will
burn quite easily... It's an unfortunate
property of wood. It could be yours for
50 Rupees.
Care to buy it, friend?
   OK!    No, thanks.
19-33Ahaa! That there is a very sturdy
Iron Shield.


It's much more durable than a
wooden shield, and I'm happy to
report that it won't burst into flames!

I suppose I should warn you that it
won't protect you from electricity,
which could come as a nasty...shock.

It's yours for just 100 Rupees.
Care to buy it, friend?
   OK!    No, thanks.
19-34Ahaa! That's a Sacred Shield!
As you might surmise from its name, it
can handle all variety of attacks!

Fire? Not a sweat! Electricity? No
painful zaps! Plus, it will automatically
repair itself when it sustains damage!

It's a little fragile, but that shouldn't
be a problem for one as talented and
agile as yourself!

At a cost of 500 Rupees, it's an
investment...but an excellent one!
Care to buy it?
   OK!    No, thanks.
19-35I see you have an interest in
10 Deku Seeds! They
are truly the perfectly matched
projectile for a slingshot.
They could be yours for 20 Rupees.
Care to buy them today?
   OK!    No, thanks.
19-36My friend...you don't appear to have
a slingshot.


I simply couldn't sell you these in good
conscience if you do not have a
slingshot. Perhaps I can interest you
in some of my other wares...
19-37That's a Small Seed Satchel.
With this in your pouch, you can
carry 10 additional seeds.

Recommended for slingshot
enthusiasts! It costs 100 Rupees.
Do we have a deal, friend?
   OK!   No, thanks.
19-38That's a Small Quiver. With
this in your pouch, you can carry five
more arrows!

Perfect for anyone enamored with
archery! It costs 150 Rupees.
Do we have a deal, friend?
   OK!    No, thanks.
19-39That's a Small Bomb Bag. Just
slip this into your pouch, and you can
carry five additional bombs.

If you relish a good explosion, this is
the item for you! It costs a mere
150 Rupees. Care to buy it, friend?
   OK!    No, thanks.

102-Zelda

20-0[Link], I'm going to tend to
my bird and make sure he's not hurt.
I'll catch up with you later.

Go and see if anyone in town knows
what happened to your Loftwing.
20-1Hey, [Link], I was hoping
I'd find you here.


I heard you'd gone searching for your
bird around the waterfall, so I thought
I'd fly around and help you look.

How's your search going? Any sign of
your Loftwing?
20-2Oh no...



Well, let's not lose hope yet. There's a
place up ahead that Groose and his
gang are always hanging around.
Maybe we'll find something there!
20-6Oh, sorry, [Link]. I got
distracted for a moment. Let's go!
20-7Huh...?
20-8Who... Who's that?



Who's calling for me?
20-9Look! There he is!
20-10No doubt about it. That's your
Loftwing, [Link]!
20-12What're you waiting around for,
[Link]? Let's go get
your Loftwing!
20-13That's so cruel! They've boarded him
up in there!


[Link], can you do
something to get all those planks out of
the way?
20-17OK, let's try this again, shall we?
This time you won't have me to push
you over the edge, so gather up some
courage and JUMP!
Just dash off the edge to leap into
a dive.


Oh, and just before you land, be sure
you press [B] to open up your
Sailcloth and slow your fall, or it's
going to be an ugly landing...
And don't forget that you've got to
land in the middle of that round
design in the courtyard below
!
20-18Oh boy, I see you messed up your
landing.


Remember, once you dive off the edge,
you can control the angle of your fall
by tilting the Wii Remote. I bet you're
ready to try again, aren't you?
I won't push you this time, so take
the leap when you're ready!


Just dash off the edge to jump into a
dive. Then, just before you hit the
ground, press and hold [B]!

Oh, and don't forget that you've got to
land in the middle of that round design
in that courtyard below
.
20-19Your Loftwing really is amazing.
Especially considering everything the
poor guy has been through this
morning.
I'm going to fly back and tell Father
what happened.
20-20Well, well, if it isn't [Link]!
20-21Word around the plaza is you found
that dumb bird of yours.


Well, that's just great. Because you and
your dumb bird can't tell time, all the
prerace warm-ups me and the guys did
were for nothin'. Now I'm all stiff.
We've been waiting forever for the
race to start, and they delay it for
you? I don't get it. The big flake gets
special treatment?
20-22You're almost a man, and yet you still
can't seem to go anywhere without
Zelda.

I bet you can't even decide what to
have for lunch on your own, huh?


And don't think we haven't noticed the
smug looks. "Ooh, Zelda and I are
BEST friends. We go everywhere
together." Ugh!
...You think you're pretty suave,
don't you? Well? Don't you?!
20-23Groose has been going on forever
about how he's gonna be the one to
be with Zelda. He's really got his
pompadour in a ruffle about her!
20-24Der her her.
20-25I hate to break it to you, but today's
the day I bust up this adorable little
fantasyland you're living in.

Zelda's playing the role of the goddess
at today's ceremony, and I'm gonna be
the one to claim that Sailcloth.

When I heard she made it herself, man,
no way was I gonna let some scrawny
clown snatch that prize from me.
20-26Oh yes, that Sailcloth--Zelda's
Sailcloth--will be mine! Duh huh huh...


Oh, man, I bet she was thinking about
me when she was stitching it...


Yup, I can see it now. First, I win the
big race, and then Zelda and I finish
the ceremony together on the statue.
Just the two of us...
It'll be our special moment alone.
Nobody is stopping me and Zelda from
having our moment. Oh, it's so real
I can... I can see it...
20-27Duh... Duh huh huh huh!
Oh yeah...
20-28Groose! Pssst, Groose!
Behind you! Right behind you!
20-29WHAT?! Can't you two see I'm in the
middle of--
20-30GAH!
20-31Care to explain just what you meant
by "our special moment alone"?
20-32I...uh, nothing big, really. Just...
Just...


[Link]! Yeah, I was just
telling my buddy here how glad I was
he found that red bird of his. Boy,
am I looking forward to a fair race!
20-33Anyhow, later, Zelda. Look for me
during the race. I'll be the one
pulling off all the dangerous moves.
20-34Hey, Groose! Wait up!
20-35Did you hear that guy? A fair race?
Yeah, the chances of that happening
are just about less than zero.

Either way, don't let those fools get
you down, [Link]! Just get
out there and fly the best you can!

I know you've got these guys beat, and
deep down I think you do too.
   Yeah!   I dunno...
   Us? Alone?
20-36That's the spirit, [Link]!
Trust me--you can win this.
20-37Aww, don't be nervous. You can do this!
20-38Come on, [Link]! Try to
focus for once.
20-39The Wing Ceremony will now begin!
Participating students, please
assemble!
20-40Looks like it's race time. Good luck,
[Link]!
20-42[Link], let's run your bird
through the basics just to
make sure he's not hurt.
20-43You can change the direction your bird
is flying by tilting the Wii Remote to
the left and right.

When you want to speed up...



Swing the Wii Remote up to gain some
altitude, then point the Wii Remote
down
to drop into a fast dive!

So, again, tilt the Wii Remote up,
then point the Wii Remote down to
speed up! Those are the basics of
getting your bird up to top speed.
20-44So how's he handling? Do you think
he's flying all right?
20-45While riding your Loftwing, you
can press [2] at any time to go over
the basic controls again.

You can also press [A] to charge, which
is an attack that also gives you a burst
of speed
. Press [B] to slow down. Try all
these moves and see how they feel!
20-46Here's a tip for how to really build up
some speed
on your bird,
[Link]!

Swing the Wii Remote up and down,
and when you are high enough, tilt the
Wii Remote downward
to go into a
descent that increases your speed.
Swing up and down, then tilt down.
Got it? That's how you increase
your speed!
20-47Well, that's a huge relief! I don't know
about you, [Link], but your
Loftwing looks like he's flying great.

My father and the others are probably
worried about your bird, so let's go
give them the good news!
20-48[Link]!
20-49This is Zelda's journal. One of the
entries is unfinished.
Read the entry?
   Read it!   Don't read.
20-50You've chosen not to read her journal.
20-51Tomorrow's the big day! The Wing
Ceremony! Finally, [Link]
can take a big step toward becoming
a knight.
I can't wait to see him promoted
to full knighthood, but I'm a little
worried he might have some trouble
winning the race.
Lately, [Link] hasn't taken
his flight training seriously. Someone
needs to make sure he doesn't mess up
his chance!
So I've made up my mind. Tomorrow
I'll wake him up extra early and make
sure he gets in some last-minute
practice, whether he likes it or not.
He has to win, or we won't be able to
perform the closing ceremony
together!

103-DaiShinkan

21-0Don't worry, [Link]--I'll be
sure to explain your predicament to
Instructor Horwell. Go find him and
ask him to meet me in my quarters.
While we chat, why don't you go ask
some of the other students about your
bird? I seem to recall a few of them
were gathered near the plaza.
21-1Ah, hello, [Link]. Have you
managed to find your Loftwing yet?


You suspect that Groose had a hand in
your bird's disappearance? I tell you,
that boy is always up to trouble.
21-2...Headmaster, if that is true, then all
the better. Groose has made it that
much easier to delay the start of
the race.
I doubt even Groose will have the gall
to complain openly, considering it's his
fault we had to delay in the first place.
21-3I see. Yes, he has painted himself into
a bit of a corner, hasn't he? Well, it's
settled then.

[Link], don't worry about
the race starting without you. Take the
time you need to find your Loftwing.
21-4Still can't find your bird?



Calm yourself and use your head.
I'm sure you'll find a lead to his
whereabouts soon.
21-5Quite a number of inexplicable things
seem to be happening here...


What might happen if you do as that
strange being asks?
21-6I hear your sparring instructor,
the Knight Commander, also knows
that you will set out from Skyloft.
He's concerned for you.
Why don't you consider stopping by
the Sparring Hall and speaking with
him before you go?

[Link]...be safe out there.
I'm counting on you to find Zelda!
21-7Ah, [Link]! How goes your
search? Have you found any leads as
to Zelda's whereabouts?

I feel terrible forcing you to face this
task alone, but we mustn't let the
rest of the village catch wind of what
transpired that awful night.
If the truth of what we saw that night
was exposed to the village, it could
cause mass confusion amongst the
people here.
I'm afraid this mission has to fall to
you alone. Good luck, and may the
winds be at your back.
21-8You're back, [Link]!
Good to see you're still in one piece.


So, how's it going down there? Are you
any closer to finding my Zelda?
21-9Hmm... I see... My dear Zelda...
Things must be terribly trying for her
down there.

And it can't be easy for you now either,
can it?
21-10What? You want to know the lyrics to
the song Zelda sang on the day of the
Wing Ceremony?

You know, I'm not much of a singer...
   Just lyrics!   Sing it!
21-11Listen--as I said, I wouldn't feel
comfortable serenading you. But if it's
the lyrics you're after, I can recite
them for you. Let's see...
21-12You just want the lyrics? Oh! What a
relief. You really put me on the spot
there for a moment. I believe the lyrics
go something like this...
21-13Oh youth, guided by the servant of the
goddess...unite earth and sky, and
bring light to the land.


That's the first part, but as I recall,
there's a second verse to the song.


Oh youth, show the two whirling sails
the way to the Light Tower...and
before you a path shall open, and a
heavenly song you shall hear.
21-14I believe that's the whole thing.



The Light Tower mentioned in the song
is a real place; I'm sure you've seen the
tower in the plaza. I don't know a thing
about two whirling sails though...
It sounds like the song is suggesting
that if one shows these whirling sails
the way to the tower, something will
happen?
But how do you go about doing that,
and what does it mean? Two whirling
sails
. Hmm...
21-15Guide the two great whirling sails
toward the Light Tower. The youth who
does so shall be led to the place where
songs of legend dwell.
[Link], these lyrics have
been passed down through countless
generations here in Skyloft.

There's a strong probability that the
two whirling sails the song mentions
must also exist somewhere in Skyloft.

Bear in mind, this is only a wild theory,
but hopefully some of this will prove
useful in your search.
21-16[Link], you're the only hope
Zelda has now. I'm counting on you.


Find her, and bring her home safe as
quickly as you can!
21-17Ah, hello, [Link]! Have you
heard anything more about my
daughter?

What is it...? If you know anything at
all, I urge you to share it with me.
21-18...You want to tell me but you can't?
Hmm. I...understand. I'm sure you
have good reason for keeping quiet...
21-19[Link], I've been doing
some thinking since we last spoke.


You have had this destiny thrust upon
you without warning...or choice, for
that matter. But I wish to help you as
best I can.
I'm getting older, and I lack the
vigor of youth...but even old men
have ways of being useful, too!

I wish to share as much of my
knowledge with you as I can!


If you have any question...any question
at all about Skyloft or its history, I will
be glad to tell you all that I know.
   Actually...   Not now.
21-20What do I know of the Triforce...?



[Link], where did you hear
that word?


It's true that the ancient texts make
several mentions of the Triforce
within their pages.

Unfortunately, the actual location of
the Triforce isn't illuminated in
any of those tomes. Its whereabouts
are lost to history.
21-21So you have no need for the wisdom of
an old man like myself?


Well, just remember that the wisdom
of years can prevail where youth alone
might fall short. If you desire my help,
I'll be here.
21-22Sorry, [Link]. It shames me
to say it, but my knowledge is of little
use on this subject.
21-23Do I know anyone else who might know
more about the Triforce?


Within Skyloft? No, I doubt anyone
else in town would know much about a
subject as ancient and archaic as that...
21-24I see. So Levias is possessed...
The Spiral Charge is a high-risk
maneuver, so make sure you know
what you're doing when you unleash it!
21-25It's happened, [Link]!



The goddess... The goddess and her
isle have vanished from Skyloft!
   The truth is...   Err...
21-26No need to explain, [Link]!



When all catastrophes are overcome,
only then will the goddess make her
return to the surface.


These are the last of the secret words
passed down here in Skyloft. It is only
now that I realize the significance of
them. Yes...
Their meaning is clear to me. This must
mean it's all over... And my Zelda...
she's safe at last?
   I'm sorry.   No.
21-27And...whatever other surprises fate
may have in store for you, I'm sure you
will triumph. We're counting on you
after all!
Just stay focused on the task at hand.
Put all your strength into it, and you
can't go wrong!
21-28I have faith that you shall bring my
daughter back to me. I desire that
more than an explanation of whatever
it was that transpired here!
Good luck, [Link]!
21-29Amazing! So you've not only calmed
the senseless rage that gripped
Levias, but you've also discerned the
location of the Triforce as well?
[Link], lately you've grown
so much that I feel as though I am
looking at a different person each
time we meet.
Many troubles still await you, no doubt,
but I'm confident you shall overcome
any obstacle that stands in your way.
May the goddess protect you!
21-30Hello, [Link]! I hope your
search is progressing well.


You need to find somewhere to insert
this Stone of Trials, you say?


That gem...yes, I do believe I have seen
something that it might fit into, but I
just can't recall where...
21-31I'm quite certain I've seen a stone like
that before, but I don't recall where.


Perhaps the town fortune-teller might
be able to put you on the right track?
21-32I could've sworn I heard the most
thunderous noise outside a moment
ago.

Well, it's probably just these old ears
playing tricks on me. Don't let me hold
you up. I'm counting on you to bring
Zelda back!
21-33[Link], just a moment!
21-34Though, there is one whose vast
knowledge may be of use...


Surely you're familiar with Levias, the
great sky spirit who has guarded our
realm for ages?

Levias has served as the protector
of our skies for a long time, and his
knowledge of our world is
encyclopedic, to put it mildly.
If anyone in the entirety of Skyloft and
beyond were to know about the
Triforce, it would be him.
   Where is he?   Encyclopedic?
21-35Yes... I feared that might be your next
question. About that...
21-36Yes, his knowledge is almost limitless,
but I fear meeting him may be harder
than you anticipate...
21-37I imagine in your travels you've taken
notice of the tremendous thunderhead
that suddenly appeared in our skies.

Recently, I've heard rumors suggesting
that Levias is trapped inside that
massive cloud.
21-38I asked Instructor Owlan to look into
this troubling cloud in order to
determine if there is any truth to these
rumors.
I had meant to inquire about his
findings earlier but completely forgot
about it after Zelda went missing.

Instructor Owlan can fill me in on the
details later, so why don't you go
speak with him yourself and see
what his investigation has revealed?
21-39If you wish to know more about
Levias's current location, speak with
Instructor Owlan. He should be in his
chambers next door.
21-40What are you standing around for?
Everyone's already in the sky! Jump
off the edge and call your bird!

104-Rival

22-0Poor Zelda...



You... This is your fault, you know.
You can barely fly straight, and yet
somehow you beat me in the race...

It should've been me up there with her
that day. But I guess now I'll just have
to be the one to save her!
22-1Oh, Zelda, where are you?



Hey, hotshot! Don't think I don't see
you flying in and out of town all the
time.

I know what you're up to! You're
trying to make sure you find Zelda
first, but it ain't gonna happen!

Aww...this is the worst.
22-2Where's Zelda gone off to? I can't
stand it anymore...
22-3It's driving me crazy! I've looked
absolutely everywhere, but still no
Zelda.

I do have one last idea, though.
Have you seen the lights that popped
up out of the clouds a few days ago?

So I say to myself, Groose, that thing
looks kinda fishy. Then one day it
hits me!

What if that's Zelda down there, and
she's sending me a signal? It's a sign!
It says, "Save me, Groose. You're my
only hope!"
The more I think about it, the more
sure I get! It's Zelda down there, and I
gotta go rescue her!

Anyhow, don't think about trying to
go down there before me.
I'm her hero, remember?

Ugh. I don't even know why I'm talking
to you. Looking at you just makes me
feel sad again.
22-4Man, when Groose gets sad, he's
downright miserable.


He's always in his room sulking, and
when he does come out, he gets angry
at everyone for no reason! Even me!

The way I hear it, you're the one
responsible for Zelda going missing.
This is your mess, so you'd better fix it!
22-5Hey, I just checked Groose's room, and
the guy is gone. You got any idea where
he went?

...Maybe he had to run away because
of his broken heart? What a tough
guy. Heh heh...
22-6Hey, I just saw the news. Out of all of
us, how come only you got promoted to
senior class? Talk about stupid calls!

On top of all that, Groose won't come
out of his room AND Zelda is missing.


It's all your fault! Way to go there,
buddy. Some senior-class guy you are!
22-7Hey! Don't you know this is my day to
get all the glory?
22-8Yeah, you heard him! Let's see how you
fly with egg on your face.
22-9So Zelda really fell down and vanished
into the clouds?


You were with her, weren't you? What
gives? Why didn't you do something to
save her?
22-10Look at Groose. Just look at him!
The guy is so far down in the dumps, I
hardly recognize him. It's hard to see
him like this!
It's all because you let Zelda fall!
You messed things up, so you better
fix them.
22-11I'm beginning to wonder if Groose
is ever going to pull himself out of
this nose dive.

Sure, it's tough for him, but imagine
how I feel having to listen to him
moping all the time.

I can't wait to get back to my room...

105-Terry

23-0Want to know why I'm on a bicycle?
   Yeah, why?   Not really.
23-1Aren't you a curious one!



I pedal this bike to generate enough
electricity to keep this place in the air!
Plus, all this pedaling has got me in
fantastic shape!
Yep, I'd say my lifestyle is pretty
ecofriendly! But, uh...with you on
board, there's plenty of extra weight,
so I have to pedal as hard as I can...
23-2Fine, then. Just don't break my
concentration!


With you on board, I have to pedal as
hard as I can because of all the
EXTRA WEIGHT...
23-3Oh, sorry! ...I don't mean to be rude!
Please have a look around. I've got
all kinds of great stuff!
23-4Oh! You are the wonderful boy who
found my Horned Colossus Beetle!


To thank you, you can choose any single
item here and I will sell it to you at half
price.
23-5Oh, hello! I'm so glad to see you back
at Beedle's Airshop! Let me know
if you're interested in any of my items.
23-6Ah! Welcome!



What?! You found something?!
If I try to talk about it now, we
might crash...

Why don't we talk later this evening?
You can rest on that bed over there
until it's night.
23-7Oh! Welcome, customer...



Please, help me! My Horned Colossus
Beetle
is missing!


It may look like it takes everything
I've got to keep this place afloat, but I
can't get the thought of my poor lost
beetle out of my head!
23-8Oh... Valued customer... You're back...



What? I don't seem like my usual self?



I can't hide anything from you, can I?



Well, I can't talk about it right now
because I'm busy pedaling.
Why don't you lie down on the bed over
there and rest? We can talk tonight.
23-9Oh! If you want, you can take a nap
on the bed over there. We can talk
tonight when I can stop pedaling!
23-10Oh! You've come all this way?
It's so rare to have a customer here!


Beedle's Airshop has everything you
could ever want. Please, take a look
around!

And if you actually buy something,
that would be even better!
23-11Oh! Your pouch is full! You can't
carry any more stuff!


Your space at the Item Check is
completely full as well?


Well, hurry up and free up some space
in your pouch or at the Item Check,
and then come back!
23-12Oh no! You don't have enough Rupees!
Look at my face. If that's your idea of
a joke, I'm not laughing!
23-13Oh! Thank you ever so much! You've
given me the strength to keep pedaling!
23-14Oh! It really suits you!
23-15Oh! Please take a look at the other
things I have for sale.
23-16Oh! Please wait a moment!
23-17Do you know how heavy you are?!
I have to pedal extra hard with you
up here!

Then you have the gall to leave without
buying anything? Off with you!
23-18Oh! Unfortunately, that sign means the
item is sold out.


Thanks to you, I've done a lot more
business than usual, so I'm having
trouble keeping the store stocked.
23-19That'll increase the number of items
you can carry in your Adventure
Pouch by one!

It has to be the most useful thing
imaginable for an adventure! And yet
it costs a mere 300 Rupees.
   I'll take it!   No, thanks.
23-20That will let you carry one additional
item in your Adventure Pouch!


If you're on an adventure, this has to
be the most useful thing you can
imagine. And it's half price just this
once! It's yours for 150 Rupees.
   I'll take it!   No, thanks.
23-21Oh! You have great taste in things...
Isn't it shiny? I found it someplace
nearby.

To be honest, I have no idea what it's
for, but I'll sell it to you for
just 1,600 Rupees!
   OK!   No, thanks.
23-22Oh! You have great taste in things...
Isn't it shiny? I found it someplace
nearby.

To be honest, I have no idea what it's
for, but I'm pricing it at 1,600 Rupees!


However, you can have it at half price
today for only 800 Rupees. Is it a deal?
   OK!   No, thanks.
23-23That's an Extra Wallet. It's amazingly
useful!


With this, you can carry an extra
300 Rupees in your wallet!


Say good-bye to all those times you
couldn't pick up another Rupee because
your wallet was stuffed full!
Leave no Rupee behind!
Even you must be able to see just how
useful this item is, and all for only
100 Rupees. Want to buy it?
   OK!   No, thanks.
23-24That's an Extra Wallet. It's amazingly
useful!


With this, you can carry an extra
300 Rupees in your wallet!


Say good-bye to all those times you
couldn't pick up another Rupee because
your wallet was stuffed full!
Leave no Rupee behind!
It's usually 100 Rupees, but I'll sell it to
you now for 50 Rupees. How about it?
   I'll take it!   No, thanks.
23-25That's a Bug Net. You know, for
catching bugs! Insects too.


OK, so there aren't so many bugs here,
but you'll be able to catch tons with
this when there are some!

And at only 50 Rupees, I'm sure
you'll make a "net profit"!
Want to buy it?
   OK!   No, thanks.
23-27That's a Life Medal! It bestows a bunch
of mysterious and mystical effects on
whoever carries it!

What kind of effects...? Don't ask me--
I don't actually know! You should find
out for yourself.

I'm pretty sure it's a real bargain at
800 Rupees, though! How about it?
   I'll buy it!   No, thanks.
23-28That's a Life Medal! It bestows a bunch
of mysterious and mystical effects on
whoever carries it!

What kind of effects...? Don't ask me--
I don't actually know! You should find
out for yourself.

Today, I'm slashing the price and
offering it half off! Usually 800
Rupees
, now just 400 Rupees! Want it?
   OK!   No, thanks.
23-29That thing right there will allow you
to carry one additional item in your
Adventure Pouch!

For an adventurer like yourself, it
has to be the most amazing item ever
imagined. And it costs just 600 Rupees.

What? Me, raise prices? Never!
You're obviously hallucinating! So
how about it? Only 600 Rupees.
   OK!   No, thanks.
23-30That thing right there will allow you
to carry one additional item in your
Adventure Pouch!

For an adventurer like yourself, it
has to be the most amazing item ever
imagined. And it costs just 300 Rupees.

It's usually 600 Rupees, so you'd
be getting an incredible deal.
So, want to buy it? Only 300 Rupees.
   OK.   No, thanks.
23-31This thing will open up another space
in your Adventure Pouch. It's my last
one, so it's, uh...a little expensive!

The price is 1,200 Rupees. If I were
you, I'd think hard about whether I
really need it or not...
   I need it!   No, thanks.
23-32This will open up another space in
your Adventure Pouch. It's my last one,
so it's pretty expensive, I'm afraid!

I usually sell it for 1,200 Rupees.
But just for you, I'll sell it right now
for 600 Rupees.

Still, that's a lot of Rupees. If I were
you, I'd think carefully about whether
I really need it...
   I need it!   No, thanks.
23-33That right there is a Bug Medal.
As long as you're carrying that, you'll
be able to see on your map where
bugs can be found.
Quite expensive, but if you like
catching bugs, it's indispensable! I'll
sell it for 1,000 Rupees. Wanna buy it?
   OK!   No, thanks.
23-34That right there is a Bug Medal.
As long as you're carrying that, you'll
be able to see on your map where
bugs can be found.
Quite expensive, but if you like to
catch bugs, it's indispensable!


I usually sell this for 1,000 Rupees, but
today I can offer it to you for just
500 Rupees. How about it?
   OK!   No, thanks.
23-35Ah! Wakey for the young slugabed,
hmmmm? You appeared to be relishing
that snooze, so I declined to wake you.

But I must say, old bug, you did make
the shop a mite heavier... Heh heh!
   Your accent!   Where am I?
23-36Hmmm? The mellifluous timbre of
my voice sounds different to you?


...Perhaps a touch, I suppose...
But pray, what does it matter, hmm?
23-37This is my humble home, of sorts.
When night draws her tenebrous
curtain across the sky, I come here.

A bit lacking in creature comforts,
to be sure, but I can relax in peace.


You're aware that Loftwings don't fly
at night, I'm sure...so I suppose I shall
have to take you back to town with me
on the morrow, hmm?
When you wish to go back to Skyloft,
just chase your dreams on the bed
once more, and on the morrow you
shall be there.
23-38But I would be remiss if I didn't let
you know of the weight on my heart...


My precious Horned Colossus Beetle
has gone missing, along with his cage...


It's a tragedy that shatters a man to the
core... 'Twas such a rare insect and so
very...friendly to boot.
   I'll find it!   Don't worry.
23-39Simple for you to say, I'm sure, but I
can't just forget about him so easily.
23-40Ah! Truly? I must thank you!
I shan't forget this!
23-41My precious Horned Colossus Beetle...
...Please go and find him with all
haste. He abides out there,
somewhere, all alone in the wild.
I beg of you!
23-42By the way...



About my precious Horned Colossus
Beetle
... Have you found him yet?
23-43Yes, can I help you? Ah... Pray,
you have something to show me?
23-44Ohh! You really did find my precious
Horned Colossus Beetle?!
23-45You found him! My dear bug, I thank
you from the bottom of my heart!


Next time you enter my shop, I demand
you take any one of my items for half
off the listed price!

It's just my way of saying thank you!
23-46Ahh, your face cries out in earnest
wonder, and that cry is "What's this?!"


This, my dear bug, is a very rare insect
called a Horned Colossus Beetle.


He is my most precious possession.



I could gaze at him all night...
23-47Ah! You mounted my bed and rode the
sleep sheep through the fields of night
once more. You were out like a log!

I daresay you weigh as much as a
log as well, and a rather large one at
that. Pedaling around with you on
board has quite enervated me.
...It's quite all right, though, old bug!
I'm actually getting rather used to it.
You're getting me into cracking shape.
23-48Oh! Thank you so much! I owe you a
lifetime of gratitude for this!


To say thank you, I'll sell you one
item from my shop at half off, so
please stop by again!
23-49Oh! Thank you so much. I will always
be grateful for this!


My beloved Horned Colossus Beetle...
I just never get tired of looking at it.
23-50Ah, I don't suppose you'd be willing
to go look for my precious Horned
Colossus Beetle
? I'd be grateful if
you did!
   Of course!   Let it go.
23-51Please find my precious Horned
Colossus Beetle
!
23-52Hmm...
23-53If you wish to go back to Skyloft,
simply sleep in the bed until morning.

106-DrugStore

24-0Welcome, young man!



This is the Potion Shop! I sell potions
that you'll find handy in sticky
situations. Want to hear more?
   Sure!   Nah.
24-1No need to be rude. I'm busy too,
you know! But you look like such a
nice boy, so I'll forgive you.

If you want some more potent potions,
go and talk to my husband. He can mix
up ingredients to infuse and improve
the regular potions I sell here.
24-2Such a smart boy you are! Just stand
in front of the potion you want to hear
about, and press [A].

I'll talk you through everything that
potion will do for you. The potions I
carry are pretty basic.

However, if you want something
with a bit more kick to it...


You can buy one of my potions and
walk it a few steps down to my husband
there. He'll be able to help you out.

He might not look like much, but he
mixes a mean potion, and he's used to
dealing with kids like you.
24-3Hmm? Something I can do for you?
   Teach me!   Not really.
24-4Hey! You there! Yes, you! The adorable
boy with the golden hair!


Welcome to the Potion Shop!
You can drink our potions when you're
injured to fill up your hearts.

Hey, you're one of those knights,
aren't you? Or one in training,
at least, hmmm?

Let me tell you, one look at you and
I can tell you'll need my potions by
the cauldron full! So don't try to slink
away without stocking up.
24-5Oh dear...



I forgot to ask if you have an Empty
Bottle on you...


Just so you know, I can't sell you a
potion if you don't have an Empty
Bottle to pour it into!

For some reason, I like you, though, so
I'll give you a spare Empty Bottle I've
been keeping here in the stall!
Oh, it's nothing. It's my little gift.
You won't hear me say this often, but
you can put other things besides
potions in an Empty Bottle, so it's a
useful thing to carry around!
24-6Empty Bottles fit in your Adventure
Pouch. Press [-] to take a look.
24-7Empty Bottles fit in your Adventure
Pouch. Press [-] to take a look.


Hold [-] and tilt the Wii Remote to
choose the item you want to use.


Release [-] to select that item.
Easy, right?
24-8If you ever get to the point where you
can't fit any more stuff in your pouch
because it's full, you can always drop
items off at the Item Check.
So what would you like to buy?
24-10Dear, your pouch is full! You're quite
the little shopper, aren't you?


Why don't you leave some of your
things with that nice Item Check girl?
Then you won't have to carry all that
junk around with you!
24-11Here's something that'll put some fire
in your belly, young man! The new
potion I've been concocting is finally
ready!
I call it a Stamina Potion!



If you drink this up, your stamina
gauge won't drop as fast as usual!


I'll admit it's a bit on the pricey side,
but I bet you'll find yourself in a
situation where a boost of stamina
will make it worthwhile!
If you want to buy some, just walk on
over to the display and take a look!
24-12Boy, have I got the new potion for you!
I call it...the Air Potion!


One delicious gulp of this elixir and
you'll find that while you are
underwater, your oxygen gauge will
drop much more slowly!
You'll be like a little fish, young man!
And the price is more than generous,
if I do say so myself.

If you're interested in a bottle, young
man, just examine the blue cauldron,
and I'll come running!
24-13You don't have an Empty Bottle.
Come back when you've got one,
young man.
24-14My dear, you don't have enough
money! You're such a sweet boy, but I
have to think of my husband and
children!
Come back and see me when you've
got some more pocket money.
24-15Thank you, sweetie! If you want a
potion powered up, go see my husband
at the end of the counter. He can mix
something up for you.
24-16You don't want it, dear? I know some
of my potions might taste a bit strange,
but there's no denying that they do
what's advertised!
24-17Hmph! I don't need window-shoppers
here, dear.
24-18That's a vat of Heart Potion!
Drink this, dear, and it will replenish
eight hearts.

Why don't you pick some up for your
adventure? It's only 20 Rupees.
How about it?
   Yes, please.   No, thanks.
24-19Hello there!



Oh...but before I get into my spiel,
I should warn you that you need an
Empty Bottle to buy anything here.
Understand, dear?
If you want to know more about how
things work around here, just ask!
24-20That's Air Potion! If you drink that,
your oxygen gauge will reduce less
quickly when you're underwater
for a short time.
Are you interested, dear? It's only
20 Rupees.
   Sure!   No, thanks.
24-21Slow down, dear. That potion is not
quite ready for public consumption yet,
but I promise I'll have it out soon!

In the meantime, I've got plenty of
other great potions for you to try out.
Why not have a look?
24-22Now that amazing concoction is called
Stamina Potion.


Drinking it will make your stamina
gauge
decrease more slowly for a
short time.

It's a little pricey but well worth it.
I'll sell it to you for 50 Rupees!
   OK!   No, thanks.
24-23This wonderful potion completely stops
your stamina gauge from being
depleted for a little while.

However, I haven't quite perfected
the formula, so you'll have to wait until
it's ready.

Please feel free to take a look at my
other potions, though.
24-24This mysterious elixir is known as
Revitalizing Potion!


Simply pour it on a broken shield, and
in moments the shield will be as good as
new! It's amazing!

Not only that, but this multipurpose
mixture will even restore four hearts!


How about some to take on your
travels? It's only 30 Rupees!
   OK!   No, thanks.
24-25That is a Guardian Potion.
This stuff makes you feel invincible!
It's a potion that reduces the damage
you take for a little bit of time.
If you find yourself facing an opponent
who's a little out of your league, this is
the potion for you!

This kind of potion doesn't come cheap
though. It's 200 Rupees. How about it?
   Sure!   No, thanks.
24-26Ah...hello... Welcome to my humble
little side business over here.


I, uh...infuse the potions my wife sells
with new ingredients to increase their
power. It's nothing, really...just
something I like to do.
Well...ah, do you have any potions
you would like me to infuse?
   Sure.   Nah.
24-27These are the potions you are currently
carrying that I can infuse...
24-28I see... No bother to me... Hope to see
you again...someday...
24-29Oh, welcome! Our shop is in the potion-
brewing-and-infusing business, as
I'm sure you know...

Anyway, I can improve potions you buy
over there from my wife.


But of course... Sir, you'll need to
bring me some insects if you want me
to improve potions for you. Or bugs...
You can call them bugs if you like...
You can buy a Bug Net from Beedle's
Airshop
if you don't have one...


Beedle is usually flying his shop outside
around the Bazaar... Yes... If you look
around
, you should see him up there...
24-30You can buy a Bug Net from Beedle's
Airshop
if you don't have one...


Beedle is usually flying his shop outside
around the Bazaar... Yes... If you look
around
, you should see him up there...
24-31Oh, welcome... Sorry, did you just say
you have something to give me?


You'll have to forgive me. I'm a little
too busy right now. Do you think...you
could come by my house later?
I'll be there tonight.
Sorry for the inconvenience... Hope
to see you later.
24-32...Welcome!
......Sigh...


Sorry--I shouldn't be sighing in front
of a customer... You see, recently
I haven't been able to sleep at night...

Ahhh... Sorry, I also shouldn't be
complaining in front of a customer...
Again...
24-33Ahh, OK... I can improve this potion.
You're sure this is what you want?
   Yep.   Maybe not...
24-34Ah, wonderful... Just a moment...
Sorry to make you wait like this...
24-35All done... Here you are. I hope I didn't
set your expectations too high...
24-36I understand... Is there anything else
I can infuse for you?
24-37Oh... So you're not interested?
Well, I hope to see you again.
24-38Thank you very much! Yes, thank you!
Please, please come again!
24-39If you have any other potions that
you want to infuse, you can bring
them to me. I'll be happy to help!
24-40Ah... I'm afraid this potion can't be
improved on. If you'd like to buy some
potions, please speak with my wife...
24-41Oh, but...you don't have enough
materials to enhance this potion...


I'm really sorry, but...maybe you
could choose something else?
24-42Oh...dear. This is so uncomfortable
to say, but...you don't seem to
have enough Rupees. I'd love to help
you, but...you see...
24-43Oh no... You don't have any potions to
infuse.


My wife down there sells potions,
if you want to speak with her...
24-44Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of [*24-44]?.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-45Sorry to disappoint... How about
another potion?
24-46Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. The brew still needs a light
dusting of Woodland Rhino Beetle.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-47Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. The brew still needs a smidge
of [*24-47]?.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-48Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a smidge of
[*24-48]?.
As I recall, there's quite a few of these
around Skyloft...
24-49Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a dusting of
Volcanic Ladybug.
According to my secret infuser's
handbook, they make their home on
a mountain of fire in the world below.
24-50Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a pinch of
Blessed Butterfly.
As I recall, there's quite a few of these
around Skyloft...
24-51Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of Lanayru Ant.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-52Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a sprinkling
of Sand Cicada.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-53Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a pinch or
two of Gerudo Dragonfly.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-54Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a savory
hint of Eldin Roller.
According to my secret infuser's
handbook, they make their home on
a mountain of fire in the world below.
24-55Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a smidge of
Sky Stag Beetle.
Skyloft is quite famous for these lovely
bugs, isn't it?
24-56Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of Starry Firefly.
As I recall, you can only find these at
night in Skyloft and a few other areas
around the sky. And they're quite rare.
24-58Heart Potion
24-59Regular
24-60Potion +
24-61Potion ++
24-62Completely restores
all Hearts.
24-63Restores Hearts to their
maximum. Can be used
twice.
24-64Air Potion
24-65Regular
24-66Potion +
24-67Keeps your oxygen
gauge from dropping
for a short time.
24-68Stamina Potion
24-69Regular
24-70Potion +
24-71Keeps your stamina
gauge from going down
for a short time.
24-72Revitalizing Potion
24-73Regular
24-74Potion +
24-75Potion ++
24-76Automatically repairs
your shield when broken
and restores 8 hearts.
24-77Automatic shield repair
and restores 8 hearts.
Can be used twice!
24-78Guardian Potion
24-79Regular
24-80Potion +
24-81Prevents you from
losing any hearts for
a short time.

107-Kanban

25-0Waterfall Cave

Beware of bloodsucking
monsters! No kids allowed.
25-1[icon] Knight Academy
Residential Quarter [icon]
25-2[icon] Bazaar
25-3[icon] Statue of the Goddess
25-4[icon] Skyloft Plaza
25-5[icon] Knight Academy
25-6No running in the halls!
25-7Cleanliness is next to
knightliness! Keep your
sleeping quarters tidy.
25-8Always dive from a designated
diving platform when
mounting your Loftwing
in Skyloft.
25-9[Link]
25-10Groose
25-11Cawlin & Strich
25-12Fledge
25-13Headmaster Gaepora
25-14Instructor Owlan
25-15Instructor Horwell
25-16Karane
25-17Zelda
25-18The Wing Ceremony is today!
Riders: Groose, Cawlin,
Strich, and [Link].
Who will claim the prize?
25-19[Link] Claims
Winner's Perch in the
Wing Ceremony!
Sadly, Tragedy Also Strikes
25-20Restroom
25-21Bath
25-22Sparring Hall
25-23Item Check Girl
Peatrice's House
25-24Piper's House
25-25Kukiel's House
25-26Orielle & Parrow's House
25-27Gear Peddler
Rupin's House
25-28Pipit's House
25-29Fortune-teller
Sparrot's House
25-30Let sound the goddess's song
Beneath the light's radiance
Unto her chosen hero shall fall
A piercing ray of guidance
25-31Scrap Shop Owner
Gondo's House
25-32Potion Shop Owner
Bertie's House
25-33Batreaux's House
25-34Skyloft Map
N: Statue of the Goddess
E: Residential Quarter
S: Plaza W: Knight Academy
25-35Try our pumpkin soup!
Nutritious and bowl-lickin'
delicious! One cup, 10 Rupees!
25-36Kina's Stage is temporarily
closed due to lack of musical
accompanist. Now seeking
musical accompanists!
25-37Kina's Stage
Not-so-regularly-scheduled
nighttime performances
25-38Customers wishing to see
the Lumpy Pumpkin's famed
chandelier should visit the
second-floor viewing gallery.
25-39No roughhousing on the
balcony! Big ruckuses cause
the chandelier to shake.
25-40Our delicious pumpkin soup
is best piping hot!
25-41Now accepting applications
for workers to plow the
pumpkin fields!
25-42Skyloft is only a flap or three
to the northwest!
25-43Karane + Caw...
25-44Rotate the center pedestal to
complete the bridge that allows
you to step to the great tower
on the Isle of Songs.
25-45The bazaar is now closed.
We will be open again for
business tomorrow.

For urgent dealings, please
visit the merchant with whom
you have business at home.
-Bazaar Peddler Association
25-46Clean hands are happy hands!
25-47Keep it squeaky clean in here.
25-48Out to work for the day.
Those who have business for me
can find me here at night.
-Beedle
25-50Master [Link]... Observe.
The green pillar before you is a column
of light
. It marks the point at which
you can descend to the surface.
25-51You can confirm your current
location on the map. Please see
where you are in relation to Skyloft.
25-52It appears that you will be able to reach
the surface by passing through the
portal in the clouds at the column's
base.
25-53Master, I have an update regarding
the stone tablet and the resulting
column of light it created.

A column of light has appeared to the
south of our location, and signs
indicate that it has created an opening
in the cloud barrier to the land below.
25-54I must also caution you that descending
to the surface armed only with a sword
would result in a decreased probability
of survival.
If you have not already done so, I
advise you to purchase a shield and
potions at the bazaar in preparation
for your journey.
25-55Another subject to discuss, Master...



Once you are accustomed to the
controls, you are free to modify the
on-screen interface.

On the Gear Screen, select Interface
to change the on-screen display to suit
your preferences.
25-56Master, the column of light is visible
from here.
25-57Dive off a ledge and call your Loftwing
from here, where you can see the
column of light.
25-58It is time for you to set out on your
search for Zelda. You can call your
Loftwing with [d-pad down] after you dive off.
25-59Master [Link], I suggest
you imbue that crest with the power of
your Skyward Strike and then insert
the tablet I gave you a moment ago.
To gather energy from the heavens
and charge up a Skyward Strike,
point your sword skyward.
25-60I am known as Fi... Please step up to
the pedestal and draw the sword.
25-61Master [Link], please
insert the stone tablet you recently
acquired into the altar.
25-62Master [Link]...



When you hit that Goddess Cube with
a Skyward Strike earlier, I was able
to detect a resulting energy reaction
above the clouds.
25-64The location I have marked on your
map indicates the spot where I sensed
an energy reaction.
25-65I advise you to investigate the area
around this location.
25-70A seedling planted here would require
several thousand years to mature.
I would suggest not planting one
at this location.
25-71A report, Master.



Due to your sword's enhancements, it is
now possible to use your dowsing ability
to detect feelings of gratitude.

I have added Gratitude Crystals to
your list of dowsing targets.
25-72A report, Master.



Due to your sword's enhancements, it is
now possible to use your dowsing ability
to detect feelings of gratitude.

I have added Gratitude Crystals to
your list of dowsing targets.
25-73However, I sense that you have already
gathered all of the gratitude possible,
Master. Congratulations.
25-74A report, Master.



Analysis indicates Loftwings cannot
fly at night. Please return to your bed
and rest, then depart during the day.
25-75A report, Master.



I have determined that there is a Trial
Gate
somewhere among these floating
islands that can be opened by the
Song of the Hero.
I suggest you use your dowsing ability
to locate it.
25-76Congratulations, Master.



You have passed all of the trials.
25-77The Stone of Trials you just obtained is
actually one of a pair, Master.


Another similar object with a mark
just like the one you hold exists
somewhere on this island.

Combining the two should open the
way to the Triforce.


I suggest that you search for that
matching stone.
25-78Master [Link], I have
memories of this island.


It is known as the Isle of Songs.
Signs indicate that it was left here
for you by the goddess, Master.

However, I am unable to determine a
means of entering the structure ahead.
I suggest you investigate the area.
25-79Master, I have confirmed the location
of a second opening in the cloud
barrier. It is located in the skies to
the northeast.
This opening will allow you to access a
new area on the surface. I suggest
you fly there as soon as you complete
necessary preparations.
25-80I've confirmed the location of a third
opening in the cloud barrier in the
sky to the southwest.

It will allow you to reach a new area on
the surface. I suggest going there as
soon as you are suitably prepared.
25-81Master [Link]...



It will be necessary for you to learn
how to execute the Spiral Charge
maneuver in order to rid Levias of
his blight.
Owlan is currently waiting near the
bird statue
in the northeastern part
of Skyloft. I suggest you go there
to speak with him.
25-82Master [Link]...



This treasure-chest-like object is a
relic of ancient times, left by the
goddess for her chosen hero.
25-83However, I lack any information on
how it can be opened at this time.
25-84It would appear that each chest
responds to the energy released when a
specific Goddess Cube is launched
skyward, releasing its lock mechanism.
Search for Goddess Cubes in the lands
below and send them into the air.
It is the only way to open these chests.

108-ShinkanA

26-0So what are you up to? Rushing to get
some last-minute bird-riding practice
in this morning, [Link]?

Oh? You have someone to meet?
Ah, Zelda's waiting for you, is she?
26-1Perfect timing, then!



You see, Zelda's father--Headmaster
Gaepora--has a pet named Mia, and,
well...she's scampered off again.
26-2Look! Over there! Do you see her?



The headmaster is so busy working
with Zelda preparing for the
ceremony...

I thought that maybe I should feed her,
but the ceremony is about to start and
I just put on a fresh set of clothes
and, well...you see...
Will you help me out and go retrieve
Mia for me?
   I'm on it!   I'm busy...
26-3Ah, I see...



Can you please tell the headmaster
that Instructor Horwell has found Mia
and that he shouldn't worry?
26-4Fantastic! So you'll do it?! I know
you're in a hurry, so I really appreciate
your taking the time to help.
26-5You should be able to climb up
somewhere over there. If you hang off
that ledge there, you can climb onto
the roof from the other side.
I'm terribly sorry, but I know you're
quite the climber! I really do
appreciate it.
26-7So will you help by finding Mia and
bringing her back to me?
   Sure!   Nah.
26-8Ahhh, I'm so glad Mia is safe.



Such an odd creature, the Remlit.
She may look cuddly now, but at night,
it's another story entirely!
   Why?   At night?
26-9Hmm... You don't know what happens
to Remlits at night?


It's frightening, really...
26-10When night falls here in Skyloft,
creatures like this Remlit become
possessed by an evil force.

And monsters that hide in caves during
the day make their way out and prowl
in the dark of night.

That is why nobody dares to leave their
home at night. Certainly not if they can
avoid it.

It might be fine for youngsters like
you, well trained in the way of the
knight. You can defend yourself!

But still, it would be wise to keep
your guard up when you're out and
about after dark!
26-11What is it, [Link]?
26-12If you dash at the wall from there,
you'll be able to hang from the edge!


Do be careful when you're hanging
off the ledge, and keep an eye on
your stamina gauge.
26-13Nice work! You've brought her back
safe and sound!


Sorry for troubling you with this.
I know you're busy, [Link]!
I suppose I should feed Mia now...
26-15Please tell the headmaster that we
found his pet. He should be up by
the Statue of the Goddess.
26-16I believe Zelda is there with him, so
you should hurry along.
26-17What's wrong, [Link]?
You're looking a little pale...


What?! Your Loftwing is missing?!
How strange and troubling.
Do you...think you can find him?

You're going to start looking for him
now?! How will you make it back in
time to fly in the ceremony?!

It looks like your participation in the
ceremony hinges on feather or
not you can find that bird on time...

Ahem. Excuse me...
26-18I'll see what I can do about the
ceremony. You go hurry and find
your bird!
26-19I see... So the headmaster has
summoned me?


All right then, I'll go speak with him
immediately.


I still owe you for helping me out
earlier, so don't worry about the
ceremony for now. You focus on
finding your Loftwing!
26-20Maybe that's life's way of getting
back at you for not listening to your
instructors...

Anyway, never mind that... So you say
the headmaster is summoning me?


In that case, don't you worry about the
ceremony. Just go find that bird of
yours!
26-21Hey, [Link]!
26-22I don't care how good a jumper you
think you are. You'll never reach a
roof that high just pressing [A] to dash.
26-23There should be a wooden box up there.
Grab and move one with [A], and use it
as a platform of sorts.

You can climb onto a platform by
pressing [A] to dash or by pressing [control stick up]
for a few moments.
26-24Your attention, please. At last we are
ready to begin the Wing Ceremony.


I was beginning to worry that we'd have
to proceed without [Link],
but luckily that is no longer a concern.

I'm glad you could all make it. Before
we start, I'll explain the rules for
today's competition.
26-25I have attached a small statuette to this
bird, who I will then release to the
skies.

On my signal, press [A] to dash and
dive off the ledge. Once you are in the
air, mount your Loftwing.

Remember to call your bird promptly
with [d-pad down] once you dive off the edge.


Whoever catches the bird and claims
the statuette with [A] will be this year's
champion.

Those are the rules. Simple enough,
I should think, but do you need to hear
them again?
   Nope!   Again!
26-26Excellent.



As you well know, today's champion
will graduate to the next class, bringing
him one step closer to knighthood.

He will also receive a gift from the
young woman chosen to play the role
of the goddess in this year's ritual.

Today is a special day for many
reasons, but it is also the 25th
anniversary of our fine institution.

To celebrate the occasion, today's
champion shall also receive his gift
high atop the Statue of the Goddess.

I hear the young woman performing
the role of the goddess this year has
crafted the gift herself.

And as you all well know, the role of
the goddess this year will be
performed by...
26-27Excellent. Now at last we are ready
to begin the Wing Ceremony.


Before we start, I'll explain the rules
for today's competition.
26-28I have attached a small statuette to this
bird, who I will then release to the
skies.

On my signal, press [A] to dash and
dive off the ledge, then call your bird
with [d-pad down].

Whoever catches the bird and claims
the statuette with [A] will be this year's
champion.

Those are the rules. Simple enough,
I should think, but do you need to hear
them again?
   Nope!   Again!
26-29Excellent.



As you know, today's champion will
receive a gift honoring his prowess
from none other than...
26-30Very well... But listen close this time!
26-31Let's see your finest flying out there.
Show me just how hard you've
been practicing.

Also, I want to see good, clean flying.
Anyone caught interfering with other
riders will answer to me!
26-32What are you doing? Dash off the ledge
with [A], dive down, and get on your
bird!

Remember, you'll need to press [d-pad down] to
call your bird!
26-33All right, gentlemen, line up. At my
command, the competition will begin!
26-34The lovely Zelda!
26-35That goes double for you,
Groose!
26-36Go!
26-37Hey, [Link]!
Up here!
26-38You should be able to climb up if you
dash up to the top of that wooden box,
don't you think?

Move while holding [A] to dash.
You should be able to make that jump
fairly easily!

Try climbing up here!
26-39Good morning to you,
[Link]! Today's finally
the day of the long-awaited
Wing Ceremony!
Are you feeling ready? Oh, I just
remembered. There's something I'd
like to ask you about.

Look this way while pressing and
holding [Z], then press [A] to have a
quick chat with me.
26-40Good morning to you,
[Link]! I'm impressed
with your decision to test
your resolve in Hero Mode!
Oh, but today's the day of the long-
awaited Wing Ceremony!


Are you feeling ready? There's
something I'd like to talk to you about.


Look this way while pressing and
holding [Z], then press [A] to have a
quick chat with me.
26-41Excellent! Always remember you can
press [Z] to target something.


Once you have targeted someone with
[Z], you can easily talk to him or her
by pressing [A].

And even when there isn't anything to
target, pressing [Z] is a convenient
way to quickly face your view forward.

Oh, but it's a little silly to carry on a
conversation from this distance.
Why don't you come join me up here?
26-42Right, right. Use [Z] to target
something in the direction you're
facing.

You're looking at me like you already
know all this. There's no harm in
reviewing the basics, you know.

In Hero Mode...you'll lose hearts
twice as fast
, so it's doubly important
to know how to effectively [Z] target.

It's a little silly to carry on a
conversation from this distance.
Why don't you come join me up here?
26-43What are you waiting for?!
Listen to your instructor for once!
26-44You can't just ignore your instructor
like this, [Link]!


Look over here and press [Z] to target
me, then press [A] to talk.
26-45So what do you think? Using [A] to
dash is useful, isn't it?


However, don't dash around so much
that you tire yourself out, or your
stamina gauge will empty and you'll be
completely out of breath.
It's best to take a little break when
your stamina gauge gets close to
empty.

Got all that? On to the next point...



You can jump a short distance like this
just by moving toward it. I like to call
it the autojump. Ahh, yes, autojump...
It just has a nice ring to it.
26-46Yes. It looks like you've mastered
dashing with [A]. Just remember, if you
overdo it, your stamina gauge will run
out and you'll be huffing and puffing.
All right, then. You know what to do
next, right?
   Tell me!   I know.
26-47You can easily jump a distance like
that just by jogging along toward it.
You'll autojump right across.

Autojump... No matter how many
times I say it, I never get tired of
hearing it! A name for the ages, surely.
26-48I see. Well then, come on over here
quickly!
26-49[Link]!



You still don't get it?!
26-50Ah, [Link]. How goes your
search for Zelda? Have you found her
yet?

What? Levias? Ah, so you've been
talking to the headmaster, I take it?


If I'm correct, Levias is the one inside
the thunderhead. But...that's not the
Levias that we all know.

That's...a monster!



It certainly looks like Levias, but last
time I approached him, he came
rushing at me! And his eyes...
They were full of malice.
People change... Or old, wizened
creatures change, rather. Perhaps
it's more that...he is possessed by
something. That's how it felt to me.
26-51What? You want to talk to Levias?



That's...impossible. I don't think
Levias is capable of listening. Not in
his current state, no.

And...even if you were to get close
enough to talk to him, it will likely end
with you getting brushed aside and sent
flying to your death in a sea of clouds.
26-52Ah, [Link]! How's your
search for Zelda going?


Sorry for leaving it all up to you.
I know you must be doing everything
you can to find her.
26-53What? You're still planning on going?



I see... It's because you need to find
Zelda.


I understand... I get the feeling
nothing I could say would talk you
out of it.
26-54Hey! I have an idea.
Come with me!
26-55Oh, hello, [Link]!
Hmm? The Triforce?


Sorry, I can't say I know what that is!
Perhaps you should ask the
headmaster?
26-56Levias is inside the thunderhead.
He's been acting so strangely...
Like something has possessed him.

If we can somehow free him from
whatever it is that has a hold over
him, then there's a chance he will
return to his senses.
Listen well, [Link], because
I'm about to teach you a very
powerful bird-riding technique.

It's called the Spiral Charge!
26-57Using the Spiral Charge, you can rid
Levias of the blight that has hold
of him!

The technique is quite easy to perform.
All you have to do is press [A].


However, the acceleration effect lasts
longer than any attack move you've
used so far. Maintaining stable flight
can be tricky.
This is a technique that only senior
Knight Academy students who have
mastered high-level flight skills are
allowed to perform.
It's still a bit too early for you, but...
This is an extraordinary circumstance,
so I'll make an exception this time.
However, I will test you.
26-58First, dive off this platform and call
your bird.
26-59Hey, [Link]. The day of the
Wing Ceremony is finally upon us!


It's time to put what you've learned to
use... All those practical skills I taught
you, and all the academic prowess
Instructor Horwell taught you!
While we're at it, do you remember how
to look around using [C]?


Press [C] when you want to take a look
at your surroundings!


If you feel as though the cursor has
moved out of alignment
, point the Wii
Remote at the screen and press [d-pad down] to
easily rectify the situation.
26-60What's wrong, [Link]?
Your bird won't come to you when
you call it?

For a Loftwing to ignore its master's
call...something must be very wrong...


Have you talked to Instructor Horwell
about this? He's leading today's
ceremony and should be made aware
of what's going on!
I see... Well, if the headmaster is aware
of the situation, then I'm sure he'll
delay the ceremony for you.

You just worry about finding that
bird of yours!
26-61What happened to Zelda...it's just
terrible.


But there's no point in your kicking
yourself about it. It was an accident...
26-62Leave the ceremony to us. You just
focus on finding your bird as quickly
as you can.
26-63That reminds me... You always seem
to confuse Instructor Horwell and
me!

I am Owlan, of course. I have white
hair, and I teach practical skills.
Instructor Horwell has brown hair, and
he teaches academics. Don't forget it!
26-64I heard the news, [Link]!
Zelda's fallen down through the clouds,
and you're going to look for her.
Is that right?
The headmaster told me there's land
beneath the clouds... Do you know
anything about that?
26-65So that's the famous sword... Ah, but
it won't do you much good if you don't
have a shield to protect yourself with!

Here--take this with you!
26-66So that's the famous sword... Ah, but
it won't do you much good if you don't
have a shield to protect yourself with!

Unfortunately, you don't seem to have
space to carry any other items. Here,
take this instead. Consider it a little
gift from your friend and teacher.
26-67The Wooden Shield is light and
maneuverable, but it's the weakest
of all the shields. Also, keep in mind
that it's particularly vulnerable to fire.
If it breaks, you can buy a new one
at the bazaar.


To equip the shield, hold [-] and point
at it with the Wii Remote.
26-68Take good care of yourself, and best of
luck in your search for Zelda!
26-69How goes your search for Zelda?



Remember to find a bed and sleep if
you start getting tired. A quick nap can
restore your hearts and refresh your
mind to explore after dark.
26-70Could there truly be a world below the
clouds?


Should it even exist, I imagine its
terrain to be the exact opposite of our
lush green world. It's probably nothing
but dust and rock...
26-71So that's the famous sword... Ah, and
a shield... It looks like you have one
already. Very good!

Here--take this as a little gift from me.
26-72If you're not sure how to use a shield,
Knight Commander Eagus at the
Sparring Hall will happily teach you.
26-73Oh! You managed to destroy 10 targets
within the time limit!


If you can control your bird that well,
you'll have no problems at all! I knew
you could do it, [Link].
And what a magnificent red bird...
You are henceforth permitted to use
the Spiral Charge attack as a qualified
bird rider!
26-74The next thing we have to address is
just how to go about finding Levias.


Maybe the owner of the Lumpy
Pumpkin
might know something.
Every year he makes an offering of
his pumpkin soup for Levias.
Go to the Lumpy Pumpkin and
ask him what he knows!
26-75If you can't destroy 10 targets in
under 120 seconds, I can't in good
conscience give you permission to
use this dangerous technique.
I'll be here for a while, so why don't you
take a break and cool off? Come talk
to me when you want to try again.
26-77What's wrong?! Hurry up and dive off
the platform! Are you having second
thoughts?
   I'll do it!   I quit.
26-78The Lumpy Pumpkin is a little
gathering spot on an oblong island to
the southeast of Skyloft.

The owner's daughter, Kina, works
there. She has the most lovely voice.


I'm also...a fan of hers. But you don't
need to tell anyone else about that,
do you?
26-79Hey, [Link]! Want to try
some Spiral Charge training?
   Yep!   Later.
26-80Excellent. That's what I want to hear!
Well then, dive off this platform.
26-81I think it's fine to wait until you feel
ready!


I'll be here for a while. Come back
anytime!
26-82Ah! That's the answer I was looking
for. Take to the skies,
[Link]!
26-84Hey, [Link]! Where do you
think you're going? This is a
competition! Dive off the platform!
26-85It's dangerous to be out at night.
Yes, best to avoid it entirely!


Even the headmaster's darling Mia
turns quite feral when night falls...
A mysterious energy settles over
Skyloft with the darkness.
26-86I keep my distance from Mia at night.



There was that one time when she
snuck into the academy after nightfall.


I recommend that you be extra careful
when you go out at night. Oh dear...
That caused quite the commotion.
26-87Look, [Link]! Though night
has come, Mia exhibits none of the
nocturnal aggressiveness we've come
to expect in Remlits!
It's just amazing!
26-88This gives me pause... The monsters
that usually prowl Skyloft at night are
nowhere to be seen, and the Remlits
no longer show aggressive behavior.
What could have happened?
26-89[Link]! Where are you
headed?


Dive off this platform and call your
Loftwing!
26-90Ah, [Link]! You'd like a
lesson from me, even at a time like
this?
   Please!   No...
26-91I... I see. Well, classes are canceled
today due to the Wing Ceremony!


Don't you think you'd better head
outside and get ready for the
ceremony?
26-92Well, well! Such enthusiasm!



Allow me tell you about the history of
Skyloft!


Skyloft is an island that has floated
here for ages... Thousands of years.


Our ancestors have always lived on this
island, as well as the surrounding
islands in the sky.

There is an impenetrable barrier of
clouds below Skyloft. Nobody who has
fallen down through the clouds has
ever been seen again.
They say there is a vast expanse of
pure nothingness beneath the clouds!


Ah, but that's a good place to leave it
today. You'd better go prepare for the
Wing Ceremony.
26-93Hey now! That's my seat that you've
perched yourself on. Students must sit
in the student seating!
26-94Lately I've been taking care of Mia
for the headmaster...


It's dangerous having her around.
She's so adorable that I'm starting to
think I need one of my own!
26-95I must admit I'm starting to think I
might need to get a Remlit of my own.
The Triforce?! What's that? Does it
have anything to do with little Mia?
26-96Levias?! I've heard rumors about
what's been going on out there, but
little more.

I'm afraid I lack sufficient knowledge
on this subject to be of help to you.


Go speak with the head of physical
training, Instructor Owlan. I'm sure
he can teach you more about this
particular topic!
26-97It seems every time I bump into you,
you appear stronger and somehow
more confident. Whatever you're
doing, keep it up, [Link].
26-98While her statue may be gone, the
goddess is still with us, for she lives on
in our hearts. Don't you agree,
[Link]?
26-99The ceremony won't start until you
have found your Loftwing.


Don't worry about anything else.
Just hurry up and find your bird!
26-100The start of the Wing Ceremony is
being delayed until you find your
Loftwing. Good news, isn't it?
26-101You aren't allowed to ride your birds
at night, so I'm afraid you won't be
able to search for Zelda then, either.

For tonight, I suggest you go to bed and
get some rest. You can start your
quest tomorrow.

You won't make smart decisions if
you don't take the time to rest your
mind and body.
26-102Well, [Link]... Are you close
to finding Zelda?


Don't give up! I believe if anyone can
find Zelda, it's you.
26-103[Link]... What are you
doing out at this hour?


What's all this about Levias? Listen,
this isn't something I want to talk
about at this hour...

Come back tomorrow morning.
I'll tell you everything I know then.
26-104The Spiral Charge is a stressful
maneuver for most any Loftwing to
pull off.

But you and that red bird of yours...
I'll bet you can handle it without
a sweat!
26-105How are things, [Link]?!
Is everything going well?


If there's anything else you need,
don't hesitate to come talk to me.
I am your instructor, after all!
26-106Hey, [Link]! What exactly
do you think you're doing ignoring
your instructor and just walking by
like that?
Come over here and listen to what your
instructor has to say!
26-107Hey now, [Link]! Now is
certainly not the time for that.


Hurry and find your Loftwing!
You should talk to the students inside
the academy. Perhaps they know
something?
26-108Hey, [Link]! What do you
think you're doing slinking by your
instructors like that?!

Come here for a moment.
26-109Listen up, [Link]!



I taught your Loftwing to perform a
Spiral Charge when you press [A].
26-110Press [A] to Spiral Charge and break
the 10 targets placed around the
floating boulders up ahead.
26-111If you can destroy 10 targets in under
120 seconds, I will recognize you as
a skilled bird rider.
26-112All right! Off you go!

109-TakeGoron

27-0How's it goin', [Link]?
Good to see you again!


How's that slicin' arm feel? Ready to
slay some bamboo? It's only 10 Rupees
a shot!
   I'm in!   Rules?
   No, thanks.
27-1Tell me somethin', [Link]!
Did you find that dirty rotten egg
burglar who's been botherin' my
baby girl?
Or are you here to buff up your sword
arm with a little bamboo slice 'n' dice?
It's only 10 Rupees a round!
   I'm in!   Rules?
   No, thanks.
27-2I want the custard-bellied coward who
broke my baby girl's heart. It's drivin'
me crazy!

Times like this, a man just wants to
chop bamboo! You want to give it a
whack? It'll cost you 10 Rupees.
   I'm in!   Rules?
   No, thanks.
27-3How you doing, [Link]!
Looks like that mangy milquetoast's
stopped pesterin' my little dumplin'.

Let's celebrate by butcherin' some
bamboo! One try will cost you
10 Rupees. What do you say?
   I'm in!   Rules?
   No, thanks.
27-4You want to try again? Need to blow
off steam by mowin' down a tower of
bamboo? It'll only cost you 10 Rupees!
   I'm in!   Rules?
   No, thanks.
27-5All right, then. Get to slicin'!
27-6You have got to be pullin' my leg.
I told you there's a prize on the table!
You think I'll do that just for
popularity's sake?
How am I going to put food on my table
if I let you play for free? If my family
could eat popularity, they'd be stuffed
full all the time. But they can't!
What do you say? One try will cost you
10 Rupees. You up for a challenge?
   I'm in!    No, thanks.
27-7What's the problem? You don't have
enough Rupees? Don't worry about it--
I'll let you play for free!

Bahaha! You actually believed me for
a second there, didn't you? That's the
problem with you kids, always thinkin'
you're gettin' somethin' for nothin'!
You could learn a little somethin'
about reality from my little pumpkin.
Now there's a gal with a head on her
shoulders, believe you me!
27-8You're goin' to take a swing at
whittlin' down that big old bamboo
right there in the middle of the room.

Thing is, see, it's a contest to see how
many cuts you can make before it hits
the ground. If you're good enough,
you'll stroll out of here with a prize!
27-9You're goin' to take a swing at
whittlin' down that big old bamboo
right there in the middle of the room.

Thing is, see, it's a contest to see how
many cuts you can make before it hits
the ground. If you're good enough,
you'll stroll out of here with a prize!
27-10It'll cost you 10 Rupees to see what
you're made of. You want to give it
a try?
   You bet!    Not free?
27-11I got it. You're afraid of sharp objects.
Not the slicin' type. Come on back if
you change your mind!
27-12Whoa! Is that you, [Link]?
Never thought I'd run into you here.
   What is this place?   Who are you?
27-13Whoa! Is that you, [Link]?
Never thought I'd run into you here.
27-14This here's my secret spot where I come
to work the kinks out of my sword arm.


There was a time I was the most
popular guy in all of Skyloft
. Folks
were always cheerin' me on like it was
a parade. But as you know, time passes.
And I'm not the young buck I used to
be. I eat when I get stressed, and I'm
worried about my darlin' daughter all
the time! I mean, look at this belly!
So that's what drives a feller here
to chop some bamboo! Let me tell you,
there's no better way to sweat off
those pounds.
Here's an idea, [Link].
Why don't you try slicin' some bamboo?
   Sure!    I'll pass.
27-15What? You tellin' me you don't know
who I am? Believe it or not, I used to
be the most popular guy in the sky!
Mr. Skyloft, that was me.
But...you might relate better if I told
you I was the proud father of Skyloft's
most popular girl: Peatrice, princess
of the Item Check
.
How's that? Does that clear anything
up for you, young feller? Ha ha ha ha!
27-16What? You tellin' me you don't know
who I am? Believe it or not, I used to
be the most popular guy in the sky!
Mr. Skyloft, that was me.
But...you might relate better if I told
you I was the proud father of Skyloft's
most popular girl: Peatrice, princess
of the Item Check
.
How's that? Does that clear anything
up for you, young feller? Ha ha ha ha!
27-17That's the spirit! Chop away, boy!



Hold up a second! Get your horses
holded. There's got to be a way to spice
things up a notch or three.
Hmm...
Yep. That's the ticket right there!
27-18You kiddin' me? Girls don't want to
hit the town with a wet blanket, son.


Not that I want you anywhere near my
little cupcake. No, sir! You lay a finger
on her, and you'll have to buy new
gloves.
27-19Aha! So you're rarin' to go, right?
   You bet!   I'll pass.
27-20Your current high score is ##!
You're going to need your A-game to
top that!
27-21So, what's it gonna be? Want to hack
some bamboo? One try will cost you
10 Rupees.
   I'm in!   Rules?
   No, thanks.
27-22Come on back whenever you feel like
you might want to chisel up that
sword arm!
27-23You're not lightin' any records on
fire with that score, son. You got to get
at least 15 cuts!

Sharpen up your concentration!
There's no prize for sloppy slicin'.
27-24Well, you got miles to go, but I'll give
you something for the effort.
Here's 30 Rupees.
27-25Next time around, shoot for 20 cuts.
27-26Hoo-wee! That's what I'm talking
about! You really brutalized that
bamboo, boy. Here's your prize!
27-27I want to see you do 28 chops next time!
27-28That is one humding-alinger of a score!
I only reached that number a few
times myself. Here's your prize!
27-29Hoo-wee! A new record. Way to go, kid!
27-30Hold up, son, you're all done!



Let's count those cuts.
Your score this time is ##!
27-31Well, look at that. Now that I take a
gander at the thing, it's clear you got
yourself a stubby little sword. You did
mighty well considering that.
See, the longer the sword you got, the
easier it is to zip through that bamboo
like a loaf of warm butter!

If you get yourself a longer blade in
the future, come back and try again.
You'll be surprised what a little extra
steel can do for your chopping score!
27-32What seems to be the problem?
Time's up!
27-33Listen up, pal. I don't want you gettin'
too familiar with my little rainbow.
And you'd better keep your eyes to
yourself too, if you know what I mean.
27-34Thanks for stopping by. Welcome to
the home of Skyloft's most popular
father-and-daughter dream team.
27-35Howdy, [Link]. You picked
a good time to visit.
   Why?    Daughter?
27-36What do you mean "why"? This is
important! My little girl's in trouble!
27-37Sure enough is. You're as smart as a
bullwhip, aren't you?
27-38Yep, the shinin' star of the Item Check
is the source of my problem. That's my
darlin' daughter, in case you forgot.

She's been out of sorts lately. She'll
be sittin' and starin' off into yonder,
and then she'll get redder than a
tomato on the vine.
Wait just a gosh-darn minute!
I know what's going on! My sunshine's
got herself an unwanted admirer!

Not that I can blame the feller. She's as
sweet as honey and twice as pretty as a
spring flower! Nope--three times as
pretty!
It's no wonder the boys buzz around
her like a swarm of amorous bees.
27-39But I won't stand for it! No way.
No how! I'm going to find the rascal
and give him a good whuppin'!

You got to help me out. You see anyone
buzzin' around my little flower, you
give him what for and send him
packin'.
I'll keep my peepers peeled too, but I
can't stand watch all day long.


I promise I'll make it worth your while.
You chase the varmint off, and I'll let
you chat with the apple of my eye.
27-40Hush! You don't have to say a word.
I can see how you feel by the spark in
your eye.

There's not a feller alive who wouldn't
jump at this chance!


Ease this old man's heart, and get rid
of the lowlife who's pesterin' my
baby girl. I'm countin' on you,
[Link]!
27-41Howdy, [Link]! I was
hoping I'd run into you.


   Why?   Daughter?
27-42What do you mean "why"? This is
important! My little girl's in trouble!
27-43Sure enough is. You're as smart as a
bullwhip, aren't you?
27-44Yep, the shinin' star of the Item Check
is the source of my problem. That's my
darlin' daughter, in case you forgot.

She's been out of sorts lately. She'll
be sittin' and starin' off into yonder,
and then she'll get redder than a
tomato on the vine.
Wait just a gosh-darn minute!
I know what's going on! My sunshine's
got herself an unwanted admirer!

Not that I can blame the feller. She's as
sweet as honey and twice as pretty as a
spring flower! Nope--three times as
pretty!
It's no wonder the boys buzz around
her like a swarm of amorous bees.
27-45But I won't stand for it! No way. No
how! I'm going to find the rascal and
give him a good whuppin'!

You got to help me out. You see anyone
buzzin' around my little flower, you
give him what for and send him
packin'.
I'll keep my peepers peeled too, but I
can't stand watch all day long.


I promise I'll make it worth your while.
You chase the varmint off, and I'll let
you chat with the apple of my eye.
27-46Hush! You don't have to say a word.
I can see how you feel by the spark in
your eye.

There's not a feller alive who wouldn't
jump at this chance!


Ease this old man's heart, and get rid
of the lowlife who's pesterin' my
baby girl. I'm counting on you,
[Link]!
27-47You want to slice up some bamboo?
It's 10 Rupees a turn!
   I'm in!   Rules?
   No, thanks.
27-48I'm countin' on you, [Link]!
Get rid of the lowlife who's been
pesterin' my baby girl, and ease this
old man's heart!
27-49That you, [Link]? What
seems to be the problem?


My baby girl's as restless as a twisted
sheet in the wind. Is there somethin' in
the water?
27-50Bamboo slivers! My darlin' daughter's
got herself a feller, [Link]!


Oh...who could it be? Who's the scamp
who's stolen my muffin's heart?


And you, [Link]! Why did I
ever put my trust in you? Any more
brains and I'd be as smart as a
tree stump.
Oh my goodness gracious... What am
I supposed to do now?
27-51Bamboo slivers! My darlin' daughter's
got herself a feller, [Link]!


Oh...who could it be? Who's the scamp
who's stolen my muffin's heart?


And you, [Link]! Why did I
ever put my trust in you? Any more
brains and I'd be as smart as a
tree stump.
Oh my goodness gracious... What am
I supposed to do now?
27-52The only thing to do now is decimate
some bamboo. It's 10 Rupees for one
round. Are you in or what?
   I'm in!   Rules?
   No, thanks.
27-53Bamboo slivers! Who's the rascal who's
gone and stolen my baby girl's heart?


Oh...I knew this day had to come, but...
27-54Hey, [Link]! Have I got
news for you!


My sweetie daughter's given her
good-for-nothin' feller the boot!


Of course, I feel for her. I hate to see
her blue and all, but...


I'm pleased as punch the egg-swipin'
scamp's out of the picture!


Tell me true, [Link]. Are
you responsible for breakin' them up?
Never mind! It makes no difference
to me.
I'm as happy as a Loftwing in an
updraft. I truly am.
27-55Hey, [Link]! Have I got
news for you!


My sweetie daughter's given her
good-for-nothin' feller the boot!


Of course, I feel for her. I hate to see
her blue and all, but...


I'm pleased as punch the egg-swipin'
scamp's out of the picture!


Tell me true, [Link]. Are
you responsible for breakin' them up?
Never mind! It makes no difference
to me.
I'm as happy as a Loftwing in an
updraft. I truly am.
27-56Don't you go fallin' head over boots
for my honey baby, [Link]!


I know she's as irresistible as a cool
glass of lemonade on a sweaty day, but
I won't stand for it. You hear me, son?

110-DiviningGame

28-0Heyyyyy, then! Let me tell you all
about the rules!


First thing you need to know is you'll be
shot out of a CANNON! You'll fly
waaaaay up there. Don't cry, little
boy--it's perfectly, mostly safe!
Your goal is to dive onto a cheery,
colorful rotating board. Land on a
happy, little colored space, and you'll
win Rupees based on the color.
BUT! If you land on the gray space--
I call that the LOSER SPACE--then I
get to reach in and take a handful of
your Rupees! Isn't that FUN?!
You can risk everything to win big here
at Fun Fun Island, but it's a game of
luck so, uh...don't come crying to me if
you land on the loser space! HAWHAW!
28-2When you're diving, superfun Fortune
Rings
and Dodoh Balls will appear like
MAGIC!

If you can pass through one of those
Fortune Rings, you'll increase the
awesome Rupee score multiplier!
OOOOOoooh!
And the more rings you pass through,
the slower the wheel will spin, making
it easier to land on your target and
WIN!
But hitting one of those Dodoh Balls
will reset your multiplier and turn
your smile upside down!

Oh, and you can't use your Sailcloth
while you're diving. Did you get all
that, little guy?
28-3Sounds like FUN, right?! Want to give
it a try?!
   Sure!   Maybe later.
28-4RIGHTO! There's a brave little guy!
Once you're ready, hop into the cannon
in the center of the island and plug
your ears! I'll prepare the cannon!
28-5You joyful little man, I owe you
everything for finding my wheel!


And my dream of creating my very
own, VERY SMILEY Fun Fun Island
has been realized for all to enjoy and
laugh about and laugh at!
Normally I'd charge 20 Rupees to play,
but since I owe you, I'll let you play
your first game for free! FREE is
so much more fun than PAY!
28-6OOOOOooh! What's this?! This little
boy's a scaredy-bird?! Is he scared of
the widdle cannon?
28-7You don't have enough Rupees. I can't
help you have FUN if you can't help
me get rich, little boy!

Come back when you've got the 20
Rupees, and we'll try this again!
28-8YAHAWWWWW! The boy is BACK!
How about a little skydiving? I'm just
itching to shoot YOU out of a cannon!

Oh, but you're going to have to pay this
time. It'll be 20 Rupees. Well?!
   I'm in!   Rules, please.
   No way.
28-9Want to play again, little guy?!
OOOoooooooh, you're hooked!


It'll be 20 Rupees. What do you say?
   Yes!   Rules, please.
   No way.
28-10YAHOOOEY! Step right up, young
man! Feel like taking a little dive?


As my way of saying thanks for finding
my party wheel, your first blast is
on the house! It's FUN for FREE!
   Yes!   Rules, please.
   No, thanks.
28-11Want me to explain the rules one more
time? I know it's awfully complicated
for a fun little guy like you!
   OK...   Nah.
28-12OOOOOoooooh! Too bad, sooooo SAD.
You landed on a Loser Space.


That means I snag a grand Rupee total
of ##! Heeeeheeee!
28-14Oh gee, look at this! How SAD. You've
earned yourself a fun, imaginary stack
of 0 Rupees. Don't give up, little guy!
Come see me again real soon!
28-15WHOA-HO-HO! Look at this nice little
space you landed on!


So you landed on a ##-Rupee spot, and
your multiplier is ##! That means you
walk away with a grand Rupee total
of ##!
28-16WHOOOPIDDY DOO! You landed on a
50-Rupee space!


Your multiplier is ##, so that means
you win ## Rupees! Wowza!
28-17You passed through all of the Fortune
Rings! Guess which little guy gets
a special prize! Go on, GUESS!
28-18Here's your big bag o' winnings...
## Rupees!
28-19I've got a special prize for special
people who can pass through five rings
without touching a Dodoh Ball...and
then land on a 50-Rupee space!
Here's hoping you've got the stomach to
give Dodoh's High Dive another whirl!
28-20Hurry up and jump into the cannon!
28-21YAHOOOEY! Step right up, boy!



Oh. I bet you're wondering what I'm
doing here...
   A little.   Nah.
28-22Well, that's not fun at all.



I'm doing everything I can to make
people's dreams come true...
28-23Just the answer I was looking for!
What a smart little guy you are!


I'm hoping to make this island a FUN
place where everyone can come and be
happy...

What's it called, you ask? Or even
if you didn't ask? I call it...
FUN FUN ISLAND!

I'm still getting the place set up, so
hopefully you'll visit again later! You
might like what you find! Especially if
you like FUN and COLORS!
28-24FUN FUN ISLAND! Smells like fun
and danger already, doesn't it?!
I'm still getting the place ready, but I
hope you'll come visit again later!
28-25Urggggggh... My superwacky party
wheel of fun fell off the island,
way down below the clouds...

Without that, there's just no way...
The dream of fun is dead. I can't bring
myself to do anything without it.
The laughter has turned to tears.
28-26Urrrrrghhh... What am I going to do?!
It's no use! It's all over...
   What's wrong?    Uh...
28-27Oh...it's nothing, really. I don't want to
bother you with my shattered dream.


It was just a silly decoration I used
to pin on to my back, but still...
It was MY silly decoration...
   I'll find it!   It's gone.
28-28Without it, I can't help make people
happy. The smile factory is shut down.


You know...but what can I do?
28-29You see, the party wheel that I
pinned to my back flew off the island
and fell down somewhere below
the clouds.
Without my party wheel, there's just
no way I can make this island a place
where people come to have fun!

What can I do? It fell down below the
clouds, so I guess I should just give up
on it.
   Look for it!   Give up.
28-30How am I supposed to go get something
that fell below the clouds?
That's impossible!
28-31Ugh... It would be so amazing if
someone were to find it. Just think
of the smiles on the children's faces...

I'm not getting my hopes up, though...
28-33Hello there, young man. You think
you can find my party wheel?


No? I didn't think so...
28-34IS THIS...?! IS THIS...?!?!



IT IS! IT IS!
28-35YAHOOOOOOOEY! My party wheel!
28-36Thank you SO MUCH! Now I can
realize my dream of opening
Fun Fun Island!

WOOOYAH! I'M SO HAPPY!
28-37And I'll let you be my first customer,
young man! Thank you so much!
It's going to be so much FUN!
28-38Here's your wheel thing, bzzzrrrt!
28-39If you want something else, zzrrrrt,
just let me know.
28-40Your dowsing ability can be calibrated
to locate the item that this person
seeks.

However, if you are searching for
another object that someone has
asked you to find, that target will be
removed when you switch to this target.
Do you wish to set the party wheel as
your dowsing target?
   Yes.   Not now.
28-41Understood, Master. I will calibrate
your dowsing ability so that you can
assign the party wheel as a dowsing
target.
28-42There is a 90% chance that the item
will have landed in Lanayru Desert if it
fell in this vicinity. I recommend that
you investigate the desert.
28-43Yes, Master. To set the dowsing target,
please speak to this person again.
28-44Your dowsing ability is not currently
calibrated to search for the party
wheel
that this person is seeking.

Do you want to calibrate your dowsing
ability to search for this party
wheel
?
   Yes.   No.
28-45Understood, Master.



Your dowsing ability is now set to
detect the party wheel this man
is after.
28-46Understood, Master. Your dowsing
ability will not be set to find this item.

111-FortuneTeller

29-0Gaze into my eyes... Stare deeply into
my eyes... These eyes see many things.
Oh yes, these lovely, round eyes can
even see...into the future!
Allow me to tell your fortune, boy!
Do you doubt these eyes? I look upon
your shirt, boy, and I see a single
thread loose on your sleeve stitching!
Nothing can hide from these eyes!
Normally, I seek 10 Rupees to tell a
fortune, but this time I will charge but
1 Rupee.
So do you want me to tell your
fortune? Do you dare discover what
fate these eyes see? Only 1 Rupee!
   OK.   Maybe later.
29-1I'm hurt! Is this how you respond to
kindness?


Don't you trust these big, round,
all-seeing eyes? I might not look on
you so favorably next time. Are you
sure you don't want your fortune told?   Actually...   No, thanks.
29-2You are stubborn...but I saw that
from across the room. I can also see
on your face that you don't believe in
fortune-telling.
Getting your fortune told will aid you
on your path... Aren't you curious
about what these large, dewy eyes
will behold?
   OK, OK.   No!
29-3Yessssss! I knew it! Aha... What a treat!
You are the first customer I've had in
a while!

Oh... I mean, I'm the best at what I do!
You can trust these glistening eyes!
29-4Hm... Peering into your eyes, I see you
are a disbeliever. Don't come crying to
me later, asking for my help when you
find yourself lost... Hmph!
29-5Magnificent! Come closer, then! Let us
see what I can...see!
29-6What? I just told you what your
fortune was. I described everything I
saw in detail! Didn't you hear me the
first time?!
Fine. Fine... I'll tell you one more time,
so listen up! And don't think I can't
see when you're not paying attention.
29-7You there! I see you, yes! Come, allow
me to foresee your own fortune. It'll
cost just 10 Rupees to light the way
along your cloudy path ahead.
Do you hunger to know what these
big, lovely eyes will behold? Shall I
begin? It'll cost but 10 Rupees.
   Please!   No, thanks.
29-8Fine. Fine. I know the time will come
when you wish these round, stupendous
eyes could see your fortune! But
don't come running to me!
29-9Ahaaaaaaaaaa. I see many things...
All is revealed...
29-10But what's this?! I see you don't
carry even a single Rupee in your
shriveled wallet. These tantalizing
eyes do not work for free!
29-11But what's this, young man?! I've just
had a vision, and it's telling me you
don't have the money to pay me for my
amazing services!
You surely aren't asking me, with my
unfathomable, all-seeing eyes, to tell
your fortune for free, are you?!
29-12But what's this, young man?!
I see you have no money at all!


Look into these steely, unflinching eyes
and you will see that no amount of
pleading will get me to lower my price.
Return with money!
29-13That's all I can see for the moment...
My eyes, they grow weary. Come see
me again if you should lose your way.
29-14Good luck, young man!
29-15So, what information do you seek?
What is it that you want to know?
   Where to next?   Treasure!
29-16Very well. Let me see what I can see!
Yesssss... Your fortune...it's all coming
into focus now...
29-17What's this...? What is it that my eyes
behold?!


Oh, young man, what calamitous
visions appear before me...


You may choose not to believe me,
but my eyes foresee a hazardous,
thorny road ahead for you...

But I can foresee what will befall you,
for I am a fortune-teller!


Trust my piercing eyes... Listen to
my pure and innocent voice.


I will do you no harm. Gaze deeply into
my eyes and come closer!
29-18Yesssss... Treasure, eh? You wish for
me to gaze into my crystal ball and
foresee treasure. I must confess,
I know little about treasure...
Ah well. I guess I can give it a shot.
29-19Yesss... A towering forest... Sandy
dunes... A blazing mountain...
Monsters... These are the sources of
treasure that I foresee.
Which source of treasure do you want
to hear about?
   Forest.   Dunes.
   Mountain.   Monsters.
29-20Yesss... I see a towering forest...
Treasures often found in these great
woods are Bird Feathers and
Hornet Larvae...
I see you finding a Bird Feather by
catching a small bird in your net!


And Hornet Larvae... Oh yesss, you will
find them by knocking down hives!


Among all the small bird feathers, I see
one that is highly prized! Yesss,
the Blue Bird Feather... It is said to
bring happiness!
If you see one, young man, you are
very fortunate!
29-21The land of sands, eh... In the land of
sands, I see you will find Tumbleweeds.
Yessss... And something called an
Ancient Flower.
To catch a Tumbleweed, I foresee you
swinging a net quickly just as one
rolls across your path.

As the name suggests, I see you can
pick an Ancient Flower only by
traveling back to ancient times.
29-22Smoldering and sulfurous...yesss...
I see a blazing mountain! There you
will find...

Lizard Tails and something called
Eldin Ore! I see it now...


Eldin Ore can sometimes be found by
digging in the ground, yess... I see
dirt in your future...

Lizard Tails... I see you claiming this
treasure by defeating horrifying
lizard-like creatures. This vision...
It will haunt my dreams!
29-23Monsters. I see monsters... When you
defeat a monster, you will often find
one of these...

A Monster Claw, Ornamental Skull,
Jelly Blob, or Monster Horn...


Monster Claws come from monsters
that flutter and flap in the air!


Ornamental Skulls come from human-
looking monsters. They are
disgusting to behold!

Jelly Blobs come from soft-looking
monsters. Oh, how they ooze...
29-24And Monster Horns come from the
monsters who carry them. You can
claim them for yourself by using some
sort of tool to snatch them away.
Evil Crystals often come from
monsters that cast spells. Dark
magic... It gives me chills...

And rarely, so very rarely...a Golden
Skull
will be found instead of an
Ornamental Skull.
29-25And then there's the Amber Relic and
the Dusk Relic. These can be found in
every region, I see...

But for some reason, the Dusk Relic
can only be found during some kind
of trial...

And my eyes, they see that the
Goddess Plume is the rarest of all
treasures! If you should find one, you
will be the luckiest man alive!
29-26Oh no... Er, hang on a second...



I see you're looking well these days!
If I didn't know any better, I'd say
you'd found the time to gather all
variety of magnificent treasures.
Come! Come closer! If it's treasure you
seek, I'll use my mystical vision to find
answers for you!
29-27Hey! What would bring you here at
this hour... I'm not open at night.
Come to my stall in the bazaar at a
sane hour!
29-28Yesss, thanks to you, young man,
my life is full of happiness!


I have not yet foreseen how your life
will fare, but if you'd like to find out,
come to the bazaar during the daylight
hours and we shall see!
29-29Ahhh! You're that young man from
before!


Thanks to you, I've been able to return
to a life of gazing into the future to
tell people's fortunes!

What do you say I tell you yours, hm?
And I'll even cut you a deal... From now
on, it's just half price!
29-30Yesssss! The young man is here!
Welcome! I've been waiting!


And you've got that smirk on your face,
yesssss... The one that says you want
me to see what the future will bring!
29-31Come now! Let me see into the future
with these big, round eyes! And you
get my special rate--half off!

Shall I begin to peer into your future?
It'll be 5 Rupees. What do you say?
   Sure!   No, thanks.
29-33Young man, are you about to head into
a densely wooded area? Somewhere
blanketed in green, yes? Ahhh...
My eyes, they see all...
Trees! Everywhere! Yes. Many trees...
It would serve you well to buy a Wooden
Shield
before you travel.

I can see that you are a bit young and
green yourself, so it couldn't hurt to
take a Heart Potion with you.
29-34Young man, my visions see...
Flames! Burning! Smoke! Scorching
heat! This is in your future...

The thought of taking a Wooden
Shield to such a place is madness...
Iron! You will need an Iron Shield to
protect yourself!
And you should also take with you some
potions to restore your vitality...
29-35I see a place...yes, it's coming into
focus now... SAND! Hmm, sand?
A sandbox? A giant sandbox?

Well, whatever it is, I see it's a desolate
place that will cause you troubles with
electricity...

Iron won't do you any good there. I see
you'll need a Wooden Shield or one
that's stronger...

And you might find yourself in need of
bombs there. Make sure to carry
several Bomb Bags.
29-36The place you are traveling to...



Something large awakens? Hmm?
It's huge... Whatever it is, it's big!
It's bigger than huge!

I'm seeing that you should take extra
Heart Potions. Oh, yesss... I foresee
that will help you succeed.
29-37I see the task that lies before you,
young man... Oh yes, I see all...


You seek a place to lay down roots.
But these are the roots of no ordinary
tree, are they? So where can this tree
grow deep and strong?
I see...a temple! A temple where an
old woman now lives. Yes, there you
will find the perfect place!
29-38Ahhhh, yesss... You are searching
for something. Allow me to gaze into
your future...

I see...a propeller falling through a
sea of clouds... It is discarded, left to
the elements...

Ahhh, I see a mountain of fire...
I see a temple on this burning
mountain! What you seek is just down
the mountain from this temple
...
A burning mountain... Could such a
thing truly exist?
29-39Ahh... Structures with large, whirling
sails come into focus. Something
creates a gust, and the structures...
turn! The two buildings face...a tower!
29-40Let me see... You seek a certain
something in order to repair a broken
object. Yesss...

Ah... I see an Ancient Flower...



In my visions, I have seen Ancient
Flowers blossoming in ages past where
there is now sand. If you scour the
sands, you will find one!
29-41Two whirling sails face a great tower,
and atop that tower you play a tune.
Then I see...light! A great light!

The light illuminates the path you
must follow!
29-42Young man, I see visions of the path
that lies before you. You will face a
trial! Yesss...deep within the shadows.
A hair-raising test...
Go to the woods! There you will find
the test that awaits you!
29-43Oh! I see that you've safely cleared the
trial in the woods. Yessss...you can hide
nothing from these eyes!

My visions...they show me a large tree
in the middle of that forest. There is
an important individual there.

And a large stone statue...yesss...
Underground... Going up, going
down... Oh, yes, I see a flurry of
activity in your future.
Anyway, just get yourself to the place
with many trees!
29-44My big, crystal-clear eyes...they see
a path before you! You must learn a
song within a holy sanctum!

And what's this? My vision shows me
it is a place you've visited before.
A sacred place among the clouds...
29-45What's next for you? Let's see what
we can see... You will find the entrance
to a trial
lying hidden in a sandy place!

That is all the vision shows. These
eyes, they have seen much. Your next
destination is a place awash in sand.
29-46Oho! You appear to have passed a
great trial in a sandy place. No time
for congratulations--more visions
approach!
Hmm... You must go to a place with
even MORE sand. But I also see
an expanse of water... And a ship!
This is all very confusing to behold...
Anyway, you need to get to another
sandy place!
29-47Sheesh! How many of these trials
must you undergo before your hunger
for challenge will be sated?!

This time I see...fire! You will find
the entrance to a trial lying hidden on
a fiery mountain!

And of course you would not think to
take a Wooden Shield, because that
would be foolish!
29-48Ahhh, I see you passed the trial of fire
with ease. But you have jumped from
the frying pan into...troubled water!
Oh dear... I mean, water troubles!
Ooooh, yess... I see that lack of water
will cause you much hardship. When
this happens, return and visit me
once more.
29-49Water, water nowhere...and so great
the need! Such a thirst to quench!
This is a vexing circumstance indeed.

But, young man, you have already
discovered the basin needed in order
to carry the water.

Yes, yes...it's all clear to me now.
Never forget...these eyes see ALL!
Go to the woods, for it is there that
you will find what you seek.
29-50I see a vision, yesss... I see you at a
mountain of fire, guiding a basin of
water.

And...ah, yes! Failure to deliver it will
spell trouble for a certain someone!
29-51Aha! The task before you is as clear as
my unblinking eyes, young man!


It is also as hot as ever within the
mountain of fire. To go there with
an Iron Shield would be most wise!
29-52Gulp... Again I see the shadow of a
towering monster...


My boy...no matter how many times I
peer into your future, it never provides
a dull moment!

Oh, do forgive me... I didn't mean to
imply your fate was entertaining, even
if it is... Just take plenty of potions.
The fortunes tell me you'll be fine!
29-53Young man, whatever have you done?



If my eyes do not betray me, then you
are the one behind the disappearance
of the Isle of the Goddess! Yess...
Nothing escapes my gaze.
Well, worry not. I can see that you did
not make the isle disappear just for
idle amusement!

Still, I am afraid that it will be up to
you to find the proper path from here.
Trust yourself!
29-54I see you've finally found the one
you've been searching for! That is
wonderful news.

However, your trials are not yet ended!
Now you must speak to the great giant
who swims above the clouds.

If you wish to know more, you should
talk to the headmaster of the Knight
Academy
.
29-55Young man, you seek a song that has
been divided into four parts, do you
not? Yes, yessss...I see all.

Then there are one...two...three
regions that you must visit! And you
may go to them in the order of your
choosing!
In other words, go wherever you want,
OK? You're bound to find something.
29-56Oh, there it is! Yesss, I see you have
gathered three parts of the song you
seek, and the fourth... It is held by
someone very, very big!
Make haste, for when you find this
massive creature, your song will be
complete. I have foreseen it!
29-57You will use the song you obtained
from the great swimmer above the
clouds to discover the location of the
next trial
.
My vision shows me that this next trial
awaits you somewhere in this very town
of Skyloft
.

Strange... I have no idea what that
even means!
29-58So I see you have finally passed the
final trial... Oh, yessss, all is revealed
to my uncanny vision.

I can see what you're after. You want
to know what to do with the item you
got from the trial, don't you?

Somewhere here in Skyloft is a statue
of an odd bird
with gem-like eyes.
Oh, but one of the gems is missing.
Surely you've seen it before...
Ahem... If you place the item you have
in the socket, your path will be clear!
Yessss...I see it all now...
29-59Ah, yesss... My vision reveals that you
will find what you seek on the Isle of
the Goddess.

However, these great big eyes also see
much peril. Your path will not be an
easy one. Prepare yourself well!
29-60Also, if you happen to be looking for a
plant of some kind, then I also saw
a great green forest. Hmm... I can
hardly imagine such a place...
29-61Also...you are searching for someone
to plow a field for you, are you not?


You will find no such person in Skyloft!
Instead, you must go to the caves where
those who are skilled at digging dwell!

There you will find the right person for
the job. I have foreseen it!
29-62Ah! Yes, yes! I see it! You are searching
for something lost. A shiny, whirling
thing...

I see a dry place with sand! You will
find it there in a place that is, itself,
not easy to find. These big, dewy
eyes...they do not lie!
29-63Oh! The mists are parting... I also see a
person who has lost a rare bug...


My crystal ball reveals that this bug
is being held in secret on an island
by one with a love for insects!
29-64Ah, yesss... You have overcome a major
obstacle and are understandably
pleased.

Your next endeavor will be... Ohhhh!
The Ballad of the Goddess... I see you
want to learn about it!

So who would be able to tell you about
such a thing, you might wonder?


Gazing into my crystal ball, I see the...
headmaster of the Knight Academy!
He is the one to whom you should
speak, yesssss...
29-65I calculate a 60% probability that the
object you seek is in the woods.
I advise you to search there.

Do you want me to calibrate your
dowsing ability to search for the
Water Basin?
   Yep!   No, thanks.
29-66Yes, Master. Your dowsing ability
is now set to detect the Water Basin.
I suggest you begin searching at once.
29-67Yes, Master. I have canceled your
request to set your dowsing ability.
Please talk to this person again when
you want to regain this dowsing target.

112-Trustee

30-0Hello...and welcome to the Item Check.
Want to put stuff from your pouch into
storage? OK. Want to take something
out of storage? That's fine.
So is there anything in your pouch or
in storage that you want to move?
   Yes.   No.
30-1All right. Let's see it.
30-2Wonderful. So what do you have?
30-3I hope you're not in a hurry to go,
sweetie!
30-4OK. Hand it over.
30-5Oh, really? Great. Not like my time is
worth anything...
30-6What's with you? Leave me alone if
you don't want anything. Sheesh...
I'm busy staring at a wall.
30-7What's your deal? Stop bothering me
if you don't want anything. I'm busy
watching dust settle on my counter.
30-8Look, hon, it's not humane to tease
someone this bored. Knock it off, OK?
30-9So you came all this way just for my
sparkling personality, huh? I figured
you couldn't stop thinking about me.
30-10Listen, I'd love to take some things off
your hands, but it looks like I'm all
full here.

Just trade some items or do something
to make some room, OK?
30-12Listen, I'd love to take some things off
your hands, but this isn't a bottomless
pit. I don't have any more space here.

Can't you just trade some items or do
something to make room?
30-13Oh. Wow. Looks like I've got too much
of your stuff in storage.


My shelves are just like my heart--
ready to burst at the seams!


I need you to get rid of some things.
Just trade them or something, OK?
30-14Um... Let me see. Yep, I've got no
more room for your stuff.


You won't trust me with your heart,
but you give me all the extra junk
you don't want to have to carry around.
You're such a romantic.
I'm joking, I'm joking. I do need to
make room, though, so trade some
items or do something to help me out.
30-15OK. Thank you. Come again...
30-16Thank you. Come again.
30-17See you next time! Tee hee!
30-18Remember, you can come by anytime
you need to remind yourself about
how beautiful I am.
30-19Hey! All of my storage space is taken
up with your junk!


I can't hold anything else, so you better
make room by trading or getting rid of
stuff you don't need.
30-20Hey. Your stuff is taking up all of my
storage space.


Would you please get rid of stuff you
don't need and help me make some
room? You know, trade some stuff.
30-21Oh wow. I don't have any more storage
space!


Would you please trade or throw out
stuff you don't need? Help a girl out,
will you, hon?
30-22Great... I'm all out of storage space.



Help me out, will you? Trade or get
rid of any items you don't need.
30-23Hmm... For that I'll give you
## Rupees.


What do you say?
   OK!   Nah.
30-24Let's see, how many Rupees for that...
How about ##?


Do we have a deal?
   OK.   No, thanks.
30-25Thanks. Anything else?
30-26Thanks! I bet you've got lots more to
put into storage. No rush, sweetie.
Take all the time you need.
30-27Thanks. Anything else?
30-28No, thanks? OK, fine. It's your call.
30-29Ooh, good call, sweetie! I knew you
were a smart one.
30-30No, thanks? You're going to pass on
this deal just like you passed on me.
I get it.
30-31Hate to break this to you, but you don't
have anything to put into storage.


Come back and see me when you
actually get some stuff, OK?
30-32Listen, sweetie, you don't have
anything to store.


Come back and see me when your
luck improves a bit. OK? Great.
30-33You don't have anything to store.



Why don't you come back when you
have some stuff. Bye now.
30-34You want to arrange your things, is
that it?


If you select that option, you can tidy
up the things you have in storage.


You know, for example, the arrows in
your quiver will be sorted properly.
30-35A little spring cleaning, is that it?
Tee hee!


If you select that option, you can
straighten up the things you have
in storage.

You know, for example, the arrows in
your quiver will be sorted properly.
30-36So you want to get your junk in order,
is that right?


The option you picked lets you clean up
and sort the stuff you have in storage.


You can even sort arrows in your
quiver and...yeah...whatever.

113-RemodelStore

31-0Heyyyyy! Welcome to the Scrap Shop!
I can use the stuff you find to upgrade
your gear and make it even stronger!

And if your shield takes a beating, no
worries. I can fix that too.
So what'll it be?
   Upgrade gear.   Fix shield.
   Never mind.
31-1You got it! These are all the items you
have that I can upgrade right now.
31-2What the whazzit? Well then, why'd
you even come and talk to me?!
31-3These are the shields you can repair
right now.
31-4What's all this nonsense? You don't
even have any shields that need fixing!


Haven't you got something better to
do than play jokes on hardworking
folks like me who are neck deep in
elbow grease?
31-5All right. You want to upgrade this?
There's no going back, y'hear?
   Go for it!   Never mind.
31-6OK! You just wait right there!
31-7Make up your mind, little buddy!
Try picking something else.
31-8All done! Here you go!
31-9Hold on now... You changed your
mind? Well, in all the...


Ehh, it's fine. Come see me whenever
you change it back, little buddy!
31-10Oh, thanks! Come again soon, y'hear!
31-11If you've got anything else you want
me to tinker around with, you just let
me know!
31-12Huh. Looks like you don't have
anything else I can upgrade.
Come again soon!
31-13Hey, kid! I can't upgrade that if you
haven't got the treasure I need to do it!


Come on. Pick something else
for me to upgrade for you!
31-14Hey, kid! You don't have enough
Rupees. I don't do charity upgrades!


Pick something else for me to upgrade
for you!
31-15Hey, kid! You don't have anything
I can upgrade for you right now...
How about you head over to Rupin's
shop and buy something?
31-16OK. One shield in need of patching up.
That'll be 10 rupees.
   OK!   No, thanks.
31-17Not interested, huh? Do you need me
to fix anything else?
31-18Hey, kid! You don't have enough
Rupees! Go find some and come back!
31-19Hey, kid! You want me to fix any of
your other shields?
31-20Hey, kid! Looks like you're out of
shields that need repairing.
See you later!
31-21Hey, kid! It looks like you're a bit short
on materials. You don't have enough
Hornet Larvae.

My grandpa's notes say you can find
the stuff in some of the Deku Hornet
hives found in heavily wooded areas.
31-22So, is there anything else you want to
upgrade?
31-23Hey, kid! It looks like you're a bit short
on materials. You don't have enough
Bird Feathers.

My grandpa's notes say you can find
these feathers on little birds living in
wooded areas. If you find one, you'll
need to use your Bug Net to catch it.
31-24Looks like you're coming up short on
materials, kid. Yep, you don't have
enough Tumbleweeds.

My grandpa's notes say you can find
Tumbleweeds rolling around in the
desert. You'll need a net to catch them,
though.
31-25Hey, kid! You're a little short on
materials. You don't have enough
Lizard Tails.

My grandpa's notes say you can get
these from monsters that look like
lizards.
31-26Looks like you're coming up short on
materials, kid. Yep, you don't have
enough Eldin Ore.

My grandpa's notes say you can find
that stuff buried within fiery
mountains.
31-27Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Ancient Flowers.

My grandpa's notes say these things
used to bloom out in sandy land, but
who knows if there are still any around
out there.
31-28Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Ancient Flowers.

My grandpa's notes say these blooms
used to grow all over a sandy land.
It's the same type of flower you used
to fix Scrapper, remember?
31-29Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Amber Relics.

My grandpa's notes say you can find
Amber Relics on the common in lots of
different places. Seems like it's one
treasure that's not so hard to find.
31-30Looks like you're coming up short on
materials, kid. Yep, you don't have
enough Dusk Relics.

My grandpa's notes say you can find
these in the "world of the spirit"...
whatever that's supposed to mean.
31-31Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Jelly Blobs.

My grandpa's notes say you can get
that disgusting stuff from soft,
squishy monsters.
31-32Looks like you're coming up short on
materials, kid. Yep, you don't have
enough Monster Claws.

My grandpa's notes say you can get
Monster Claws from flying monsters,
including the ones that come out
around here at night.
31-33Hmm...though now that I think of it,
nights around here have been strangely
monster free lately!
31-34Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Monster Horns.

Grandpa's notes say you can get 'em
from monsters that use them to call
their buddies, but you'd need to pull
'em out of their hands using something.
31-35Looks like you're coming up short on
materials, kid. Yep, you don't have
enough Ornamental Skulls.

According to my grandpa's notes,
you can sometimes get these from
monsters that carry clubs...
31-36Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Evil Crystals.

According to my grandpa's notes, you
can get 'em by slaying monsters who
have the power to curse you...
31-37Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Blue Bird Feathers.

My grandpa's notes say you can get
these feathers from the rare little
blue birds living in wooded areas.
You'll need a Bug Net, though!
31-38Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Golden Skulls.

Golden Skulls are Ornamental Skulls
that shine bright like gold. Seems like
they are crazy rare!
31-39Hey, kid! Looks like you're a bit
short on materials. You don't have
enough Goddess Plumes.

They're very rare and extremely
valuable, or at least that's what it says
here in my grandpa's notes.
31-41Wooden Shield
31-42Normal
31-43Better
31-44Best
31-45A strengthened Wooden
Shield with improved
durability.
31-46A strengthened Wooden
Shield with even more
durability.
31-47Iron Shield
31-48Normal
31-49Better
31-50Best
31-51A strengthened Iron
Shield with improved
durability.
31-52A strengthened Iron
Shield with even more
durability.
31-53Sacred Shield
31-54Normal
31-55Better
31-56Best
31-57A strengthened Sacred
Shield with improved
durability.
31-58A strengthened Sacred
Shield with even more
durability.
31-59Slingshot
31-60Normal
31-61Scattershot
31-62An excellent slingshot
able to scatter a single
seed over a wide area.
31-63Beetle
31-64Hook
31-65Speed
31-66Stamina
31-67Improve your Beetle
with a burst of speed!
31-68Further improve your
Beetle with a longer
flight time!
31-69Bow
31-70Wooden Bow
31-71Iron Bow
31-72Sacred Bow
31-73Upgrade your Wooden
Bow to an Iron Bow with
increased attack power!
31-74Upgrade your Iron Bow
to a Sacred Bow with
even more attack power!
31-75Seed Satchel
31-76Holds 10
31-77Holds 20
31-78Holds 30
31-79Enlarge your Seed
Satchel to carry 20
seeds instead of 10!
31-80Enlarge your Seed
Satchel again to carry
30 seeds instead of 20!
31-81Quiver
31-82Holds 5
31-83Holds 10
31-84Holds 15
31-85Enlarge your Quiver to
carry 10 arrows instead
of 5!
31-86Enlarge your Quiver
again to carry 15 arrows
instead of 10!
31-87Bomb Bag
31-88Holds 5
31-89Holds 10
31-90Holds 15
31-91Enlarge your Bomb Bag
to carry 10 bombs
instead of 5!
31-92Enlarge your Bomb Bag
again to carry 15 bombs
instead of 10!
31-93Bug Net
31-94Normal
31-95Big
31-96Increase the size of your
net to catch more bugs!
31-97Hey, kid! What's up? You look like you
need to get something off your chest...


I think I know what it is. You've got a
favor to ask me, right?
   Yes.   Not really.
31-98...Huh? It's about this old robot my
grandpa used to tinker around with?


...You probably just came here to make
fun of the crazy junk guy for believing
in his grandpa's stupid stories, right?

Well, get in line... I've heard it before.
Wait... That's not why you're here?
You say you need to pick up something
from below the clouds with this robot?
Do you know what that means?!
That means...you believe in my
grandpa's stories too, don't you?!
31-99Well, I'm happy to hear that someone
else believes me, but I don't think I can
help you. You see, my grandpa's old
robot... What's it called again...
31-100Oh, hey, that's right... I remember!
His name is Scrapper. He may not be
much to look at these days...

But he was an amazing robot once!
When you called him, he would go
anywhere and haul anything!

Sadly, as you can see now...he's just
another busted ol' hunk of junk...
31-101But old Gramps did tell me this:
you can get him working again with the
extract from an Ancient Flower.
It's like oil to this guy.
But I've never even heard of, much less
seen, any such thing!
   Take mine!   Me neither.
31-102WHAT?! You have one?! Are you
kiddin' me?! That's amazing!
31-103Yeah, who has, right?
But if I just had one Ancient Flower...
31-104Hold it... Why would you say you have
one when you really don't?! That's a
dirty trick, kid.
31-107If you want me to get Scrapper here
working again, I need one Ancient
Flower
. But I dunno where they are.
   I have one!   Me neither.
31-108So this is an Ancient Flower?!
I can feel some slick, oily stuff coming
out of its stem! Great, with this we can
fix Scrapper!
...Wait right here! I'll have him up and
running in no time!
31-109WHOA! It talked! Can you believe
that? I guess I really did fix him!


This kid gave me the materials I
needed to fix you. Go on!
Say thank you!
31-110Heyyyy now! Watch it! That's no way
to talk to someone who just saved
your life!

...Anyway, this kid wants you to haul
some stuff around, and you're going
to help him!
31-111So...take good care of Scrapper
for me, will you? By the way, he can
sense people's thought waves or
something...
That means wherever you are, if you
need him, he'll be there in a jiffy!


He's got kind of a mean little mouth on
him, but if he's in a good mood, he'll
work hard for you!
Anyway, enough of my yappin'!
31-112So how 'bout another upgrade?
I'll repair your shield too!
   Upgrade.   Repair shield.
   No, thanks.
31-113Phew... There you go!
31-114Hey, kid! How's Scrapper treating
you? Anything to upgrade today?
   Upgrade.   Repair shield.
   No, thanks.
31-115So how do you plan to recover all the
stuff that fell beneath the clouds?


You know, you could always ask the
fortune-teller over there...


I know he's kind of goofy looking,
but when it comes to finding things,
he's always right on the money.
31-116Thank you, BZZRT! I've got a full tank
of energy, and I'm ready to carry
anything, zzzzt!
31-117Huh...? Who is this green-clad
individual of small stature?
31-118...Hmmm. Are you sure it was him,
grrzt?


...Well then, I extend my reluctant
thanks to you in a gesture of obligatory
gratitude, vrrrrrrt-CHONK.
31-119Hmmph. This individual may have
restored my operations, but I am not
inclined to offer assistance, zrrt.

Serving children is very low in my task
priority, dzzt!
31-120Who are you?!
ZRRPT-FOOOSH!
31-121Your name is...Fi? Dzzt! Should I call
you Mistress Fi? Are you looking for
something, Mistress Fi?
31-122I... I understand, vrrt!



At your request, I will carry anything,
regardless of weight or destination...
whizzt!
31-123Master Shortpants! I offer
assistance! I can now detect Mistress
Fi's thought waves, vrrt!

Should you need me, ask Mistress Fi to
call me, and I will arrive with haste,
bzzat!
31-125Master [Link]...



Materials from the windmill have
yielded a signal that you may search
for with your dowsing ability. Use it to
locate the fallen propeller.
31-126However, it will not be possible to
carry the item in your pouch and
return to the sky.
31-127......
31-128Master...



We now have the means to bring the
propeller back to Skyloft. You may
immediately begin your search for the
Windmill Propeller.
31-129A report, Master.



Because of the improvement to your
sword, you can now use your dowsing
ability to locate treasure.

Please use the additional entry in
your dowsing target list at your
leisure and convenience.

114-Friend

32-0[Link]!
32-1That green uniform looks so...
adventurous! You sure look like a
knight now.
32-2The headmaster said you're heading
out to look for Zelda.


You're really something else. I could
never imagine myself doing what
you're about to do.

I put a lot of work into making this!
You should take it with you.
32-3It's an Adventure Pouch. It's for...
adventures. It's neat because you can
fit four things in it that you'll need
on your big journey.
You can buy all kinds of stuff at the
bazaar that you can put in this pouch.
You should go look!

You could buy some potions and a
shield. They'd fit in the pouch, and they
might come in handy on an adventure.
32-4[Link]! I just know you'll
find Zelda for us.
32-6Aww, thanks. I didn't think you had
time to help me out,
[Link].
   No problem!   I'm busy...
32-7Really? Thanks! OK, so...
32-8Oh, right... You've got today's
Wing Ceremony to think about!
You can leave that there.
32-9Hey, what's wrong, [Link]?



You...don't know where your bird is?
What are you talking about,
[Link]?

You called it, but...it didn't even come
to you?


...So that means...
Oh... I knew it...


Huh? Oh, uh, nothing. Really, I was,
uh...talking to myself. You know, like
I do...
32-10That's pretty serious,
[Link]. Hope you find
your bird soon...
32-11I need you to carry one of these barrels
over to the old lady who works in the
kitchen.

Press [A] to pick up a barrel, then press
[A] again to put it down at your feet.


If you hold the Wii Remote up and
swing it
, you can throw whatever you're
carrying.

You can roll small items like pots by
holding the Wii Remote down and
swinging it.

But we'll get in huge trouble if any of
these barrels break, so don't even think
about throwing or rolling them.
32-12If you forget any of this, just press [2].



That'll bring up an explanation of
actions available to you at that moment
in time. Pretty handy, huh?
32-13Thanks! That was a huge help,
[Link]!


I know it's not much, but here's half of
the pay the old lady offered me to
do that.
32-14I have to hang back and watch the
academy today. Good luck with the
ceremony, [Link]!
32-15Hey, [Link]! Just make sure
you come back and see me.
32-16Good morning, [Link]!
Today's the big Wing Ceremony,
right?

I wanted to fly too, but I... I didn't
make the cut, so I'm stuck back here at
the academy.

Plus, I've got to move these barrels
over to the kitchen.


I was hoping to at least be able to
cheer you on, [Link], but...
I guess that's the way it goes.
Go out there and wow them, buddy!
32-17I'm not like you, [Link].
I fail at everything I try.


That's why I'm still here practicing
picking up barrels with [A].


I guess it's not all bad. At least I'm
getting paid.
32-18[Link]!
32-19Hey, umm... I should probably tell you...



Ah, forget it. Never mind.
Sorry...
32-20Hey, [Link]! Did you find
any clues about Zelda? I know you
can find her. Don't give up!
32-21Zelda fell from her bird... I can't
believe it...


She's such a good rider, you know?



Since I'm pretty much the worst rider
around, all I can do is hope she's OK.
32-23Hey, [Link]!



I've pretty much maxed out on push-
ups. Wonder what exercise I can pick
up next...

Whoa! That's one sweet bow you've
got there, [Link]!


Bet you're a total natural with it, too.
   Yep.    Uh...
32-24Hey, [Link]! The Isle of the
Goddess vanished! What's going on?


Oh...so you already know everything,
huh, [Link]?


It must have something to do with
finding Zelda. I get it. I'm done being
surprised by this stuff. You just make
sure you find Zelda, OK?
32-25You're amazing, [Link]!



Even if I work my way up to 3,000
push-ups, I'll never be as cool as you.
32-26Why are you blushing? You know
it's true!
32-27I've got it! Why don't you show
me how good you are with
your bow?

I'm going to toss some pumpkins into
the air, OK?


You show me how good you are by
filling them full of arrows!


Throwing the pumpkins in the air will
give me a good workout too!
Two birds with one stone!
   OK!    No, thanks.
32-28OK, [Link]. I know how
busy you are.


You've got the whole "save Zelda"
mission going on and stuff.
Sorry for bugging you.
32-29I'll toss pumpkins for 90 seconds!
You get 10 points for every pumpkin
you hit.

The more pumpkins you hit in a row,
the more points you get. Don't miss!
32-30Oh, and one more thing. It will cost you
20 Rupees a try.


Playing for free is no fun, right?
So what do you say? You want to
give it a shot for 20 Rupees?
   Sure!    No, thanks.
32-31Can't afford it, huh? Must be rough
not having enough Rupees to play
a little game, huh, [Link]?
32-32All right! Let's get started. Show me
how it's done, [Link]!
32-33Hey, [Link]! How's
everything going?


You want to try shooting some
pumpkins? One go around will cost
you 20 Rupees!
   Yep!   Rules?
   No, thanks.
32-34Want to try again? It'll cost you
another 20 Rupees.
   Yep!    Rules?
   Nah.
32-35You scored ## points.



Just not feeling it today, huh,
[Link]? Sorry, but you
don't get a prize with that score.

The easiest way to hit a pumpkin is
to lead it. You know, put the cursor a
little ahead of it as it's flying.

Do that, and I bet you can score
150 points or so.


Not that I'm giving you advice or
anything. I mean, I know you know
what you're doing.
32-36Wow, ## points! Nice job,
[Link]!


It's not the best score ever, but you
were pretty smooth, [Link]!


Next time, I want you to aim for at
least 400 points!


Anyway, here's 50 Rupees I've earned
from doing chores for the grumpy
kitchen lady.
32-37Drop by when you want to try again!
32-38It would be great to see you hit 600
points
and set a record next time.
Give it your best shot!
32-39Wow, ## points! That's great,
[Link]!


You're good at everything you do,
[Link].


Here's your prize!
32-40You got ## points! That's beyond
amazing, [Link]!


The pride of the Knight Academy is
truly riding on your shoulders,
[Link]! Here, take this!
32-41You got ## points! That's beyond
amazing, [Link]!


The hopes of the Knight Academy are
truly riding on your shoulders,
[Link]!

Take this symbol of friendship
between you and me,
[Link]!

115-Town2

33-0Ah, hey... What do you need?
   Shopping!   Um...
33-1You want to do some shopping? Just
come back to the shop tomorrow.
33-2So when you say "um"...that means
you don't have a good reason to be
here, huh?
33-3What? You think I'm being gruff?
You think I'm totally different during
the day?

Well, I get tired of having to be a
smiley shopkeeper all day, all right?
Just don't think that this is the real
me.
Anyway, enough about that... You're
here to make some money at my
night market, am I right?
   Night market?   Yep!
33-4Ah, it's your first time here, isn't it?
Oh well...
33-5Why didn't you tell me that from the
beginning?
33-6Night is when I do my buying. See,
I buy treasure, but that's not to say
I'll buy just any old thing. I only deal
in specific types of treasure.
Right. Let's get on with it, shall we?
33-7So you want to sell some treasure?
33-8Well, today I am buying these
treasures:


[var]
[var]
[var]
[var]
Just these four! So, what do you want
to do?
   I'll sell!   No deal.
33-9Which will you sell to me?
   [var].   [var].
   [var]
.   [var].
33-10Hmmm, how many Rupees can I offer
for each [var]...
Does ## seem fair?
33-11Hmmm, how many Rupees can I offer
for each [var]...
Does ## seem fair?
33-12Hmmm, how many Rupees can I offer
for each [var]...
Does ## seem fair?
33-13Hmmm, how many Rupees can I offer
for each [var]...
Does ## seem fair?
33-14I see that you're carrying ## of those.
How many will you sell me?
   1.   5.
   All of them!   No deal.
33-15Ah, the old [var] deal, eh?
And you've got ## of 'em?
Let's see, how many Rupees is that
worth... Let's say ##?
   It's a deal!   Never mind.
33-16You don't even have that many!
Quit wasting my time.
33-17Listen, pal...I've had enough of the
funny business. You don't even have a
single one of those. So do you want to
sell something else or what?
   I'll sell!   No deal.
33-18All right. Here's your money.
33-19Thanks. Come back soon.
33-20Oh. Really? OK, well, hopefully you'll
come back again sometime.
33-21Oh. It's you... [Link].
What do you want with me?
33-22Huh? What am I doing?



Bugs... I'm looking at bugs.
33-23Bugs are amazing. Even more
amazing than Groose in a lot of ways...


Oh...wait. I'm not saying Groose isn't
as amazing as a bug.
33-24Look, I just really like bugs... I want to
collect all kinds of bugs. Sometimes,
I even dream about having, like, an
entire island full of bugs...
33-25...How about this!



[Link], here's the plan.
If you find a bug, come sell it to me.
When it comes to bugs, Rupees are
no object.
   Sure!   Er...
33-26Mwah hah hah! Now all my
bug-collecting ambitions will finally
be realized...
33-27What? I was sure you'd go for that...
Don't make me sic Groose on you...
33-28So if you ever want to sell any bugs,
just bring them to me. I usually hang
out here at night...

I won't just buy any bug, though.
What I buy on any given day just
depends on the mood I'm in.

Oh, one other thing... This might bug
you a little bit, but I only want to
do these deals at night. I have a
reputation to protect, you know.
Got it, [Link]? I don't mean
to be a pest, but I'm counting on you.
I can't stop thinking about bugs...
33-29...So let's get to it. Want to sell me
something?
33-30Oh, it's you, [Link].
I thought you might come by.
Let's just say a little bug told me...
33-31Hey, [Link]. Something's
bugging me today. I mean that in a
good way...
33-32[Link]... Want to hear
something neat? OK, so...earlier in
the night, I went back into those
caves behind the waterfall.
I saw some Blessed Butterflies in this
empty area. I wonder why they were
swarming around that spot...
Weird, right?
If you want to see them for yourself,
you should go into the caves at night.
33-33Oh, right. Let's see what kind of bugs
you've got for me today.
33-34Let's see... Tonight I feel like buying:
[var]
[var]
[var]
   I'll sell!   No deal.
33-35Well, that's too bad...
I guess I'll "bee" seeing you...
33-36Which do you want to sell me?
   [var].   [var].
   [var]
.
33-37[var], eh?
For one of those, how many Rupees
should I part with? Hmmmm...
How about ##?
33-38[var], hmm?
For one of those, how many Rupees
should I part with? Hmmmm...
How about ##?
33-39[var], hmm?
For one of those, how many Rupees
should I part with? Hmmmm...
How about ##?
33-40Thanks, mantis face!



I mean that in a good way! I love
mantises. Well, I'm looking forward
to seeing more of your bugs,
[Link].
33-41You don't have even one of those!
You look like you wouldn't harm a fly,
but you're still trying to rip me off?

Or do you just want to sell me a
different bug?
   Yep!   No deal.
33-42How many have you got there--##?
And how many of those are you looking
to sell?
   1.   5.
   All of them!   No deal.
33-43You don't have that many... So I'll ask
you again...
33-44I love a good [var]...
And you're selling ## of 'em, eh?
How many Rupees should I throw your
way... I'm gonna say ##.
   OK!   Never mind.
33-45OK, here's your money.
33-46Nnngghh snrrrk...
SNNNNRRRKK...
33-47Ahhh... This child just won't go to
sleep for me... What can I do? Ahhh...
   That's terrible!   And your wife?
33-48Yeah, it is pretty terrible... But even
when babies cry, they're still really
cute... If they're yours, I guess.

You'll understand someday when
you've got one of your own!
33-49Ah, the missus... She gets tired from
running the business all day.


I have to let her get some rest
sometime, right...? Ha ha...
33-50...Sigh...
33-51Ahhh... Doesn't look like I'll get much
sleep tonight...again.
   Why?   Are you tired?
33-52Sorry to worry you...
33-53Well, you can see what my nights are
like, right?
33-54The baby just goes on and on like this
all night. I haven't slept a wink in...
Ahhh... I don't even know how long.

The baby usually sleeps like a sack of
rocks. But that was before we lost
the you know what...
   No, what?   Oh, that?
33-55The baby's Rattle.
33-56So you know about it? Yes, the baby's
Rattle.
33-57If we had the you know what, then
the baby would settle down. But we
lost it the other day.

A bird picked it up in its beak and flew
off with it
. Maybe the bird thought it
was food. I don't know...

Of course, the bird wouldn't have
eaten it, so I think it must still be
somewhere here in town. I just don't
know where...
Sigh... It sure would be nice if
someone would find it for me.
33-58Ahh...I hope someone finds the
baby's Rattle...


A bird flew away with it. It must still
be somewhere in town... Sigh.
It looks like I won't get any sleep
tonight, either...
33-59Is that...? The baby's Rattle!
You found it!
33-60Who's a sleepy baby?
Time for beddy-bye.
33-61Whew. The baby seems to have settled
down nicely. I bet the baby will sleep
well tonight. Oh! That means I'll
finally get a good night's sleep too!
Thank you so much! I won't forget
what you did for me.
33-62Finally, I can sleep! Thank you!
33-63Oh, thank you, thank you! I appreciate
everything you've done.
33-645...6...7...
33-65Nnghh... Snrrrk... Hrmmph...
33-6655...56...57...
33-67Snrrrrrk... Hrrmphh...
33-683,985...3,986...
3,987...3,988...
33-69Hrrrnnnnghhh...!
33-70Whew... Let me catch my breath...



Hey... [Link]! Oh!
What am I doing? I'm training!


I can't even lift a single barrel...
Pathetic, I know! That's why I want
to get stronger.

I'm a bit embarrassed about it, though,
so I do it at night when no one's
around to laugh at me...

But it's not going so well. I'm just too
tired. I was actually about ready to
throw in the towel...
33-71Ahh...if only there were a potion that
would give me stamina
, then I could
drink that and maybe find that last
little bit of strength I need...
33-72...Fat chance, right? I suppose I'll have
to just put my nose to the grindstone...
Yep, just buckle down my bootstraps
and all that... Right?
Anyway, I'll just keep working on this
for as long as I can! All on my own,
I guess... Sigh...
33-73Oh...but don't worry about me...
I still have some get-up-and-go in
me... I think... Maybe...
33-74Whew...whoo... It's no good...



If only I had a potion that would give
me stamina
, then maybe I could reach
down deep for that 110%...
33-75I just...whoo...need a breather...
[Link], what have you got
there? Is that... a Stamina Potion?

I don't suppose you'd...let me have
that, would you?
   Take it!   Sorry...
33-76Oh! [Link], what have you
got there? That's not... It's not a
Stamina Potion, is it?

I don't suppose you would mind letting
me have that, would you?
   Take it!   No way.
33-77Oh... Of course... I don't mean to put
you out.
33-78Really?! Thank you! I owe you one!
33-79Whoo-yeah! I can feel my muscles
perking back up already!
33-80It's just that...at this rate, I don't
know if I'll ever get strong and burly.
   Try your best!   Yes, you can!
33-81Right! That's exactly what I need to do.
No more whining! I need to push
myself.
33-82Wow... Really? It's great to hear
you're so confident in me. Maybe I can
actually do this...
33-83Thank you, [Link].
I'll make you proud. You'll see! I'll be
super burly in no time!

OK, back to training! Come back soon
so I can show you the new me!
33-84I'll do my best! And someday I'll be
strong. Come back soon so I can show
you the new me!
33-85Oh...whoo...I'm sweating up a storm.
Good evening, [Link]!


I've been training hard ever since we
last spoke, but I still feel so sluggish...
Maybe I've just run out of energy.
33-86Hey, [Link]. Do you think
you could give me some more
Stamina Potion?
33-87No, no... I can't keep asking you for
favors like that! I'll just keep working
at it on my own.
33-88Ah! [Link], is that...
Is that a Stamina Potion you're
carrying?

Would you mind if I had some?
   Take some!   Sorry.
33-89Whoo... I can't seem to catch my
breath...


Hey, [Link], I wonder...
Would you mind sharing some
Stamina Potion with me?
   Take some!   Sorry.
33-90Of course, of course... Sorry, I was
being foolish and presumptuous.
33-91It's OK. I'll be fine! I'll just keep at it
on my own.
33-92Really? Wow, thanks! I'll gladly take
it, then.
33-93Whoo-hoo! That's the stuff! It's like a
refreshing splash of ENERGY!
33-94...Sometimes I worry, though. All this
training, and no results! How long do I
need to train before I start to get
stronger?
What do you think, [Link]?
How many push-ups do you think I
need to do to get strong?
   About 1,000!   Not about numbers.
33-95Ulp... That many? Really?



OK, then... I guess there really is no
gain unless there is also pain. So much
pain...
33-96It's not about numbers? ...Of course!



You mean I should just keep at it until
I've forgotten how many I've done,
right?
33-97I guess that makes sense. Now that I
know that, I'll definitely start getting
stronger!

Come back soon so you can see how
I'm doing!
33-98[Link]! You're going to be
shocked by how strong I am!
Come back and see me soon!
33-99Phew! Well, that was a nice warm-up!



...Hey, [Link]! I was just
hoping you'd come by. I wanted to ask
you something.

The other day I tried lifting some
barrels, and I was able to do it with
one arm!

Do you think that means I've got
enough muscle? What do you think,
[Link]? Do I look strong?
   Too strong!   For sure.
33-100Really? Thanks! I'm so happy.
33-101Huh? Aww, you're just saying that.
But it's still nice to hear it.
33-102It's all thanks to you,
[Link].


I would have gotten discouraged if
you hadn't come by to cheer me on.
You gave me motivation!

Thank you so much, [Link]!
33-103I could just keep going and going!
Next, I'm going to train so hard that
I can lift a barrel with one finger.
33-104Phew! Not a bad warm-up...
33-105Ugh... I'm so worried...
So worried...
   What's wrong?   Calm down.
33-106Ahh, [Link].
You really want to hear about all my
troubles? That's kind of you.
33-107CALM?! How could I be calm at a time
like this?! ...I'm sorry. I know I
shouldn't be yelling at you.
That won't help.
33-108So you see, a short while ago my little
sister
went out for a quick flight, but
she hasn't come home yet.

It was getting late for her to still be
out, so I went looking for her
everywhere... But I couldn't find her.

I just hope nothing has happened.
...I'm worried sick thinking about it.
33-109Hey, [Link], would you
mind helping me look for her?
33-110She said she was curious about that
colorful island that appeared recently,
so I suspect she's somewhere in the
southwestern sky.
33-111I'm counting on you,
[Link]!
33-112I'm so worried... I feel just...sick.
What was she thinking?


I always made her take a bottle
of potion with her...but today I
forgot...
33-113My sister said she was curious about
that colorful island that appeared
recently, so I suspect she's somewhere
in the southwestern sky.
33-114Would you please help us look for her,
[Link]?
33-115What?! You found my sister?!
Her bird's injured and can't fly?!


That's terrible! In that case, take her
this as quick as you can!


These are Mushroom Spores.
They will heal the bird's injury.
33-116But, wait... You're carrying too much.
Make some space in your pouch,
and then come and talk to me.
33-117If she uses this, it will quickly heal
the bird. She should then be able to
make her own way home.
Take it to my sister!
You can keep the Empty Bottle once
she's had a chance to use the stuff
inside.

I'm counting on you,
[Link]!
33-118Where did all the Mushroom Spores
go? You haven't given them to her yet?


To get more Mushroom Spores, just
collect them from mushrooms. I'm
counting on you, [Link].
33-119Great--you've made room in your
pouch. Well then, take these!


They're Mushroom Spores.
They'll heal the bird's injury.
33-120What's the deal, [Link]?
You need to hurry up and take those
Mushroom Spores to my sister!

I'm counting on you!
33-121[Link]! My sister made
it home safely! Thank goodness...
I was so worried about her.

Thanks so much for your help,
[Link]!
33-122[Link]! My sister is safe!



I'm so relieved! I was getting so
worried there. All these worst-case
scenarios kept popping into my head.

What? You're the one who gave my
sister the bird medicine?


Thank you so much! I don't have much
to give you to repay you, but please
take this with my gratitude!
33-123Oh, that's a shame. I wanted to
give you this Empty Bottle, but it looks
like your pouch is full and you're also
out of room at the Item Check...
But I'll hang on to it for you. If you can
get rid of something from your pouch
or make some room at the Item Check,
come see me later and it's all yours.
33-124It may not look like much, but believe
me, there's a dozen uses for a fine
bottle like that. Thanks again!
33-125Hey, [Link], thanks for
taking care of my sister like that.
I won't forget what you did.
33-126Hey there, [Link]! I haven't
seen Zelda around lately. Do you know
what happened to her?
33-127Hey there, [Link]!



What's that? Something about two
sails? Sorry, but I've got zero interest
in silly riddles. Why don't you go ask
the town fortune-teller for help?
33-128Hey! Did you see what's going on?!
The Light Tower is shooting a beam of
light off into the thunderhead.

It's almost like the tower is telling us
to head into that big mass of
thunderclouds...or something.
33-129Hey there, [Link]! Have you
seen those three troublemakers around
here recently? It's been a while since
I've seen them hanging around.
Maybe failing the test to get promoted
to the senior class got them to finally
buckle down and study for once.
33-130Hello, [Link]! Did I tell you
I went to see that Fun Fun Island place
my sister was talking about?

The guy I met there was telling me how
he dropped his party wheel below the
clouds, whatever that is. He looked
pretty broken up about it.
If you ask me, he'd best get over it.
Everyone knows that once something
falls below the clouds, it's long gone!
33-131Hey, [Link]! Always in a
hurry to get somewhere, aren't you?
33-132Doesn't it seem weird that all these
butterflies have been gathering here in
the plaza? There's nothing I can see
that would draw them here.
33-133Were you up to something down in the
plaza? All of a sudden the whole sky
got real dark.
33-134Did you hear all that racket just now?
It sounded like the island was fixing to
shake itself to bits. What was all that?
33-135The Isle of the Goddess has...
disappeared? I mean, how does
that even happen?!

This can't be good. Something bad is
about to happen. I know it. I mean,
other than the island disappearing...
33-136Hey, you have a classmate named
Strich, right?


He said he'd discovered some kind of
insect paradise inside that big
thunderhead
. That guy really loves
bugs, doesn't he?
I wonder what he intends to do
with this insect paradise...
33-137That Strich guy said he was getting
a bunch of insects together so he could
create Bug Heaven on an island inside
that thunderhead
!
33-138Just a while back I bumped into Strich,
who told me he'd found some rare bug.
The guy headed for the thunderhead
looking happier than I'd ever seen him.
Looks like he's setting himself up to
bomb his exam again...
33-139Well! If it isn't [Link]!
I'm so glad you're here. My bird
got injured while I was out for a
quick flight, and now he can't fly.
I somehow managed to make a
crash landing here, but now we can't
get home!

I can't go home until my bird's better.
I need medicine to get him healthy.
Of course, it can't be human medicine.
It has to be bird medicine.
Hey, [Link], I really need
your help. Will you go get some bird
medicine for me?
   Of course!   Sorry.
33-140Thank you! You're a real lifesaver.
33-141You...you monster!



...But you're just joking, right?
You must be...
33-142My older brother has some bird
medicine
. Just go find him, and he'll
give you what I need.

I bet he's probably pacing around
the plaza in Skyloft
, waiting for me
to come home and being worried
out of his mind.
33-143So you have the medicine after all!
Why didn't you say so? Those
Mushroom Spores are just what I need!

If you could just give them to me,
my bird would be better in no time!
Do you mind if I have them?
   Here you go.   No way.
33-144So you'll give me those Mushroom
Spores you're carrying? If you could
just give them to me, my bird would be
better in no time!
   Here you go.   No way.
33-145No? Oh... Well, I guess there's nothing
else I can do but ask you to find my
brother and tell him what's happened
here. Would you mind?
33-146Huh? Really? You already spoke to
him? Well, that makes things easier.
33-147I'll be waiting for you here with
my bird. Hurry back!
33-148My brother has some bird medicine.
Please go find him!


I'll be waiting for you here with
my bird.
33-149...Oh, Mushroom Spores! What a relief!
You brought the medicine!
   Here, take it!   Sorry, no.
33-150You...you monster!
33-151Thank you! Now I can heal my bird's
injury.
33-152Now my poor bird should be healthy
again in no time!
33-153I was beginning to think we were
doomed...


You've saved my life...and my bird's!
We both owe you a big thanks!
33-154Here we go! See you back in town!
33-155Oh, [Link]. Thanks for all
your help!


My bird is back to full health.
Thank you so much.
33-156Oh, hey, [Link].
Where's your friend from the
academy? You know, Zelda...
Was that it?
I haven't seen you two together at all
recently. Did you have a fight or
something?
33-157Hey, [Link].



Two whirling sails, you say?



You know, those blades on the
windmills look kind of like whirling
sails, don't they? I wonder if that's it...
33-158For a moment there, it looked like
the sky was shrouded in darkness.
I wonder if something happened...
33-159What?! The Triforce?!
Yeah, never heard of it...


Have you tried asking the Knight
Academy headmaster about it?
33-160Hey, [Link].



So is it true you learned how to get
your Loftwing to pull off that
legendary Spiral Charge maneuver?
That's amazing!
33-161Wow, I've never felt the island shake
like it did. What could've happened?
33-162The Isle of the Goddess has
vanished, [Link]!


And it was such a great resting spot
for the birds...
33-163Ooooooooh...
33-164Oooooh... Somebody...
Please, somebody help me...
33-165Oooh... Paper...



Please... Somebody bring me paper...
Bring me some paper...


Any kind of paper at all... Ooooh...
33-166Ahhh... Paper! You brought me
some paper!


I'll open the door... Please come in...
33-167Please forget about the paper...
Good-bye...
33-168Ooooh... Paper...
I need paper...


I'm not angry or anything...
I just need some paper...
   Give letter.   Don't do it.
33-169Ooooh... Somebody... Paper...
33-170Huh? You're giving me paper?
I'm so happy...
33-171But...this looks like someone's letter...
Are you sure I can have this?
   Yes.   No.
33-172Thank you... I will use it with care...



But I'm shy, so don't ask me what I
want the paper for...


May we meet again...
You kind soul...
33-173Ah... You're the one from the
other day...
33-174It's good to see you again... Actually,
thanks to you, I met my true love...


Yes, him...



It all started with that letter that
you gave me...


Those beautiful words of affection
caused me to fall hopelessly in love...
33-175Ahh, my heart is bursting with thoughts
of him... I feel so excited, so cheerful,
so full of life...
33-176Ahh... My love... I will always be by
your side... Tee hee...
33-177Hmm... Should I give it to her...?
Should I not give it to her...?
33-178...Uwah! [Link], it's you!
Don't sneak up on me like that!


I have a serious dilemma on my mind
right now. And you're distracting me!
   Dilemma?   Can I help?
33-179What? You want to hear about it?



Hmph! Normally I would never,
ever tell someone like you...
But these are dire times...
33-180Huh? Really?!



Arrgh... Normally, I would never ask
someone like you for help... But these
are dire times...
33-181Come to think of it, you might be just
the person I need! You seem to be
pretty good with the ladies...

...Ugh. I can't believe I just said that.
But whatever! Let's do this!
[Link]! I have a task for
you!
33-182So listen up... Your mission is to take
this piece of paper to a certain person!
It's a very important piece of paper!
Make SURE you deliver it.
33-183Huh...? What's your problem? Why are
you looking at the restroom?
33-184What? There's someone in the
restroom at night who wants...paper?
33-185You fool! How dare you! This is no
ordinary piece of paper! It's a letter!
A very special one at that!

I put my heart into every word...
I guess you could say it's sort of like a...
All right, fine! It's a love letter!

And that is why you will not, under any
circumstances, EVER allow it to be
used as toilet paper! Do you hear me?!
33-186So listen up! The person you must give
it to is a girl... An upperclassman...
Her name is Karane.

You know who I mean, right?
She's the one with the round hat.
She's really cute. You know the one.

And don't you dare...not even by
mistake...even think of giving it to
that weirdo in the restroom! Swear it!
33-187Here it is. I'm entrusting this letter
to you. So don't read what's inside!
Do you hear me?!
33-188I'm counting on you,
[Link]! Get to it!
If you don't mess this up, maybe I'll let
you be my sidekick!
33-189Get it straight, [Link].
I need you to give the letter to the cute
upperclassman with the round hat.

And don't even think about giving it to
that weirdo in the restroom! Not even
by mistake! Don't you DARE!
33-190What now, [Link]?!
Tonight my head is swimming
with thoughts of Karane!

If you need to talk to me about
something, it can wait until
tomorrow. Now get lost!
33-191What?! You actually did it?!
You gave the letter to Karane...?!


Oh no. OH NO. What now?! What do
I do? Maybe I should go see what she
thought of the letter...
Ahh, but...this is so embarrassing...
33-192Ahhh...so Karane finally knows how
I feel about her...


What should I do...?
My heart is pounding...
33-193Heh heh heh... I'm not afraid of
Groose! His room is mine now!
33-194Ugh... Nngh...nngh...
H-help...
33-195Ugh... Stupid Pipit... So much hate
for you... For crying out loud...
33-196Hey, [Link]! Did you hand
over that letter like I asked?
   Actually...   Huh?
33-197Wh-what did you just say?! You gave it
to that weirdo in the restroom?!
33-198Y... You... Are you out of your mind?!



Seriously?! You gave it to that creep
in the restroom? Really?! You gave
it to that restroom weirdo?!
33-199Didn't I specifically tell you NOT to
give it to the weirdo in the restroom?!
Seriously! I said it like five times!
I know I did!
You fool! How could you?! Anyone who
blocks the path of true love deserves
to be kicked by a bird!

I hate you, [Link]!
33-200Uwahhhhh!!!
33-202What do you want, [Link]?!
I'm just hurting so bad right now...


I don't know who that was in the
restroom, but I'm completely freaked
out just knowing that they read my
letter...
I still can't even believe it! Who exactly
did you give it to?!
33-203What do you want, [Link]?!
I won't forget what you've done to me!


And ever since you botched that thing
with the letter, I've been having
nightmares and can't get any sleep!
It's just one thing after another!
What is going on?! I wonder if that
bed is cursed? Maybe it's Groose's
revenge! You gotta help me,
[Link]!
33-204Ever since you botched that mission
with the letter, I've been having
nightmares and can't get any sleep!
It's just one thing after another!
What is going on?! I wonder if that
bed is cursed? Maybe it's Groose's
revenge! You gotta help me,
[Link]!
33-205It's over... It's all over...



What do you want, [Link]?!
Have you come to laugh at me in my
miserable state? Just leave me alone!
33-206Hey, [Link], what do you
think about Pipit?

   He's nice.   Why?
33-207Yes! Yes, he is! He's kind and caring.
And handsome and wonderful!


Oh dear... I don't know what's come
over me all of a sudden...


Sorry for bothering you with such an
awkward question...
33-208Huh? Oh... Well, you know... I just...



Oh, forget about it. I don't even know
what I was thinking asking you a
strange question like that. Silly me...
33-209Ah! [Link]!
Congratulations on advancing!


Wow... So this year's knight's uniform
is dark green, eh? Looks neat!


I bet Zelda will be really happy to see
you in that...


Oh, and don't worry... I'm sure she's
fine, wherever she is! She'll definitely
be home soon.
33-210That outfit looks great on you!



Not as good as it looks on Pipit,
though!
33-211Sigh... Oh, Pipit... How can I get you to
notice me?
33-212Ah! [Link]!



Uhh, what's the matter? Do you, uh...
need something?
I wonder if he heard what I was just talking about...?
   Give the letter.   Don't give it.
33-213Huh? You're a strange one, aren't you,
[Link]?
33-214Huh? A letter? For me...?
Could it be from Pipit?!
   Here you go!   Never mind.
33-215What kind of a trick is that?
Stop messing around!
33-216Oh... Thank you. I'll just take that.
33-217I wonder who it's from?!
33-218Whoa... That's some really terrible
handwriting...


Anyway, never mind that... Let's see
what it says...
33-219..."Greetings. My love for you is wider
than the horizon and deeper than the
clouds."

"I would very much like it if you would
go out with me.
Your brave knight,
Cawlin"

.........



Wow... This Cawlin guy... Isn't he one
of Groose's flunkies?


And...this... This is a love letter from
that Cawlin kid...right?


Hoo boy...
33-220So, yeah... I have to say, he really put
his heart into it and everything...


I don't know... Maybe I should consider
going out with Cawlin.


...Hah! As if!



Sigh... I wonder what Pipit would think
if he knew about this...
33-221Thank you for bringing me the letter,
[Link].


Sigh... I wonder what Pipit would think
if he knew about this...
33-222Hee hee! Thanks, [Link].
Because of you, I have an amazing new
boyfriend!

But I feel kind of bad about Cawlin,
you know?
33-223Well, if it isn't [Link].
You know, you seem to be getting more
handsome by the day.

That knight's uniform really suits you.
And you give off that "reliable guy"
vibe too.
33-224Huh, the Triforce? What's that
supposed to mean?
33-225Whoa, you can already Spiral Charge?!



Wow...that's cool, [Link]!
I mean...whatever. I'm sure Pipit can
do it, too!
33-226Did you hear all that noise outside a
little while ago? I wonder what that
was all about...
33-227Hey, [Link]! You made it!
Finally in the senior class! That outfit
suits you.

But now's hardly the time to celebrate,
right? I can't believe Zelda has gone
missing.

You and Zelda are so close... I know
you must be worried sick!


I don't know... I just have this feeling
she's alive and well somewhere!
You've got to believe that and wait
for her to come home.
33-228Hey, [Link]! How are you?
Feeling a bit better, I hope.


I'm afraid I've got some problems too.
But, you know, I try to put on a brave
face in front of other people.

If you do that, the unhappiness rolls
off like water on a Loftwing's back.
I always try to keep that in mind.
33-229Hey, [Link]!
You're looking pretty upbeat lately.


That's the spirit! Zelda will be home
before you even know it. Just keep on
believing that while you wait for her
to come back!
33-230Hey, [Link]!
How are you doing?


Huh?! What's this about a Triforce
hidden by the goddess?


Uhhh, I really don't know anything
about that...


If you want to know about that kind
of stuff, then you should ask one of
the instructors.
33-231Hey, [Link]. Listen to this...
It's a confidential piece of information
that hasn't been shared with anyone
but you.
So, I was flying around outside when
all of a sudden this weird building
popped out of the bottom half of the
Isle of the Goddess!
Just what's going on here in Skyloft?!
33-232Can you believe it? The Isle of the
Goddess fell right out of the sky!


It breaks my heart to see it missing
from Skyloft...but, you know, I think
it was a message from the goddess,
telling us to make the most of our lives.
33-233Besides, she's not the only goddess in my life...
33-234What's up, [Link]?
33-235...Huh? Karane got a love letter?



I-I see... That's interesting...
Wow...


Erm... Wh-what do you think she
intends to do...?
   Date him.   Beats me.
33-236What?! Th-this is a big problem,
isn't it?!
33-237So you don't know? Well... That's going
to bother me until I find out...
33-238...Oh! I mean, uhh... It's not like
there's anything going on between
me and Karane, you know?
We're just friends...
So it's not my business who she goes
out with. I don't have much to say
about it.

But you know...I do have a duty to
make sure that everyone is living up
to the high ideals of our knight school,
right?
I mean, ideal love is unfettered and
passionate. Anything less than that
can't really be called love at all, you
know what I mean?
So I should just step in and make sure
that she's found a true love that
aspires to the highest ideals of our
fine educational institution, right?
And what about me? I have the right to
experience an unfettered and
passionate love too, don't I?

You understand, don't you,
[Link]? I'm not wrong
about this, am I?
   I don't know.   You like her?
33-239Wha-what?! Don't be ridiculous,
[Link]!


I don't even understand how you could
make such a wild accusation!
33-240I see... Of course. You've got more
important things to worry about
than this right now!
33-241Well, either way...



I don't suppose you'd mind asking her
what her decision is going to be,
would you?
33-242Erm... Hmm...



Let's just say you had an interest
in how that relationship turned out.
Do you think it would be best to go
and ask her about it?
I mean... That isn't to say that I have
a personal interest here, though.
I'm just interested in the emotion
of love...in general...
33-243Hey, [Link]! Thanks to you,
I found a wonderful girlfriend!
Thank you so much!
33-244You're the one who sent the letter,
right?
33-245Y-yes...
33-246Tee hee. It was a wonderful love letter.
Thank you!
33-247It wasn't...that...great...
33-248And, um... Wh-what's your...answer?
33-249My answer? Ah...my answer...
33-250Oh, please! Please go out...with me!
33-251Wait!
33-252I think you should go out with me
instead! I mean...er...I want to ask
you out!
33-253What...? Hey, hold on there!
What are you trying to pull all
of a sudden?
33-254Errr...
I want to go out with... Pipit...
33-255Ha! See that, you fool?! I knew she
would choose me! She's been checking
me out for weeks! Uhh, wait a second...
33-256Wait... Really?!
33-257Truly? You choose me?
33-258Yes! I'm so happy. Thank you...
33-259This can't be happening...
33-260Aaaaaghhhh!!!
33-261[Link]!
33-262When you told me about the letter,
it was at that moment I finally
realized. I realized that...I love her.

I thought to myself, "I can't let anyone
else take her from me!"


If you hadn't told me, I might
never have even noticed my own
feelings for her.

I'm so grateful. I don't know how I can
ever thank you!

116-InsectGame

34-0[Link]? I wasn't expecting
to see you here.


I flew into this thick fog and ended up
on this island.


But once I got here, I looked around
and realized...this is some kind of
insect paradise!

So I decided to go after my dream and
raise a bunch of bugs here. Now I can
spend my days catching all the bugs
I want!
You want to try catching some bugs?
I'll release a few for you, so why don't
you give it a shot?
34-1I have come up with two levels for my
bug-catching competition: an easy
Bug Beginner level and a Bug Wrangler
level for real bug masters like me.
Since you aren't a bug lover, I'll
charge you 20 Rupees for the Bug
Beginner level and 50 for the Bug
Wrangler level. Do you want in on this?
   Bug Beginner!   Bug Wrangler!
   No, thanks.
34-2WHAT?! You don't even have a
Bug Net?! I don't believe this.


You've never experienced the passion,
thrill, and joy of bug hunting? I feel
sorry for you.

You can buy a Bug Net at Beedle's
Airshop
, so do yourself a favor and go
there right now and get one!
34-3Well, I guess that means you never
were a real bug lover.
34-4You ready to start catching some
bugs? Maybe you'll get bitten by the
bug-catching fever, just like me.
Or maybe you'll just get bitten...
Anyway, it's 20 Rupees for the Bug
Beginner level or 50 for the Bug
Wrangler level. What do you say?
   Bug Beginner!   Bug Wrangler!
   No, thanks.
34-5Looks like you don't have enough
money. So what if we went to the
Knight Academy together? I'm not
cutting you any deals.
34-6Think you can go bug catching with
so few hearts? You're not taking this
seriously. It's not looking good for you.

Come back once you get some
more hearts.
34-7I'm going to be timing you while you're
in the course. If you get a decent time,
I'll give you a prize!

In the Bug Beginner course, I will show
you pictures of five different bugs.
Catch one of each to finish! Got it?
OK, get ready!
34-8I'm going to be timing you while you're
in the course. If you get a decent time,
I'll give you a prize!

In the Bug Wrangler course, you will
need to catch a total of 10 bugs that
I specify from among eight different
types. Got all that? OK, get ready!
34-9Hey! You're not thinking about quitting
this round of bug catching, are you?
   I quit!   Continue.
34-10So you really are quitting... I guess you
don't appreciate bugs like I do.
34-11I know, right? Time flies when you're
catching bugs!
34-12Uhh...don't you think you're taking
too long?


I know you're not done yet, but I'm
calling it. Time's up!
34-13Easy now! You were about to make a
beeline for a quick death there!


Don't forget that bugs can fight back!
I knew you were in over your head
there, so I had to stop the game.
34-14Hold on! Just hold it. You still don't
have a Bug Net! Why am I wasting my
time with you?

Come back when you finally get around
to buying one!
34-15That's it--time's up! Umm...you've still
got A LOT of improving to do.


For starters, shoot for getting your
time under five minutes. Just keep on
practicing.

Oh, at night, I buy bugs back in my
room in Skyloft. You should come by
and sell me any beauties you find.
34-16Time's up! That was pretty decent,
I have to admit.


Your times will get even better if you
remember where the bugs live. Next
time, shoot for under three minutes.
34-17All right, here's some money. You
get 80 Rupees!
34-18OK! Time! Hey... This is incredible!



I think you might be in the running for
second place as the best bug catcher
after me. You should aim for under two
minutes
.
Do that, and a prize package of five
fabulous bugs
is yours to take home!
34-19OK, time's up! ...Th-this is amazing!



I don't have any choice. I'm forced to
admit you're one of the all-time greats
of bug catching! I bow down to your
bug-wrangling skills.
Let me give you your prize! You get
a set of insects... Five rare ones at that!
34-20It's pretty sad that you can't see just
how fun catching bugs can be.


But come back when you change
your mind!
34-21Sorry, I don't do refunds!



Better luck next time. Heh heh heh.
34-22Heh heh heh... Who would have thought
you'd get so into bug catching that
you'd put your own life at risk?!

Sorry, I don't do refunds! Come back
later when you have more hearts.
34-23OK, you're done! Huh. I guess I
should've expected this kind of time
from you.

You know, sometimes the same type of
bug is a lot easier to catch in just a
different place. Make sure you look
around for the right spot.
34-24Next time, try for under three minutes.
Oh, and I guess I should throw you
a little money. Here's 30 Rupees.
34-25That's it--time's up! Whoa...
I'm impressed. You might just be a
natural at this!

Don't get full of yourself, though.
You're still not good enough to win
any of my rare insects.
34-26Next time, pull out all the stops and
try to finish in less than two minutes.


Oh, and your prize this time is
50 Rupees!
34-27Stop! Stop! Time's up! That was just...
incredible!


Oh, but let me just remind you that you
were doing the Bug Beginner level
of difficulty.

Next time, try Bug Wrangler! As a
prize, here are five of my absolute
favorite bugs!
34-28Take good care of them for me...
34-29Heh heh heh heh. Well well, it's
[Link]! How's life?


Oh, you think I look happy? Heh heh...
Well, I guess I can't help it.


I mean, I did discover an insanely rare
insect, after all.
   Tell me!   Who cares?
34-30You want to know more, huh?



Well... Let's just say I managed to land
a legendary Horned Colossus Beetle.


It's pretty much a miracle that I found
it! I can't stop laughing or smiling.
I'm so happy, my face hurts!
34-31What?! You're saying this is Beedle's
pet bug?! The same Beedle who flies
around in that shack selling his junk?
   Give it back!   Poor Beedle...
34-32I see... You really are a snake
in the grass...
34-33So you really think a sob story like
that is going to work on me?
What a joke.

I found this bug, and it's all mine!
34-34...I suppose it would be kind of mean
to keep someone's favorite pet bug.


But at the same time, I don't feel so
bad that I'm just going to give it
right back...

How about this?



If you can pull off a time in my game
that makes even me admit you are
the master of bug catching, I'll give
this little guy back.
So, what's it going to be? Are you up
for the challenge?


   You're on!   Not now.
34-35Do you have any idea how much
this bug is worth?


With this bad boy in my collection,
my credibility in the bug-catching
community will skyrocket! I'll be
a bug-catching celebrity!
34-36And because this is still business,
I'll be taking 10 Rupees from you...
   OK...   No, thanks.
34-37Well then, go get 10 insects of my
choosing!


I'll be timing you. You've got to get
10 insects within three minutes.


If you somehow do it, I'll give the
Horned Colossus Beetle back.


All right then, get set!
34-38Heh heh heh... You've come to take
back the Horned Colossus Beetle, eh?
   Of course!   Nope.
34-39Oh, so are you hoping to become part
of my collection too?


I mean, you are an annoying gnat...
heh heh heh.
34-41OK, you're done!
Heh heh heh... Who would have thought
it would be so easy for you to break the
record time!
34-42OK, OK... As I promised, here's the
Horned Colossus Beetle.


I have to admit, you're a pretty tough
competitor. I guess I won't be able to
bug you anymore.

Heh heh heh...
34-43Make sure to tell Beedle that, bug
lover to bug lover, I feel sort of bad
for causing him so much stress.
34-44Phew...



Sorry, but I won't be able to give the
Horned Colossus Beetle back!


Not with that kind of time. At the very
least, you're going to have to finish in
less than three minutes... Come on!
Let's see some hustle!

117-Pumpkin

35-0Oh? So you're willing to help us pick
pumpkins, are you?


   I'm in!   Nah...
35-1I've got a favor to ask of you. See,
there were some pumpkins that I
wasn't able to pick, but...

Do you think you can help me get those
in the storage shed? Don't worry--I'll
pay you for your efforts this time.
   Sure!   No way.
35-2Great! Glad to have you. I know you're
the guy for the job!
   Let's do it!   Never mind.
35-3Oh...and your next job has been
decided! Looks like you'll be helping
with the pumpkin harvest
!

What a relief! Do you have any idea
how heavy those pumpkins are?


Oh yeah? You think this is going to be
a piece of pumpkin cake, do you?


Heh heh... Let's make this interesting.
How about you carry five pumpkins at
once?

You better take it slow, or you'll
risk dropping them. Just get out there
and haul those pumpkins!
   Let's do it!   I'm busy.
35-4Oh! It's the knight who broke the
chandelier! Still working it off, huh?


Oh, hey...Father said he had some
more work for you.


You better go talk to him and find out
what he has in mind.
35-5Oh, look! It's the brave knight who
slayed the chandelier! Still working it
off, eh?

Say, it's almost pumpkin-picking
season...


I wonder how I'm going to lift all those
heavy pumpkins this year...
35-6Oh, look! It's the brave knight who
slayed the chandelier! Still working it
off, eh?
35-7OK, then! I'll show you where you
need to carry the pumpkins!
35-8See that storage shed up ahead?
Carry the pumpkins there.
35-9The trick to carrying several pumpkins
at once is to walk slowly!


If they start to lean right, move right.
If they start to lean left, move left.
Take your time, and keep your balance!

But if you panic and start to rush,
well, you're going to drop them.
So... Good luck!
35-10I knew you wouldn't let me down!
35-11Really?! I'm telling Father about this!
35-12Really?! I thought for sure you'd be
willing to lend a hand.
35-13Ugh... Are you always this boring?
35-14I just knew you would come through.
You managed to carry them all!


I guess that means you're done carrying
pumpkins!


Thank you very much!
35-15I knew you would come through for me!
Somehow you carried them all.
You're the one I can trust to get the
job done!
Here's 50 Rupees for your hard work.
35-16Thank you very much! I hope you'll
stop in again soon.
35-17Awww, you dropped them! You can't
be careless like that...


If you want to try again, come on
over here.
35-18Now that the pumpkins have been
harvested, the field needs to be plowed
before we can plant new seeds!

If I could only find someone who
was good at plowing...
35-19Oh! Perfect timing! How do you
feel about breaking a sweat with some
honest work?

Think you can help carry pumpkins
to the storage shed? I'll pay you.
   Sure!   No, thanks.
35-20I hope I can count on you when it comes
time to harvest the pumpkins again.
You strong knight, you!
35-21Oh! Thanks for helping me carry the
pumpkins the other day.


Thanks to you, we're ready to plant the
new seeds!


The only thing is, plowing the patch so
that it's ready to be planted
is hard work!

If only there was someone who was
really good at plowing the field...
   I know someone!   No idea...
35-22Oh, come on! Are you telling me you're
OK with a cute girl like me working the
field all by herself?! Some chivalrous
knight you are!
35-23Really?! If that's the case, I'd love to
ask this person to help me out.


If you find this person, please tell them
to come find me right away! OK?
35-24Is there really someone who would
help me out?


Well, I'll try to keep my hopes up and
just wait here patiently until they
show up.
35-25I sure hope you can find someone to
plow the patch soon...
35-26Yay! You found someone, didn't you?!
35-27Wait a second... This isn't a person...



Ah, so you're saying that this mole
is going to plow the patch for me?
35-28Well, good luck, Mr. Mole Man!
35-29Wow! Look at that! That's amazing!
35-30Wow! One more time! Please?!
Again! Again!
35-31I am so grateful that you brought
this lovely guy to help me!


I'm going to ask him to help with all
kinds of things! Thank you very, very,
very much!
35-32The fields are in good hands...er,
claws? He can easily do the work of a
hundred people! I'm so lucky to have
him around.
35-33Are you looking to help out with
pumpkin picking?


It's kind of late to be harvesting now...
How about you come back tomorrow
morning? Me and the patch will
be waiting!
35-34Teehee! Ever since the mole man came,
work on the patch has been going like a
dream!

We can grow way more pumpkins now!
35-35I calculate a 90% chance that this
request is in some way connected to
Gratitude Crystals.

Your dowsing ability can be calibrated
to locate the person who will plow the
pumpkin patch for this girl.

However, if you are searching for
another object that someone has
asked you to find, that target will be
removed when you switch to this target.
Do you wish to set your dowsing target
as a person to plow the pumpkin
patch
?
   Yes!   Not yet.
35-36Understood, Master. Should you wish
to assign the person in question as a
dowsing target, talk to this girl again.
35-37Understood, Master. I will set your
dowsing target to find an individual
who can plow the pumpkin patch
.
35-38Your dowsing ability is not currently
set to locate the individual this person
seeks.

Do you wish to set your dowsing ability
to locate a person who will plow the
pumpkin patch
?
   Yes!   Not now.
35-39Understood, Master.



Your dowsing ability has been set to
locate the type of person she is
currently looking for.
35-40Understood, Master. I will cancel your
current dowsing target.
35-41C'mon! Are you seriously trying to get
me to work on a field all day?!


Is that why you hauled me all the way
up here into the sky?
35-42What?! But you... Well...I suppose...
I guess I could at least give it a try.
35-43Hey! So what d'ya think?!
35-44Hah... Ya think? Well, it was nothin'
really.


Rootin' around in the dirt is child's
play for us Mogmas!
35-45Hooo yeah! I'm gonna show you how
it's done!
35-46Hah... Nothing better than a dirty
day's work to make a guy feel alive!


Especially when I see that girl. Makes
all the tiredness just melt away!


Say...have you seen the way she's
been eyeing me?


I think maybe that girl's fallen for me!



Lemme tell you, it makes me want to
work even harder tomorrow!
35-47Oh yeah! Here I go!
35-48WHY WOULD YOU DO
THAT?!


Get down and come here this instant!
35-49Welcome to every bird rider's favorite
rest stop, the Lumpy Pumpkin!


This is the one and only place you can
enjoy some of our famous pumpkin
soup!

What do you think? Want to try a bit
and see what all the buzz is about?
   Just a little.   I'll pass.
35-50Welcome! Can I interest you in a
little pumpkin soup pick-me-up?
   Just a little.   I'll pass.
35-51I'm impressed that a young man like
yourself can appreciate the refined
taste!

Just 10 Rupees a bottle. Interested?
   Fill 'er up!   No, thanks.
35-52Looks like you don't have enough
money. Maybe next time, then?
35-53I get it. Sure. This place is good for
more than just drinking soup. You can
also meet some colorful folks here.
Make yourself at home!
But don't break anything or make a
mess of my pub.


Especially my special-ordered,
custom-made chandelier hanging from
the ceiling!

I don't want to see you shaking it!
Don't even look at it sideways.
Am I clear?
35-54I see. Well, I guess you'll just have to
work off the cost of that chandelier.


Give me some time and come back
and see me. Got that?
35-55I think you've done enough work to
make up for breaking my chandelier.
You're off the hook, kid. I'd even say
you did a good job!
I thought you might give up partway
through, but you stuck it out.


I hope you'll come back and see
us again, but as a customer next time!
35-56Ahh! You came! Let me see... What was
it that I wanted you to do next...?


Hey! What's that?! That's a strange-
looking instrument you have there...


Oh yes! You might just be surprised
to hear that Kina is actually quite
the singer!

It wasn't that long ago that she would
sing for our customers!


But she had to stop because her
partner quit.


Think you'd be willing to do a quick
duet with Kina?
   Of course!   Nah...
35-57Impressive! You're done harvesting
all those pumpkins!


But don't celebrate yet. You've still got
a ways to go before you've paid off that
fancy chandelier!

Give me some time to think about what
I need you to work on next. Just come
back and see me.
35-58I haven't figured out your next job yet!
Come back later.


Or are you interested in buying some
pumpkin soup and helping out our
profits a bit?
   In that case...   No, thanks.
35-59Oh, it's you! What should I have you
work on next?


Oh yeah, you've got that interesting-
looking instrument...


I got it! I've got the perfect job for you!



But that job can only be done at night.



Wait until nightfall and come back
and see me, all right?
35-60Hey, it's you! Oh, I know that look.
You're fixing to play that harp of
yours, aren't you?

Sorry, but we have to prepare the stage
during the day.


Come back after nightfall!
35-61Oh! Looks like you were able to deliver
the soup to Eagus safely!


I'll subtract your wages from the bill
for the chandelier.


And if you think that we're even, you
better think again!


Next, I need you to help harvest the
pumpkins
! And I'm not taking no for
an answer!
   Fine...   No way!
35-62Oh! You're here just in time.
Just in time for another job, that is!


Your next job is to help pick the
pumpkins
! And I don't want to hear
any moaning or complaining.
   Fine...   No way!
35-63Ah, I see you've delivered the soup to
Eagus!


I'll subtract your pay from the bill for
the chandelier...


But you're not done yet! I'm already
scheming about what I need you
to do next.

I'm gonna need some time to think
about this, though, so come back and
see me later.
35-64Huh? What's wrong? I'm still thinking
about what I need you to work on next!


Why? Because you still need to pay off
that fancy chandelier!


Well, are you going to add to our
profits and buy some pumpkin soup?
   Sure.   No, thanks.
35-65What is wrong with you?! Just look
at what you've done!


You broke my fancy, custom-ordered
chandelier!


You're going to be working for me
for free until you pay off every single
Rupee that chandelier cost me!
Got that?
Are you ready to own up to your
responsibility?
   Of course!   No way.
35-66That's right! And I'm going to hold
you to that!


Let's not waste any time putting you
to work. I need you to deliver my
famous soup to Eagus, Skyloft's
Knight Commander
!
The Knight Commander is a regular
here. He says he can't get his day
started without a bowl of my soup!

What do you say? Are you ready to
deliver some soup to the Knight
Commander?
   Yep!   Wait...
35-67So are you ready to start paying
off that chandelier?
   Yep!   Uh...
35-68Hey! A man's word is his honor!
I need you to deliver this soup to
the Knight Commander! Got it?
   Got it!   Wait...
35-69All right, then! Here's the
Hot Pumpkin Soup!


Deliver that to the Knight Commander!
35-70Listen up, kid. The Knight Commander
hates cold soup!


So you're gonna take this hot soup over
to him.


I'd say you've got to deliver it in less
than five
minutes or the soup will
get cold!
35-71WHAT DID YOU JUST SAY?! You got
some nerve coming in here, busting up
my chandelier and thinking you can
get away with it!
35-72Hey now!



You don't think you can come in here
and break my chandelier and just
get away with it, do you?!
35-73That soup will be cold in five minutes!
Now get on your way and deliver that
soup to the Knight Commander!
35-74What's that? You don't have any
Hot Pumpkin Soup?


Don't tell me you drank it!



I guess there's nothing to be done
about it now. Here--take some more!
35-75What's that? You don't have any
Hot Pumpkin Soup?!


Don't tell me that you drank it!
Anyhow, guess I'll just have to fill
that bottle up again.
35-76But you'll have to pay me for it!
That'll be 10 rupees!
35-77What?! You don't have 10 Rupees?!
Well...what can I do? You're off the
hook...but just this once!
35-78Hey! You haven't got an Empty Bottle!



You need an Empty Bottle if you want
to carry soup! Go get yourself one and
come back here.
35-79Oh, I see you brought an Empty Bottle
with you like I asked. Great!
35-80Hey! Did you not hear a thing I said?
You let the soup get cold!


I can't believe this... I'll fill it up again.
35-81You don't have an Empty Bottle?!



It's mighty hard to drink soup when
you've got nothing to drink from!
Come see me again when you've found
an Empty Bottle!
35-82It's about time! Take this!
35-83The soup is meant to be enjoyed hot!
Just so you know, it'll be cold in just
five minutes.
35-84Why do I waste my time... Don't you
feel even a little bad about what
you did?
35-85Go on out and talk with Kina. I need
you to help her with the pumpkin
harvest!
35-86This should be an easy one for you.
Kina spends her afternoons picking
pumpkins in the patch out back.

Carry those to the storage shed.
Kina can give you the details!
35-87Oh, but...you can only work on the
patch during the day!


There's no telling what will happen
under the night sky!
35-89Ugh... I'll explain one more time.
35-90Great! That's what I want to hear!



But make sure you put your heart into
it! I won't stand for anything but
your best.
35-91Customers will start waving their arms
as Kina sings her song, so you can just
follow them if you need a guide to the
rhythm you should be playing.
Pick a customer whose movements are
easy for you to follow, and strum with
them to stay on the right tempo.

Don't worry about the direction of your
strumming. Just make sure you're not
playing too fast or too slow, and use
nice, big, sweeping motions to strum!
When the customers stop moving,
it's your chance to freestyle a little bit
and play however you like!

It's all about playing to the rhythm!
Got it?
   OK!   Huh?
35-92All right then! Hey! Kina!
35-93Yes, Father! What is it?
35-94This kid is going to accompany you
while you sing! Now how about letting
your Pops hear that beautiful voice of
yours, eh?!
35-95Of course! Let's do it, kid.
35-96What's wrong? Did you not understand
what I said? Listen up!
35-97Hey! So you're saying that you'll
play one more time for Kina?
   I'm in!   Explain!
   No way.
35-98Fair enough. Rest up and come back
when you're ready to play!
35-99Great! I was hoping you'd say that.
35-102Well, well... Welcome! I can see from
your handsome outfit there that you're
a Skyloft knight!

I hope you'll make yourself at home!



Have the Rupees sitting on top of
the chandelier caught your eye?


Don't go thinking that you can get
those down, you hear?


You might think that you could knock
the Rupees down by bumping
something and making the chandelier
shake, but...
Don't even think about it!
Are we clear?
35-103Well, well... Welcome!



My father told me! He said that you
have to work to pay off the chandelier!


It won't be easy, but I know you can
do it.
35-104Don't even pretend that was an
accident! I put signs up there to
warn people to be careful of the
chandelier and everything!
Well I wash my hands of the whole
thing! Don't be surprised if my dad
gives you a royal chewing out!
35-105Hey there!



Welcome to the Lumpy Pumpkin!
Sit back and relax! Are you OK?
You look flustered.
35-106What?! Something happened to
Levias?


You know, Father used to deliver his
pumpkin soup to Levias every year.
Maybe you should talk to him?
35-107Listen to this!



The old guy over there says he saw a
demon!


He's obviously trying to get Kina's
attention, but he won't get anywhere
using creepy lines like that!
35-108Don't tell me you believe in
superstitious hogwash like
demons now, do you?

Hold on! Are you trying to get Kina
to look your way too?!
35-109Oh no. You've done it now!
There's no escaping this one!
35-110So all that talk about monsters and
demons was just superstition, right?!


That old guy was just talking nonsense!
35-111Hey, did you know this?



Kina will sometimes get on that stage
and sing a song or two for us.


If there was a lovely melody playing,
I bet she couldn't help but sing along.
35-112Hooo boy! It's been too long since I
heard Kina sing like that. I might have
fallen in love with her all over again!
35-113I hear this chandelier is here 'cause of
all your hard work.


You aren't just doing it to try and
impress Kina, are you?
35-114You believe me, don't ya?!
   Believe what?   Sure!
   No chance.
35-115There's a fiendish demon living in
Skyloft!


I'm tellin' ya, I came this close to
getting eaten by that evil beast!


You look like you've gotten a little
knight training, but you'd better keep
your guard up, or he'll take a bite out
of you too!
35-116I know, right?! You're a good kid!
35-117Hey, now... What's with you kids today
and all your disrespectin' and whatnot!
I swear...
35-118You have that gullible look that says
you might take an old man's ramblings
seriously. So tell me... Do you believe
in the Skyloft monster?
I shouldn't even call it a monster!
It's a demon, I tell ya! But no one
can say fer sure because no one's
seen it and lived to tell the tale!
Wha-huh? You wanna know how
come I'm tellin' the tale if nobody
who's seen it is left alive? Is that it?
   Yep.   Not at all!
35-119Well, you see... It was the dead of
night. I hit the gravestone closest to
the tree
. The impact made the
gravestone light right up!
After that, I went to inspect the lit-up
gravestone. When I pushed against the
gravestone
, the door to the storage
shed next to it opened all on its own...
And that's when I saw it! I saw the
monster! It lives in the storage shed!


I'm serious! You shouldn't go in
there! If you do, don't say I didn't
warn ya!
35-120What?! Didn't you hear me the first
time?


   Nighttime?   Cemetery?
35-121Yeah. If you want to wait till night,
return to Skyloft and rest in a bed.


Skyloft becomes a completely different
place at night...


I don't think you should go, though.
And it's not my fault if something bad
happens to ya. Nope.
35-122Yeah, well...I saw it, but I was able to
escape by the seat of my pants. I was
saved by my catlike reflexes, I tell ya!

Any regular person wouldn't have
lived long enough to scream!
35-123Well I will keep going if you stop
interrupting me like that!
35-124Anyway, I saw the thing, I tell ya!



There's a great big tree in the
cemetery. I walked by that tree in the
middle of the night and...

I saw it hit the gravestone nearest the
tree
, and the gravestone lit up!


It pushed the gravestone, and the door
to the storage shed opened up all by
itself...

The monster then went into the shed,
and then...it closed the door behind
itself, which was unexpectedly polite
for a demon...
It was the most terrifying thing these
old eyes have ever seen! If you're
smart, you'll stay clear of the cemetery
in the middle of the night
!
35-125What?! Are you telling me you moved
the gravestone?!


And did you see the monster?!
What?! Weren't you scared?


You can't fool me! I bet you were
scared stiff!
35-126You really shouldn't wander around
Skyloft at night! If there's something
you want to talk to me about, do it
during the day.
35-127What were you thinking? You scared
a year off my life!


What did you want again? I lost my
train of thought...
35-128Kina's singing voice is beautiful!
...But her music partner quit recently,
and so I haven't heard her sing in a
while.
I really wish I could hear her voice
again.
35-129Yep! Kina's singing is the best I've
ever heard! There's nothing like it.
It's the opposite of my wife's warbly
voice...
35-130It's nice having a bigger chandelier
and all, but I think the thing's a bit
too bright for my eyes.
35-131Hey, so I guess he's going to be helping
with the pumpkin patch!
35-132I don't understand that Kina. If she
was having trouble tending to the
pumpkin patch on her own, she could
have just asked me for help!
35-133Seriously! I could plow the patch
much faster than that mole guy out
there!
35-134What? Seriously? I'm so happy!
35-135Hahaha! For Kina, I'd do anything!
Whether that's on a pumpkin patch
or inside a burning house!
35-136Hehe! Well then I look forward to
getting your help out there!
35-137You're all so sweet!
35-138Oh, but that's asking too much.
Customers shouldn't be made to
work in the pumpkin patch!
35-139It's fine! I'll be a lot more reliable and
hardworking than that shady-looking
mole man you got here now!
35-140Hah! I'm happy to do it. After all,
I live to see that smile!
35-141I brought the old Mogma, zzzrt!
35-142Send my best to Fi, bzzzzzzat!
35-143What's the matter? You look like
you've got something mighty
serious on your mind.
   Actually...   Really?
35-144Oh! I guess it was nothing, then.
If that's the case, why don't you kick up
your boots and stay awhile?
35-145If that's the case, how about doing
some more work to pay off that
chandelier?
35-146Welcome to the Lumpy Pumpkin!
This here's every bird rider's favorite
rest stop.

Of course, this is the only place you can
drink our famous homemade pumpkin
soup!

Judging from the look on your face,
I'd say you've got something stewing
in your mind.
   Actually...   Really?
35-147Levias... What about him?



Sure, I know Levias well, but I wasn't
aware anything was wrong...


Every year I offer him an entire
basin full of my pumpkin soup!


But lately a huge thunderhead has
been brewing there, and I haven't yet
made this year's offering. I tell you,
I feel horrible about it!
35-148You say you'll deliver a pot of my soup
to Levias?


Huh. I don't know how you plan to fly
into that huge thunderhead brewing
out there, but...

If that's the case, I'm going to do
everything I can to make Levias the
best batch of soup ever!
35-149You wait right here! I'm getting
inspired to fire up some soup like I've
never souped before!
35-150Voil�! Here it is!



I've been cooking this stuff for well
over 10 years, and I have to say this is
the best batch of pumpkin soup I have
ever created!
35-151Master, I will signal for the robot.
35-152Miss Fi! I'm heeeeere, bzzzrt!
35-153Oh, this is another heavy load...
But don't worry! I can carry anything!


I'll be waiting outside. I can take you
wherever you need to go as soon as
you're ready, zizzat!
35-154The place where I offer soup to Levias
is inside the thunderhead cloud, on an
island with an everlasting rainbow.

Oh, you'll know it when you see it.
Good luck!
35-156Hey! What are you thinking?! I go to
the trouble of making that soup, and
you change your mind before you
deliver it?
That robot of yours brought it all
back here!
   Sorry!   Try again!
35-157Fine, I'll whip up another batch.
But only because it's for Levias!
35-158Huh... I thought it would sound a lot
better when you played it, just 'cause
that's such a pretty little instrument
you have there...
The customers didn't seem impressed,
either...
35-159You're much better than I expected!
I think I underestimated you.
I hope we have a chance to
entertain the customers again!
35-160That wasn't just amazing... That
blew my socks right off! Your harp
playing was even more impressive than
my voice!
You've got yourself a fan! I hope I'll
have a chance to hear you play again
sometime.
35-161I...guess you could call that playing...
Sort of...


To tell the truth, I found your
"performance" a little lacking.
35-162What in the blue sky was that?!
Is that your sad little idea of what
music is?!

What?! Don't look at me like you think
we're even now! You're crazy! I'm not
paying you for that. You're gonna have
to try again later!
35-163Impressive! I'd say you passed.
35-164Wow... Even I got a little dust in my
eye there during your performance!
I didn't think you had it in you.
35-165With this, I say we're even! You don't
have to work for me anymore.
Great job!

You know, I'm going to buy a new
chandelier to replace that old one!
It really fancied up the place.

Considering all the hard work you put
in around here, I feel like I should
give you a little something. Take this!
35-166Maybe you can swing by later. Yep,
as a customer next time.
35-167And what was that?! Your horrible
"music" made even Kina's
performance look bad!

You listen here. I'm not paying you for
that little stunt. Got that?!
35-168That was all right, I suppose. Though
you could really make Kina smile if
you played just a bit better.

I'll give you 20 Rupees for that
performance. Go on, take it.
35-169[Link], that was fantastic!
I'm giving you 50 Rupees for that
performance!
35-170I can't say it knocked my socks off, but
you know, for a first try, you did good
enough!
35-171I hate to tell you this, but you need to
work on your playing. I'm not shelling
out hard-earned Rupees for a sloppy
performance like that.
35-172Hey, [Link]! What do you
think of this new chandelier?


Let me tell you, this beauty set me back
quite a bit!
35-173You...think I spent too much on it?!



Don't be a wet blanket! It's thanks to
your hard work that I was able to buy
such a stunner of a chandelier!
So don't break it!
35-174Anyway, what can I do for you? If it's
work you're after, I'm sure I can find
something for you to do. Just for
old times' sake!
And, of course, I'll pay you for it this
time. Want to make some money
playing your harp for us? Or maybe
you just want some soup?
   Play harp.   Soup.
   I'm busy.
35-175I get it. Well, even if there's nothing in
particular you need, I hope you'll take
some time to sit back and relax!

Oh, and don't forget to stop and
say hello to Kina now, you hear?
35-176Come on! Make your mind up,
will you?!
35-177Great! You can entertain my customers
and put a smile on Kina's face!
35-178Oh, sorry, but Kina only does
performances at night.


Come on back at night, OK?
35-179So what will it be?
   Harp.   Soup.
   Nothing.
35-180Wow! I didn't know people were
skydiving over the Lumpy Pumpkin!


I heard there are colorful critters that
sometimes accompany you when you
skydive.

I wonder if something good happens
when they appear? Seems only right.
35-181Say, I wonder how Dodoh's doing.
Have you heard anything?


I know he was working hard to make
a place where we can all have some
fun and blow off some steam.
35-182Have you seen Owlan's collection of
plants?


I wonder if he's made any new
discoveries lately?
35-183With all of her jobs, Kina has a lot
on her plate.


If only there was someone who was
really good at digging holes...
35-184Sparrot hasn't been seen hanging
around the bazaar lately...


It's a shame. His predictions were
so accurate it was spooky!
35-185Jakamar is pretty good at fixing stuff.



I'll bet he can fix Skyloft's windmill
too!
35-186Oh, now I've done it...



I knew better than to get greedy!
35-187Oh yeahhh... There's nowhere else
I'd rather be at night!
35-188What? Is something wrong?
35-189Hey, [Link]!



I didn't think I'd see you here.
Bet you're wondering what I'm
doing here.
   Yep.   Not really.
35-190I think I mentioned this before, but
man, I am really into bugs.


That's why I'm out collecting insects
wherever I think I'll find them.


If you have a Bug Net too, you should
try catching some. Heh heh heh...
If you don't have one, you can pick
one up at Beedle's Airshop.
I'm sure that sweaty shopkeeper is
flying around Skyloft now...
35-191Not really...?



I always knew you weren't a bug lover
like me...
35-192Oh no... You've gone and made a
terrible mess of things, haven't you?


Well, now you're going to be in a world
of trouble!
35-193Hey, [Link]. If you catch a
bunch of bugs and you have more than
you know what to do with, I'll be happy
to take some off your hands.
But rather than do it here, come by
my room in the academy...
35-194Hey, [Link]. Wanna hear
some worthwhile information?


Ever come across those big rocks with
holes
while you're out flying?


Well, there's a mysterious power or
vortex or something in them. If you
fly through it, you'll get a temporary
boost of speed.
Skilled bird riders use this trick to
get across that big sky quickly.
35-195Flying through the holes in the rocks
makes flying so much faster. But it's an
experts-only kind of thing.

You're more likely to smack into the
rock and have the opposite effect.
Heh heh heh...
35-196Welcome! This is the Lumpy Pumpkin,
home of the finest pumpkin
soup in the big, wide sky!

There isn't much to do here but take
a load off, relax, and enjoy yourself!
35-197Don't just sit there! I suggest you get
a move on and find my father, or else!


You're going to be in big trouble!
35-198Hey, why are you just sitting there?



Well, I guess we all have to sit and
ponder things once in a while. Good
for the noggin, I always say.

So relax! Take your time, thinker!
35-199Hey, don't just sit there! Haven't you
got something to do right about now?
35-200Hey, hard worker. You've gotten a lot
done for us.


You're always welcome here, as a
handyman or a customer!


If you're itching to do some work like
you did before, that's just fine with me!
I'll even pay you for it this time.

118-Town3

36-0Kukiel! Kukiel! Where could that
child have gone?!
36-1Oh, Kukiel... Where did you go?



What will I do if she's been...
kidnapped?!
36-2Oh, my sweet Kukiel... Please...find my
daughter before anything bad happens
to her.

If something happened... I just...
I don't know what I would do.
36-3What is this world coming to?
The Isle of the Goddess is falling,
and there's still no sign of Kukiel...
Oh, my sweet Kukiel...
Please, [Link]! Hurry and
find her!


You...wouldn't think of abandoning
the search, would you?!
36-4Oh! [Link]!
36-5What perfect timing! You haven't seen
my Kukiel, have you?
   Nope.   Kuki-who?
36-6Oh no! This is terrible! The Isle of the
Goddess has fallen! I was just
searching there for my Kukiel...

Have you seen her?! My Kukiel?!
   Nope.   Kuki-who?
36-7I...I see.
36-8My daughter! She's a little
five-year-old girl!
36-9Please, [Link], won't you
help me look for her? I've been looking
everywhere, but I can't find her!

I've asked everyone I could find for
help, and a few people have said she's
been spotted with some unknown
person with a scary face.
Someone else even said they thought
they'd seen her carried off by a
monster. A monster!

She must have been kidnapped!
She's so cute and friendly... Someone
must have just walked off with her!
36-10Find Kukiel, please! Please! It breaks
my heart to think she's somewhere
out there, crying!

Please, [Link]!
   You got it.   Nah...
36-11And you truly consider yourself a
knight in training? Isn't it a knight's
duty to protect the townspeople?!
36-12Thank you! The Knight Academy
should be proud to have a student
like you.

Please, find my daughter quickly!
36-13Oh, [Link]!



Kukiel is safely back at home, and
it's all because of you! I don't know
how to express my gratitude.

I can finally smile and laugh again!
Thank you ever so much.
36-14Oh! You found Kukiel?



Hmm. Well, I guess it's good to hear
she's at least with a friendly and
responsible adult... But I just can't
wait to see her!
36-15[Link], thanks so much
for finding Kukiel.


I'll need to be sure to find and thank
that kind gentleman who kept an eye
on her too...
36-16Oh hello, [Link].
You haven't seen my husband around,
have you?

I know he's curious why the night
turned silent so suddenly, but it's no
reason to dash out there. What if he
bumped into a monster?!
36-17[Link], it's great.
Ever since Kukiel came back, she's
stopped wandering out on her own.

It's too bad her father can't follow her
example. He always slips out to wander
around town.
36-18EEEEEEEEEEEK!
36-19He's not a bad man! He saved me
one time when I almost fell over the
edge! And he lets me come here and
scream as loud as I want!
Anyway, he said it was dangerous to go
out alone at night, so I'll just hang out
here for a while. Tell my mom I'll come
home in the morning!
36-20Hey, what's wrong? Why do you look so
scared? Did something happen to you?
36-21Oh, it's you, [Link]!



Uncle Bats told me he wants to see all
the grabitude crackles he can!
But how's he going to do that?
36-22Heya, [Link]!
Huh? Uncle Bats is a human now?


...Awww, that's too bad. I liked his
flappy bat wings...
36-23Oh, [Link]! How's it going?
Any luck tracking down Zelda?


...I see. Well, we're all pulling for you!



By the way, I saw Kukiel's mother
heading up toward the temple a
little while ago. She looked pretty
upset...
You don't suppose something
happened, do you?
36-24Huh? Kukiel's gone missing?!



We've got to do something! I'll start
looking too! Ask around and see if you
can find somebody who's seen her,
[Link]!
36-25Check the plaza, [Link]!
I'll try some other places.


I wonder if that boy she was playing
with yesterday is still around...
36-26I still haven't seen any sign of Kukiel,
[Link]!


Have you been really looking for her?
You're not putting it off for later
or anything, are you?

I'm doing my best to find her, but
I can't do it alone. You do the same!
36-27I still haven't seen any sign of Kukiel,
[Link]!


Are you really looking for her?



What? She's safe?!



That's a huge relief! I'm so glad you
tracked her down, [Link]!
I knew you'd do it.
36-28Oh, hey, [Link]! Kukiel's
mother must have been thrilled,
huh? I'm sure glad you found her!
36-29You should go and let Kukiel's
mother know! I'm sure she's at
their house near the water's edge.
36-30Oh, [Link]! How's it going?
Any luck tracking down Zelda?


...I get it. Well, all of us here are
pulling for you!


By the way, I saw Kukiel's mother
heading up toward the temple a little
while ago. She looked really upset.
Do you know if something happened?
   Wait, who?   I know!
36-31Oh, [Link]! This is just
so awful it's hard to believe...
The Isle of the Goddess is gone!

That cute little Kukiel girl has gone
missing...


There's no sign of Zelda. Groose is
gone... What's this world coming to?!


I'll do my best to help look for
them, but this may be up to you,
[Link]!
36-32You know, she lives in that house
near the water with her husband and
their little girl.

I don't know what was wrong, but
she was definitely upset.
36-33...You're just pulling my chain, aren't
you?
36-36I'm sure you'll find Zelda too!
36-37You probably heard about the Isle of
the Goddess, huh? I wonder what
happened. It's just crazy...

There's no sign of Zelda. Groose
is gone... What is going on around
here?!
36-38Hey, [Link]. Any closer to
finding Zelda?


Don't go around telling anyone, but
lately I've been working out at night
so that I can get strong like you.

...No, no, no! Please don't come to
my room at night when I'm training.
I'd be so embarrassed!
36-39Just you wait! I'm going to keep
working out at night until I'm
strong like you!
36-40I've been secretly working out at night
so that someday I might be strong like
you, but...it's not as easy as you make
it look, [Link].
You really are amazing!
36-41Oh, how embarrassing... You caught
me in the middle of my nightly
workout routine.

I want to become strong like you, but I
just don't seem to be making any
progress. I'll keep trying, though.
36-42Hey there, [Link]! Thanks
again for that Stamina Potion!
Since you gave it to me, I've been
doing push-ups like a machine!
You'll see! I'll be as tough as you in
no time!
36-43Hey there, [Link]! I've been
training hard at night since you gave
me that Stamina Potion.

But, I don't know... It's started feeling
like maybe I've reached my peak.
Like maybe I'm just wasting my time.

I don't know if I'll ever be as strong
as you, [Link]...


Still, there's nothing to be gained from
feeling sorry for myself, so I'll keep
working out every night! Come by and
give me pointers anytime!
36-44Hey, [Link]! Any closer to
finding Zelda yet?


I think I mentioned this before, but
it's started feeling like maybe I've
reached my peak. Like maybe I'm just
wasting my time...
Anyhow, I'll be here doing my thing at
night, so come by and give me some
advice whenever you've got the time.
36-45Hey, [Link]! How goes it?
I've been great, thanks to that
Stamina Potion you gave me!

The longer I train, though, the more
I realize I'll never measure up to you...
I'm just so...scrawny.

Hey, if you're up for it, why don't you
come by and visit again some night?
36-46Oh, hey there, [Link]!



Hmm? The Ballad of the Goddess?
Sure, I know it. Zelda used to sing it all
the time.

I'm afraid I don't know the lyrics, but
I bet you anything the headmaster
of the academy does.
36-47Hey, [Link]!



Two whirling sails, eh...? That's a
tough one. The wind is really strong
here in Skyloft, so there are lots of
things that look like sails.
36-48[Link], this is amazing!
There's some kind of beam coming out
of the Light Tower! I've never seen
anything like it!
36-49Hey, [Link]! Did you find
any trace of Zelda? I hope she gets
back soon.
36-50Whoa! What's the matter,
[Link]? You look pale!


   It's Kukiel!   Do I?
36-51What?! Kukiel is missing?



She was abducted by a monster?!



You don't think this has anything to
do with all those silly stories about
a horrifying monster that's been
living here in Skyloft for ages, do you?
People say the creature appears in
the dead of night, scaring folks and
even taking away children!

Probably nothing more than a scary
story some older brother made up to
terrorize his younger siblings, but
still...it makes me wonder.
36-52Well, it looked that way to me.
If nothing is wrong, though, I guess
there's nothing to worry about!
36-53I heard you won the Wing Ceremony!
Congratulations! That's incredible!


Hey, you don't seem all that happy
about winning. What's the matter?
36-54Oh! Kukiel turned up OK?!



You were the one who found her?
Nice work! That's showing 'em what
a student of the Knight Academy
can do!
You should go and let her mother
know she's safe! Their house is down
near the water's edge.
36-55How weird... I can't see the Statue of
the Goddess for some reason.
That's weird...

Well, never mind that.
36-56What was that thunderous rumbling
just now?
36-57Kukiel's mother was calling for her
like she was worried. I wonder what
happened...
36-58Did you hear? A child who'd been
playing in the graveyard went missing.


Can you believe it? Do you really think
there are monsters abducting children
in our little town?
   I do!   I dunno...
36-59What?! So there's a chance she
was dragged off by a monster?


Let's not be ridiculous here.
This monster business is going a
bit far. Oh...

Now that you mention it, there's an
old man who lives near here who's
always ranting about hidden monsters
here in Skyloft...
Everyone knows he's a little loony,
though, so no one takes him seriously.
36-60Nothing fazes you, does it? A child
just vanished from our little village!
36-61You want to know where the
old man is?


I'd imagine he's at the Lumpy
Pumpkin
, to the east of here, as usual.


You'll need to fly your bird there,
of course!
36-62Oh! So you won the Wing Ceremony
and graduated to the senior class?


I can tell by that handsome knight's
uniform you're wearing! It looks
very dashing on you.

One step closer to knighthood, eh?
36-63Hmm...? The girl who went missing has
been found safe?


I see. So she wasn't abducted after all.
That's a relief to hear!


Well, anyway, I guess that case is
closed! Great work, valiant knight!
36-64Sweet mercy... First the ground starts
shaking... Next thing I know, the whole
Isle of the Goddess disappears!

Oh, by the way...
36-65That was some real shaking there!
What do you suppose could have
caused it?

Oh, and while I've got you here...
36-66There's talk going around that a little
girl has disappeared!
36-67So you went and spoke to that old
pumpkin chugger, did you?


Hmm. He told you that you should
deal a blow to the gravestone nearest
the tree
and then move it...to find
a monster?
Probably just a lot of hot air...
Either way, you're better off not
walking around outside after dark.
36-68Hmm. He told you that you should
deal a blow to the gravestone
nearest the tree
and then move it
if you want to find the monster?
Either way, you're better off not
walking around outside at night.
36-69Hmm... I wonder how I can get my
hands on a Bug Net from Beedle's
Airshop.
   Where's Kukiel?   Airshop?
36-70Kukiel?



Well, I did see her playing over
by the graveyard yesterday...


My mom called me home, so I left.
I don't know what she did after that.


Why? Did something happen?
36-71I'm trying to think up a way to get
Beedle's Airshop to stop.


There's a bell hanging down from
it, and I hear if you ring it, Beedle
will stop for you.

But being up that high, you'd have
to launch something at it to have
any hope of hitting that bell.

If you ever look around and can't see
the shop, try opening your map!
36-72Hey, look up there! It's Beedle's
Airshop
! It's here!


He sells Bug Nets there! I want one
sooooo bad!


There's a bell hanging down from the
shop, and I hear if you ring it, Beedle
will stop for you and pick you up!

But that bell is up off the ground...
You'd have to launch something at it
to have any hope of ringing it!
36-73Oh, Kukiel's safe?!



I hope she'll be allowed to come out
and play! I was worried she got eaten!
36-74I have to figure out a way to get up
to Beedle's Airshop soon so I can
get a Bug Net too!

Then I'm going straight to the Scrap
Shop to get Gondo to upgrade it and
make it even bigger!
36-75Ahhh, the wait is killing me! I've got
to have a Bug Net! How can I get up to
Beedle's Airshop?!
36-76The Statue of the Goddess is gone!
What are we gonna do?!


That was easily the best place in the
whole world to catch bugs!
36-77Hi, [Link]!



WHAT? You went to Beedle's Airshop?
Without me?! That's so unfair!
36-78Hey, [Link]!
Look at the Light Tower!


There's a beam of light shooting out
of it! How cool is that?!
36-79Hey, [Link]! Is it true you
can catch more than just bugs with a
Bug Net?

The guy at the Scrap Shop said you can
use one to catch all kinds of stuff...
like things you'd never even think of!
36-80Yo, [Link]!



Huh? The lyrics to a song Zelda
was singing?


What's a lyric? Is that some kind of
bug? I don't get it. I'm so confused...
36-81Hey, [Link]! I haven't seen
Groose around lately. I wonder if he
got into big trouble and now he has to
go to detention at the academy...
36-82Hey, [Link]! Strich taught
me some great bug-catching
techniques
!

He said it works better if you swing
the net to your side instead of over
your head!

He also said it's best to sneak up on
the bugs slowly and then swing fast!
36-83Hi, [Link]!



Huh? Try and force...? What are you
talking about? Sometimes you're so
weird...
36-84What's up, [Link]?
36-85So you're curious about that windmill,
eh?


Pretty smart design, I gotta say.
See, you can turn the windmill so that
it can always catch the wind no matter
which way it's blowing.
36-86But... Well, there used to be this little
propeller attached to the windmill so
that you could turn it.

The thing flew off ages ago. It must
have dropped down off the edge, down
beneath the clouds.
36-87The windmill's been uselessly sitting
there ever since.
36-88You wanna know if I could fix the
windmill if you brought back the
propeller?

Well, if I had the propeller, I could
probably rig something together to
get it back on there, sure...
36-89But how would you even go looking
for the propeller in the first place?
Once something falls through the
clouds, it's gone for good.
36-90...Hang on.



Come to think of it, Gondo at the Scrap
Shop told me that someone in his
family once used a flying robot to haul
junk back from beneath the clouds.
But we're talking about a tale that's
been passed down over a lot of years,
so I wouldn't put much stock in it.
36-91Dredging things up from some mystical
"world beneath the clouds" that doesn't
even exist? Sounds like a lot of hot air.

Gondo actually bought into the whole
thing, though. That's why he's always
tinkering with that busted old robot.
36-92Whoa! Isn't that...the beat-up
old robot from Gondo's place?!
36-93Wait just a second...



Is that... It is! That's the windmill
propeller
! That thing was supposed to
have fallen down below the clouds!

Are you saying that whole story handed
down through Gondo's family was
actually true?

Hmm... Somehow I get the feeling
this is all some elaborate prank, but I
guess I'll try to fix this thing...
36-94This goes in here... And I just crank
that a few clicks...
36-95Phew!
36-96That ought to do it! If you can find
some way to spin the propeller, you can
probably turn the windmill around.
36-97Honeeeeey! Honeeeey?
36-98Oh no! I think I might've promised my
wife I'd fix our cupboard! I swear that
woman's always looking for somebody.
36-99Oh, no! I just remembered I'm
supposed to be looking for Kukiel!
36-100See you around, [Link]!
36-101Catch you later, [Link]!
If you happen to see Kukiel, let me
know, all right?
36-102Thank you so much for tracking down
Kukiel, [Link]! It's such a
gorgeous day today too.

On a day like today, there's nothing I'd
love more than to head over to the
Lumpy Pumpkin for a sip of soup.

But of course my wife asked me to fix
the cupboard, so I'm not going
anywhere.

Sigh... The story of my life...
36-103Hey, [Link]. Still no sign of
Kukiel! Even I'm starting to get a
bit worried...

Help keep an eye out for her, all right?
36-104I highly suggest you retrieve the
windmill propeller from the land
below to reorient the windmill.
36-105Your dowsing ability can be calibrated
to locate the crystal ball that this
person is seeking.

However, if you are searching for
another object that someone has
asked you to find, that target will be
removed when you switch to this target.
Do you wish to set the crystal ball as
your dowsing target?
   Yes!   Not yet.
36-106Understood, Master. I'll set your
dowsing target to the crystal ball in
question.
36-107Understood, Master. Should you wish
to set your dowsing target to the item
in question later, simply speak to this
person again.
36-108Your dowsing ability can be calibrated
to locate the plant that this person
seeks.

However, if you are searching for
another object that someone has
asked you to find, that target will be
removed when you switch to this target.
Do you wish to set this plant as your
current dowsing target?
   Yes!   Not now.
36-109Understood, Master. I will set the plant
in question as your current dowsing
target.
36-110Your dowsing ability is not currently
calibrated to search for the crystal ball
that this person seeks.

Do you wish to calibrate your dowsing
ability to search for this crystal ball?
   Yes, please.   Not now.
36-111Your dowsing ability is not currently
calibrated to search for the plant
that this person seeks.

Do you wish to calibrate your dowsing
ability to search for this plant?
   Sure.   Not yet.
36-113Understood, Master.



Your dowsing ability is now set to
detect the crystal ball this person
seeks.
36-114Understood, Master.



Your dowsing ability is now set to
detect the plant this person seeks.
36-116Understood, Master. Your dowsing
ability will not be set to find this item.
36-117Dzzat! Everything you do is wonderful,
Mistress Fi. I will drop anything to
fulfill your any wish...bzzrt.
36-118...
36-119Here's that bright and shiny
crystal ball, BZZAT!
36-120Here's that windmill propeller, zzzazt!
36-121If you need me...zzrboosh-
CLANG...feel free to call!


For Mistress Fi, I will travel to
any destination, ker-dizzzt!
36-122I have come bearing the unusual Kikwi,
fzzzzk!
36-123Zzzz-TING! If you should have need of
me again, just call, dzzzrp!
36-124I'm fine. Go on, go on... Please leave
me be...


My crystal ball has shattered, and
without it, my eyes can no longer gaze
deeply into the future...

It's almost as though these exquisite,
all-seeing eyes of mine have begun to
dull and cloud over with sadness now
that my crystal ball is gone.
If only... If only I had a new crystal
ball to gaze into...
36-125Is it not true that you recovered a
piece of the windmill from beneath
the clouds recently, young man?

This shattered crystal ball was salvaged
from below by Gondo's ancestor long
before it found its way into my
delicate hands.
There may still be others like it where
it came from, yes, yes! Would you
search for a new one for me?
   Yes.   No.
36-126Yesssss... No doubt you can see the
gratitude in my eyes!


The robot who originally retrieved this
crystal ball was said to have reported
that he found it in a building atop a
mountain peak
! Can you believe it?!
36-127I'm counting on you, young man!
Without my crystal ball, I cannot gaze
into the future. Oh no... My eyes, they
would droop with despair...
Please bring me a new crystal ball
with all haste!
36-128...Such a cruel world...
36-129Come now! What are you doing here?
Hurry and find me a new crystal ball!
36-130...Oh! What do my eyes behold?!



This...this is it! You found it! This is
exactly the same as the crystal ball I
used before!
36-131Fates and fortunes! My eyes are wide
with the thrill of possibility and damp
with tears of gratitude!

I'll be able to start gazing into the
future and making predictions at
once!

Come by the bazaar again, and I'll tell
your fortune for a special price!
36-132Please come by the bazaar again when
you have the chance!


I'll tell your fortune for a special
price!
36-133[Link]! I don't suppose
you'd be willing to lend an ear to my
troubles this time, would you?
   What is it?   No, sorry.
36-134Hah! Surely it wouldn't cause you
pain to listen to one of my concerns
for once!
36-135Actually, let's talk about this matter
another time. Since Kukiel has gone
missing, her mother has asked me to
help with the search.
If you have the time, I'm sure she'd
appreciate your help as well.
36-136Oh, [Link]! How did it go?
Were you able to hear what Levias
had to say?

...I see! I was right, then. There is
something special about you. I have a
feeling you and that vibrant Loftwing
of yours will be just fine.
The road ahead of you certainly won't
be a smooth one, but don't lose faith!
36-137Ahem. By the way...would you be
willing to listen to a little request
of mine as well?

As I'm sure you're aware, I'm the
eminent authority on plant collecting
in Skyloft. If I do say so myself...
36-138Ha! I suppose you do have other
matters to be minding. Just don't
forget to stop and take a moment for
yourself and relax now and again!
If you're always so focused on the
task at hand, you'll wear yourself out.
36-139But you see...I have begun to fear that
I have collected everything I can hope
to collect. My plant collection now
features every known species.
I've started wondering if, in light of
your travels, there isn't somewhere you
might be able to discover something
new for me.
What do you think? Would you be
willing to look for a new plant species
for me? Perhaps something exotic...
The kind that would turn a few heads?
   I'll try.   Maybe later.
36-140Oh! Have you decided to help me
after all, [Link]?


Collecting exotic plants is my passion!
36-141Aha! I knew you would be willing
to help me out, [Link].


I'm truly sorry to trouble you, but
please try to bring me something
rare... Something no one will have
seen before!
36-142How goes the search for exotic flora?
Any luck finding new varieties of
exotic plant species?
36-143Ha! I knew you would lend me a
green thumb, [Link]!
Thank you in advance!
36-144This...this is... Unbelievable! You've
found me an entirely new plant species!
It's precisely what I wanted!
36-145Hmm... Fascinating! Should this
actually be classified as flora or
fauna...? I mean, plant or animal?

Hmm... You know, this may very well
mark the discovery of a new type of
species altogether!
36-146OH! How incredible!



The world is still full of new plants
waiting to be discovered, isn't it?
I can barely contain my excitement!
36-147Oh, [Link]! You have
no idea what this means to me!
Thank you so much!

I'll take great care of this plant...life-
form... Whatever it is. If you should
happen across any other interesting
specimens, be sure to let me know!
36-148Oh, [Link]! The world is
bursting with undiscovered surprises,
isn't it? I wonder how many
unidentified plants are still out there.
36-149You know, the longer I spend with this
plant, the more interested I become!


Just how much of this thing is a
plant and how much an animal, do
you suppose? Fascinating!
36-150Can you believe the Isle of the Goddess
is gone? The thought boggles the mind.


I couldn't believe it until I went and
confirmed the truth of it with my own
eyes!

Terrible though it is, the headmaster
has informed me that it was a price we
had to pay to save Zelda. We're
counting on you to find her!
36-151Keeee-paleeep! I'm not used to getting
stared at like this. It's making me
blush!
36-152This guy here says people will probably
be surprised when they see me because
I don't look like a plant, koo-kwee.

So in the meantime, kew-kaloo, I've
been told to sit here and not move
a leaf.

This isn't any different from my
life in the forest, kweee!
36-153You feel a suspicious presence
emanating from within the room.

119-Captain

37-0Hey! It's [Link]!



So you still want to get in some sword
practice, even though today is the Wing
Ceremony? I'm impressed.

The sword is in the back room.
Go on back there and get it.


I'll be here for a while, so if there's
anything you don't understand about
handling a sword, go ahead and ask.
37-1Oh yeah? You want to learn about how
to use a sword?
   Yes, please.    No, thanks.
37-2That's right. You're good with a sword.



But practice is everything! You don't
become a sword master sitting on
your rear end.

You've got to practice those
fundamentals, like using [Z] to target
enemies
. It's not glamorous, but that's
a swordsman's bread and butter.
37-3OK! Just swing the Wii Remote to swing
your sword!


Swing the Wii Remote vertically to do a
vertical slash, and swing it sideways to
do a side slash.

Thrust the Wii Remote forward to do a
thrust!


And then there's the spin attack,
a more advanced technique. To do that,
swing the Wii Remote and Nunchuk
together in a sideways motion.
If you remember these moves, you can
handle yourself in any fight.


Just remember the fundamentals!
Always press [Z] to target an enemy
as soon as you see it.
37-4Try getting in some good practice on
those logs!


If the sword doesn't respond quite the
way you want it to, try big vertical
overhead practice swings in front of
you, then get back to the action.
Once you've sliced up those logs, I'll
set it up so you can try out your
big move.
37-5Hey! [Link]!
37-6You can't take swords outside of the
Sparring Hall.


What do you think you're doing
sneaking out with that?!
37-7What? Your Loftwing is missing?
You want to go look for it?


Well I guess I could make an exception
just this once. But remember that
Skyloft is a peaceful place. Only
knights carry swords!
So I don't want to see you swinging
it around like crazy out there!
I don't want to get in a ton of trouble
over this, so here's the deal...
Make sure you get plenty of practice
on these logs first, and once you get
outside with that sword, only use it
when you absolutely have to, got it?
37-8[Link]... The headmaster
told me about Zelda. Poor girl...
I'm worried about her...

Now, I don't know all the details of
what's going on here...


But that sword you're carrying isn't
from Skyloft. It's an ancient artifact
that can only be carried by the chosen
one.
And since you happen to be the one
carrying it, I guess I can figure out
a lot of the rest of this crazy story...
37-9The art of the shield is the art of
defense. You don't have a chance of
winning a battle if your attack and
defense aren't balanced.
You can get a shield at the bazaar.
Always practice with a shield in your
hand. It will lead you to the way of
the sword!
I'm telling you all this for your
benefit, so pay attention!
37-10Impressive, [Link]! That's
a nice shield you have there.
Well then, it's time I taught you the
art of defense!
We'll start with basic training!
37-11Give your Nunchuk a shake to take
your shield out. Simple stuff, I know,
but you need to review the basics!

To lower your shield, swing your sword
with the Wii Remote
, or press [A] to put
your sword and shield away entirely.

Just be careful when trying to attack
while on the defensive. Every time you
swing your sword, you move your shield
out of the way, lowering your guard!
37-12Why don't you try that first!
37-13Oh? Ready to talk more about the
secrets of defense?
   Practical stuff.   Basics!
   No, thanks.
37-14Practical stuff? OK!



If you ready your shield right before an
enemy attacks you, the force from your
shield arm will repel the enemy's
attack.
This technique is called a shield bash,
and it will make the enemy recoil,
giving you an opening in which to
attack.
This technique is very useful against
enemies who throw weapons at you or
just refuse to give you an opening
for attack.
37-15In a real battle, pulling off a defensive
shield maneuver requires perfect
timing. Believe me, you really don't
want to miss.
Why don't you put what you learned
to use with that defense-practice log?
37-16I wish there was something else I could
do for you, [Link]...
Wait, maybe there is... Yes! Get a
shield and come back here!
Then I'll be able to teach you the
secrets of defense! It's the least
I can do for you.
37-17I see... Well, trying it out for yourself
is the best way to learn. Why don't
you practice on that defense log?
37-18You know, [Link]...
I just wish there was more I could do
for you...

But I can offer this as a parting gift...
Get ready to learn some new moves!
It's time to learn the secrets of
defense
.
First, we should start with the basics!
37-19That's a log for practicing your
vertical slash. Hold the Wii Remote
straight up, and then swing it straight
down to make a clean cut!
37-20That's a log for practicing your
side slash. Hold the Wii Remote
horizontally, and then slash it to the
side to make a clean cut!
37-21That log is set up for practicing your
diagonal slash. Swing the Wii Remote
diagonally to cut right along the gash
in the log.
37-22That's a log used for practicing your
thrust. Sharply move the Wii Remote
forward to thrust your sword.
37-23That log there is for practicing
defense. You don't have a shield yet, so
don't mess with it, or it'll send you
flying!
37-24That log is used to practice defense.



Hit the log with your sword, and then
sharply move the Nunchuk forward to
execute a shield bash when it swings
back at you.
37-25That log is used to practice defense.
You don't have a shield equipped,
though, so don't mess with it, or it'll
send you flying!
37-26You really are a strong swordsman.
Easy to teach too. You make this
instructor proud!

Are you ready to try a spin attack?
   OK!   Not yet.
37-27Great! Now I'm going to surround you
with logs. You need to cut them all
without moving from that spot!

All you have to do is swing the
Wii Remote and Nunchuk horizontally
at the same time.

Give it a shot!
37-28Good one!
37-29That's right, [Link]!
37-30What's the matter, [Link]?
You don't seem your usual self.
37-31Stand in the center of a pack of
enemies, and swing the Wii Remote and
Nunchuk horizontally at the same time.
That's how you do a real spin attack.
Do you want to try again?
   Please!   Nah...
37-32That sure looked like it felt good!



So... Why don't you try a fatal blow
to close out our session?
   Sure!   Nah.
37-33All right! When your enemy is down,
target it with [Z] and swing the
Wii Remote and Nunchuk at the same
time
to land a fatal blow.
Do a side slash on that log. When it's
down, try finishing it off with this
technique!
37-34That's the way!
37-35A fatal blow is also an effective
move to use right after you've used
your shield or a well-placed spin attack
to knock an enemy on its back.
Oh, but monsters don't stay down for
long, so you'll have to swing the
Wii Remote and Nunchuk quickly
before they get back on their feet!
37-36Hey! [Link]! Have you been
working hard on your swordsmanship?


Hmm? I smell something...



I know that earthy aroma! Isn't that
my favorite pumpkin soup?!


I asked the owner of the Lumpy
Pumpkin to bring me some, but...


You went out of your way to deliver
some to me?!
   That's right!   Uh, no...
37-37Huh... I told Pumm to bring some
right away, so what is he doing?
You do not want to be around me when
I don't get my daily pumpkin soup.
37-38YES! Give it to me!
   Here you go!   Sorry...
37-39What?! Weren't you asked to bring
this to me? You think you can tease
me like this? You DO NOT tease a man
about pumpkin soup!
If this soup isn't good anymore, you're
going to have to go get me some more!


And it had better be hot!
37-40Ugh! This is disgusting... It's cold!
37-41If there are two things I can't stand in
this world, it's cold soup and slackers.
Now bring me another one--and make
it hot!
37-42Mmm! This is the stuff!



Pumpkin soup is best piping hot!
37-43Well done! Say thanks to the owner
for me!
37-44Sooo good!
37-45Hey...did you happen to bring more
piping-hot pumpkin soup?! It looks
sooo good...
   Uh...here.   ...
37-46...
...


HAH! Just joking around with you!
37-47Oh! For me?! I mean, sorry for just
assuming it was for me...


Well, in that case, I'll help myself!
37-48Yeah! That hits the spot!



I tell you, morning, noon, or night,
nothing satisfies like Pumm's yummy
pumpkin soup!
37-49Thank you, [Link]!
Here's a token of my appreciation.
37-50Send my regards to the owner of
the Lumpy Pumpkin!

120-Nushi

38-0Tell me, boy, was it you who brought
me this most delectable cauldron
of pumpkin soup?

I must apologize for my earlier
behavior. A most peculiar and irksome
pest possessed me. I was not myself.

But that business is done with now!
The delicious aroma of that soup
has restored me to my senses.
38-1I am the great spirit they call Levias.
Before she passed from this world so
long ago, the goddess, Hylia, appointed
me as warden of the skies.
And what do they call you, boy?
Ah, [Link], is it? A rather
pleasing name, that. Your parents
clearly have excellent taste in names!
Hmm... You carry a curious sword,
boy. And I sense a silent power dwelling
somewhere in that little frame.

Ah, I see it now. [Link], you
are the goddess's chosen hero.
How interesting...

I assume you've come to hear what
I know of the Triforce.
   Right.   You know?
38-2Do I know? You do realize you are
speaking to the great sky spirit,
do you not? Bahhh. No matter.
38-3As I suspected... Listen closely, and
I will tell you.


As you likely know, long ago, an evil
force attempted to take the Triforce
for his own.

The goddess did everything in her
power to prevent it from falling
into his hands.

For the safety of all things, she hid
the Triforce somewhere within the
rock you call Skyloft. However, its
location has been kept secret.
Even I do not know where it rests now.
Oh, but the goddess did entrust me
with a hint as to the Triforce's location.

The clue is a song, meant to be played
on the harp you hold. It is known as the
Song of the Hero.
38-4The song is the key to revealing the
secret location of the Triforce.
38-5The goddess split this song into four
parts. She entrusted one part to me
and the other three to the dragons
of the land.
You must gather each of the parts
of the Song of the Hero
. Seek out
the dragons, and convince them to
teach you their parts.
When they've taught you what they
know, come to me and I will complete
the song with my own voice!

The dragons can be found at Faron
Woods, Eldin Volcano, and Lanayru
Desert. Go on, then. Find the dragons
you now seek!
38-6Ho-hohoho! How goes your quest, boy?



You must learn the three parts of the
the Song of the Hero known to the
dragons and then return to me
once more!
The dragons reside in Faron Woods,
Eldin Volcano, and Lanayru Desert.
Go and find those dragons!
38-7Gather the parts of the Song of the
Hero from the three dragons
and then return to me.

Then I shall complete the tune with
my own performance!


It's been quite a while since I last sang.
Ahem-hem... I do believe some vocal
exercises are in order...
38-9Surely you understand what you need
to do now. The song opens a doorway
to a trial. The entrance to it is hidden
somewhere in the sky.
If you persevere through this trial, the
path to the Triforce will be revealed
to you, my boy.
38-10Ho ho! Astonishing. I see you've finally
found the location of the Triforce!
38-11Ho hoho! So you now hold the
Triforce, do you? Astonishing!
38-12You know what you must do. Go, and
do not stray from the path you know
you must walk.
38-13I'm unloading this cargo of pumpkin
soup here.


You've picked an odd place for
soup delivery. Feels dangerous.
Something could jump out at us at any
moment, hungry for soup...or robot.
38-14I'm out of here! See you around, zzzrt!

121-AkumaKun

39-0Stop! Please! I beg of you...
don't hurt me!


Oh goodness, I know how bad this must
look to you right now, but I assure you I
mean no harm! We were just playing
the scream-as-loud-as-you-can game!
39-1Isn't that a fun game...? Oh, dear...
Perhaps an explanation is in order!


My name is Batreaux, and I am a
monster who resides here in this
humble dwelling below Skyloft.

But please allow me to correct one
popular misconception. While I'm
certainly a monster, I wouldn't dream
of terrorizing the people of this town!
You see, this adorable little girl is the
only one who didn't let loose a blood-
curdling scream at the sight of me!

Since she began to visit me here, I've
felt positively jubilant! You see, my
heart's only wish is to become friends
with the lovely people of Skyloft.
But as you can surely imagine, it has
proven quite difficult to break the ice
when they are struck with paralyzing
fear at the mere sight of me!
39-2I assure you, nothing would fill my
heart with joy more than to be friends
with the fine people of this town.

But as soon as I try to approach any of
them and extend my claw in friendship,
they run and scream as though they've
seen a walking nightmare!
Oh, right... Silly me. I've gotten ahead
of myself! You see, there is an old tale
among my monstrous kin that goes
as follows...
39-3It seems that when humans make other
humans happy, the happy humans
produce a substance known as a
Gratitude Crystal.
39-4Gratitude Crystals are quite amazing!
Just looking at them and knowing there
was such gratitude in the world could
turn me from a monster into a human!
39-5Oh goodness, nothing would delight me
more than to become a human!


From the moment I laid my regrettably
demonic eyes on you, I could tell
you had a gentle and generous heart.
39-6Won't you please gather Gratitude
Crystals
and show them to me?
   Sure!   Nope.
39-7Please, gentle sir! I beg you. Do not
make me bend my wings and grovel.
   OK, fine.   No chance!
39-8Truly?! You'll help me?
39-9I've heard that you can obtain pure
Gratitude Crystals by helping people
solve their troubles!
39-10They could also be merely lying about
here in Skyloft or elsewhere among the
clouds...anywhere you find people!

I'm sure someone with a heart as pure
and genuine as yours will be able to see
them.

Please, solve some troubles and gather
me all the Gratitude Crystals you
can find!
39-11Any help you can provide will be dearly
appreciated. I promise your assistance
will not go unrewarded!
39-12Oh, dear, I want to be a human so
badly it pains me! Please hurry along
and gather some Gratitude Crystals...

Just come and show me five to start
with. If you do a great kindness for
someone, you may even get several
at once!
39-13Magnificent! Yes, that is truly a
Gratitude Crystal! That did not take
you long at all.

As a start, can you please bring me
five of them?


If you do a great kindness for someone,
you may even get several of them at
once!
39-14That dear girl should be back home
safe and sound by tomorrow morning.
Give her parents my warmest regards
when you see them.
Oh, and good luck gathering the
Gratitude Crystals I require. To start,
please bring me five if you can!
That would be so splendid!
If you do a great kindness for someone,
you may even find several at once!
39-15Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 10 of them!
39-16Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 30 of them!
39-17Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 40 of them!
39-18Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 50 of them!
39-19Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 70 of them!
39-20Oh, I want to be a human so badly it
pains me! Please hurry and gather
more Gratitude Crystals!

Next, come and see me when you've
gathered 80 of them!
39-21Oh! You've gathered quite a lot of
Gratitude Crystals, haven't you?
How magnificent!

Please take this as a token of this
demon's deepest appreciation!
39-22I'm still going to need more Gratitude
Crystals
to become a human.


Please, won't you aid a poor,
unfortunate demon in need?
39-23You have made such magnificent
progress gathering Gratitude Crystals.


Please just continue helping me a bit
longer...
39-24I only require a few more Gratitude
Crystals
to become human. Please
help this needy demon a bit more...
39-25Ah! Oh dear...now you've done it!
You opened it, didn't you?!


Human desire is an insatiable,
fearsome thing...even to a demon!
But then again, I suppose it's also
what makes your kind so intriguing...
If your pouch won't open, fear not.
That will only happen while you're
carrying that medal.

If you leave it at an Item Check, you'll
be able to open your pouch once again.
39-26Oh gracious me! That is a prodigious
quantity of Gratitude Crystals you've
brought for me!

This is such an appallingly insufficient
reward that my cheeks burn hot with
embarrassment, but please...take this!
39-27But that's not all I want you to have.
Goodness, no. I have so much more
thanks to give!

Here, take this too!
39-28Oh, you're back! And it does appear
you've gathered more Gratitude
Crystals
!

Oh, my! You've gathered 80 Gratitude
Crystals
! If I'm not mistaken, that's all
the Gratitude Crystals in the whole
wonderful world!
Thank you! Thank you ever so much!



Please accept this final gift with all
of my gratitude.
39-29Oh, dear... With this, I now have all the
Gratitude Crystals I require to
become human!

I wonder if I'll really be able to make
the transformation... My heart is
aflutter!
39-30It's...aghh!
39-31Graaauuugh!
39-32...Well? How do I look, my dear
friend [Link]?
39-33...Oh, you needn't even say it. I can
tell from the look of sheer
astonishment on your face.
39-34My appearance has changed so
dramatically you've been struck
speechless, haven't you?
39-35Allow me to tell you this...there's
simply no word in your language to
describe how grateful I am for your
help. I am deeply touched!
From now on, I plan to live happily
with everyone else. Not as a monster...
but as any other person.
39-36This is an embarrassingly small token
of my gratitude, but I hope it will be
useful to you.
39-37Well? Were you surprised? I bet for a
moment there you could not recognize
who was standing before you!
39-38It's quite understandable, really.
Everything is so new and different,
I don't even feel like myself!
39-39Oh, thank you so much! Now I can
finally walk the streets of Skyloft
without fear of eliciting screams!
39-40Oh, my! You've gathered 80 Gratitude
Crystals
! If I'm not mistaken, that's all
the Gratitude Crystals in the whole
wonderful world!
Thank you! Thank you ever so much!



Please accept this final gift with all
of my gratitude.
39-41Oh, good day, [Link]!
I simply can't thank you enough for all
your help! I'm overjoyed!

For so long, I wondered what it would
be like to casually stroll through the
bazaar, and here I am!

And look around... The best part is
nobody is screaming in horror!
39-42Look how bright and cheery this place
is! Such a flurry of color and activity--
it's positively bustling! I could spend
all day here just taking it in.
39-43No, I beg you! Stop! That chest is not to
be opened, under any circumstance!
There's something unspeakable inside!
   What?   I want to open it.
39-44I said NO!
39-45That chest contains the infamous evil
of the dreaded Cursed Medal.


If you carry that medal with you, you'll
find more Rupees than ever before!
You'll even have better chances of
discovering treasure!
You'll... You'll... Oh, don't make me
say it!
   Sounds handy!   Say...what?
39-46It gets worse! Far, far worse...



Any poor soul who holds that medal
will find himself unable to open his
pouch
!

No matter how badly you want to use
your potions or shields, they will be
denied to you! Can you imagine a
more gruesome fate?
Please, push any thought of this chest
out of your mind forever! You must
never think of it again.
39-47Now that you mention it, that does
sound pretty enticing, but...
39-48Good evening, [Link]!
I thought I'd take a refreshing stroll
around town, and to my surprise
there's not a monster to be seen.
You don't suppose their disappearance
has something to do with me becoming
human, do you?
   Could be!   No way.
39-49Goodness, I suppose you are right...
39-50Please, there's no reason to hide your
doubts from me.
39-51There's no denying that when I was a
demon, I must have radiated a fiendish
power into my surroundings.

Now that I'm human, it seems that
most-unpleasant aura has completely
faded from this place, like an
odious aroma in the wind!
And goodness me, I couldn't be more
elated! Now everyone can finally live
in peace, and it's all thanks to you.
39-52When I figured out that my very
presence in Skyloft was causing trouble
for its good citizens, it was quite a
most unpleasant shock.
But now I can put that all behind me!
I feel like I'm finally an ordinary
resident of Skyloft. Thank you!

122-Town4

40-0Next, a dash of pepper...



Delicious! Another culinary delight
ready to be savored and enjoyed!
40-1Only one thing to do when you're tired:
get some sleep. You can sleep anywhere
there's a bed
, you know?

Skyloft is a different place after the
sun goes down. It's no lie.


Find a bed and take a nap to sleep until
nightfall. There's all kinds of curious
things to enjoy at night...
40-2Have you explored Skyloft at night?
It's a different place under the cover
of darkness.

For example, if you go to the Gear
Shop owner's house at night, he'll buy
your treasures.

Now it's true there are dangers to be
found at night, but a student at the
Knight Academy should have no
trouble with that.
All you have to do is nap in a bed until
nightfall. That's it!
40-3I haven't seen the fortune-teller much
these days...


You knew his crystal ball got broken,
right? I just hope he's not sitting at
home kicking himself for not
foreseeing this.
40-4His place is over on the eastern
edge of town
...


It's a bit too quiet around here without
him. Why don't you go check on him?
Make sure he's doing all right.
40-5Would you mind running over and
checking in on him?


His house is on the eastern edge of
Skyloft.
40-6With the fortune-teller back on the
job, this place feels alive again.
It's just not the same without him.
40-7So the fortune-teller's at home with
a case of the blues, eh?


I wonder if he'd come back if we found
him a new crystal ball...
40-8What?
40-9So you're on your way to becoming
a knight now, right? Congratulations!


But I'm sure there's still plenty you
don't know. Don't forget to press [2]
if you need a pointer or two.
40-10Hi there! I hope you're pressing [2]
whenever you need help.
40-11I've been hearing a weird rumor.
Apparently, after nightfall, people
have been hearing a woman sobbing
in the dormitory.
I tell you, it gives even a big guy like
me the creeps.
40-12What? Calling out for toilet paper
while you're stuck in the restroom?


Yikes, that's rough. I should know--
I've been there before.
40-13Huh? A hand? Reaching out of the
stall?


That...that's one way of going about
it, I guess.
40-14Hey, [Link]! Today's the big
day, isn't it? You know, the Wing
Ceremony thing!

Win this thing, and you'll get bumped
up to the senior class.
40-15Here in Skyloft, it's being able to ride a
Loftwing that separates the kids from
the adults.

And if your goal is to become a knight,
well, good technique is even more
important. All of us learned to fly the
hard way: lots of practice.
40-16Ever heard of banging your knuckles
against the door? It's called knocking.
Barging into someone's house is what
most people call...rude.
Anyway, you're lucky I'm home.
I'm usually over at the bazaar working
at my stall, but we're closed for the
Wing Ceremony.
Most days at work all I can think about
is how bored I am, but now that I'm
not at work, I'm...even more bored!
My life is pretty sad...
40-17Is that you, [Link]?
What are you doing up so late?


I'm hungry! My mom's still cooking,
but it's taking forever. When will it
be ready?
40-18Heyyy! Up to some late-night mischief,
eh? Better watch yourself, or a Remlit
will take a bite out of your backside!

Most of us don't go out after dark
without a really good reason, y'know?
40-19Heyyy, kid! I hope you're putting ol'
Scrapper to good use.


He's got a bit of a mouth on him, but
he's a robot with a good heart. Well,
if robots had hearts...

Just remember to treat him kindly,
and everything will work out fine!
40-20Good grief! Will you talk to that boy
of mine for me?
40-21All that lug does is make one filthy
mess after another. I swear he leaves
a grease spot wherever he sits!

I know he likes tinkering around with
his oily doodads, but I'm drowning in
dirty laundry here!

   That lug?    Sounds tough.
40-22That's right! My greasy-fingered son
who runs the Scrap Shop in the bazaar!
40-23It IS tough! That greasy lug nut is
fraying my wires!
40-24He's up at unspeakable hours trying to
repair that rusty pile of an old robot he
inherited!

What he intends to do with that
scrap-heap reject is beyond me!
40-25I thought he would settle down a bit
and maybe even wash his hands now
that he's got that robot up and running,
but he's still tinkering away!
I'm telling you, that boy will never get
the grease out from beneath his
fingernails. Ah...
40-26Pardon me, [Link].
You haven't seen Kukiel, have you?


She's always running off without a
word to anyone. I don't know what I'm
going to do with her.

I guess she'll never learn unless she
runs into trouble one day.
40-27Hi, [Link]. Have you seen
Kukiel anywhere?


I swear that child can disappear in the
blink of an eye! She's quite a magician.
40-28Hi, [Link]! This house
belongs to Kukiel. Pssst--by the way,
that's ME.

I'm gonna go play with my special
friend today! It's going to be so much
fun!
40-29Zzz...let's play...zzz...
Uncle Bats!
40-30[Link], just look at Kukiel
sleeping. She sure is a cutie.


She makes all the hard work I do
meaningful and gives me reason to
keep on doing it.

No idea who or what "Uncle Bats" is.
Silly girl.
40-31I wonder where that little mischief
maker Kukiel's gone off to now.


Her mom thinks she was kidnapped,
but I'm not so sure.


I mean, there's nobody here in Skyloft
who would do such a thing, right?


I bet she'll show up sooner or later.



Anyway, keep your eyes peeled, and let
us know right away if you see her.
40-32I heard you're the one responsible
for finding Kukiel!


Thank you so much! Just look at her...
She puts her parents through all
that worry and heartache, and now
she's out like a light.
40-33Hey, [Link]! Have you
taken a look here recently?


There's not a Keese to be seen.
No other angry monsters either...


Been a while since I could take a quiet
walk out in the dark...
40-34What? Are you serious? You found
Kukiel?


What did I tell you? Nobody here in
Skyloft would harm a hair on her head!
40-35Oh, good evening. It's awfully late,
but is there something I can do for
you?
40-36I still can't find Kukiel!



Would you please help me find her?
Just...hurry!
40-37Hey there, [Link].



You know what's funny? Folks here call
this the Light Tower. It's supposedly
here to help people find Skyloft and
prevent them from crashing into us.
But I've never seen any light coming
out of it. I wonder who built it.
And why...

You should climb all the way to the top,
anyway. There's one amazing view of
the goddess from up there.
40-38Me?



No, thank you, I'm good right down
here. Me and heights, we don't get
along.
40-39Oh, it's you, [Link].
Looks like Kukiel's run off again.


My wife's in hysterics. She's telling
folks our girl's been kidnapped.


But it's Kukiel we're talking about
here! You can bet she's just off playing
somewhere.
40-40Let me know if you see her, OK?
40-41Hey, [Link]! Kukiel's come
home!


I heard you were the one who found
my girl!


Thanks a lot! The missus is grinning
from ear to ear.
40-42Hi, [Link]!



This is the Light Tower! You should try
climbing to the top. It is sooooo cool
up there!
40-43Such a beautiful day, but we're too busy
to enjoy it. Some things never change.
40-44Isn't that the truth! The only thing my
lug nut of a son is good for is getting
grease on his shirt! All I do is laundry,
laundry, laundry. It never ends!
40-45I hear you! And I'm terrible at washing
clothes. I wish I could get someone to
do it for me.
40-46Did you hear the news? One of the
students in the Wing Ceremony has
lost his bird. It's gone missing!
40-47Oh, really? That's terrible!
40-48To tell the truth, I'm not comfortable
around birds. It's their talons--they
look so sharp and painful!
40-49Let me give you some information you
might find useful somewhere down
the line.

The Knight Academy you and your
friends attend produces some
first-class Loftwing riders.

Keep your nose to the grindstone,
and you might find yourself soaring
through the skies and protecting the
good folk of Skyloft too.
Don't know if you've met 'em or not,
but the rescue knights save anyone
clumsy enough to fall off of Skyloft.

Only the Knight Academy's seniors are
invited to join that group. They're the
best of the best!

You might just have what it takes to
join them, but don't think it'll be easy.
No slacking, you hear!

Guess I should tell you my grandson's
one of 'em! Heh heh heh.
40-50Heh heh heh. Seems like you're on the
road to success, little friend. How 'bout
I buy us a beverage?
   Thanks!    Nah.
40-51Hmph! No time for an old-timer...
I see how it is.
40-52There's a good lad. Cheers!
40-53That's the stuff! There we go!
40-54Stop by and chat with me once in a
while, you hear? I may be old, but I'm
not boring.
40-55Let me tell you something that may
come in handy.


When you're out on the skies, you might
see ring-shaped rocks now and again.


I've heard there's some kind of
unknown energy that builds up in the
center of those big rocks.

So get this: if you fly your Loftwing
through a hole, you'll come blasting
out like you were shot out of a cannon.

I hear all the hotshot knights use this
trick to cover huge distances in a
hurry.
40-56Let me share a bit of wisdom with you.



The sky is filled with floating islands
of all shapes and sizes. Skyloft just
happens to be the one we call home.

And no one knows when they were
created or just how it is they stay
airborne.

The only thing I can tell you with any
certainty is that we owe all of it--and
that includes our life here--to the
generosity of the goddess.
40-57Listen--here's a little information you
may find useful.


Are you using those Stamina Potions
they're selling over at the bazaar?


It's great stuff! Drink some of that,
and your stamina gauge doesn't empty
out so darn fast.

And it's not just for running, either!



You can do spin attacks without getting
tired so easily! I suggest you carry one
around in case you tangle with
something big and nasty.
40-58You looking to get your grub on?
The food here is sooooo good!


You gotta be patient, though. It seems
like you wait forever for anything
around here.
40-59Hi, [Link]. Are you tired?
You look beat.


I know how you feel! I'm always up
for a quick nap.


You just make yourself at home.
40-60Mirror, mirror, on the wall...
Who's the loveliest of them all?
40-61That IS what you were thinking,
right, [Link]?
40-62Th-thanks for your help!
40-63Don't you mention it!



I guess I should hustle over and say
hello to your mother too.


I'm sure she's just like you, Pipit--
trustworthy and dependable.
40-64Whoa! Uhhhh, that's moving a bit too
fast, don't you think?
40-65Of course not! Don't be silly. It's best
to get these things sorted out right
away.

I hope you'll invite me to your house
next time.
40-66This is unbelievable... The goddess
statue is gone!


Would somebody please explain just
what's going on here in Skyloft?
40-67And my little girl, Kukiel, still hasn't
come home. I'm starting to get
worried.

Would you please go and look for
her, [Link]?
40-68It may look like my master only tinkers
with machines as a hobby, bzzt, but
that's not the whole story...vrrrrm...

He's building an automatic washing
machine for his mother, bzzt-CLANG!


Isn't that great, vrrrrm?



He's not at all like a certain someone
I know who drags Mistress Fi around
the world without a care for her
safety or happiness, bzzat!
40-69Man, it feels good to just sit here and
relax.


I like to kick back here and spend time
thinking about that girl.


Yep, Kina is the best thing about the
old pumpkin bar. She's adorable!
40-70I wonder what they're talking about
over there. It looks pretty serious.
40-71Hey! Shouldn't you rush off and look
for your bird? I think you should.
40-72Hey, mister! Did you know the goddess
is gone?


Do you think she got mad and left
'cause I never listen to my mom
and dad?
40-73HEY!



Oh... I guess it's OK as long as you're
going to just sit.


But listen up! THAT is an expensive
chair, and if you get it dirty... Well, I
can't be held responsible for what
happens.
40-74You're too late for breakfast.
We stopped serving hours ago.
You'll have to wait for lunch!
40-75Zrrrt! This is the entrance to the
volcano! I better get there before
Master Shortpants!
40-76Uh... I wonder where she's gone...
40-77Hey, [Link]! Nice night for
a stroll outside, eh? I forgot how nice
it feels to be out here at night with no
monsters to bother you.

123-Town5

41-0Ahh, [Link]. Welcome.



How's my Pipit doing at school?
41-1How's my Pipit doing at school?



He's a real go-getter, unlike myself,
so I'm sure I have no reason to worry.
   Such a mess!   ...
41-2Oh, you're right... This place is filthy
again. It keeps doing that!


It's just that I hate cleaning, you know.
It would be great if someone would
clean the place up for me...
41-3Oh, what's wrong? You just made a
face like you wanted to say something.
41-4Ahh, [Link]. Welcome.



So here's the thing, [Link].
My house is terribly dirty...


Pipit is always telling me to do some
dusting around here, but I just can't
bring myself to do it.

That's why I wanted to ask you if you
wouldn't mind cleaning it for me.
I'll even pay you, [Link].
   I'm on it!   Nah...
41-5You will?! Great! I knew you wouldn't
leave me to sit in this dusty house,
[Link].

What's that? ...A broom? You know,
I don't even remember where we keep
the crazy thing...
...Or if we ever owned one...
Most of the time I just wait for a good
strong wind to come along and blow the
dust away
.

So look, I don't really care how you get
the job done--I just want you to blow it
all away
for me.

So I'll just leave you to it, then!
41-6Oh, that makes me so happy! I knew
you wouldn't leave me to a life of dirt,
[Link].

So I'll just leave you to it, then!
41-7Oh...[Link], I was sure
you'd help me out!
41-8Ahh, [Link]. Welcome.



Do you think you could do some light
cleaning for me? I've always hated
cleaning...

I'll even pay you...OK?



   Sure!   Sorry, no.
41-9Welcome, [Link].



My house is all dusty again. Do you
mind cleaning it? I'll give you some
pocket money...
   Sure!   No, sorry.
41-10Do you think you could do some light
cleaning for me? I've always hated
cleaning...

I'll give you some money, OK?
   Sure!   No, sorry.
41-11Oh, it's so nice to have someone who's
going to do some cleaning around here,
[Link].

When all the dust is gone, I'll give you
some money, so make sure you talk to
me afterward, OK?

Or are you already done?
   All done!   Not quite.
41-12Oh, well then by all means, please
continue. I'd start with the floor, as
it could really use some work...

There's probably still some dust around
the window, the shelves, and the bed as
well. You have to keep a sharp eye out
to get all of it!
41-13Well, that's too bad... Oh well.
Let me know if you can help out
next time, OK?
41-14Hold on there, [Link].
I've got your reward for cleaning the
place. Just come on over here.
41-15Thank you so much, [Link]!



My home is sparkling clean again!
It feels so much better when the
place isn't under a blanket of dust.
41-16Oh my! There's no more dust in my
home! Thank you, [Link]!


You've brightened my day. Come over
here, and let me pay you.
41-17...I can't let you go without your
reward. Watch out--there's some big
money coming... BAM, 20 Rupees!
41-18If the place gets dusty again, I might
need you to come back and tidy it up
for me. But I'll pay you again, OK?
41-19Oh...one more thing.
Don't tell Pipit about this.


He'll only get angry at me for spending
money on something he thinks I should
be doing myself. You can keep a secret,
right?
41-20Welcome, [Link].



If my house gets dirty again, you'll be
the first to know!
41-21Oh. Hi there, [Link].
Are you still working on cleaning the
place?

Or are you done for today?
   All done!   Almost...
41-22Leaving already, [Link]?



If you see Pipit out on patrol, make
sure you wave and say hello!
41-23Hi there, [Link].



Pipit is really angry with me...



He said I shouldn't be spending our
money on a housekeeper.


...



But...you're not exactly a housekeeper,
are you, [Link]?
That makes it OK, doesn't it?

Anyway, that's good enough for me.
As far as I'm concerned, I'll pay you to
clean my house anytime it gets dusty.
41-24We've been over this, Mom!
41-25Calm down, Pipit. Don't get so mad...
41-26How could I not be mad?!



It's been obvious lately that you've
been giving someone Rupees to
clean the house!

I gave you that money so you could buy
some bread!


If you keep spending money like this,
I won't have any money to go to the
Knight Academy!

I didn't take that job patrolling just so
you could live a life of luxury!


You've got to stop doing this!
41-27Oh... Hey there, [Link]...
What could you want at this hour?
41-28You...didn't hear any of that, did you?
There's no way you heard, right?
   Heard what?   Sorry...
41-29Nothing... It's nothing.



Anyway, I've got to get back out on
patrol! You take care of yourself when
you're out walking the streets!
41-30Oh... You heard!



It's true. I'm working the night patrol
to earn some money!


But don't look at me like that!
You're not exactly Mr. Perfect either,
are you, Mr. Eavesdropper!

Maybe we should just forget about
everything that happened here tonight!
41-31Hey, [Link]! It's dangerous
out at night, so be careful!


This area is my patrol route.



At night, monsters get really active
around here!


It's the duty of a knight to protect the
public from any danger!
   How admirable!   Duty or job?
41-32Admirable?! Nonsense! It's the bare
minimum of what people expect from
us! We are knights in training, and this
is what knights do!
That's the Pipit way! All I need are
the smiles of the people I protect as
my payment!

This is what it means to be a knight.
I'm sure you'll understand how that
feels one day too, [Link]!
41-33[Link]! For shame! Why did
you decide to become a knight,
anyway?

For the money?! How could you be
swayed by the temptation of material
gain? Do you have no honor?!

That's the Pipit way! More than money,
I love seeing people happy and safe.
That's what being a knight is all about!
41-34[Link]! One day you'll
understand what it is to be a knight!
Don't you worry.
41-35You...weren't supposed to see that
whole spectacle, [Link].
How embarrassing...

I feel so ashamed of my mother
sometimes. She's just so lazy
sometimes. I don't know what to do.

But I'll be fine. You don't need to
worry about me.


I still haven't worked out who did the
cleaning for my mother, though...


Who do they think they are, getting
involved in our business like that?
41-36Hey, [Link]. I'm protecting
the peace in Skyloft!


Let's make this a safe place to live,
where we all can live in peace!


Umm... Why are you looking at me so
suspiciously?
41-37Hey, [Link]! It can be
dangerous out here at night, so be
careful.

Oh, and about that thing the other
night... We agreed to keep that secret,
right?!
41-38Hmm... Recently the monsters that
usually roam the town at night are
nowhere to be seen.

I wonder what's going on... Not that
I'm complaining or anything!
Peaceful nights are the best.
41-39I love to collect antiques, you know?
All the things you see in my house
are very old and valuable.

Make sure you don't break anything!
41-40You broke my antique!



Next time that happens, we're going to
have words!
41-41Nooo! How could you?!
41-42You broke my antique!



That's it! You break it, you buy it!



Let me see now... That was a very
expensive antique, so about 20 Rupees
should suffice!

What's that look for? Oh, you think I'm
just making that number up?


That's ridiculous! I know the value of
every item in my possession, and I
intend to be compensated in full!
41-43Next time that happens, we're going to
have words!
41-44You broke my precious antique!
41-45That was a very valuable item,
so you're going to have to pay me
30 Rupees or so! And I didn't just
make that number up!
41-46That was a pretty expensive item,
so you're going to have to pay me
about 20 Rupees! And I didn't just
make that number up!
41-47That was a pretty nice item,
so you're going to have to pay me
roughly 10 Rupees! And no...I didn't
just make that number up!
41-48...But you don't even have enough to
pay! Hmph. The nerve!


Then I'll just take what you have on
you. And next time, be more careful!
41-49...But you don't even have a single
Rupee on you!


So you think you can just wander
about, penniless, destroying people's
things and laughing in their faces when
they ask for money in return?!
The nerve! I don't even want your
money anymore. Just get out of my
sight!
41-50...Look, I already know you don't have
even a single Rupee to your name...
SO STOP BREAKING THINGS!

Get out of here!
41-51YOU! Did I do something horrible to
you in a past life?! Why are you
punishing me like this?!
41-53Oh. Hey. This is the Item Check.
But I bet you're here just to check me
out, right? Well don't make a habit of
it, OK?
Anyway, you need to grab something?
Or drop something off?
   Yes, please!   No, thanks.
41-54Oh. You're back. I'll hold on to
anything of yours you want me to.


Something in your pouch today that
you want to deposit? Or something
you want to pick up?
   Yes, please!   No, thanks.
41-55Welcome, my darling! I've been waiting
for you! You can trust me with
anything! Errr, your stuff, I mean...

Anything you want me to hold on to?
Or anything you want to pick up?
   Yes, please.   No, thanks.
41-56Hey. Welcome to the Item Check.
...Oh, it's you again...


You've been coming by a lot recently.
You're pretty much the only one who
comes by regularly, actually...

Hey...wait a second...



I don't suppose...



You don't come by here just to see me,
do you?


   Uhh, no.   Yes, it's true.
41-57Oh... Right...



Well, of course. That wouldn't even
make sense, right?


Oh, it's no big deal that you don't.
Not at all.
41-58What?! Really?



Yeah, right... You think I'm going to
fall for that old line?


But...if it were true, that might be
kind of nice...
41-59...Oh! I almost forgot. I still have a
job to do. Do you have something
for me to hold on to?
   Yes, please.   No, thanks.
41-60Hello. Welcome to the Item Check...
Oh.
41-61Oh. I, uhh... W-welcome...
   What's wrong?   You seem different.
41-62Um... Nothing... There's nothing
wrong...
41-63I... I do? I don't think I do...
Maybe you're mistaken?
41-64It's not like "Oh, hey, that guy's back!
I'm so happy!" or anything like that...


But...if you think about how often
we meet, you have to admit that our
relationship has gone beyond employee
and customer, you know?
Oh no... I didn't mean to... What am
I saying?!


Please forget everything I just said.
OK?


OK, get it together... Be professional...
Do you have anything you want me to
hold on to?
   Yes, please.   No, thanks.
41-65...Oh.
41-66You... You came to see me!
I'm so happy!
   ...   That's right.
41-67Don't stare at me like that.
You're making me blush, darling!
41-68You...make me so happy... I think I'm
going to keel over...
41-69Lately, when I think about you, my
head gets all fuzzy, my heart races,
I get short of breath, and I feel all
dizzy...
You don't think... Could this be...



   Sounds bad.   Yep, it's love.
41-70Oh, you're such a tease...
41-71Aaaah! I can't believe you just said it
out loud! It's so embarrassing!
41-72Whoops. Kinda forgot myself there.
Back to work!


Now where was I? Oh yeah, I was going
to ask you if you wanted me to
take care of you forever...
   Yes, please.   ...
41-73Really...? That makes me so happy...
41-74Oh no! I am SO sorry! I need to learn
how to keep these delirious dreams
in check.

...No, wait... Ahh! I mean, are there
some items you want me to check?
Darling?
   Please!   No, thanks.
41-75Hello, darling!



Umm... I, uhh... I want you to visit me
at my house tonight
. I have something
I need to say.

My house is just next to the bazaar.
You'll definitely come, right?
I'll be waiting!
41-76Oh, and do you have something you
want to pick up or have me store?
   Yes, please!   No, thanks.
41-77Welcome, darling!



I'm happy to hold on to anything my
precious darling needs me to!
Anything at all!
   Great!   No, thanks.
41-78Hello, darling! I'll store anything you
want me to here.
   Great!   No, thanks.
41-79Oh... Welcome, [Link].



Sorry for acting so crazy the other day.
I thought long and hard about it, and
I'm completely over it now.

There's an old saying that women grow
more beautiful after their heart's been
broken. I think I know what that
means now...
And I fully intend to make myself
more and more beautiful every day.


No regrets, OK?



So...where were we? Anything to
deposit today?
   Yes, please!   No, thanks.
41-80Welcome, [Link]. Do you
have something to deposit with me, the
woman who got over her broken heart
and is getting prettier by the day?
   Yes, please!   No, thanks.
41-81Sigh... Isn't there anyone special out
there for me? I wonder... I wish I could
find someone to share a beautiful love
with...
Uhh... Hey, buddy, do you mind?
Do you always just walk into people's
houses without asking permission?
41-82No matter how much you may miss me,
I don't make it a habit of having
customers come around my house when
I'm off the clock, you know?
Or am I being too self-conscious?
41-83Oh, hello! You decided to come see me
at home...


You're not trying to tell me I'm your
special someone, are you?
41-84Hello, darling! Welcome...



You've come to see me at home...
I'm so happy!
41-85[Link]... You came to see
me. Thank you.


The truth is...there's something I'm
just dying to get off my chest,
[Link].

I'm just going to ask you something
point-blank, OK?
41-86What do you think about me?


   I like you.   You store items.
41-87You do? Really?! You're not lying?!
   Really!   Lying, actually...
41-88I'm so happy! I feel like I'm in a dream.
I have to hear it again just to be sure!


Do you really, really, really like me?



   I do!   Uh, sorry...
41-89You're not lying, are you? I don't know
what I'd do if I found out you're lying!


   It's true!   I'm lying.
41-90...Huh?



M-maybe I didn't ask you the right
way...


OK. Let me think here... What am I
to you?
   Someone I like!   A shopkeeper.
41-91Are you serious?! How could you do
that to me?!


Oh, wait... I see what's going on here...
You're just too shy to admit your true
feelings, aren't you?
   Yep, I'm shy!   No...
41-92No way...



You have no feelings for me? All I am
to you is some girl who stores your
items? You really think that?
   Actually, I like you!   Yep.
41-93What? So you really do like me?



   I like you!   I'm...sorry.
41-97...Thank you! I love you so much,
darling! I'm sorry I doubted you and
put you through all that questioning!
41-98...But I understand your true feelings.
Better than you know.


You're saying that you cannot give
yourself over to love just yet...
That you have much more important
things to do right now.
You have some kind of serious job you
have to attend to first, right?


If you weren't off on an adventure,
you probably wouldn't need to come
by the Item Check so often.

And that's why I won't ask any more of
you. I'll just watch over you, protecting
you from afar, keeping a vigilant eye
on your items.
And when your important work is done,
we'll tell my dad we're in love!


Until then, we'll keep our love secret!
Darling, I... I'll see you again at the
Item Check.
41-99...I understand. That's your answer...



I'm sorry for causing you trouble...
41-100...Don't. I don't need your sympathy.



I'm fine. I'll get over you quickly...



The next time we meet, I'll greet
you as I would any old customer...
41-101But tonight I want to be alone...



Goodnight...my darling.
41-102I'm glad you told me how you feel,
darling. See you soon at the shop!
41-103I'm strong. I'll get over you. Please let
me be alone with the cold night now...
41-104Darling! I told you that we need to
keep our relationship secret! If you
come over too often, my dad will
catch on to us!
What could you possibly want this late?
   Need to talk!   Nothing.
   Deposit items!
41-105I'd love to talk forever with you,
but my father is staring at us!
We can talk another time!
41-106Well, aren't you the strong and
domineering type? But that's
just how I like you, my darling!
41-107Well, if that's all you wanted, couldn't
you have just come to visit me at the
Item Check during the day?

Or are you trying to tell me that that's
all I am to you?
41-108Oh, [Link]...
I never knew it would hurt so much...
to have my heart broken...
41-109I know I said I'd get over it, but...
Sometimes at night, I feel this pain in
my chest... I guess that's why they call
it a broken heart...
41-110I don't know why, but my father
has been in a great mood lately...


Does he even realize that his only
daughter has just had her heart
broken for the very first time?
How annoying...

124-Town6

42-0Hey there, friend! What luck you have!
You've just stumbled upon me, the
infamous Moonlight Merchant!

Don't ask how I get my wares, 'cause
I'm not telling!


If there's a rare bauble or two you're
dying to get your hands on, I might
know a stone who knows a stone who
can get them for you...for a price!
42-1But...but! Before you go whipping out
your Rupees, you should know my
wares carry a hefty price tag.

People who come to me usually don't
like collecting treasure on their own,
or simply can't manage to collect what
they need. You sure this is for you?
   Sure!   No way.
42-2Excellent! So, tell me, what kind of
treasure are you in the market for?
   Blue Bird Feather   Golden Skull
   Goddess Plume   Other.
42-3Something else, huh? Well do any of
these pique your interest?
   Dusk Relic   Evil Crystal
   Monster Horn   Other.
42-4Sorry, friend, that's all I've got to sell
right now. If none of those did the trick
for you, you'll just have to find what
you're after on your own!
42-5OK, one Blue Bird Feather it is!
For 200 Rupees, it's all yours!
   Sounds good!   Too much.
42-6OK, one Golden Skull it is! This baby's
all yours for just 200 Rupees.
   Sounds good!   Too much.
42-7OK, one Goddess Plume coming right
up! That'll be just 200 Rupees, friend.
   Sounds good!   Too much.
42-8OK, one Dusk Relic it is! It's a steal at
just 100 Rupees.
   Sounds good!   Too much.
42-9OK, one Evil Crystal it is!
For 100 Rupees it's all yours!
   Sounds good!   Too much.
42-10OK, one Monster Horn it is!
For 100 Rupees it's all yours!
   Sounds good!   Too much.
42-11Fine then. Folks who walk the straight
and narrow are better off not getting
mixed up with a shady character like
myself anyhow. Know what I'm saying?
42-12Puh-leeeze, I've heard that one before.
You say it costs too much. I say you
probably didn't want it that much in
the first place or you'd cough it up!
42-13And we have a deal! Here's your
not-at-all-shady treasure!
42-14Hmm. Looking a little short on funds
there, friend. Oh well. When you
scrape together the Rupees, you know
I'll be here.
42-15Hopefully your purchase lives up to
your expectations, fella! If you get the
itch to buy some more treasure, you
know the stone to talk to.
42-16Hey there, friend! What luck you have!
You've just stumbled upon one of th--
Oh. You again. You looking to buy
some treasure or what?
   Yep!   Nah...
42-17So you're looking to buy then, eh?
   Please!   Nah...
42-18You're a weird one, climbing all the
way up here.


Hey, if you tried to dive off the ledge
here, I bet you could land in the
nest on top of the tower down there.
But what do I know? I'm a stone.

125-D3

43-0Sky Keep
43-1Master, I have information to report.
I've detected three sources of sacred
power within this building. This power
clearly radiates from the Triforce.
I've triangulated the three sources of
power and marked them on your map
as %�.
43-3Master, I have new information for
you. Analysis indicates that the shaking
you felt just now was caused by a
change in the building's structure.
43-4Now that the building's structure has
been altered, it appears you can
enter the adjacent room.
43-5I propose you use this control panel to
move through the structure and collect
the components of the Triforce.
43-6By altering the internal structure of
this building, you will be able to gain
access to other chambers.
43-7Seek the gemstones that sleep
behind each statue. If you strike
them in order from lowest to
highest, the door will open.
43-8Master, look over that way.
43-9The design carved into the floor there
is the mark of Farore.


I detect the sacred power of the
Triforce emanating from its vicinity.
43-10To reach the area where that mark is
located, I propose you pass through the
door in front of you.
43-14I have identified the design on the
floor there as the mark of Nayru.


I detect the sacred power of the
Triforce radiating from it.
Unfortunately, the way leading to
the mark is closed off.
43-15I propose you utilize the nearby
Timeshift Orb to open a path to
the mark.
43-16There appears to be a Timeshift Orb
over there.
43-17The symbol visible on the floor here is
the mark of Din.


I detect the sacred power of the
Triforce emanating from its vicinity.
43-18Unfortunately, there seems to be no
way to reach the mark from your
current position.

I recommend you find another
entrance into this chamber.
43-19Master, I have information for you.
The chamber you stand in now is the
same one where you previously spotted
the mark of Din.
43-20If you can find a way through the river
of magma, I calculate a 60% chance
you will arrive at one of the sources
of sacred power.
43-21Master, I have information for you.
I've detected a source of sacred power
somewhere within this chamber.
43-22I recommend you press forward in
search of the power present here.
43-29Master [Link], you have
reached the mark. Offer your sword
to it.

If you do this, I calculate a high
probability that you will be shown
the way to a part of the Triforce.

150-Siren

44-0Master [Link].
44-1You have entered the last of the trials,
the Goddess's Silent Realm.
44-2When you have filled the Spirit Vessel
once more, you shall finally be
recognized as the true hero of legend.

Only then will you be shown the door
that will lead you to the Triforce.
Master, I wish you success in this trial.

Do you have any questions before you
face the task ahead of you?
   Yes.   No.
44-3Which topic do you wish to review?


   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
44-4Do you have any further questions?

   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
44-5Understood, Master.
44-6Master, I await your return in the
outside world.
44-7Yes, Master.



To fill the Spirit Vessel, you need to
locate and collect the Sacred Tears
scattered across this Silent Realm.
44-8Master, do you see the glowing
object a ways in front of you?
44-9That is a Sacred Tear.
You will need to collect 15 of them.
44-10Understood, Master.
Allow me to explain.
44-11If you take even a single step outside
the protective circle you stand in, the
Guardians of this realm will wake up
and pursue you, Master.
44-12If a Guardian manages to land even a
single hit on you, your spirit will
shatter and you will fail the trial.
44-13You must collect the tears scattered
throughout this area and fill the
Spirit Vessel without
being hit by an attack.
44-14The unusual liquid substance that
covers that area is known as Waking
Water, and it has certain unique
properties.
If you make contact with Waking
Water, the Guardians will be
immediately alerted to your presence
.

Pools of Waking Water are located all
throughout the area. I suggest you
watch where you step...
44-16When your Spirit Vessel is filled with
15 tears, your spirit will grow and you
will be blessed by the goddess with
a new power.
Master, I await your return in the
outside world.
44-17Master [Link], I can
unfortunately confirm that you
have failed to pass the trial.
44-18Collect all the tears within the Silent
Realm. I shall await your return here.
44-19Master, so long as you have the will and
determination, you can retry a trial
as many times as you like.

A good strategy is to find, but then
deliberately not pick up
, the most-
easily-accessible tears until you are
discovered and really need one.
Collect the 15 tears and complete the
trial. I will await your return in the
outside world.
44-20The locations of tears you have
gathered during your trial are
marked on the map.

You will have an easier time
completing your task if you first
set out to discover the locations
of all 15 tears.
44-21Two types of Watchers patrol the
realm, looking for intruders. I highly
suggest you take caution.

So long as you do not step into their
light, you will remain undetected
by flying Sky Watchers.

However, the Earth Watchers, who
hover near the ground, will give chase
if you come too close to them, so stay
alert
and maintain a safe distance.
44-22Master, the chances of your not being
the chosen hero are increasing...


Repeated attempts at this trial have
scattered your concentration and made
your performance erratic. I suggest
you rest awhile before trying again.
44-23I suggest using smart tactics to your
advantage. Try leaving easy-to-collect
tears
for when you are being pursued.
44-24The locations of tears that you have
previously collected will be marked
on the map
, so make good use of that.

Confirm the locations of all 15 tears
first to increase your chances of
successfully completing the trial.
44-25Master, in addition to the Guardians
who will attack you, there are also two
types of Watchers that search for
intruders on the ground and in the sky.
The two types of Watchers exhibit
dramatically different behavior, so be
sure you understand how to avoid
detection by both.
44-26Here we are, [Link]!
Show me what you got!

199-Demo

45-0This is a tale that you humans have passed
down through uncounted generations...
45-1It tells of a war of unmatched scale and ferocity,
the likes of which would never be seen again.
45-2One dark, fateful day, the earth cracked wide and
malevolent forces rushed forth from the fissure.
45-3They mounted a brutal assault upon the surface
people, driving the land into deep despair...
45-4They burnt forests to ash, choked the land's sweet
springs, and murdered without hesitation.
45-5They did all this in their lust to take the ultimate
power
protected by Her Grace, the goddess.
45-6The power she guarded was without equal.
45-7Handed down by gods of old, this power gave its
holder the means to make any desire a reality.
45-8Such was the might of the ultimate power that
the old ones placed it in the care of the goddess.
45-9To prevent this great power from falling into
the hands of the evil swarming the lands...
45-10the goddess gathered the surviving humans
on an outcropping of earth.
45-11She sent it skyward, beyond the reach of the
demonic hordes. Beyond even the clouds.
45-12With the humans safe, the goddess joined forces with the
land dwellers and fought the evil forces, sealing them away.
45-13At last, peace was restored to the surface.
45-14This is a tale that you humans have told for
many ages, generation to generation...
45-15But there are other legends, long hidden away from
memory, that are intertwined with this tale.
45-16Now, a new legend bound to this great story
stands ready to be revealed.
45-17A legend that will be forged by your own hand.
45-18Rise, [Link]...
The time has come for you to awaken...
45-19You are fated to have a hand in a great
destiny, and it will soon find you...


The time has come for you to awaken...



[Link]...
45-20Hey, sleepyhead. I know how much you
like to sleep in, so I'm guessing this
letter will be your alarm clock this
morning. Did I guess right?
Rise and shine, [Link]!
Today's the Wing Ceremony!
You promised to meet me before it
starts, remember?
You'd better not keep me waiting.
-Zelda
45-21Oh youth, guided by the servant of the
goddess... Unite earth and sky...
Bring light to the land...
45-22Hey! Good morning, [Link].
45-23I'm glad to see my Loftwing got you out
of bed.


I was pretty sure you'd sleep in and
forget to meet me this morning.
45-24But look at this instrument! And look
at this outfit! They're mine to use today
in the ceremony, since I'll be playing
the role of the goddess.
45-25Aren't they beautiful? Especially this
instrument! They tell me it's just like
the one the goddess was said to have in
the legends.
It sounds gorgeous too. I asked Father
about it, and he says it's called a harp.
45-26And look at these clothes! I made this
wrap myself, and we get to use it in
today's ceremony!

Between the harp and this outfit, I'm
going to make a great goddess today!


I got you up early this morning because
I wanted you to be the first to see me
like this, [Link]!
45-27So...how do I look?
   Great!    Uh...
   Nice...costume.
45-28Hah, I think so too! But it's nice to
know you agree. Thanks,
[Link].
45-29Really...? You know...maybe it does
look a little weird...
45-30And what exactly is THAT supposed to
mean, you goof? If you think I look
silly, just come out and say it.
45-31Ah, there you are, Zelda. Are you all
prepared for today's ceremony?
45-32Oh, hello, Father.
45-33Ah, [Link], you're here too.
Outstanding.


It's encouraging to see you up so early,
given your capacity for sleep. No doubt
today's ceremony had you too excited
to close your eyes for once!
45-34If you win today's ceremonial race,
you'll get to participate in the
postrace ritual with Zelda, so give it
your best out there.
45-35Yes. About that...
45-36Father, I don't know if he can do it!



Recently [Link] hasn't
been practicing much at all
for the ceremony!
45-37And even when he's out riding his
Loftwing, he's just lazily gliding
around. Probably daydreaming!

I don't know what he's thinking.
He's going to have to be in perfect
control of his bird to win today.
45-38No need to worry yourself, Zelda.



Though you may have a point.
Today's Wing Ceremony tests the skill
of the rider as well as his bond to his
bird. Victory will not come easily.
45-39And, as you pointed out, I haven't seen
him practicing as hard as some of the
other students.

But you've known him since you were
both very little. You should know
better than to fret about him!

You see, [Link] and his
Loftwing share a special connection.
I've never seen anything quite like it.
45-40As you know, each of us in Skyloft is
but one half of a pair.


We are only made whole by our
Loftwings, the guardian birds that
the goddess bestows upon each of us
as a symbol of her divine protection.
45-41When we are young, every one of us
meets our Loftwing under the great
Statue of the Goddess. It's quite a big
moment, as I'm sure you recall.
45-42Ahh, but that first meeting between
[Link] and his Loftwing was
extraordinary.

The bird that came to him was a
Crimson Loftwing. It is a breed so rare
we were sure for some time that it had
vanished from the line.
45-43Yes, and the boy and his bird seemed
to share a profound connection from
the moment they met.

Do you recall when [Link]
and that Loftwing of his first met?
What a sight!

The little boy just hopped up on that
bird and gracefully flew away, without
even a moment of instruction!
They were meant for each other.
And judging by how jealous you were
that day, I'd say the friendship he
shared with his bird didn't go
unnoticed by you, my dear.
45-44Ah, but who can blame you? I'm sure
you weren't the only one envious of
the powerful bond shared by
[Link] and his bird.
Anyone who is a part of something
special is bound to catch some nasty
looks sooner or later, hoo hoo.
45-45This contest is nothing to laugh at,
Father! This ceremony is part of the
final test for those training to become
knights of Skyloft!
45-46If [Link] doesn't fly fast
enough during the race...
45-47What if [Link] messes up
his big chance... What if he's not
allowed to become a knight?
45-48Calm down, my dear. It will be fine.



Honestly, it's almost as though you
become a completely different person
when you worry about
[Link].
45-49Listen, [Link], you'd better
fly your heart out today. At the very
least, you need to squeeze in a little
practice time before the race!
45-50Come on! You'll thank me later!
45-51Here we are. Go on now. Jump off
the edge and call your Loftwing.
It's almost time for the ceremony,
so try to practice seriously for once!
Hmm? Oh yeah? You can't "sense"
your bird out there?


Oh, I get it. You're trying to weasel out
of having to practice! Nice try, but
you're not fooling me.
45-52Off you go!
45-53OK, [Link], go ahead!
Just press [d-pad down] and call your Loftwing!
45-54Hmm... His bird sure is taking a long
time to get here...
45-55Something's wrong!
45-56Hang in there, [Link]!
I've got you!
45-57Are you two all right?
45-58I'm sorry, friend. I didn't mean to push
you so hard. You didn't sprain your
wing, did you?
45-59This is very odd, [Link].
What could have possibly happened to
your Loftwing?

For a bird to ignore the call of his
master... It's unheard of!
45-60And you still can't sense your bird
nearby, eh, [Link]?


This is quite a problem, especially
considering the Wing Ceremony is
about to start...
45-61[Link], when you said you
couldn't sense your Loftwing, well...
I should have believed you.
...I'm sorry.
45-62I need to tend to my own Loftwing, so
I'll catch up with you later.


You'd better go on ahead and see if you
can find where your bird has gone!
45-63My, how did it get to be so late?
If I recall correctly, this year
Instructor Horwell is presiding over
the ceremony.
[Link], you should go
explain the situation to him and see if
he's willing to delay the race a little
so that you can find your bird.
45-64But, Father, you're the headmaster of
the academy! If [Link] asks
Instructor Horwell, he'll probably
just come talk to you about it.
45-65Ah, quite true. As usual, you make an
excellent point, my dear.


Very well, I'll explain the situation
to him myself. [Link], run
along and tell Instructor Horwell
to come see me in my quarters.
45-66...You know, Groose, that sure was a
pain, what with all the scratching and
pecking.
45-67Course it was. You thought a big
Crimson Loftwing like that was
gonna go down without a fight?
45-68But we got him, and I don't care how
tough those birds are supposed to be.
He's not getting out of that pen
anytime soon, boys.
45-69Whoa!
[Link]! So, uh...yeah.
Just how long you been standing there?
45-70What's your problem, anyway?
Oh, wait...I got it. You're here to talk
about today's race. I can see it in those
dopey eyes of yours.
They're pleading, "Oh, Groose, can you
please find it in your heart to let me
win today? Please!"

You're just desperate to win so you can
get some alone time with Zelda up on
the Statue of the Goddess at the end of
the ceremony.
45-71Well, sorry, pal. Groose doesn't do
charity for wimps. My advice? Work
hard and wish with all your heart.
You might even come in second.
45-72...Say, come to think of it, how come I
don't see your bird? Where is that
scruffy pile of red feathers?
45-73I can't imagine what could've happened
to him. Do you think his tiny brain got
confused by all the clouds and got lost?
   Bring it on.   Give him back!
   Nice hair.
45-74Pfft. Sure. Only thing is, I don't know
how you're going to do that with no
bird! You gonna grow wings?
45-75Huh? I've got no idea what you're
talking about.
45-76You lay off my do right now, or I'll
flatten you. Everyone knows I've
got the slickest pompadour in town.
45-77You know, we're all getting tired of
how you never let anyone forget you
and Zelda go way back.
45-78You've been friends since you were
kids? Big deal. It doesn't change the
fact that you float through life with
your head in the clouds.
45-79Would you wake up, straighten up,
and grow a backbone already?
45-80Dopes like you are dragging our
honored academy through the mud.
45-81And just who might you be talking
about, Groose?
45-82Oh...Zelda. Hey. Nah, it's...uh...
45-83Don't even try it, Groose! You're
picking on [Link] again,
aren't you?
45-84He's a student at the academy,
like all of us.
45-85Why do you insist on bullying him
around so much?
45-86Yeah... I suppose...
45-87You suppose? Suppose what?
45-88I...suppose...you... Er...
45-89Pfft! Forget it. I wasn't supposing
anything, OK?
45-90OK, we're outta here, boys.
Later, [Link]! Hope you
find your bird, or else you're gonna
have to sit out today's race!
45-91That could be a major setback toward
knighthood, so find that bird or get
real used to the taste of failure!
It's your special flavor.
45-92I hate to say it, but I'm beginning to
suspect that those blockheads had
something to do with your Loftwing's
disappearance.
[Link], those guys aren't
going to help us find your bird,
so we'd better start searching.
45-93I'll fly around Skyloft and see if I can
spot any trace of your bird.
45-94Father said he'd talk to Instructor
Horwell about delaying the start of the
Wing Ceremony, so don't worry.
We'll find your bird in time.
45-95We should hurry, [Link].
Now that your Loftwing is free, you
should fly to the ceremony...
45-96But before you go, I have to ask you
something. I...I heard this voice a few
moments ago. Did you hear it too?
45-97It's been happening a lot lately. It's the
strangest feeling... Almost like
someone is calling out to me.
45-98Have you ever wondered what's
beneath the clouds?


Some say that it's an empty, barren
place, or even that there's nothing at
all down below, but I just have this
feeling that they're wrong.
Some of Father's old texts talk about a
place called the surface. The old
tales describe a whole world under
there, far more vast than Skyloft!
The thing is, no one's ever been down
there to see it, and our Loftwings won't
fly through the cloud barrier.

...But I can't help imagining the wild
things that might be waiting below.
Someday, I want to see for myself.
45-99Oh, sorry, [Link]. We don't
have time to talk! Let's get going.
Look, your bird's waiting for you!

Just leap off the edge and press [d-pad down].
Don't worry about falling. Your bird
will catch you for sure this time!
45-103[Link]!
45-104Don't worry--I'm fine!
45-105Great flying, [Link]!
Congratulations!
45-106Now we'd better get on with the
ceremony!
45-107[Link], hand me that Bird
Statuette you grabbed in the race.
I must offer it to the goddess.
45-108Great goddess, guiding light and
protector of our people, grant us your
blessing and mercy as I act in your
stead during this ceremony.
45-109Valiant youth who grasped victory at
the celebration of the bird folk...
In accordance with the old ways...

I now bestow the blessings of the
goddess upon you.
45-110The blessings of the goddess drift down
from the heavens aloft a sail, which I
now pass on to you.
45-111You got the Sailcloth!



Now you can jump from any height without
fear of a painful landing!


...It smells nice too.
45-112[Link]! Quit goofing.
This is supposed to be a sacred ritual,
remember?
45-113You know, they say that the goddess
gave the Sailcloth to her chosen hero
long ago.

Of course, the one you're holding isn't
the same one. I've been working hard
to finish making this Sailcloth in time
to give it to today's champion.
I'm really glad I got to give it to you,
[Link]. Make sure you
take good care of it, OK?
45-114Thanks for making it up here to do this
with me today like you promised,
[Link].
45-115Now we really should finish up this
ritual...
45-116You...do know what happens at the
end, right?


   Nope.   Uh-oh...
   Sort of...
45-117Really? Huh. I thought you would've
figured it out by now.
45-118And just what are you thinking?
Don't be silly. This is your big moment,
[Link].
45-119Heehee, I'm glad you're so well
informed on the subject.
45-120You have to jump off the statue!
45-121Look down. See that big, round design
on the courtyard below?


To finish the ceremony, you need to
drop down right into the center of it!


Leap off the edge here. Right before
you hit the ground, press [B] to open up
your Sailcloth!

Just how brave are you? If you were
really fearless, you'd wait until the
last second to use your Sailcloth.
...So, ready to jump?
45-122That was perfect! You're amazing,
[Link]!
45-123You know, [Link], seeing as
how you won today...
45-124And with the weather being so nice...
45-125You think maybe you'd like to, you
know, go fly around the clouds
together?
45-126...[Link]?
Hey, [Link]!
45-127Today was amazing. Watching you win
the race and performing the ritual
together... I'll always remember this.
45-128It really was wonderful.
45-129You know... [Link]...
45-130There's something I've been meaning to
talk to you about...
45-131What is that?
45-132What's going on?
45-133Ahhh! [Link]!
45-134[Link]...?
45-135I am waiting for you.



The time has come for you to awaken.



You are vital to a mission of great
importance.
45-136[Link]...
45-137...Ah, you're awake.
45-138When your Loftwing carried you back,
you were limp and unconscious.
I feared the worst.

Fortunately, you don't appear to have
any serious injuries. For that much
we can be grateful.
45-139But, [Link]...
Where's Zelda? She was with you,
was she not?

...What's happened to my daughter?
45-140A black tornado, you say? Hmm.
That was no ordinary storm.
45-141You must not push yourself.
You're still recovering.


Tell me, when you saw Zelda today,
did anything about her seem...off?
45-142I see. She was talking about the
surface then?


And you've been having dreams about
a "great mission"? How interesting...
45-143I'm sorry. I was lost in thought there
for a moment. It's all very strange, but
I doubt there's much of a connection
between these things.
I'm concerned for Zelda, but so long
as she's with her Loftwing, I'm sure
she'll be fine.

Either way, daybreak has yet to arrive.
It would be very difficult to spot one
girl and her bird in the dark of night.
It would also be very dangerous.
45-145Rest now, [Link].
Zelda's going to be fine. She's out
there alive. I know it.
45-146The one chosen by my creator.
I have been waiting for you.
You will play a role in a great destiny.
45-147According to your social customs,
I should provide you with my personal
designation. Fi is the name I was given.

I was created for a single purpose,
long before the recorded memory of
your people.

I must aid you in fulfilling the great
destiny that is your burden to carry.
45-148Come, [Link].
You must take up this sword. As the
one chosen by my creator, it is your
destiny.
45-149The strange dreams troubling your
sleep. My sudden appearance.
Uncertainty surrounding the fate of
one you hold dear.
Under the circumstances, it is only
logical that you would exhibit some
apprehension.
45-150To minimize your uncertainty, allow
me to share some information.


My projections indicate that this
information has a high probability of
altering your current emotional state.
45-151The one you seek, honorable Zelda,
is still alive.
45-152And this spirit maiden...the one you
call Zelda...is another chosen one fated
to be part of the same great mission.

Therefore, should you wish to meet
with your friend, I highly recommend
you take up this sword before you
set out to search for her.
45-153Does that information invigorate you?
Are you ready to accept this sword?
45-154It seems that further persuasive
measures will not be required.


In the name of my creator, draw the
sword and raise it skyward.
45-155Recognition complete, Master...



[Link]... My master.
45-156[Link]!
45-157I've had my suspicions, but until now I
wasn't sure.


Yet here we are in the Chamber of the
Sword
, the very place where it was
foretold the youth of legend would one
day appear.
45-158It is said that this place was left to our
people by the goddess herself.


The very knowledge of this room's
existence is a secret passed down to a
select few each generation, along with
a handful of words...
45-159When the light of the goddess's sword
shines bright, the great apocalypse
will wake from its long slumber.

Do not fear, for it is then that a youth,
guided by my hand, shall reveal himself
in a place most sacred.
45-160It started days ago. The sword that I've
kept secret all these years... It began to
give off a faint, otherworldly light.
45-161At first I was sure I was seeing things,
here alone with the sword. There was
simply no other explanation.

I never dreamed the prophecy of
legend would come to pass in my
lifetime.
45-162The words I have sworn to keep secret
are coming true before my very eyes.


The youth will be guided by one born
of the blade--one who is also youthful
in likeness yet wise with knowledge
immeasurable.
45-163Ah yes, the oral tradition, one of the
least reliable methods of information
retention and transmission.

It appears that critical sections of the
passage have been lost over the
generations.
45-164The youth who draws forth the guiding
sword shall be known as the goddess's
chosen hero, and it is he who possesses
an unbreakable spirit.
He shall be burdened with the task of
abolishing the shadow of apocalypse
from the land. Such is his destiny.

With the spirit of the blade at his side,
he shall soar over the clouds and
plummet below...

...And united with the spirit maiden,
shall bring forth a piercing light that
resurrects the land.
45-165Some of Father's old texts talk about a
place called the surface.


The old tales describe a whole world
below, far more vast than Skyloft!
45-166Master, you must embark on a great
journey beneath the clouds to the vast
realm of the surface.

It is only through this journey that you
can fulfill the mission set before you
by my creator, the goddess.

It is also the only method available for
you to reunite with the spirit maiden,
honorable Zelda.
45-167This is no easy task, [Link].
The world below is a forsaken place,
and to reach it you must pierce the
cloud barrier below.
In living memory, no one has ever
done this.
45-168This tablet will illuminate a path
through the clouds to the land below.


Take it, and place it within the altar
behind me.
45-169You got the Emerald Tablet!
The weathered surface of this heavy stone
tablet feels very old.
45-170Master, the first thing you must
do is hit the crest sitting in this
room with a Skyward Strike.

These blasts are formed of pure energy
that charges within your blade when
you lift it skyward.

Once you have charged your blade,
face the crest and swing your sword
to send out a powerful Skyward Strike.
45-171Master [Link], it is done.
45-172Until now, a cloud barrier created by
the goddess has separated the world
you know from the one below.

The tablet you placed in the altar has
opened a small rift in the barrier.
You can use it to travel through the
clouds to the realm below.
I have recognized you as my master,
and so it is my duty to follow you
wherever you may go.

I reside within your sword and will
accompany you in your travels.
Press [d-pad down] to summon me whenever you
require my assistance.
45-173[Link], listen a moment.
The nature of the great apocalypse
mentioned in the old texts is a complete
mystery to me.
But whatever it turns out to be, it
seems that both you and Zelda have big
roles to play in the destiny of this land.

Just think--if what this Fi says is true,
Zelda is alive! Alive and no doubt
coming to terms with whatever it is the
goddess has in store for her.
Should you heed the call of destiny,
I don't know what dangers you may
have to face, [Link].
Especially down there...
But if you've decided to brave the
unknown, please find my daughter and
bring her back to me.
45-174What we've seen here today defies
explanation, but it is only the start of
your journey. Please, see it through
and prove the legends true.
   OK!   No way.
   It's so much...
45-175You do your people proud,
[Link]!
45-176I understand how you feel, but this is
destiny itself calling for you. You must
not run from it, [Link]!
45-177Ah... I'm sorry, [Link].
I know it's a heavy load to shoulder,
but you're the only one who can bear
its weight.
45-178Dawn is drawing near. It has been a
long night for the both of us, hasn't it?


You have a great journey before you,
[Link], and those clothes...
They don't look up to the task.

The uniform you were to receive for
winning the race should be ready
by now.

A sturdy uniform like that will prove
much more suitable for a long journey.
You'd better change before you go.
45-179That green uniform is what our knights
will be wearing this year. To be honest,
I've had my doubts about the color.

But oddly enough, seeing you wear this
uniform, I can't imagine a more fitting
color for you. It's as though you were
born to wear it.
45-180Take care on your journey, and be sure
to stop by some of the shops at the
bazaar here in town to equip yourself
properly for the travels ahead.
I will return to my quarters and see if
I can glean more useful information
from the ancient texts.

You are always welcome to stop by if
you have questions. You and Zelda
shall be in my prayers. May the
goddess watch over and guide you both.
45-182Master [Link], I have
important information.


When you struck the crest with a
Skyward Strike from your sword, a
message from the goddess awakened
deep within my memory.
The goddess intended this message for
you, Master. These are her words.
45-183He who seeks the sacred flames, listen
well, for I guide you from my place at
the edge of time.
45-184The sacred flames are three in number.
To obtain them, you must also earn
relics known as the three sacred gifts.

For each trial you overcome, you shall
be blessed with one of the gifts...
45-185Make use of the power of these gifts,
and you will find your way to the
purifying sacred flames.

Now, I bestow unto you a melody.
It will serve you as a key, opening the
first trial that awaits you deep in the
wilds of Faron Woods.
45-186That song is called Farore's Courage.
Its rousing melody will guide you.
45-187You learned Farore's Courage!
45-188Master, you must overcome the trials
set before you and obtain the three
gifts to reach the sacred flames.

I have committed Farore's Courage
to memory. Now you can use your
dowsing ability to search for the gate
leading to the first trial you must face.
I suggest you set out for Faron Woods
as soon as you are ready.
45-190Master [Link], I have
important information.


When you struck the crest with a
Skyward Strike from your sword, a
message from the goddess awakened
deep within my memory.
The goddess intended this message for
you, Master. These are her words.
45-191He who seeks the sacred flames, listen
well, for I am the one guiding you from
my place at the edge of time.
45-192Two sacred flames remain. Should you
desire to possess them, you must obtain
the other sacred gifts.

For each trial you overcome, you shall
be blessed with another gift.
45-193Harness the power of these gifts, and
let there be no doubt you shall find
yourself standing before the majesty
of the sacred flames.
Now, I give you another melody. It will
serve as a key to unlocking your next
trial, which awaits you within the
shifting sands of Lanayru Desert.
45-194The song you just heard is called
Nayru's Wisdom. Use this song of
knowledge to find the next trial.
45-195You learned Nayru's Wisdom!
45-196I have memorized Nayru's Wisdom for
you. You can now use dowsing to
locate the gate to the next trial.

You should set a course for Lanayru
Desert
immediately.
45-198Master [Link], I have
important information.


When you struck the crest with a
Skyward Strike from your sword, a
message from the goddess awakened
deep within my memory.
The goddess intended this message
for you, Master. These are her words.
45-199He who seeks the sacred flames, listen
well, for I am the one guiding you from
my place at the edge of time.
45-200The last of the sacred flames still
eludes you. To obtain it, you must claim
another sacred gift.

For each trial you overcome, you shall
be blessed with another gift.
45-201Make use of the power of these gifts,
and you will most certainly find the
path to the sacred flames.

Now, I bestow unto you another
melody. Let it serve as a key to
unlocking your final trial. It awaits you
upon Eldin Volcano.
45-202According to my records, that song you
just heard is called Din's Power.
Use this song of might to locate the
last trial.
45-203You learned Din's Power!
45-204I have committed Din's Power to my
memory. Now you have the ability to
use dowsing to locate the gate to the
final trial.
I suggest you travel to Eldin Volcano.
45-206Bahah! So you've learned all three
parts of the song from the dragons,
eh? You have done well, young one!
45-207True to my word, I will perform the
last part of the song for you. Ahem...
45-208You learned the final part of the
Song of the Hero
...
45-209The Song of the Hero is now complete!
45-210Now that you know the song, I trust you
know what to do with it. That old song
opens a door to a great trial.

Should you succeed in conquering the
challenge awaiting you there, I'm
certain the path to the Triforce will be
revealed to you.
45-212A report, Master [Link].
My calculations indicate an 85% chance
that the structure you uncovered
houses the Triforce.
Given this development, I project that
the moment for Zelda to fulfill her
destiny and bring an end to Demise is
close at hand.
45-214Master, I believe at this juncture that
a prayer is required. The ultimate goal
we have traveled so far for is now
within reach.
Focus now, and wish with all your might
for the destruction of Demise.

200-Forest

46-0Faron Woods
46-3Come on... Just go away...
46-4Just play dead... Just play dead, koo-kwee...
Play dead... Must think dead...
46-5Huh...? It's gone quiet.
46-6Kwee-koo! Now there's a green
one! I didn't even know they
came in green!
46-7Don't hurt me, koo-weep!
46-9It spotted me again!
46-10Kweeee!
46-11... ...
46-12Huh? You don't want to...eat me?
Kwee... And come to think of it,
why did you fight off all those red
monsters?
46-13Kee-paleep! I'm Machi. I'm a Kikwi.
You seem OK, even though you're
scary. Thanks for helping me!
46-14That's weird, kee-koo. A little while
ago I ran into another funny animal
like you, but that one was a girl.
   Who?   Zelda?
46-15I don't know who she was, but she
seemed to be in big trouble when I saw
her. She a friend of yours, kwee?
46-16What's a Zelda? I don't know who this
girl was, koo-kwee, but she was in a
bunch of trouble when I saw her.
46-17A pack of those mean red guys were
after her, kwee, but she escaped with
the Kikwi elder.
46-19Kee-paleep... It sounds like you're
set on finding this friend and the elder.


If you're heading that way anyway,
kwee, would you mind telling our elder
that I'm safe
?

Cheer up, koo-weep! I bet your
friend is safe with our elder.
46-20You really spooked me, kwee...
You keep some very strange company,
friend.
46-21Tell the elder that I'm safe. I'm sure
the girl you're looking for is safe too.
She's probably with the elder, kwi-koo!
46-22It's good to hear the elder is OK!
I can't believe he was hiding nearby
all this time, kweee!

Sorry to hear that girl you're looking
for wasn't with him, though.
46-23Thanks a ton for finding all my other
Kikwi buddies.


Too bad that girl you've been looking
for wasn't with any of my friends.
I just hope you find her, kwee!
46-25Hey! It's me, kwee! Did you find the
girl?
   Who are you?   Not yet...
46-26What do you mean, who am I? Don't
tell me you forgot your old buddy
Machi! Now I'm sad... Koo-kwee...
46-27Oh. That's too bad. But it sounds like
you at least know where you need to
search next to find her, kwee.
That's...something, right?
46-28I'm so glad I've finally been reunited
with all my Kikwi friends. It's all
thanks to you, koo-weep!
46-29With any luck, hopefully you'll find
that girl you've been searching for real
soon, koro-koo! Take care, OK?
46-34Don't eat me! I taste TERRIBLE!
Let me go, kwee!
46-37Huh? The elder was worried about
me? I'm glad to hear he's safe, kwee!
46-38Huh? But you don't seem like a
monster, koo-weep...


A girl with blonde hair, you say?
Can't say I saw anyone like that.
I was lying low this whole time.
46-39I'm Oolo. If you meet the elder,
tell him I'm here, kee-paleep!


I don't know if it's safe yet... I'm going
to stay here awhile longer and wait
for those monsters to go away.
46-40What WAS that just now, kwee?
Don't scare me like that!
46-41I'm going to stay here for a while.
If you see the elder, kwee, would you
tell him where I am?
46-42Good to hear the elder is safe, kwee.
I'm going to stay here for a while,
though, and wait until all those
monsters are out of here.
46-43Thanks for finding all of my friends,
koo-weep!


But...it looks like it's still dangerous
here in the forest.
46-46Kikwi!
46-47You fought off all those red guys.
So does that mean that you're...
a good guy?

See, I've got this problem. My legs
have turned to jelly, and I can't get
down. Think you could help me, kwee?
46-48Ouch! That, uh...was effective.
Anyway, thanks to you I'm saved,
kee-paleep!
46-49Really? The elder was worried about
me? Well, I'm glad to hear he's safe,
kwee-koo.
46-50Huh? A girl? Sorry, kwee, I don't know
anything about that.


The elder will probably know
something about her, though.
46-51My name's Lopsa. If you see the elder,
can you please tell him where I am?
Oh kwee... My legs are still shaking.
46-52I thought you were another monster.
Don't scare me like that, koo-kwee!
46-53I'm going to rest here awhile. If you
see the elder, let him know I'm here,
koo-weep!
46-54It's a relief to hear the elder is safe.



My legs are still shaking, kwee, so I'm
going to stay here for a while.
46-55Kee-paleep! Thanks for finding all the
other Kikwis!


It looks like this clearing is monster
free right now, unlike most of the
forest, so I'm sticking here for now.
46-57I've been discovered! And here I
thought I had a good hiding place,
kwee...
46-58I'm Erla. You won't find another
Kikwi in these woods that's half as
good at hiding as I am. Except the
elder, of course. Kwee!
46-59You met the elder? And he's OK?
Phew, glad to hear it, kwee!


If you see him again, would you
please tell him I'm here?
46-60No one hides like the elder. He's a
true master of camouflage. I don't
know if you'll ever find him, koo-weep!
46-61How did you find me?! I was blending
in perfectly with my environment,
kwee...
46-62I'm impressed you found me, kwee,
but you still haven't found the elder,
right?
46-63You found him already?! I don't know
how you do it, but you sure do have a
knack for spotting hidden things, kwee!
46-64You've found everyone? Wow, you're
pretty serious about searching. Maybe
you should rest your eyes, koo-weep.
46-66Kweeeee-heee... I am Bucha, the
Kikwi elder.


I saw the way you spotted me through
my ingenious camouflage. Kweee,
you are clearly a master woodsman.
   Where's Zelda?   Others like you?
46-67Zelda...?



Ah, the girl creature with the blonde
hair. She looked like one of your kind.
Yes, she was with me, kweeee.

But now is not the time for such talk...
The woods are full of monsters. I am
worried about my missing tribe.

Kweeee... The shock and worry has
made my memories of the girl quite
hazy...
46-68What? You say you've met some of
my people, kweee?
46-69And you're looking for one of your
lost people as well?


Hmmm... Yes. At one point during the
monster panic here, I did speak with a
blonde girl of your kind, kweee.

But now is not the time for such talk.
The forest is full of monsters, and I am
worried about my missing tribe.

Kweee... The shock and worry has
made my memories of the girl quite
hazy...
46-70Kweee-hee! I am Bucha, the Kikwi
elder.


You must be a master woodsman if you
managed to spot me through my expert
camouflage, kwee.
46-71Hmm... So Machi, Oolo, and Lopsa are
safe, are they? Oh, but there are still
monsters lurking in the forest, so I
dare not leave this spot, kwee.
46-72So Machi, Oolo, and Lopsa are safe,
eh? Sadly, one more Kikwi remains
unaccounted for. Would you mind
searching for him to see if he's OK?
He likes to hide in grassy areas, so
search any tufts of grass you see...


By the way, I haven't forgotten about
the girl you search for. Give me just a
bit more time, and I'm sure I can recall
something about where she was headed.
46-73A single Kikwi remains unaccounted
for, kweee. Would you mind searching
for him to see if he's OK?

He likes to hide in grassy areas, so you
had better thoroughly search any
grassy tufts you spot.

If you can find him for me, I should
be able to remember the whereabouts
of that girl you're looking for, kwee.
46-74Hmm... So Machi, Oolo, and Erla are
safe, are they? Oh, but there are still
monsters lurking in the forest, so I
dare not leave this spot, kwee.
46-75Kwee... So Machi, Oolo, and Erla are
now safe?


Sadly, one more Kikwi remains
unaccounted for. Would you mind
searching for him to see if he's OK?

He likes to climb trees, so I'd suggest
you search the treetops for him, kwee.


By the way, I haven't forgotten about
the girl you search for. Give me just a
bit more time, and I'm sure I can recall
something about where she was headed.
46-76One more Kikwi remains unaccounted
for, kweee. Would you mind searching
for him to see if he's OK?

He likes to climb trees, so I'd suggest
you search the treetops for him,
kwee.

By the way, I haven't forgotten about
the girl you search for. Give me just a
bit more time, and I'm sure I can recall
something about where she was headed.
46-77Kweee... So Machi and Oolo are safe,
eh?


Oh, but there are still monsters lurking
in the forest, so I dare not leave this
spot.
46-78I'm glad to hear that Machi and Oolo
are safe, kwee, but I still worry about
the other Kikwis.

Two Kikwis are still unaccounted for.
Could I ask you to search the area
for them and make sure they are safe?

Oh, and I believe I remembered
something about the girl you seek.
She took off that way, kwee! Or maybe
it was this way? Oh dear.
46-79Two more of my tribe are still
unaccounted for, kwee! Could I ask
you to search the area for them
and make sure they are safe?
I've been worried about my fellow
Kikwis, but if you could put my fears
to rest, I might remember something
about where the girl you seek went.
46-80Kwee... So Machi, Lopsa, and Erla are
safe, eh?


Oh, but there are still monsters lurking
in the forest. I dare not leave this spot.
46-81Kwee... So Machi, Lopsa, and Erla are
safe, are they?


Good news! Oh, but one last Kikwi
is still unaccounted for. Could I ask
you to search the area for him?

He has quite a talent for disguising
himself as a clump of tall grass, so
look for him amongst any lush,
grassy tufts you may encounter, kwee.
On a separate note, I feel like I'm on
the verge of remembering something
about that girl you're after and where
she went. I need just a little more time.
46-82One last Kikwi is still unaccounted
for. Could I ask you to search the
area for him, kwee?

He has quite a talent for disguising
himself as a clump of tall grass, so
look for him amongst any lush,
grassy tufts you may encounter.
Oh, but I feel like I'm on the verge of
remembering something about that girl
you're after and where she went, kwee.
Give me just a little more time.
46-83Kweee... So Machi and Lopsa are
safe, eh?


But it's not safe! There are still
monsters lurking in the forest, so
I dare not leave this spot.
46-84I'm glad to hear that Machi and Lopsa
are safe, kwee, but I still worry about
the other Kikwis.

Two of my tribe are still unaccounted
for. Could you please search the area
for them and make sure they are safe?

Oh, and I believe I remembered
something about the girl you seek.
She took off that way, kwee!
Or maybe it was this way? Oh dear.
46-85Two more of my tribe are still
unaccounted for. Could I ask you
to search the area for them and
make sure they are safe, kwee?
I am worried about my fellow Kikwis.
If you could calm my panic, I might be
able to remember more about where
the girl you seek went off to.
46-86Kweee... So Machi and Erla are
safe, eh?


Oh, there are still monsters lurking in
the forest. I dare not leave this spot.
46-87I'm relieved to hear that Machi and
Erla are safe, kwee, but I still worry
about the other Kikwis.

Two of my tribe are still unaccounted
for. Do you think you could search the
area for them and make sure they
are safe?
Oh, and I believe I remembered
something about the girl you seek.
She took off that way, kweee!
Or maybe it was this way? Oh dear.
46-88Two of my tribe are still missing, kwee.
Could you please search around the
area and make sure they're safe?

I've been so worried about my Kikwis.
But if you could put my fears to rest,
I might remember where that girl
you seek ran off to, kwee.
46-89Kweee... So Machi is safe, eh?



Ahhh, but the monsters! They are still
lurking in the forest. I don't dare
leave this spot.
46-90I'm glad to hear that Machi is safe,
yes, kwee, but I still worry about the
other Kikwis.

Three of my tribe are still unaccounted
for. Could I convince you to search the
area for them and make sure they are
safe?
Now if I could just recall where that
girl went off to, kwee. Hmm...
46-91Three Kikwis are still unaccounted for.
Could I ask you to search for them
and make sure they are safe, kweee?

I am worried sick for my fellow Kikwis.
If you could calm my fears, I might be
able to remember more about where
the girl you seek went off to, kwee.
46-92Kwee! So all my fellow Kikwis are well.
And they want me to stop worrying?
Aha, excellent! They know me too well.

You have a real talent for finding
whatever is missing, kweee. I don't
know who you are or where you come
from, but you have my thanks.
46-93Kwee hee hee, I feel much less worried
now! I believe I just remembered
where that young lady went!
46-94I think she headed down that way
toward the temple, kwee...but be sure
to take great care if you follow her.
That area is crawling with monsters.
46-95Oho! I almost forgot, kwee!



As a reward for finding all my fellow
Kikwis, I will give you a precious
Kikwi heirloom.

Let me just fetch it for you right
now, kweee. Pardon me a moment...
46-96Come now, kwee, no need to be shy!
Climb up onto my back and claim your
reward.
46-97Go on, kwee. Just climb up onto me and
take the reward you earned!
46-98That young girl...Zelda--was that her
name? Yes...it's all coming back to me.
She said she had to travel to the temple
deep within these woods, kweee...
Oho! I tried to warn her about how
dangerous it was there, but the clever
little thing vaulted off my belly and
ran off on her own just the same.
46-99What's that, kwee? You are also
searching for someone who is lost?


Well, kwee...now that I think about it,
I did bump into a young lady earlier.
She had blonde hair, that one.
46-100No doubt about it, kwee. This Zelda girl
you're looking for ran off toward the
temple in the Deep Woods.
46-101With a slingshot, a clever young man
like you should be able to find a way
to the temple.

Go now and find that girl! I'll be
rooting for you. Kwee hee hee...
46-102With that slingshot, kwee, you should
be able to find a path into the Deep
Woods where that temple is.
46-103To start, why not try shooting that
curled-up vine over there?
46-104To get started, why don't you shoot that
vine over-- Huh?


Couldn't wait to shoot it, could you?
Well, kwee...I suppose that's a good
thing. It will make my explanation
that much easier to understand.
46-105Press [B] to ready your slingshot, kwee,
then press [A] to let a shot fly.


If you run out of ammunition, just
grab some seeds from the fruit that
grows on the trees over there.
46-106Now go find that girl! I'll be rooting
for you. Kwee heh heh.
46-108Master, you have entered Faron Woods.
46-109The plentiful water in this region
clearly sustains a large diversity
of flora, including this massive tree.
46-110It is logical that the lush plant life and
water resources have attracted animal
species to the region.
46-111Looking at the probabilities, it is
extremely likely that Zelda is
somewhere in the area.

I recommend you continue to use your
dowsing ability to search for her.
46-112Master, I picked up a highly interesting
spike in dowsing readings from the
creature you just encountered.
   Really?   Zelda?
46-113Yes, Master. Based on the creature's
characteristics, I must conclude that it
is a peaceful, forest-dwelling animal
known as a Kikwi.
Kikwis are intelligent beings capable of
speech. However, such a creature could
obviously not be confused with Zelda.

It is unclear why such a creature would
elicit a dowsing response attuned to
Zelda. You should follow the creature
and investigate this phenomenon.
46-114The probability of this life-form being
Zelda is 5%, so I must conclude that
this is, in fact, not Zelda but a peaceful
forest creature known as a Kikwi.
Kikwis are highly intelligent beings,
capable of speech. Yes, upon further
observation...clearly not Zelda.

It is unclear why such a creature would
elicit a dowsing response attuned to
Zelda. You should follow the creature
and investigate this phenomenon.
46-115Master, I recommend you investigate
the well-being of the creature curled
up on the forest floor.
46-116Master, if you do not inquire into the
health of the creature curled up here,
it has less than a 5% chance of survival.
46-124I have detected an exceptionally strong
dowsing response in this area. You
should continue searching the vicinity.
46-125I detect no monsters in the immediate
area and therefore conclude it is
safe for the Kikwi to leave its perch.

It seems that this Kikwi is unable to
descend the tree. I suggest you
find a way to expedite his dismount.

If you find yourself lacking ideas,
you can always press [2] to review your
available actions.
46-126I do not detect a strong dowsing
response corresponding with Zelda in
this area. It would be best to move
your search to another location.
46-127An analysis of dowsing readings
indicates that there are no additional
Kikwis in this area.

I suggest you speak with the Kikwi
elder.
46-128Master, I highly suggest you save the
progress of your quest before you set
out for the temple deep within the
woods in pursuit of Zelda.
46-129This area commands an excellent view
of your surroundings. It would be wise
to utilize this vantage point to dowse
for nearby Kikwis.
46-131Master [Link], now would
be an excellent time to arm you with
additional information regarding the
use of your items.
You should be aware that you can
instantly ready the slingshot you used a
moment ago by quickly tapping [B].

If you experience difficulty aiming
while you're using this at any time,
point the Wii Remote forward and
press [d-pad down] to recenter your aim.
46-132Master, my calculations indicate
there is an 80% probability that a
sacred flame lies beyond this gate.

I have also deduced that the power of
the goddess the Kikwi hermit referred
to is in fact the Skyward Strike.

Charge your sword while standing in
front of the gate and use its energy to
draw the missing portion of the symbol.
46-133Master [Link], you should
be aware that I have calculated an
80% probability that a sacred flame
lies beyond this lake.
46-134Master, we have obtained new
information on Zelda's current status.


This information indicates that she was
assailed by monsters but somehow
evaded capture. However, I infer that
she is still in significant danger.
46-135I have marked the position of the
Kikwi known as Machi. Please
confirm your current location.
46-136Furthermore, my analysis suggests that
this Kikwi most likely produces a
false-positive dowsing reaction due to
previous direct contact with Zelda.
Using this hypothesis, I theorize there
is an 85% chance that the Kikwi elder
will also generate a dowsing reaction
for the same reason.
I propose you continue dowsing to
search for Zelda.
46-137Learning that Zelda is no longer with
the Kikwi elder is an unfortunate
setback. But he may still have useful
information.
Taking this into account, I calculate
an 85% probability that your quest
will be aided if you find the lost Kikwis
for the elder.
To expedite your search for these
forest-dwelling creatures, I have
added Kikwis as a dowsing option.
46-138Do you need me to explain how to
switch dowsing targets?
   Yes!   No, thanks.
46-139Press and hold [C] to display the targets
you are currently able to dowse for.


Point the Wii Remote at the target you
want to dowse for, and release [C]
to confirm your selection.

If you do not want to dowse for
anything, look around and release [C].
   Again, please?   Got it.
46-140Additionally, I will mark any Kikwis
you discover on your map and disable
dowsing readings for them. That way,
you will not revisit the same Kikwis.
This concludes my explanation. When
ready, please begin your search for
the missing Kikwis.
46-141I have marked the location of Oolo
the Kikwi on your map. However,
dowsing readings indicate there are
still Kikwis to search for.
46-142I have marked  the location of Oolo
the Kikwi on your map. Unfortunately,
Zelda is not with him.
46-143I have marked the location of Lopsa
the Kikwi on your map. However,
dowsing readings indicate there are
still Kikwis to search for.
46-144I have marked the location of Lopsa
the Kikwi on your map. Unfortunately,
Zelda is not with him.
46-145I have marked the location of Erla
the Kikwi on your map. However,
dowsing readings indicate there are
still Kikwis to search for.
46-146I have marked the location of Erla
the Kikwi on your map. Unfortunately,
Zelda is not with him.
46-147I am not detecting any additional
dowsing responses in the area.


I suggest you go speak with the Kikwi
elder.
46-150Master [Link], I have
detected Zelda's aura emanating
from within this structure.
46-151However, I have also detected the
presence of numerous monsters.
Are you sure you want to proceed?
   Of course!   No.
46-152It would be very unwise to display
overconfidence here. Within the walls
of this place, no one will come to
your aid.
46-153Do not feel embarrassed. Fear is a
natural self-preservation instinct
common among living creatures.
46-154If you feel unprepared to face the
dangers ahead, consider returning to
the sky
to properly equip yourself.
46-155Master, it appears you do not currently
have a shield equipped. To reduce the
probability of extreme bodily harm,
I recommend carrying one at all times.
46-156It would be wise to carry a shield to
protect yourself, as well as a stock of
potions to restore lost hearts.
46-157Now we should continue the search for
Zelda.
46-158I have confirmed the plant life of this
area matches that of Faron Woods.
We have reached the area locally
referred to as the Deep Woods.
Now we should continue toward the
temple in search of Zelda.
46-159Master [Link], should
you have questions about anything,
I encourage you to call me with [d-pad down].

Once I'm summoned, select Advice or
Hints and I will promptly offer you
information pertinent to your current
circumstance.
46-160Master, I am also capable of providing
an analysis of your current battle-
performance rating versus each enemy
type you've encountered.
46-161While targeting an enemy with [Z],
press [d-pad down] to summon me. I will provide
information on your enemy as well as
your battle-performance rating.
46-163Now, there is a face I know. Hey, bud!
46-164Now, there is a face I know! Hey, bud!



I got something I need your help with.
Come over here and take a look!
46-165Hey, bud, come over here and give a
Goron a hand, will you?
46-166I tell you, your timing could not have
been better.


Look here. I stumbled onto one of
these things just now, and it looks just
like something I have seen in those
ancient texts!
46-167If I remember right... Yup, this is one
of the things the goddess was said to
have left behind for the hero of legend.

Pretty amazing, right? I even thought
up a name for these things. I have been
calling them Goddess Cubes!
Makes sense, right?
46-168Those ancient texts say some real
interesting stuff about these things.
How did it go again? Let me see, uh...

"Summon forth the light from a
heavenly blade, and may that sword's
master receive aid." So there you
have it.
46-169I see you got yourself a sword there.
What do you say we try and crack the
mystery of this cube together?
   Sure!   Nah.
46-170Hey! Thanks a billion, bud!
46-171Aww, come on, I am begging you here!
Help me out?
   OK.   Nope.
46-172OK, I get the picture. I will make sure
this is worth your while.
46-173You would have to be crazy to refuse
me now! Unless you are... You are not
crazy, are you?
46-174This cube is made of some sort of
metal I have never seen. I have whaled
on it, but nothing happens.
46-175You know, bud, I would say the key to
cracking this egg is that one line.
You know, "the light from a
heavenly blade
"?
46-176WHOOOA! Did you see that?! The cube
just shot up into the sky!


I think it reacted to that whirly-beam
thing that shot out of your sword.


And where do you think the cube shot
off to, anyhow? This mystery just got a
whole lot more, uh, mysterious!

The texts say there are cubes like that
one all over this land.


Tell you what. You blast as many of
those cubes as you can find. If you find
out more about them along the way,
you come see me.
46-177Hmm? What is up, bud? You got a
question?
   Cubes?   Temple?
   Not really.
46-178Yeah, hit those cubes with a blast of
light from your sword and WHOOSH...
They shoot up into the sky.

The ancient texts I have read say those
cubes are all over this land.
46-179The old texts refer to a place near here
called Skyview Temple where, as the
story goes, a visitor from the sky will
one day be received.
46-180Come to think of it, I seem to
remember seeing an old stone marker
somewhere in these parts.

I do not remember exactly what was
written on the thing, but my gut tells
me it is the key to getting inside!
46-181Hey, do not run off!



I need your help figuring out the secret
of these Goddess Cubes.
46-182Hold up, bud!



I need to ask you a favor.
46-183Hold it, bud!



Do not walk on by like you do not see
me when I know you do. Are you mad
at me or something?
   Sorry!   I don't like you.
46-184Oh, you are busy searching for your
friend. I get it. Sorry to get in your
way, bud. Really, I am.

But this will not take long. Come help
me out, will you?
46-185Oh. Ouch. Is that so? I guess it is just
how it is for us explorer types. We are
fated to be misunderstood.

Just the same, could you take a few
minutes to help me out?
46-189He who descended from above:
look to the star that the bird
rising heavenward gazes upon,
and aim your shot there.

201-ForestD1

47-0Skyview Temple
47-1Gaze upon your map until your
eye finds the [X], for it is there
that you must strike a glittering
gemstone to reveal a path.
You shall find a temple map in
a room with two such gemstones.
47-2He who descended from the sky:
lend your ear to the wise voice
of the servant who brought you
to the firm soil.
47-3Two doors lead to rooms left and
right, but they will only open
when the gemstones are struck.
One is above, one below.
47-5I detect Zelda's aura! There is a high
probability that she is beyond this
large door.
47-7The mechanism controlling the lock on
this door appears to have been
deactivated.
47-8Master, I have bad news. The auras of
many creatures reverberate
throughout this temple.

As a result, I can't isolate Zelda's aura.
You will not be able to track her here.


Given the situation, I suggest you
look around to see where we should
move next.
47-9Master [Link], I have
information concerning the
mechanisms that open the doors.

Given their function, logic dictates
that the mechanisms are positioned
near the doors that they open.

There is an 80% probability you will
locate these mechanisms if you
thoroughly explore and look around
in every direction.
47-10It appears one of Ghirahim's
underlings has reengaged the lock
here. You will need to search the
area for the key once again.
47-11You have acquired a new item.
Analysis of this object's insect-like
profile and wings indicates it can fly.

Tilt the Wii Remote to remotely pilot
the device. The sharp structure on the
front of the device can sever threads
and deliver a blow to smaller objects.
To launch the device, press [B] to
ready it for takeoff then press [A].
47-12I will explain about your newly
acquired Hook Beetle.


Use the Wii Remote to pilot it remotely.
This item's strong jaw can cut thin
ropes or threads and even deliver a
blow to smaller objects.
The jaw power has increased, and it
can now carry light objects.


For detailed instructions on using this
item, press [B] to ready it for takeoff,
then press [2].
47-13I am detecting a greater enemy
presence in the vicinity than I
previously observed. You would be
wise to proceed with caution.
47-14My readings indicate the presence
of sacred water within the temple.
Unfortunately, it is not possible to
use your dowsing
ability here.
Based on my calculations, I estimate
the water is located in the deepest
part of the temple complex.
47-15I recommend using the [X] on your
map as a guide when revisiting the
deepest area of the temple.
47-16I detect sacred water nearby. There
are no monster auras causing
interference, so you can dowse here.
47-17Master [Link], it is likely
that I am the servant this tablet is
referring to.

To help you with your mission, the
goddess gave me a massive quantity
of knowledge about this land.

Should you find yourself in need of
answers, I hope you won't hesitate to
call on me by pressing [d-pad down].

If you target an object with [Z] and
then press [d-pad down], I will tell you all the
information I know about it.
47-18The sentries you see here are born of
evil magic. They have a tendency to fix
their gaze on any pointed object that
moves within their view.
47-19This set of sentries is bound together.
This allows them to resist being rotated
independently of one another.
47-20Master, I detect targetable objects in
your immediate vicinity.


If you press [d-pad down] while targeting a
person or object with [Z], I will provide
you with information on that subject.
47-21Master [Link], the water
in this room is...ordinary water.


The sacred water that the Water
Dragon seeks is likely located in
the deepest part of the temple.
47-22Just fantastic. I work like a weasel
just to swipe a key from that monster,
and then I hafta go and lose it.
47-23I just can't remember which hole
I hid it in.
47-24Eh, what do I need a key for, anyway?
I can buy a trunk full of those things
once I find the treasure I'm after!
47-25Aww...and here I thought that key
would be my ticket to a life of luxury.
I could have sworn I buried it right
around here
...
47-26Hey. What do you want?
   Key?   Treasure?
   Never mind.
47-27Huh? I can't find it anywhere...
47-28It's the darnedest thing. I buried a key
around here, but I can't recall where
exactly I put it.
47-29You know that big guy? The one who
looks like a boulder with legs?
Craaazy eyebrows too.

So anyway, he told me about this
golden sculpture that opens a
door to some fancy place here.
47-30Now where could I have hidden that
key? I guess it might not be this room
after all. You don't happen to have a
map on you, do you, pal?
47-31Heyyy, what's with the grin? Ya know
something, don'tcha? Come on.
Spit it out, kid.
47-32Say, that's my missing key! You found
it and brought it back to me!
47-33What?! Ya found my key and then
used it already?
47-34Hmm. I was just thinkin', what use do
us Mogmas have for keys? We can dig
our way in and out of anything!
47-35Well, good to know where that key
went. I gotta get back to hunting for
treasure. Here's hoping we both
strike it rich in here! See ya!
47-36Hold it... You're that guy. That guy
I met in the volcano!
47-37Here to do some treasure hunting too?
   Yep!   Nope.
47-38I called it! You got treasure hunter
written all over your face.
47-39You're a terrible liar, guy. Ya got
treasure hunter written all over
your face.
47-40Did the big stone guy out there tip ya
off to the loot too?
   Stone guy?   Tip?
47-41Yeah, what'd he say again?
"Strum a chord most beautiful
in the place within the temple
where the butterflies dance."
47-42So I get here, and I let loose with
some of the most gorgeous humming
I've done in my entire life, and
nothing happens!
47-43But seeing how I've come this far,
there's no chance I'm gonna give
up the hunt for treasure just yet!
47-44Sheesh. I dig some serious miles to
get my paws on treasure, and I've
found squat. Talk about bad luck!
47-45I think some no-good thief beat me
to the goods. There's nuttin' here
but water now.
47-46Who in the stinkin' world would
come all this way for water?
Nobody, that's who.
47-47I'm cuttin' my losses and headin' home.
See ya!
47-48Whoa there, buddy. I bet you think
you're going to run ahead and swipe
all the best treasure for yourself.
47-49But I say you're setting yourself
up for big-time disappointment.


Just 'cause some weird design popped
up on the wall doesn't mean you're any
closer to finding treasure, all right?
47-50I think you've been had by that
boulder with legs!
47-51Stay here if ya want. I'm going on
ahead!
47-52No one's beatin' me to all the sweet
loot piled up in this place!
47-57Well... You put up more of a fight than
I would have thought possible out of
such a soft boy.

But don't clap for yourself quite yet.
That sword of yours is the only reason
you still live.
47-58I fear I spent far too long teasing and
toying with you.


The girl's presence has all but faded
from this place, which means there's
no reason to linger here.

Good-bye, sky child. Run and play this
time. Get in my way again, though,
and you're dead.
47-59Hah, quite the sword you have here.
But so long as you telegraph your
attacks
like the novice you are,
you'll never land a blow.
47-61Master, as I just translated, it would
appear that Zelda purified herself in
the waters of this spring.

I calculate a 97% chance that she has
already set out for Eldin, where
another great spring exists.

However, it is not clear what method of
travel Zelda used to move from here
to her next destination.
47-62My analysis suggests you should take
the tablet to the altar in Skyloft.


Doing so will likely open a new column
of light
on the surface, allowing you to
descend to another area and continue
your search for Zelda.
47-63Let's return to the sky once more
before continuing our search. The bird
statue
outside can take us back up.
47-64The bird statue that transports you
back to the sky should be in the forest
you previously passed through.
47-65There is a 95% probability that the
water here is identical to the water
within the Water Dragon's basin.
I suggest we take it back to her.
47-66My analysis of the water here reveals
an extraordinarily high concentration
of energy.

There is a strong likelihood that this
energy will be amplified upon contact
with an object of conforming
wavelength.

202-ForestD2

48-0Ancient Cistern
48-1Strike the gemstones pointing in
four directions
wisely. The way
will only open for one who knows
the temple's secret order.
48-2Carved into the great statue
are inscriptions of gratitude.
They reveal the secret order of
this temple.
First the back, then the rear,
then the back of the right hand,
and finally the back of the left
hand
.
48-3Return the stone giant to its
original form, and descend
below the earth again along
the thread.
There you will find the key to
the path ahead.
48-4Look for the key that lies
beneath the earth.
48-5A gemstone shines deep within
the eye. Strike it to shut the
mouth and dam the flow.
48-9Based on the patterns we have seen
so far, I believe the key mentioned on
the stone marker is the key required
to unlock the device ahead of us.
48-11Master, I have some important
information that I am certain
you will want to hear. There is a
large treasure chest in the area.
There is an 85% probability it
contains the key that will open the
door we observed at the top of the
stone statue.
48-12Master, I have taken the liberty to
confirm that a door is located at
the uppermost section of this statue.
The lock is unfamiliar to me.
48-17You certainly are persistent...
48-18I'm terribly busy trying to find the
clues that will help me revive the
demon king.
48-19Your incessant buzzing around my
head like some irksome gadfly
when I'm THIS busy is... Well, it's
making me very disagreeable.

203-ForestF2

49-0Lake Floria
49-2Kikwiiiiiiiiii!
49-3Whoozit?! I'm nappin'!
49-4Oooh, look at that! A real live human!
Haven't seen one of you in a while,
kwrrrrrk.

They used to call me Yerbal. Now I'm
just the old Kikwi hermit. I watch over
this forest here...when I'm not nappin'.

I don't know how you wandered all the
way up here, but let me ask you
something... Can you really see me?
   Sure can.   Nope.
49-5Hmmmmmm? Oh, you again...kwwrk.
Is there something I can do for you?
   Yes.   No.
49-6Whazzit? Say, you got a familiar face.
Have you and I met before, kwrrrrrk?
   Sure have!   Nah...
49-7Ah, you're playing in Hero Mode. That
explains it. In that case, you don't need
me blabbing on about what you need to
do, do you?   Pretty much.   Uh, I forgot...
49-8Huh, maybe so. Maybe so. This must be
what folks call d�j� vu, kwwwrk.
Creepy.
49-9Uh-oh. If your memory is so shaky that
you've already forgotten our past
conversation, things could get pretty
hairy for you this time around, kwwrk!
49-10Is that so? Well then, slap yourself on
the back, kwwwrk! You know, some
Kikwis can't even see me these days.
49-11Fibber! You're a fibbity fibber, kwwrk!



And just how did you peg me with your
fancy shooter thing without being able
to see me, eh?
49-12...But forget all that nonsense and tell
me, kwwwrk, what business does a
real live human have in these woods?

   The flame!   Nothing.
49-13You're out questing for a flame to
enhance your sword, kwwrk? So that
you can find someone important to
you, eh?
How about that... A human who can see
me and seeks a great flame, kwwwrk!
49-14Remember what I said about it being
my job to watch over the forest?
I know things most don't, kwrrrk!

A human who seeks a great flame to
enhance his sword... Pffft. I know
who you are!
49-15Listen, do you promise not to breathe
a word of what I'm about to tell you
to another soul? I'm serious, kwwwrk!

   I promise.   No promises!
49-16All right, I'll tell you. But remember--
it's a secret to everybody.
49-17You can't keep a secret?!



Here I am trying to let you in on a big
secret, and you can't even promise to
keep it to yourself? Do you even want
to hear it, kwwwwwrk?
   Please!   Nah...
49-18WHATSIT?!



Oh, fine. I give up, kwwwrk.
You climbed all the way up here,
so I'll tell you anyway.
49-19The flame that you seek...is most
likely Farore's Flame.


Yes, yes... Farore's Flame... That story
begins very long ago, when the goddess
was still with us, kwwwrk...
49-20The goddess gave the flame to the
Water Dragon, a great spirit that
presides over Faron Woods.
49-21The way I hear it is she left the flame
in the care of the Water Dragon so that
one day the mighty dragon could pass
it on to the "one from the sky"...
49-22You see, kwwwwrk, I've got a hunch
that the goddess was talking about
you, lad.

Well, that settles that. You must
seek out the mighty Water Dragon.
49-23Her lair is deep in a lake in the south
of these woods, kwwwwwwrk.
She watches over the flame there.
49-24There's a problem, though. The gate
that leads to that lake is sealed shut to
all those judged unworthy...

But don't worry, kwwwwrk. I'll let you
in on the trick to opening the gate.
49-25To open the gate, you have to channel
the power of the goddess into the
symbol carved into its doors, kwwwrk!

Oh, but it isn't so simple! The symbol is
incomplete. To unlock the gate,
you must make the symbol whole.
49-26The only way you'll know what the
completed symbol should look like is
to first find that same completed
symbol somewhere else in these woods.
49-27The gate is down in the south, so it's
likely that there's a matching symbol
somewhere up north. Try searching
near this [X], kwwwrk!
49-28Is all of this seeping into your head,
lad? Do you know where you must go
to find the symbol you seek?
   Got it!   Uh...
49-29All right, kwwwwrk, let's try that
again...
49-30Channel the power of the goddess
into the gate, and complete the symbol
carved upon its doors using that power.
49-31Place a beacon on your map over
this [X] so that you can find the
location I was talking about, kwwwrk!
49-32Then I wish you safe travels, lad.
49-33I'll be here nappin' if you need some
of my elder wisdom. See you around!
Kwwwwwwrk...
49-34I forgot to mention this earlier, but
it's important. Her Excellence, the
Water Dragon, is VERY persnickety
about manners... So watch yours!
I've heard stories of folks who caught
her in a fussy mood. They ended up as
midmorning snacks, kwwwwrk!
49-35I probably taste like old cave moss,
but I'm not in a hurry to become a
royal meal, kwwwrk!

So don't let her know I told you about
Farore's Flame, OK?


And remember, when you're in her
hall, you'd better be on your best
behavior and be a gracious guest.
49-36Oh, wait up!
49-37There's no need to be so rough,
you know.


Hmm? You need to fetch some sacred
water to prove yourself to the
Water Dragon?

Did you try searching the temple here?
I think I remember Her Excellence
was quite fond of the water from one
of the little springs inside.
49-38There's no need to be so rough,
you know.


Ah, no mistaking it. That's the water
Her Excellence craves. If you're
embarrassed to give it to her, you
could always say it's a gift from me!
49-39Hey now! You're going to give me
a bruise like that.


So you've managed to open the gate
to Lake Floria, eh?


Remember, if the Water Dragon
asks how you found out where she
resides, you didn't hear it from me!
49-40Ack! That stings!



I hear the Water Dragon's pretty
impressed with you.


Of course, she's been impressed with
me for ages now, so...
49-41You! I told you to keep quiet about
our conversation!


When the Water Dragon flooded the
forest, I was sure she was going to
eat me like a dinner salad!

Still, the flood isn't so bad, is it?
The water's flushed out most of those
monsters. The woods are quite
peaceful, really.
49-42Heya! Remember me? You ever find
that girl you were searching after?
   Who're you?   Not yet...
49-43Who am I...? Is it that hard to
remember who I am?


Want to know the best way to tell us
Kikwis apart? If you point to us on
your map, you'll see our names appear.
49-44Oh... I sure hope you two find each
other soon. Let me tell you, there's
nothing like reuniting with friends.
49-45I'm sure glad all those mean guys
are gone. We can finally live in
peace again!

I really hope you find your friend,
just so the two of you can get back
to life as usual!
49-46How long do we have to live in
constant fear?


Is no place in the woods completely
safe? One day it would be nice to
go for a relaxing walk.
49-47Everyone keeps saying the forest
is safe again, but I don't buy it.


I mean, is anywhere truly safe
anymore? One day, I'd like to go for
a walk without cringing with fear
every time I hear a sound.
49-48This is where we've made our home.
There's plenty of food to go around.
It's a pretty nice place, all in all.
49-49I love that it's so safe here, but you
know...it's kind of boring now.


I should really stop complaining and
just enjoy this "problem" of mine.
49-50You may not have noticed, but I'm
trying to hide here. Could you please
scoot along before you draw monsters
over this way?
49-51You found me again. Sheesh, there's
just no hiding from those eagle eyes
of yours.

You know, I think you deserve a
reward. Here--take this. I found it
while I was hiding.
49-52Don't forget: it's a secret to everybody!
49-53Hiding from you isn't even fun. You're
too good at finding me.
49-54It's nice to get lost in your own
thoughts sometimes.


Sitting down for a quick break does
wonders for the body and the mind.
49-55I see that you didn't find the girl in the
Deep Woods, kee-paleep.


But you can't lose heart! Just as I have
been reunited with my fellow Kikwis,
you will find your friend one day, kwii!
49-56Ah, hello again. I see you have the
Water Dragon's Scale there,
kewwww.

That's amazing! I heard that if you
have one, kewww, you can swim
through the water like a dragon soars
through the sky!
49-57There must be places here in the woods
that you haven't visited yet, kewww.


You should use the Water Dragon's
Scale to explore areas you couldn't
even get to before, kewww!
49-58There are still some parts of this forest
that you haven't discovered yet,
kewwwww.

If you use the power of the Water
Dragon's Scale, you can dive
underwater, kewww. Just hold [A]
on the water's surface.
49-59Hoo-hoo-hoo.
49-60You found a way inside the great
tree, eh? Hah, impressive!
49-61If you reach the top branches of the
tree, the view is spectacular!
You never know what you might
see from up there.
49-62So you climbed your way to the
very top of the tree? Very impressive!


What's that? Someone's living up
there? Well, I'm counting on you to
find out more about this mystery tree
resident.
49-63What's that? You met an old hermit
Kikwi living up in the tree? Amazing!
All this time I was sure there were only
five of our kind in these woods!
49-64What a wild world we live in. I hope
I can meet our lost brother soon.
49-65So you've met Her Excellence, the
Water Dragon? What an experience!
I am terribly envious of you.
49-66So the Water Dragon has found you
worthy, has she? You are full of
surprises.
49-67I confess that now that the water has
receded, I do miss it a bit. It was
exciting to have a change of scenery.
49-68Speaking of a change of scenery, how
is Oolo faring out there in the big,
wide world? Is he well?
49-69By the by, did you hear about Oolo?
He's considering leaving the woods on
his own. That's one brave Kikwi...
49-70You have reached the top of the tree.



From this vantage point, you have a
good view of the woods. Perhaps you
will see an area you haven't explored.
49-71Master, look up there...
49-72I have confirmed the discovery of
a new Kikwi.


Analysis indicates a 90% chance that
the sounds we have been hearing were
the loud snores of this Kikwi.
49-74I am analyzing the water remaining in
this basin... Excellent. I can now help
you dowse for the water type you are
searching for.
49-75Master, you do not have a container
suitable for transporting water. Please
prepare a vessel for this purpose.
49-76Master, you have wisely elected to
carry an Empty Bottle. Use it to carry
the water you seek.
49-77I am analyzing the water in this basin...
Its unique properties match the water
you collected at Skyview Spring.
49-78I estimate an 80% probability that this
symbol is the one the hermit was
describing.
49-79I recommend you memorize its shape.
49-80Congratulations,
Master [Link].
49-81You have passed this trial. You now
have the power to proceed to the
location of the first sacred flame
that will enhance your sword.
49-82The Water Dragon's Scale is one
of the goddess's sacred gifts.


The great spirit of the Water Dragon
has provided you with the ability to
swim freely underwater.
49-83The flame you seek is somewhere
within these woods... Master, I must
conclude that this flame is likely in a
part of this area you have not explored.
49-84Master, I have information to report.



By my estimates, you are currently
situated in the southwest area of
Faron Woods. Please confirm your
location with your map.
49-85Yes, as I suspected, the water level in
Faron Woods has dropped. The forest
has returned to its former less-
aquatic state.
49-86Master, listen closely.
Do you hear that?
49-88Measurements indicate a large amount
of water in this basin. This quantity of
water has an 85% chance of putting out
the flames that block our path.
I recommend you attempt to borrow
this basin from the Water Dragon.
49-89Were you to transport this basin to the
volcano, the water in this container has
an 85% chance of extinguishing the
flames barring your path.
I recommend you attempt to borrow
this basin from the Water Dragon.
49-90To transport the Water Dragon's basin
to the volcano, you will need to enlist
the service of that transport robot.
Shall I send word to him?
   Call him!   Not that guy...
49-91Very well, shall I call for the robot?
   Sure!   Not that guy...
49-92Understood, Master. I will call him
at once.
49-93Master...unless you plan to carry the
tub on your back, now is not the
time to be picky about who will help
you. I will call for the robot.
49-94Master...despite your somewhat
warranted reservations, it would be
irrational to abandon the most logical
solution. I will call for the robot now.
49-95Master, your task here is complete for
the moment. We should return to the
sky so that we can set a course for
the volcano.
49-96Hmm...
49-97Ah! You there, human!
49-98You have intruded into my home,
a sacred place few are permitted to
enter!

This is no place for one such as you.
And yet here you stand! You will
explain how you got here, and quickly.
   Water Dragon?   I'm lost.
49-99I am. Those with manners address
me as Faron, warden of the woods.
I was appointed by the goddess herself.

Though my current stature is less
than, well, intimidating, shall we say,
know that you stand in the presence
of a loyal servant of the goddess!
...Hmm?
49-100I say, that's one of MY scales you have
there!


A sacred gift such as that could only be
carried by the goddess's chosen hero.
But could you really be him?

This raises questions. Even with that
scale in your possession, finding my
hall is no easy task... How did you
find me?
49-101Ah, yes... That cackling, old hermit
Kikwi told you where I live, didn't he?


Honestly, I can't remember how many
times I've told that scruffy thing to
keep his mouth shut. That's the last
straw. Next time I see him, he's dinner!
Oh, but I digress. You've come here
seeking a sacred flame, have you?
   Of course!   I forget...
49-102I knew it.
49-103But I'll be straight with you. A shrimpy
boy like you hardly looks the part of
the goddess's chosen hero.

There's no doubt about it. A test is in
order to prove you're everything you
say you are.

Shortly before your arrival, I was
attacked by a pompous creature calling
himself Ghirahim.

I stood against this self-proclaimed
Demon Lord, but I was wounded in the
encounter.
49-104The wounds he's given me are stubborn
things. I have been forced to
recuperate in this basin of sacred
water
.
Unfortunately, the healing properties
of the sacred water have diminished,
and I am now in need of another dose
to freshen up my healing bath.
Bring me the container of fresh sacred
water
that I require.
49-105Do me this favor, and I'll gladly show
you where to find the sacred flame
you desire. What say you?
   You got it!   No, thanks.
49-106Excellent. Now run along. One does not
keep a dragon waiting.
49-107Do not mock me, boy!



Linger in my hall a moment longer,
and I'll bite your head clean off!
49-108I am willing to lead you to the sacred
flame you seek, but only if you bring
me the sacred water I seek.
   All right.   No, thanks.
49-109Quickly now, bring me the sacred water
I desire. Do so, and I will show you
the way to the sacred flame.
49-110Yes! Just look at that color. There's
no doubt this is the water I need.
Quickly, boy, pour it into my basin!
49-111Hmph. So it's too great a task for you?
Then I guess you are a mere human
after all.
49-112Do not mock me, boy! If this is
an attempt at humor, you will
find this a cold audience!

Still...few mortals have had the
courage to speak so boldly before me.
You do not intimidate easily. Yes,
a laudable trait to be sure.
49-113If you continue down this way, you will
find an exit back to the woods.
49-114What's this? You have a bottle of the
sacred water I seek here with you?
Go on and pour it into my basin!
49-115Mmmmmm! Exquisite! I can feel its
energy surging through me!
49-116Behold the full majesty of Faron,
Water Dragon and guardian of these
lands! I stand tall--healed and whole
once again!
49-117Human. You have done well to bring
me the sacred water I asked you for.


I see now it was no coincidence that
you completed the goddess's trial
and obtained a Water Dragon's Scale.
49-118Human. You have done well to bring
me the sacred water I asked you for.


I see now it was no coincidence that
you completed the goddess's trial
and obtained a Water Dragon's Scale.
49-119In turn, I will grant you the favor you
have asked of me and lead you to the
sacred flame of my land.

Come.
49-120One day I shall also repay Ghirahim in
full for his actions here.
49-121That is a great sword you carry.
Devote yourself to growing into a man
strong enough to wield its might.
49-122It pleases me that you have driven so
many monsters from these woods.
You have finally grown to possess
strength worthy of the sword you bear.
When you first came to my hall, you
seemed an uncertain little thing...
But now your confidence is written
across your face.
Just the same, continue to temper your
body and mind! You must, if you hope
to carry out the divine task entrusted
to you.
49-123Now...behold.
49-124Hah-hmm...
49-126Go. The sacred flame you seek lies
within this place.


While the waterfall has barred
entrance to this place for many
years, monsters have still found a
way in...and inside they flourish.
49-127Ah, but you are the goddess's chosen
hero. Swatting a few monsters will be
no trouble for you.

I imagine you and I will cross paths
again. Until then, do not lower your
guard.

Farewell, boy.
49-128Ah, it's you. Tell me, are you mastering
the power that dwells within your
sword?

Oh? You wish to borrow my water
basin
? Hmm... Very well. I have
recovered, and I have no intention of
having to soak in it again soon!
Begone with it. It's yours to use as
you please.
49-129Hmm? You wish to borrow my water
basin
once again?


Hmm...very well. But I must say the
annoying contraption that returned
with it last time had a wicked tongue
on him!
I let it go because he's in your service,
but if you don't teach that impudent
runt some manners, know that I will.
49-130Return the basin to me when you finish
with it. There is no rush, though.
It's yours to do with as you please.
49-132Ah, the sword you carry is different
since I last saw you. Yes, I see it is
much improved...
49-133To think, the goddess's chosen hero is
but a mere boy. Quite a twist...
49-134Chosen hero or not, you do not yet
possess the strength required to wield
the full power of that blade.
49-135You must train yourself further!
Devote yourself wholly to this task.
49-136Farewell, boy.
49-137Yes? If you have a question for me,
you need only speak it.
   Fire Dragon?   Thunder Dragon?
   Faron Woods?   Nothing.
49-138Hah! Him? Just as I was charged with
watching the woods, so does he preside
over the volcanic lands to the north.

He's a peculiar fellow who has made
his lair deep in the sweltering depths
of the volcano, beyond the reach of
monster and man.
If you can't handle the heat, I'd suggest
you stay clear. That is, unless you want
the flame-charred look!
49-139Hah! Oh, him? Just as the goddess
charged me with watching the woods,
so does he preside over the bone-dry
sands of the desert.
He's the oldest of the dragons. For
some time, he's neglected his own
health. I wonder how he's been faring
of late...
49-140A great many ancient songs praise the
way humans once lived in these woods.
They were in harmony with nature.

Honestly, I think those songs fail to
see the big picture. Don't you agree
these woods are far more beautiful
now that the humans are gone?
49-141Continue to temper your body and
mind! This is vital if you are to carry
out the divine mission entrusted to you!
49-143Quit following me, pest! If you don't
move along, I'll be forced to tell
Her Excellence the Water Dragon
about your little incursion!
49-144Ack! Another human!



OK, OK... I just have to avoid eye
contact and back away slowly...
49-145Ha-HA! Didn't see that coming,
did you? Yep, there's no way you're
going to be able to follow me now!

So, what now? Are you going to cry?
If you think you can make it through,
just go ahead and try!
49-146Yep, nothing short of a mighty spin
move will get you through here, and
you obviously can't do that!
49-147GAH! How is that even possible?
I've never seen a human pull off a
spin like that!

Wait... That's a Water Dragon's Scale!
Does that make you the emissary
of the goddess, like the Water
Dragon said?
Hey, I've got an idea! Maybe you
can help Her Excellence!
   What's wrong?   Take me to her!
49-148Yeah, about that... It happened really
recently. This weirdo came in here
with a gang of monsters and went
right after Her Excellence.
My lady the Water Dragon is a fierce
fighter, and, boy, did she gobble up
most of those monsters in the first
few seconds.
Thing is, there were just so many of
them! While she was distracted, the
weirdo leading all those creatures
managed to wound her.
She's healing up now, but she says we
don't have enough special water for her
to make a full recovery.

So could you please go talk with Her
Excellence and see if you can help
her out?

I'll even take you to her. Follow me!

49-149Huh? That's weird. I was expecting
to meet up with my friend here...
And the path is blocked with a
huge boulder.
Lovely. Now what do we do?
49-150You see those pointy, bloated fellas
over there? Sure they look tough, but
if you shake your Nunchuk and spin at
'em, they go down easy.
49-151Oh, now that's using your noodle!
Her Excellence is just up ahead.
Over this way!
49-152Come on, come on! Hurry up!



Huh? You can't get through? Sheesh,
you humans and your bones. Talk about
inconvenient. I guess you can leap over
the top of this wall if you have to.
49-153If you can't pass through here, you'll
just have to jump over the top of the
wall.
49-154Wow! Perfect jump!



I'd call you amazing, but I think we
both know it was the Water Dragon's
Scale that made that little stunt
possible.
49-155Yikes! Oh, they're back! That's one of
the fish that weirdo brought in here
and used to attack Her Excellence.

Watch out--they're mean as they come!
49-156Hey there, big guy... We're friends,
right? We both like...water.
Don't hurt me now...
49-157Wow! The goddess sure knows how to
pick them! You did great!
49-158At last, we're here!
49-159Her Excellence the Water Dragon is
just up ahead. Hang on just a second.
49-160Please, come in.
49-162Her Excellence is just up ahead.
Please, go in and speak with her!
49-163Go on! Talk with the Water Dragon!
49-164Please help Her Excellence recover!
49-165Help her! Help her!
49-166Thanks to you, the Water Dragon has
made a complete recovery.
Many thanks!
49-167Many thanks!
Many thanks!
49-168Her Excellence is currently out
and about.
49-169Out and about!
Out and about!
49-170Talk about bad luck. While the woods
were flooded, I had to stay here and
hold down the fort.

Talk about disappointment! I was
really looking forward to swimming
around that area for once.
49-171Disappointment!
Disappointment!
49-172Eeep! Don't eat me!
   Your Excellence?   I won't eat you.
49-173Me, the Water Dragon? No!
Are you looking for Her Excellence?


You possess one of her scales, so you
must be a friend to our kind. I will
tell you where you can find her.
49-174The Water Dragon lives just a little
ways up from here. If you want to
make a note of that, now's probably
a good time to do it!
49-175It's a secret to everybody.
49-176Whaaa? You don't want to gobble
me up? Oh, that's a relief.


I've been hiding here for a while.
Ever since that school of scary-looking
fish swam through.
49-177Me, the Water Dragon? No!
Are you looking for Her Excellence?


She's actually very kind, but if you're
rude to her...she can be quite scary!
When you see her, make sure you
stay on her good side.
49-178The Water Dragon is actually very
kind...unless you irritate her.
Make sure you stay on her good side!
49-179Her Excellence hasn't been herself
since the attack. Can't you do
something for her?
49-180I'm so glad Her Excellence has made
a speedy recovery. Thank you for
coming to her aid!
49-181It's a shame the woods aren't flooded
anymore. I wish I could have explored
a bit more outside.
49-182I never knew there were humans who
could dive this deep!


Can you also do a spin by shaking your
Nunchuk
?
49-183Say, Mr. Human Person, do you know
how to do a spin jump?


If you spin up toward the water's
surface
, you can do an amazing leap
right out of the water!
49-184Hah! Human in the water! Look at him
trying to flap around in the water!
49-185The place was just perfectly peaceful
for the longest time. Then weirdo
people like you started showing up.

On top of that, scary fish have been
terrorizing our water! All this
commotion has made it impossible
for me to get any shut-eye.
49-186That one over there? He's dying to
get in good with the Water Dragon.


My advice? Keep your distance.
Nothing good will come of hanging
around with a fin-kissing Parella.
49-187I love my home here. I just wish it was
a little easier to get in and out of the
place.
49-188Mistress Fi, bzzzt! My deep apologies
for keeping you waiting!
49-189Let's see here... This cargo looks very
heavy, but it's well within my payload
tolerances, bzzrrt!
49-190Ugh, vweep. This old basin again...
Fine, vrrm! I got this...
49-191Master Shortpants! Watch carefully
while I demonstrate what a real hero
looks like, bzzzzat!
49-192As usual, vrrrt, I shall await you in the
skies above.

204-ForestF3

50-0Koro-koo! I was so shocked when
water started flowing out of the
Great Tree's roots!

Kwee... How am I supposed to hide
when the whole forest is underwater?
I hope things go back to normal soon!
50-1I'll teach you something useful.
Some rocks will roll away if you
attack them, kwi-koo!
50-2Yeah, the forest's flooded, ka-roo, but
I'm holding up! Give my best to the
Water Dragon!
50-3We're finished, kew! What'll become
of our forest? It's so...wet.
50-4The Water Dragon flooded the forest?
Kew-aroo! She's probably planning to
eat us all when we're soggy!
50-5I don't care if you go dowsing or
diving or what, kwi-koo. Just please
find those Tadtones!
50-6Oh, when will this water go away?!
I can't swim, kik-kwoo!
50-7All this started after the Water Dragon
showed up, kera-kwoo! This flood must
be her fault!
50-8Kik-kwee! If you want to know more
about Tadtones, you should talk to the
Parella. They know all about them.
   Parella?   I know.
50-9Yeah, the forest's flooded, karoo, but
I'm holding up! Give my regards to the
Water Dragon!
50-10They're those water-dwelling folks with
the pointy mouths, kwee-koo!
50-11If you run into one in the water, kweek,
see what it has to say!
50-12Kee-paleep! I saw the Water Dragon!
She must be hiding around here
somewhere!
50-13As you collect Tadtones, kew-kwee,
you'll fill in the musical score.
Keep searching till you find them all!
50-14Try dowsing, kwook, and find the
Tadtones!
50-15Hurry back to the Water Dragon, kwee!
50-16Our elder is waiting for you, koo-kew!
Go and hear what he has to say!
50-17Oh, kewwwwww. You... You're that one
from before. Come to think of it, I'd
forgotten to ask your name.

...I see. [Link], is it?
Now there's an odd name, kewwwww.
Ah...

What brings you to see me?
   This water!   The woods...
50-18Oh, [Link].



What's this? The Water Dragon caused
this flood? So the old girl finally grew
angry with all the monsters running
about the forest, kewwww?
...The woods won't be getting drier
anytime soon, kewwww...
50-19Off you go, now! Hurry and return to
the Water Dragon!
50-20Kewwww... How nice to see you again,
[Link]!


How goes the Tadtone gathering?
I'd actually thought of something
you might be interested to know.

You see, it's like...hrmm... How
should I explain this, kewwww?


There was a technique you used when
searching for the others of my tribe,
remember? That!

Use that thing you do, kewww, and
you'll have a much easier time getting
those Tadtones!
50-21Yes, yes! That's it! Dowsing! Use your
dowsing ability, and you'll find the rest
of those Tadtones in no time flat! ...Or
is it sharp? Ahem...kewww...
50-22Kewwww, it's good to see you again!
Yes, things look a bit different here,
don't they?

The water came gushing out of the base
of the tree
behind me and flooded the
entire woods.

I don't know what caused it,
but I suppose it will clear out the
monster infestation, kewww, so you
won't hear me complaining!
50-23All of a sudden water came gushing
from the base of the tree and flooded
the entire woods, kewwwww.

But, you know...I rather like it this
way! Oh ho ho!
50-24Oh, [Link]!
You've gathered all the Tadtones,
haven't you? That's no small feat! Or
should I say no small beat, kewwwww!
Ahem... Anyway, hurry and return to
the Water Dragon!
50-25Hey, [Link]! Some nasty
fish seem to have swam their way into
the flooded woods. I'd hate to bump
into those things underwater, kewww!
Watch your toes!
50-26Kewwwwww, [Link]!
Can you hear me?


I thought up something good! Why
don't you come and chat with me for a
moment, kewwwwwww.
50-27If you wish to earn my favor, gather
the Tadtones and return to me.
50-28You can catch those rogue Tadtones
with a spin! It will pull them toward
you so you can grab them.

Oh... But I guess you humans use up air
when you do that, so don't go
overboard!
50-29The pretty bubbles are poisonous.
Be careful! If you breathe one in,
you'll choke!
50-30Hey, are you collecting Tadtones?
   Yep.   Nope.
50-31Oh...sorry.
50-32I'll let you in on a secret, then.



Some Tadtones hang out in groups.
You have to catch those similar
Tadtones one right after the other, or
they'll swim out of your score.
If you want to catch a bunch at once,
use a spin maneuver to draw in nearby
Tadtones. That's your best bet.

Aside from that...it's really just a
matter of keeping at it!
50-33Some Tadtones hang out in groups.
You have to catch those similar
Tadtones one right after the other, or
they'll swim out of your score.
If you want to catch a bunch at once,
use a spin maneuver to draw in nearby
Tadtones. That's your best bet.
50-34If you don't collect Tadtones of the
same color one right after another,
they'll wriggle out of your score.
But don't work yourself into a panic!
50-35If you make those spiky things explode,
you're in for a world of hurt. They're
like bombs!
50-36Tadtones get along with everybody.
You can usually find them where
other fish are swimming.
50-37Hurry back! The Water Dragon is
waiting!
50-38Those big fish are scary. They charge
you for no reason! So testy... I'm glad
none of them are around right now.
50-39The ferocious fish are baaaaack!
SWIM FOR YOUR LIFE!


They can't follow you if you dive
deep!
50-40Tadtones store oxygen in their bodies,
so when you catch one, it will restore
some of your air
.
50-41The Kikwi elder has been looking for
you. Why don't you go and hear what he
has to say?
50-42The woods have been flooded!
50-43The Water Dragon is furious!
50-44There aren't as many monsters in the
woods anymore.
50-45The woods are a lake now!
50-48Signs indicate this is a reference to
your dowsing ability.


It is a valid suggestion, Master. I am
familiar with the unique aura
signatures of Tadtones.
50-49I will calibrate your dowsing ability to
locate Tadtones. This capability should
prove to be quite useful in your search.

However, please note that you cannot
use your dowsing ability underwater
.
50-51Hey, hey! The current is pretty strong
past here. If you're heading outside,
you better use the exit above!
50-52It's a human!



The current is strong beyond this
point. It's too swift for a human like
you to swim through, so you better
use the exit over there.

250-ForestSiren

51-1Master [Link].
51-2As expected, I cannot follow you into
this realm, for this trial calls out to
your mind alone.

This is the nature of places known as
Silent Realms. They are domains of the
spirit, accessible only to the goddess's
chosen hero.
This particular trial, Farore's Silent
Realm
, tests the limits of your courage.


Your spirit has temporarily separated
from your physical body so that you
may undertake this challenge.

To reach the location of the flames
that will enhance your sword, it is
necessary for you to overcome this
trial and undergo spiritual growth.
51-3I will await your return in the outside
world.
51-4That is your Spirit Vessel.



When this vessel is full, it will signify
you have successfully completed the
trial, allowing your spirit to grow.

This, in turn, will allow the goddess
to bless you with a new power.
51-5To fill the Spirit Vessel, you need to
search for something known as a
Tear of Farore. There are many of
them spread across this strange world.
51-6Master, do you see the glowing
object just in front of you?
51-7That is a Tear of Farore.
You will need to collect 15 of them.
51-8However, this is not as simple a task
as it would seem. Your work in this
realm is referred to as a trial for
good reason.
51-9If you take even a single step outside
the protective circle you stand in, the
Guardians of this realm will wake up
and pursue you, Master.
51-10If a Guardian manages to land even a
single hit on you, your spirit will
shatter and you will fail the trial.
51-11You must collect the tears scattered
throughout this area and fill the
Spirit Vessel without being hit by
an attack.
51-12Understood, Master.



I will be eagerly awaiting your return
in the outside world.


May the goddess watch over you,
Master.
51-13Was my explanation clear, Master?
Do you want me to explain again?
   Explain again.   I got it.
51-14Which topic do you wish to review?


   The Spirit Vessel?   Guardians?
   Silent Realm?   Never mind.
51-15Understood, Master.
51-16The Silent Realm is a spirit world that
only the goddess's chosen hero is
allowed to enter.

You have separated from your physical
form and exist in this world as a spirit.


The tasks you perform here test your
spiritual resolve. You must focus and
complete the trial.
51-17When your Spirit Vessel is filled with
15 tears, your spirit will grow and you
will be blessed by the goddess with a
new power.
Master, I will await your return in the
outside world.
51-18Master [Link], I can
unfortunately confirm that you
have failed to pass the trial.
51-19Collect all the tears within the Silent
Realm. I shall await your return here.
51-20Master, so long as you have the will and
determination, you can retry a trial
as many times as you like.

A good strategy is to find, but then
deliberately not pick up
, the most-
easily-accessible tears until you are
discovered and really need one.
Collect the 15 tears and complete the
trial. I will await your return in the
outside world.
51-21The locations of tears you have
gathered during your trial are
marked on the map.

You will have an easier time
completing your task if you first set
out to discover the locations of all
15 tears.
51-22Two types of Watchers patrol the
realm, looking for intruders. I highly
suggest you take caution.

So long as you do not step into their
light, you will remain undetected
by flying Sky Watchers.

However, the Earth Watchers, who
hover near the ground, will give chase
if you come too close to them, so stay
alert
and maintain a safe distance.
51-23Master, the chances of your not being
the chosen one are increasing...


Repeated attempts at this trial have
scattered your concentration and made
your performance erratic. I suggest
you rest awhile before trying again.
51-24I suggest using smart tactics to your
advantage. Try leaving easy-to-collect
tears
for when you are being pursued.
51-25The locations of tears that you have
previously collected will be marked
on the map
, so make good use of that.

Confirm the locations of all 15 tears
first to increase your chances of
successfully completing the trial.
51-26Master, in addition to the Guardians
who will attack you, there are also two
types of Watchers that search for
intruders on the ground and in the sky.
The two types of Watchers exhibit
dramatically different behavior, so be
sure you understand how to avoid
detection by both.
51-27The unusual liquid substance that
covers that area is known as Waking
Water
, and it has certain unique
properties.
If you make contact with Waking
Water, the Guardians will be
immediately alerted to your presence
.

Pools of Waking Water are located all
throughout the area. I suggest you
watch where you step...
51-28We're here, [Link]!
Show me what you've got!

251-Salvage

52-0I can verify with only 40% accuracy
that this person is a plant. However,
Owlan's field of study includes
cataloging unidentified plant species.
We can take this creature to Skyloft
using the robot. Would you like to call
the robot?
   Please!   No, thanks.
52-1Yes, Master. Simply inspect
the specimen again if you change your
mind and wish to take it to Skyloft.
52-2Yes, Master. I will signal the robot
with a telepathic transmission.
52-3Mistress Fi! I hope you weren't
waiting long, bzzzzat! So you want me
to carry this, zrrbt?
52-4I'll be waiting for you up in the sky,
so don't take too long, vrrrt!
52-5Master, I suggest we also return to
the sky and carry the Kikwi to its
destination quickly.
52-6Move it! Move it! Zrrppt! Forcing me to
tell you this every time reduces my
overall efficiency, brrzt!
52-7Oh, hello again, kweek! I've been
hiding out so long my shoulders are
stiff.
   What shoulders?   Poor thing.
52-8How rude! I do have shoulders,
kweek--they're just not very
pronounced!

All I was trying to say is that constantly
hiding from danger is a stressful way to
live, koo-keek!
52-9That's right, kwee! Sitting in one spot
all the time, never knowing when
danger is going to come along...kook.
You can't know what that's like!
52-10I bet there are still tons of horrible
monsters out there waiting to scratch
me and do mean things, koo-weep!

We Kikwis have to spend our entire
lives hiding like this just to survive,
kwee-koo!
52-11Everyone seems happy that peace
has returned to the forest... But I don't
believe it for a second, koo-kakoo!

There's no way I'm going to give up
and come out of hiding. Not ever,
kee-woop!
52-12But sometimes I wonder, keep-eep...
Isn't there somewhere peaceful I can
live without fear, without having to
hide?
   There is!   I can help.
52-13Oh! That's fantastic news, koo-karoo!
I want you to take me there as soon as
you can!
52-14You've got some nerve, ko-ko-ko!
How dare you promise to take me to
the skies, kee-roo, and then suddenly
change your mind!
I was so sad thinking I would never get
to settle down somewhere safe,
kee-reep!
52-15So! Take me with you this time, ka-koo!



Kee-karoo! Don't let me down!
52-16Take me to a peaceful place where
I can live in comfort without having
to hide, kee-roo!

I'm counting on you, keek-eep!

299-Demo

53-0Look who it is...
53-1I thought that tornado I stirred up
would have tossed and torn you apart,
yet here you are. Not in pieces.
53-2Not that your life or death has any
consequence.
53-3It's just the girl that matters now,
and I can sense her here...just beyond
this door.

Yes, we plucked Her Majesty from her
perch in the clouds, and now she's ours.
53-4Oh, but listen to me. I'm being
positively uncivil. Allow me to
introduce myself.

I am the Demon Lord who presides
over this land you look down upon, this
world you call the surface. You may
call me Ghirahim.
In truth, I very much prefer to be
indulged with my full title:
Lord Ghirahim. But I'm not fussy.
53-5Did you really just draw your sword?
Foolish boy.
53-6By all rights the girl should have fallen
into our hands already.
53-7She was nearly ours when that
loathsome servant of the goddess
snatched her away.

Do you have any idea how that made
me feel inside?
53-8Furious! Outraged!
Sick with anger!
53-11This turn of events has left me with a
strong appetite for bloodshed.
53-12Still...it hardly seems fair, being of my
position, to take all of my anger out
on you.

Which is why I promise up front not to
murder you...
53-13No, I'll just beat you within an inch of
your life!
53-15Master, I have a message written in the
language of the gods of old. Allow me
to translate for you.
53-16From the edge of time I guide you,
the one chosen to carry out the
goddess's mission.
53-17The spirit maiden who descended
from the clouds must travel to two
sacred places to purify her body.

You stand in one of these places:
Skyview Spring. The other is known
as the Earth Spring.
53-18This second spring is hidden away deep
within the scorched earth of Eldin.


The spirit maiden, ever mindful of the
heavy task entrusted to her, has set out
for this second sacred place.
53-19You got the Ruby Tablet!
The weathered surface of this heavy stone
tablet feels very old.
53-21Raise your sword, Master.
53-22The flames of Farore have improved your
sword, making it longer and sharp enough
to do twice as much damage!
53-23The sacred flame has purified your
blade, enhancing and evolving it.
53-24With your sword now enhanced,
you are ready to learn a new melody.
We should return to the Isle of Songs.
53-26Who dares to dip even a toe in my
waters without my leave?
53-27Oh, I remember you. You're the young
human who helped me recover from my
injuries some time ago.
Ah...[Link], was it?
53-28Let's have a look at you... Yes, you
seem a good deal stronger than the
last time we met.

And look at that sword... You're the
real thing, boy. It's clear you have
the spirit of a hero of the goddess.
53-29Let me guess... You swam all the way
here to try to get me to teach you the
part of the Song of the Hero the
goddess entrusted to me.
53-30That's all well and good, but I can't go
around giving away something that
precious to every hero who flounders
into my waters.
No, I think a final test is in order to
ensure you are in fact the one meant to
hear this melody of mine.

This may be news to you, but some very
irksome monsters have been
overrunning my woods of late.

Well, I decided that I'd had enough!
The easiest way to deal with the awful
things was to flood the whole woods.
53-31As it happens, almost every inch of
greenery in the area is submerged.
So it's here, in this flooded land, that I
will test you.
If you're up to completing the task I
ask of you, I see no reason why I
shouldn't reward you with the melody
you seek.
53-33As you just saw, I have split the melody
you seek among my many Tadtones and
I have hidden them around the forest.
53-34If you haven't already guessed,
[Link], here's your task:
take this score and collect all my little
musical friends out there.
53-35You can use that score to figure out
how many Tadtones are in each group.
Find them, collect them, and bring
them back to me.
53-36If you can do that, well, then I'll just
have to see you as someone worthy of
learning the Song of the Hero.
53-38You learned part of the Song of the Hero!
53-39Ah, you've brought back all my colorful
little Tadtones.


You are indeed worthy of being called
a hero. This much is clear. I'm good for
my word, so I will teach you my part
of the song you seek.
53-40Originally, I had planned to keep these
woods underwater so that those awful
monsters could never return.

But your task is far from over, and
you're not exactly at home in the water.
I suppose I'll return the woods to their
natural state.
All this excitement has been rather
draining. I believe I'll retire to my hall.
You'd best be on your way as well.

300-Mountain

54-0Master, I require your confirmation.
You are currently attempting to
ascertain the location of Zelda.

Are you familiar with how to use
dowsing to search for Zelda?
   Of course!    I forgot...
54-1Master, this is Eldin Volcano. It is an
active volcano rich with the power
of the earth.
54-2Approximately 65% of the region is
covered by lava. It is inhabited by a
large number of creatures that thrive
in the extreme heat and direct flame.
54-3Please exercise caution with flammable
materials such as wood and fabric.
54-4In the event you catch on fire, I highly
recommend you extinguish the flames
by performing a forward roll or a spin
attack
.
54-5Master [Link], I require
your confirmation on critical
information obtained from that
Mogma conversation.
The oddly garbed figure taken deeper
into the region must be...
   Zelda!    Woman in black?
54-6My calculations agree, Master.
There is a 90% probability the figure in
question was indeed Zelda.
54-7The woman in black? The probability
of your assessment being correct
is...10%. Rounded up.

I conclude the subject was likely
Zelda.
54-8Additionally, I calculate there is a 95%
probability that the key to this door is
made of the same material composition
as this mechanism that bars it.
54-9I have detected objects of the same
material in the surrounding area.


Ascertaining the location of these
objects will aid in our search for
Zelda. I have registered them as
dowsing targets.
54-10Of course you do. My apologies. Please
continue your search for Zelda.
54-11Understood, Master. To begin dowsing,
press and hold [C].


Use the Wii Remote to select a dowsing
target. You will be able to sense the
target through the tip of your sword.

The closer you get to the target, the
stronger the sword's reaction will
become
. You will be alerted with a
vibration and audible cue.
You may also use the cursor to gauge
an accurate direction of the target's
location.

Please select Zelda as your dowsing
target and commence your search.
54-12Master, I am detecting extremely high
temperatures
from the area directly
ahead.

I calculate a 95% chance your clothing
will immediately combust upon
entrance. Please proceed with caution.

You may be able to pass through safely
if you run. I recommend confirming
your direction by dowsing before
making the attempt.
54-13Master, I am detecting extremely high
temperatures
from the area ahead.
You will not survive this environment
with your heart total.
Additionally, dowsing results do not
support this path. Please reconfirm
the correct direction to proceed.
54-14Master, I am detecting extremely high
temperatures
from the area directly
ahead.

You will not survive this environment
with your current heart total.
I recommend you turn back.
54-15Master, the abilities of your sword have
increased. It is now possible to dowse
for Rupees.

I have registered Rupees as a viable
dowsing target. Use this exciting new
feature as you deem necessary.
54-16Whoa! Now there's a green one!
54-17One of your people just came charging
through here. Dressed all in black!
That a friend of yours?
54-18See that up ahead? That's what we call
a drop-dead dead end, but this
character danced right over it.
54-19Seriously? Jumping over a gap like
that? My jaw hit the dirt.
54-20The mountains ahead are crawling with
those red troublemakers, but...


I got a feeling that shady so-and-so is
gonna zip right on by 'em.


Can you imagine treasure hunting with
someone who could do that? You got
yourself some good friends, don'tcha?
54-21Grrr... Those creeps just shimmied on
in and took over our territory.
54-22Yeow! What're you doing? Don't be
sneakin' up on me like that!


Huh? You're looking for your friend?
Can't help you there. Nobody's come
through here, so...

Maybe they went up the mountain
from over thataway.
54-23Ahh... Wish someone would chase these
clowns outta here.
54-24Now there's an idea! Why don'tcha
make yourself useful and get rid of
'em? Yeah, like that's gonna happen...
54-25What's that? You really sent those
creeps packing?


Well, seems like they're extra mad at
you, so... Guess it's only natural that
you had to handle things.

But did you notice when you start
whittling 'em down, they call in
reinforcements with that horn?
That ain't a fair fight, if you ask me.
I bet the horn blower in the blue cap
is the leader.
54-26When that creep in the blue hat blows
his horn, it starts a bad-guy stampede.
What're you gonna do about it?
54-27Whoa... You took out every last one
of 'em...
54-28You're one tough customer! Thanks for
all your help!


I don't blame you for not knowing
this, but us Mogmas always honor our
debts. Let me give you something to
prove it. Any special requests?
   A way forward.   Rupees!
54-29Oh, right. You're trying to find your
friend, aren'tcha?


In that case, take these things!
They're something pretty special, if I
say so myself.
54-30Huh? Rupees? Is that really what
you're after?


I mean, it's his reward and all, but...really?
Just Rupees? Seems like a waste of a reward
opportunity to me. And I don't even have any.
Oh wait, I know. I got something good instead.
So, hey...uh...I don't exactly have any
Rupees on me...


But I got something better! Didn't you
say you were looking for a friend?
Well, I got something that can help you
reach this friend... Take these instead!
54-31With these, you should be able to get to
the top of that ledge right behind me.
Just try digging in that hole below the
ledge. You're in for a surprise!
54-32It's not like I'm using these things, you know?
And they're WAY better than Rupees!
54-33I just hope your friend hasn't been
captured by those red guys. Here's
hoping everything's OK.
54-34Hey, I'm hoping you find your friend
all in one piece!
54-35Hmm... I'm sure they buried it around
here someplace, but I can't find it.
54-36Yo, Ledd! This is the place, ain't it?
So what is it they buried again?
54-37A key! K-E-Y, KEY!
54-38They busted up the key to that door and
hid the pieces all over the place.


I'm telling you, one of the five pieces is
buried right around here.
54-39Hey, that reminds me... That strange
blonde girl in the weird clothes
got
taken away too.
54-40That's right! I bet they got something
really valuable stashed in there.


And that blonde girl they took is
probably part of their master plan too.
I'm telling you, I can smell the riches
from here!
54-41So what're you saying we do once we
find all the pieces to the key?
54-42Whaddya think, igneous? We sneak
inside and take all the treasure we
can carry!
54-43Hey... Why are we so worried about a
key when we can just dig our way in?
54-44What? Um...
54-45Just sayin'.
54-46You ain't as dumb as you look!
54-47Hey! Hey! HEY! Y-you mess with our
turf and you're gonna...pay?
54-48Whoa! You're not... Yo, Ledd, I don't
think this is one of those red creeps.
54-49Y-y-yeah, I think you're right...
No reason to scare the hair off us,
though!

Sorry 'bout that, pal. These monsters
showing up and messing with our
turf has got me on edge.

They show up here, and I'm gonna
knock the red clean out of 'em!
That's what I'm doing here.
Yeah, me, Ledd.
54-50Yeah, whatever, Mr. Too Scared to Dig in
the Dark.
54-51Anyway, if you're looking for treasure,
you should stay clear of those red guys.
54-52Huh? You're looking for a friend?
NOT treasure?


So that must have been your pal that
passed by earlier, sprinting by without
so much as a glance in this direction.

It was sorta a blur of movement, so I
didn't get a real good look, but I knew
it wasn't one of those red creeps.

Your pal must have gone straight up
here, so why don't you follow?
54-53Us Mogmas have claimed this territory
to search around for riches. We're
what you'd call treasure hunters.

There are loads of these red, blue, and
green stones called Rupees around
here. Sometimes you can even find
silver and gold ones too.
And while they ain't technically
treasure, you can also find these tough
mineral chunks. I bet you could use 'em
to make stuff
.
Since you're here and all, you might as
well look around, right?
54-54The one that went running through
here looked kinda like you.


I don't think he was dressed in green,
though.
54-55There are loads of these red, blue, and
green stones called Rupees around
here. Sometimes you can even find
silver and gold ones too.
And while they ain't technically
treasure, you can also find these tough
crystals. I bet you could use them to
make stuff
.
54-56Gyaah! Sneak attack!



Wait... You ain't one of those red guys.
Don't creep up on me like that!
Almost had to tackle ya there.

Didn't mean to yell at ya, but those red
jerks moved in and have been stinking
up our turf, ya know?
54-57They came up through that hole back
there, so I sunk the road leading to it
in lava. That'll stop more of 'em
from moving in, I'd say.
54-58Of course, we can tunnel underneath
it, so it's no sweat for us.
Pretty clever, right?
54-59So stay away from the plug that's
holding back the lava. It'll do more
than singe your brows off. Bye now!
54-60Gyaah! Sneak attack! Hey, where'd all
the lava go? Now the road's open
again! You won't get away with this!
54-61Whoa! You scared me silly! You can't
just start digging right above my head,
you know?

But I get where you're coming from.
You never know what you're going to
find when you dig, so it's impossible to
stop!
Rupees are the most common treasure
you'll dig up, but sometimes you might
even score Eldin Ore or some hearts!

So if you run across a hole and you've
got the time, dig, dig, dig!
54-62Whoa! You scared me silly! You can't
just start digging right above my head,
you know?

But I get where you're coming from.
You never know what you're going to
find when you dig. That's what makes
it so impossible to stop!
Rupees are the most common thing
you'll dig up, but you might get some
Eldin Ore as well!

Used to be plenty of hearts buried down
here too, but weirdly enough I haven't
seen any recently. Go figure.

Anyhow, if you run across a hole and
you've got the time, dig, dig, dig!
54-63Oh, hey! Sometimes these red, blobby
things
will pop out too. Disgusting!
Be careful not to let 'em grab you.
54-64Hey, you! You're gonna try your mitts
at Tubert's Thrill Digger game, right?


Pssst. You want some top-secret info?
It's guaranteed to make you rich!
R-I-C-H.

Now since you'll be lining your pockets
with Rupees, it's only fair I get a little
piece of the pie. And I want my pie
now, thank you.
54-65I've got a super-discount price just
for you, buddy. How does 20 Rupees
sound?
   Deal!   No, thanks.
54-66Heh, heh... That's the spirit! Now
you've got to promise me this stays
between the two of us. You gotta keep
your trap shut. Got it?
54-67The color of the Rupee you dig up will
tell you how many bad holes are
around you.

Like if you dig up a green Rupee, there
are no bad holes around it!


A blue Rupee will have one or two bad
holes
. A red Rupee will have three or
four
, and a silver Rupee has got five or
six
.
If you're lucky enough to dig up a rare
gold Rupee, there will be seven or eight
bad holes
nearby. There are almost no
good holes!
54-68What do you think? Makes planning
where to dig a bit easier, don't it?


But at the end of the day, it comes down
to luck. YOUR luck. So just do the
best you can, and cross your fingers
or something.
54-69Why you gotta be such a Rupee
pincher? Fortune's knocking at your
door, pal.

All right, it's your call. You change
your mind, come see me. The info
will cost you 20 Rupees.
54-70You listening? You've gotta remember
this. There are no bad holes around a
green Rupee.

A blue Rupee will have one or two bad
holes
around it, and a red Rupee will
have three or four.

A silver Rupee will be surrounded by
five or six bad holes and a gold Rupee
by seven or eight. Those are the rules!

The only thing standing between you
and being filthy rich is luck. Here's
hoping you're luckier than you look.
Heh heh.
54-71C'mon, pal! You ain't got enough
Rupees.


Unless you bring me exactly
20 Rupees, I'm not telling you a thing.
54-72What? You looking to buy what I'm
selling?
54-73Secret information on Thrill Digger
can be yours for only 20 Rupees.
   Tell me!   Nah...
54-74Huh? Another stranger? And you're
not one of those red creeps, either.
I swear this neighborhood's getting
crummier every day...
54-75Huh? Oh, nothing, just talking to
myself. Hey, I saw this funny-dressed
character
go into that hole over there.
54-76It might be the friend you're looking
for? You want to know what this
kook was wearing?
54-77Let's see... Yeah, I'm pretty sure the
getup was blackish. Other than that, I
don't remember much.
54-78I'm pretty sure the getup was blackish.
Besides that, I don't remember much.
54-79Huh? Who're you supposed to be?
Never seen you around here before...


Whoa, hold it right there! Are you a
friend of those red creeps?
   No way!    Red creeps?
54-80You're not, huh? Well, you don't look
like 'em, that's for sure. You're not
THAT ugly.

So what then? You here to pick
bomb flowers ?
   Bomb what?   Yep.
54-81Yeah, monsters carrying big blades?
They're crawling all over the place.
Can't believe you haven't run into any
of 'em.
But if you don't know 'em, I guess
you're not pals.


So what is it then? You here to pick
bomb flowers?
   Bomb what?   Yep.
54-82Bomb flowers. You're joking, right?
Those are them growing right over
there.
54-83You pick one with [A], and the fuse
lights. A few seconds later...BOOM!
You don't wanna stop and sniff this
flower. Dangerous plants, believe me.
But once you learn to use them, they're
a powerful weapon. Us Mogmas are
crazy about 'em!

You can toss and roll them the same
way you do jars. See what you can do
with those bomb flowers over there.

Um... Huh? You do know how to roll
and throw
stuff, right?
   Uh-huh.   Not really...
54-84That's what I figured. You can pick
some pretty powerful ones in this area.


Look! There are some right over there!
Take as many as you want.
54-85I'm sure you already know this, but
once you pick a flower with [A], the
fuse starts burning. Then it'll blow up
in just a couple of seconds.
You can also toss or roll them, just
like you can with some other stuff.
You should practice.

Um...huh? You do know how to roll
stuff, right?
   Yep.   Not really...
54-86Of course you do! You use the
Wii Remote. Point it up and swing it
forward
to throw things. Point it down
and swing it forward
to roll 'em.
I mean, hey, everyone knows that!
54-87Don't know any of this stuff, huh?
No worries, pal. I gotcha covered with
all the info you need.

When you've got a bomb flower, point
the Wii Remote up!


The trajectory of the bomb will show
up for ya, so all ya do is line it up with
your target and swing it down to
chuck it!
A trajectory guide will also show up if
you point the Wii Remote down.
Swing it up to roll the bomb along that
guideline!
To reach places up high, it's best to
throw bombs, but to cover distances or
pass through narrow spaces, rolling is
definitely the way to go.
54-88I'm stating the obvious here, but you
can pick up and put down bomb flowers
with [A], the same way you do with jars.

When you're holding something,
point up and swing the Wii Remote
down to throw it.

To roll it, point down and swing the
Wii Remote up.


Go on and practice a bit with those
bomb flowers over there.
54-89You, uh...know you don't have
a Bomb Bag, don'tcha?


Without a Bomb Bag, you can't safely
carry bomb flowers with you when
you're out and about. You won't find a
Mogma without one.
What? Why are you staring at me
like that?


No! No way, no how. You are not
getting my bag. You'll have to be
satisfied with blowing up stuff
right around here.
54-90Hey! Welcome to my place! Make
yourself at home.


What? Of course this is my house!



OK, OK, those red creeps built it,
but... They split, right? So what's
the harm?

Us Mogmas live in the ground, so we
don't have what you would call
"houses." I just wanted to see what it
felt like to say "Welcome to my place!"
54-91Back again, huh? Don't mind me or
anything--it's just MY HOUSE!


What? What do you mean I didn't have
to tunnel all the way up here?


Look, I know it's a run-down, dirty
hovel, but it's MINE! And I want to
know who's dropping by my dirty hovel.

Oh, and just 'cause you're all rested
doesn't mean you can roll around
and bust the place up!
54-92Do me a favor, will ya? Try not to go
crazy and roll around all over the
place. Dust bunnies, ya know?
54-93Hey, you! Long time no see. Thanks
for helping me earlier.


Speaking of helping, did you find that
friend you were looking for?
   Sure did!   Not yet...
54-94You did? Heyyy, that's great news!
Huh? You haven't rescued her?


Don't look so glum, pal. I'm sure you'll
figure it out and save her.
Never give up!
54-95Oh, really? You think those red creeps
might have...gulp...you know?


What? You know she's still alive?
Then everything's gonna be fine!
Stop with the sad face, will ya?

You give up, she's done for. That's why
ya can't ever, ever crawl into your
tunnel defeated. Ya hear me?
54-96I just know your friend's waiting on
you. That's why ya can't ever, ever
give up!
54-97Just curious, but...what do ya think
those red guys eat, anyway?
54-98You're looking pretty chipper, pal.



You come back here to do some
treasure hunting this time? In that
case, I'll let you in on a little secret.

Eldin Volcano is riddled with hidden
caves. You can find 'em by checking
around for thin walls with cracks.

You can find all kinds of things in these
caves. It's mostly Rupees, but ya never
know. I got a hunch there's one right
around here somewhere...
54-99Huh? It was right there all along?
Nice work, greenie.
54-100You can find caves aboveground
and belowground. I bet you can sniff
out thin walls wherever you go!
54-101I got a hunch there's one around here
somewhere...
54-102Around here, you can find little
pockets or caves hidden behind thin,
cracked walls. Who knows what
you might find in those places...
54-103You're looking pretty chipper, pal.
You come back to do some treasure
hunting?

You may already know this, but Eldin
Volcano
is riddled with hidden
caves.

You can find 'em by checking around
for thin, cracked walls.


You can find all kinds of things in these
caves. It's mostly Rupees, sure, but ya
never know. If you get the itch for loot,
you should try some cave hunting.
54-104Hey, you! I hope you're taking good
care of my Bomb Bag.


By the way, you ever been to the
heart of Eldin Volcano?


It's so hot down there it'll burn the
clothes right off your back. POOF!
Your average traveler will be dead in
minutes.
But if you survive... Well, rumor has it
there are amazing ruins overflowing
with piles and mountains of treasure.

Course, it's nothing for my people
to just tunnel right in there, ya know?
Yeah... I may have to make the effort
sometime in the near future.
54-105Long-lost ruins in the heart of a
volcano... Heh... Now that's a tale to
get any treasure hunter's heart
pumping!
54-106Hey, you! Did ya make it to the ruins?



I decided it wasn't worth the trouble.
Boy, was my partner steamed!


He kept shouting, "All you had to do
was dig your way in! How hard could it
be?" He's right too. Digging would
have made it easy. Heh heh...
54-107Wonder where the next treasure might
be... Gotta remember not to forget
about the whole digging thing.
54-108Hey, you. Hope you're taking good care
of my Bomb Bag.


I was nice enough to give it to you, so
be sure you put it to good use.
Oh, and don't burn a hole in it!
54-109Wonder where my search for riches
will lead me next... A treasure hunter's
journey never ends
. Heh heh...
54-110Hey, you! You've really got those guys'
attention. And it looks like they're
spoiling for a fight.

Take one for the rest of us and chase
'em outta here, will you?
54-111Hey! No running away! Take care of
these creeps, will ya?
54-112You got those creeps all worked up, so
now you've got to take care of 'em!


But they keep using that horn to call
in reinforcements
. They just keep
coming and coming!

I bet the horn blower in the blue hat
is the leader.
54-113Eldin Volcano
54-114You, the goddess's chosen hero...
54-115Zelda is ahead... Hurry.

301-MountainD1

55-0My partner's gone missing, and those
red guys are everywhere!
I never shoulda come here.
55-1Oh, it's you again. Come all this way
in search of your friend, eh?


That reminds me... Before I came in
here, I saw a weird-looking blonde girl
get dragged away.

But don't even dream about going to
the rescue. Those baddies are
everywhere!

If you wanna live to...live again one
day, you should head for home, pal!
55-2Blast! I must have dropped it earlier...
55-3Hey! Nice timing, pal. It's me, Ledd!



You showing up here must mean we're
connected somehow. You know, like
fate or something. Anyways, do me a
favor and get my Bomb Bag, OK?
55-4I was behind that rock looking for
treasure when those creeps showed up.
I panicked and hit the road, but
it looks like I dropped it.
55-5It's a bag for carrying around bomb
flowers
. I can't imagine not having one.
Oh, hey...I guess I don't have to
imagine it, 'cause I lost mine!
Anyway, it's back there... Do me a
favor and get my Bomb Bag back,
will you?
55-6Oh, right... You can't tunnel, so you
can't get back there. Hmm...


You should be able to blow your way
in there with a bomb flower.


Why don't you start by seeing if there
are any bomb flowers in the area?
55-7I think you should be able to blow your
way in there. Why don't you search the
area for some bomb flowers?
55-8Heh heh, nice work. Rolling bomb
flowers
through there--that's the mark
of a real professional adventurer!

Keep it up, and go grab my Bomb Bag!
55-9Heyyyyy! You found my Bomb Bag!



Sorry to put you through that. I guess
I owe you one now! So let me have it...


What's this, now? You want to borrow
it so you can go deeper into the
volcano?

Oh, right. You're looking for your
friend. You sure have put yourself out
there, getting this far...

That reminds me! How's MY pal?
   Gone...   Worried!
   No idea.
55-10Seriously? Can't depend on anybody
these days...


Let me take that back. Looks like your
friend can count on you, though, right?
You've risked life and limb to get here.

I'm not letting you borrow my bag,
though. Nope. I'm GIVING it to you!
Just don't blow yourself up...
55-11He's worried? About me? What kind
of pal am I, putting him through that?


You must be worried too. Not knowing
if your friend's dead or alive...


I'm not letting you borrow my bag,
though. Nope. I'm GIVING it to you!
Just don't blow yourself up...
55-12That so? Hmm... I hope he's OK.
Hey...you don't think those monsters
have...

You must be worried yourself.
Not knowing if your friend's dead or
alive or some awful place in between...

I'm not letting you borrow my bag,
though. Nope. I'm GIVING it to you!
Just don't blow yourself up...
55-13Now you've got my Bomb Bag.
Go find your friend!
55-14Hold up! I forgot to tell you something!



Knowing me, that bag's probably
empty, so let me give you a little
something to get you started.
55-15If you run out of bombs, just find some
more and fill the bag back up.


When you've got a bomb flower, press
[B] to put it in the bag. Don't forget!


That bag can hold up to 10 bombs.
So if you run across bomb flowers,
be sure to fill up the bag.
55-16Let me ask you something. You ever
been set on fire when you're fighting
bad guys?

Do yourself a favor and put the fire
out quick! Oh, and never, EVER pull
out a bomb when you're covered in
flames. Trust me on that.
55-17Master [Link]. It appears
Zelda has cleansed herself in the
waters of this fountain.

Based on the information from the
message I just imparted, I project she
is traveling to a region known as
Lanayru.
If you transport this tablet back to the
statue in Skyloft, a new column of
light will appear that will allow you to
travel to the Lanayru region.
I suggest you return at once to Skyloft
and then set out for the Lanayru
region.
55-18Master, I detect Zelda's aura in the
surrounding area.
55-19I detect an especially strong reaction
from this chain. I calculate the
probability Zelda was bound by it
recently at 95%.
55-20I surmise Zelda was somehow able to
escape and proceed along this path.
I suggest we continue with all possible
speed.
55-21Master, I am detecting new enemies
ahead. They appear to be creatures
of very significant physical ability.

Press [Z] to target an enemy, then [d-pad down]
to call me. I will then share any data
I have on that enemy.
55-22Oh, it's you.
55-23Let me see... No, that's not it. This is
so very embarrassing, but I seem to be
at a loss for your name.

Not that it matters, really. To tell you
the truth, I'm feeling a bit frustrated,
and right now I just need someone to
vent to.
55-24I heard my underlings had finally
captured the spirit maiden, so of
course I rushed over here. What can I
say? I was excited. Flustered, even...
But what did I find when I arrived?
That agent of the goddess...
55-25She had once again...



You see, what I'm trying to say is...
55-26That goddess-serving dog
escaped with the girl!
55-27I MUST have the spirit maiden
in order to resurrect my master!
I MUST HAVE HER!
55-28...I got a little carried away there,
didn't I? I don t deal well with...
complications to plans I ve laid out so
carefully. It s a character flaw of mine.
Ah, but something good can still come
from this day! I've had all this bottled-
up anger smoldering inside me, and
now I can release it.
55-29There's someone special I'd like you to
meet. Oh, don't be shy! I need to vent
all this unhealthy anger, and your
agony is such a great stress reliever.
55-30It won't take more than a few moments
with my friend before you're charred
to a satisfying crisp. And let me tell
you, that will put a spring in my step!
55-31Earth Temple

302-Anahori

56-0Do you like money? How about
explosions? Well, dig up some Rupees
before you hit a bomb in a suspenseful
game of Thrill Digger! Want to try it?
   Beginner!   Intermediate!
   Expert!   No, thanks.
56-1Hope you dig up lots of Rupees!
Just be careful what you're poking
down in the dirt. Could go KA-BOOM!
So uh...good luck!
56-2Come back soon!
56-3You haven't got enough Rupees.
Save some up and then come back!
56-4Welcome!
56-5Hello there! Thanks for stopping by.
First time here, am I right?
56-6The name's Tubert. Nice to meet you!
I run this little game I like to call
Thrill Digger!
56-7Here's how it works: you go on and dig
up ALL the Rupees you can! Well,
until you dig your mitts into a
spicy little bomb...
Would you like to... Oh, I'm sorry,
but you don't look so good. Why not
come back when you have some
more hearts?
56-8If you like, use the seat over there
and take a load off.
56-9The Beginner course has less spots to
burrow into, but it's great for
first-timers!
56-10It's 30 Rupees to play. Want to give
it a go?
   You bet!   Nope.
56-11The Intermediate course has plenty of
spots to sink your mitts into, but watch
out for Rupoors.
56-12It'll cost you 50 Rupees a go.
Interested?
   Sure.   Nope.
56-13The Expert course has more bombs,
sure, but more valuable Rupees too.
It could be highly profitable...
or highly explosive.
56-14Each round costs 70 Rupees. Do you
dare to try?
   Sure.   Nope.
56-15So which course will it be?
   Beginner.   Intermediate.
   Expert.   None.
56-16You should try again. How about
another go?
   Beginner.   Intermediate.
   Expert.   I'm done.
56-17You didn't dig up even a single Rupee?
Not a one? You poor little digger...
56-18Looks like you took a heavy loss.
Yep. Well, I'm sorry, my friend.
56-19You didn't quite turn a profit.
Chalk that up to bad luck, I say.
56-20You broke even! No loss. No gain.
At least you had yourself some fun, eh?
And you got to see an explosion!
56-21You made a small profit. Nice digging!
56-22Wow, you made yourself a fortune!
Congratulations!
56-23Well, I'm just stupefied! You dug up all
the Rupees! Listen--you earned this
prize. Take it!
56-24Here's your grand Rupee total: ##!
56-25Let's see how many Rupees you
managed to dig up...
56-26Here's a useful tip: low-value Rupees
have only a few bad spots nearby,
so you can relax a little.

But the higher the value of the Rupee,
the more bad spots are nearby.
Be careful of the spaces surrounding
a valuable Rupee!
If your first burrow digs up a bomb...
you'll just have to admit defeat and
try again. But don't let it get to you!
56-27You look a bit tired out. Why not rest
up until you get a few hearts back?
56-28There's a stool over there. It ain't
exactly lined with satin pillows, but
go ahead and take a load off.
56-29Sorry. There's a time limit here,
and you just hit it. Time's up!
56-30I wish you'd hurry up about it.
Your time's almost up...
56-31Ah, you're taking a break? Too much
suspense for you?


Well then, will you take a load off and
chat with me a bit?   OK.   Not now.
56-32Oh...that's too bad. Anyway, once
you've rested up, I hope you'll consider
giving Thrill Digger a try.
56-33Oh, yes! OK, OK...is there anything
you want to ask me?   Who are you?   Are you floating?
   Is it too bright for you?   Nothing.
56-34My name is Tubert! I run this game I
like to call Thrill Digger! Yep, I'm kind
of important around here.

You could even call me Mr. Tubert.
You know, if you want to. Thanks, kid.


I want everyone to get their claws on
plenty of Rupees, so I made up this
Thrill Digger thing!

The sad thing is there's been a scary-
red-monster
infestation in these parts
lately, and it's been bad for business.
Almost nobody comes to play!
Some days I wish someone would
just demolish those ugly towers with
a bang and send them scampering
away.
56-35My name is Tubert! I run this game I
like to call Thrill Digger! Yep, I'm kind
of important around here.

You could even call me Mr. Tubert.
You know, if you want to. Thanks, kid.


I want everyone to get their hands on
plenty of Rupees, so I made up this
Thrill Digger thing!

The sad thing is all my Mogma friends
think Rupees are easy to find. They
never come and play...

So that's why I need you to step up and
become not just a repeat customer,
but my only customer!
56-36My name is Tubert! I run this game I
like to call Thrill Digger! Yep, I'm kind
of important around here.

You could even call me Mr. Tubert.
You know, if you want to. Thanks, kid.
56-37You mean my glasses? Looking dapper,
eh? The round frames make me
look even more fashionable!
56-38And I'm plenty proud of my fine
mustache too! Cute and curly,
all the way. I groom it every day!
Wait. That rhymed, didn't it?
56-39But it's only to be expected. I can't have
my customers upset by my looks!
56-40No, it's not too bright. I just wear these
to look cool.
56-41No, I'm not floating. I'm standing on
my tail.
56-42I don't need to tell you that my paws
are my best feature.
56-43I like to give all my customers a chance
to admire them. That's why I stand on
my tail--it does wonders for sales!
56-44I'm not floating, no. I just want
customers to see my cute little paws,
so I'm standing on my tail.
56-45So what do you want to ask me next?   Who are you?   Are you floating?
   Is it too bright for you?   Nothing.
56-46Really? That's a shame. Well, take
a nice break. Thrill Digger is waiting
for you whenever you're in the mood
to poke around for Rupees and bombs!
56-47Really? What a shame...



But thanks for asking all those
great questions! Actually, here,
let me tell you something.

You see the shining stone sticking out
of the wall? That's pure Rupee Ore!
It's also why there are so many Rupees
to dig up here.
If you sling something at it, it'll pop
right out. Go on and give it a try!
56-48Thank you very much for your
participation in Thrill Digger.


Here's a helpful tip: low-value
Rupees
have only a few bad
spots
nearby, so you can relax a
little.
But the higher the value of the
Rupee, the more bad spots are
nearby, so watch it.
See you again soon!

303-MountainF2

57-0Get moving, Master Shortpants!
I'll be following right behind you, zrrt!
57-1Whoa! Sure is hot here, brrzrrt.
No sweat, though, because I'm a
cutting-edge, zzort, robot!
57-2Hey! This isn't the right way, zrrt!
Do you need to stop and ask for
directions?
57-3Are we almost there? Let's get a move
on, brzzt!
57-4rBzzzrpt! Where are you going now?
I'll wait here if you've got an errand
to run, zzzt, but get going!
57-5rZzzbt! I'm in trouble over here!
Hurry up and help me, bzzzzat!
57-6rHEY! Brzzpt! I need help...NOW!
57-7ZZRRRPT!
57-8MAL-MAL-MALfunction! Zzrrt!
Too...zzrrggt...damage...bzzzz...
57-9Do better this time, zzbrrrt!
57-10HEY! I can't use that, zzrrpt! You're
going to have to walk!
57-11rBrrzt! Wait for me!
57-12rI can't see you, brrrzt! Open your map
with [+] and see where I am. Then
come get me, brzzzpt!
57-13rMonsters! Zrrrbt, are you going to
handle those or what?!
57-14rBzzzrt! Help! DANGER!
57-15rMonsters, zzzbrt! I can't stand
monsters!
57-16rHEY! Just how long, zzrrt, do I have to
wait for you? Press [+] and use your
map to find me, brzzzt!
57-17rWhy are you so, zzzrrrt, SLOW?
Press [+] to open your map and
confirm my location!
57-18rBrrzpt! What are you doing? Get over
here already! If you don't know where
I am, press [+] to open your map, zzzrt!
57-19rIt's about time, bzrrt! Don't leave me
hanging like that.
57-20rBzzzort! What do you think you're
doing?
57-21rHEY! Keep that up, and you're going to
break something, zzbrrt!
57-22Master, the robot is waiting at the
volcano. I suggest you return there.
57-23Where have you been, zzzrbt! Get me
to the top of the volcano! Now, brrzzt!
57-24Don't leave me! Press [+] to open your
map to find me, zzrrt!
57-25You want me to pour the water on this?
No problem, zzzbrt!
57-26Did you see that, Mistress Fi?
57-27If there's anything else I can do to be
of assistance, zzzzrp, just call me!
Anytime, zzzrbtzz!
57-28What's going on, brzzt? I almost blew
a rotor trying to slow myself during
that descent, zrbt... Anyway, this is
where you wanted the water, right?
WHAT?! THE SUMMIT? Why didn't
you say so from the start, bzzrt?
I don't want to carry this thing back
to the sky. IT'S HEAVY, BRZZZT!
Bzzzrt...zrrbt...tzzptrr.
57-29This place is, zrrrt, swarming with
monsters. Vrrrrrm...
57-30I bust up enemies like a junkyard
wrecker, zzizat! Too bad I've got
my mitts full with this basin, bzzz...
57-31Hey, Master Shortpants! Since we
came all this way, let's play a little
game called "protect the robot," bzzrt!

Here's how it works--I'll follow you up
the volcano, zzzrt, and you make sure
nothing touches me. Got it? Good!
57-32Your job is simple, zzrrt! You make
sure none of these monsters lays a
claw on me. NOT...ONE...CLAW!
57-34Oh, hey! We meet again. How have you
been, bud?


I rumbled over here 'cause I heard
someone had spotted Goddess Cubes
in the area.

You may have already found some,
but I got a feeling there are some
others hidden away around here.

You might think about searching for
them yourself when you get the time.
57-35I have got a hunch there are still
Goddess Cubes on this mountain.
You should see if you can find them.
57-36Oh, hey! We meet again. How have you
been, bud?


I rumbled over here 'cause I heard
someone had spotted some Goddess
Cubes
in the area.

I have got a hunch they may be down in
that direction, but...this flaming
wall of fire is blocking the way!
57-37Hey! Are you here looking for
Goddess Cubes too? Nice work getting
past that hot spot back there, bud.

The heat back there did not bother
me a bit, but these flames right
here are another matter.
57-38I wish there was something we could do
to put out these flames...
57-39"Quench my thirst"? Hmm... That
reminds me. If you head back out of
here and turn right, you will end up
outside.
I found a spring there. Let me tell you,
bud, that water was dee-licious!


No idea how you would bring it in here,
though. I doubt those weird-looking
frog beasts would carry it for you.
Got any ideas?
57-40Well, I know if you head out of here
and hang a right, you will find this
nice, refreshing spring, but...

Yeah, I am not sure what you should
do, to be honest.
57-41Hey, the flames are out! Now we can
get through here.
57-42More flames... This is starting to burn
me up...
57-43Hate to ask you this, bud, but could
you do the fire-extinguisher routine
again?
57-44Hey! Nice work, bud. Now we are
getting somewhere!
57-45Do you see this, bud? Talk about
intriguing! We are definitely off the
map here.

This does not feel like Goddess Cube
stuff to me! I bet there is something
super important hidden around here!
57-46All I can say is that is a big frog with
a big thirst. I do not think the amount
of water one of your little bottles can
hold is going to cut it this time.
57-47Hmmm... You will have to have a big
container
to hold the water needed
for this job. Got anything like that?

And speaking of which, where are you
going to get all the water? I gotta
say, I am pretty much stumped.
57-48How are we supposed to give this fellow
enough water? Whatever it is, it is
going to have to be one big container...

You have been adventuring all over the
place, right? You got any ideas?
57-49Lots of water and something to carry it
around in
... Any bright ideas on where
to find those things, bud?
57-50You are something else, bud! There is
nothing you cannot do!


You go ahead on in! You have earned
the right to blaze this trail.
57-51Well, how was it? What did you find?
   Traps!   Monsters!
57-52Is that so? Hmm... Guess I will leave
the exploring past here to you, bud.


By the way, I have got a hunch there is
a Goddess Cube somewhere nearby.


And my hunches are usually spot on,
so you should take a good look around.
57-53Is that so? Hmm... Guess I will leave
the exploring past here to you, bud.


I am going to head out to another
location and continue my research.
Give me a holler if you see me again.
57-54I am off to continue my research, bud.
I am sure I will bump into you again!
57-55Well, look who we have here! You still
looking for your friend?


Of course, I'm on the hunt for
treasure. Heard there were some fancy
ruins out this way...so here I am!

Believe it or not, I haven't found a
thing. Got any information for me?
   Want to know?   I'm not telling!
57-56You know something? Spill it!
We're friends, right?
57-57Don't get all tight lipped on me now!
We're friends, right? Out with it!
57-58What? There's some fire blocking your
path? Why don'tcha just pour some
water on it and move on?

Ya need how much water? Whoa...
I get it. So the water we got here's not
enough, right?

You know, I hear the little water we
got here is fed by some far-off water
source called Lake Floria.

So a buddy of mine went huntin' for
treasure in Faron Woods, and he told
me he used the waterways there to find
his way back home.
He tells me Lake Floria was just about
the biggest lake you could imagine. Bet
if you checked it out, there'd be enough
water there to solve your dilemma.
57-59Too bad you came all this way only to
get stopped dead in your tracks.
It's just not your lucky day, bud.

Uh...I get the feeling I'm forgetting
something important...


I think it's something my buddy told
me once, but... Nope, can't remember.


Oh well, back to the water. If you need
lots of the wet stuff, you should head
over to Lake Floria. I think you'll find
what you need.
57-60Oh, you again! It's been a looong time,
but I remember that face.


Heh heh heh. How're those gloves I
invented treatin' ya? Are they up to
your satisfaction?

How've I been? Awful nice of ya to ask.
Lemme see...


I've been searchin' high and low for
new treasure, but I've come up empty
pawed.

I gotta say, I'm tired of diggin' after
my fortune in this blast furnace.


I'm startin' to think it's time I gave
up this life of treasure huntin' and
settled down to enjoy my twilight
years.
57-61If I'm going to retire, I want to live in
a place up high with a glorious view.


I've lived most of my life underground,
it's true, but I still gaze up at that sky.
It's so...big and blue and fluffy.

If I had my way, I'd like to come back
in my next life as a bird and spend my
time soaring the wild blue yonder.
57-62Whoa there! It's my old pal! How ya
been, old pal?


Me? Ah, my claws are sharp, and my
nose is tuned in to treasure! Yep, I'd
say I'm great.


One thing's got me worried, though.
See, our elder, Guld, has been actin'
kinda odd since going to those ruins.
Would ya go and see Guld? He's over
thataway somewhere, and I know he'd
be happy to see your mug.
57-63Guld's wanderin' around over there
somewhere. Go see him! Chat with him
a bit, ya know?

It might cheer him up to see a familiar
face.
57-64Hey, pal, did ya go and visit the elder?
How's he doin'?


What? Twilight years?



Uh...what are ya talkin' about?
Is "twilight years" some sort of
code name for a big treasure?

I gotta tell ya, I've never heard of such
a thing.


But if that's what the elder wants help
with, go on and help him out, will ya?
57-65Whoa! It's my old pal! How've you
been?


Me? Ah, my claws are sharp, and my
nose is tuned in to treasure! I'm great!


One thing's got me worried, though.
The tribal elder's been acting odd since
going to those ruins. He's just not
himself.
You talked to him earlier, right?
How was he doing?


What? Twilight years?



Uh...what are you talking about?
Is "twilight years" some sort of code
name for treasure?

I gotta tell you, I've never heard of
such a thing. And I know a thing or two
about treasure.

But if that's what the elder wants, help
him out, will ya?
57-66Twilight years, eh? Well, if that's
what the elder wants, help an old
Mogma out, will ya?
57-67Wh-wha-what? The elder got...
launched up somewhere?
Where'd he go, then?
   Up in the sky!   Beyond...
57-68The sky? Up in the big, blue stuff, eh?



Oh... Well, he always was talkin' about
how much he loved the sky.


I bet he's up there now digging around
in the clouds for treasure.
57-69Beyond?



Uh...beyond? Whaddya mean
"beyond"? Are ya telling me he's
"gone" gone?

I mean, we all gotta go sometime,
but, wow...
57-70Elder...I'm gonna do ya proud--just
wait and see. I hope ya watch over
me from wherever it is you are now!
57-71What do you mean, the elder's back?



Are you saying he can travel between
here and the sky? That is one amazing
guy, I tell you.
57-72Traveling back and forth between here
and the sky. The elder is soooo cool!
57-73Hey, it's you! That guy from before...



Heh heh heh... Yeah, that was
pretty embarrassing.


We're all good now, though, because
my pal found out about it.


Truth is he got captured once too.
Guess that makes us even. Nothin' for
either of us to worry about.

Yeah, anyway, you seen Plats around
anywhere?
   He was over there.   Nope.
57-74Oh, really? We're all cool, then.



I just hadn't seen his ugly mug in a
while and, well, you know...


I thought maybe he'd gone and gotten
himself all tied up again.


Let me tell ya, that guy's like a
trouble magnet!
57-75That dirt-brain... I bet he's off on some
solo treasure-hunting dig.


He knows he's not supposed to be out
by himself. This place is dangerous!


What am I supposed to do, huh?
I guess that's what you get when you're
treasure hunters. Bunch of guys who
don't know when to quit.
If you happen to run into Plats, give
him my best, will you?
57-76The deal with Plats is he only shows
some backbone when he's off
hunting treasure.
57-77Hey, pal! You're still alive!



And by the looks of it, ya got all your
loot back too. I knew you had it in ya.


So, uh...did ya find any treasure?
   Tons!   Not a thing...
57-78Seriously? I'm soooo jealous!



But the world's a big place, ya know?
And I'm sure there's more treasure
out there for the swiping.

Yeah, I'm not sitting on my tail waiting
for it to fall into my lap! You know
who's going to find all the loot next
time? Me! This guy! That's who!
57-79Whaaat? Ya didn't find much of
anything? Aw, that's too bad, pal.


Don't get all sad and weepy on me,
though. The world's a big place, and
it's filled with treasure!
57-80All right, then. Where's the next place
to hunt for riches, eh?
57-81Yo, pal. This your idea of a break
room? Battling all them monsters
got ya a little run down, huh?

If those creeps with the big shields
are as tough as they are ugly, they
must be a real pain in the neck.

See, I got some secret information that
I'm sure will make your life easier.
57-82Of course, nothing comes for free in
this day and age. You're gonna have
to part with some R-U-P-E-E-S.
That spells Rupees, by the way.
It's all yours for 30 Rupees.
Whaddya say?
   Tell me!    Nah.
57-83What're you being so stingy for?
It's only 30 Rupees.


All right, whatever. Come see me if you
change your mind.
57-84What's the deal, pal? You don't have
enough Rupees, so you're getting a
load of nothing from me.

Find yourself 30 Rupees, then come
and see me.
57-85Thank you very much, pal! Listen up!
This is for your ears only. Don't go
squawking about it with every mug
you meet.
Here's the deal... The shields those
lugs are carrying around? You can cut
them with your sword! What did I tell
you? Is that not top-notch info?
Watch out for the creeps with the tough
iron shields, though--you can't cut
them.
   Got it, thanks!    What? Is that it?
57-86Heh heh... And I've got plenty more
info where that came from. You
know you want to hear it.

You willing to cough up...another
30 Rupees?
   You bet!    No way.
57-87Yo! What's up with you giving me that
face? You know, the "I've heard it all
before" face.

That last tidbit was just the tip of the
iceberg, pal. Not that I ever seen one...
I got something really juicy here for
you. Got another 30 Rupees on you?   Yep!   Nope.
57-88I knew there was a reason I liked ya!
All right, here goes...


Those thugs are always trying to skewer
ya with those monster spears, right?
Take one of those in the gut, and it's
lights out.
If ya time it right, you can repel their
attacks and...well, you know what
happens after that.
   Good info!   I knew that.
57-89You bet it is! I put my life on the line
to get it too.


And I got more where that came from.
This next one's the hidden cherry
on top of the secret sundae. It's only
50 Rupees.   Gimme!   No, thanks.
57-90You did? Nice work, pal. You're an
observant...uhm...whatever you are.


Good thing I saved the best for last!
This one's a real showstopper, but it
ain't cheap. It'll cost ya 50 Rupees!
   I'm in!   No, thanks.
57-91Yes! There's not a stingy bone in your
body, is there? Truth be told, it makes
me a bit worried about ya.

Keep your wits about ya, pal.
There are hustlers out there who'll
fleece ya for every Rupee you've got.
57-92All right, here goes my last secret.
Those creeps' shields are huge, right?
Like a wall?

Well then, treat 'em like a wall and
jab, jab, jab!


I'm not going to tell ya what happens,
but I highly recommend ya try it.
I think you'll like the results!

Go get 'em, pal! And thanks again for
the business.
57-93Hey, pal. You still having problems
with them mugs with the big shields?


I got some secret information here that
will make your life a whole lot easier.
57-94But nothing in life is free, ya know?
It's gonna cost ya some R-U-P-E-E-S.
Yep, 30 Rupees to be exact.
   OK!   No, thanks.
57-95Hey, pal. You still having problems
with them mugs with the big shields?


I got some more secret information
that will make your life a whole lot
easier.
57-96But there's no free lunch, ya hear me?
It's gonna cost you some R-U-P-E-E-S.
Yep, 30 Rupees to be exact.
   OK!   No, thanks.
57-97Hey, pal. You still haven't figured out
those mugs with the big shields, right?


I've got one last bit of secret info that
will make your life a whole lot easier.
57-98You know the drill by now, right?
It's gonna cost you some R-U-P-E-E-S.
And the price for this is 50 Rupees.
   OK!   No, thanks.
57-99Hey, pal. You bust up those mugs with
the big shields
yet?


Here's all you got to remember:
cut wooden shields, repel spear
attacks, and clamber up shields like
they were walls.
If you keep all that in your head, you'll
do just fine. I promise!
57-100What are you getting all stingy for?
It's a lousy 50 Rupees.


Pfft. Whatever. Come see me if you
change your mind.
57-101What are you trying to pull, pal? You
don't have enough Rupees!


Come back when you've managed to
scrape together 50 Rupees, all right?
57-102Quench my thirst to
clear your path.
57-103Master, I have information for you.
With the enhanced capabilities of your
sword, you are now able to use your
dowsing ability to find Goddess Cubes.
I have taken the liberty of registering
Goddess Cubes as dowsing targets.
Please use this ability as you deem
necessary.
57-104The flames blocking your path have
been fully extinguished. I recommend
proceeding ahead.
57-105I have a status update for you, Master.
We are now near the crater at the peak
of Eldin Volcano.
57-106I am detecting extremely high
temperatures in this area. However,
your Fireshield Earrings will allow for
extended periods of exploration.
57-107I calculate the probability of finding
the final sacred flame here at 90%.
I recommend searching for flames.
57-108I am detecting malfunctions within the
robot. I recommend repairing it and
trying again.
57-109A report, Master [Link].
I recommend following the Mogma's
advice and returning to Lake Floria.

I also have some advice pertinent to
the situation. It concerns a method
for transporting water from the lake...
I suggest you visit the Water Dragon.
I conjecture that you can transport
a large volume of water using the water
basin
that the previously injured
Water Dragon recuperated in.
57-116Would you like me to analyze previous
data and register the vessel as a
dowsing target?
   Yes!   Not yet.
57-117Master [Link], I have a
status report for you. The flames that
impede your progress have not yet been
extinguished.
Shall I register the Water Dragon's
vessel as a dowsing target?
   Yes!   Not yet.
57-118Master, I have completed registering
the Water Dragon's vessel as a dowsing
target.
57-119Understood, Master. I will not proceed
with registration.
57-120We have arrived at Eldin Volcano.



You can use your dowsing ability to
locate the gate to the trial. You must
pass this trial in order to locate the
sacred flame.
57-121Welcome back, Master.



I conjecture your newly acquired
Fireshield Earrings will allow you to
safely travel in extremely hot areas.

I recommend continuing your search
for the sacred flame.
57-122Master [Link], I detect
no water in the immediate vicinity.


Of course, you will need a large basin
to proceed past the impediment, but
you will also need water. I recommend
you start with that task.
57-123A report, Master [Link].
The transport robot is waiting for you
at the base of the volcano.

I recommend going up into the sky
again and returning to the base of
the volcano to guide the robot to
this location.
57-124Volcano Summit

304-MountainD2

58-0Ohhh yah! You've come along at the
right time, pal!


I don't know who ya are or where
you're from, but what I need right now
is for ya to get me offa this chain!
   I'm in a hurry.   ...
58-1I'm not asking ya to do it for nothing,
though! Set me free, and I'll tell ya the
big, gigantic secret about this room!

It's a secret about treasure! OK?
58-2Hey! Hang on there a second!



What kinda right-thinkin' person does
that? Just ignores a fella in need?
That's just despicable. Terrible,
isn't it? Isn't it?
I've got some pipin'-hot info, and all
ya need to do for it is get me offa this
chain!
58-3Hey! Where are you tearin' off to right
this second?!


I've got some pipin'-hot info, and all
ya need to do for it is get me offa
this chain!
58-4Signs indicate that there is an 80%
chance the information held by this
individual will be of benefit to you.

I strongly recommend that you rescue
him and acquire the information.
58-5Hey! Hey! Come on, pal! Please help
me! Get me offa this chain!


I got a hot tip just for you if you help
me out!
58-6Hoooo-yah! That is the sweet, sweet
flavor of freedom, hoss!


And, uhh...heh heh...thanks for
taking the trouble to free me...
Sucker!

You really think I would divulge super-
secret info about treasure? My momma
didn't raise no patsy! I spent too long
findin' that info!
Huh?!



Those gloves are from my brother's
secret collection! Are ya friends with
my brother or something?

   That's right.   I helped him!
58-7Wait, wait, wait! There's somethin'
I want to give you!


I'll just go get it. Wait here!
58-8Here! Take this!



This here's some super-secret info that
I put together. Took some real sweat
and work too.

I had to survey this place near a
hundred times to figure it out, but...


You ready for this? Now don't go
faintin' when I tell ya. Right around
here, there is...

A hidden room!



...



So in return, please don't tell anyone
that I was captured. It'll just be our
little secret, OK?
   OK, it's a secret.   ...
58-9All right, then! Go ahead and open
'er up. But don't forget our deal!


Later, then... I said bye now.
58-10All right, then! Go ahead and open
'er up! But don't forget our deal!
58-11Well, ain't that the lowest of the low!
And here I thought I was bein' polite...
58-12You low-down, no-good'un!
58-13Oh...
58-14...Did you already figure out where
the treasure was from that map?
58-15Seriously? Then what did I give
you that map for? And you call
yourself an adventurer...

Agh... Well, I must look dumber than
a jug of Moblin drool right now...
58-16Maaan... Why can't I just do one thing
right?! What a lunkhead!
58-17That stuff looks HOT! I wouldn't mind
a little hot bath for my sore shoulders,
but this is too much!
58-18Hot! HOT!



I'm not some sideshow for ya to gawk
at! Get lost! Shoo now!
58-19What've we got here? Another new
guard?


Hah!



You can't break me with interrogation,
son. You'll never make me talk!


I'm not some sideshow for you to gawk
at! Get lost! Shoo now!
58-20Hey!



I was watching ya, pal! Ya really
socked it to those lava thingers!
Amazing stuff!

And if ya don't mind doing one more
thing while you're at it, how about ya
get me down from here!
58-21Hey, pal!



You're the one who lowered the level of
the lava, right?


While you're at it, maybe you could
do something about this chain too!
58-22Oh yaaah! I'm saved!



I don't know who ya are or where
you're from, but I owe ya big-time!


Are ya here looking for treasure too?
   Yep!   Treasure?
58-23Right, then--I'm outta here!
So long!
58-24I can see it on your face! You're here
because of the "legend of the sleeping
statue
," right?!

But those are some busted, old diggin'
mitts. Ya can't go using them for
treasure huntin'!

I got it! As thanks, I'm gonna give ya
a replacement pair from my secret
stash! Don'tcha go nowhere!
58-25Ha ha! You were totally caught up in
that too, pal!
58-26Well, well! No point trying to hide it!
There's only one reason you could have
for coming so far in here!
58-27All yours!



They've been in a buried treasure
chest, so they ain't dirty or anything.


Now these ain't the kind of thing that
you can easily get your hands on just
anywhere, so take good care of 'em!
58-28Hey, pal!



How are those mitts treatin' ya?



If you want to get a good look
aboveground, try pressing [Z]!


Got it? Press [Z] to see aboveground!
Don't you go forgettin' it!
58-29Hey, pal! How are the mitts I gave ya?



Press [Z] when you're diggin' down
underground to get a quick peep at
what's happening aboveground.

Even when we're burrowing, we know
what's happening aboveground too!
58-30Those mitts I gave you were one of
the finest pieces in my collection.
58-31...
58-32Heyyy! We meet again!



Heh heh heh... Sorry, but I kinda
happened to overhear that
conversation.

It seems one of my guys was giving ya
a hard time. Sorry about that.


But that stuff he was sayin' was all
true.


There's a breeze coming from
somewhere in this room. I tell ya,
I can smell it.

I figure the information in that chest
will be useful to ya.
58-33This room has a fake wall somewhere...



And on the other side of that wall,
there's another room. Or so I hear...


The ground underneath us is full of
monsters, so we don't go tunneling
too much down there, but...

If you're feelin' adventurous, there
just might be a hidden route...
58-34Did you get that from one of ours?
Don't you worry. I won't try to take it
from ya.

I'm tellin' ya, the information in that
box... I think it'll definitely be useful.
58-35Wow, you just took down the wall!
You got some starch in your socks,
pal!
58-36Me? I'm going to explore this room a
little more.


I also need to report to the boss for
that guy who ran off.
58-38Ahhh! So busy, so busy... Burning the
midnight oil again looking for loot!
58-39Aghhh! A green monster!



Ack... I can't believe they're following
us down here now...


Guess I can have some fun with him for
now, though...


Heh, heh, heh! You're on Mogma turf
now, fiend! You may be scary, but as
long as the way ahead of me is clear
,
you'll never catch me!
58-40ACK! You again?!



Heh heh! Doesn't matter how many
times you try to catch me, you'll always
end up empty handed!
58-41Noooooooo... You got me! Go on, then,
you monster! Boil me, bake me...
Do your worst!

...



Huh? I know those gloves...



Ain't those from my brother's secret
collection?
   He gave me 'em.   That's right.
58-42What?! You know my brother?!



Awww, you're all green. I thought you
were a monster!


Hey, don't get all angry! I thought you
were one of them. Sorry, guy!


Lemme give ya something good to make
up for it. Hang on there a sec.
58-43Here ya go!



Ya know, some monsters seemed to be
looking for something on those cliffs
ahead of us...

You heading that way too, guy?
You take care out there. Don't wanna
see you get skewered or nothin'.

Me? I'm headin' back to the boss's
place. I'll open the door for you while
I'm at it. See ya!
58-44Hey, guy! Still in one piece, eh?



Did ya see all the monsters around
that place I was talkin' about?


I wonder what in the ever-tunnelin'
world those guys are looking for...
58-45As long as those monsters are still
there, you and me oughta stay clear!
58-46...Whoa!



Don't scare me like that! I thought you
were one of those monster creeps!


...Oh, hey, what's this?



You got yourself a swanky pair of
Digging Mitts, don'tcha?


Who are ya, anyway? Whatcha doing
here?
   On a quest!   Well...
58-47...No offense, pal, but you don't look
like the kinda guy I'd send in here on a
treasure-huntin' mission...

But what do I know... Ya might just
surprise me.


So here's the deal... Word in the
tunnels is there's a huge treasure
hidden in these here ruins...

But nobody who's ever seen it has
come back to tell the tale.


Countless treasure hunters have
disappeared in here! Poof! Gone.


As a treasure digger, I gotta warn
you to just turn around and enjoy the
many peaceful years of diggin' left to
you, but...
You're gonna do this no matter what
I say, aren't ya?
   Pretty much.   ...
58-48Hmm... I getcha.



Huh? Me?



Oh yah, the name's Guld. I'm the big
boss of the Mogmas.


Those Digging Mitts you got right
there... I invented 'em!


Hahah!
58-49All right, then... I'm gonna let you in
on an ancient treasure-hunting legend
passed down among generations of
Mogmas.
Every Mogma worth a handful o' dirt
knows this one...


Here we go...



"Ye who seek the entrance to the king's
treasure, look for the two statues that
face one another
."

"Show your bravery and jump into the
mouth of the sleeping statue
. Do this,
and the path will open before you."

You remember all that, and you're
golden.
   Thanks.   Say it again!
58-50Here it is, the Mogma legend of these
ruins...


"Ye who seek the entrance to the king's
treasure, look for the two statues that
face one another
."

"Show your bravery and jump into the
mouth of the sleeping statue
. Do this,
and the path will open before you."

It might all just be some frilly old story
for baby Mogmas, but we'll never stop
looking. And today's no exception.
58-51Hahah hah... You sure are set on this!



Ready? Here goes...



"Ye who seek the entrance to the king's
treasure, look for the two statues that
face one another
."

"Show your bravery and jump into the
mouth of the sleeping statue
. Do this,
and the path will open before you."

Got it this time?
   Yep!   One more time.
58-52Some of my guys are searchin' around
here for the treasure.


If you get lost, holler at one of 'em.
58-53�Ho ho ho... Ahhh!
The exit at last...
58-56...Enough of this foolishness...
I am Ghirahim, Demon Lord!
58-57It shouldn't matter how powerful your
sword is, you are still nothing...
Not just a human... A human child!
And yet you prevail!
58-58You filthy scamp! You have awakened
a wrath that will burn for eons! I swear
to you, whatever it takes, I will drag
you into an eternity of torment!
58-62Fire Sanctuary
58-63Bring light to each statue in
accordance with the number of
wings each possesses, from least
to most.
When light resides in each
statue, the king's treasure shall
be yours.
58-64The bridge of decision...
Choose the path you believe in...
Move forward bravely.

305-MountainF3

59-1I'm afraid that eruption was caused by
an explosion of my power. It looks like
you were caught up in it. My apologies.

The skies above this land should clear
soon...


You should go.
59-2Yes... You appear as if summoned!



Young hero, do you wish to ask a
question of me?
   Water Dragon?   Thunder Dragon?
   Volcano?   No, thanks.
59-3Yes... The Water Dragon. You see,
the goddess gave the Water Dragon
the power to protect the woods.

That power is strong, but the will of the
dragon is even stronger. ...You may
want to be careful with that one, lest
you be eaten like an appetizer.
Ha ha ha ha!
59-4Yes, yes... The Thunder Dragon.
The goddess gave the Thunder Dragon
the power to protect the desert.

This dragon possesses a legendary
shield
. It is truly one of its most prized
treasures.

It is said that the Thunder Dragon
delights in testing those with promise
in the hopes of someday finding a
worthy recipient for the shield.
But the dragon is a wily one. And his
test is not as simple as it may appear!


Ha ha ha ha!
59-5Yes... This mountain was not always
such a dangerous and unforgiving
place.

There was a time when those above-
ground and those below lived together
in harmony by the blessing of the
great mountain.
The desolation that you see now is all
that remains to remind us of those
glorious days...
59-6Yes... You see the path before you,
then. Go. Follow it.
59-7What is this? You have another
question for me?
   Water Dragon?   Thunder Dragon?
   Volcano?   Not really.
59-8Ta-DAH! I'm here to save the day!
59-9Heyyyy! Long time no see!



Huh? Don't tell me ya forgot my ugly
mug!


I'm Plats, the Mogma you helped
in the northern temple!


I saw them draggin' you off
unconscious, so I tailed 'em!
59-10You're pretty fearless, eh?
What are you up to now?
   Well...   Searching.
59-11Th-the dragon? You mean the
dragon-god thing?


Uhh, yeah... I heard a rumor that a big
dragon-god lives in this mountain...


You really like those fantasy stories,
eh, pal?


Hmm? Why am I here, you ask?



I just heard a rumor that some bad
guys were gettin' together on this
mountain!

Heh heh heh... And everyone knows
that when bad guys get together,
they'll be fightin' over some loot.
59-12...Haha! I know why you're really here!
You heard the rumor about the baddies
and their treasure too, didn't ya, pal?

Heh heh heh! You know what I'm
talkin' about! The rumor that some
bad guys are havin' a little get-
together on this mountain.
And everybody knows that where
there's bad guys, there's treasure!
That's just the way of the world.
59-13Don't you gotta take care of your own
business first?


Haven't ya noticed? They swiped all
your stuff!


While you were out, they shook you
down good, pal! You're gonna want to
get your stuff back before ya go and
try anything else.
I can get you started. I stole these back
for ya...
59-14Time for me to tunnel out, pal!
You got your work cut out for you!


Good luck out there!
59-15Heyyyy!
59-16Whaddya thinkin'? You shouldn't be
out here in the open with no way to
defend yourself...

This place is crawlin' with thugs!



Well, just be careful they don't spot
ya while you're sneakin' around!
59-17I feel just terrible for you, pal...
Here, let me do one more thing for ya!
Ol' Plats here's gonna show ya what's
in all the treasure chests!
...Ta-dahh!
59-18After all, none of it looked like stuff
I'd really want anyhow...


But if some of them things are yours,
I'll bet you're gonna want to get 'em
back, right?
59-19And I probably don't even need to say
this again... But seriously, pal, don't
let them bad guys see ya, y'hear?

They ain't gonna do nothin' nice if they
catch you! So don't do anything heroic
and get yourself caught!

Got it?
   OK, already...   ...
59-20All right then, I'm going back to
rummage around for treasure!


See ya later!
59-21...



Ahh... You know, I really worry about
ya, pal. It's a weakness of mine!


OK, tell you what...I'm gonna show you
something good! Open up your map!
59-22Wheeeeeeze... So hot...



One of the most amazing treasures
of the world, just up ahead...
59-23Huff...



A little while ago, all them bad guys
started disappearing... Then I noticed
they were all gathering up ahead...
They must have something good...
59-24Pst! Hey, boy oh boy, have I got some
great hints for you. Want to see one?
   Show me!   No, thanks.
59-25Hey there, friend. Do you want a hint?
I've got new ones to show!
   Show me!   No, thanks.
59-26Hiya, friend. So, I don't have any new
hints to show you, but I'll gladly let you
look over all the hints that are
currently available. Want a peek?
   Show me!   No, thanks.
59-27I gotcha. Then I wish ya luck!
59-28Thank you, Master [Link].



Please excuse me for leaving your side
during this brief trouble with the
volcanic eruption.

While I was here, I detected a strong
source of power emanating from the
area on the far right.

Signs indicate a 60% chance that the
dragon who knows a verse from the
Song of the Hero dwells there.

Please reacquire the rest of your gear
and continue your search for the
dragon.

350-MountainSiren

60-0Master [Link]...
60-1You stand within Din's Silent Realm,
the third trial. It will test the limits of
your power.

To locate the last flame that will
enhance your sword, you must first
complete this final challenge and
achieve spiritual growth once again.
60-2When your vessel is full, your spirit
will grow and you will be entrusted
with a new power by the goddess.

Do you have any questions?
   Yes!   No.
60-3Which topic do you wish to review?


   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
60-4Do you have any further questions?

   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
60-5Understood, Master.
60-6Master, I await your return in the
outside world.
60-7Yes, Master.



To fill the Spirit Vessel, you need to
locate and collect every Tear of Din
scattered across this Silent Realm.
60-8Master, do you see the glowing
object a ways in front of you?
60-9That is a Tear of Din.
You will need to collect 15 of them.
60-10Understood, Master.
Allow me to explain.
60-11If you take even a single step outside
the protective circle you stand in, the
Guardians of this realm will wake up
and pursue you, Master.
60-12If a Guardian manages to land even a
single hit on you, your spirit will
shatter and you will fail the trial.
60-13You must collect the tears scattered
throughout this area and fill the
Spirit Vessel without
being hit by an attack.
60-14The unusual liquid substance that
covers that area is known as Waking
Water
, and it has certain unique
properties.
If you make contact with Waking
Water, the Guardians will be
immediately alerted to your presence
.

Pools of Waking Water are located all
throughout the area. I suggest you
watch where you step...
60-16When your Spirit Vessel is filled with
15 tears, your spirit will grow and you
will be blessed by the goddess with a
new power.
Master, I will await your return in the
outside world.
60-17Master [Link], I can
unfortunately confirm that you
have failed to pass the trial.
60-18Collect all the tears within the Silent
Realm. I shall await your return here.
60-19Master, so long as you have the will and
determination, you can retry a trial
as many times as you like.

A good strategy is to find, but then
deliberately not pick up
, the most-
easily-accessible tears until you are
discovered and really need one.
Collect the 15 tears and complete the
trial. I will await your return in the
outside world.
60-20The locations of tears you have
gathered during your trial are
marked on the map.

You will have an easier time
completing your task if you
first set out to discover the
locations of all 15 tears.
60-21Two types of Watchers patrol the
realm, looking for intruders. I highly
suggest you take caution.

So long as you do not step into their
light, you will remain undetected
by flying Sky Watchers.

However, the Earth Watchers, who
hover near the ground, will give chase
if you come too close to them, so stay
alert
and maintain a safe distance.
60-22Master, the chances of your not being
the chosen one are increasing...


Repeated attempts at this trial have
scattered your concentration and made
your performance erratic. I suggest
you rest awhile before trying again.
60-23I suggest using smart tactics to your
advantage. Try leaving easy-to-collect
tears
for when you are being pursued.
60-24The locations of tears that you have
previously collected will be marked
on the map
, so make good use of that.

Confirm the locations of all 15 tears
first to increase your chances of
successfully completing the trial.
60-25Master, in addition to the Guardians
who will attack you, there are also two
types of Watchers that search for
intruders on the ground and in the sky.
The two types of Watchers exhibit
dramatically different behavior, so be
sure you understand how to avoid
detection by both.
60-26We're here, [Link]!
Show me what you've got!

351-Salvage

61-0I have located a substance that closely
resembles the material used in the
fortune-teller's crystal ball... It should
make a suitable replacement.
Shall I call the robot to collect it?
   Yes.   Not now.
61-1Yes, Master. If you change your mind
and decide to retrieve it, please
examine it again.
61-2Master, I will send word to the robot
using telepathic transmission.
61-3Mistress Fi! I'm heeeeereeeee, zrrpt!



Oh. You want me to carry this old
thing, bzzt?
61-4I'll be waiting for you in the sky,
so don't take too long, vrrt!!
61-5Master, I suggest we also return to
the sky and collect the crystal ball as
soon as possible.
61-6Hey, Master Shortpants! How come
you always get the easy jobs, zrrpt?
61-7So we meet again, eh? I gotta thank ya
for your help last time!


See, I've been searchin' for new
treasure spots, but I can't find a
single bauble or bit of treasure.

Maybe I'm just gettin' woozy from
working so long in this heat.


Sometimes I wish I could find a job that
really played to my strengths, yeah...
somethin' in a cool climate. Then I'd
be set!
   I know a place!   Keep dreaming.
61-8So ya know a place with work that I'd
be good at?


And it's in the sky?!
...
...
I LOVE THE SKY!
Where do I sign up? I'm tellin' ya,
I'm in! Let's do this thing!
61-9Right... Well, yeah, I guess I could try
to stick it out for a little while longer...
61-10This individual's capabilities match
perfectly to the types of duties
expected of an employee at the Lumpy
Pumpkin.
Do you want to call the robot and
transport this individual?
   Yes.   No.
61-11Hey, what gives?! You said you'd take
me to the sky, but then you backed out
of our deal! Now I'm back here.

If you're going to make a promise
like that, you better follow through!
61-12Master, I suggest that we also return
to the sky and accompany the Mogma
to his destination quickly.
61-13You don't have to tell me twice, zrrbt!

399-Demo

62-1[Link]!
62-2You cannot go to him, Your Grace.
Remember what we discussed.
Restrain yourself. Focus on the task
at hand.
62-3I... I have to go. I'm sorry,
[Link].
62-4It took you far too long to get here.
Looking at you, I fear the goddess
is mistaken in her choice of agents.

If this failure is any indication, you
have no hope of defending Her Grace
from those who seek to assail her.
62-5Do my words anger you, boy?



Do my words sting? Let them. If I had
not come when I did, your Zelda would
already have fallen into the hands of
the enemy.
The truth of it is you were late.
You were late, and you failed to
protect her.
62-6I sent Zelda ahead to learn more of the
fate in which she is destined to play
a part.

Listen well, chosen one. If you wish to
be of help to Her Grace, you must
summon a shred of courage and face
the trials laid out before you.
Only when you've conquered the trials
will you be of use to Zelda. No sooner.
Am I understood?
62-7Master, I have a message written in the
language of the gods of old.


Allow me to translate for you.
62-8From the edge of time I guide you,
the one destined to carry out the
goddess's mission.
62-9The spirit maiden who descended from
the clouds has passed through the
Earth Spring and makes her way to a
fated place.
62-10The parched desert of Lanayru...
That is where the chosen will pass
through the Gate of Time into a
distant world.
62-11You got the Amber Tablet!
The weathered surface of this heavy stone
tablet feels very old.
62-13...Oh, hello there, [Link].
I see you're still among the living.
Fancy meeting you here.
62-14We seem to bump into each other time
and time again. Oh, it's no coincidence,
though, is it? You and I, we're bound
by a thread of fate.
62-15Look at these old drawings!
62-16Until I found these, I was...upset about
that little stunt the goddess's guard dog
pulled at the Gate of Time. What was
that twig's name again? Impa?
62-17Well, never mind that, because these
drawings suggest the existence of a
second Gate of Time. This news has
just filled my heart with rainbows!
62-18I've been a busy boy, searching here
and there and everywhere for another
Gate of Time.
62-19And yet, I couldn't even find a single
clue. Since I know I can be honest with
you, I'll admit I got a little sulky.
It was frowns all around.
62-20The thought of never getting my hands
on that darling young girl again was...
well, more than I could bear.
62-21But then... Then I found this place!
The prospect of a second Gate of Time
has made me positively giggly!
62-24That girl... Your adorable friend...
She will be instrumental in bringing
about the revival of my master.

And though I feared she was now quite
beyond my reach, I despair no longer!
62-25...But before we talk any further on
that subject, there's still the
outstanding matter of your
punishment, [Link].
Do you remember when I told you that
the next time we met, I'd make your
ears bleed from the sound of your own
screams?
Well, I've been thinking... Perhaps
corporal punishment is a touch harsh.
I might be willing to forgive and forget
if you'll strike a deal.
62-26...All I ask is that you tell me where
I can find the other Gate of Time.


That's not too much to ask, is it?
Oh, and don't you play coy with me.
I know that you know, so why not let me
in on the fun?
62-27Such behavior. A mischievous boy like
you needs to be dealt with firmly.
I must warn you, I won't go easy on you
this time.
62-28Lovely, aren't they? You'll find the
supple skin of my arms tougher than
any armor. Doesn't their shape just
leave you...breathless?
62-29Behold!
62-30Such beauty!
62-31Such a pure form!
62-32Such an exquisite physique!
62-33Such stunning features!
62-34Yes, I've pretty much got it all. Though
there is one teensy, tiny thing I lack...
62-35Namely, mercy.



Come to me, [Link].
You and I, we're bound by that thread
of fate. Destined to fight.

So come close, [Link]!
Meet me in battle, and the thread of
fate that binds us will be soaked
crimson with your blood!
62-38The flames of Din have imbued your
blade with a sacred white light that
demons revile.
62-39Master, now that it has been tempered
by the last of the sacred flames, your
blade has finally revealed its true
form. You now hold the Master Sword.
62-40With this sword's great power, you can
awaken the Gate of Time within the
Sealed Temple. I recommend you
make your way to this location.
62-42Ho! A man of flesh and blood has
walked his way to the heart of my
burning hall! Now this is something.
62-43If I have the right of it, the mark you
bear upon your hand is not just a
fashionable decoration.

There can be no doubt about it, then.
The goddess has chosen you to hear the
melody I have guarded for her all
these years.
Listen well, human child. I will sing
you my part of the Song of the Hero.
62-45You learned part of the Song of the Hero!

400-Desert

63-0Lanayru Mine
63-1Lanayru Desert
63-2...
63-4...
63-8...
63-9Where did you come from, dzzzzt?
We're here collecting Timeshift Stones
and transporting them to Lanayru
Mining Facility
.
Stay away from the blue stones, zrrpt.
They're too dangerous for humans!
63-10Stay away from the blue stones, zrrpt.
They're too dangerous, vrrrrrm, for
humans! And try not to get in the way!
63-11...
63-12That's a mine cart for transporting
Timeshift Stones, zrrpt. They're not
for human use, so get lost, vrrm!
63-13...
63-14Do not interfere with mining
operations! Stop talking to me, zrrpt!
63-15...
63-16The mine cart in front of the door is
going to pass through here, so it's
dangerous for you to be there, vrrm!
Maybe you should just go away, zrrpt!
63-17...
63-18Help, zrrt!
63-19If you hadn't come along, they would
have sucked all of the electricity out
of me, vrrm!

Oh... Look at that, zrrpt... You have a
Beetle. It appears to be an older model
of Lanayru fabrication.

As thanks for saving me, I will upgrade
that for you, zwooop. Give it here for a
second, phwing!
63-20I've added a pincer modification so
you can grab things
, brrrrrrrt.
Be careful out there, zrrt!
63-21Still hanging around here?
Be careful, vrrm!
63-22Thank you, zrrt!
63-23...
63-24This is the Temple of Time. Within it
is the sacred Gate of Time made by the
goddess, bzzt.

It's my job to patrol outside the temple,
vrrm! If you want to reach the Gate of
Time, you will need to pass through
that door, bzzap.
Huh? You need another way in,
phoo-weep?


Well, Lanayru Mining Facility and the
Temple of Time are connected
underground
, dzzt. Lanayru Mining
Facility is right here!
63-25Lanayru Mining Facility is just ahead.
Good luck, vrrt!
63-26No matter how many times I see the
Temple of Time, my circuits still get
overloaded with impressiveness, zrrp!
63-27Help, zrrt!
63-28That was scary, vrrrrrm...
Thanks for helping me, bzzt.
63-29This map... It looks inaccurate, bzzt.
I'm going to fix it for you, zrrm!
63-30...
63-31You are not in my memory banks, brrt.



This is the power generator for the
mechanism that opens the entrance
to Lanayru Mining Facility, zrrpt!

But it won't budge until you activate
the remote power nodes and set those
three dials to access them correctly.
63-32Did you figure out how to access the
remote power nodes, zrrpt? Just
setting the dials will not be enough to
open the entrance to the facility, vrrm.
63-33Did you figure out how to access the
remote power nodes, zrrbt? That is
most impressive...for a human, vrrm.

This is Lanayru Mining Facility,
phwing! It is where Timeshift Stones
are produced.

No matter how many times I see this
place, my rotors still hum with
admiration, bzzt!
63-34This is Lanayru Mining Facility,
phwing! It is where Timeshift Stones
are produced.

No matter how many times I see this
place, my rotors still hum with
admiration, bzzt!
63-35...
63-36You're trying to figure out how to
configure the device to get you into
Lanayru Mining Facility, zrrpt?

You look kind of suspicious, vrrm.
I probably shouldn't be telling you how
to access the remote power nodes to
enter the facility, zwoop.
And don't let me catch you stabbing
or fiddling with this device, bzzt!
63-37Ahhh! What are you doing, vrrt?!



Still... You'll never get it to open just
fiddling with the dials, bzzt.
63-38You look kind of suspicious, vrrm.



Don't let me catch you fiddling with
this device, bzzt!
63-39Did you figure out how to access the
remote power nodes, zrrbt? That is
most impressive...for a human, vrrm.
63-40...
63-41You're trying to figure out how to
configure the device to get you into
Lanayru Mining Facility, zrrpt?

You look kind of suspicious, vrrm.
I probably shouldn't be telling you how
to access the remote power nodes to
enter the facility, zwoop.
And don't let me catch you stabbing
or fiddling with this device, bzzt!
63-42Ahhh! What are you doing, vrrt?!



Still... You'll never get it to open just
fiddling with the dials, bzzt.
63-43You look kind of suspicious, vrrm.



Don't let me catch you fiddling with
this device, bzzt!
63-44Did you figure out how to access the
remote power nodes, zrrbt? That is
most impressive...for a human, vrrm.
63-45...
63-46You're trying to figure out how to
configure the device to get you into
Lanayru Mining Facility, zrrpt?

You look kind of suspicious, vrrm.
I probably shouldn't be telling you how
to access the remote power nodes to
enter the facility, zwoop.
And don't let me catch you stabbing
or fiddling with this device, bzzt!
63-47Ahhh! What are you doing, vrrt?!



Still... You'll never get it to open just
fiddling with the dials, bzzt.
63-48You look kind of suspicious, vrrm.



Don't let me catch you fiddling with
this device, bzzt!
63-49Did you figure out how to access the
remote power nodes, zrrbt? That is
most impressive...for a human, vrrm.
63-50...
63-51Huh? You're looking for work, zrrpt?
Then get rid of that funny-looking hat
and come back with a helmet, vrrm!
63-52...
63-53These strange things have started
attacking us recently, vrrm. We don't
have any weapons to defend ourselves,
so if they attack, we're fried, phweep!
63-54...
63-55You're interested in the Timeshift
Stones? Then you should take a tour
of Lanayru Mining Facility, zooop!
63-56...
63-57The Timeshift Stones power us, as
well as the machines we use, vreep!
That's why we have to stay hard at
work, zoop!
63-58...
63-59I don't see many humans around here,
vrrt. Are you interested in the
Timeshift Stones, phweep?
63-60...
63-61My friend was kidnapped the other
day, vrrt! And I heard they sucked out
all of his electricity, zrrrrpt!
63-62You are looking for the dragon god,
zrrpt?


If it's Master Thunder Dragon you
want to meet, he's to the south of
Lanayru Caves, bzzt. I don't know of
any other dragons, though, phweep.
63-63A report, Master [Link].
We have arrived at Lanayru Mine.
63-64This arid region was transformed into
a desert over the course of several
hundred years.
63-65My projections show that Zelda must
have traveled through this area.
63-66My estimates indicate that this object
has been broken for many years.
I am unable to analyze the content of
its speech at this time.
63-67I am able to confirm that a time shift
has occurred within this space.


Any impact to the blue stones creates a
sustained temporal disruption field in
the surrounding area. Readings show
that this area is in a past time state.
63-69Readings indicate the materials used
to construct the generator are also
present in this area. You can now use
your dowsing ability to locate them.
63-70A report, Master. I can no longer
detect Zelda's aura.
63-71The moment the gate was destroyed,
Zelda's presence disappeared from my
readings. You can no longer search for
her with your dowsing ability
.
63-72Zelda's companion instructed you to
meet with the ancient one in the Sealed
Grounds.

This corresponds with the records in
my memory. I propose that we travel to
the Sealed Temple.
63-73We have arrived at Lanayru Desert.
The terrain in this area changed
dramatically as climate forces rapidly
turned it into a desert.
63-74I have confirmed numerous areas of
sinksand. Should you step in sinksand,
you may be swallowed by the desert.
Bodily danger has increased by 30%.
63-75As a safety measure, I recommend
you check the terrain on your map
with [+].
63-76My readings indicate that Zelda has
passed through here. As previously
stated, this area is highly dangerous.

I suggest reuniting with her quickly
to determine the motivations behind
her actions at Eldin Province.
63-80A report, Master [Link].



The map you possess corresponds to the
actual terrain of this area with only
35% accuracy.

The robot you met earlier modified
your map to show past terrain that is
now submerged below the sinksand.
63-81Master [Link], I have
information to report.


I can confirm that you will not be
consumed by the sinksand in this
current position. I suggest verifying
your location on the map.
63-82Readings indicate that there is a
submerged path beneath the
sinksand.

It is possible to walk along a route
above this path without submerging
completely into the sinksand.

Simulations suggest that placing
beacons to mark a safe route along
these paths before proceeding would
significantly reduce risk.
63-83I recommend placing multiple beacons.
63-84We have arrived at Lanayru Mine.



You can use your dowsing ability to
locate the entrance to the trial you
must pass to open the way to the
sacred flame.
63-85We have arrived at Lanayru Desert.



You can use your dowsing ability to
locate the entrance to the trial you
must pass to open the way to the
sacred flame.
63-86We have arrived at the Temple of
Time
.


You can use your dowsing ability to
locate the entrance to the trial you
must pass to open the way to the
sacred flame.
63-87Congratulations, Master.
63-88You have completed the trial. You now
have the power to proceed to the sacred
flame that will be entrusted to your
sword and your strong spirit.
63-89The Clawshots are one of the goddess's
sacred gifts.


You can extend these claws attached to
chains to pull yourself to targets and
vines beyond your reach.
63-90The flame is somewhere in the desert...
I conjecture that it lies in a place
you have not yet visited, Master.
63-91A report, Master [Link].
63-92The symbols on this power generator
correspond to the symbols on the three
remote power nodes you activated.
Logic suggests that they are connected.
63-93Master [Link], all three
remote power nodes have been
activated.

Please make your way to the power
generator
in front of Lanayru
Mining Facility
.
63-94A report, Master [Link].
My analysis indicates that you can
restore this device to an operable state
by inserting a source of energy.
63-95Tumbleweeds sometimes roll across the
sand in Lanayru Desert and other
places.

Tumbleweeds are used as a material to
upgrade a variety of items. You can
collect them with a Bug Net.
63-96Hello, hello, [Link].
63-97I just remembered, [Link].
I have got something to report on the
excavation project you invested in
earlier!
I found loads of Timeshift Stones!
Now I can pay you back 10 times what
you gave me!
63-98How is your search for that sacred
flame
going? Did you find it?!


I have been dying to hear whether you
found it. Well...did you?


...So after that wild, long adventure,
you found it! [Link], you
are truly amazing.
63-99You know, I think it is time I tell you
what I found out about the legend of
the three dragons.

I am certain there is a hidden area just
beyond here in the desert!


You see, I found a narrow passageway
that was too tight for me to fit through.


And my gut tells me that one of the
three dragons of legend, the Thunder
Dragon
, lives there!

These robots are connected to him
somehow. I am sure of it, bud.


The Thunder Dragon, robots, and
Timeshift Stones...


What an adventure!
63-100I found the passage that leads
to where the Thunder Dragon lives...


But it is too narrow for a big guy like
me to pass through. If only there was a
way...
63-101Hey, you over there! Say, is that
my buddy [Link]?
It is!

You have come at the perfect
time! I have something I want to
show you.

Come on up here!
63-102[Link]! You made it into the
dragon's territory?!


I am so jealous!



You outdid me again, bud!
63-103Good to see you, bud! Seems like you
pop up everywhere! Though I am one
to talk...

Anyway, bud, there is something I am
dying to tell you. It is the discovery of
the century!

This is a sacred place known as the
Temple of Time.


I could not believe my eyes when I saw a
human who lives on the legendary
Isle of the Goddess
!

It wore clothes just like the ones
written about in the ancient
manuscripts! And it looked just
like you, bud!
It came with another person...and they
entered the temple! I wanted to chase
after them...

But then there was an explosion all of a
sudden! And the entrance... Well, you
can see for yourself, bud.

I do not think we are getting past this
mess. I just wish we could find out
what is happening on the other side!
63-104What? You made it inside?



You mean to say there is a secret
passage I did not know about?
Why did you not tell me, bud?!

I was just about to give up and go home
when I heard this huge crash. I rushed
back to find that the way had been
cleared.
I am going to explore inside. I have to
go back to the Sealed Grounds soon,
so it looks like I am going to be busy!
63-105I wish I could see what is happening
on the other side! Maybe there is
another way into the temple?
63-106I am going to explore inside! I have to
head back to the Sealed Grounds soon,
so it looks like I am going to be busy.
63-108Avoid workplace accidents,
vrrm! Safety first, zrrt!
--Floor Supervisor
63-109This month's shipping quota:
150 containers
--Floor Supervisor
63-110Monthly Temple of Time
Cleaning Assignments
--Floor Supervisor
63-111Plants are drying out, vrrt!
Let's keep Lanayru green, zzt!
--Floor Supervisor

401-DesertD2

64-0Sandship
64-3...
64-4...



You came with the captain to save us,
vweep! I'm so happy, vrrm!


But we can't get out of here while that
sparky thing blocks the exit, zrrt.
64-5You can do it, phoo-weep!
64-6Please rescue us quickly, vweep!
First, you need to turn on the power
generators in the engine room
, bzzt!
64-7You will need to activate the power
generators
in two different locations,
zrrt.
64-8I'm scared, brrzrrt... Please remove
those monsters and get us out of here,
phoo-weep.
64-9You turned on one of the power
generators, vrrm! But you still need to
activate one more to be able to get
through the engine room to us, zrrt.
Hurry up and activate the other power
generator
, then come rescue us, bzzt!
64-10You activated both power generators,
vrrm! You should now be able to get
through the engine room and come
save us, zrrt! So hurry up, bzzt!
64-11That was scary, vrrm!



You're a human, aren't you, brrzrrt?
So how did you get in here, vweep?
64-12You're a human, aren't you, brrzrrt?
So how did you get in here, vweep?
64-17You really came to save us, vweep!
My circuits are glowing with
happiness, vrrm!
64-18Really, vrrm? You came on board to
find Nayru's Flame, zrrt?


If you want to reveal Nayru's Flame,
you're going to have to regain control
of this ship, phoo-weep.

The control room is next to the brig,
but its huge door is sealed shut and
you'll need a key to open it, vrrm.

First you should head to the captain's
cabin
, zrrt! The control-room key
should be in there, vweep!
64-19But I'm getting out of here, vrrm.



Sorry to leave you on your own, but
you look like you can handle it, zrrt!
We're counting on you, vweep!
64-20...



I almost forgot to mention it, but the
engine room is right below this brig,
vrrrrrm.
64-21There's a corridor from the engine
room that connects to this brig, vrrm.
64-22But to get through the engine room to
here, bzzt, you need to activate the two
power generators in the engine room.
64-23You can get to the captain's cabin
through a door on the deck in the
back, vrrm.
64-24Huh...? Oh hey, did you turn on one
of the power generators, vrrm?


You still need to activate the other one,
zrrt! There are two power generators,
vweep!
64-25Huh...? Oh! It looks like the engine
room is up and running, vrrm.


Did you turn on the power, vweep?
OK, then I'm sure you can get through
the engine room to here now, zrrt!

We'll be waiting, phoo-weep!
64-26The last power generator is here, vrrm.
64-27I've seen you before, vweep...
You're the one who left me here
earlier, vrrm. That's pretty cold
for a human, zrrt!
But how did you get in here anyway,
phoo-weep?
64-28You're a human, right, vrrm?
How did you get in here, zrrt?
64-29...



So you came with Skipper to rescue us,
vrrm?! You've made us so happy, zrrt!
64-30Please take this key as thanks for
rescuing us, vrrrrm.


This key will open the door to the
captain's cabin, vweep.
64-31[Link]! Good job, vweep!
64-32It's still pretty dangerous here, so I'll
just wait in the boat, zrrt.


You can do it, vrrm!
64-33Now the ship looks just like it used to,
phoo-weep! That makes me so happy,
vrrm!

Now I just need you to go rescue my
crew, vweep!


I'm pretty sure they're being held
in the brig inside the ship, brrzrrt!
64-35A report, Master. Judging by their size,
these tentacles belong to a monster
of considerable size.

The current situation is difficult to
determine with complete accuracy,
but signs indicate that this ship is
under attack.
If we do nothing, there is an 80%
chance the ship will capsize.


I recommend forcing it back with
sacred power, then exiting to further
assess the current situation.
64-36Master, I can confirm that, as
mentioned by the crew, the engine
room is now fully operational.

But the corridor to the brig will not be
passable until you activate the other
power generator. I suggest hurrying
to the second power generator.
64-37Master, I can confirm that the engine
room is now fully operational.


I suggest hurrying to the brig through
the engine room and freeing the crew
immediately.
64-38Master, I am detecting very strong
vibrations.


Signs indicate that activating this
mechanism has caused something
within the ship to begin moving.

The current situation is difficult
to accurately assess, but I suggest
hurrying to the crew in the brig
and freeing them first.
64-39Master, I am detecting strong
vibrations again.


The current situation is difficult
to accurately assess, but I suggest
hurrying to the area beneath the
crew in the brig first.
64-40Master, I conjecture that this is the
key to the control room mentioned by
the crew.
64-41My memory indicates that the location
of the door to the control room is
marked with the [X] symbol.
64-42I suggest you quickly make your way to
the control room.
64-43Master, please look.
64-44This large door here is sealed shut.
64-45This door must lead to an important
room in the ship.
64-46Warning, Master.
64-47I sense an evil presence on the other
side of this door.
64-48There is a 90% chance it is the primary
body mass of the creature whose
tentacles are destroying this ship.

I suggest making all necessary
preparations before exiting to
the outside of the ship.
64-49Master, I have important information
for you. There is a 90% chance the
object you see over there is a
Timeshift Stone.
If you could deliver an impact to it by
some means, it could have a significant
effect on the ship.
64-50Master, that synthetic life-form...
There is a 99% chance that it was the
pirate described by the captain.

I can't help but admire the tenacity
it has displayed in staying alive and
functional all these years.
64-51However, it will be difficult to target it
from here, so I recommend you return
to the deck.
64-52Master, a report about the bow you
have just obtained...


Your bow's elasticity can propel arrows
through the air with great force,
allowing you to strike your targets
from afar
.
To confirm the controls associated
with your bow, raise your bow by
pressing [B] then press [2].
64-53You can also shoot arrows to strike
certain devices in order to activate
them.
64-54I have confirmed that such a device
exists on the deck.
64-55Master, look up.
64-56You can reach the Timeshift Stone
on the deck through the ventilation
shaft in the ceiling.

I believe it will be possible to shoot
through the grate with a small
projectile, such as an arrow.

402-DesertF2

65-0Lanayru Sand Sea
65-1Shipyard
65-2Pirate Stronghold
65-3Skipper's Retreat
65-4...
65-5Hmm... Who are you, bzzt?
Some human, vrrrm?


Who am I, brrzrrt...?



I am the proud skipper of the ship
that protects Nayru's Flame, phweep!
   Nayru's Flame?   Protector ship?
65-6Hmm... There's something weird about
that map of yours...vrrm.


If you're going to navigate these
treacherous waters, then you need a
proper sea chart, doo-weep!

There is a sea chart in my shack
at Skipper's Retreat, bzzzt. So first
you need to get on this boat and set a
course for Skipper's Retreat!
65-7Really, vrrm? Well, in that case, bzzt...
65-8Ready to shove off, brrzt?
   To sea.   To the Sandship.
   Never mind.
65-9All right! Let's go, vrrrrm!
65-10We need to get a move on, bzzt!
65-11Right, I'll take you to my boat, vrrm!
65-12Then I'm not letting you on board,
brrt!


And you won't be able to get anywhere
without getting on this boat, vweep!
65-13What's that, vwooot? Changed
your mind?


Will you help me to get back my ship,
bzztzzz?
   I'll help!   No way.
65-14Shall we shove off, vrrm?
   Let's go!   Wait...
65-15If you'll help me, vzzzt, then I guess
I'll let you on my boat.
   I'll help!   No way.
65-16In order to protect Nayru's Flame, the
ship has a function that allows it to
become invisible, vweep...

You say you're searching for Nayru's
Flame
, bzzt? Oh... So you need Nayru's
Flame
to find someone important to
you, vrrrm...?
In that case, you should help me search
for my ship and crew, phweep!
65-17...



It was the day of the storm,
phoo-weep... My crew and I were
navigating the seas as usual, vrrm...

And then those brutes, bzzt...
the pirates, suddenly attacked us,
brrzt.

They were after Nayru's Flame, zzpt.
My crew was imprisoned...vrrrt...
and I was thrown into the sea!
65-18I drifted on the current to this port,
vrrrrm...
65-19It haunts me, wondering where my
ship could be, phweep...


I'd bet my hat they've turned the ship
invisible and are hiding out
somewhere, vrrm! You can't see it.
   Why not?   Invisible?
65-20Let's get going quick, vrrm! Don't you
need to find that person you're looking
for, brrzt?

Or do you need me to take the boat
somewhere else on this sea?
   To sea!   To the Sandship!
   Never mind.
65-21You made it, zrrt! Did you find who
you were looking for, phaweep?


Do you want me to take you somewhere
by boat, brrzrrt?
   To sea!   To the Sandship!
   Never mind.
65-22You are looking for a dragon god,
vrrm?


If it's Master Thunder Dragon you
want to meet, he's to the south of
Lanayru Caves, bzzt. I don't know any
other dragon gods, though, brrzrrt.
Do you want me to take you somewhere
by boat?
   To sea!   To the Sandship!
   Never mind.
65-23Come and visit again sometime, vrrm!
65-24After that, I took this boat and went
searching for my ship and crew, but
they were nowhere to be found, bzzt.
65-25What are you waiting for, zrrt?
Hurry and get the sea chart from my
old house, vrrm!

Or did you want to go back to sea,
phweep?
   Sea.   Never mind.
65-26You got the sea chart, vrrm! Now we
can finally navigate properly, zrrt!


Phweep! Let's go look for my ship!
65-27That house holds many dear memories
of my family, vrrm.


I wonder when I will be able to go
home, zrrt. I really want to see my
family again, phweep...
65-28You are looking for a dragon god,
vrrm?


If it's Master Thunder Dragon you
want to meet, he's to the south of
Lanayru Caves, bzzt. I don't know any
other dragon gods, though, brrzrrt.
65-29Shall we set sail, vrrt?
   Set sail!   Not yet.
65-30Anchors aweigh, zrrm!
65-31I see, phweep...
65-32Thank you for getting me my ship back,
vrrm.


It may have been half wrecked, but my
crew and I got it shaped up to almost
proper working order in no time, vrrt.

I wish you good luck in finding
whomever it is you're looking
for, phweep!

Come visit again. You're welcome
anytime, vweep!
65-35What are you waiting for, zrrt?
Hurry up and look for clues in the
Shipyard, vrrm!

Or do you want to go back to sea,
phweep?
   To the sea!   Never mind.
65-36So my ship wasn't here, zrrt?
Then there is only one place left for us
to look for clues, vrrm...

Brrzrrt. This could be scary, but...
we have to head to the stronghold of
the pirates who stole my ship, phweep!

So let's not waste any time, vrrm!
   Let's go!   Wait.
65-37Prepare yourself, brrzrrt! We're
heading to the Pirate Stronghold,
phweep!
65-38So my ship wasn't here, zrrt?
Then there is only one place left for us
to look for clues, vrrm...

Brrzrrt. This could be scary, but...
we'll head to the stronghold of the
pirates who stole my ship, phweep!

The pirate captain is a mechanical
maniac, zrrt! Worse, he has plenty of
evil underlings too, vrrm!

I never wanted to lay my optical
receptors on him again, brrzrrt. But...


If we want to take the ship back, then
we have no choice, phoo-weep!
65-39I remember when my ship was finished
being built here, vrrm. I was so happy.
Ah, the good old days, voo-weeet...
65-40Awooga! There's danger thataway!
First we need to go to Skipper's
Retreat
, phoo-weet!
65-41That's the stronghold of those
fearsome pirates, vweep!


Zrrrt! It's dangerous, so we should stay
far away for now. We need to go to the
Shipyard first anyway, vrrm!
65-42My circuits spark to life in the salt air,
vrrm! It feels good to take to the seas
again after so long, but let's see if I can
remember how to navigate, brrzrrt.
Press [control stick] to move, zrrt. Press [A] while
moving to speed up, vrrm!


Press [B] to ready the cannon, phweep.
Then press [A] to fire it, zrrt!
65-43Right, let's go, vrrm!
65-44I placed an [X] mark over on the
island where my house is, vrrm!


There's a pier on the island where we
can dock, brrzrrt!
65-45What are you waiting for, vrrm?
Afraid of the pirates, zrrt?
Don't worry--they're all dead, vweep.
Or do you want to head to sea, phweep?
   To sea.   Never mind.
65-46So my ship wasn't here either, vrrm...



Zrrt? Vweeeeet? You found a clue?



You know the place? Some kind of
thing called dowsing, vrrm?
That's amazing, phoo-weep!

This time we'll definitely find my ship,
voo-whooot!


Ready to set sail, vweep?
   To sea!   Not yet.
65-47We need to hurry up, vweeeet, and look
for my ship!
65-48Or do you want to head back out to sea,
vrrm?
   To sea.   Never mind.
65-49[Link], voo-weet! That was
absolutely amazing!


The big mouth opened, zrrt!
How did you do that, vrrm?!
65-50There's something at the bridge inside
the mouth, vweep!


Could be a clue to my ship, zrrt!
I'm just going to have a look, brzzt!
65-51So my ship wasn't at the Pirate
Stronghold either, vrrm...


What's that, bzzt? You found a clue?



You know the place, vrrm? Something
called dowsing, phweeep? Wow, that's
amazing, brrzrrt!
65-52Brrzrrrt... I still have nightmares
about the day the pirates took my ship,
vrrm. I was so scared I was fused...
65-53We've arrived, vweep!
65-54My shack is at the very top, vrrm!
65-55The sea chart we need is in my shack,
zrrt. But you're the one who will have
to go get it, bzzt!

There are more monsters about than
before, so be careful, vweep!


I can't wander far from the boat,
so I'll just stay here, vrrm.
65-56We've arrived, vrrm!



This is the island where we used to
make our ships, bzzt. You'll find the
Shipyard here, as well as the town
where the workers lived, vweep!
65-57But the entrance is closed, vrrrm.
Looks like you can't get in.
65-58Each location on the island is linked
to the others via a mine-cart track,
vrrm!
65-59There's a mine-cart station over there,
zrrt!
65-60You should head to the station first.
I'll wait here, phoo-weep!
65-61You might be able to get to the back
door of the construction bay if you can
get around to the other side of it using
a mine cart, brrzrrt.
65-62That building is the construction bay,
vrrm!
65-63This is easily as scary as I thought it
would be, vrrm...


But if you think about it, they should
all be dead, brrzrrt!


The only reason I'm up and about like
this is because of that Timeshift Stone
on the boat, phoo-weep!

So I have nothing to worry about, vrrm!
I feel better now, [Link].
And so it's time for you to go look for
my ship, zrt!
I'll wait here, of course, bzzt.
65-64You can now set your dowsing ability
to search for the ship that holds
Nayru's Flame.
65-65I have information to report, Master.
Please take a look.
65-66There is a 60% probability that these
masts and these sails are from the ship
that protects Nayru's Flame.
65-67A report, Master. I calculate a 0%
chance that searching further in this
location will lead to the appearance
of the ship.
Because of those substantially
unfavorable odds, I suggest reporting
to the ship's captain and leaving this
island.
65-68Master, it would appear that in the
many years this factory went unused,
monsters have moved in and built
a nest.
I now estimate that the chance of
finding a clue in the sand here as to the
ship's location is extremely low.
65-70Did you see it, phoo-weep?
That's my ship, vrrm!


We must pursue, bzzt! And keep
pounding it with the cannon, zrrt!
65-71Open up the sea chart you brought
with you, zrrt!
65-72The Shipyard is at this location,
vrrt. Let me mark it for you with an
[X], vweep.
65-73OK! Set sail, vrrm!
65-74The Shipyard is where we used to build
our ships, vrrt. My ship was built there
too, vweep!

If you go to the Shipyard, you might
find some clues to the location of my
ship, brrzrrt!
65-75This is pretty scary, vweep...



The pirate captain is a mechanical
maniac, zrrt! He's got no shortage
of evil underlings too, vrrm!

I never wanted to lay eyes on him
again, brrzrrt. But...


If we want to take the ship back, then
we have no choice, phoo-weep!
65-76The Pirate Stronghold is here at this
[X] mark, zrrt.
65-77Tighten up whatever you humans have
instead of bolts, and let's get going,
phoo-weep!
65-78How are we going to search this whole
huge sea, vrrm?


I have no choice but to ask you to do
it for me, brrzrrt! So get cracking,
vweep!

There is a high probability that the ship
is currently hidden from our view,
phoo-weep. But if we attack it, then we
might catch a glimpse of it, zrrt!
65-79Master, please take a look.
65-80This object is called a Timeshift Orb.



I conjecture that, unlike the Timeshift
Stones we've seen, this device was
designed to be carried around and
installed in different locations.
65-82Master, I have determined that this
is Skipper's sea chart. Let's take it
back to him.

Master, look over there.
65-83That is the ship containing Nayru's
Flame. There is a 90% chance that the
synthetic life-forms assembled here
are the crew.
65-84This image would indicate that the
ship's captain spent many happy days
among his many crew members.
65-85Master, please take a look.
65-86This device looks like it is meant to
hold a Timeshift Stone, but there is
not one currently installed.

There is a 95% chance that it is the
same type of device as the ones we
encountered in Lanayru Mine.
65-87Signs indicate that Timeshift Stones
were used in this facility as a kind of
power source.
65-88Master, we have arrived at the
Shipyard construction bay.
65-89With the passing of many years, this
structure has filled with sand.
65-90I recommend looking in the sand for a
clue that may direct you to the location
of the ship.
65-91I recommend waiting until after you
have achieved your objective before
taking a rest. First we need to find the
sea chart.
65-92A report, Master.
65-93I have detected a bug infestation in
the upper area of the house.
65-94A report, Master. The power of the
Timeshift Orb appears to have caused
a change in this structure.

I recommend going outside to further
assess the situation.
65-95To Shipyard Center
65-96To the Pier
65-97To the Construction Bay
65-98Approach the cart
and press [A] to get on.
65-99Lean your body with the
Wii Remote to balance the
weight of the cart as you
approach a curve.
65-100If you're moving too fast,
press [B] to slow down.
65-101Shake the Wii Remote upward
to jump over obstacles.
65-102Last Stop: Construction Bay
65-103Only YOU can warn your
coworkers early enough to
avoid pirate attacks, zrrt!
65-104At the end of this month, rail
cars will be out of operation
for a full day while the track
is inspected, vrrm.
65-105I hope the plans for my ship
are completed soon...
65-106A report, Master.



This is Lanayru Sand Sea. This whole
area was once a vast ocean.
65-107But the water has all evaporated, and
now the area is a sea of sand.
65-108Signs indicate that this place
functioned as a port, linking the land
to the sea.
65-109This area operated on a new form
of power. There is a 90% probability
that the sacred flame is located ahead.

I recommend exploring this sand sea.
65-110Dear Captain,
Thanks for everything, zrrt!
Yours, the Crew, vrrrrrm.
65-111Dear Dad,
Good luck at work, vrrm!

403-DesertD1

66-0Lanayru Mining
Facility
66-1Master, look at this.
66-2There is a great door here that is
locked tight.
66-3It is only logical that something of
great importance likely rests behind
this door.

404-DesertF3

67-0Lanayru Gorge
67-2Cough...cough...



Oh, hello... I haven't had a visitor like
you here in...quite a while.


You're a human, aren't you? You must
have some reason for coming this far.
What is it?

...



I see. So you're [Link]
from the sky... Cough...
That's not much of a name, is it?

How about I add a model number to
your name like my friends have got?
Maybe LD-[Link]-16...?

Oh. I can tell you don't like the sound
of that. That's a shame...
Cough...cough...
So, what can I do for you?
Ohh... You say you need me to teach
you a song? Cough...
67-3Hold on, now. Didn't you just say you
came from the sky, [Link]?
So then you're the hero chosen by the
goddess, aren't you?
I see... Well, that is something...



Although I must apologize. You see,
I can't really help you.


I may have enough strength for a brief
chat like this, but... Well, as you can
see, I am quite ill. Cough...

I'm in no shape to sing.



And to think it was the goddess herself
who entrusted me with this important
duty... I feel the deepest shame...
Cough...
67-4Hello there, [Link].
It looks like you've found a seedling
from the Tree of Life
, haven't you?

But it's too late. I'm done for.
I won't live long enough for the tree to
grow large and produce the fruit that
could save me. Cough...cough...
It's such a shame. If I had the strength,
I could sing you as many songs as you
wanted. Cough...cough...
67-5...
67-7The robots were worried about me, so
they planted a seedling from the Tree
of Life
. The fruit of this tree is said to
be able to cure any illness...
They planted the seedling over there.
Cough... But it just won't grow.
Cough... I think this is the end for me.
67-8What's that, [Link]?
You say you will find a place where
the seedling will grow quickly for me?

That would be a great help... All I
would need to do is eat one piece of
fruit from the Tree of Life to recover
my full strength.
But that seedling cannot be planted
just anywhere. Look for a place with
very rich soil.
67-9[Link]! I owe you my life!
You have to let me repay you.


Give me some time to prepare, and
when you next return to visit me...
I believe you will be mightily pleased!
67-10[Link]... Please bring me
the fruit from the Tree of Life as soon
as you...can.
67-12...
67-13Master Thunder Dragon's condition has
been bad for a long time, and the soil
here is not suitable for growing trees,
zrrt. If only we had more time, vrrm...
67-14What are you doing with that seedling,
vrrm?! Master Thunder Dragon needs
fruit from the Tree of Life to recover!

Unless you mean to help our master,
bzzzzt?
   Of course.   Not really.
67-15Really, vrrm?! Thank you, zrrt!
Make sure you plant the seedling
somewhere it will be sure to thrive,
phoo-weep.
I fear growing the seedling to maturity
in Lanayru Province is impossible,
brrzrrt. We're counting on you, vweep!
67-16Well, since you uprooted it, it's your
responsibility now, vrrm! Make sure
you plant that seedling where it can
grow to maturity, phoo-weep.
And that means taking it somewhere
outside of the Lanayru area, bzzt!
We're all counting on you, vweep!
67-17I don't think there's any way that
seedling would ever mature if you
planted it in the Lanayru area, vrrm...

We need your help, brrzrrt! Master
Thunder Dragon needs the fruit from
the Tree of Life
to regain his strength!
67-18I love the view from here, vweep.
67-19Brrm-ZORT! Is that what I think it is?!
Quick, take it to Master Thunder
Dragon
, vweep-vweep!
67-20...
67-21Situation critical, vrrrrm! Master
Thunder Dragon
is very sick, bzzt.


And we can't do anything with this
Timeshift Stone without Master
Thunder Dragon's permission, vrrm.

But I guess we have bigger things to
worry about than a Timeshift Stone,
brrzrrt...
67-22We wanted Master Thunder Dragon to
get well, so we planted a seedling from
the Tree of Life
, which bears a fruit
that is said to cure any illness, vrrm.
67-23This area is only good for growing
grass and flowers, zrrt. If we can't find
a way to grow the seedling quickly...
Our master will not make it, bzzt...
67-24Master Thunder Dragon has regained
his strength, and it is all thanks to your
help, brrzrrt! We thank you, vweep!
67-25Once he eats the fruit from the Tree
of Life
, Master Thunder Dragon will
regain his strength, vrrm!
67-26Did you come to visit Master Thunder
Dragon, phoo-weep?
67-27Master Thunder Dragon's present
condition concerns me greatly, vwerp.
Find him fruit from the Tree of Life,
or his systems may fail...
67-28...
67-29There are lots of big Timeshift Stones
here, zrrt. Did you get permission from
Master Thunder Dragon to come here
like we did, vrrm?
We were just about to transport this
Timeshift Stone to Master Thunder
Dragon, vweep.
67-30There are many monsters, vrrm.
Practice extreme caution, bzrt!
67-31You should hurry up before you get left
behind, vrrm!
67-33...
67-34We got permission from our master,
the Thunder Dragon, to dig for
Timeshift Stones, vweep.

But Master Thunder Dragon is very ill
right now, brrzrrt. I'm worried about
him, vrrm. At this rate, our master
may cease functioning, vweep...
67-35On the other side of the bridge, we
planted a seedling from the Tree of
Life
, which is said to bear fruit that
can cure any illness, vrrm.
But trees don't grow so well around
here, vweep...
67-36The Lanayru area is terrible for
growing trees, zrrt. Do you know
of a place where trees grow quickly,
vweep?
67-37Master Thunder Dragon is in very high
spirits, vweep!
67-38Kerr-CHUNK! Where did you get that
fruit?! Did you bring it for Master
Thunder Dragon
, voo-weep?!
67-39Master Thunder Dragon is strong
again, vrrm!
67-40I almost never get visitors! My name is
Golo, and I am researching the legend
of the three dragons
, one of which is
said to live here!
At first glance, it would seem that
there is nothing in this area, but I know
there is something here. I will just keep
on looking!
So your name is [Link]?
I see... Not the easiest name to
say, is it?

And how about you, [Link]?
Why are you here...?


You are looking for a sacred flame?
That sounds like something I have
heard of before, but maybe not...

Sweet goro, I remember now! I read
something about it in ancient
scrolls that spoke of the Lanayru
Sand Sea
.
I do not remember all the details, but
you can get to Lanayru Sand Sea if you
just go straight through here.
67-41So...you would not happen to be
interested in excavating, would you?
You are?! Well then, you are going to
love this!
The thing is, these research digs can
get really expensive... But they can
also be lucrative! Any interest in
investing 10 Rupees in my dig?
   Sure!   No chance.
67-42That is too bad... I guess no one
understands the importance of
funding research digs these days...
67-43Little goro, it seems you do not have
enough Rupees. Well, you could always
come back later to make a small
investment. My research needs you!
67-44Thanks! I will put these funds to good
use!
67-45You have certainly proved your passion
for digging, my good friend! I will
make sure these funds are put to good
use, and I appreciate your patience.
67-46Is there anything else I can help you
with? If you find out anything about
the legend of the three dragons,
be sure to let me know!
67-47You have certainly proved your passion
for digging, my friend! If you find
out anything about the legend of the
three dragons, be sure to let me know.
67-49If you want to get to the Lanayru Sand
Sea, you are going to need this key!
67-50Good luck to you!
67-51Hey, over there! Is that you,
[Link]?


Nice timing! I have been
meaning to look for you!


Come over here for a minute!
67-52Nice to see you, [Link].



Say, you ever find that sacred flame
you were looking for? Really?
You did?! Great! I was pretty curious
about it, so spill all the details!
...I see. So after all that adventuring,
you finally found it!


[Link], I have to say...
You are pretty amazing!
67-53You are not the only one! I found
out some more about the legend of the
three dragons. This news is going to
blow your mind!
...I have found out that there is indeed
a hidden area beyond here! There is a
narrow path that I cannot fit through
without losing a few pounds!
My theory is that it probably links to
the home of the Thunder Dragon, one
of the three dragons in the legend.

And I am convinced that these robots
must have something to do with it as
well.

The Thunder Dragon, a bunch of
robots, and Timeshift Stones...


What a story!
67-54Oh, I almost forgot, [Link]!
Do you remember that excavation
project you invested in?

Well, we hit the jackpot! I found a
large cache of Timeshift Stones.
I can pay you back tenfold now!
67-55I was able to dig a tunnel to the place
where the Thunder Dragon lives, but...
It is too narrow for me to go through.
What am I going to do?
67-56You made it to the dragon's home,
[Link]?


I am so jealous!



You beat me to the punch!
67-57Hey there, [Link]!
I wanted to tell you that I found a hole
that leads farther in!

But this rock is really strong. It looks
like it will be a while before I can get
all the way through it.
67-61This is Lanayru Gorge. Legend tells of
a dragon loyal to the goddess living
in this area.
67-62Signs indicate that an ancient
civilization established a quarry
here to mine the deposit of
high-quality Timeshift Stones.
67-63Consequently, the terrain is intricately
subdivided with the remnants of long-
abandoned mining equipment, such as
mine carts and their tracks.
67-64Some Bokoblins carry a Monster Horn
on their waist.


If you latch on to it and pull with your
whip
, it is possible to claim it for
yourself.
67-65Ahead is Lanayru Sand Sea,
an area covered in an ocean of
sand! There are lots of ancient
ruins there.
67-66Ahead is Lanayru Desert.
Adventures await those
solving the mysteries of the
quarry in the desert!
67-67Ahead is Lanayru Mine. It is
there that I will solve the
mystery of the Timeshift
Stones!
67-68Entry to the area ahead is
allowed only by permission of
the Thunder Dragon, Lanayru.

405-DesertD2Clear

68-0...
68-1This is Nayru's Flame, vrrm! Just
looking at it makes my circuits hum,
vweeeeep.

In fact, the protection of the flame
is what allowed us to fix the ship so
quickly, brrzrrt!
68-2Once we're all ready, our ship will set
sail on this glorious sea once again,
phoo-weep!
68-3Thanks for getting my ship back, vrrm!
68-4And these guys will get what's coming
to them later, don't you worry, vweep!
68-5What a view, vrrm...
68-6Timeshift Stones propel our ship,
vweep! That's why we have to make
sure nothing hits them, brrzrrt...
68-7There's nothing finer than seeing the
whole crew standing at attention with
the wind in their servos, phoo-weep!
68-8Our precious treasure is gone, brrzrrt!
Who stole it, vrrm?!
68-9That's our precious treasure, zrrt!
Don't touch it, vrrm!
68-10We're getting ready for our next
voyage, vweep! But the captain is
working us so hard I think my
gears are grinding, vrrm...
68-11This control room transmits the power
of the Timeshift Stones to the engine
room, zrrrt. No unauthorized entry!
68-12This is the engine room, brrzrrt.
We're getting ready for a long
journey, vweep. Try not to get
crushed in here, vrrm!
68-13There were more crew members
originally, but after our ship was
taken, many of them decided to
pursue other functions, vrrm.
This next journey across the seas is
a mission to reunite with our
missing crew members, phoo-weep!
68-14Nothing is finer than sailing the high
seas, phoo-weep! Are you coming with
us, vrrm?
68-15We're so proud of our captain, vweep!



There's nothing we wouldn't do for
him, vrrm!
68-16Standing here on the bow brings back
so many memory functions, vweep...
Some good, some bad, but such is the
life of a sailor, zrrt!

406-TrolleyRace

69-0This station here was used by
folks heading into the old mines.
People still ride the mine carts
all over the place, though!
I am probably supposed to tell you
there is some "safety information"
about using the carts posted on
the wall over there.
Cart riding can be, uh...dangerous at
times, so I would suggest you give that
stuff a quick read.
69-1It is pretty fun to ride these mine carts.
One day, I would love to set up a race!
69-2Up for another run on the Rickety
Coaster? You never know what will
happen. Just 20 Rupees!
   Sure!   Uh...no.
69-3Hey, [Link]! You are back!



Think you have got the stomach to ride
the Rickety Coaster? Just 20 Rupees!
   I'm in!   No, thanks.
69-4Oh well. Maybe some other time, eh?
69-5You are out of cash? Well, then I guess
that is that. Come back once you get
yourself some pocket change.
69-6Want to hear the rules again?
   Sure.   Nope.
69-7This here is a race against time--
scream across that finish line as fast
as you can!

Tilt the Wii Remote to lean your cart.
If you lean at just the right angle on a
corner, you will get a nice speed boost.

Lose your concentration when you are
cruising around a bend, though, and
you will run right off the rails. If that
happens, you lose the race.
69-8Your best time so far is:
##:##.##.
69-9All right, let us get going!
69-10So I have your attention?
   Yes.   No.
69-11Hey, you! What are you doing?



Well, you are here now...so how about a
little fun?
   Fun?   No way.
69-12Now, come on, do not be like that.
Hear me out first!
   OK.   No chance.
69-13Got your attention, eh? Geheh.
Let me explain...
69-14You could at least let me explain
the rules...
69-15Oh, all right, see you some other time!
69-16What about all these prizes I have?
So you are OK with letting them go to
waste? You really are not interested?
   Let's do it.   I'm sure.
69-17Well, come back anytime you want to
give it a try!
69-18You finished!
69-19You set a new record!
Great work!
69-20Hope you come by again soon!
69-21Hold it. You cannot be serious.
That was way too slow! Look, there is
just no way I can give you a prize for
that time.
69-22I know you can do better than that.
You were just warming up, right?


The secret is in getting just the right
tilt. Here--you have earned this prize
at least.
69-23Not a bad time. Nope, not bad at all!
Here is your prize!
69-24Whoa, now! That was...unbelievable!
Even I cannot go that fast.
69-25What do you say? Have you got the guts
to ride the Rickety Coaster? Just 20
Rupees a ride.
   Sure!   No, thanks.
69-26So what track will it be?
   Scary!   Heart stopping!
69-27Got it--the scary track it is. Good luck!
69-28So you want the heart-stopping track,
eh? You got it, but I just hope you are
ready...
69-29Your best time so far is:
##:##.##.
69-30Time is up. Try again next time!
69-31Here you go! I found this treasure
right here on this very island.
69-32This is something I have been saving
just for you.
69-33You get a Rupee I have taken really
good care of! I have been holding on to
this one forever, but it is yours now.
69-34Not a bad time, but you are nowhere
near as fast as I am. Here are
50 Rupees!
69-35Hey, that is my seat! Nobody sits their
rear end on my seat but me, got it?
69-36I have been here alone for...well, who
knows how long. Years.


But I get to ride these carts every
day, and I never get bored of it!
69-37I am here every day running this
coaster, but you are the only one who
ever shows up. Could you spread the
word? It is lonely out here. And...dry.

450-DesertSiren

70-0Master [Link].
70-1As you know by now, I cannot follow
you. The trial calls out to your mind
alone, as it is in every Silent Realm.

This is the second trial, known as
Nayru's Silent Realm. It will test
your wisdom, Master.

You must overcome this trial to find
the flames that will enhance your
sword.
70-2When your vessel is full, your spirit
will grow and you will be entrusted
with a new power by the goddess.

Do you have any questions?
   Yes!   No.
70-3Which topic do you wish to review?


   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
70-4Do you have any further questions?

   The Spirit Vessel?   Guardians?
   Waking Water?   Never mind.
70-5Yes, Master.
70-6Master, I will await your return in the
outside world.
70-7Yes, Master.



To fill the Spirit Vessel, you need to
locate and collect every Tear of Nayru
scattered across this Silent Realm.
70-8Master, do you see the glowing
object just in front of you?
70-9That is a Tear of Nayru.
You will need to collect 15 of them.
70-10However, this is not as simple a task
as it would seem. Your work in this
realm is referred to as a trial for
good reason.
70-11If you take even a single step outside
the protective circle you stand in, the
Guardians of this realm will wake up
and pursue you, Master.
70-12If a Guardian manages to land even
one attack on you, your spirit will
shatter and you will fail the trial.
70-13The unusual liquid substance that
covers that area is known as Waking
Water, and it has certain unique
properties.
If you make contact with Waking
Water, the Guardians will be
immediately alerted to your presence
.

Pools of Waking Water are located all
throughout the area. I suggest you
watch where you step...
70-14You must collect the tears scattered
throughout this area and fill the
Spirit Vessel without
being hit by an attack.
70-16When your Spirit Vessel is filled with
15 tears, your spirit will grow and you
will be blessed by the goddess with a
new power.
Master, I will await your return in the
outside world.
70-17Master [Link], I can
unfortunately confirm that you
have failed to pass the trial.
70-18Collect all the tears within the Silent
Realm. I shall await your return here.
70-19Master, so long as you have the will and
determination, you can retry a trial
as many times as you like.

A good strategy is to find, but then
deliberately not pick up
, the most-
easily-accessible tears until you are
discovered and really need one.
Collect the 15 tears and complete the
trial. I will await your return in the
outside world.
70-20The locations of tears you have
gathered during your trial are
marked on the map.

You will have an easier time
completing your task if you
first set out to discover the
locations of all 15 tears.
70-21Two types of Watchers patrol the
realm, looking for intruders. I highly
suggest you take caution.

So long as you do not step into their
light, you will remain undetected
by flying Sky Watchers.

However, the Earth Watchers, who
hover near the ground, will give chase
if you come too close to them, so stay
alert
and maintain a safe distance.
70-22Master, the chances of your not being
the chosen one are increasing...


Repeated attempts at this trial have
scattered your concentration and made
your performance erratic. I suggest
you rest awhile before trying again.
70-23I suggest using smart tactics to your
advantage. Try leaving easy-to-collect
tears
for when you are being pursued.
70-24The locations of tears that you have
previously collected will be marked
on the map
, so make good use of that.

Confirm the locations of all 15 tears
first to increase your chances of
successfully completing the trial.
70-25Master, in addition to the Guardians
who will attack you, there are also two
types of Watchers that search for
intruders on the ground and in the sky.
The two types of Watchers exhibit
dramatically different behavior, so be
sure you understand how to avoid
detection by both.
70-26We're here, [Link]!
Show me what you've got!

451-Salvage

71-0I have identified the item that the...
highly unusual man on Fun Fun Island
says was lost.

We can call the Scrap Shop robot to
come and retrieve it. Would you like
me to call the robot?
   Yes!   No, thanks.
71-1Yes, Master. If you change your mind
and decide to retrieve it, please
examine it again.
71-2Master, I will send word to the robot
using telepathic transmission.
71-3Mistress Fi, zrrpt! You called?



Whoa, zrrft... This place seems
strangely familiar, brrzrrt...


Bzzzt, so you want me to carry this
thing?
71-4I'll be waiting for you in the sky,
so don't take too long, vrrt!
71-5Master, I suggest that we head back to
the sky and return this party wheel to
its owner as soon as possible.
71-6OK, OK, zrrft... You just sit tight
there and stay out of my way,
Master Shortpants, bzzzt!
71-7I have identified the item that the
unusual man on Fun Fun Island says
was lost.

Under usual circumstances, we could
call the Scrap Shop robot to come and
retrieve it.

However, the robot is currently
carrying out some duties at Eldin
Volcano, so we cannot call him here.

I recommend returning to Eldin
Volcano and verifying the status
of the robot.

460-RairyuMinigame

72-0Finally, [Link]! You really
did come back! Glad to see it.


Well then, let's have some fun!



Or maybe a hero such as yourself has
no time for playing around?


Well, what I offer is more than mere
child's play! I would have you face
challenges that draw upon the many
hardships you've experienced thus far.
Look to the past to understand the
future! That's what I say. And I think
you will find that you have much to
gain in revisiting your own past.
So what do you say, [Link]?
   I'm game!   Maybe not.
72-1You're a true hero! That's the spirit.



Then if you would permit me, I'll take a
peek at your past experiences.


...



Indeed. Indeed. You have done some
amazing things, like battling fierce
foes and overcoming the daunting
trials in the Silent Realm.
All right, then! Based on those
experiences, you can choose one of two
exciting challenges!

Which one would you like to try?
Pick whichever one you like.
   Battle!   Silent Realm!
   Neither.
72-2What? You're not interested?
How dull...


Ah, well. Come back anytime you
change your mind. I'll be waiting.
72-3[Link]! Are you here to do
battle or challenge yourself in one
of the trials in the Silent Realm?
   Battle!   Silent Realm!
   Neither.
72-4So, [Link], tell me...
Are you ready to have some fun?


We're just going to relive some of the
greatest challenges in your young life...
Are you up for it?
   Bring it on!   Maybe not...
72-5You want to do battle? Fantastic!
I like your moxie.


Because you chose battle, I will select
from only the toughest opponents
you've ever faced...

And I will use my power to re-create
the same battle, so you can face your
greatest enemies once more!

You're being a good sport, so I'll
reward you. Do well enough, and I
might give you something truly special:
an absurdly sturdy shield!
Oh, but if you lose...



Well, let's just say that this isn't just a
game... If you lose, it's all over. You
won't be going home in one piece!

Still interested?
   Yes!   No, thanks.
72-6...Hey, hold on a second... You look like
you're about to fall over! Are you sure
you're really ready for this?
   Of course!   No...
72-7Right... No need to knock yourself out
fighting these enemies here. Might as
well save yourself for the real battles,
I suppose...
So don't even sweat it. Just come on
back when you're back to full strength.
I'll be waiting!
72-8Spoken like a little warrior. I like it!
72-9From the beginning of your journey,
huh? In that case, let's see... Here we
go! These guys look pretty tough.
Which one would you like to face?
   Ghirahim!   Scaldera!
   Moldarach!   The Imprisoned!
72-10From the middle of your journey, you
say? In that case, let's see... Here we
go! These guys look pretty tough.
Which one would you like to face?
   Koloktos!   Tentalus!
   Ghirahim!   The Imprisoned!
72-11From later on in your journey, huh?
...It looks like the only opponent you
can face right now from the end of
your journey is the Imprisoned.
72-12From later on in your journey, huh?
In that case, let's see... Here we go!
These guys look pretty tough.
Which one would you like to face?
   The Imprisoned!   Horde battle!
72-13From later on in your journey, huh?
In that case, let's see... Here we go!
These guys look pretty tough.
Which one would you like to face?
   The Imprisoned!   Horde battle!
   Ghirahim!
72-14From later on in your journey, huh?
In that case, let's see... Here we go!
These guys look pretty tough.
Which one would you like to face?
   The Imprisoned!   Horde battle!
   Ghirahim!   Demise!
72-15A fairly recent battle, huh?
In that case, let's see... Here we go!
These guys look pretty tough.
Which one would you like to face?
   Koloktos!   Tentalus!
   Ghirahim!   The Imprisoned!
72-16Scaldera, coming right up! It's that
blazing-hot fireball-looking thing
from the Earth Temple.
72-17Ghirahim it is! He's that creeeepy guy
you fought in Skyview Temple.
72-18Scaldera, coming right up! It's that
blazing-hot fireball-looking thing
from the Earth Temple.
72-19Moldarach it is! This creepy crawly is
that big bug you fought in Lanayru
Mining Facility
.
72-20All right, you'll face the Imprisoned!
It's that gigantic thing you battled at
the Sealed Grounds.
72-21Koloktos it is! It's that six-armed
mechanized monstrosity you fought
at the Ancient Cistern!
72-22Tentalus it is! You might know this
beast as the weirdo with one eye
that you fought on the Sandship.
72-23Ghirahim it is! This is the creepy-
looking guy you fought in that
sweltering-hot Fire Sanctuary.
72-24The Imprisoned it is! It's that gigantic,
disgusting beast you battled for a
second time at Sealed Grounds.
72-25The Imprisoned it is! This is the huge
beast you battled for a third time at
the Sealed Grounds.
72-26Oh-ho, a horde battle! You'll face off
against the horde of monsters that
Ghirahim summoned at the Sealed
Grounds
.
72-27Ghirahim it is! He's the creepy guy you
fought at the Sealed Grounds.
72-28OK, Demise it is! You've fought some
real baddies, but this one really makes
my scales crawl!
72-29Ah! I forgot to tell you something!



The only items you can use in battle are
items you would have had at the time.
Yep, that's it!

Also, pouch items are prohibited!
I know that sounds really hard, but you
fought these guys once before, so I've
got to keep it interesting.
Hmm... Maybe I am being a little bit
rough on you here. Tell you what...
I'll let you take the shield you currently
have equipped
.
72-30You all set? You've got a shield on
and everything? If you're ready,
we're going to do this for real!
Are we ready?
   Let's do this!   Maybe not.
72-31Psych yourself up for this!
72-32Oh, so you've changed your mind?
No scales off my back. If you want to
try later, you're welcome to come back
at any time.
If you want to change your shield, just
equip the one you need and come talk
to me again.
72-33All right, then...which period of your
journey would you like to face an
enemy from?
   The beginning.   The middle.
   Later on.   Never mind.
72-34Now then...would you like to face an
enemy from near the beginning of
your journey, or a fairly recent one?
   The beginning.   Fairly recent.
   Never mind.
72-35Wow, [Link]! That was
incredible. You're quite a warrior!
72-36Well done! Spectacular skills on display
once again.
72-37Here's how long it took you to finish
off [var]:
##:##.##.
72-38Hey, you know what? That was your
first time reliving that battle! Let's
celebrate with a little prize for your
efforts.
72-39Nice work! You beat your record!
I can't let you go empty handed.
Here--take this.
72-40That was not your finest, I have to say!
No new record. Seriously, maybe you
could step it up a little bit next time.
72-41That was not your finest, I have to say!
No new record! Still...you beat
everything I can throw at you right
now, so that's something!
72-42By the way, if you want my greatest
prize, you'll have to beat the record:
##:##.

If you want to best that, you're going to
have to start training like a champ!
72-43Congratulations! That's eight victories
in a row!
72-44Wow! You pulled off nine victories in a
row! Who would have thought?
72-45You pulled off 10 victories in a row?!
You're something else!
72-46You keep amazing me, you know that?
Eleven victories in a row... I've never
seen anything like it!
72-47Twelve battles, twelve victories!
You are the real deal... A genuine
warrior!
72-48What's this? Your pouch is full, and so
is your space at the Item Check in
Skyloft? Then I guess you won't be
getting this shield.
72-49Ouch! Can't be helped, I guess. Oh, but
I will give you 1000 Rupees for that
impressive performance! You'll just
have to try for the shield next time.
72-50By the way, [Link]...what
do you think about trying another
battle right now?

I wouldn't ask you if there wasn't
another reward on the table. In fact,
the more battles you win, the better
your reward when you finish!
As I mentioned before, I've got lots of
rewards, including an absurdly
sturdy shield
! Makes you want to leap
right into another fight, doesn't it?
However--I bet you can see where I'm
going with this--if you fail, that's the
end of our little game.

And keep in mind that your shield
durability and hearts
will carry over
from battle to battle. It makes the
battles all the more...exciting!
72-51Quit now, and you'll get yourself a not-
too-shabby [var].


But the next win will net you a
fabulous [var]!
What'll it be? Do you want to
continue?
   Continue!   Quit...
72-52That's what I'm talking about!
But there's one more thing...


For consecutive battles, I get to choose
what opponent comes next. I mean...
you didn't really want to have to pick
an enemy every time, did you?
Now you get to look forward to finding
out who your opponent is at the start of
each battle. But enough chatter. Let's
get this fight started!
72-53Yeah! That's what I'm talking about!



The next battle will be No. ##.
To defeat all the enemies, you must
win this many more battles: ##.
So let's get on with it!
72-54Right... No need to knock yourself out
fighting these enemies here, right?
Might as well save yourself for the real
battles, I suppose...
But you battled hard! Just as I
promised, I'll give you this.
72-55Here you go. Five Rupees. Hey, don't
give me that look!
72-56Here's 20 Rupees. Don't go spending
it all at once!
72-57Here's 50 Rupees! Go on, then. Take it!
72-58Here's 100 Rupees! Spend it on
something worthwhile!
72-59Here's 200 Rupees! Well, look at you
now!
72-60Here's 300 Rupees! Go buy something
nice for yourself!
72-61Here's 500 Rupees! Must be a fortune
for you!
72-62Look at this--1,000 Rupees!
Have you ever seen so much?
72-63Gah, 2,000 Rupees! It's robbery!
72-64Hey! Take this!
72-65Here's your prize!
72-66You've won this fabulous prize!
72-67Whoa, now! You get 3,000 Rupees!
What are you going to spend it all on?!
72-68This time you win 9,900 Rupees!
I think you've pretty much cleaned
me out!
72-69Come back for a battle anytime!
You know where to find me.
72-70You want to take a shot at a trial in the
Silent Realm? You got guts, boy!


These Silent Realm challenges are the
same as all the trials you've seen up
until now, and I'll be re-creating them
right here.
But just finishing the trial won't be
enough. I'll time how long it takes for
you to finish, and if you're fast enough,
I'll give you a reward.
However...if you get hit even once by a
Guardian, you'll fail the Silent Realm
challenge and return here with
severely diminished hearts
.
So...are you up to the challenge?
   Yes!   Not really.
72-71Hey, hold on a second... You look like
you're about to keel over! Are you sure
you're really ready for this?

This isn't worth risking your life for.
How about you give it a rest for today?


Come back when you've replenished
those hearts.
72-72That's what I wanted to hear, brave
warrior! Now choose a Silent Realm
trial.
   Faron Woods!   Eldin Volcano!
   Lanayru Desert!   Never mind.
72-74That's what I wanted to hear, brave
warrior! Now choose a Silent Realm
trial.
   Faron Woods!   Eldin Volcano!
   Lanayru Desert!   Somewhere else.
72-75Somewhere else? Where to, then?
   Skyloft!   Previous places.
   I quit.
72-76Make your mind up already!
Which place will it be?
   Faron Woods.   Eldin Volcano.
   Lanayru Desert.   More places.
72-77Right, let me see... Your best time for
this area is: ##:##.##.
72-78Then let's get this thing started!
Close your eyes and concentrate...
72-79Well done, [Link]! You got
every last one of them. You're a
true warrior!
72-80Way to go! Looks like you made it back
in one piece.
72-81Ohhhhh, you really fumbled that one,
my friend...


And failure comes with a price--you're
left with a single heart. Better go grab
some more and come back later.
72-82The time it took to finish this trial was
##:##.##.
72-83Looks like that was your first time in
a Silent Realm trial here! We have to
celebrate that with a reward.
72-84Well done. That's a new record!
I have just the right prize for you.
Go on. Take it.
72-85Amazing, [Link]!
That's a very fast time!
You deserve something special.
Here you go!
72-86Very impressive time! Here--this is
your prize!
72-87Hmm... Nothing to get excited about...
But you did your best, so have this.
72-88Come on, now. Are you even trying?



Next time, put some heart into it! You
know, some oomph! I'm sorry to say
this is all I can give you this time.
72-89So what do you say, [Link]?
One more Silent Realm trial?
   Yes!   No.
72-90Boring! Well, if you change your mind,
come back and see me.
72-91Whoa, [Link], I told you to
wait a little while, but you just couldn't
resist, eh?

Well I guess there's no sense in waiting
any longer. Let's get this show started!


Of course, seeing as how you're the
hero of legend, you don't really have
time to just goof off here, right?

Right. So how about we make this bit
of fun more meaningful by taking you
back through some of those challenges
you've faced previously?
You know, sometimes you've got to step
backward to go forward. There's a
lot you can learn from revisiting
your past struggles! Oh ho, yes!
So, [Link], are you game?
   Yeah!   Not really...
72-92Ghirahim
72-93Scaldera
72-94Moldarach
72-95Koloktos
72-96Tentalus
72-97The Imprisoned
72-98The Imprisoned
72-99The Imprisoned
72-100Horde Battle
72-101Demise
72-10220 Rupees
72-103Small Treasure
72-104100 Rupees
72-105Piece of Heart
72-106300 Rupees
72-107Rare Treasure
72-108500 Rupees
72-109Absurdly Sturdy Shield
72-1102,000 Rupees
72-1113 Rare Treasures
72-1123,000 Rupees
72-1139,900 Rupees
72-114200 Rupees
72-1151,000 Rupees

499-Demo

73-1Impa!
73-2Your Grace! Quickly, to the gate!
73-3[Link]!
73-4[Link], here! You'll need
this where you're going.
73-5You got the Goddess's Harp!
But there's no time to admire it!
73-6Go! Now!
73-7...[Link].
   Go!   Am I late?
   Protect Zelda!
73-8You have my thanks. I will leave him
to you.
73-9...No. You're right on time.
73-10I will. You have my thanks,
[Link].
73-11[Link]! You must go now.
Return to the old woman at the Sealed
Grounds. Tell her what happened here.
She will know where you must go!
73-13And know that we will--
73-14I'll see you again!
This isn't good-bye, [Link]!
73-15I promise!
73-16Now you've done it,
[Link].


I blame myself. I should have
reprimanded you the last time we
met, but instead I was...soft.

I'd take pleasure in punishing you, but
I have no time for recreation.


But next time, I'll do more than just
beat you senseless.


I'll make the affair so excruciating,
you'll deafen yourself with the shrill
sound of your own screams.
73-22The flames of Nayru have transformed
your blade, expanding Fi's powers.
She can now help you use your dowsing
ability to search for more objects!
73-27With your sword enhanced, you can
learn a new melody. I recommend we
return to the Isle of Songs.
73-29Oh, [Link]. Hello there.
Is there something you need?
73-30Oh! OH! Is that what I think it is?
You brought that here for me,
didn't you?
73-31Whoa-ho... Down the hatch!
73-32ZINGA-DINGDING!
73-33Oh, you've done it, boy. I can feel the
fruit's effect surging through me!
It's exhilarating! I feel like a proper
dragon again!
73-34Just because I have eternal life doesn't
mean I can't get mighty sick!
Thanks to you, boy, this old dragon
will keep on charging awhile yet!
I owe you a big thank-you, so allow me
to perform a moving rendition of my
part of the Song of the Hero!

I should warn you, I've got a mean set
of pipes and I know how to use them!
This'll clean out those ears, boy,
so brace yourself!
73-35You learned part of the Song of the Hero!

500-CenterField

74-0Sealed Grounds
74-1Hah! She packs a mean punch, doesn't
she! I tell you, I was in love the first
time I pulled this lever!

I'll start loading her back up with
another bomb, so keep beating on big
ugly till I give you the signal!
74-2Whoops, missed! All this muscle's not
worth much if I don't hit my target!


I'll start loading my machine back up
with another bomb, so keep clobbering
stanky toes till I give you the signal!
74-3We got it, but that shot hit kinda late!



I'll start loading 'er back up, so keep
beating on big ugly till I give you the
signal!
74-4Nice! You're locked and loaded!
We'll aim it to send you straight for
the spike on its head!
74-5This time, you're the payload! Haha!
I'll give you a boost, but there's no
guaranteeing this is gonna work.
74-7I knew it. The seal has given way.



I'll explain later, but now is the time
for action. We must keep that beast
from escaping that pit!

It must not reach the temple!
74-8Master, I have information to report.
74-9While these doors appear to have been
opened recently, they are now sealed
shut by a powerful unidentified force.
74-10The creature we passed who was under
assault may have information.
I suggest we fight off his assailants.
74-11Master [Link], we've
arrived.
74-12This is the fabled surface that has
long been part of Skyloft legend.
74-13By my calculations, you are currently
positioned in a location known as
the Sealed Grounds.
74-14Please proceed with caution, Master.
74-16Master, please make sure to use your
Sailcloth when descending from high
elevations. Failing to do so has a high
probability of resulting in injury.
I took the liberty of deploying the
Sailcloth for you this time, but in the
future you can manually engage it by
pressing [B] before landing.
74-17...Young one...



Child of destiny descended from
the sky...
74-18Raise the sword of the goddess
skyward... Take aim at the evil aura
and unleash its power...
74-19Master, I have information for you.



I have the ability to offer information
on items and creatures you target
with [Z].

While targeting something with [Z],
press [d-pad down] and I will brief you with all
the information I know on the subject.
74-20So lemme see if I've got this right.



The old lady living in the temple down
the road from here knows where
Zelda is?
74-21I see... Right, [Link].
Thanks for getting me here. You've
done a good job. You can head home.

Big Groose will handle the search for
Zelda from here.
74-22Yup. I'll track her down, save her, and
then give her a lift back to Skyloft...
74-23Then when we get back, I'll ask her if
she wants to make our whole going-out
thing official, and then the two of us
will get some quality time together.
74-24Anyway, the point is your work here is
done. I got it covered from here!
74-25Now, it's off to find that old lady you
were talking about.
74-26Catch you later, [Link]!
74-27[Link], go quickly!
Check on the sealing spike at the
bottom of the pit.

There is nothing natural about these
tremors. That monster could free itself
at any moment. Approach the pit with
caution!
74-28Go quickly, [Link]!
Check on the sealing spike at the center
of the pit.
74-29There is nothing natural about these
tremors. That monster could free itself
at any moment. Approach the pit with
caution!
74-30[Link], you must seal away
the beast as soon as possible!


It has grown stronger since you faced it
last. Do not let your guard down.
74-31You do remember how to seal the beast
away, yes?


Hit the sealing spike with a Skyward
Strike! Focus your mind. You have the
power to do this.
74-32[Link], you must restore
the seal that imprisons that
monstrosity!

It has grown stronger since you faced it
last. You must always stay on guard.
74-33To break the seal for a third time...
Truly this is a fearsome beast.


But now you must send it back to
its prison once more. Restore the
seal! I know you hold the power.
74-34Whoa! Wh-what's with all the shaking?



The whole ground is heaving...
I thought it was supposed to be solid
down here!
74-35Whoa! Wh-what's with all the shaking?
74-36The whole ground is heaving...
I thought it was supposed to be solid
down here!
74-37Aaaaah!
74-38...What are you doing standing there?
Get your tail down there, and patch up
that seal like Grannie told you!

All you gotta do is whack that spike
with a blast from your sword, right?
74-39Now, [Link]!



Strike the sealing spike with a Skyward
Strike, and restore the seal! Quickly!
74-41Master, I have important information
for you. The beast you face has a
sealing spike lodged in its forehead.

You must not leave this place until you
have successfully restored the seal
that restrains this beast.
74-42Master, you must not leave this area
until you have restored the seal that
restrains this beast.
74-43Master, the beast freed itself again.
You must stay here and stand
against it.
74-44Master, you must not leave this area
until you have restored the seal that
restrains this beast.
74-45Master, it is your destiny to seal away
this beast. You must not run from it.
74-46Master, you must not leave this area
until you have restored the seal that
restrains this beast.
74-47Awwww, c'mon!



I couldn't do a thing!



I'm totally useless!
74-48Sniff... I'm just deadweight.
What kinda use is that to anyone...
74-49Hey. How goes it, [Link]?
You know, I've been doing some hard
thinking lately.

Grannie keeps telling me I got my own
part to play in this whole thing,
you know?

I'm not cut out for slashing and
skewering monsters with a sword
like you, but maybe I don't gotta be.

I think I got another way to help Zelda.
I'm gonna do it the "Groose way."


I'm not giving you any details right
now, but just wait and see. I got
an idea brewing that'll knock your
green beanie off!
74-50I'll help Zelda in my own way.
You'll see, [Link].
74-51Out of the way! Scram!
74-52G-get them!
74-53Whew! Thanks for jumping in there to
rescue me, bud!
74-54Just who were those red pests?
I did not expect to run into a pack of
them in this peaceful forest.

Same goes for you. This is the second
time I've bumped into one of your kind
today. I tell you, all sorts of weird
things are going on lately.
I owe you big for taking care of those
guys, so let me tell you something
fascinating.
74-55Hey, bud! I am Gorko the Goron. I am
researching the ancient history of
these woods here.

According to the ancient texts, there is
some kind of place up above called the
Isle of the Goddess. Far up in the sky!

Apparently, these old statues serve
as landmarks to those traveling up to
the sky
or down from this Isle of the
Goddess place.
If you find one, be sure to examine it to
keep tabs on the number of landmarks.
They are rumored to be quite useful.

Supposedly this statue is special, as it is
said to have the ability to activate all
the other statues.

The whole thing sounds a little
crazy, I know, but I for one believe
it to be true!

Otherwise, why would all these statues
be here all over the place?
74-56According to some of the ancient texts
I have read, there is a place way up in
the sky called the Isle of the Goddess.

Old statues like the one behind me
were placed here to provide travelers
with a way back up to the island.

My research seems to suggest this
particular statue is special in that
it alone holds the power to activate
all the other statues.
Hey, I will be the first one to admit it
sounds like something out of a fairy
tale, but I am starting to believe it!

I mean, if that is not true, then what
are all these statues doing all over
this land?
74-57It is a real head-scratcher, bud. Makes
you want to know more, does it not?
   Yeah!   Not really...
74-58GORO!
74-59What was THAT?!



The statue just reacted to you!
What did you do? Come on, do not
make a big guy beg! I have got to know!
74-60The statue just reacted to you!
What did you do? Come on, do not
make a big guy beg! I have got to know!
74-61Ah, sounds like I have a fellow
connoisseur of ancient cultures here!


All right, bud, you had better brace
yourself, because I am about to blow
your mind.

So get this: people actually live on this
sky island, and they get around by
flying on the backs of huge birds that
are way bigger than birds down here!
Up there everyone reveres the goddess,
and the residents of all the islands
in the sky live in a perfect society,
totally free of conflict or unhappiness!
Not only that, but from what I can tell,
their civilization is way, way more
advanced than ours down here.
74-62But it does not even stop there, bud!
This Isle of the Goddess has even more
stuff to marvel at!

The place was crafted by the goddess
herself, so it figures that it is filled
with wonders we do not have here.

The buildings are all made of gold!
An endless spring of mystical water
feeds a river through the place. One
sip of that stuff, and you live forever!
The trees are heavy with plump fruit
that cures all disease! The fields are
crowded with pumpkins that never rot!
Magic wildflowers bloom everywhere!
And the weather. Oh, the weather, bud!
Not too hot, not too cold. No chance of
sweaty heat in this garden paradise!
That is the Isle of the Goddess...
Amazing, right? WRONG!
IT IS BEYOND AMAZING!


You want to hear more
about it, don't you, bud?
   Sure!   Nah...
74-63I have to examine this statue further,
bud. Who knows what I might find out!
74-64Ah, that so, bud? I was hoping to tell
you more, but I guess it can wait.
74-65Good to hear, bud! I am completely
obsessed with this place. I cannot get
enough of it!

I wish I had more to tell you now,
but I will need to research these statues
to learn more.

Next time I bump into you, I will give
you the latest info!
74-66WHOA!
74-67What in the world just happened?
Did you use some kind of magic?


The statue reacted the moment you
got near it, bud. How crazy is that?
74-68[Link], look at the beast's
forehead! Do you see the sealing spike
embedded there?

Drive the spike back into its head, and
put a stop to its rampage!
74-69It's too late!
All... All is lost.
74-70Hey, [Link], the machine's
all loaded and ready to smash!


If that flabby sack of teeth tries to
climb the wall, I can blast it off from
here with a bomb!

When you want some backup from
me, just send me the signal with [d-pad up]!
74-71Hey, [Link]! The machine's
loaded and ready to bring the boom!


When you want me to back you up with
a big blast, just send me the signal
with [d-pad up]!
74-72Oh NO!



Not good! The road crumbled, and I
can't get to the rest of my bomb stash!
What do I do?!
74-73[Link]! Come up to the
temple, and make your way over
here
. Hustle up!
74-74Awwright! It's time for Groose to
explode into action!
74-75Adjust the machine's position with [control stick left/right],
and aim at your target with the
Wii Remote.

Once you finish aiming, press [A] to
launch a bomb. If it hits, you'll stun
the scaly sucker!
74-76If you forget the controls, press [2]
anytime you're in control of the
Groosenator to review the basics!
74-77Grannie says that crazy monster we
saw could break free again at any time,
but we're not going down easy.

There's nothing I hate more than being
caught unprepared, so I'm brewing up
a secret weapon to take on big ugly!

It's not ready yet, but you can bet it'll
go down in history as a Groose original.
74-78Look at that. Seems like our ugly
friend grew itself a pair of hands.
Great timing!

I hope it knows how to catch, because
my machine has a mean right arm!


When she's all loaded up, I'll let you
know. Until then, do what you need to
do to stop it!
74-79Well, look who's finally back. Good
thing too, 'cause I was getting tired of
waiting to put a hurting on his ugly
mug!
[Link]! Let's do this!
Our game plan is the same as last time.
You know what to do!
74-80WHOA! Since when did it learn
how to fly?!


It's headed straight for the temple,
but there's no way I'm letting it
get there! Big ugly's going down
burning!
74-81Is that it? Man, I thought it was going
to put up more of a fight. Somebody
should really thank the genius who
made this machine!
OK, [Link], time for you to
go show big ugly who's boss!
74-82So today's the day I finally get to
bust out the Groosenator!


Soon as I'm ready to fire, you'll see my
signal appear above [d-pad up]. Till then, it's
up to you and that sword of yours to
keep that thing away!
74-83The Groosenator is ready for action!



Just press [d-pad up] to set up the shot!



Adjust the machine's position with [control stick left/right],
and aim at your target with the
Wii Remote. Once your shot's set, let
that scaly creep have it!
74-84Guess it's time for the Groosenator
to work its magic again!


Just like before, you'll see me appear
above [d-pad up] when the machine's ready
for action.

You and me are going to
tag team this freak!
Let's do it, [Link]!
74-85[Link], we're in trouble! I
can't get to my stash of bombs!


All right... [Link]! We've
got no choice! You've got to get up onto
that ugly thing's head! Quick now!
74-86Nice work there, [Link]!
Course, you couldn't've done it without
me, but no need to thank Groose.
I know I saved your tail.
Now let's get that Gate of Time thing
up and running. I'll go on ahead!
74-87I think I showed that monster who the
real boss is, eh? [Link], get
down there and seal it away again!

Just zap the spike down there with a
blast from your sword like last time.
74-88Whew... I gotta say, [Link],
I thought we were goners this time.
Sorta glad I was wrong about that.

I'm gonna run ahead to the temple.
You should get back there too!
74-89And the day is saved again thanks to
the big man. Now get down there, and
fix that seal before it comes back!
74-90Want to head to Faron Woods, do you?



No sweat. Just hop on into the
Groosenator, and I'll fling you over!
   OK!   No way.
74-91OK. Let me know if you decide you
want a "lift" to the forest!
74-92All right! Hop in, and I'll take care of
the flingin'. You just worry about
the landing...
74-93With my machine, the woods are just
a fling away!
74-94You stay safe out there!
74-95[Link], bad news!
That beast looks like it's about to break
free again!
74-96Gotta get into position! Hang tight!
74-97Yo, [Link]!
This machine of mine can sling you all
over the land if you're interested in a
little birdless flight.
74-98This machine of mine can sling you all
over the land if you're interested
in flying without a Loftwing.
74-99With a man of my skill at the controls,
I can guarantee that I won't chuck you
anywhere boring!

If you land somewhere you don't know,
well, maybe it's a great time to look
around and explore the place!
74-100So, where you flying to today?
   The sky!   The surface.
   Never mind!
74-101Somewhere fun in the sky, huh?
What kind of fun are you looking for?
   Skydiving.   Bug hunting.
   Something else...
74-102What kind of fun are you looking for?
Anything in particular?
   Cutting!   Shooting!
   Never mind.
74-103Somewhere fun in the sky, eh?
Where should I launch you?
   Skydiving.   Bug hunting.
   Cutting.   Never mind.
74-104Somewhere fun down here, eh?
What kind of fun are you
looking for?
   Lightning Round!   Thrill Digger!
   Rickety Coaster!   Never mind.
74-105OK, here we go! Hold on to your little
hat!
74-106If you ever want to travel to fun places
in style, just come see me!
74-107Yo, [Link]!



I decided the best thing for me to do
is hang back here on the surface
with you. Hey, someone's got to do it!
74-108Hey! [Link]!
74-109Duh huh huh! Try not to drool on your
shirt as you stare at this amazing
superweapon I've been working on!
74-110I call it...the Groosenator!
74-111Leaves you speechless, doesn't it?
That's only natural. You wouldn't
believe how much time I put into
building this beauty.
74-112Here--check it out!
74-113First, I got all the fences cluttering the
area out of the way. Then I laid down
rails for her to run on. All by myself,
of course.
I don't know what came over me! I had
no clue I had the talent to make
something like this, you know?

Anyhow, you just tell me where you
want me to place my shots, and I'll
put a hurting on that ugly monster!
74-114I don't care how beefy you are--you're
bound to stumble for a few moments
after taking one of my big bombs to
the body!
74-115Hang on, though... That monster
showed up a smidge sooner than I
was expecting.
74-116There are a few final adjustments I
gotta make before she can move on
the rails I've put down.

I'll call out to you when she's ready for
action. Till then, do whatever you can
to hold off that beast!
74-118Feels like that seal is going to give way
any second.
74-119Whoa!
74-120Uh...but no need to panic!



You know what the Groosenator can
do, am I right?
74-121As long as I'm at the controls of this
bombshell beauty, I don't even know
the meaning of the word "defeat"!

Flinging bombs on this monster's face,
defending the land... It's my purpose,
I think. It's why I'm here.
74-122Anyway, [Link], I've got
work to do. Try not to get in the way of
my shots, OK?
74-123Master [Link], I'm sensing
a change in the area that was triggered
by your Skyward Strike.
74-124I have also detected an aura that
correlates closely to your Sailcloth.
I surmise this aura belongs to Zelda.

I can lead you in the direction of this
aura through a process known as
dowsing.

Would you like me to explain this
process to you?
   Please!   Nah...
74-125As you wish, Master.



Dowsing is when I detect the presence
of the aura of something you wish to
search for using the tip of the sword.

The nearer you are to an object
emitting the aura in question, the
stronger the response will be.

This response manifests itself through
vibration and sound. The direction of
the object emitting the aura is
indicated by the purple pointer you see.
74-126Hold down [C] and select Zelda as your
dowsing target, then point in the
direction you wish to search.
74-127Understood, Master.
74-128Master, you must seal away the beast
that has broken free. Attempting to
flee from your current situation will
not help you accomplish this task.

501-Inpa

75-0Ah... The traveler descended from
the clouds above. I welcome you,
child of fate.
75-1Tell me, what is your name?



...[Link]?
Ah, [Link]. Good.
Very good.

I sense you have already gained control
over the sacred power that fills your
sword when pointed skyward. The
Skyward Strike is yours to command.
It is proof that you are fit to bear the
blade you carry, the Goddess Sword.


I have sat here for many years waiting
for you to arrive. All so that I could
fulfill my purpose as your guide.
75-2You stand under the roof of the Sealed
Temple, a place built by the goddess
an eternity ago.

Your arrival here was predestined
many, many years ago.


The spirit maiden you seek arrived
here shortly before you, descending to
this land in a shower of light.

There's no doubting it. The gears of
fate have begun to turn.
75-3Yet all is not as it should be. The spirit
maiden was not meant to reach this
land in the manner she did.

I feel an evil power working in the
shadows. It moves to warp the destiny
of which you two are a part.
75-4[Link]...You are concerned
for the spirit maiden and seek her
whereabouts, yes?

...That is understandable, but for now
you must focus on moving forward.
That girl has her own purpose she must
pursue, as do you.
She set out for Faron Woods to discover
that destiny for herself, and you must
follow.
75-5Show me your map.
75-6The [X] upon your map marks the path
that will lead you to Faron Woods.


You will be traveling in unfamiliar
land. Many monsters have settled here,
and a map may not prove guidance
enough for your journey.
And so I will give you the power to
create beacons.


When a beacon is marked on your map,
a column of light will stand at that
location. It will act as your waypoint
from afar.
Point at the [X] and press [C] to place
a beacon.
75-7Though you cannot see it from where
we are, a beacon stands outside to
guide you. Leave the temple through
the front doors, and see for yourself.
When you no longer have a use for
a beacon, you can remove it from your
map by pressing [C].

Use your beacons well, and you will
never fear getting lost.
75-8You haven't set a beacon over [X] yet.



To remove a beacon from your map,
point at it and press [C] once more.


If you aim to be more accurate with
the placement of your beacons, zoom in
with [A] before you lay one down.
75-9Go now. You must head into Faron
Woods and chase after the spirit
maiden...the one you call Zelda.

On your way out, take the contents of
the treasure chest within this room.
What you find there should prove
useful to you on your journey.
75-10Go on now. Point at [X] and press [C] to
place a beacon at that location.
75-11You are ready. Leave through the door
before you, and head into the woods.
I wish you safe travel.
75-12The door that leads to Faron Woods
is open now. Leave through the door
to my left, and head for the woods.

All the questions you have now will be
answered in time. For now, you must
go, [Link]. Walk bravely.
75-13Know that all the questions you have
now will be answered in time. For now,
[Link], go bravely!
75-14No doubt you've seen the great
spiraling pit just outside the temple.
Know that something sleeps sealed
away in the depths of that place.
Do not worry yourself about what
slumbers there. It will be made known
to you when the time is right.
75-15We shall find more time to talk later.
For now, you must go.
75-16Huh? You gotta be kidding me,
Grannie!
75-17You're messing with me. Say it again,
I dare you!
75-18I only speak the truth. You are not the
one who will save her. The spirit
maiden, your Zelda, can only be
saved by another.
It has been his fate to do this thing,
and in doing so save us. As it was
decided long before you were brought
crying into this world.
75-19Shut it, Grannie!



You obviously don't know me well,
'cause if you did, you'd know that if
anyone's gonna save Zelda, it's
Groose!
How could it not be me? Plus, if it ain't
me, why would I even be here? Pffft.
If I'm not up to the job of being
the hero, just who is?
75-20Huh?
75-21Oh...now I getcha.



[Link], Grannie here has
been trying to tell me you're gonna be
the big hero who rescues Zelda.
75-22What a joke! Look, all I've heard so
far is a bunch of babbling about
destiny, but that's a load of garbage.

I know you, and you're no hero,
shrimp!
75-23Waaaah!
75-24Greetings, [Link]. Were you
able to catch up with Zelda?
75-25Ah, I see. So the guardian was there as
well, was she?


The one you saw by Zelda's side is
known as Impa. She is a being sent
forth by the goddess to aid Zelda in
her quest.
75-26The two have traveled somewhere in
order to accomplish the great task
destiny has set before them.

However, now that Impa has destroyed
the gate that they used, there is only
one way left to find them.
75-27You must make use of the harp given
to you by Zelda.
75-28Come back, [Link]!
The disturbance we're feeling is not in
that direction.
75-29Hurry. Take the door across from me,
and see what is happening outside!
75-30...Do you need to equip yourself before
facing the unknown? Very well. I will
not stop you, but you must hurry back!
75-31When the three sacred flames have
imbued your sword, only then will the
Gate of Time open for you.

The clue that will lead you to the
flames is woven into the song of your
homeland known as the Ballad of the
Goddess
. You must return to Skyloft!
75-32The seal's strength will not last. Sooner
or later the great beast shall break its
shackles once more.

Fortunately, I hear Groose has been
hard at work preparing something for
its next assault.

[Link], you must move fast.
You must imbue your sword with the
power of the three sacred flames.
75-33The "Ballad of the Goddess." Based on
my projections, this is likely the song
Zelda sang on the day of the Wing
Ceremony.
I calculate an 85% probability that
someone associated with the academy
will be able to provide additional
information about this song.
75-34Ah, your sword!



There can be no doubt. The sacred
flames have purified this blade.
Well done, [Link]. That
sword holds tremendous power.
75-35That power is a sacred force.



It is a divine power left to us by the
gods of old. The same power that is
spoken of in the Ballad of the Goddess.

To look upon you is to see that same
great power, now flowing through you
and the sword you carry.
75-36Come, [Link]. You must
now open the Gate of Time.
75-37Now that the sacred force dwells
within your blade, strike the Gate of
Time with a Skyward Strike and
it will surely awaken.
75-38Climb upon the pedestal, and show
the gate your sword's power
!
75-39Now that the sacred force dwells within
your blade, hit the Gate of Time with
a Skyward Strike and it will surely
awaken.
Climb upon the pedestal, and show
the gate your sword's power
!
75-40Yo, [Link]! Saw the rail
track I put up outside, eh?


What's it for? Duh huh... Oh, you'll see
before long!
75-41WHOA-HO!
75-42No... I fear the seal has given way once
again
. That terrible beast is awakening
even as we speak.

It is likely that the monster reacted to
the sacred power given off by your
sword.

I wish it had not happened, but there
was no other way to open the gate.
So it goes...
75-43[Link], you must imprison
the beast once again.
75-44All right! Bring it on!
75-45This is what I've been waiting for.
It's time to break out my new toy!
Trust me, that flabby bag of teeth
doesn't stand a chance.
Well? What are we waiting for?
I'm heading out there!
75-46The beast is awakening from its
slumber.


[Link], you must seal the
beast away once more!
75-47[Link], you must not loose
another Skyward Strike now!


Were you to do so, it could speed up the
monster's awakening.


We will return to the gate later. For
the moment, you must focus your
efforts on restoring the seal that
holds the beast captive.
75-48It seems you were successful in
imprisoning the monster again.
75-49You have my thanks,
[Link].
75-50As do you, Groose.
75-51I do not wish to dwell on what may have
happened if you two hadn't been here.
75-52Duh huh, aww...you give me too much
credit, Grannie.


You were the one who got me to stop
feeling sorry for myself and put my
energy into doing what I could to help.
75-53I did what was necessary to get you to
realize your full potential.
75-54[Link], you must wonder
just what it is you've been fighting out
there in the great pit.

There is much I could tell you, but
suffice to say it is the root of the evil
we face. When you pass through the
Gate of Time, you shall learn more.
We may seal it and reseal it into its
prison a thousand times, but it will
always shatter the bonds that confine
it. Such is its awesome power.
We must destroy it at its source or
suffer this fate again and again.


There is no time to lose. Hit the gate
with a Skyward Strike.
75-55Come on, already! Charge that sword
of yours with that sacred force stuff
Grannie was talkin' about, and zap the
Gate of Time!
75-56Right on, Grannie.
75-57...Indeed. Now, [Link], go.
Go to the gate.
75-58[Link], it is time!
Open the Gate of Time, and travel
to the other side.
75-59[Link], what are you doing?
Did you meet with Zelda on the other
side of the door?

If not, you must go back through!
75-60Come on, already! Charge that sword
of yours with that sacred force stuff
Grannie was talkin' about, and zap the
Gate of Time!
I bet you Zelda's just on the other side
of that gate, wonderin' where you are.
You shouldn't make the little lady
wait, [Link]! Go on!
75-61I bet you Zelda's just on the other side
of that gate, wondering where you are.
You shouldn't make the little lady
wait, [Link]! Go on!
75-62So you've returned.
75-63Then you know everything...
75-64On the other side of that gate, Zelda
waits, suspended in a sleep without end.
But do not despair, for she is still
alive and well.
75-65True to legend, the Triforce is the one
thing with the power to vanquish
Demise. It is thought to have been
hidden within Skyloft by the goddess.
Sadly, that is all we know of where it
rests. All other clues to its whereabouts
have been lost to the ages.
75-66[Link], you have likely
come to the same conclusion, but I will
spell it out just the same.

The key to finding the Triforce must
be in Skyloft.
75-67Go now, [Link].
Find the Triforce.
75-68The clues to finding the Triforce are
in Skyloft.


Go forth and find the Triforce.
75-69Whoa! Whoa there! Hold up!
75-70[Link], there's something I
gotta tell you.
75-71So, Zelda... How's she holding up?
Was she OK when you saw her?

   She's great!   Actually...
75-72She was? Oh, good to hear.



...But she's still stuck there till this
whole mess blows over, huh?
75-73That's terrible. It's gotta be so hard for
the poor girl.


But you're going to do something about
this mess, right?
75-74[Link]...I've made up my
mind. I'm not going back.


I'm staying right here with Grannie.
75-75Aww, don't look so bummed out. Do I
look sad? Nah, I'm doing what I want
to do!

I don't know how to explain it. I got
this feeling in my belly that there's
work to do here.

Someone's gotta watch that big, ugly
monster, and someone's gotta make
sure Grannie's doing all right.

It ain't as action packed as what you're
doing, but maybe this is my destiny.
Know what I mean?
75-76Besides, it's not so bad here. Living up
in the sky was OK, I guess, but don't
you just love the way it smells down
here? What? That's not weird to say!
75-77Check it out.
75-78Zelda and Grannie have brought life
back to the land here.


I bet even the weakest sapling could
grow into one beast of a tree in soil
like this. It'd brighten this place up a
little too.
I mean, sure, it'd take a few years for
it to grow, but as far as I'm concerned,
I got nothing but time.

It's weird to say out loud, but that's
just how I feel right now.
75-79So...yeah...you know. When you get
back to Skyloft, do me a favor and let
people know I'm doing OK down here.

Cawlin and Strich might get a little
emotional since they look up to me,
but you tell them I'm happy, OK?

Thanks, [Link].
75-80Don't let me down. I'm counting on
you to help Zelda, [Link]!


Oh, by the way, I've been thinking
about how nice it'd be to have a tree
here, but I don't have a seedling or
anything. You seen one I can plant?
75-81It's great to finally get a sapling here
and all, but it's going to take ages to
get this thing to grow tall!
75-82Oh yeah! Now this is a tree I could
look at all day! It's like a symbol for
this temple...or something!

Every time I stare at it, my jaw starts
hanging open and I get this weird,
happy feeling.
75-83Hey, [Link], now that is a
serious seedling. Why didn't you tell
me you had that thing on you?

I'm no expert, but it seems like the
perfect fit for this temple. If you
plant it here, it'll grow for sure.

Only downside is, it's gonna take
basically forever for a seedling that
big to grow into a full tree.
75-84You gotta chase after that creep,
[Link]! Zelda's counting
on you!
75-85You seek the dragons? When the Song
of the Hero is complete, the path to
the Triforce shall be illuminated?
Then take care and be on your way!
75-86That terrible monster begins to stir yet
again! It appears that even though
Zelda has lent her power to strengthen
it, the seal will soon reach its limit.
So be it. You and Groose must work
together to beat that foul beast back
into its prison and restore the seal!
75-87[Link], work with Groose to
imprison that monster once more!
75-88Searching after the three dragons, are
you? I seem to recall a dragon who
lived in the far reaches of the desert...
75-89The beast has been sealed into its
prison for a third time.
75-90[Link], Groose... You have
both done well.


But I fear we can't dwell on your
success. The strength of the seal
seems to wane with each escape.

We are almost out of time,
[Link]. Are you close to
discovering the Triforce?
   Yes!   Actually...
75-91...I see. You must seek out the three
dragons and complete the Song of the
Hero to find the Triforce.

It is right your search led you here.
The Faron Woods are close by.


Unfortunately, there has been an
unusual turn of events in the woods...


I am unsure of what happened, but a
short while ago, I noticed the path to
the woods was completely flooded.
75-92To protect the land here, I closed the
gate leading to the woods and drove
back the water with a simple seal.

The seal will only hold as long as the
gate remains closed, meaning you
will not be able to open it without
flooding these lands.
Given this situation, I am at a loss
as to how you can enter the woods.
75-93Heh! Is that all? Consider the problem
solved!


See, that last battle with big ugly got
me thinking about other ways to use
the Groosenator!

Just climb up into that bad boy, and I'll
give you a "lift" over to the woods,
all right?
75-94I'll run ahead and get her prepped for
you! Come see me when you're ready
to take a little flight.
75-95Oh my...



The boy has made himself very useful,
but he does have a tendency to cause
trouble for those he "helps"...
75-96Safe journey. I wish you a soft landing,
[Link].
75-97Groose shall assist you in making your
way to the woods.


Something may have happened to the
Water Dragon of the woods. When you
arrive, seek her out!
75-98So that's what happened to the woods?
I am glad to hear that everything has
returned to normal.
75-99You must continue to gather the parts
of the Song of the Hero. Time is
short!
75-100Ah, [Link], I'm glad you are
here. Groose has been waiting for you.


He stands outside by his catapult.
Go speak with him.
75-101Groose waits for you outside by his
catapult
. Go speak with him.
75-102By the way, [Link],
Groose is waiting for you.


He proudly stands outside by his
catapult
. Go speak with him.
75-103When you have passed the final trial,
you will finally be worthy to receive
the power of the Triforce.

Hurry back to Skyloft. Whatever
awaits you in the final trial, you must
not fail!
75-104Oh, [Link]! You've learned
the parts of the song from the three
dragons. There's not much time left!

Hurry! Return to the sky and complete
the Song of the Hero.
75-105The time has finally come.



Go now, [Link]. Seek out
the Triforce in Skyloft!
75-106For Zelda to be taken from us at a time
like this... It is unthinkable!


[Link], listen to me! You
must do whatever it takes to prevent
the resurrection of Demise in the past!

Quickly now! Open the Gate of Time
and return to the past!
75-107[Link], listen to me! You
must do whatever it takes to prevent
the resurrection of Demise in the past!

Quickly now! Open the Gate of Time
and return to the past!
75-108No! So Demise has already been
resurrected... If we do not stop him,
this world is doomed.
75-110I have no other words for you,
[Link]. Know now that you
are the sole hope for the survival
of this land.
The danger is overwhelming, but you
must persevere. You must save our
world!
75-111Groose left the temple through the
front door a few moments ago!


I imagine he's out by his catapult,
like always.
75-112...Tell me, [Link], have you
attempted to play the harp that
you received?

My sense is that you have not yet
familiarized yourself with it.


Very well, I shall teach you how to
play it. Listen well and do as I say.


First, press [d-pad up] to ready your harp,
then press [A] to prepare to strum it.
75-113Hold [A] and broadly swing the
Wii Remote
left and right.
75-114Press [d-pad up] to take out your harp.
75-115Slow your strums so that they match
the swaying of my braid.
75-116Play faster, so that your strums move
in time with my braid.
75-117Good. You learn fast.



Now for your next lesson.
75-118Focus and play in time with the pulsing
of the circle of light.


When your timing is right, I shall join
my voice to your harp.


Listen well, for the song I sing will be
of great help to you in your journey.
75-120Swing the Wii Remote more slowly to
stay in time with the circle of light.
75-121Swing the Wii Remote a bit faster to
stay in time with the circle of light.
75-122Point the Wii Remote forward
to ready the harp to play!
75-123Close, but you must swing the Wii
Remote more broadly
!
75-124...
75-125Hard to leave the old girl all to herself
here...


But don't you dare go telling Cawlin
and Strich that I'm down here taking
care of some little old lady!
75-126Blah, this place is pretty barren.
Considering how long she's been here,
you'd think Grannie would've tried to
decorate a little.
I guess she likes the all-stone motif.
At the very least she could've tried
planting a tree or something to liven
the place up.
75-128Is this tree something or what?!
No wonder it's called the Life Tree!
75-129I do hope you are able to catch
up with Zelda...
75-130...
75-131This temple used to be a place of great
peace and solitude, but life has taken
quite a turn lately.

Still, now is not the time for thoughts
like these.


Not when my worst fears are coming
to pass...
75-132That red-haired fellow is really quite
handy.


Some areas of the temple are badly in
need of repair. Perhaps he can assist
me in that work...
75-133My analysis indicates this location is
ideally suited to growing your seedling.


However, I project that planting the
seedling in this time will make it take
far too long for the seedling to grow
into a tree capable of producing fruit.

502-CenterFieldBack

76-0...At last. I've been expecting you,
[Link].


You are doubtless overwhelmed, so I
will explain things as simply as I can.
76-1This is the Temple of Hylia, though it
will come to be known as the Sealed
Temple
sometime in the future.

You stand in the past, ages before your
own time. Here the goddess, Hylia,
has only just sealed away Demise...

And little time has passed since the
goddess sent the outcropping of rock
into the sky that would one day
become Skyloft.
76-2It is true to its name. You have passed
through the Gate of Time to an era
in the distant past.

You will have many questions. But for
now, you must proceed back through
the great doors behind you.
76-3It is there that the person you've risked
life and blood to defend waits for you.
76-4You stand in the past, ages before your
place in time. Here, the goddess, Hylia,
has only just sealed away Demise...

You will have many questions. But for
now, you must proceed through the
great doors at the back of the room.

It is there that the person you've risked
life and blood to defend waits for you.
76-5I see you've said good-bye.



Now you must keep the promise you
made to her. You must find the
Triforce.

Return to your time. There is work to
be done there.
76-6Do not fear for Zelda. I will watch
over her here. Go now and fulfill
your destiny.
76-7...Hmm...


   What's up?   See you later.
76-8Oh, it's a matter of no great concern...
76-9Hmm...
76-10Do you see that sunny patch of earth
over there?


I thought it might be nice to plant a
tree of some sort there.


I imagine it would please Zelda greatly
to see a great tree welcoming her
back when she wakes from her slumber.
76-11Sadly, it's a rare tree that grows strong
for thousands of years on end. If only
I could find the seedling of such a
hearty specimen...
76-12A tree that grows strong for thousands
of years... If only I could find the
seedling of such a tree...
76-13Ah, you've planted a seedling!



I sense great vitality in this sprout.
With any luck, it shall grow into a stout
tree that will live on for millennia.
76-14I sense great vitality in this sprout.
With any luck, it shall grow into a stout
tree that will live on for millennia.
76-15You've yet to complete the great
mission entrusted to you.


For Zelda, who still waits in everlasting
slumber, you must fulfill the destiny
that is only yours to complete.
76-16Urgh... [Link]...?
It's Ghirahim... He appeared out of
thin air and got the drop on me.

Don't worry about me... You must
chase after him!
76-17He ran through the great doors at the
front of the temple
. You may yet catch
him before it's too late. Hurry!
76-18Ghirahim ran through the great doors
at the front of the temple
. If you
hurry, you may yet stop him!
76-19Do not panic. Zelda is fine. She rests in
the back room of the temple.


I never expected Demise would rise
again. It seems now that the fate of the
world rests solely in your hands,
[Link]!
76-20Do not panic. Zelda is fine. She rests
in the back room of the temple.


Focus on the battle at hand. Defeat
Demise and save our world,
[Link].
76-21Phew! That was WAY too close back
there. I got a serious sweat going!


Can you imagine what would've
happened if I hadn't pulled off one of
my famous Groose maneuvers to
catch Zelda?
I'll stay here and make sure she's
protected, so don't worry about her
one bit. Just get out there and clobber
that Demise creep!
I'm counting on you,
[Link]! We all are!
76-22You gotta get out there and whale on
Demise until he cries like a creepy
little baby!

I'm counting on you,
[Link]! We all are!
76-23Master [Link], I have
important information for you.


Once you enter this portal, my analysis
indicates a 0% chance that you will be
able to return, unless you are able
to vanquish your foe.
Are you ready to proceed?
   I'm ready!   Not yet...
76-24Understood, Master. When you are
ready to proceed, please return to this
location.
76-25Understood, Master [Link].
Know that even in the place that lies
beyond this portal, I will be with you...

And, Master...good luck.
76-26Master [Link], do you wish
to retreat temporarily in order to
resupply yourself for the final battle?
   Yes!   I'm fine.
76-27Understood, Master. Please return
here when your preparations are
complete.
76-28Understood, Master.
76-29Master [Link], have you
finished with your preparations for
the battle ahead?
   All ready!   Not yet...
76-30Yes, Master. Let us proceed to the
battle at once.
76-31Understood, Master. Return when you
are fully prepared for the fight ahead.
76-32You wretched brat!

503-Goron

77-0Oh, hey, bud! We meet again! In a
hurry as usual, eh?


Yup, I have been keeping busy too,
checking out the wonders of the world.


Say, you want to hear about some
of my research?
   Sure!   Nah...
77-1Oh, that is too bad. Well, if you ever
get in a researchy kind of mood, you
know where to find me.
77-2OK, bud, prepare to be amazed!
I made a huge discovery while I was
out doing my field research.

So get a load of this... Apparently,
there are walls and statues that
respond to beautiful tones!

Wild, right? Want to know more?
   Of course!   Nah...
77-3It is sort of embarrassing to admit, but
that is all I have figured out so far.
But, hey, I just started my research!

If you find yourself still hankering to
learn more, come back and talk to me
again later!

Meanwhile, I will keep trying to dig
up more information!
77-4ALL RIGHT! That is the kind of
archaeological enthusiasm I like to see!


Oh, but before we get into the
fascinating details of walls and statues,
there is something I had better ask you
about, bud.
You ever heard of a Blessed Butterfly?
   I've seen one!   Nope.
77-5Oh! Right, so a Blessed Butterfly is
this kind of pretty, blue butterfly!


You may not believe it, but they are
super hardy. They live in all kinds of
places you would never expect.

Even in a land like this, you will see
plenty of them!
77-6All right, bud, then let me jump
straight to the point.
77-7Ancient tomes mention these
butterflies flapping around in packs
by certain walls and statues!

Seems like these butterflies have some
kind of sixth sense. They are detecting,
uh...something! Want to hear more?
   Please!   Enough.
77-8Which are you interested in?
   Walls.   Statues.
77-9The writings claim that the statues
appear out of nowhere with a
"boing-oing" sound and speak a
strange language!
Can you believe it, buddy? Talking
statues
! I know you want to hear more
about this!
   Tell me!   No, thanks.
77-10From what I have learned, it sounds
like these walls were left behind by
the goddess for the hero mentioned
in legends!
The things the hero desires are said to
spring forth from behind the walls.
That is why they call them goddess
walls
, I suppose. Hungry to hear more?
   Of course!   Sorry...
77-11THAT IS THE SPIRIT! But sadly, that
is as far as my research has gotten me.


As soon as I make any new discoveries,
you will be the first to know!
77-12I am hard at work investigating the
locations of those talking statues now!
77-13I am hard at work investigating the
locations of those goddess walls now!
77-16GREAT GORON?!
I have found some!
77-17Look! Those butterflies that respond
to beautiful tones are swarming all
over this place!

This has to be the right spot...
77-18...Hrm.
77-19Oh... This could be a problem.
I cannot carry a tune.


I could not create beautiful tones if
wild animals threatened to roll me
down a hill! What can we do?
77-20It is just like the old texts say, buddy!
It appeared with a "boing-oing" and
spoke in some strange tongue!

This is a major leap forward in my
study of the talking statues!


Next up are those goddess walls!
I have got an inkling I will not have to
look very far for those, either. And I
mean to find one, no matter what!
77-21THAT IS IT! One of the talking statues
the ancient texts spoke of! There is
just no mistaking it!
77-22THAT IS IT! One of the talking statues
the ancient texts mention! There is no
mistaking it!
77-23You again, eh?!



Oh! You would probably want to know
that I have seen Blessed Butterflies
flying around here lately!

Too bad I have no musical talent
whatsoever.


Yep, I could not make a beautiful tone
to save my life.
77-24I came across an ancient volume
in the course of my research!
Want to know what it had to say?
   Of course!   Nah...
77-25No need to be shy, now! I can see
the excitement on your face, bud!
Oh, all right, I will tell you!
77-26Arrow in Repose... Ye who yearns to
strike targets from afar, draw this
shape so that it may be known.
77-27Glimmering Hexagon... Ye who seeks
great riches, draw this shape so that it
may be known.
77-28Life's Crimson Vessel... Ye who longs
for the source of life, draw this shape
so that it may be known.

Do so, and from the heavens shall fall
a rain of life's essence.
77-29Closed Circle... Ye who hungers for
destructive force, draw this shape so
that it may be known.
77-30...The three... ...ngles...
...the Tri...ce... ...and...
77-31...The three... ...ngles...
...the Tri...ce... ...and...
77-32Well, that is what is written there!
Does that mean anything to you?
77-33...The text is too badly damaged
to read at all beyond that point.
What do you suppose it could say?
77-34...The text is too badly damaged
to read at all beyond that point.
What do you suppose it could say?
77-35WHOA! I think my heart stopped!



This is it! The discovery of a lifetime!
77-36There is no mistaking it! This symbol
must mark one of the goddess walls
left for the hero by the goddess!
77-37This answers all the mysteries from
those ancient texts!


...At least, except for the mysteries
that followed after that. Do you want
to know what else was written in
there?!
   Absolutely!   I'll pass.
77-38Over time, the power of the goddess
walls is restored!


When that happens, I want you to try
some different things in order to solve
the final mystery!
77-39No need to be stubborn, now.
Just listen!
77-40Over time, the power of the goddess
walls is restored!


When that happens, I would like your
help with my research again!
77-41Over time, the power of the goddess
walls is restored!


When that happens, I would like your
help with my research again!
77-42Today I would like to witness the magic
of Rupees emerging from the wall.
For my research, of course!

...By the way, would you like to
review what was written in the text?
   Please!   No need.
77-43Today I would like to witness the magic
of hearts emerging from the wall!
How astonishing would that be?

...By the way, would you like to review
what was written in the text?
   Please!   No need.
77-44Today, buddy, I would like to witness
the magic of bombs emerging from the
wall! For my research, of course!

...By the way, would you like to
review what was written in the text?
   Please!   Nah.
77-45Today I would like to witness the magic
of arrows emerging from the wall!
For my research, of course.

...By the way, would you like to review
what was written in the text?
   Please!   Nah.
77-46Today, buddy, I would like to witness
the magic of Fairies emerging from the
wall! For my research, of course!

...By the way, would you like to review
what was written in the text?
   Please!   Nah.
77-47Really? Well then...I want to see it!
77-48I want to see a bunch of Rupees
pop out of the wall again!


...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-49Great riches, eh? Do you suppose
they...they really meant it?!


...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-50I want to see the wall rain hearts down
on you again!


...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-51From the heavens shall fall
a rain of life's essence...


What do you think that means, bud?
Whatever it is, it sounds kind of...
refreshing!

...By the way, want to see what was
written in the text again, bud?
   Please!   No, thanks.
77-52Buddy, I have always said that an
explosive is worth a pound of...uh,
boom? Anyway, I want to see bombs
come out of that wall today!
...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-53What kind of shape is a closed circle,
anyway? Huh. I thought all of them
were closed.

This is just a hunch, but...I think it
might just be a regular old circle!


...By the way, want to see what was
written in the text again, bud?
   Please!   No, thanks.
77-54Listen, buddy, I need to see some
arrows come flying out of that wall!


...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-55Strike targets from afar... You do not
suppose that could mean THAT, do
you, bud?

...By the way, want to see what was
written in the text again, bud?
   Please!   No, thanks.
77-56I want to see more Fairies appear!
Think you can do it again?


...By the way, would you like to review
what was written in the text?
   Please!   Nope.
77-57Lost writings in an ancient text...
What secrets could have been
written there?

Layers upon layers of mysteries...



...By the way, would you like to review
what was written in the text?
   Please!   No, thanks.
77-58SWEET MONEYBAGS!



So that is what it meant by great
riches!
77-59ASTONISHING!



So that is what the ancient writing
meant by a crimson vessel!
77-60HOLY GORON!



So this is what the lost part of the old
text was explaining! Nice going, bud!
77-61GREAT GORON!



Something I have never seen before
just materialized out of that wall!


...That could not have been a...
No, that is impossible! Forget it.
77-62SWEET BOMBO-DONGO!



So that is what it meant by great
destructive force!
77-63SWEET GORON!



So that is what the ancient writing
meant by striking targets from afar!
77-64WHAZIT?!



That was not what I was expecting
would appear. I better do a little
more research!
77-65WHOA NOW!



...Three piddly hearts? Hardly a rain
from the heavens, now is it?


That was not what I was expecting
would appear. I better do some more
research!
77-66BLESSED BUTTERFLIES!
You are the best, bud! Thanks.
77-67Let me give you a little token of my
appreciation for assisting with
my research!
77-68Now I have seen everything that those
ancient writings described!


I really owe you, bud, so let me give you
this! Just my way of saying thanks.
77-69For helping me out with my research,
I would like to give you a little
something!
77-70The magical power of the goddess walls
returns after a little time has passed,
so come by and help me with my
research again sometime, OK?
77-71What is going on here?! This has never
happened before!
77-72AGAIN?! What in the world is going
on?!


Still, even at times like these,
research must go on!
77-73AGAIN?! What is going on?!



Still, even at times like these,
research must go on!
77-74You are back?! A bunch of strange
creatures came out down below!
I have never seen anything like them!

Is there any way you could get rid of
them like you did before?!
77-75You are back?! A bunch of strange
creatures came out down below!
I have never seen anything like them!

Is there any way you could get rid of
them like you did before?!
77-76...Huh? Is there something different
about your sword, or is it just me?


Either way, bud, you have got to get rid
of those bad guys down there!
77-77...Huh? Is there something different
about your sword, or is it just me?


Either way, bud, you have got to get rid
of those bad guys down there!
77-78You know, bud, even at a time like
this, I never stop thinking about my
research!
77-79You know, bud, even at a time like
this, I never stop thinking about my
research!
77-80Oh, hey, bud! You would probably want
to know that I have seen Blessed
Butterflies
flapping around here
lately!
Too bad I have absolutely no musical
ability whatsoever.


I could not create beautiful tones to
save my life!

510-Salvage

78-0This is the Windmill Propeller you
were searching for.


It is now possible to retrieve this using
the robot whose services we have
enlisted.

Would you like me to call the robot?
   Yes.   No.
78-1Yes, Master. If you change your mind
and wish to retrieve it, please examine
it again.
78-2I will send word to the robot using
telepathic transmission, Master.
78-3Mistress Fi! I hope you weren't waiting
long, bzzzt!


So, zrrrbt, you want me to carry this?!
78-4I'll be waiting for you up in the sky,
so don't take too long, vrrrt!
78-5Master, I suggest that we also return to
the sky and collect the propeller as
soon as possible.
78-6Hey! Master Shortpants! You're in my
way here, zrrpt! I said, get out of the
way, vrrrrrt!

599-Demo

79-4[Link]! HEEELP!
79-5...Ugh, rough landing.
79-6I think I mighta broke something.
Hey, [Link], seriously...
Didn't anyone ever teach you how to
land without crash--
79-7WHOA!



B-birds? TINY birds?! Wh-what...
ARE they?!
79-8And what is that thing?!
79-9But...how... Wh-why...
Wha-what...


Where am I?!
79-11What's going on here? Ever since Zelda
vanished, you've been zipping in and
out of town all in a hurry!

So I figured I'd tail you, and you might
lead me to Zelda.
79-12But this is...so wild. Seriously, what IS
that thing over there?!
79-13And what's with all these trees?
There are so many!
79-14Just give it to me straight! I can take it.
Where are we? Is Zelda here?


What's the deal with this place?!
If there's supposed to be nothin'
below the clouds, what's all this?
79-15Uhhhh... Whoa... You're kind of
imploding my mind right now...
But I think I get what you're saying.

If I've got this right, Zelda is down
here somewhere and she's...OK?
79-16She's... She's OK. Oh, wow! That's
so great! Duh huh huh...
79-17Hearing that is such a...huge
weight off my mind.
79-18You know, [Link]...
It's sort of all right down here.
79-19This place needs a name. Yeah...
A name fitting for this rugged,
adventurous wilderness. From now on,
we'll call it... Grooseland!
79-22The harp you hold is known as the
Goddess's Harp. It is a divine
instrument of the goddess who once
watched over this land.
79-23The melodies it brings to life have the
power to produce a variety of strange
and otherworldly effects.
79-24The great slab standing before you is
known as a Gate of Time.


It is the last of its kind in existence...
The only portal binding our world to
the one where Zelda now resides.
79-25If you manage to open the gate and
pass through, you will likely end up in
the same place as Zelda.

But you will need to endure many
hardships and put yourself in great
danger to awaken the gate from its
dormant state.
Though your journey will put you in
harm's way, [Link]...
You must endure. It is your fate as the
chosen hero of the godde--
79-26This shaking... I fear the seal has
been broken.


I expected that it would react to your
summoning the gate, but I never
imagined the seal would break so
quickly.
79-27[Link], there will be time to
explain later. Right now, you must
hurry to the bottom of the pit outside.
79-29Nice going, [Link].
79-30Though the Imprisoned had only just
begun to awaken and break its bonds,
I'm impressed you were able to restore
the seal keeping it captive.
Unfortunately, you have only
succeeded in buying us a little more
time in which to act.
79-31The behemoth you beat back into
confinement is a horror of unspeakable
power.

Judging by what I saw, I would not be
surprised if the seal gave way again
soon.
79-32So you are left with precious little time
to complete the task with which you
have been entrusted.

Return to the Sealed Temple,
[Link]. There is much to
discuss.
79-34...As you can see, the gate is nothing
more than a slab of cold stone for now.
It is sleeping.

Rousing it from its slumber would
require great power.


Yes, I believe a shot of holy light from
your Skyward Strike might just do it...
79-35Ah, sorry to disappoint you, boy, but
for now your sword lacks the power
necessary to awaken the gate.

First, you and your sword must grow
together.
79-36Faron Woods...Eldin Volcano...
and Lanayru Desert...


A sacred flame is hidden somewhere
in each of these lands. Seek them out,
and purify your sword in their heat.

Only after your blade has been
tempered by these three fires will it be
fully imbued with the great power for
which you search.
79-37Clues to finding the sacred flames
have been woven into the lyrics of a
song precious to your people,
the Ballad of the Goddess.
These clues are your best hope of
finding your way to the flames.


Return to Skyloft. Somewhere on your
island is one whose knowledge of this
old song will point you in the right
direction.
79-38I hate even sayin' this, but I guess you
got it all figured out, Grannie.


Me, well, there's nothin' I can do to
help Zelda. I'm useless.
79-39Ah. You sell yourself short, my friend.
You'll see in time that you have your
own role to play in all this.
79-40[Link], go now.
Trust in fate to guide your feet.
Your mission depends on it...as does
Zelda's fate.
79-42Do not fear it. This is what we have
waited for. At long last, the gate has
been reactivated.
79-43Standing before you is a path that
transcends the flow of time. It is a
portal to the past...to the very place
where Zelda now waits.
79-44Go bravely, [Link].
If everything is as I suspect, the
reunion with Zelda you've fought so
hard for lies beyond this gate.
79-45Nah, don't worry about me.
I'm gonna hang back here,
[Link].
79-46That stupid monster doesn't know when
to quit, and Grannie here keeps
yapping on and on about how we never
know when it might bust free again.
79-47Someone's gotta stick around and
guard the place. Might as well be me.
79-48Besides, if I'm not here, who's gonna
look out for the old girl?
79-49And you know what...
79-50Naw, forget about it...
79-51When you see Zelda, tell her I said
"What's up?"
79-53You've come so far,
[Link]...
I'm glad you made it.
79-54I imagine Impa filled you in on
everything. We've traveled very far
from home...to the distant past.

In this era, the wounds inflicted on the
land during the battle between the
goddess and the demon king known as
Demise have not yet healed.
All the fairy tales about that war we
heard growing up in Skyloft...
Incredible as it may seem, they appear
to be all too real.
79-55I think it's time you learned the whole
story. Let me try to explain...
79-56The old gods created a supreme power
that gave anyone who possessed it the
ability to shape reality and fulfill any
desire. They called it the Triforce.
In his thirst to make the world his own,
Demise readied a massive army of
monsters for war. He sought to take
the Triforce for himself by force.
The goddess feared for her people.
She used her power to send both them
and the Triforce into the sky on a slice
of earth she cut away from the land.
This floating rock became the new
home of our people. In time, it came
to be known as Skyloft.
79-57After a long and fierce battle, the
goddess, Hylia, succeeded in sealing
away Demise.

However, soon after the demon king
was imprisoned, it became clear that
the seal would not hold long against
his fearsome power.
Hylia had suffered grave injuries in
her battle with the demon king.
She knew that if he broke free again,
there would be no stopping him.
79-58And if the demon king were to free
himself, it would mean the end of the
world
for all beings of this land.

In order to put an end to the demon
king, Hylia devised two separate plans
and set them both into motion.
79-59First, she created Fi. She made the
spirit that resides in your sword to
serve a single purpose: to assist her
chosen hero on his mission.
Her second plan...was to abandon her
divine form and transfer her soul to
the body of a mortal.
79-60...She made this sacrifice, as you have
likely guessed, so that the supreme
power created by the old gods
could
one day be used.
For while the supreme power of the
Triforce was created by gods, all of its
power can never be wielded by one.

Knowing this power was her last and
only hope, the goddess gave up her
divine powers and her immortal form.
79-61You've probably figured it out by now,
haven't you, [Link]?


You are the chosen hero, and I, Zelda...



I am the goddess reborn as a mortal.
79-62The day of the ceremony, Ghirahim's
tornado tossed me out of the sky and
down to the world below.

I was nearly captured by the demonic
forces, but I was rescued at the last
moment by the old woman who lives
in the Sealed Grounds.
79-63I had no memory at all of my existence
as Hylia, but she explained it to me.
She helped me to remember who I
was...and what I had to do.
I set out to pray at the goddess statues
located in each temple across the land.


Each statue stirred up memories within
me. After I visited them all, Impa,
an agent of the goddess, led me
here...to the past.
79-64...All of this is part of the same great
effort to prevent the revival of Demise.
79-65Stripped of his true physical form by
the seal that binds him, he takes the
shape of an abomination.

But even in his hideous state, he's more
than capable of devouring this land if
we allow him to do what he desires.
79-66We must stop him from freeing himself
from the seal that imprisons him.
At any cost...

That is why I intend to remain here in
this time and place... To sustain the
seal as best as I can.

As long as I continue this vigil, we may
be able to prevent the demon king from
fully reviving himself in our own time.
79-67I must maintain the seal that Hylia--
rather, that I--created so long ago and
keep it strong for as long as I am able.

With the memories of my former life
returning to me, I can see now that this
is my purpose.
79-68[Link], the goddess created
Fi and the great blade she's a part of
for very specific reasons.

For the task of standing against Demise
in the monstrous form he now assumes
rests solely on your shoulders.

Back in our own time, you've already
driven him back into his prison twice
now. I can't thank you enough for
that, [Link].
79-69During your long journey, you've
grown so much.


You learned wisdom from solving
devious puzzles and traps. You gained
power by honing and tempering both
yourself and your sword.
And by overcoming the trials set
before you by the goddess, you've
found true courage.

Now that those qualities reside in you,
you are worthy of wielding the power
the old gods left behind for our kind.
You can claim the Triforce.
79-70Valiant hero, you have endured many
hardships and journeyed far in your
quest to reach this place.

Along your travels you have found
wisdom, power, and courage, and for
this I shall bless your sword with the
goddess's power.
May it give you and your sword the
strength to drive back the abomination
that threatens this land!
79-71The mark you see upon the back of
your hand is proof that you are the
hero of legend and that within you
dwells sacred power.
It is the mark of the Triforce.



Stand now, [Link].
Draw your sword.
79-72The goddess has blessed your blade, and
the Master Sword has at last achieved its
ultimate form!

The sword is now imbued with the mythical
power to drive back demons, and only
[Link] may wield it!
79-73[Link], before I say another
word, I feel like I owe you an apology.


You see, the mark of the Triforce on
your hand is a symbol of the greatest
power in this world.
79-74If you can obtain the actual Triforce,
we will have the power to vanquish
Demise once and for all.

The problem is, among the countless
souls in this world, only a select few--
those with an unbreakable spirit--
can wield its might.
79-75It's impossible to know the true reason
why the old gods created the Triforce.
But I have a theory of my own.

The gods created the Triforce, yet they
specifically designed it so that their
own kind could never use its power.

Somehow, I think that may have been
their way of giving hope to all the
mortal beings of the land.

...Which brings us back to you.



To face Demise and give the land hope,
the goddess, Hylia, needed someone
with an unbreakable spirit. That
someone is you, [Link].
79-76But spirit alone wasn't enough.
You had to overcome many trials and
awaken the hero within yourself so that
you could wield that supreme power.
And so Hylia... I mean, and so I...



I knew that if it meant saving Zelda,
you would throw yourself headfirst
into any danger, without even a
moment's doubt...
I... I used you.
79-77I can't begin to tell you how sorry I am
for pulling you into all of this,
[Link].

But you have to understand this is a
war, and the fate of the land hangs in
the balance. I need your strength to tip
the scales in our favor...
79-78All that may be well intentioned and
true, but it doesn't mean it's right...
and it doesn't excuse my actions.

But I'm prepared to pay the price for
what I've done.
79-79To ensure that the seal holds, I will
remain here in this time...deep in sleep
for thousands of years.
79-80[Link]...I can't say it
enough. I'm so sorry for the way I had
to involve you in this.

But until my memory of things before
our lifetime returned to me, I had no
idea we were fated to carry such a
heavy destiny.
Before all this, I was happy just
spending my days hanging around with
you in Skyloft. I wanted that feeling to
last forever.
79-81While it's true that I am Hylia reborn,
I'm still my father's daughter and
your friend...

I'm still your Zelda.
79-82When Demise is finally gone, there will
be no more need for the seal that binds
him, and then I'll be able to wake up.

So I'm going to ask you a favor,
sleepyhead. Ever since we were kids,
I'd always be the one to wake you up
when you slept in.
But this time, when all of this is over,
will you come to wake me up?
   I promise.   I will.
   Of course!
79-84Master [Link], I have news.
I have confirmed that the Isle of the
Goddess, which was formerly a part of
Skyloft, has returned to the surface.
79-85Furthermore, I have detected the
successful eradication of Demise.
Your prayers to the Triforce have
been heard.
79-86In light of these factors, the seal Zelda
maintained through her agelong sleep
is no longer necessary. My projections
indicate she will wake momentarily.
79-87I advise you to make your way to the
Sealed Temple as soon as possible.
79-90Good morning...[Link]...
79-92This is all very touching, really, but I'm
afraid I have to cut this emotional
moment short.
79-93It's best for everyone if you forget
about your friend. The little goddess is
mine now!
79-94My master may have perished in this
age, but in the past he lives yet!
I'm taking the girl back through that
gate to help me revive the demon king!
79-95You've been so adorably dogged in your
quest to get in my way, and as much as
it has delighted me, I can no longer
tolerate you nipping at my heels.
79-96...[Link]...
79-97...Stand down. You're in my way, and
the sight of your appalling hair makes
my gorge rise.
79-98You've done a fine job of spoiling my
plans to revive the demon king in this
age, so I see no point in dawdling here.
79-99But the past...oh, the past... So full of
possibilities. I shall resurrect him
there with the divine soul of this
golden-haired girl!
79-100...You know, boy, you've really pushed
me too far. The moment I sweated and
bled for is at hand.

I don't even have the time to grind my
heel into a worm like you. Not now.
79-102Hear me, my hordes! The spell is nearly
complete! The demon king returns!
Until then, you WILL keep that whelp
from interfering with my ritual.
79-103I don't care if the whole lot of you get
lodged on the end of his blade. You will
buy me the time I need! Do not fear
him... Fear my wrath if you fail me!
79-105You're far too quick, boy!
79-106I realize a simple child like you knows
nothing of magic, but spells like this
take time and a steady hand! Can't you
wait quietly like a good boy? HMM?
You petulant brat... You've pushed me
too far. I've waited my whole existence
for this! This is my moment!
79-107You know what? Fine! If you're so
intent on hurrying to your grave, I'll be
happy to show you the way!
79-108This time there will be no heroic
escape. I was a fool to toy with you and
let you walk away with your life before,
but I won't make that mistake again.
79-109That, I promise!
79-110If only I'd put you in your place from
the very beginning. Show a human a
little mercy and next thing you know,
he thinks himself your equal!
Given my station, I had to maintain
some semblance of dignity, so I let you
run with your life... Twice, even.
Such a guilty pleasure...
But instead of scurrying away like any
creature with a basic instinct to
survive, you just kept coming back.
Again...and again...and again.
79-111I've let a mere boy make a fool of me
for the last time. You stand before a
demon...or should I say, a weapon
without mercy!
79-112For you, boy, I've prepared a most
appropriate and humiliating death.
I even have a pet name for it--I call it
the endless plunge!
First, I will take my time bludgeoning
you, and when I grow bored of it, I will
drive you to the edge and deliver a last
strike to send you falling to your doom!
I'll delight in casting your body into
this pit and snuffing out the flame of
your life! Your broken body will serve
as fine sustenance for the demon king!
79-114This... This is preposterous.
Driven to my knees by a simple child
of man. Laughable!

No matter how many times we clash,
I can't prevail! You think I can't
defeat you? You think I can't win??

Boy...what are you?
79-117Ah... But never mind that. Victory is
still mine to savor. While we fought,
the ritual I started continued...

At last, it's complete! The demon king
shall devour the soul of the goddess and
resurrect in his full glory!
79-118Don't you see? It's all over! You and
your kind have lost! This world and
everything in it now belong to
darkness! They belong to my master!
79-120Welcome back to us, Master.
79-121...So you are the chosen knight of
the goddess.
79-122Intriguing...
79-123The goddess lowered herself to a
mortal existence to keep me
imprisoned.

How pathetic. This bag of flesh pales
in comparison to the magnificence of
her previous form.
79-124Don't worry, [Link]!
Groose has got this!
79-125[Link], I... I caught her!
She's OK!
79-126Hmm... So you and that other human
would stand before obliteration to aid
the goddess, would you?
79-127How curious... The humans I've known
were weak things. Hardly more than
insects, shivering under rocks and
ready to flee at a mere glimpse of me.
79-128When last I walked this world, they did
little more than scream and cling to
their goddess, mewling and praying...
Counting on her to protect them.
How amusing to think those cowards
begot someone like you.
79-129You grow more fascinating by the
second, human. I never imagined I'd
meet one of your kind who wished to
stand against me in battle.
79-130Very well, then. I shall prepare a place
for us where we will not be bothered
by distractions. If you still have the
courage to face me, seek me there.
79-131[Link], it's all on you!
Oh, and listen up! Grannie had some
info for you!
79-132The old girl says it'll take time for that
grease wad to absorb Zelda's soul
completely!
79-133If you can take him down before her
soul gets all sucked up into that...
thing, you might still have a chance!
79-134I...I know you can do it!
79-135So...yeah! You've gotta do this!
You're all Zelda's got! You've got to
make this happen!
79-136If you fear for your life, do not follow
me. You can spend what little time
your world has left cowering and
crying, as befits your kind.
But if you truly desire to raise your
blade against the world I would build,
come for me.

I've waited eons to return. I can spare a
few more moments to let you decide.
79-137It's up to you now, [Link]...
79-139Ah, so you've decided to meet your end
in battle after all. It pleases me greatly
to see such misplaced valor, human.
79-140Take a moment to appreciate your
surroundings, for where we stand
shall serve as your tomb for eternity.
79-141The hate for the gods that has boiled
in my veins...
79-142You will taste all of it in the bite of
my blade.
79-143The only question left is how long you
will manage to remain standing before
I take your life. Try to keep it
interesting for me, would you?
79-144And when you do fall, know that your
world and everything in it is mine to
dominate... Mine to subjugate...
Mine to rule!
79-145When I finish with you, you can take
solace in knowing your friends and kin
will soon follow, as I wipe all who
oppose me from the face of this world!
79-146...It won't be long now. At last, the
almighty power I've sought for
millennia...
79-147I will take the Triforce for my own...
79-148And the world shall be under my foot
for eternity!
79-151Extraordinary. You stand as a paragon
of your kind, human.


You fight like no man or demon I have
ever known. Though this is not the end.


My hate...never perishes. It is born
anew in a cycle with no end!


I will rise again!
79-152Those like you... Those who share the
blood of the goddess and the spirit of
the hero... They are eternally bound to
this curse.
An incarnation of my hatred shall
ever follow your kind, dooming them to
wander a blood-soaked sea of darkness
for all time!
79-153I have confirmed the eradication of the
demon king.


His residual consciousness has been
absorbed into the Master Sword...
and is now sealed away.
79-155You have done well, [Link].
79-156[Link]... Thank you.
I think it's over... Finally...it's all over.
79-157Nice going, you two. You guys were
totally amazing in this little adventure
I like to call the Legend of Groose.
79-158...That's a little joke.
79-159Joke or not, your contributions to our
efforts were heroic. You have my
thanks.
79-160Aww, well, you know... Just glad I could
make myself useful. I'm happy things
turned out OK.
79-161Hey, so things look pretty sewn up
here. What do you say, guys?
Ready to head back to our own time?
79-162Grannie was really worried about you
two. We don't want to keep the old girl
in suspense too long.
79-163Hylia, Your Grace... Or perhaps you
prefer "Zelda." It pleases me to know
you are safe.

...Master, I must speak with you.
79-164Master [Link], you have
successfully protected the goddess
reborn and defeated Demise, fulfilling
your role as the hero of legend.
My purpose here is complete.



Therefore, I ask you to dissolve our
arrangement as master and servant.
79-165Drive the sword into the pedestal
before you, and I will return to the
sword to enter a sleep without end.
79-166Master, you have achieved the purpose
you were chosen to fulfill. Please, set
the sword in the pedestal and bring the
goddess's mission to an end.
79-167Now, Master. It is time to conclude our
necessary companionship.
79-168[Link]...
79-169[Link], hear me.
My purpose was to obey the command
of the goddess and lead you, the chosen
hero of this land, on your quest.
When I first awoke and began this task,
I perceived it as merely serving my
function as a servant to Her Grace.

However, I have come to consider the
information corresponding to our
time together among the most precious
data I have on record.
79-170I do not have the capability to fully
understand the human spirit,
[Link]...

But now, at the end of my journey with
you, as I prepare to sleep within the
Master Sword forever, I experience a
feeling I am unable to identify.
I lack sufficient data to be sure of my
conclusion, but I believe this feeling
correlates closest to what your people
call...happiness.
79-171Our partnership is at an end, and even
as we speak, I feel my consciousness
fading away.

Before I enter the sleep that calls me
to the sword, I wish to relay to you
words that I recorded many times over
the course of our journey.
Many have said them to you thus far,
but I now wish to say them for myself...
79-172Thank you, Master [Link].
May we meet again in another life...
79-173What? Impa, why? Come with us!
79-174Zelda, Your Grace, you possess the
memories of the goddess. You must
understand why that is not possible.

I am a being of this age.
My place is here.
79-175I... I know that, but...
79-176You must return to your own time.
I will take care of the gate once you
have passed through.
79-177I...can't do that. You and I have been
through so much together. I don't want
to leave you alone.
79-178Please, Impa. Come back with us.
79-179Zelda, at the command of the goddess,
I passed through the Gate of Time.
I did so to protect you and aid the fight
to prevent the world's destruction.
The last remnants of Demise are
decaying slowly within the sword.
Someone must stay behind to watch
over this blade.
His spirit must not reawaken.
He must never be allowed to threaten
the world again.
79-181This is the nature of the task given to
my tribe.


As a member of the Sheikah, the
goddess's chosen guardians, I gladly
welcome this duty.
79-182Zelda, I shall watch over the Triforce.



Its power is too great to leave in the
grasp of man. Dependence on its might
is an invitation to disaster.

When it has served its purpose, it must
be secreted away to lie dormant once
again...the knowledge of its existence
hidden from mortal history.
These are the words the goddess spoke
to me long ago. I remember them well.
As do you, I'm sure.
79-183Do not despair, Zelda. You and I will
surely meet again someday.
79-185...See? I told you we'd meet again.
79-187Impa... Thank you.



Thank you for everything.
79-189Look around us! As a child, I always
dreamed of a world below. I wanted to
see the surface with my own eyes and
feel the land's warm breeze on my skin.
I... I think I want to live here.
I always want to feel solid ground
beneath my feet, see the clouds above
my head, and watch over the Triforce.
79-190What about you, [Link]?
What will you do now?