“A long, long time ago… When the world was on the verge of being swallowed by shadow… The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light. With wisdom and courage, the hero drove out the darkness. When peace had been restored, the people enshrined that blade with care.” The Legend of Zelda: The Minish Cap WALKTHROUGH By: Jason Rappaport (GoldenChaos) ============================================================= I. Table of Contents ============================================================= I. Table of Contents II. About this walkthrough. III. Walkthrough. 1.) Waking up and the Picori Festival! 2.) The Minish Woods and the Minish Village 3.) Dungeon #1 – Deepwood Shrine 4.) Deepwood Shrine boss – Big Green ChuChu 5.) Return to Minish Village 6.) Of Bombs, Hyrule, and Kinstone 7.) To Mount Crenel 8.) Mount Crenel 9.) Mine of Magnificent Melari! 10.) Dungeon #2 – Cave of Flames 11.) Cave of Flames boss – Gleerok 12.) It sparkles! It’s… a new sword! 13.) The Sanctuary of Elements 14.) Sleep, shoes, and syrup. 15.) On our way to the third element! 16.) Dungeon #3 – Fortress of Winds 17.) Fortress of Winds boss – Mazaal 18.) The Library and Beyond! 19.) Dungeon #4 – Temple of Droplets 20.) Temple of Droplets boss – Big Octorok 21.) Haunted… 22.) “Source of the Flow” 23.) Pure of Heart 24.) Dungeon #5 – Palace of Winds 25.) Palace of Winds boss – Gyorg Pair 26.) Birth of the Four Sword 27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle 28.) The Final Battle – Vaati vs. Link IV. FAQ. VI. Legal Stuff. ============================================================= II. About this walkthrough. ============================================================= This walkthrough has finally been finished as of January 16th, 2005. Even without a fancy ASCII logo, this walkthrough will hopefully stand as one of the good, accurate, specific guides out there. Someone had said that my guide was so specific, a five-year old could complete The Minish Cap with this. This guide is being made specifically for zeldauniverse.net, so there might be a slim chance of having me approve of other site use of this guide. However, if you wish to use this guide on your site, please, PLEASE do not just take it, ask for my permission to use it by e- mailing me at goldchao@optonline.net. This guide is the result of hours and hours of work by me, and while some people may think "only hours?", that opinion tends to change when you are in the position of working for those "only a couple of hours." And that is couple of hours, per day ;). Of course, printing it out and passing it on to your friends who needs help with this game, is completely encouaged :). This walkthrough is finished! It covers the entire game, so if you do not wish to have anything in The Minish Cap spoiled for you, please do not read my walkthrough. I can't be held responsible if you read my work and found out something you didn't want to know, kay? ^_^. I hope this walkthrough helps you. If you feel I am missing any important part in what is already written, please email me. I appreciate all help on this walkthrough that I can get, because I just can't make it perfect alone! Also, remember, no version is final! I also apologize for any and all typos in this guide. My typing style is not... normal, so don't be surprised if you find quite a few typos here and there. But worry not, as I am constantly spotting new typos and fixing them! If you find anything that bothers you in this guide, typo or not, you can email me and notify me of this using the email provided above. This is a GUIDE ONLY! There are no extras in here, no heart piece locations, figurine list, anything! It is just a pure guide and FAQ! If you were looking for heart pieces, kinstone fusions, etc., go to www.zeldauniverse.net or somewhere else. Hmm... You are probably bored of reading this. On to the walkthrough, then! ============================================================= III. Walkthrough. ============================================================= ----------------------------------------------------------------------- 1.) Waking up and the Picori Festival! ----------------------------------------------------------------------- Alright, it’s time for Link to awaken once again, and in a brand new game, The Minish Cap! You probably knew that though, or else you wouldn’t be reading this! First things first, we must do. Create a new file, with whatever name you see fit. The game starts with a nice intro. Read it, enjoy it, and pay attention, because this is the story of the game we’re talking here… if you forgot to read it, it is referenced above. Now, let’s begin Link’s adventure, shall we? Ah, a nice peaceful village. And look, it’s Princess Zelda! Here is the beginning scene, and Link is asleep! You’d probably wonder how he does that with Master Smith clanging on the newly made sword. Apparently he’d been up late the night before helping out. We’d better get him up. Read through the dialogue and, when the time comes, wake him up and walk Link down the stairs, and then go to the right to get into Master Smith’s room. More dialogue shall begin here, explaining about the Picori Festival. Apparently, Zelda would like to go with you, and how can you refuse? After the conversation ends, you shall receive the very sword Master Smith was working on, the Smith’s Sword. Make sure you don’t lose this extremely important delivery! Now, Zelda will leave, and open the front door. Follow her out the door, and continue following her until you reach the festival. Once you are there, she will say that this place looks fun, and run off. Follow her still, and talk to her. She will get distracted and run off again, keep following and talking to her until she reaches a stand with three green tables… She is the big winner of the drawing! There are three prizes to choose from, a heart container, a large red rupee, and a teeny tiny shield. But, unfortunately, you don’t get to pick. If you’ve played Zelda before, you can probably already guess what Zelda will pick. If not, then I doubt you’ll be surprised by this one. Have fun with your teeny tiny shield! Princess Zelda gave you this Small Shield! Hold the button to protect yourself… it IS a little embarrassing, though. It’s so tiny! Now, go run off and take Master Smith’s Sword to the castle. Zelda will follow you. On the next screen, she will run ahead of you. Follow her yet again. To find her, just follow the tile path – she will be getting pelted with nuts from a Business Scrub. Now it’s time to put your new Small Shield to work. When you are able to, stand in front of the Scrub and hold your shield out to deflect the nut. If you get hit, don’t worry, it doesn’t hurt you. When deflected, this will send the nut hurtling back at the scrub. He will complain about his little disorder, and run back to his cave. Now, get moving to the castle. Continue to follow the tile path. When you reach the castle, make your way to the entrance, and speak with the Minister, Potho. He will take the Smith’s Sword, and Zelda will go, because she must prepare for the award ceremony. A fade out, and a fade in, and now the award ceremony begin! A sparkling blade is being brought, with the blade shoved in what looks like a large chest. Contrary to what you may be thinking – this is not the Master Sword. It is the Picori Blade, the sacred blade given to the hero who drove away the evil. Learn more about the Blade… and read the dialogue. Out comes the king of Hyrule, and Zelda. And enter in Vaati, the winner of the Sword Fighting Tournament. He has earned the right to touch the blade… but he does something much more. Tossing the guards aside with ease, he attacks the blade, breaks it in two, and opens the locked chest, sending monsters and evil into Hyrule! Zelda will try to talk with Vaati, but she is turned to stone! Too bad, too, your teeny tiny shield just wasn’t strong enough. Vaati will look in the chest, and to everyone’s amazement, it is empty! And so, Vaati leaves, leaving Hyrule scattered with monsters. ----------------------------------------------------------------------- 2.) The Minish Woods and the Minish Village ----------------------------------------------------------------------- Link is asleep again? Well, let’s wake him up… again. You are inside Hyrule castle now, and you can walk out the door to your left. You are now in the King’s room, and a nice long dialogue will begin from here. They need a person to fix that broken Picori Blade. The Picori are not just a myth after all, and they need to send someone to get the Picori to repair the sword. The Picori live within the Minish Woods, and conveniently, only children can see the Picori. You will get part of the Picori Blade! This is part of the sword needed to re-forge the sacred blade – don’t lose it! Also, you will be given… the Smith’s Sword! It’s a sharp blade made by your grandfather, Master Smith. And on top of that, you also get a map of Hyrule! Now you can’t complain when you get lost, because you’ll never get lost! Dialogue over… now you can walk out the door below you. Go around the large middle structure in the next room, it does not matter which way you go, either way, you end up at the front door. Go out of the castle after walking through one more room, but this room doesn’t need any directions. There is no possible way you don’t know how to get through this last room. Now, you are once again in the Hyrule Castle Garden. Leave this garden by going through the southern exit, and out into North Hyrule Field. But watch out, because this time around there are monsters roaming the land. Mostly octoroks, which take only one slash of your sword to kill. If you feel unsafe, you can always use your shield to deflect their attacks. Go south, and keep going south. You will reach some workers, who are trying to repair the area that became damaged in the earthquake. If you see fit, talk to them. When you are done, make your way east. Slash at the small trees to open up a path to Lon Lon Ranch. Lon Lon looks pretty beat up. Make your way south, killing or avoiding any enemies that may get in your way. Watch out for the groundhogs that jump out of the ground in groups of six. They will all stand on top of one another, so slashing the bottom one will bring them all crashing down – from then on, they are easy to kill. But one may fall on you. Once you are done enemy-bashing, continue south. You may have seen the stump near one of the houses at Lon Lon – we’ll come back to that later. You will learn more about these stumps soon. You are now in the Eastern Hills. Though, you are not going east, you are still going south. Go down the steps, kill the octorok if you wish, and then go down until you come across a bridge. This is the entrance to the Minish Woods, so, enter! The Minish Woods seem to be a nice, dark place. There are still enemies scattered about, and a new one to introduce – so be on your guard. Walk all the way to the right of the screen, crossing the narrow bridge on the upper right. Now we make our way south, once again. This area gets a bit foggy, and also has a new enemy to introduce! Those little green blobs with eyes are ChuChus, and they are made of what seems to be a jelly substance. They take two hits each, feel free to have fun with them and/or use them as punching bags. Oh, and they can flatten themselves out before springing up to attack you – so watch out if you see a small moving green puddle just ahead of you. Upon leaving the foggy area, you will see a stump similar to the one you may have seen back at Lon Lon Ranch… you will come back to this one quite soon. Walk to your left. You can’t go through the log yet, so walk up through the shallow water, kill the two ChuChus, and head towards the white structure until you hear a cry for help, which should happen when you are standing in the middle of a shallow puddle. If you know this game at all from the Official Art you may have seen, that thing screaming for help is none other then the Minish Cap itself. Of course, it does have a real name, but we’ll get to that in a moment. Right now, just get your little green butt back the way you came, though the foggy area to save him! This won’t be a hard battle, just kill the two octoks. Minish Cap over there will then say he could have done it on his own. Don’t we feel good for saving him, though? Dialogue will once again take over your gaming experience, read it… and pay attention… Apparently, he is also on a curse to break a curse of Vaati’s, quote him. He wants to see the sacred blade break this curse, so he’s going to follow you. And the cap has a name! His name is Ezlo. Walk in whichever direction you wish, it’s going to be hard to get around with Ezlo trying to follow you without legs. He will stop you three times for walking too fast. On the third, he will just slam himself in Link’s face, make himself comfortable, and you can be on your way! Now you can’t possibly leave him behind. He will turn into a regular green hat… but if you ever want to hear him talk to you, press Select. Personally, I enjoyed it when I talked to him three seconds after he told me this. He has “superior intuitive sense”! Make your way back to that old stump we saw earlier. Ezlo will explain all about these stumps to you. The Minish people are very small… of course, Link only knows them as the Picori. The Picori’s true names are the Minish. These magical stumps shrink you down to Minish Size: just jump on one and press R. To go back to normal size, stand next to a stump and press R. Jump on the stump and press R to have Ezlo sing you a little Hylian song, and shrink you down. Now you are just a tiny spec! Also, you can walk through that log that you couldn’t before, so do so. You will come to a large lake. Yes, this is no longer a puddle to you – you are Minish-size. You can fall in this water, though it will not hurt you, it will send you back to where you started. Hop the one of the clovers and take a ride to the pathway that leads to the Minish Village. Once there, make your way through the path, and into the village. “Pico picori!”? I think we now know how these fellows got their names that the humans call them. You can’t understand a word they are saying! A huge hint is given by Ezlo to you, that there is someone in this village who understands your language. You can’t go in any houses or buildings yet, not until you do this first: Go to the right and north into the path of clovers. At the fork, take a right again and go up the narrowest path. You will come to a dock, and a large blue building. Enter this building, it’s the only one you can at this point. Talk to the old Minish man blocking the northern door – he is Festari, and also the only one in the village who understands your language. Listen to what he has to say, because he will tell you where to get the item that allows you to understand Minish speech. The barrel south of where you are now, go quickly, with the speed of someone smaller then a clover! You still can’t go into any buildings, except for that barrel. Better get that Jabber Nut Festari told you about. Go back through the narrow path, go right, and go north along the new path. Cross the bridge that leads to the top of the barrel, and go down the ladder. There is a simple puzzle to solve here: if you don’t know how to move blocks, it is very simple. Just walk up to one, stand on the side you want to push it, and walk in the direction you want the block to go. It will move. In this case, you want to make it go right or left, so you can go get that Nut. Grab the nut. You will automatically eat it. Now you can understand the language of the Minish. All houses are open to you now, feel free to explore the village and talk to Minish folk and such. When you are done with your fun in the village, make your way back to that blue building, so we can have a nice talk with Festari once again. Minish people now seem to be scattered throughout the town… You need to talk to the elder now about the Picori Blade. He’s not hard to find – directly to your left, along the wide path, is a yellow- roofed house. Inside is the elder. Have a talk with him about the broken Picori Blade. To repair the sword, you need the four elements – and they are scattered about the world. The Elder will mark on your map where these Elements reside. Look! One is right where you are, how convenient! Do as the Elder told you now, and speak with Festari once again. He will step away from the door, allowing you to enter Dungeon #1, Deepwood Shrine. ----------------------------------------------------------------------- 3.) Dungeon #1 – Deepwood Shrine ----------------------------------------------------------------------- Walk out the now open door and back into the Minish Woods. There is only one place you can go, and that’s north from here. And what do you know? You are now back at the strange white structure you saw earlier before rescuing Ezlo. On your way, you will see a heart piece, but you can’t get that when you are your size. Just enter the white building, because that is the Deepwood Shrine. As you get close to the entrance, everything will appear large again. Enter the dungeon, and beware of enemies! In the first room, you will see two spider webs on either side of you. Don’t attempt to break them, because it cannot be done. Just go towards the next room. But wait, a statue blocks your way! If you remember how to push blocks from before, this works quite the same way, just move the statue and be on your way to the next room. Its dark in this room… kill the slugs as a first priority. They can get annoying if you just leave them there. You’ll notice that the door to the north is locked, so we need to get a key. All you have to do is step on the switches next to each fire pit, and they will spark to life and light up the room. Once all four are lit, a treasure chest will appear in the center of the room. Open it to get a small key. Use it to open locked doors and blocks. It can be used only in the Deepwood Shrine dungeon. To open the locked door, simply walk up to it and press A. The door will open for you. Now, continue on to the next room… Watch out for falling slugs here. If you hear a dropping noise and see a shadow, get ready to dodge. Kill them once they fall so they don’t make an annoyance of this room. You can see a mushroom in the middle of the room – that is where Link needs to be. In order to get there, though, you’ll have to make a bridge. Walk up to the top right of the room to find a pulley. To pull the pulley, stand in front of it, hold R down, and walk backwards. When it is completely pulled, the bridge will create itself. Now, the mushroom is something very important in this dungeon: They are your human slingshots. They will be used to fling Link across things such as water or gaps. To fling Link with a mushroom, grab hold of the mushroom with R, and walk back just like you did with the pulley. When you feel you are far enough back to be launched far enough to make the leap over the water, let go of the D-Pad completely. Link should fly across. It is generally a good idea at this point, to only pull up to where the tracks end. Later on, the tracks will get longer and there will be different distances you have to pull, so it would be a good idea to master this little technique. Once you have successfully tossed Link over the water, go north to the next door. Watch out for yet another falling slug! This room is probably one of the most important ones: It is your portal to many different rooms around the dungeon, by use of the large barrel in the center of the room. But as it is, that barrel is tied securely, so Link has to disconnect it. Go to your right, and avoid the little sand monster. They cannot be killed, so don’t go off attacking one. Walk up the stairs, and press the switch to light the fire. Some leaves holding the barrel to the wall will burn, and break. You’ve released half of the vines! Now you need to go to the other side of the room and do the same thing. Make your way down the stair, and go into the barrel. The barrel won’t budge as it is, still. So walk to the upper left of the barrel and go through. Walk to your left, avoiding once again those little sand monsters. Now, the stairs are not on the north side of the wall, so you don’t even need to touch those spots of sand. Go south, through the narrow passageway, around and up the stairs. This one is a bit different from the last burning. You need to have both switches being pressed at the same time, but Link is only one person! Well, conveniently placed is another statue, so push it on to the top switch if you will. Let Link stand on the bottom switch. Watch the pretty lights as the vines burn, and now, the barrel is completely disconnected from the wall, and will spin freely. Go back around, past the sand monsters, and back into the barrel. Whoa! It spins when you move! We are going to go to the bottom left exit of the barrel. Position link on the left side of the barrel, and run downwards! Just keep running until Link exits out the bottom left exit. It will happen, and quickly. Once you are out of the barrel, go through the door to your left. You will encounter a new enemy in this room: Those red bugs will attack you with a charge, so you’d better start slashing. They take three hits. Once it is dead, continue on to the left side of this room. You’ll see another mushroom, but this time it has two tracks on it! What to do? First, make Link pull it all the way back, and far as it can go, and make the leap. Break the vases if you desire for rupees and such, but what you really want is in the large chest. You will get a Dungeon Map! Lighter rooms are ones you have visited, the blinking room if your current location. Press up or down on the D-Pad to check different floors of the dungeon. Check this on your map screen, located on the start menu. This first dungeon is quite small – it has only three floors. Now, see that Heart Piece to the right of you? You’ll get it later. You can’t get it now. Walk back down south to the end of the structure, and jump off but simply moving off the edge. Grab hold of the mushroom once again, and this time, only pull up to half way (the end of the first marking), before releasing. Go through the door to your left. More falling slugs! Kill them now, because you have another new enemy coming your way. It will fly at you, but it isn’t much. Slash it with your sword until it dies. It takes two hits. Once all the enemies in this room are dead, you will notice a switch lying in the upper right hand corner of the room. In the upper left corner, you will see a vase. Now, don’t follow your instinct on this one: Do not break the vase. Instead, push it like you would a statue, until it rests on the switch. Behold! Another bridge has been created. Walk across it, and into the southern room. Now, push the two statues on the switched to reveal a treasure chest. Take note of what Ezlo tells you: To push or pull something (usually you pull with this), grab it with R, and move backwards like you do the mushroom. You will use this now to get the treasure chest. Pull one of the statues out, walk inside the barricade, and pull the statue back on its switch to get the chest, which contains another Small Key. Exit this room by pushing your way out of the barricade of blocks, and going back to the northern room. The bridge still remains intact here, so just go back across it and into the other room that you had come from. Go through the door on your right, and walk south. Push the block out of the way so that you may get passed, and make your way back to the Barrel Room. Enter the barrel again. This time, we want to go to the upper right exit. Position Link on the right side of the barrel, and run upwards! Do this until he has gone out of the upper right exit, which should happen quickly. You have a Small Key now – use it to open the locked door to your right, and enter. You may be unsure of where to go in this room first. Use the mushrooms before walking up the stairs. Pull back on the first one up to the edge of the tracks, and release. Walk to your left to find a switch you can step on. This will create a bridge for easy access to that second mushroom. Now, use this second mushroom to launch Link across the gap. Break the vases if you feel like it, and then walk into the room on your right. Watch out for falling slugs! Kill them all before continuing, they are more then an annoyance here. Now, you can rack your brain forever or for five minutes trying to figure this little puzzle out, and I highly suggest you do, because it is a bit fun to have a little challenge on the first dungeon. But if you can not seem to figure it out, this is what you do to get the statue on the switch, with Link able to go into the door: First, move the statue on the right one square to the right. Then, walk back around to the left statue, and place it on the switch. There, that was simple, no? Enter the door above you. A mini-boss battle! It is you versus three of those red enemies that charge at you, so be careful. Use your shield if you need to. Once they are defeated, a small key will drop from the ceiling; grab it, and walk through the open door to your left. Just a reminder: If you haven’t been saving at this point, I highly advise you do, unless you feel like doing this all over again. We are back in the room that you probably had a hard time deciding where to go. Well, now you know that you can just run up the stairs from here. Do so, and drop down off the ledge to your right. Break the vases if you wish, you may find a heart, which you might need if your health is low from fighting. Restoring your health now would be a good idea, because you have more of those red enemies to face soon. Walk through the door to your left. Immediately, before anything else, kill those red enemies before they go crazy. Once you are done, enter the northern room. This will take you down a flight of stairs. In his room, you will see another one of those flying bugs, which you should kill off right away, and a switch surrounded by vases. Don’t break the vases; just push one onto the switch. This will manifest another treasure chest, but it is facing away from you, you can’t get it yet. This chest won’t stay here for now, but I instructed you to do that just so you know there is a chest to get there later, which you will need. Now, your main objective in this room is to reach that large treasure chest. To get to it, push the rightmost block up, and the left block to the left. This should open up a path for you to go in and open that chest. You will get a Compass! Use it to find the locations of hidden items. Check the map screen to see. Exit this room for now and go back up the stairs. This time, enter the western room instead of the northern room. We want to open a door right now for later use. Watch out, because those little sand enemies will appear, four of them to be exact. They will appear on that first patch of sand. Anyways, when you get to it, hit the switch to open the bottom door. You need not use it now. Anyways, still avoiding the sand enemies, make your way through to the leftmost doors on the screen. If you tried to go through the unlocked door, and found yourself bound by a spider web, don’t worry, because remember: You have a small key! Make sure you go through the locked door, unlock it to open it. Now, you fight your first true mini-boss. It’s pretty simple: First, hit the worm’s nose. Once you have hit the nose and it turns fully grey, slash at its swollen red tail. Do this as many times as you need to before the worm is dead, and don’t hesitate to slash like a maniac here. Once dead, the worm will explode, leaving you a green rupee and another large treasure chest! Inside this treasure chest is the Gust Jar. Hold the button to draw things in, and release it to fire them out! Set it to A or B in the items screen, and test it out. Try using it on the spider webs around the room, or how about on that door to the south? By all means, use the Gust Jar on the door, go through, and get the heart piece that you couldn’t before. Now, you’ll also be happy to know that this jar can be used to suck up sand, and even enemies! Also, the longer you hold down the button, the stronger the suction becomes, and the blast will also be stronger when you release. Now, go back to the room full of sand. What do you do with the Gust Jar here? Suck up the sand! This will reveal a few switches, two to be exact; the switches are located on the left side of the room. Step on them to manifest two treasure chests, each containing ten Mysterious Shells! You don’t know what they are for, yet. Now, find yet another switch in the sand: The square of sand on the other side of the wall that the rightmost switch in the room is. It should be above the southern door that you opened earlier. Stepping on this switch will create a warp pad on top of the ledge. Also, now you can kill those annoying sand monsters! Just use the suction power of your Gust Jar to suck them until they turn grey and dizzy, and then slash them once with your sword. Once you are completely finished here, exit to the room on your right. We are going to do a bit more dust cleaning with the Jar. Suck up all the sand in this room, all that surrounds the fire pits. It should reveal a switch. Step on the switch to reveal a treasure chest, and open then chest to receive 20 more mysterious shells! There is nothing hiding under the sand on the right side of the room, so you can just ignore it. Go back out the left door, and then go south from there, avoiding the newly spawned sand enemies. You should now be back in the main barrel room. Push the block to your left to the left, and kill all sand enemies you see right away, sucking up the sand. In the center, you’ll find yet another switch. Step on it to reveal a chest containing 10 more mysterious shells. Time to go back in the barrel. Before we go and break the spider web in the barrel, we want to make our way back to the beginning of the dungeon. So, exit out the bottom right, and go south. In this room, watch out for the falling slug, and make your way east. When you hit a pair of blocks, push the top one to the right, and the bottom one into the water. Walk south, out of this room. Continue going south, avoiding the slugs in the next room. Now, you should be back in the first room of the dungeon, push the right statue aside so you can walk into the room, and what is there? A warp panel! Step on it, and nab the heart piece that it takes you to. Go back in the warp panel. Time to suck up some spider webs: suck up the left one first. Go down the stairs. Push the block that is below the chest to the right, and open the chest which contains a red rupee, worth 20 rupees. Go back up the stairs. We’re not quite ready to face the boss yet. Step on the warp pad and teleport again. Jump down off the ledge and make your way back to the Barrel Room. Push the block aside, and enter the barrel again. Now, we are going to suck up that spider web. Once that is done, a hole in the barrel will be created. You need to fall through this hole. Spin the barrel around, not running too fast, until you can see the hole open. Get Link to fall down the hole. You need to find a way to travel by water, says Ezlo. So, what better way then by getting that lily pad to you? Suck it towards you with your Gust Jar. Now, once on the lily pad, use gusts of air to push the lily pad where you want it to go. In your case, get it to go down the waterfall. Continue to push it all the way to the right, and then making it go north. Kill any enemies that get in your way. First, we want to take the path that goes to the right. Dock your lily where it needs to be, and walk up the stairs. You need to get a jar on that switch. Toss aside all jars except for the third one on the right of the middle row. Now, push that vase on the switch, opening the gate to the north. Go north. Kill the enemy in this room if it is there, otherwise, dock your lily on the rightmost part of the land, and place a vase on the switch. Now is when you can get that chest. You wanted that one bad, didn’t you? Well, ride your lily over and open it, because inside is the much sought after… Small Key! Just as an advisory: If you haven’t been frequently saving, I suggest you do so now. You wouldn’t want to do this all over again, would you? Alright. Now, lead your lily back south, and then go west until you reach that main river room. Now, we want to take the northern path here with out lily. Go north, and then go to the left, and pump your Gust Jar hard because slugs will try and fall on you! Anyways, once you get to the end, open the locked door with your newly received Small Key. Go in. You are now in a room with yet another large chest, and multiple mushrooms and such. Pull back on the first mushroom, and launch yourself north. Now, you may be thinking, “How can I move now? I am on an area completely surrounded by water.” Well, fear not, because you have the Gust Jar! Suck on the mushroom to the right of you, pulling towards you, and once it reaches you it will automatically fling you. Do this same process for the next mushroom to your right. Now, for this next mushroom, you should stand a bit farther away. Suck the mushroom to your left from a distance, get flung across the water, and open the large chest to get none other then the Big Key! Use it to open big doors! This will get you into the boss’s room. Anyways, step on the nearby switch to reveal a red portal. Go in. You should now be back in the first room of the dungeon again, no? Well, now we need to take the stairs to the right. Suck up the spider web there, and go up the stairs. You know what to do with that mushroom here – from a distance, suck it up with your jar, and then let it fling you. Walk around to the bottom of the room, do not stand on the shallow water, but stand far away, and repeat the process. You should now be in front of the boss’s room, time to fight. I recommend saving here, if you feel that you might die. For health reasons, each vase next to the boss room door has a heart in it. More then enough to make you full health again. Now, enter the room! ----------------------------------------------------------------------- 4.) Deepwood Shrine boss – Big Green ChuChu ----------------------------------------------------------------------- Actually, it is a regular size ChuChu, you are just really tiny! Apparently, the ChuChu decided to make its home right on top of the dungeon, and now you have to fight it. For your convenience, there are four jars in the room, each containing one heart. To kill this oversized green blob, suck on his base support with your Jar – it will steadily grow smaller. Once small enough, the ChuChu will wobble, and eventually fall. But, it will try to fall on you! So try and avoid this, and once it is down on the floor, slash at it with everything you’ve got. The ChuChu will also jump – so don’t let it land on you. Repeat this as many times as it takes to kill him. Also, take note that as he gets closer to death, he will jump more, making it more tedious and hard to get his base down to size. Once defeated, the ChuChu will explode, with his eyes going crazy, and in front of you will appear one of the four Elements! You have just gotten the Earth Element! The power of the earth is the source of all living things. The Earth Element is the embodiment of that power. Now, grab the heart container, and get out of that dungeon using the green warp provided! ----------------------------------------------------------------------- 5.) Return to Minish Village ----------------------------------------------------------------------- Whew! That was quite a fight. Now that you have been teleported back to the beginning of the Deepwood Shrine, you can simply make your way out the front door and back into the Minish Woods, you’ve done everything you can do here. Walk past the heart piece… you still can’t get it! You will later, though. Go south until you reach the Minish Village, and enter. Remember when the Elder said to come back and talk to him after getting the Element? Well, you are now doing this. Make your way west to the elder’s yellow- roofed house and have a chat with him. He will give you an important tip: Where you are to head next, while also complimenting you on your courage. ----------------------------------------------------------------------- 6.) Of Bombs, Hyrule, and Kinstone ----------------------------------------------------------------------- Your newest destination is Mount Crenel. There, you are to talk to a man named Melari. This man is a Minish, and supposedly, according to the Elder, there is no Minish better to repair your broken Picori Blade. The Elder will send a word to Melari, and wish you luck and bon voyage. But wait, there’s more! He will open a door for you on your left – one that will get you out of the forest quickly. Take it. Walk through the second room, and out the next door. You should be standing outside of the Elder’s home, on a path that leads to the forest. Go in. Before you do anything else, have a talk with the Minish in the nearby teeny tiny house: His name is Belari, and he is an inventor and researcher. He will give you a helpful item that will allow you to clear away debris on your way out of the forest. Behold the glorious Bomb Bag! Now you can blow up lots of stuff! Now you can leave the house. Link is still tiny! We’ll have to fix this. Press R while standing next to the stump to enlarge yourself. Ah, it’s good to be big again! Walk north and examine that tombstone-like object: it will grant you the power of the wind, and disappear. I wonder what this could mean? Anyways, leave it there for now, and cross the bride to the west. Going north here will get you nowhere, because those holes are Minish size. So, we are going south. But something blocks our way, something that can be blown up. Blow up the tan colored cracked stones with your Bombs. Walk south and cross the bridge to your left, it will take you back to the eastern hills. Watch out for some new enemies in here – those turtles hide in the grass and will pop out and attack you. They take two hits each, so they should be no threat. Now, grab hold of the mushroom to your left, and pull back, then launch yourself over the crevice. It’s time to get tiny again, so jump on the stump and press R to shrink Link to Minish size. Walk into the nearby Minish house to learn about a very important item, the Kinstones. There’s nothing you can do about it now, but remember where this little guy is, because he wants you to come see him when you get Kinstones. Be on the lookout for them. Go out the door and enlarge yourself with the stump. First things first, blow up one of those cracked rocks with a Bomb and walk through. Go through the northern path created, and now we see a nice big crack in the wall. Any guesses on what to do here? Yes, bomb the wall and break it open. Walk inside to find a new enemy, Keese, which you should kill off right away (1 hit each, but they get annoying), and a blue treasure chest, which contains 20 Mysterious Shells! Leave this room. Walk to your left and go up the stairs, killing any enemies that may get in your way. We have also, another new enemy to introduce – Peahats. And you can’t hurt them, no matter how many times you slash your sword at them. To kill them, take out your Gust jar and fire a puff of air at them, which will knock them down, leaving them vulnerable. From then on, they take two hits. You can also suck them into your Jar, and fire them to kill them. When you have finished disposing of the Peahats, follow the dirt path north. First thing you want to have Link do here is blow up the rocks with a Bomb. The path back to the entrance of the Minish Woods is open, and we can do something that you may have wanted to do for a while. If you feel like getting that heart piece, follow the next paragraph. If not, skip it. Enter the Minish Woods and make your way east, across the narrow bridge, down the foggy area, go east past the stump, and now take the north path through the puddle. Follow the path you took just before you met Ezlo – it should lead you right to the Deepwood Shrine. Look how small it is! Kill any ChuChus that get in your way, and nab the heart piece. Leave the Minish Woods out the way you came. Now that you’re back at the Eastern Hills, let’s make our way north. Go up, following the path. Oh, but you can’t go any further! Mutoh, the head carpenter, is blocking your way with his workers. We’ll have to find another way around. Go back south. You blew up the cracked rocks already, so walk through that path you created before. In this area, those groundhogs will sprout up in packs of six again. If you wish, kill them. If not, continue west. In South Hyrule Field, go south, and then east along the path to reach Link’s house. Just to the right of Link’s house is yet another one of those strange tombstone-like objects, just like the one you saw in the Minish Woods. It will grant you the power of the wins, again, and disappear! Now, cut the small tree’s to gain access to Link’s house. If you need to, you can take a rest at Links house to refill your health meter. You can also visit Master Smith, and a chest filled with 20 rupees. Now, from Link’s house, head north to reach the entrance to Hyrule, killing any enemies that get in your way. And what is this? Upon entering Hyrule, we hear of the Kinstones – a man in blue, with three children following him, will tell you to see how many you can collect. This is the Hurdy-Gurdy Man. You see, Kinstones are not whole stones alone; they must be fused together by finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is here to offer you a free Kinstone Bag! Take it and cherish it. You can now carry Kinstone pieces with you. Press Start to view its contents from the Quest Status screen. Listen to the blue mans explanation about Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion. Supposedly when you fuse two matching Kinstone together, great happiness comes to you! When people want to fuse Kinstones with you, they will have the Heart floating above their head, as Hurdy-Gurdy does now. Press L in front of a person to fuse Kinstones. The Kinstone Screen will pop up, showing your Kinstone, and the other persons Kinstone. Press A to fuse the Kinstones at the demonstration screen shown to you by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South Hyrule Field that you can go get now. Follow the map shown to you: it will lead you to the now open tree. We are going to get this little bit of happiness now. Leave Hyrule Town for now, and go south until you reach Links house. Stop for a rest if you want to, and then continue east. Enter the tree, which shouldn’t be hard to find (it is located in the very bottom right corner of South Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you have been following this guide correctly, you will get an extra heart on your life meter. Exit the tree, and go back north to Hyrule Town. Another advisory: If you don’t feel like doing this all over again, please you’re your game now… aren’t you glad there are reminders? There are several things you can do in Hyrule Town. To make some money, there is a Cucco catching game, brought to you by the woman in the bottom right corner of town. Just near the entrance of town, to the right, is the town shop, where you can buy bombs, a larger Money Bag, and another Small Shield. I recommend getting the Money Bag and more bombs, because he will not allow you to get another Shield. If you need money, play the Cucco catching game for rupees. Also, when you buy things, he will stock his store with more expensive items, such as the Boomerang, which sells for 300 rupees. Unless you’ve been out rupee- collecting, you can’t buy these things yet. In the bottom left corner, there is a man named Swiftblade, who you can train your sword skills with. Train with Swiftblade to learn new techniques. They will be very helpful to you in the future. First, he will teach you the Spin Attack. It is easy to learn and master – just pres and hold the button for your sword until you gather enough energy, and release. You will do a 360 degree spin with your sword. On top of that, he will give you a scroll, so that you can look at information about this technique. When you get your new sword, you will come back to learn another technique from him. For now, leave his house. Now, make your way a northeast of the Town Shop, following the path up a flight of stairs. You should reach a small, yellow-roofed bricked house, with a ladder going underground to the right of it. Enter this house to meet Hagen, the mayor of this fine city. He, apparently, loves masks. But you don’t care much for that now; just remember that he loves masks. Exit out his house to the right, and go underground using the latter. Open the treasure chest to reveal a red Kinstone Piece! Exit the underground area, go back through the mayor’s house, and make your way now to Hyrule Castle. Most other buildings around the town are not open yet, so there is no real point in exploring them. Other buildings include the Library, Game Room, Post Office, etc… you’ll notice what they are from the unique statue each building has above it’s roof. So, you’ve reached the path to the castle. Anyways, you apparently cannot enter. The Guard will not let you pass, so we’ll observe a bit. Notice another tombstone-like statue next to the castle. Check it, and it will grant you the power of the wind again, and disappear… again. Since we can’t go in the castle, we may as well exit the town. Walk southwest from where you are now, going back to the 4-way intersection, and take the west path across the bride. Continue west until you meet up with another Guard – he won’t let you pass either! He demands you show him a Spin Attack, just to make sure you will be safe out there. Show him the Spin Attack you learned, and he will open the path to the Trilby Highlands. ----------------------------------------------------------------------- 7.) To Mount Crenel ----------------------------------------------------------------------- Alright, with the path to the Trilby Highlands open, we can get to Mount Crenel. Enter the Highlands, and go north. When you hit an intersection between a bridge and the normal dirt path, take the dirt path west. Continue following the path until you reach a second bridge. Cross it, and then go west to the next screen. Do not go north on another bridge you may see. Link has just entered Mt. Crenel’s base. If you are starving for rupees, go east and climb the tall vine that leads to a red rupee. Otherwise, blow up that wall you see as you enter the Base with a bomb. Hopefully you restocked when you were at Hyrule Town. When you enter the cave, equip your shield and prepare to deflect a nut from that scrub. When you hit him, he will explain to you that a friend of his south of the Trilby Highlands has something you can use to climb Mt. Crenel. So, off we go. Re-enter the Trilby Highlands. Walk back the way you entered, but do not go back to Hyrule Town – continue south, until you see a ladder that goes underground. Take this ladder down. Now, by looking at this room you may find it completely useless to you – but look at the right wall. In between the two fire pits is a cracked wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself once again against nuts. Once you have defeated the Scrub, talk to him. He will do you a favor and give you a super deluxe item for a mere twenty rupees… If you bought it, of which you have no choice but to do if you want to continue forward, this item is none other then an Empty Bottle! Use it to store all sorts of things. Exit the cave completely, and walk back north through the highlands. Make your way back to Mt. Crenel’s Base… but on your way stop at the steps that lead into the water. Do not go into the water, but do equip your newly received Empty Bottle. Press the button you assigned it to, and scoop up some water. Now, continue to Mt. Crenel’s Base. You know that little tiny green seed at the base? If you don’t it should be right in front of you. Sprinkle that water on it, and let it grow. Now, you can climb it the mountain. Climb the vine, and head north up the stairs. Here you will find something very unique to this area – green water. And it will be needed for many things here, so keep that Empty Bottle of yours handy. On this screen, watch out for the jumping spiders. They… obviously enough, jump. They take two hits each, so once again, this should be no problem for you. Along the top wall of this area you will see boulders falling… try your best to avoid them. After you have gone far enough, you should start to see a crowd of trees. Hidden, or not so hidden, behind these trees is a breakable wall. Bomb it and enter. This is probably your first encounter with a room like this: This is a Fairy Spring. Here you can replenish your heath with one of those fairies, or you can catch a fairy in a bottle and save it for later, to use it when you’d like, or for it to revive you when you die. Later in the game, it is often wise to have a spare fairy or two in bottles, which you will get more of. Now that you are done in there, exit. When you come to a fork in the path, take the path to your right, and continue south from there. After going as far south as you can go, you should come to another fork. Take the left path this time, killing any spiders you may see. Now, if you see a wall to bomb, don’t blow it up just yet – continue on your merry way going left, until you reach an open door leading into the mountain. Prepare, once again, to defend yourself against the Shrub. When you defeat it, he will sell you bombs for 30 rupees per ten bombs, which, if you are anything like me, may have accidentally used a few too many along the way. If not, then do not accept the bombs from him. Leave this room, make a right, and then go north, heading to the wall you saw before. It’s quite bomb-able, so blow it up now. Enter the cave. The first thing you want to do is kill the Keese, as they can become annoying if you leave them alive. When they have been disposed of, grab hold of the nearby red mushroom, and drag yourself back quite a distance. Launch Link across the gap, and go down the stairs to the north. New enemy! These iron-masked enemies shouldn’t be much of a problem. That is, until you pull of that mask they have on. To do so, arm your Gust Jar, and vacuum up the masks of the birds. Once the mask is successfully pulled off, proceed to slash at them with your sword. They take two hits from here. Now, once that is over, continue to move right across the room, killing off of these little iron birds as you go. When you get to the exit… well, exit. A new enemy approaches! You’ve seen ones like these before, but this one is a different color. This is a Red ChuChu. It is no tougher then a Green ChuChu, but it’s red. Therefore, you must know about it, and it’s newness to you. Move on now towards the whirlwind – Ezlo will tell you to jump into it. Follow his instinct, because once you do, you will flu up into the air, using him as sort of a parachute. When you are launched into the air, try and make your way to the left of the screen, where the other whirlwind resides. Land on the other whirlwind first to give yourself another boost into the air, and then land safely on the ledge. Continue to head to your left, until you can not go any further. From here, head north, across the bridge, to the next screen. Bomb the area in between the two trees, to open up a path to a room. In this room there are three pink, cracked blocks. Bomb them, and collect the Heart Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the left chest. You must be pretty happy now! Leave this area, walking out of the entrance, back south, and east until you reach a ladder to climb. Climb it. Kill off any enemies in your way, if there are any. Suck up all the grey blocks you see around you. Examine this entire ledge – leave not one spot unsearched. To the right of the ledge, a small crack should be found on the ground. And down near the lower part of the area you should find something much better then a crack. Uncover the large Rock. Use this rock to shrink yourself – they will be the new Stumps. Shrink down to Minish Size, and run over to that crack you uncovered a bit earlier. Fall down into it. It is a Minish house! Nab the Kinstone Piece inside the treasure chest when you first enter. Also, for a hint, talk to the Minish standing near you. He will tell you what specific kinds of plants like certain types of water: Blue Crenel Beans like normal water, while green beans like the special Hot Spring Water (Or Mineral Water, if you are playing the American version.). This Hot Spring Water is colored green – and you saw it near the entrance of Crenel. Anyways, you are done in this house, so you may leave it. Climb up the latter and walk down along the path east to the vine. Climb up, and enter the cave. Navigate your way through the simple maze – it really is that simple, since there is only one path to take. Be careful not to fall off while also killing the bugs around you. When you get to the door at the end of this treacherous path, enter it. Here you will see some moving spikes – try to avoid them at all costs, walk around them, whatever you need to do to continue heading north. Once you get past this easy obstacle, walk across the bridge, and open the chest to get yet another Kinstone Piece! Now, go back the way you came, past the spikes, and back through the maze. You no longer need be Minish Size anymore. Make your way back to the stone, and enlarge yourself by pressing R next to the rock. Walk to the west, and leave this little area by going down the ladder. You heard what the Minish said – the hot spring is located near the base of Crenel’s Base. So now that we are off that area, let’s go east, shall we? When you hit the end of the area and get to the ledge, take the south drop area and jump down off. Walk east from here killing any enemies you may encounter, until you get to a wall surrounded by two large stone blocks and a fence-type object on the inside of the blocks. You should see just enough opening in between the fences and the blocks for a door to be there, and there is. Bomb the open area! A door shall appear, enter. In this room, there should be three red ChuChus. Kill them off. Climb up the ladder to get up on the plateau above you. The first thing you’ll want to do here is ignore the Minish Portal (We will call these rocks/stumps/etc. that shrink you to Minish size Minish Portals from this point on.), and bomb the broken stone you see. Now, using your awesome Minish shrinking powers, shrink yourself on that portal over to your left. You are getting closer to the hot spring water, but not there quite yet. Follow the path to your right, and enter the even smaller path it leads to. You should now be in full view of link, not a two pixel view any more. Walk along this path, killing any enemies you may see. Watch out for small boulders that will fall off ledges above you. Now, you come to a large green spring at the end. You still have you empty bottle, so take it out and fill your bottle with Crenel Hot Spring Water. It’s piping hot! Go back through this path and leave this area – we are done with the hot spring. Obviously, now, you will want to enlarge yourself with the Minish Portal. Do so, and jump off the ledge to your left to go down. Continue south, then west from here, going back to the cave with the mushroom. If you do not remember what cave this is, it is to the west, and at the fork take the northern path to the cave that resides in between whirlwinds. Use the mushroom to once again fling yourself across, walk down the steps, avoid the enemies, because you don’t have to kill them, and exit out the eastern exit. Walk south, jump on the whirlwind, and glide west as you did before. Now, continue west, and climb the ladder that leads to the Minish Portal you had used long before. Use this Minish Portal again, shrink yourself. Make your way left to the path which leads to the large green seed. Enter the path and walk along it as you did the path to the Hot Spring Water – kill/avoid any enemies in your way until you reach the seed. When you get to the Green Crenel Seed, don’t pour your hot spring water on it just yet – it’s not going to grow just sitting there like that. Pick it up and carry the thing, Link is strong enough! Carry it right out of the pathway and into the hole in the ground located just to the right of the path. Now, with the seed resting safely in the hole, go back to the Minish Portal and make yourself large again. Now, walk over to the seed, and sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and welcome to Mount Crenel! ----------------------------------------------------------------------- 8.) Mount Crenel ----------------------------------------------------------------------- You’ve finally made it to the real Crenel. Here, you will see two paths to take, one up a ladder and one that leads to your right. You cannot take the path up the ladder, which leads to Crenel Wall, because you cannot climb the wall yet! The first thing, then, we must do is get the tool that will allow you to climb that wall. Take the path to your right; it is the only way you can go currently. Watch out for those two stones you come across soon – they are enemies. Those turtle guys have found another way to hide themselves, and it’s under rocks. To defeat them, suck the rock off of them with your gust jar, and then just throw their own stone back at them. They’ll die instantly. Continue to move to the right… until you reach a bridge (From now on, when crossing paths, assume you should kill or avoid every enemy in your way.). Take the bridge north, and bomb the wall you come up to in order to open a door. Inside, throw the vases aside, or at the two ChuChus if you wish to get rid of them. Open the chest you see before you to get another Kinstone Piece! Now, leave this room, going up the steps to your left. Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green ones, these actually have a specific power of their own. When you try and strike them, they become large and spiky, and invulnerable to attacks. But when they get small again, they are yours to slash at – two hits. When you have killed it, kill the Red ChuChu beside it, and bomb up the pink blocks. Move the rightmost block up, and the top one up. Kill the second Black ChuChu in the room, and be on your merry way south to the next screen. Here we see something nice – a whirlwind! You should know what to do with these. Jump into the first one you see, and glide over the second one. Land in it, and then glide onto the ledge west of it. Climb the ladder to the north of Link. On this screen, walk all the way to the right until you find a door you can blast open with your bombs, which should be just to the left of a sign that reads “Shortcut to bottom.” Be prepares to defend yourself – another Deku Scrub is here, so have your shield out and ready. He will sell you something called the Grip Ring… accept. Now you can easily climb cliffs that you could not scale before. You can climb walls that look like climbing walls – they should look bumpy, and darker compared to other, normal cliff walls. Walk out of here, and go back to your left. When you reach the ladder you came from, climb down. You’ll want to jump back down to Crenel Wall from here, so go to the left, and jump down the ledge. Make your way left still, until you reach a tall climbing wall. Begin to climb, and be very careful to watch for falling boulders. Just avoid the boulders here. They don’t knock you off, but they do hurt your health. When you begin to climb, hang to the right and continue moving to the right, until you see a platform with a sign on it you can land on. The sign reads “No bomb throwing.” Naturally, you are going to want to take out your bombs, and blow up the wall to your right. It is the only wall not guarded by fencing. A door will appear – enter it. It is a Great Fairy Spring! To awaken this great Fairy, you will have to defy the sign yet again. Throw a bomb right into the spring. The Great Fairy will then ask you a question… Did you throw a Golden Bomb or a Silver Bomb into the spring? Answer “Neither.” And she will reward your kindness with a bigger bomb bag. You can now carry thirty bombs! Exit the spring and continue your climb up Crenel Wall. At this point, it does not matter which path you take to reach the top. When you reach the top, you will find a new type of spider, which have blue tops instead of red. These take three hits each, unlike the red, which take two. Before you head north and to your right, to the mushroom, to the left until you see a ladder to climb down. Go down it, and then go into the door to your right. This man is the Crenel Hermit. And he will give you information: When you see strange patterns on a wall, bomb it. You may now leave this area, climb back up the ladder, and walk northeast until you get to a mushroom. Pull as far back as you can, and launch yourself! My, my… what is this? Has it begun to rain? It has! And a nice music change, as well. Anyways, you’ll want to step on that Minish Portal you see right now, and shrink yourself. Walk south until you reach a small path that can be taken by Minish Link. In here, you’ll want to watch out for raindrops – they can be quite deadly when you are only a two pixel Link! Once you have gotten to the end of the treacherous raindrop path, enlarge yourself using the nearby Minish Portal. To your left, you will see a boulder resting next to an empty hole. Push it in. Then, make your way back right top find another boulder, Navigate the boulder around the rocks in a way that will allow you to bring the boulder to the left, and over the other boulder you had pushed into the empty hole. From there, push it right then up, until you get it to the point where it can be pushed into a second empty hole. At this point, walk over it, and push the third boulder out of your way so you can climb down underground using the ladder. Make your way south in this room, and go left. Only one of each block will move. You have to find that block. The first block is the uppermost block – push it in and walk by. The second block is the bottommost block, push it and go. The third is a combination of two blocks – the bottom block pushed to the right, and the middle block pushed upwards. The fourth block should be the bottommost block on the right side. The fifth is quite tricky. Push the rightmost block down, the top block right, block below that down, block next to that one right, and then be on your merry way out of here. Whew! It seems like it stopped raining! Make your way all the way to the right and enter the door. Before you launch yourself with that mushroom, suck the vases away from the other side of the gap, to they don’t stop you from landing. Then, launch, and walk down the steps. You can ignore the vases here, and the blocks, because they don’t do a thing but have some bombs and a rupee inside. If you need bombs, get them, because you need one for this next part. When you reach an unfinished bridge, with a switch on the other end, take out a bomb. Pick it up with R, and throw it across the gap at the switch. When it explodes, the switch will activate, and the bridge will complete itself. Make your way south out of this screen. Walk around the path and into the next door to your left. Whoopee. You’ll need to push the boulder in here into that empty hole. To get it there push it in this order: Down, left, left, down, down, left, left, left, up, left, up, left. It will land in the hole, a tune will play, and you can push that statue out of your way. Go down the steps. A treasure chest! Let’s get it, shall we? Push the bottommost block left, and then the one above it up. Continue to your left and push the block blocking your path to the chest left. Open the chest to find another blue Kinstone Piece! You can now exit this room. It’s time to get tiny. So, shrink yourself with the nearby Minish Portal, and walk west to go into the Minish sized path. Whew, lots of bugs here. Kill them off if you wish, but make your way to the end of this path and out the door to the south. You should now be in an area called Melari’s Mines. ----------------------------------------------------------------------- 9.) Mine of Magnificent Melari! ----------------------------------------------------------------------- It sure was a pain getting here, eh? You can now finally meet up with Melari, who supposedly knows more about fixing up your sword. It’s all perfectly safe from here. So, if you want, converse with the Minish people here. If you just want to meet Melari, go right until you find stairs to walk down. Go down them, and continue south. Ignore the door, and walk west until you reach another flight of stairs you can walk down. Do so and go down. Walk north, ignoring the Minish man blocking another door – you don’t need to go through this yet. It leads to outside. Go down the steps to the north. You are now on the bottom floor, and should see a large Minish person standing in front of you, with two small ones behind him. Talk to him, for this man is none other then the Melari you seek! He is the Master Smith around here. Link will show him the broken Blade, and he will fix it up into… Nothing yet! Repairing this sword takes time – and so, you have time to go get another element. Walk west, up the stairs, and talk to the Minish blocking the door. He will allow you to pass, and enter the Mine. Leave through the exit, and enlarge yourself with the Minish Portal. To your right, you should see another tombstone statue thing! Check it, and make it disappear. Walk up the stairs, and enter Dungeon #2, Cave of Flames. ----------------------------------------------------------------------- 10.) Dungeon #2 – Cave of Flames ----------------------------------------------------------------------- When you first enter, take the door to your right, not the one above you, as it leads to a blocked path. On this screen, kill off the Bomb enemies, which take only one hit, but will run around after you hit them until they decide to explode, so watch out. Once those guys are dead, bomb the door to the north open, and walk through. These turtles in this room are dangerous unless you know how to work with them. You sword, bombs, and gust jar will not work for this. You need your shield. Take it out and defend yourself when one attacks you – after it hits you, it will flip over. Proceed to then slash it with your sword, it takes two hits. Kill off the second one, and a large blue chest will appear in the center. Open it to reveal a… Compass! Use it to find locations of hidden items, like you did in Deepwood Shrine. Now, walk through the open door to your left. In this room, try collecting the rupees. You will be surprised when it is revealed that one of them is not a rupee, but an enemy called a Like-Like! These enemies will grab you and trap you, and you must tap B to get yourself out. They take an enormous amount of hits. Just slash at them all you can if you absolutely have to. When you are done, walk down the steps to the north. Nothing to do in this room. Go southwest into the next room. Kill the bomb guy and go up the stairs, then head north. From here, continue east, and then south. Go east until you find an open door that leads to a room filled with iron-masked birds. Ignore them, and listen to Ezlo: Hop in that mine cart! You will go pretty fast, and open a wooden door into a room far west. Continue west, killing all enemies in your way, until you reach a wall that can be blasted open with a bomb. Do so, and walk in. In this room, you have no choice but to kill all five iron-masked birds. Kill them off, and a Minish Portal will appear in the center of the room! Jump on it and shrink yourself. What is this? No fun animation? Oh well, once you are shrunk, walk north, and find the small hole with an arrow above it. Walk through. Those are some pretty big spiky turtles! You probably want to avoid them at all costs. Walk across the room with caution and go through the door to your right. Continue right in the next room, and go through the small Minish door. You can’t get that heart piece yet! Ignore it for now – we’ll come back and get it later. For now, walk south through the Minish door. Continue south in the next room, again, through another Minish door, to enter a very misty room. You can’t climb down the stairs, so walk left, and then go south to find a small opening in the ledge barricade that you can jump down through. Navigate your way around the fire to get to the Minish Portal, and enlarge yourself. Now, make your way south across the red stones – move fast, as they sink – and nab the Kinstone Piece inside the chest. Also, press the switch to open the door below. Make your way back across the sinking stones, navigate around the Portal and go up the stairs. Open up the big treasure chest to get your Dungeon Map! Now you can never get lost! Go back south and cross two of the red stones south, onto the third non-sinking one. Before you step on the sinking stone to your right, use your gust jar to rid yourself of the vases on the other side. Then, make your merry way across the next few stones and east into the next room. The enemies in this room can actually be rolled up into balls! Just point your gust jar at them and hit them with a gust of air. They will curl up – but don’t push them into the lava, or they will be lost! Pick one of the balled enemies up, and throw it into the hole in front of the treasure chest in the room. Open the chest and claim 50 rupees for yourself! Then, grab another balled enemy and throw it into the hole in front of the vases blocking your exit. Toss the vases aside, and walk up the stairs. The door is closed though, and there is a switch next to a treasure chest that you need to hit. Jump into the whirlwind and fly south to the next whirlwind. Once you have hit that, fly north around the rock barrier and land safely on the ground. You can’t get this chest yet – just hit the switch and we will then get the chest. Once you hit the switch, the door will open. Push the extruding block up or down, and then push the treasure chest to the west, and only to the west, until it drops in the hole. Open it to get a Small Key! Go north through the door, and then east through the next room. Toss the vases aside, and continue east. Get in the Mine Cart again, and ride back to the iron-masked bird filled room. You have a small key – open that door to your left! Walk through, and across the track bridge. Slash the switch with your sword, and walk back across the bridge. Get back in the cart and ride it. You will go through many doors, and past the heart piece! You will get it soon, but first we need to continue through the door to your left. Have your shield ready. Kill the two spiked turtles, and go through the northern door. Watch out for those blades on the side of the room – when you pass in between them, they will strike. The empty hole will protect you, though, because you will fall into it and they are above you. Jump out of the hole. Anyways, that mine cart is overturned, you cannot ride it. So you will have to make your way across the bridge on your own. Be careful, as there are keese flying around. When you reach the other end, it’s time to get that much wanted Piece of Heart. Bomb the door to your south and go through, nab the heart piece when you get there. Collect two more to increase your life energy! Once you have it, go back north. Head north again through the next door. Prepare yourself for a mini boss battle! Go north and drop down – eight Black ChuChus will attack you. Kill them off as quickly as you can. It shouldn’t be too hard of a battle. Now, open the large chest that appears to get a whole new item… The Cane of Pacci! This mystical rod has the power to flip things over. Use it to charge up energy in holes and then flip up on out of it! Continue on west though the next room, and equip your newly acquired Cane of Pacci. Break the vases if you wish, and the walk onto the first sinking stone. Fire your Cane of Pacci at the next stone, which is flipped upside down. It will flip right side up, and you can walk across it. When you have crossed, Ezlo will tell you to fire your Pacci into the hole south of you. Do so, and then jump in! You will spin a few times, and then be launched upwards. Step on the switch to open the door, and create a Blue Warp Pad down below you that leads back to the beginning of the dungeon. I suggest you save now – I know you don’t want to do all of this over again! Anyways, now that you are all saved, go south. Make sure you don’t let the blades hit you, and use the Cane of Pacci to flip the cart over. Jump in the cart and take a ride. When you have gotten off, walk south to the treasure chest. Push it north, and then into the hole. Open it to receive a Small Key. Jump back in the mine cart, and head north again. Head north from that room, avoiding the blades again, and jump down the ledge. Use your newly gotten Small Key to open the door above you. In this new room, do not hit the switch that changes the railroad track path – go straight to the Minish Portal and shrink yourself. Now we have the dangerous part: making your way through the path of moving blades without getting hurt! There are places you can stop in between the blades, so this shouldn’t be too hard, but be careful. Head west and cross the path of blades to get to the Minish door. In this next screen, you don’t have to fear those little red guys – they don’t move yet. Make your way through the maze of red blocks (Which you can’t really call a maze since there is only one path…), and get to the Minish Portal to enlarge yourself. Now you have to fear the little red blades buys. These blades will move in the only direction available to them when you walk in front of them, but they move slow, giving you time to escape. They do increase in speed as time goes on, if you let them spin too long. Don’t let one hit you! Make your way back through the almost-maze of red blocks, and try to avoid the spinning red blades as much as possible. When you reach the end, flip the nearby cart over with your Pacci Powers! You can now ride this cart. So… do so. When you are flung off, hit the switch with your sword to change the tack position, and immediately get back on the cart. In this next room, do whatever you need to do to turn the four enemies into balls. Pick them up, one by one, and throw them into the holes in the southeast corner of the room. Fill up all four holes, and then grab the pink platform that a switch lays on with R. Drag the switch back with R, and then push it north, into the hole in the northwest corner. Proceed to then hit the switch, and the gates will lower. Walk up the steps, and jump down the northernmost ledge on the screen you see after walking north. A treasure chest should be right in front of you. Open it to get a blue Kinstone Piece! You may then push the top block to the right to get out. Head south from here, and fire your Pacci at the hole. Get in the hole and fire yourself upward to get what is in the second treasure chest… a green Kinstone Piece! You can then head east to the next screen. Fire! Blow it out with your Gust Jar. Here you now have a few sinking stones that are turned upside down, and one that is not. Stand on the one that is not upside down, and fire your Pacci at the upside down stone as it passes you by. Ride it north with your gust jar equipped, and step on the area that heads east, not the one that goes to the boss room. Blow out the fire in your way, and step on the switch to reveal a Red Warp Pad that leads to the beginning of this dungeon. Now, you have to flip that same stone over again, so do so, and then ride it back to the beginning of this room. You will then have to flip it over again, because it sunk. Once you have it flipped, ride it south, and flip the other one quickly. Get on that one. Flip the next one in the series, and get on that. Flip all that you need to so that you can go east, and then take the northern path. Get to the end of that path, and flip another stone. Before you get on it, however, suck up those vases with your gust jar. Then ride the stone across and get off on the safe area. This part is pretty tricky, and you might have to time it. You also must be quick doing this, so I would read what you have to do before going and doing it. First, get on the first sinking stone. In the middle, when you can, flip the stone over. Wait until it passes you again to get on it, these stones will sink much slower then other ones you’ve gotten on. Repeat the process for the next few stones, getting on and flipping the next one over, waiting and getting on again, until you get to the last stone, which you are to ride north and exit this screen. Walk up the stairs to your left, and jump down one of the ledges to your right. Proceed to walk to your right until you come to a screen with three moving blades. Maneuver yourself past them, it won’t matter much if you get hit once or twice, and open the treasure chest to get a green Kinstone Piece! Make your way back to the left, trying your hardest not to get hurt. Use your Pacci on the topmost empty hole, and jump into it to launch yourself onto the ledge. Go a little bit south, and jump off the ledge to Link’s left, the one with a whirlwind hovering above it. Use your Pacci on this hole as well, and fling yourself into the whirlwind. Make your way north and land on the ledge, and then go east until you reach another whirlwind. From here, jump into the whirlwind and go southwest – this will bring you to another ledge. Make your way east, then south to the next screen. Another whirlwind! Jump in it and navigate your way south to the next whirlwind, which you should also jump into. Go south still, until you reach a ledge with a treasure chest. Open that chest to gain an astounding 100 rupees! Jump north, off this ledge, and use your Pacci magic on the empty hole. Launch yourself into the whirlwind and head east to land on the center platform. Jump south, into the next whirlwind, follow that one west into the next one, go southwest to the next whirlwind, and a sharp southwest to land on the safe area in the corner of the room. Open that chest to gain yet another green Kinstone Piece! Use your Pacci magic on the empty hole just north of you to launch yourself into the whirlwind above. Head northeast into the next whirlwind from here, and then northeast again, onto the center platform. Open the large chest to receive none other then… The Big Key! Use it to open big doors! Now you can get into the Boss’s Chamber. Jump off the ledge to the north of Link, flip the stone to your left over, and ride it to the boss’s chamber. ----------------------------------------------------------------------- 11.) Cave of Flames boss - Gleerok ----------------------------------------------------------------------- First, go into the boss room and collect all the hearts you need to refill your life. Also, it would be very wise to catch a Fairy in your bottle at this moment, as you may die in this fight. When you are ready, fall down the large hole in the center of the screen. This boss is fairly easy, make sure you have your sword and Cane of Pacci equipped. Gleerok will appear out of the lava and attempt to shoot you with fireballs. Run around until you can find enough time in between fireballs to stop and hit him with a shot of your Pacci magic. You cannot hit his neck/head, so you must hit him on his side or back. His black shell will then break, and his neck and head will fall down, giving you time to go to his neck, walk across it, and slash as much as you can at that yellow spike on his body. His head/neck/body will then sink into the lava (possibly with you still on it), and the room will crumble for a moment. Stones and rocks falling from the ceiling might hurt you, so be careful and try to dodge them. He will then rise up from the lava again, and shoot fireballs at a more rapid pace. It will also be harder to get to his backside to fire a Pacci shot, so you have to be quick. After the second series of hits you give him, the lava pool will enlarge to near the edge of the screen when the room crumbles. It will then quickly return to normal size, and Gleerok will pop out of the lava again for more. On the third and fourth run- throughs, he will rapidly spit fireballs at one side of the small square you have to run around in, covering it with fireballs, though, even with all that happening, this shouldn’t be much of a fight. Repeat this until he blows up and dies. All the fire will disappear and the lava in the center will harden. And from the sky will fall none other then… The Fire Element! Flames bring light to darkness and warmth to all. The Fire Element is the embodiment of that power. Head north from where you stand, nab the Heart Container, and go in the Green Warp Pad to bring yourself back to the beginning of the dungeon. ----------------------------------------------------------------------- 12.) It sparkles! It’s… a new sword! ----------------------------------------------------------------------- You went through all that trouble of getting another element just to pass the time of Melari’s sword making! Well, now that you have finished this time passing, you can go get your new sword. Climb down the ladder and into the Minish Portal to shrink Link down to Minish size, and then walk east into Melari’s Mines. The clang of Melari pounding on your sword seems to have stopped, so go down the stairs to your right and talk to him. You will see a nice new green blade sitting on the table beside Melari… that is your new sword. Talk to him and he will give you the White Sword! Its beautiful white blade sparkles with light! You can put away your grandfather’s sword now. Melari will then continue on that you need the rest of the four elements to revive the swords power. Contrary to what he says, the Minish Elder did not tell you about the Elemental Sanctuary, hidden in Hyrule Castle. You are to go here next, so once he is done talking, make your way out of the mines and enlarge yourself again. Jump down the ledge below you, into the empty hole. Get out of the hole and walk south down the ladder. Just walk east… all the way across the screen until you reach a point where there are two mountain walls you can climb – one that goes up, and one that goes down. Go on the one that goes down, and make your way… down! One you hit the bottom; go down the next wall below you. Once you hit that bottom, do the same thing and go down one more wall below you. Walk south, down the ladder, then down the vine. Make your way east out of Crenel. You should now be back at the Trilby Highlands. You know this area, so just go east, then south until you get back to Hyrule Town. ----------------------------------------------------------------------- 13.) The Sanctuary of Elements ----------------------------------------------------------------------- The first thing that you are going to want to do when reaching Hyrule Town is go to Swiftblade’s house, to learn a new technique: the Rock Breaker. All this does it allow you to break pots with your sword, which is a more handy technique then you may think! So, go to south Hyrule Town, into the bottom left corner, and into the man’s log cabin. Get the tiger scroll after learning this technique and get out of his house, then head north to Hyrule Castle. Go through North Hyrule Field, and into the Castle Gardens. Enter Hyrule Castle. When you are in, go north, but then go west. Take the stairs that you see up to a platform, and go down the stairs to your north. Head east, and then north. Go through the door you come to, north through the completely empty gardens, and into the big glowing door. Ezlo will make a comment about this, could this perhaps be the Sanctuary? Well, if it wasn’t the sanctuary, I wouldn’t have led you to it, would I? Enter the Elemental Sanctuary. Head north through this first room, there is nothing to do here. In the next room, however, the door will shut behind you! Ezlo will lead you do the place where you can infuse your blade with the power of the two elements you have – that slot right in the middle of the room. Walk to that slot, and press A. Your two elements will come out, and force newfound power into your blade, turning it red! The powers of Earth and Fire Elements have infused your blade! Now, a large stone tablet will appear behind you. You have the power to separate Link into multiple Links… step on one of the glowing pads, and charge up a spin attack. Now, you will have to hold that charge until the green line in the corner of your screen fills up, and then you will also have to walk on the other glowing platform to complete the splitting. Ezlo will also make a comment on this, after you are finished. Also, your clone will not be there forever – when your charge runs out, the clone disappears. To leave the room, you will have to practice your new cloning abilities. But you can only make two clones at this point, and you need to hit both switches at the same time. So, charge up your sword, step on the rightmost glowing pad of the left set of pads, and the leftmost glowing pad on the right set of pads to clone yourself at just enough distance to step on both switches. Press R to get rid of the clone, and walk out of this room. Walk back through the empty garden, and into the castle. Go south, back up the stairs you came through, and leave the castle. Take Link through the castle gardens, and back through North Hyrule Field. You get a little surprise here – who is that laughing at you? Why, it seems like Vaati! And he mutters something that his old master was the last person he expected to see here. Who is his master? Certainly not Link… wait a minute, is it Ezlo who is talking back to him? Ezlo seems to have created a cap that can grant the wishes of its wearer. And he also seems to be on a curse. Vaati has this cap now. And, as thanks to Ezlo for making him this cap, he will give you a boss battle with two Moblins. Moblins are pig-like creatures that carry blades with them, so be careful. You cannot attack their front, and they will charge at you. They take three hits, and do plenty of damage, so be on your guard. Once they are dead and rotting, a dialogue will ensue… It turns out that both Vaati and Ezlo are Minish. Ezlo was once a renowned Minish craftsman, and Vaati was his apprentice! Vaati became engulfed by evil, and took the cap that was made for Humans only: it grants the wishes of the wearer. A flashback will take place, allowing you to see exactly what happened first hand. And then, you learn something very important about gifts from the Picori/Minish: The Picori Blade was one of those gifts, but the Light Force, a source of limitless power, was the second. Vaati wants this power. Anyways, dialogue over! Make your way back into Hyrule Town from here. ----------------------------------------------------------------------- 14.) Sleep, shoes, and syrup. ----------------------------------------------------------------------- Just a quick footnote before beginning: Kinstones now are as random as rupees and Mysterious Shells. They can be found in the grass, and in vases. It might be a good idea to begin slashing around for some, because they will not be said of in this guide. Alright, once in Hyrule Town, make your way to the four way intersection in the middle of town. From there, go east across the bridge, and out to Trilby Highlands. Go south, until you see a ladder that you can climb down underground into. Remember this? It's where you bought your Empty Bottle from the scrub. Once inside, you will see glowing pads. You have a new sword now, so these pads mean something to you. Charge up your blade, just like you did in the Sanctuary, and make a vertical column of two Links. Push the large block to the west as far as it can go, until you cannot push it further. From there, climb the nearby ladder. Welcome to the swamp. There are moblins, blue octoroks, the whole works. Anyways, in this first screen, head southward, killing off Moblins etc. as you go. When you come to an intersection, giving you a choice of right or left, go to the rightmost path. Continue right until you meet up with the dirt road, and from there, follow it south. You will enter and area called the Western Wood, and at this point a short scene will begin. Look, it’s Vaati! In the King’s castle? What could he be doing there… watch the scene to see him take over the Kings body, and order all forces to begin search for the Light Force. This is bad... you'd better return to Hyrule Town. But before we go, there is something we need to do first. Head south through the Western Wood. Along the eastern wall, you should see a small boulder resting next to an empty hole. This boulder can be pushed into the hole to gain easy access to Hyrule Town and the Western Wood later one. Push the boulder into the empty hole, and then head west. Continue west until you see a sign. The sign will say, "^ Castor Wilds; Danger! Don't forget your Pegasus Boots!" You don't have the Pegasus Boots yet, but you will soon. Follow the arrow on the sign, and go north. When you reach a bridge to the west, cross it. This is the Castor Wilds! Ezlo will say something about the muck, and then you can try to cross it. You can't cross the muck without sinking under. Because you cannot go anywhere, we are done here for now. Leave via the bridge to the east. Head south now, back to where you came from, and when you reach the Castor Wilds sign go east. Continue east until you reach the boulder you pushed in the empty hole earlier, and leave east to the next screen. You should be back in South Hyrule Field. In South Hyrule Field, just go straight east until you reach the familiar entrance to Hyrule Town. Enter Hyrule Town, and go north until you hit the square that is the marker area. To your left should be a building with a large shoe on top… it is the third in a series of three buildings. Walk into it; you will notice the man working on his shoes. But suddenly, as you continue on, he will fall asleep, and also knock a pair of shoes of his desk. Shrink yourself. If you didn’t notice already, the vase in the top left corner of the store is actually a Minish Portal. Shrink yourself, and walk to the small ladder that resides on the shoemaker’s desk… On his desk are Minish! Who would have thought? Speak to them, one will tell you that Rem, the shoemaker, needs to be woken up. To clear your path, you need the Pegasus Boots. Of course, these Minish folk have them, but Rem needs to put the finishing touches on those shoes. Syrup lives in the Minish Woods, finding Syrup’s hut is your next task. Syrup has something that you could use to wake up Rem. The spot where Syrup lies will be marked on your map with a red checkmark, so you’d now best be off to that spot. Walk out of the Minish area, enlarge yourself, and get out of this shoe store… You might want to walk into the inn, now. It is the rather large building that was previously closed. It is located to the east of where you are, has two stories and a green roof. Enter the bottom floor, and walk up to the counter. Pay for a 50 rupee room, and when you awake, a treasure chest shall appear. Inside the chest will be a green Kinstone Piece! Once you are done, exit the room. We won’t pay for the next few nights right now: Come back when we need another healing. For now, exit this place. Head south, and exit Hyrule Town. Take the quick route and just head straight east until you reach the Eastern Hills. Head towards the bridge that enters the Minish Woods, but do not go in. Instead, go north. When you see a pair of octoroks, just head to your right, you will see an empty hole. Get out your Pacci, and charge the hole for jumping. Get in, and launch. From here, you may walk east. What a surprise! Link has entered the Minish Woods, but there is only one way to go: Inside the tree. Enter the tree. Once in the first room, go down the steps and you will be in the room of none other then… The Great Fairy! She will ask you to do something completely outrageous, and dump all of your rupees in the Adventurer’s Spring! Answer “Sure,” and she will ask if you really want to do this. Of course, say “Yes.” She will reward your kindness now, with… A Big Wallet! Now you can carry more rupees! Alright, leave this room, and exit the tree, and exit the Minish Woods! Head north even further, and go to Lon Lon Ranch. Head north until you reach Malon, and her worried Father. Her father has lost the key to the house, so it is your job to get it. Shrink yourself using the nearby Minish Portal above you, and enter the house via the Minish Door next to the human size door. In this room is a vase Minish Portal, so use it to enlarge Link. Now, the Key is hidden in this room. The upper right corner of vases holds the key; just break them with your sword to find it. You can also now operate the ranch door. Shrink yourself, and exit the house. Enlarge yourself by going to the Minish Portal around the back of the house, and then talk to Malon’s frantic father. He will thank you lots for finding the key, so you are now also welcome to use the area of the farm behind his house. Enter his house. Walk into the next room of the house, east, and out the door. The first thing you probably want to do here is head northwest, to find a cave. In here, charge your sword and stand on two glowing pads horizontal to each other. Push the large block with both Links, and grab the 50 rupees in the chest. Exit this cave, and head east. Continue east until the screen shifts to a new one, and then take the dirt path north. Heading west, and when you get to it push the boulder into the empty hole, which is just west of another empty hole. Now that this boulder has been pushed in, go to the second hole and use your Pacci on it, then launch yourself upward. Here, make good use of the Minish Portal nearby you, and shrink yourself down to size. Head to the right, across the Minish size bridge. Fall down the hole/crack you find at the end of this bridge, and open the chest inside that room for a red Kinstone Piece! Exit this room, go back across the bridge, and enlarge Link. See that whirlwind just south of you? Well, make use of it! It’s time to jump onto that whirlwind and just head straight south. From here, on this new platform, go to your right Continue east, and hop into the next whirlwind you see. Again, head south, and go over the small area of water that was blocking your way before. Take the path east. You should now be in Lake Hylia, so follow the darker path down the screen. Take the exit to your left – and head left through Lon Lon until you find a boulder to push into and empty hole. Push it in, and then go back into Lake Hylia. Take the path south into the next screen. Head south once more, and then go up the stairs to your right. Head east, and when you reach a vibrant looking pink hut, enter it. This is Syrup the Witch’s Hut. She makes potions, and has a mushroom! You can always buy a bottle of Blue Potion from her for 60 rupees; you may need some later on. But for now, we want that mushroom sitting on the floor. Grab it with A, and talk to Syrup, who is stirring a potion in the northern part of the room. This item is a wake-up mushroom! One whiff and you’re wide awake, its stench chases away those nasty sleepies, so it’s perfect for waking up the shoe maker, Rem. Pay Syrup 60 rupees to get the mushroom, and be on your merry way out of here, and back down the stairs from whence you came. Before heading north to the exit, head west. All the way west, and take the path south to find a Piece of Heart! If you have been following this guide correctly, you should have three pieces of heart right now. Now head back north, and out of the Minish Woods. Enter Lon Lon Ranch from the next screen. Go up the stairs and hop into the whirlwind to your left. Glide northwest from here, until you land on a platform. Jump down to the south, and push the boulder into the empty hole nearby. If you wish to speak to the creature punching the cliff next to you, called a Goron, you may, but all he states is that he needs more friends to help bust up the wall. So now, having that job done, exit this tiny area and head north. You want another heart on your life, don’t you? Its sure been a while, so let’s fill in that last empty space in our heart pieces… on the most northern part of Lon Lon Ranch, following the dirt path north, is an empty hole. Shoot it with your Pacci and launch yourself up. Head north to the next screen. Welcome to Veil Falls! Here, head north, then down the steps to your right. Continue east until you find the heart piece. Whew, we finally have a nice new heart container finished off! Go back the way you came, and out of Veil Falls, and into Lon Lon Ranch once again. Head south, along the dirt path, killing all annoying enemies in your way. When you see a vertical line of cracked rocks to your left, blow them up. Enter that screen. This is a nice little shortcut back to Hyrule Town. Once back in town, head south down the steps, and then head to the left to get back to the Shoe Store. Once inside, talk to the sleeping Rem with A, and Link will pull out the ever-trusty wake-up mushroom. Grateful to you for waking him up, he will tell you that you may have some shoes from him. He will add the finishing touches on the Pegasus Boots, and give them to you. Hold the button to run faster then the wind! Now that we have these, we can successfully make our way through the Swamp, so we’re on our way to the third element! ----------------------------------------------------------------------- 15.) On our way to the third element! ----------------------------------------------------------------------- Alright, head toward the four way intersection at the north part of Hyrule Town. When you reach the four-way intersection, head west, and out into the Trilby highlands. In the Trilby Highlands, head south, and climb down the ladder that leads underground. This is the same area where you purchased the empty bottle from the shrub, only now you know what those glowing pads are for. Charge up your White Sword, and then make two Links, going in a vertical line. Push the large stone to your left to the left, until it cannot be pushed further. Exit to your north by climbing the ladder. The new or not so new enemy around this area is Blue octoroks. They are nothing special, seeing as they are the exact same as Red ones. Kill them with one hit. When you are done with the slashing fun, bomb the area to your north and enter the door you created. You should come upon a nice treasure chest, which comes complete with a red Kinstone Piece! Exit this room via the south exit, and head south through the field. You should come upon a Moblin, so kill it off fast. When Link comes to an intersection, take the right path, and then go north up the stairs, killing all enemies in your way. Push the boulder into the empty hole, opening an easy path back to Hyrule Town when you need it. Head south until you get to the next screen. You should once again be in the Western Wood, where you first saw Vaati take over the King’s body. Head south from here. You will encounter a new enemy here: The raven. They are nothing, so when they fly at you, slash at them and kill them. When you reach an intersection on the southern area of the screen, take the path that goes right. You need the Pegasus Boots for this path, which you just received. When you get to a sign, go north until you reach a bridge. Take the bridge west. You are now back in the Castor Wilds. This is the swampland, and that green stuff isn’t water, it is muck. You can walk into it as you once did, but staying in too long causes you to sink and drown as you know. Luckily, we have out Pegasus Boots! Jog across the muck east, after heading a bit north and having Ezlo explain things to you. From here, take the muck south, and then before you sink completely, turn to your left and start up the boots. Here, we encounter a new enemy: Snakes. They aren’t hard, and take two hits. But they will run fast at you. Make your way now, up the northwest path. Ignore the peahat, and enter the cave above you. In this room, go down the steps. From here, just head east, killing all snakes in your way, until you reach another door to your north. Enter, and go up to the nearby treasure chest. It will disappear! And in its place will be your newest of foes: The Darknut. Darknuts can be a pain to defeat, but you might want to get used to killing them, because you’ll be doing quite a bit of it later in the game. The trick is, after the swing at you, run around to their back and hit their cape. After a multitude of hits, it will die, and the treasure chest will reappear. Inside it is the miraculous Golden Kinstone Piece! Look at the sparkles… Anyways, you can leave this area now. Head back out of the cave, and to your left you should see a vine. Slash away whatever blocks your path, and climb the vine. Take the northern bridge, which heads northeast. When you get to the end, climb down the vine below Link. Take Link northwest from here, under the bridge. To your right, we have a nice little lake of muck. Continuing right, across this muck, are various objects you could bump into, and finally a Minish Portal, in the forum of a stump. You need to get to that stump, so using your Pegasus Boots, get across that muck any way you can. Shrink yourself using the Minish Portal, and head west through the hollow log, until Link enters a path. Another Lily Pad! You might remember this from Deepwood, it’s the same concept. Get out your gust jar and begin to force the lily across the path. There are three large flowers in your path, a Red one, a Blue one, and a Yellow one, but you can just ignore them, they do nothing. You just have to maneuver around them. When you reach the end, exit this place. Fall down the nearby crack/hole that you see. Blue beetles! And they are running fast! Kill them off as fast as you can. They take two hits each, so it shouldn’t be too much of a problem. But when you get anywhere near these, they will spin and charge at you, hurting you, so be careful. When all are defeated a large blue chest shall appear in the center of the room, containing… A Bow! Now you can take out enemies from afar! This is your newest weapon, and you will need it plenty of times here. But of course, to use a Bow you need Arrows, and lucky you, you are already stocked full! You can, at this point, carry up to 30 arrows. Exit this area, make your way back through the river path, and enlarge yourself with the portal. Make your way back across the muck, and then focus your attention on the large statue with one eye. Upon shooting these statues with your arrows, it will awaken, but you must shoot the eye. After they awaken, they must be shot in the eye three more times before they are destroyed. Practice your bow and arrow skills on this monster, and then climb up the vine that was uncovered. Note: If you ever need more arrows, there is a cave just northeast from the statue you just killed. There will be a Deku you must defeat, and he will then sell extra arrows to you for 30 rupees, of course for a full quiver. Alright, you climbed up the vine, now go to the whirlwind. Hop in, and glide south, when you reach the blue water, try to turn left so that you land on land. Once you’ve landed, head west and then south. You will come to a nice, large lake of muck. Equip your Pegasus Boots. Now, enter the muck and head south, and make a turn west so that you are now standing in front of thee large statues. These three statues have a purpose: To fuse Golden Kinstone Pieces with you. You already have one of them, so walk up to the rightmost statue, and press L to start the fusion. Select the correct Kinstone piece to fuse with the statue, of which there should only be one selection possible because you only have one Golden Kinstone. The statue will jump, and the rock just below you will start to crack. We need to get the other two Golden Kinstone Pieces! Now, glide across the muck all the ways east, make no turns. You will come across one of the gravestone type objects, which you should look at and let disappear. Also, there will be a boulder to your north that you can push into an empty hole, so do so. Now, prepare to fight another statue. Awaken the statue nearby you, and get rid of it quickly. Then, climb up the vine that was uncovered. Head across the only bridge available to you, and then hop into the whirlwind you see. Using the same maneuver you did before, going south and then making a turn, you will get to another patch of land, which is actually right next to the vine! Cut the grass and push the boulder into the empty hole for easy access now back to where you came. Enter the cave, and open the chest for your second Golden Kinstone Piece! Make your way now out of this area and back west, making no turns along the muck. Position yourself in front of the middle statue now, and press L to fuse Kinstones. Select the only Golden Kinstone Piece you have, and fuse. The statue will jump, and the rock will break even more! One more Kinstone to go, so let’s head back east. Head north, through the path that you had created earlier by pushing a boulder into an empty hole. Climb the vine, and walk south across the bridge. Here you will see another statue, so prepare for a fight. This one might be a bit harder then other, since you will have to do it sideways, and there are also borders on this platform that can hurt you, so proceed to awaken with caution. After killing, walk across the bride and open the chest to receive a Blue Kinstone Piece! Sorry, it’s not the Golden one just yet. Also, if you see any red rupees, they are Like-Likes. Kill them if you wish, they take many hits, though. Walk back across the bridge, and now go across the northern bridge, which actually should be the only one you can take. From here, do not go down the vine, but go across the next bridge to your left, or above you. Here, also do not go down the vine, and take the bridge above you/to your right. No going down the vine! Take the bridge to your right and then head down the vine there. Be prepared, though, to awaken another statue. Once dead, use you Pegasus Boots to go across the muck north of you, and the head east. Continue, heading northeast, until you reach a cave. Enter. A treasure chest! Open it for the final Golden Kinstone Piece. Exit the cave. From here, just head south until you hit a patch of grass blocking a boulder and an empty hole. Slash away the grass, and push the boulder in. Now, cross over and make your way northeast, under the bridge. Kill the statue northeast of you again, and climb the vine, again. Jump into the whirlwind, and head southwest like you did once before. Now, head south until you reach a large tombstone surrounded by grass. Slash away the grass, and get in front of the tombstone. Push it forward to reveal a staircase! Go down these steps. The first thing to do in this room is grab the heart piece that is right next to you. Now, walk up to who looks to be Swiftblade… It is Swiftblade the First, Spirit of the Swordsman! If you train with him, he will teach you amazing skills. But you cannot train with him yet – you need all seven tiger scrolls! You only have two, so leave this place. Okay, head across the muck pond south, to reach the three statues yet again. Go to the leftmost statue, and press L to fuse Kinstones. Select the only Golden Kinstone Piece you have. The Mysterious Statue will turn happy, and he will crumble up the stone completely for you! Walk south past where the large stone used to be. Welcome to the Wind Ruins! Walk up the stairs and south, and you will notice your newest foe: A weird pink thing? Wait, upon closer examination this is no pink thing… it is a soldier! These soldiers are called Iron Automata (But that’s a lot to type every time you see one! So, we’ll just call them IA from here.). When awakened, slash it with your sword or shoot it with arrows. It takes four hits. When it is killed, head north, and then south, down the steps. You will see a Minish Portal, so use it and shrink yourself. Head north to the crack/hole in the ground and fall through to enter a Minish house. Open the chest inside this house to get a Red Kinstone Piece! Talk to the Minish if you want, and he will reveal why the IA were built and that there is also a switch inside that turns them on or off… But that can’t be, there is no switch in this house. Get out of the house, and head straight for the IA nearest you, to your right! If the switch is inside… then it is in the only inside we can get to – it’s head. Climb up the tiny ladder the rests on the IA’s shield, and enter its head to find a switch. Slash the switch with your sword to turn on the IA, which will begin to glow and make sounds. Enlarge yourself now and prepare for a fight with an IA. It shouldn’t be too hard, now that you know how it works. When dead, head north, then around the wall and head south. If you see an enemy that comes out of the ground, kill it, it takes two hits. These types of burrowing enemies are common in water areas. Also, push the boulder to your left into the empty hole, for easy access later on. Now, head east onto the next screen. Nothing to do here, so kill the spiders and go up the ladder to the next screen. Here, your path is blocked by some sort of small statue! All you have to do is kill the spiders – no big deal, and the pathway will open. Head north, and up the stairs, and then east to the next screen. Here is a Minish Portal! Shrink yourself, and head back a screen, west. From here, continue west and jump down the ledge as Minish Link, and then continue south. You may think there is no way to go, but on the far west side of the screen is a vine in between the wall and a large stone ruin. Climb down it. Now, on this screen, you will see three vines that are possible for you to climb down. Climb down the middle vine. You will land on an area that leads right to a small Minish opening, so walk west and enter. In here, kill the bugs that get in your way, and head west into the next room. Here is yet another maze that you cannot fail to get across on because there is only one path, so make your way across and head east to the next room. Kill off the bug, and head east yet again, into the next room. In here, head north, and go into the room on your left. Look, a Piece of Heart! Nab it, and get out of here, going back the way you came. If you have been following this guide correctly, you should only need two more heart pieces before getting a full container. Now that you are outside the cave, assuming you went back the way you came as was said, climb back up the vine to your right, and from this screen, climb up the vine to your far left. Here, you might not see it at first, but there is a vine to climb up on the far right of the screen, just next to the steps. Climb up it, and go around to the next screen and enlarge yourself with the Minish Portal. In here, head south, killing any and all snakes you see. Once all snakes have been killed, shrink yourself again using the Minish Portal. Also, slash away any tall grass that gets in the way of your path to the IA. Now, head for the IA as Minish Link, and climb up the IA’s shield again. Slash the switch and turn it on. Head out, enlarge Link with the Minish Portal to the north of you, and go kill the IA. Once dead, head north and push the nearby boulder into the empty hole, for easy access later on. Head south from here, to be in an area with four IAs! One of them will awaken right away, and move to block a southern route. But the other three are active and ready for a fight – so kill them all, and it will open an area that holds two treasure chests to your right. One chest contains 100 rupees, and the other contains 50 Mysterious Shells! Anyways, head now for the Minish Portal nearby you. Shrink Link, and head for the IA, which is now no longer blocking the southern route. Enter the IA’s head, and slash the switch to turn it off. Now, enlarge Link. Head to the southern pathway, killing all enemies in your path. Slash all rocks, because some of them are those turtle enemies that love to disguise themselves. Though, no foes here should be much of a problem for you, and once all are killed, a path to the north will open. Head through it, onto the next screen. Kill off the enemies here if you want, but you want to go north again, up the stairs, into Dungeon #3 – Fortress of Winds. ----------------------------------------------------------------------- 16.) Dungeon #3 – Fortress of Winds ----------------------------------------------------------------------- Welcome to the Fortress! As soon as you walk in, you already have a choice of three doors to go through. Just go through the one straight ahead of you, the middle door. Break the skulls open for hearts if you wish, and walk down the steps. New enemies! These are Skeletons, jumping ones too! They take two hits, so kill them off while you can. You need arrows now… so equip your bow. If you need bore arrows, break the skeletons resting at the bottom of this room. Head upwards, and face one of the two statues in this room, it does not matter which. Kill it with arrows, and be on you merry way around and up the stairs to your right or left. You will get the dungeon map when you open this chest! As the norm; lighter rooms are ones you have visited, the blinking room is where you are. Now that you have the map, go back up the stairs of this room, since you cannot go any further here. Exit out of this room as well, and head left following the path to a new room. Slash the skulls for hearts if you wish, then walk down the stairs. Here are some Keese, and some Jumping Skeletons. Kill them off, and try not to fall down the hole, which will bring you back to the room below, which you just left! Head north now, and focus your attention not on the eye on the left wall, but on the skulls on the right wall. They will attack you, since they are a trap, so be ready. Kill them off, and collect the loot inside, then focus your attention on the eye hanging on the left wall. It is surrounded by little stubs that will not let you pass by and get near the eye! So, you have your arrows equipped: shoot the eye from a distance, meaning shoot it from the right. It will close, unlocking the nearby door. Go through it. A mini boss battle! Well, not exactly, but it is four Skeletons. It should not be too hard a battle, you can just blindly swing your sword and they will die. The door to the south will then open, so go through it. Just south of Link is a nice patch of green rupees – but beware, one is a green rupee LikeLike, which as you might know takes one rupee at a time from you if caught, and takes plenty of hits. Kill it if you wish to receive a five rupee prize, and then continue south. You will see a small enemy traveling with an electric current around it, so be careful to not let it shock you. Continue now east, and grabbing the rupees along the way, but be careful about the red rupee – it is a red rupee LikeLike, which also takes rupees from you, more then one I might add. Kill it as fast as you can. Go towards the ladder south of Link, and head upwards. You cannot do anything in this room, so go west and into the room above you. Moving platforms, hurray! You need to shoot both eyes on the northern wall, but there is a catch – if you shoot one, you must shoot the other before it opens again, or that door to the north will not unlock. Use the platform that only moves side to side to complete this task, and time your shots well. If successful, the door will open. Enter. There are two sleeping statues here, but they won’t awaken until you press both of those round switches at the same time. Above you are some of the glowing pads… charge up your blade and step on the leftmost pad of the right group of pads. Walk under and around the leftmost statue and then step on the leftmost pad of the leftmost group of pads. You should now be just the right distance for you and the Link close to hit the switches at the same time, so do so. The statues will awaken, so be ready! Once you have killed both statues, a large chest will appear, containing the Compass! Now you can find all the treasure in this dungeon easily. There happen to be six left here. Exit the room and get on the platform that moves side to side. Make your way east across the room and transfer over to a platform moving vertically. Again, you will see two eyes on the eastern wall. Shoot them, just like you did the last eyes, and the door to the right of you will open. Enter. Killing off the snakes is your first task here, and getting rid of the skulls that rest on top of the glowing pads is your second. Charge up your blade and make a vertical column of Links. Head to your right, and push the top large block as far as it can go. If you run out of power, charge up your blade again and make another vertical column of Links. This time, head to the right again, and move down just a bit, so that you may push the bottom large block to the left. This will clear a path for you to make a horizontal row of Links. Charge up your blade, and make one, then head to the right and push the large block upwards, all the way. There is a level here. Pull it with R, downwards. A key will fall down a floor… two floors! Fall down yourself, and get that key. Then, head south out of this room. Head all the way east from here, until you reach the rightmost door. Walk in, and head up the stairs, ignoring the tiny Minish Door to your right. In this room, you will see a treasure chest on the left side. Break the skulls and open it, avoiding the electric enemy, to get a blue Kinstone Piece! Walk south, and pull the lever up with R. The door at the bottom of the room should open, but you don’t want to leave yet. Walk over to the right side of the room, breaking the skulls, etc. Pull the lever here, to make a treasure chest appear. Inside is another blue Kinstone Piece! Now you may head south out of this room. Head down south through this room, and go up the ladder. You can’t get this chest just yet. You can’t get the chest in this room, either, so just hurry north through the door. There are two switches in this room that must be pressed at the same time. Conveniently places in the room to Link’s left are some glowing pads, which from now on will be called a Four Area (FA), and one glowing pad will be an FP (Four Pad). The reason behind this naming is partially because typing up glowing pads every time doesn't make too much sense, as you will se later in the game. You will see the reason behind the name I gave it later. Anyways, move into the room on your left. There are three skulls sitting on the Four Area! Two of them which will attack you. Kill them off, and then proceed to kill the IA next to it. Once all enemies are dead (Ignore the second IA, it is off.), charge up your sword, and step on the leftmost Four Pad. Walk around the other FP’s, and step on the rightmost FP. Now you have two Link’s, the perfect distance apart from each other. Make your way back into the rightmost room and hit the switches to open the door. In here is a Minish portal! So, shrink Link, and walk back south, and then back west. Continue west through the room and make your way to the IA. Walk up its shield, and turn the IA on. Make your way now, a bit south, and go through a small opening in the barricade that blocks the path to the Minish portal in this room. Enlarge yourself, and push the block under you to the right to make your way out of this walled area. Proceed to fight, and kill, the IA, revealing a level. Pull the level to see yet another key fall. Follow it! Fall down. You got the small key, but we are not done here just yet. Head back north up the stairs, and get back to the room where you had to hit the two switches. Go north and shrink yourself in the Minish portal, and then fall down the hole that you just jumped down about two seconds ago! As Minish Link, head through the Minish door to your right. In here is yet another Minish portal. Enlarge yourself, and nab the Piece of Heart! If you have been following the guide correctly, you should have three heart pieces now. Caution: Save! Save with all your might, because you would hate to do this entire dungeon over again, right? …It rhymes, too, so you just have to save! Alright. Now, we need to get out of this room enlarged, don’t we? Head toward the left side of the room, and push downward on the second south most block. This should open a path for you to exit the room. Now, make your way west to the central door we went through when we first got to this dungeon. If you can’t find the door, it is located right in front of the dungeon entrance. Head down the steps, and then head around the center structure to the north part of this room. Look! Two doors and they each need a key! You have two keys! Use them both; just open the doors for now. We are going to head through the door to the left for now. Ride the moving platform north, dodging all blocks that could push you off. When you make it to the other side, head west. In here, there is a new type of enemy, similar to a Floor Master, which you will learn about soon. This enemy takes four hits, and is a giant hand. However, this one is red, and tried to pound its giant hand on you. This qualifies it to be what is known as a Wall Master. When you see a shadow, quickly get away from it. Slash the hand when it falls. Now, you need your arrows. Shoot the two eyes across the large pit to the west. The bridge will form, and you can walk across it into the next room. Hmm… this place looks like a boss room, but there is no boss! I wonder why? Make your way to the southern exit of this room and – whoa! Here is the boss, and it is a Darknut! It takes around four hits, but they are not easy hits. Equip your shield, and when it tries to take a swing at you, block it. It will freeze, giving you time to run around and slash at it’s back. When it is dead, a Blue Portal will appear! This portal will take you have to the entrance of the dungeon. You might want to save now, having gotten that portal. Head south now, and then go east. Don’t go too far, though, because you will see three strange patterns on the floor. Bomb the wall that they rest against! This will lead you to a secret room, where a large blue chest lays. Open it to get this dungeons featured item: The Mole Mitts! Dig, dig, dig to your heart’s content! You can use these to slash through piled of sedimentary rock. Speaking of which, there is some next to you, so why not equip these nice new gloves and slash your way east to a treasure chest, containing 100 rupees? Once you have gotten the rupees, head out of this room and continue east. This is the end of this place! Drop down, but do not enter the door to the right! Instead, head south, around once again the central figure, and up the stairs. Head west, very west. Use your Mole Mitts to dig through the rock layers east, until you get to the wall. On the top corner of this all is a chest containing a blue Kinstone Piece, so get rid of all rock surrounding the chest. Once done, enter the door to your right. Be prepared for a battle. A mini boss battle! These are wizzrobes, and are quite powerful. They don’t take too many hits, but they can teleport and cast spells. On top of there being two of them, you also have the fire pits turning against you, shooting at you! Once the two magicians are dead, a treasure chest will appear in the center containing 80 Mysterious Shells! Walk out of this room. If you desire a bunch of rupees, make your way all the way east, to the other side of the room. In a spot that was equal to the treasure chest, a large rupee will be waiting there fore you. Get it if you wish. Once done, head to the door that is one position to the left of the central door (the door that is in front of the entrance). Enter, and make your way north. Continue north, and go into the room on your left. Exit south. Make your way back through this room, heading east, and going up the ladder. Here, you see a switch. Dig it out, and press it. A treasure chest will appear, but its front is blocked by rock! Dig it away and open the chest for a red Kinstone Piece! Make your way back down, and out of this room, and back into the entrance area of the dungeon where the five doors lay. Enter the door that is one position to the right of the central door, and make your way up the stairs. Go south, through this room, and come out of the other end. Here, you will see a black chuchu, and a treasure chest. Work your way around the chuchu, and get to the chest. Dig, and open for a red Kinstone Piece! Climb up the ladder, where you will see another chest encaged in rock. Dig away the surrounding rock, avoiding the electric enemy, and open the chest for yet another red K