/\ ======================================= /\ / \ / \ / \ / \ / \ / \ -------- Legend of Zelda: Wind Waker Guide -------- /\ /\ /\ /\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -------- -------- ============================ -------- -------- |Version 4.2| A---------------------------------- A AAA Chapter 1: Before the Game AAA A A A A AAAAAAA----------------------------- AAAAAAA ------------------ /Table of Contents/ ------------------ ========================== |Chapter 1: Before the Game| ========================== Table of Contents Updates Epilogue ** Story ** Characters Races of Wind Waker Moves and Attack Moves ** Before you start =========================== |Chapter 2: The Walkthrough | =========================== Walkthrough Fan work Item Guide ** Bottle Guide ** Wind Baton Songs ** Great Fairy Guide ** Sailing Figures "By Darth Meatloaf" ========================= |Chapter 3: The Side quest | ========================= Heart Piece Guide * Treasure Map Location ** Treasure Map Contents ** Secrets Trading Quest * Enemies ** FAQ Tingle GBA link up FAQ * Mini Games ** Getting the Picto and Deluxe Picto Box The Nintendo Gallery and Legendary Pictures Checklist * Useable Enemy Weapons ** World Map Locations ** The History of Zelda Games Rumors and Hoax's Translation Guide Tingle Statue FAQ * Knuckle Location FAQ Savage Labyrinth Guide ================================================ |Chapter 4: Action Replay Codes and there effects| ================================================ The Codes * Effects * Hidden Maps and Beta Areas * ================================= |Chapter 5: Legal and Contact Info| ================================= Legal Info Credits Thanks Frequent Emails I Get Funny and Nasty Emails I Get Contacting me Email and AIM Questions and comments Closing Legend: * = Incomplete **= Not Updated from Japanese Version ================== |To Completion Info| ================== Total of 7 * sections keeping this guide from completion Total of 13 ** sections keeping this guide from Completion Total of 20 sections needing to be fixed to complete guide (Not including new sections) "Tip: Hold Ctrl and F to get a search box. Copy and past the name of the section you want to go to and you will be taken there" ----------- / Updates / ------------ ----------------------- Version 3.1 February 23, 2003: As you can see...I deleted some of the other log entries to make room for the newer ones. Many of the Treasure map locations have been added. I'm going to start on a God's tower walkthrough and hopefully the other dungeons by tomorrow ----------------------- Version 3.2 February 24, 2003: Completed God's Tower dungeon guide. ----------------------- Version 3.3 March 10, 2003: Added translation guide, new layout. March 10th: Game comes out on the 25 of this month. 15 days left ----------------------- Version 3.4 March 28, 2003: As you can see, I got most of the characters name straightened out. I also redid most of the field guide and some of the bosses names. I figured since some people need some help in the field part of the game, I should release what I’ve redid so they wont be stuck. Yes, I know that the Earth and Wind temple guide isn’t up, but I hope to get those up by Saturday. This is part 1 of 6 major updates to come in the next month or so. ----------------------- Version 3.5 March 2, 2003: New Sections are added, and by popular request, a complete figure galley guide and checklist was added -Getting the Deluxe Picto Box -Complete figure gallery and checklist (Version 1.0) This is part 2 of 6 major updates. Tomorrow, I will try to put up a Complete Heart Piece and Gold Tingle Statue sections. ----------------------- Version 3.6 March 30, 2003: After numerous questions via email, I have combined the overworld, boss, and dungeon sections into one main section: The walkthrough. I also did away with the numeral ordering in the table of contents, since I never used it anyway, and converted the sections into 4 chapters. The only real update is some of the heart pieces...which isn’t even half of them. Consider this part 2 1/2 of 6 updates. The REAL updates will come Monday ----------------------- Version 3.7 April 6, 2003: It’s been awhile since I updated, due to computer problems, but I finally got a few sections done that I wanted to get done: -Earth Temple guide -4/5 tingle statues -knuckle guide As you can see, instead of doing the crappy number walkthrough with the earth temple, I explained it in full detail. Monday, I will start on the Wind Temple and get the last heart pieces up. I will be rewriting parts of the guide in time to make it fully compatible with the American version. ----------------------- Version 3.8 April 12, 2003: WHAT!?!?! Jason hit 230 KB? Heh, no, I didn’t finish most of the parts; I actually added an email section that answers some of the many emails I get, and that’s quite a bit. In other news, I finished the Wind Temple guide, thus completing the dungeon part of the guide. The next updates will be the trading quest, finishing of the heart piece guide, and then the beginning of the rewriting of the treasure chart guide. After that, it’s pretty much overwriting much of the guide and making it more in detail.... ----------------------- Version 3.9 April 13, 2003: So far, I added the -Savage Labyrinth Guide ----------------------- Version 4.0 April 16-17, 2003: Many updates in these two day span updates. Here's what happened -Took down extra bosses in the Ganon's tower section that I forgot to take down -Added a Action Replay Section with codes -Added a Japanese and Incompletion system to show how much I have until completion of this guide. ----------------------- Version 4.1 April 22, 2003: No real section updates to add...since I had to reformat my computer and I lost data on the last heart piece locations I wrote in the guide. I added another email, this time from a moron sending lies to me, and I put up a new section by Darth Meatloaf from the Gamefaqs.com message boards. Due to my left eye being sore, I dont plan on updateing again until it is better. Sorry to any that are looking for a real update. ----------------------- Version 4.2 April 28, 2003: After quite a few IM's about location, I have added not only a map that shows every location, but a map that shows where you need to go in EACH section. Due to me playing Soul Calibur II, updates may be a bit slow. The next update will be in may, which will be the Trading quest, Heart Pieces, Tingle, and Updates map info. ----------------------- ------------------ / Epilogue / ------------------ About 5 years has passed since Ocarina of Time was released on the N64 and was dubbed the "Best game of all time." Since then, people have been waiting for a sequel to the hit game. The only other 3D game since then was Majora's Mask, unfortunately, it was too short and didn't have the impact Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game "Takt of the Wind" was released on the Gamecube. I have picked up Japanese copy and might I say it is one of the best games I have ever played in 5 years. This guide is for the Japanese version of Takt of the Wind (AKA Wind Waker in America and Europe.) All the islands names are from the Japanese version and will be changed once I get the American version. Everything in the Japanese version is subject to change in the American version, so do not blame me for any changes that may affect game play when the American version is released. ------------------ / Story / ------------------ *NOTE: This will give EVERYTHING away. Don't read if you don't want to know the ending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra (really Zelda, but she didn't know it), tetra was dropped, and the bird got Aryll instead. Link set out to get her, but needed the master sword. He got the 3 orbs of the elements and went under the sea and got the Master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the Master sword to full power (The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganon’s Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda (I don't know, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story ------------------ / Characters / ------------------ Note: Major Spoilers. Don't read if you don't want to know!!! Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his sister. Link is the Main character and the one you play 95% of the time. His journey is to Rescue his sister, Completely power-up the master sword, Resurrect the Triforce of Courage and Defeat Ganondorf once and for all Aryll: Links sister. She is Kidnapped in the Beginning and you don't see her until a bit later. You eventually save her, but you don't see her until the ending. She really doesn't play much of a roll in the game Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning. Ganondorf order it to capture all the Blonde haired girls to find out which one is Zelda? You eventually kill him as the 4th boss. Tetra: The leader of the pirate groups in the beginning. When we first meet Miss Tetra, she was in the Helmaroc claws before the pirates attacked the bird and caused him to drop Tetra in the outset forest. Although she has a bad attitude about things, she does care about Link. Zelda: This is the true identity to Tetra. She can only be Zelda when she has the Triforce of Wisdom and goes back to Tetra if she loses it. You don't see her much until the end. Ganon (Ganondorf outside the dub): The only actual character from Ocarina. 100 years ago, he was sealed in the Sacred Realm by Zelda and the 6 Sages of Hyrule, along with the Master Sword from Adult Link. Since he still had the Triforce, he used it to break out later on and took control of Hyrule. Since Link had already went back to the present, no one could stop him. Then, a great flood flooded hyrule and forced Ganondorf to go to the surface to look for the Triforce. He thought that the descendant of Zelda would have the Triforce, so he ordered the Helmaroc King to capture every Blonde Haired girl. Little did he know that the King of Hyrule had the Triforce of Wisdom. Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King of Red Lions. He helps Link throughout his quest with history of the old Hyrule and the wish he made on the Triforce in the final battle. Medli: An attendant of the Rito tribe and the sage of the Earth Temple. At first, her main goal is to watch over Komali and protect him. After he gets his wings and becomes an adult; she learns her fate as the sage of the Earth Temple and decided to give Link her fate to restore the Master Sword to its previous power from Ocarina of Time Laruto: The previous sage of the Earth temple. Laruto was a girl zora from Old Zora's domain and became the sage of the earth temple. She loses her spirit when Ganon steals it from her to weaken the Master Sword and ask Medli to become the new sage of the temple and awaken the power of the master sword Makar: A member of the Korok tribe and the sage of the Wind Temple. His violin is used in both the yearly Korok ceremony to plant deku seeds across the land and to restore the master sword to its original form. Fado: Just like Laruto, he is the sage of the Wind Temple and the last Koriki from Koriki forest. he also had his sole taken from him to weaken the master swords power Links Grandma: A mysterious old woman. Very little is known about her past Tingle: Yes....he returns...a new incarnation of Tingle has arisen from the ashes.... Orca: Swordsman of Outset island and brother to Sturgeon. He gives link his first sword and hopes link to surpass him someday Sturgeon: Orca's Brother and scholar of Outset island. He lives above the outset dojo and always has his books and pots fall off the shelves because of Orca -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------- / The Races of Wind Waker / ------------------------------ Hylian: The main race of most of the Zelda games. Hylians are nothing more than people that live in the area of hyrule. Weather it is flooded or not, they are still considered Hylians. Hylian class are normal people, but have pointed ears. The Hylian class included the Royal Family of Hyrule and Link and his descendants (Uncle, Sister, Grandmother, etc) Goron: Was once a main race of hyrule, but lost there home in the flood and was force to settle on dry land. The Goron numbers have dropped dramatically since Ocarina and have changed a bit. They now are scattered throughout the flooded hyrule and are now traders. The gorons now dress in shirts and have hats on that cover there face Zora: The zora population dramatically declined in Ocarina, and now is extinct in Wind Waker. The only survivor is the spirit of a woman zora from long ago. Gerudo: The Gerudo race has all, but died out in Wind Waker. The only remaining Gerudo is the Great King of Evil, Ganondorf. Rito Tribe: The tribe that is somewhat of a combination of the zoras and the gorons. They live on Dragon Roost island and protect the dragon Valoo. These are bird-like people that have beaks and can fly. Some of the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori and Komori, the chiefs son. Korok Tribe: A deku-like race that was once human. They now are tree-like sprouts with leaves for faces. They stay under the close eye of the deku tree and spread his seeds over the land each year. Gods: There are 4 gods: Zephos: God of the wind, he is the one who teaches Link the song that changes the wind and dubs him "The Wind Waker. Cyclos: God of the Cyclones, he is the one who teaches Link the song to manipulate the Cyclones and use them as warp points. He is upset because the stone tablet on Dragon root got smashed for some unknown reason. Valoo: God of the skies and an important figure of the Rito people. It is said that a boy Rito must climb and pluck a scale from him to grow his wings and become an adult. Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his position and gives it to Link in effort to null the threat of Ganon. ------------------ / Controls / ------------------ L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button (Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions (Like Ocarina) Start: Item Screen ------------------------- / Moves and Attack Moves / ------------------------- Basic Moves: Move character-Move the analog stick Roll-Press A while running L Targeting-If enemy or person near, it lock on to that enemy or person If no one is near, it goes into zoom mode Side Step-While in zoom mode and going sideways, press A Backflip-While in zoom move, press the analog stick back and press A Pick up-Press A near item Talk-Press A near item Jump-Automatic when going forward on a gap Press against wall-Lean near wall and press A Sidle-While against the wall, go near the end of the wall. It’s automatic Sword Moves: Basic swipe-Press B Forward Swipe-Press up on Analog stick and press B L Target strike-Press B while locked on Charged Strike-Press B when sword turns green Parry Attack-Hold B and let go Tornado Spin-Hold B after you get this from the Master. You use some magic, and it goes on for about 10 seconds, but there is a 3 second delay once you’re done -------------------- / Before you start / ------------------- It's wise to know a few things before you begin. You can skip this part if you are not interested in the figure gallery. If you are interested in completing the figure gallery, make sure you take a picture of these people before you continue Helmeroc King -During the forsaken fortress boss battle Tetra -Either while in Hyrule or on the beach after you rescue her in the second quest Cyclos -Before you defeat him to get the ballad of the gales Kogoli -Rumored that he does not appear after the earth temple Puppet Ganon -During the final 4 boss fights Phantom Ganon -Either in the forsaken fortress fights or the Ganon's Tower fights Knuckle -Before you get the Link and KoRL figure In order to do this in the first quest, you need to get the Deluxe Picto graph between the Tower of the God's and right before the second forsaken fortress to guarantee that you get all the pictures. A---------------------------------- A AAA Chapter 2: The Walkthrough AAA A A A A AAAAAAA----------------------------- AAAAAAA ------------------ / Walkthrough / ------------------ *Note, this is a guide to everything that happens on the Overworld. The dungeons will be discussed later in a later section. Legend A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- A-Secion A1 Forsaken Fortress A2 Four-Eye Reef A3 Western Fairy Island A4 Three-Eye Reef A5 Needle Rock Isle A6 Diamond Steppe Island A7 Horseshoe Island B-Section B1 Star Island B2 Mother & Child Isles B3 Rock Spire Island B4 Greatfish Isle B5 Islet of Steel B6 Five-Eye Reef B7 Outset Island C-Section C1 Northern Fairy Island C2 Spectacle Island C3 Tingle Island C4 Cyclops Reef C5 Stone Watcher Island C6 Shark Island C7 Headstone Island D-Section D1 Gale Isle D2 Windfall Island D3 Northern Triangle Island D4 Six-Eye Reef D5 Southern Triangle Island D6 Southern Fairy Island D7 Two-Eye Reef E-Section E1 Crescent Moon Island E2 Pawprint Isle E3 Eastern Fairy Island E4 Tower of the Gods E5 Private Oasis E6 Ice Ring Isle E7 Angular Isles F-Section F1 Seven-Star Isles F2 Dragon Roost Island F3 Fire Mountain F4 Eastern Triangle Isle. F5 Bomb Island F6 Forest Haven F7 Boating Course G-Section G1 Overlook Island G2 Flight Control Platform G3 Star Belt Archipelago G4 Thorned Fairy Island G5 Bird's Peak Rock G6 Cliff Plateau Isles G7 Five-Star Isles This is a map of the Great Sea, or Overword. You will be using it as a means of finding your way around the over world. The Letters in the location is the north to south columns, and the numbers is the location of the islands in those columns (Like in geography, Laditude and Longitude). This system was first created long ago in the first Zelda to identify a exact location very quickly without exploreing all the time. Although other guides has differnt systems, this is the location system we are using in this guide. In each section is a map of the location you need to go next. The ** shows where you need to go. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- When you begin, you watch a long beginning talking about the Ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins. Go down the ladder and swim across until you get to the last house. That is your grandma’s house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. talk to her and get the Telescope. Use it to look at the mailbox to start an event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warrior’s house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aryll will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then officers to take you where the bird went, The Forsaken Fortress, but you need to speak to your grandmother first. Go upstairs first to find that the Hero's Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hero's shield. When you’re ready to leave, go talk to tetra. You will then get on the pirate ship and leave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirates Ship: This is a VERY short part where you need to get the Spoils bag to go further. This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto the Forsaken Fortress, but in the process, you will lose your sword, so you will have to use some stealth on this one.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress: A B C D E F G --------------------------- 1 |[**][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and you’re first Mini Boss. ------------------------------------------------------------------------ |Mini Boss: Green Bokoblin | |Difficulty: * | | | |This is pretty much the Bobokins you've seen, only with a sword and | |a shield. You cannot run from this battle, so you need to defeat him, | |though I'm not saying he's hard in the first place. Several hits and | |he's gone. | ------------------------------------------------------------------------ After that, enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to an area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by the King of Red Lions. Yup, it’s your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? You are currently on Windfall Island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You'll be going here a lot. Windfall island is pretty much the only village in Wind Waker, and a pretty small one at that. It’s about the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. You’re pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman named Zunari and buy the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch onthe left side. After freeing him, he will give you a Tingle Tuner and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze (don't go on the wooden parts, its a trap) and at the end is a Pictograph. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon Roost Island, home to the Rito tribe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Roost Island: A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][**][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After landing on the island, the king of red Lions will give you a Wind Baton named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Requiem. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. se the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the Quill, the Rito from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king, Chieftain, this time, and after that you will get the Delivery Bag. Its similar to the Spoils Bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl Rito named Medli. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she will give you a letter to the chief's son, Komali. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and meldli. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. =================== |Dragon Roost Cavern| =================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Item locations: Keys: Room 1 Room 3 Room 7 Room 8 Map: Room 3 Compass Room 7 Boss Key: Room 17 Treasure Chart: T. Chart 39: Room 10 Dungeon Item: Room 13, beat Mini boss and get from Medori Total Rooms in Dungeon: 17 1. Push the left block forward, and then press the middle block left. Defeat the moblins and light there staff on fire. Light the torches to make a chest with a key appear. Use it on the locked door and go through. 2. Break the wooden door with your sword. Go left and jump from ledge to ledge until you get to a block at the bottom. Pull it out and climb on top and keep going. Go across the bridge and defeat the keese if you wish. Use the Bomb Plant to blow up the rock and then go through the door. 3. Use the water jugs to make temporary platforms in the lava. Go left to get the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go through the door. 4. Break the wooden door infront of you and defeat the moblin. Take his sword and break the other wooden door. Pick the sword up again and use it on the other wooden door on the ledge. Get the key and go through the other door. 2. Use a bomb plant on the rock and go to the locked door on the left side. Go though that door 5. Ignore the lava pit on the other side. Defeat the red chu chus and go down the hall until you get to a bar door and two wooden doors on both sides. Go to the one on the left and break it to find a moblin. Defeat him and take his staff and set it on fire with the torches. Go near the other wooden door with the burning staff and burn it up to find a swich. Press it to raise the bars. Go through the door 6. You'll be outside for this one. go past the moblin and then defeat him Be careful of doing it on the bridge, for that may break the cables and break the bridge. Go up the ladder and wait for the lava going out to stop and continue up. Defeat the Pheonix bird and press against the wooden beam and go across, waching for the lava. Go past the rock and try to grab onto the railing of the wood. Climb across and go up on the rock and jump up on the ledge to find a bomb plant. Throw the bomb at the rock to break it and discover a door. Go through. You could also use Tingle for the Bomb 7. Pull out the bottom blocks to make a stairway. Jump up on them to find a hole in the wall. Pull out the bottom block in the wall and jump up to find a ledge with the Compass, several staffs, and fire. Light one of the staffs and get near the edge and throw it with A. It will burn the wooden wall, showing a chest with a key in it. Get the key and go through the locked door on the other side 8. Go up the steps and get the key from the birds nest and use it on the locked door infront of you. 9. Light the staff and then go throught the hall. Light the torch and then burn the door with your burning staff. Light the other two torches to raise the bars 2. Go past the bridge to the other side and go throught the door 10. Defeat the moblins to open the bars up. Some may use jars as hiding places, so break all the jars to find them all. Light the other torch to find Treasure Map 39. Go up the Ladder to find the other door. 11. Defeat the Centepede and use the jugs to make platforms. Use one jar near the fireblast to make a platform that raises and falls. Use it to get to the upper level and go through the door 12. Use the bomb plant to break the rocks and go through the door. 13. Hurry up the breakable steps to find the Mini Boss arena. Heres the Mini-Boss: ----------------------------------------------------------------------- |Two green Bokoblins and One Green Tinted Moblin | | | |Difficulty: * | | | |Still easy. by now, you should have learned the controls well enough | |to beat all three of them easily. | ------------------------------------------------------------------------ Once you did that, Medori will be released and give you the Grappling Hook. Use it to swing from pole to pole. The path is prety straightforward, so I'll let you do get though this part. Once your at the end, you will find a door. Go though 14. Break the bridge with your spin attack and go though the door 15. Break the cages cables with your sword for it to drop down. Jump onto the ledge and then platform to platform until you get to the ladder. Go up and look for a swingable switch on the celing. Use the G. Hook to open the door and use R to stop and turn around and then swing again to get to the door. 16. Hook and then go down. Swing onto the ledge and then platform to platform untill you get to a hook. Swing across to get to the Door 17. Hit a centepede to make it ball up and then pick it up. Go on the switch to null the flames and press B to drop the Centepede to keep the switch down. Get the boss key. If you blew up both rocks in room 12, save and quit Go back to the 2nt area of part one and use the warp urn to go to room 12. If not, backtrack to room 12 12. Swing across to get to the boss door. The boss awaits!!! --------------------------------------------------------------------- |Boss 1: Gohma | |Location: Dragon Roost Cavern | |Difficulty: * | |Items used: Grappling Hook, Sword | | | |This is a very easy boss. Once the fight begins, use the grappling | |hook on the dragons tail and swing across. Once you do that, | |the ceiling will fall on the Scorpions head and cracks its shell a | |bit. After doing this 3 or so times, its shell will completely break | |and that is the time to attack. Wait until he lunges at you and use | |your sword. A few hits will do it. | --------------------------------------------------------------------- After defeating the temple, Komali, the one you gave the letter to will finally give you Din's Pearl, one of the three element pearls named after the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.) You have nothing else to do here. Time to go to the next Pearl and Dungeon location, The Forest Haven. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Forest Haven (F6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][**][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- The F6 is the location of the Forest Haven Island on the great sea grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see the Deku Tree covered in Chu Chus from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The Great Deku tree will tell you about the Koroks and about Ganon. After that, A long scene with the Koroks plays. One of the Korok's say that Makar, one of the Korok's, is missing in the Forbidden Woods, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the Baba Buds at the side of the tree to bounce up, one bud at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods. =================== |The Forbidden Woods| =================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Items: Keys: Room 8 Map: Room 1 Compass Room 8 Boss Key: Room 15 Treasure Charts: Unknown Dungeon Item: Room 11, beat Mini boss Total Rooms in Dungeon: 17 1. Go up the ramp to find a chest with the map in it. Defeat all the Green Chu Chus and take the Deku Ball. Throw it at the door with the eye to kill it. 2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom is a Knights belt in a chest with one of those eye plants on it. The door to the next room is at the top, but also has one of those plants. Use a nearby bomb plant to kill it. 3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you. When your on the Trolly, blow the Deku leaf in the oppisite direction of where you want to go, which would be the trollys back. 4. Go to the right side of the tree and defeat the Deku Baba to get a Flower pad to appear. Go up untill you get to the door with the plant on it. Bring the trolly over with the switch and go to the other side. Get the Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill it. 5. Use the leaf to blow the Deku ball out and go around the thorn plants. These cannot be killed. Throw it at the wall to kill the plant 6. Go to the right and use the G. Hook to get to the other side. Use the moving platforms to get across to the other side where a locked door is. Pick up the D. Ball near it and hop onto the tree area and go around untill you get to a door with a plant on it. Throw the ball at it. 7. Go though the hall, avoiding the spikes. 8. Go though the left side maze until you get to a wooden wall and a bomb plant. Use the plant to destroy the wooden wall for the chest with the compass in it. Theres another Wooden Wall near there, but cannot be accessed due to the thorn plants. Throw the Bomb at the other wooden wall to break it, then go around to the wall to find a chest with a key in it. 6. Go back to the locked door and go though. 9. Use the D. Leaf to bring the Trolly over and use it to go to the door on the other side 10. Keep on going up using the Flower pads untill you get to the top lever with two doors. The souther door has two of those plants, so go though the norther door 11. Mini boss: ------------------------------------------------------------------------- |Mothula, Morph | |Difficulty: ** | | | |Very simple, but does a good amount of damage. Wait until its near you | |or does the charging attack and stirke it. Do it enough times until it | |changes into a Spike bug. Kill it to open the door to the boomerang | ------------------------------------------------------------------------- Use the boomerang to target both switches and strike them both at the same time to open the door. 10. Use the boomerang to kill both the wall plants and continue 12. Cut down the spike plants with the boomerang and float across to get to the door. 6. Cut the vines with the boomerang to make the flower drop. Go down where it is to find another door 13. Go on the right side of the fork in the road and continue untill you get to the door 14. Cut the vines to the flower and drop down. Use the deku leaf to steer it in the direction you want to go. Get to the door down the hall to go to the boss key room 15. Go to the very top of the hill and use the boomerang to target all the switches. After that, the bars blocking the chest to the Boss key open. After getting the key, two moblins come. Defeat them and then go back to the top of of the hill and look for a branch you can swing on using the G. Hook. Swing over to the exit 6. Go back to the Middle section of Room 6 untill you find a door with one of those wall plants on a door. Use the boomerang to kill it and then go though 16. Defeat the two spike bugs and continue to the other door 17. Boss room door. -------------------------------------------------------------------------- |Boss II: Kalle Demos | |Location: Forbidden Woods | |Difficulty: ** | |Items Used: Boomerang, Sword | | | |Another easy boss. Use your boomerang to cut down the vines that support | |it from the ceiling. This fight is very similar to the Barinade fight | |from Ocarina. Once its defence is down, you will see it has a Deku | |Baba for a nucleus. Hit is several times and run away before is | |closes up, or you will take damage. Repeat Until dead | -------------------------------------------------------------------------- After you defeat the Forbidden Woods and rescue Makar, the Deku tree will give you Falores Pearl. After that, return to the boat and sail for Great fish isle (B4). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld and Greatfish Isle (B4): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][**][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Sail to Greatfish isle, only to find it destroyed by some giantic force. When you walk on the island, Quill comes and tells you that Ganon came here and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is now on Outset island, in a sealed off cave, that the pirates were trying to enter and get the treasure for themselvs. He then tells you that there on Windfall island, stealing more bombs to enter the cave. After the cutscene, the KoRL says that you should go to Windfall and get some of the bombs to get the last pearl -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Windfall Island: (D2) A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After returning to the island, go to the back of the bomb shop and use the Sidle command and slide across the back of the shop to find some vines. Climb them to find a hole that will actavate a cutscene. In the shop, the pirates are stealing the bomb shops bombs because of the owners high prices. After that, Gonzo recomends to Tetra that they stay the night and sail out in the morning. Tetra, after some argueing, says yes. (And since Ganon's curse keeps the sun from comming out, you wont have to worry about them for some time, or ever.) After that, they say a password to enter the ship. Write that password down and repeat it to the ship. If you forget it, talk to the boat again to get the password. After your inside the boat, go to where you got the spoils bag to find another puzzle corse to solve. You will need to go from rope to rope, using the L trigger to change directions. After you reach the end, open the chest to find the bombs. After your done here, Sail to Outset Island (B7) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Outset Island Revisited (B7): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her Elixer soup. It increases your strength until you get hit and recovers all magic and health. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down, 3 hits a section. Inside, you will find Jabun. He speaks in Hylian, so you wont be able to understand him. After that, he will give you the last element orb, Nayru's Pearl. You now need to go to 3 shrines on the Overworld and put the pearls in, sort of like the Elemental stones in Ocarina. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle Island (D3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][**][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][**][G4]| 5 |[A5][B5][C5][**][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to those three locations and place the Pearls in all 3 of them. After you do that, The Tower of the God's will open up, revealing the 3rd dungeon, The Tower of the God's -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ================== |Tower of the God's| ================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. This is the main hall for god's tower. Sail over to the right and wait for the water level to go down and go into the door. 2. Use the boomerang on the Electric Chu Chus and then hit them with your sword to kill them. Get on the middle crate on the right side and wait for the water level to rise. Go onto the small balcony and place a bomb near the cracked walls to break it. Inside is a treasure chest with the map. Head back to room 1 1. Wait for the water level to rise and sail over a little ways on the right side until you get to a small pathway going to a door with bars on it. Use the armos statues near it to weigh down the switches to raise the bars and enter 3. Wait for the water level to go down in the pit and pick up one of the small boxes. Put it on the switch to create a energy bridge. Get out and wait for the water level to go down again so the box will go on the switch and make the bridge appear. Go across, get the statue artifact, and go back across and out the door. 1. Go down the small pathway until you get to a area that has a small roof and where the statue you have will fit. Press B near it to drop the statue into the hole. It makes a gate blocking a pathway on the right side go down. Go down the pathway with the boat to find another bar door with switches and armos. Use the armos to weigh down the switches to unlock the door. Enter 4. Wait for the water level to go down and drop into the pit. Aline the crates so you can hop across and go back up. Get the wooden staff from one of the pots and catch it on fire. Hop across and light the two torches for a key. 1. Go back to the beginning of the dungeon and go on the left side and look for walls with cracks in them. Fire bombs at them to break them and go forward. On the far left of the new area is a locked door you need to go next, and on the far right is the compass room. Go to the compass room. 5. Just get the compass and leave. Its in the middle of the room 1. Go to the left door that is locked and go through 6. Defeat all the Chu Chus to make a energy staircase appear. Use it to reach another one of those statue keys and go back through the door 1. Go to the shrine area near the compass room and drop the statue in the ground to make the fountain in front of the dungeon to stop. Sail over there to get to the next door. 7. Beat the beamos with a bomb and take the armos statues across and put them on the switches to make the platforms move. Hop across each one to the next to reach the door 8. This is the main statue room. As you can see, only the first statue trial room and the door you just came out of is open Go through the other door to the first statue challenge 1st Statue: Jump on the moveing platform to get to the other door.Walk across the beam platform to the Ganon Statue location and press R for him to follow you. Lead the statue back to the door and when you get to the pit, pick him up and jump across. Make sure you have him picked up when you go though the door or you will have to do this again. Go back to the main statue room to get the body possesion song and make another door open. Go though that door to the second statue challenge 2nt Statue: This is the one the majority of the people send me questions about. Swing across the pit with the grapling hook to get to the other door. Swing across the pit and press L or R to make it come down. Stand on the switch to make the beam bridge appear and play the B. P. Song and make the statue walk across. Pick him up and go outside. Put him on the switch in the corner near the door to make the bars on the other door raise up. While swinging on the hook, press L or R to stop and switch directions. 9. Mini Boss: ----------------------------------------------------------------- |Darknut | |Difficulty: *** | | | |Remember those old Knights back in the old zelda? Well, this is | |pretty much that. Get in back of him and hit him with your | |sword to make him drop his armor. Keep hitting him to kill | |him. You will get the bow and arrows as a reward | ----------------------------------------------------------------- Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot the switch with your arrow. Swing back, pick up the statue, and hop across with the platform to the main room 3rd Statue: Weigh down the weights so they are even and one of them can support you. In the next room, get on the box and jump on the statue on either the left or right and keep on jumpimg. Get the statue and if I remember correctly, you use him as a switch 8. Now that you have all three statues in place, they will open up a portal to the next room. Jump in to go to the next area 9. Use the armos statues to weigh down the switches on the south side to lower the beam gate and get the boss key. After that, the armos statues will come to life. Hit them in the back with a arrow and hit them in the back to defeat them. Defeat both to open the door 10. This path will lead to the boss room. Use bombs on the beamos to continue. At the end, like I said, is the boss door to Gohdan ------------------------------------------------------------------------- |Boss III: Gohdan | |Location: Tower of the God's | |Difficulty: **** | |Items Used: Bow and Arrows, bombs | | | |Prepare for a somewhat hard fight. The strategy for this is to | |shoot both hands two times to lower its defense. Once the | |hands are immobile, shoot the eyes twice each. At first, this is pretty | |easy, but it gets harder as the fight progresses. The hands have a | |sweeping attack and a pounding attack. The pounding attack is easy to | |dodge, but the sweeping is quite annoying. The Head attacks after | |awhile of the hands being immobile with a fireball attack, which | |can be dodged by rolling. After you shoot both eyes, it will | |fall stunned and that is the time to throw a bomb in its mouth. | |Repeat and after awhile, it will surrender. Note that the outer | |platform is electrically charged. This fight is actually very | |similar to Bongo Bongo.....heh...seems like all the | |boss fights so far are similar to the ones from ocarina.... | ------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tower of the God's (Top): You'll be at the very top of gods tower, and you will see a bell. Use your Grappling Hook to swing on it to ring it. After that, you will be transported outside where you will then be transported to Hyrule castle!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that this takes place 100 years after the Adult Link story, so this is a new hyrule castle. Go down where the 3 triangle pieces are and try to fit them into the holes. I cant give you much help here. After that the statue of Link will move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!! Notice how it looks...different. After you leave, everything will turn real, including the enemies. Defeat all of them to get back to your boat, which then you will need to sail into the light to get back. Note that once you leave, you cannot come back until later. It is time to pay Ganon a little visit, back at the Forsaken Fortress -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Forsaken Fortress Revisited (A1): A B C D E F G --------------------------- 1 |[**][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- When you first enter, you will have a small fight with Phantom Ganon ----------------------------------------------------------------------- |Boss IV: Phantom Ganon | |Location: Fordsaken Fortress, Second Time | |Difficulty: *** | |Items Used: Sword | | | |A remake of the Ganondorf fight from ocarina. He will use a | |charged energy attack like the Phantom/Ganondorf fight from ocarina, | |but now it is much easier to reflect. When it hits him, he will | |fall Paralized. Keep hitting him until he dies. | ----------------------------------------------------------------------- After you defeat him, you will get the skull hammer. The direction to the top is the same, but the puzzles are all different. Its a bit easier now since you don't need stealth. Get to the top and defeat The Helmaroc King. ------------------------------------------------------------------------- |Boss V: Helmaroc King | |Location: Forsaken Fortress, Second Time | |Difficulty: ** | |Items Used: Skull Hammer, sword | | | |Yes, this is the same phoenix that kidnapped aril earlier in the game. | |You fight it the second time you go to monster island. I really don't | |remember this fight too well, but I do remember most of it, and its easy. | |you start in the area where your sister was being held. You have to run | |up to the top before the water floods the arena completely. Most of it is | |dodging the bird and defeating the enemies for the most part. Once you do | |get to the top, the bird will be blocking your path. Hit it with your | |hammer once to make it move. Once your in the real arena, the fight | |starts. The first thing it will do is try to sky dive into you. If | |you are too close to it, it will miss you, but you cannot attack it, | |if you are far away, it will hit the ground and get stuck. This is your | |time to attack. Use your hammer on it to damage it. Repeat until the | |metal mask it has on breaks. After that, you can use normal sword attacks | |on it. Repeat until its dead. | -------------------------------------------------------------------------- After that, go up where the Mysterious Man was standing in the beginning. Go through the door to meet....GANONDORF!!! After a long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Revisited: Go to the place where the master sword was to meet...the king!?!?! Yes, not only is he the King, but he is the real identity of the King of Red Lions. He tells Link and Tetra that the Stone they have been using to comunicate was realy a advanced version of the Gossip Stones that he made himself. He also says that because of Ganon breaking out of the Sacred Relam, the Master Sword's power has dulled and must be revived by awakening two new sages for the Earth and Wind Temples. He will then give tetra the Triforce of Wisdom and she will become...ZELDA!!! After that is done, it is the Beginning of the end, or in other words, your at the 1/2 way point. Your first goal now is to get the Fire/Ice arrows. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Northern Triangle Area (D3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][**][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- In order to get the fire/ice arrows, you will need the Ballad of Gales, and in order to get the song, you will need to find a cyclone. Although there are a few cyclones around the great sea, one of them is in Area D3 of the great sea. Once you find the cyclone, Cyclos, the god of storms, will come out. Shoot him 3 times with your Bow before you get sucked in so he will teach you the Ballad of Gales. Now you can get the fire and ice arrows. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mother and Child Isles (B2): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][**][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After you get the Balad of Gales, warp to section B2 of the grid to emerge in a faires fountain. After a cutscene with the fairy queen, you will get the fire and ice arrows. After that, your next goal is to get the Power Bracelets. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Mountain (F3): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][**][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- One of the best ways to get to fire mountain is warping to Dragon Roost Island and going south. After you find the island, shoot a Ice arrow at the Lava flowing from the mountain to cool it off. After that, a 5 minute countdown will begin. Run up the mountain to the top and drop inside. When your inside, jump from Lava platform to platform to reach a area with some enemies. Kill all the enemies in that area to make a treasure chest with the bracelets appear. After getting the bracelets, lift up the rock in the opposite direction of the treasure chest to find a warp point out. Your next destination is Headstone Island. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Headstone Island (C7): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][**][D7][E7][F7][G7]| ---------------------------- Warp to Outset Island (B7) and sail east to find heastone island. Lift up the rock thats blocking the enterance and go inside. Play the song on the stone wall (Analog Stick: right, C-Stick: Down, Down, rest, Right, Left, rest) to learn the Earth God's Lyric. After you play the song, a Zora sage named Laruto approaches you and says that you need to awaken a sage that has the same gold harp that she does. After that, warp to Dragon Roost Island (F2) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Roost Island (F2): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][**][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to the rito tribes village inside the volcano and go up to where the post office sorting mini game is. to the left of it is a exit. Head out and use your grappling hook to go across. Climb up the ladder to find Medli playing the harp. Talk to her and after your done, pull out the wind waker and play the earth god's lyrics to awaken Medli as a sage. After a cutscene, go back to Headstone (C7) and play the Earth God's Lyric's to the stone slab to open up the enterance to the Earth Temple. ================== | The Earth Temple | ================== When you first enter the temple, you see a pit, and a door on the other side. Grab Medli and float across the pit. If she is in another room, use the deku leaf to float across, or another way to go across is to use the deku link with thing and them play the command melody and use medli to fly across. Make sure you carry her in each room, or you will have to go back to the previous room and get her. In the second room, with medli in hand, go up the staircase and hop off the cliff to reach the first piller with a switch. Make Link hop on the switch and then switch to medli and fly to the other switch. Hop on that one to raise the bars on the door. Fly back to link and then go through the door. Before you switch to medli, lure the Black ChuChus over to the light to petrify them and then use your hammer to break them. After that, switch to medli and use her harp to reflect light at the transparent chest to make it solid. Inside is the Dungeon Map. Either use a bomb or a fire arrow on the warp urn in the northeast corner to open it up for transport. When your done, go through the next door. The next room is a important room. Go to the right patch of light and make Medli reflect it on the floor of the blue fog plegueing the floor near the hammer switch. That way, you can use items near the switch and enable you to use your hammer. Hit the switch with the skull hammer to make the bars on the right door rise. Go through that door. Carry medli near the transparent treasure chest and put her down. Climb the ladder on the west wall to reach a small ledge with a pull-able block. Pull back the block to exspose a hole that shines light on the floor. Use Medli to reflect the light on the transparent chest to make it solid. Get the key from the chest and pick medori up and go back the way you came. Be aware of the Red Bubbles and the Floormasters in this room. You will be back in the room with the blue fog. Continue to the other side with the locked door and go through. In this room, you find a tall wall and some black chuchus. Use a fire arrow on the banner to the right on the south wall to make light shine in. Lure the black chuchu's near the light to petrify them and use them as weights on the switches to make a staircase fall down. Quickly go up the stairs before it falls down and use the command melody to control medli and fly up to where Link is. Push the block on the ledge you are at down to raise the bars on the north wall. Pick up medli and go through the door. Defeat the floor masters in this room and push the block nearest the enterance to this room to open a hole in the celing for light. After that, switch to medli and shine the light on the statue on the farthest block to break it. Switch to link and push it forward. Switch back to medli and shine the light oh the wind gale signs on the walls to dissolve them. On the left wall is another block you need to continue, and on the right is a Warp Urn. Push the third block out and up the path to the exit. Grab medli and toss her on the block and climb up, and throw her again on the ledge. You can also use the command melody, but this is easier. At the other side is a chest with the compass and the door to the next room in the next room, you will find a new, but old enemy from zelda games, the poe. The only way to kill them is to either shine light on them or let them take control of you and reverse your controls for a few seconds. After you defeat all the enemies, the staircase to two doors will fall down. The door in the center is the miniboss room and its locked. The left room is a crypt room, with the key you need. Go through the left door. In this room, you need to walk near the crypt's so the wall willl fall down and exspose either a ReDead, a key, or rupees. Get the key and defeat the ReDead's to drop a ladder back to the doorway. Exit and go to the room you were just in Head through the previously locked door to start the Miniboss battle for the mirror shield: --------------------------------------------------------------------------- |Three Stafolos | | | |Difficulty: *** | |Weapons uses: Master Sword | | | |When you first enter the room, you will have to face one stafolos, and | |then two. The Stafolos's here are more similar to there Majora's Mask | |counterparts. After enough hits, they will fall apart and there weak | |point, the head, is exposed. If you dont kill it fast enough, it will | |regather again. Defeat all three to get the chest with the mirror shield. | --------------------------------------------------------------------------- After you defeat all the stafolos's, the chest with the mirror shield will appear. Use it to reflect the light on the switch above to re-open the door to the previous room. After you get medli, return to the room with the giant sun statue and the blue fog. Switch to medli and use her harp to reflect light at one of the eye's and make Link reflect the other. After you do that, the whole room will fill with light and: A. Make the blue fog dissapear B. Open the staircase down to the next room. Head down the staircase to find a bridge, two blue bubbles, and blue fog. Ignore the bubbles and everything else in this room (if you have a GBA, you can get the Tingle Statue in this room), and head to the other side of the bridge. On the other side is a stone tablet just like the one you used to enter the Temple. Play the Earth God's Lyric to break it and reveal a door to the next room. The next room has two redeads, a block with a breakable statue on it, two mirrors, and two breakable statues on two of the doors you need to go through. Kill the ReDeads and use the light to shine on both of the mirrors to break both of the statues and then break the statue on the block to make it moveable. Go through the right door to go to your next destination. In this room, you will find a pathway filled with blue fog and Floor Masters, and the other side where you need to go. Either use Medli to fly across the blue fog or go across the blue fog while dodging the floor masters. In my opinion, the later is the easiest and less time consuming way to get across. In the next section, you will find a mirror and a hammer switch. Push the mirror forwards and hit the hammer switch to make light shine through. After the mirror is reflecting the light, go back to the enterance to this room, get medli, and continue back to the previous room. If you want, put medli down and continue to the room on the left side. In this room, the floor is filled with blue fog and Floor Masters. Run past the blue fog and floor masters to the other side with a chest that has key in it. After that, the blue fog will clear, but the floor masters won't. If you want, you can kill all the floor masters for a treasure chart. Afterwards, continue to the previous room and push the block on the northern wall forward, grab medli, throw her on the ledge or use the command melody, and continue through the key door. The next room has a taste of whats going to come in the next section of the temple. Use medli or link to shine the ligh on the statues to break them and expose some very minor items, and then switch to medli and shine light on the floor, and switch back to link. While as link, reflect the light on the floor at the last statue to reveal a door. Pick up medli and continue. In the next room, go right and try to run past the coffins. At the end of the hall on the right side is another stone slab. Play the Earth God's Lyrics again to break the slab and expose the door to the next room. On the norther wall of this circular room is the boss room to Jahalla, but since you dont have the big key yet, go down the steps on the left to find a door to one of the biggest pain in the asses of Wind Waker, the mirror room. In this room, control medli and fly to the top of the little temple to find a switch that opens up a hole in the celing for light. Now heres the hard part: you need to use the mirrors to break down walls that expose other mirrors. There are several ways to do it, and its realy hard to explain, but once you get medli and link to shine the light on the eyes of the sun statue, stairs to the boss key room will fall down....yes, I didnt tell how to do the mirror room, but at least you will have SOME difficult in the game. You will thank me later. Now, to the boss key room. Defeat the two blue bubbles first to make it easy, and then use the parry attack on the Darknut to drop its armor. After you defeat all the enemies, the door to the boss key will open up. Get the boss key and go back to the round room with the stairs and the boss key door. Use medli to jump across the pit to the boss key room, or use the deku leaf, and continue to the boss, Jahalla. Boss: ------------------------------------------------------------------------- |Boss VI: Jahalla | |Location: Earth Temple | |Difficulty: ** | |Items Used: Mirror Shield, Sword or bow and arrow and etc | | | |Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the | |arena, go to one of the light areas where the mirror shield can reflect | |light and shine it on the poe. you have to keep reflecting and not do | |it like other poes where you only have to do it once. Once its made solid| |pick it up with A and throw it at one of the giant spike walls on the | |arena. Once it hits, the poe will break into MANY poes. You can | |either use two hits from your sword to bring one down, a single hit | |from the ice/fire arrows, or a easy one hit from the spin attack orca | |gave you if you gave him 10 Knights Crest. Once all the poes are gone, | |you win!!! | ------------------------------------------------------------------------- Defeat the earth temple to awaken 1/2 the power of the master sword. After that, your next goal is to get the Iron Boots from Ice Ring Island (E6) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ice Rink Isle (E6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][**][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Just like Fire Mountain, Ice rink needs to be unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's head to unfreeze the island and start the 5-minute clock. This is much tougher to do than Fire mountain. Climb the sides and be careful not to slip off the ice and into the water. Once you get to the rotating platforms, wait and jump across one-by-one to get to the dragon's head and the hole to the inside of the island. Before you slide down to the location of the Iron Boots, kill all the keese so they wont knock you off and into the water. Once you slide down, open the chest at the end to find the iron boots. After you get them, Equip them and put them on to get past the wind blowing out of the walls and back to the warp point. Your next goal is Gale Island (D1) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gale Isle (D1): A B C D E F G --------------------------- 1 |[A1][B1][C1][**][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Quickest way to Gale Island is to warp to Windfall (D2) and sail north. Equip the Iron Boots and the hammer to get to where the stone is blowing out the wind and use the hammer to break it open, revealing a enterance. Just like Headstone, play the song on the tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right) to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple will appear. His name is Fado, a Koriki, and just like Laruto, he also had his sole stolen from him. After that, your next goal is to awaken the sage of the Wind temple, and to do that, you need to sail to the Forest Haven (F6) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Forest Haven (F6): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][**][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to the first grappling hook swing spot and press L to control to go up or down. After that, build up some momentum and swing into the cave. Inside, you will meet Makar playing the violin. After talking to him, pull out the wind waker and play the Wind God's Aria to awaken him as a sage and for him to partner up with you. Return to gale isle (D1) and play the song at the tablet to open the enterance of the Wind Temple. ================= | The Wind Temple | ================= In the first room, you will find a wizzrobe and a Stafolos night. Defeat the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a chest with 100 rupees appear. After your done with that, use the command melody to switch to makar and fly above the wind turbines to the other side, fly up, and press a switch to make the wind stop. Get on the spring board and put on the Iron Boots to weigh it down and unequip them to get flung in the air. While in the air, use the deku leaf to float to the other side and to the next room. Remember to pick up Makar before you leave. In the next room, equip the Deku Leaf and blow the switch to make the screen door rise up (it would be good if you killed all the armos statues before you do.) After that, use Makar to plant two seeds near the locked door to raise the bar's. Continue to the next room. Control Makar and make him fly up to the seed area's and make him plant a tree in all 3 patches. Once he does all 3, a floormaster will come and take him away. After that's done, the door on the right side will be open. Go through. In this room, you will find Makar in a prison. You cant get him out yet, so continue to the door witht the Armos Knights. Continue through that door. In this room, drop down the hole and kill the floormaster. Then use the deku leaf on the switch to bring the wall up. Use the spring board to bounce back up and continue. Continue down and go through the door on the other side. This room is almost impossible to get across without double magic, so I recomend you have that before you continue. Fly to the platform with the switch to bring a section of the gate down. Fly on the gate and continue to fly forward to reach the Dungeon Map. After that, fly left of the dungeon map to find another gate, and then a thrid one, and finally, the door to the next room and a wizzrobe. Kill the wizzrobe with your bow and arrow's and continue. After your done refilling your magic from the grass, continue. You will find yourself in the hall where makar is. Infront of you is a switch that opens up the gate and opens up the floor. Get on the switch and equip the iron boots to activate it. Go down below to find 2 seed patches, a locked door, and a door. Go through the door without a lock. In this room, equip the iron boots on one of the cracked squares to fall down below. Defeat all the enemies and push the spring block to where the hole on the other side is, and press the plain block over to where the spring block is and climb up on the normal block and then to the spring block. Equip the Iron boots and unequip them to bounce up to where a treasure chest with a key is. After getting the key, the spikes blocking you from jumping down will stop. Go back through the door and back into the main hall. Use the key on the locked door to go to the Mini-Boss room ------------------------------------------------------------------------- |Red Wizzrobe | |Difficulty: **** | |Weapons used: Master Sword, Bow and Arrow | | | |The most difficult of the wizzrobes, red wizzrobe has the normal fire | |ball attack, but the main challenge is his summon spell, that can summon | |creatures such as darknuts, stafolos, peahats, keese, etc. Take out the | |red wizzrobe first with fire/ice arrows and then take out the rest with | |there normal weaknesses. You need to defeat all of them to get the | |dungeon item. | ------------------------------------------------------------------------- After you kill all the enemies, a chest will appear with the Hookshot in it. Equip the hookshot and pull yourself up to the platform completely north of the enterance to find a hammer switch. Equip the skull hammer and hit it to open the door back to the main hall. Use the hookshot on the targets to pull yourself up. When you get to a platform that has another platform and a chest on the other side, use the deku leaf to float across to the chest area to find the Compass inside. If you come to a platform with a spring switch, use the iron boots to launch up and then use the deku leaf to soar to the next platform. When you get back to the area with Makar and the giant stone statue, equip the iron boots and launch the Hookshot at the statues head to bring it down. Get makar and continue back to the room where makar was abducted. In this room, control makar and make him fly up to the highest point and make sure he is out of reach of the floormaster. After that, use your hookshot to carry you from tree to tree. Once your at the top, defeat the floormaster, get makar, and go through the door. In this room, control makar and make him plant a seed in each of the patches of dirt to make a hookshot-able tree grow. The bad part is, the room is filled with blue bubbles. Its best that you get makar to do the first tree, hookshot to that area, defeat the blue bubble, and continue until you get to the door at the end. In this room, make makar stand on one switch and link on the other to open up the fan at the bottom of the room. After that, drop down to where the fan is and make makar pland 2 seeds to start the upward wind that you will use. Control makar and go to the ledge where the armos knights are and then go back to link and use the deku leaf and go to the same area. Get makar and go through the door again. Remember the room that lead to the treasure map room? This is the room. Get makar at the end to find a stone slab just like the one outseide. Play the Wind God's Aria to open the slab. This is the big key room. Kill all the enemies in the room to open the path to the boss key chest. Get the key and return to the main hallway. Make makar fly to the top area with the 4 statues and a door and take control of link again. Use the deku leaf to fly up to the same area as makar, pick him up, and go through the door. In this room, defeat all the armos to make a key appear, get the key and leave. Return to the main hall and take makar with you and drop down to the bottom section. Go below the fan and go through the door in that section. In this room, defeat all the enemies and use the hookshot on the targets on the wall to move ledge to ledge until you get to a ledge with a hammer switch on it. Hit it with the hammer to make the door to the next room open up. Get makar and continue In this room, kill the armos knights and the bokobnlins to make it a bit easier. Take control of makar and plant a tree in the path of dirt past the wind turbines to stop the fans. Use the hookshot on the tree to go over. Kill the floormasteres and continue to the next room. The boss door room, and a real pain in the ass. Leave makar at the enterance and equip the iron boots. You need to move the blocks in front of the blades in order to walk across safely with makar. Here's how it goes: 1. Move the right block in the middle of the first two traps so that they wont hit you when you walk across 2. Push a block into the pit near the third trap. 3. Push a block in the path of the third trap so it wont hit you when you go across the third block. After you get across safely, you will find another stone slab. Play the Wind God's Aria to break the slab and expose the boss door. Boss: ------------------------------------------------------------------------- |Boss VII: Mogera | |Location: Wind Temple | |Difficulty: *** | |Items used: Hookshot, sword | | | |Another fight based on a old boss, this time Twinmold from Majora's Mask,| |and the Sand Scorpion from the third dungeon in A link to the Past. Its | |really doesn't have any attacks besides the sand trying to suck you in | |and the Mini Scorpions it makes every time you damage it. Lock onto it | |and fire the Hookshot at it. It will make the scorpions tentacle to be | |drawn toward you. After that, hit it with your sword. After awhile, it | |will fly into the air and dive into a new spot. Repeat until dead | ------------------------------------------------------------------------- After you beat the boss, Makar will become the new sage and the master sword will return to its full power from ocarina. Now that the dungeons are over with, the only thing left to do is collect the triforce pieces, beat Ganon's Tower, and the final boss -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Triforce charts and Pieces: Requrements for the triforce pieces: -Rupee bag that is either 1000 or 5000 -Freeing Tingle on Windfall and getting the picto box -2 or more Hyoi Pears -21 Joy Pendants -3,589 Rupees Total (201 for the IN-credible chart and 3,184 Rupees for decoding, note that you only need 398 for each map and you can decode the maps at any time, this is just the total ammount of rupees you will spend) -All items up to the Wind Temple (Magic Armor is not required) A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][**][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 1:(Islet of Steel,B5)- There's a island being protected by some bomb ships take them down and go inside the entrance. Play the Wind Requiem on the wind mark to get the first chart A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][**][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island, E5) -First, You need to get the Picto Box from the Tingle Cell Maze. Then, go talk to the killer bee's to find out about the Windfall teacher. After that, go talk to the teacher of Windfall island, Miss Marie. After that, go outside and talk to the Killer Bee's. Then they will challenge you to a game of hide and seek. Kid one is in a tree near the dock, roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone. Kid 4 is on the balcony up near the gate from where you first start. After that, you will get a piece of heart. Go talk to Miss Marie to get 50 rupees. Go talk to the Killer Bee's again and they will tell you to find a hidden Joy Pendant in a tree for there teacher's birthday. The pendant is near the bomb shop. Once your down with that, go give that pendant and 20 more to Miss Marie to get her deed to her Cabin on Cabana island (E5). Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind mark at the end. Play the song to get the map. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][**][F7][G7]| ---------------------------- Triforce Chart 3: (Bird's Peak Rock,E7) -Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the switches and the bars over the door will open. Drop down for the wind mark and the chest A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[**][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 4: (Diamond Steppe Island,A6) -You first need to go to Diamond island. Go inside and complete the maze to get the Ghost Ship Chart. Look at the map and see how many times the moon needs to change to get to diamond Steppe Island. Play the song that changes night into day and vice versa and wait on Diamond Steppe island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[**][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Triforce Chart 5: (Needle Rock Island,A5) -Defeat the golden bomber near the island and use the grappling hook to pull the map up A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 6:(Outset Island,B7) -Go onto the rock at the top where the beginning of the bridge is. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat 30 floors of enemies, every 10 floors there is recovery and ammo items. 30 is the Wind mark and map A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][**][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 7:(Stone Watcher Island,C5) -Lift up the rock to find a hole. Drop in to fall into a arena. Defeat all 4 doors filled with enemies to get 2 Darknuts to appear. Defeat them to get the door with the wind mark. A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][**]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Treasure Chart 8:(Overlook Island,G1) -Hookshot from tree to tree to get to the hole. Do like 7, only there is 4 Darknuts To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode the maps. Locations of the Triforce pieces: A B C D E F G --------------------------- 1 |[A1][B1][C1][/\][E1][/\][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][/\][C4][D4][E4][F4][G4]| 5 |[A5][B5][/\][/\][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][/\]| 7 |[A7][/\][C7][/\][E7][F7][G7]| ---------------------------- Triforce Chart 1: Greatfish Island (B4) Triforce Chart 2: Gale Island (D1) Triforce Chart 3: Stone Watcher Island (C5) Trifoece Chart 4: Outset Island (B7) Triforce Chart 5: Cliff Plateau Isles (G6) Triforce Chart 6: Southern Triangle Island (D5) Triforce Chart 7: Seven-Star Island (F1) Triforce Chart 8: Two-Eye Reef (D7) After you get all 8 of the triforce pieces, your final goal is to go back to Tower of The Gods (E4) and go back to old Hyrule and face the last boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tower of the God's (E4): A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][**][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After you get the whole triforce of courage, head back to E4 to start a cutscene and open the portal to Hyrule once more. Head into the portal to go back to Hyrule one last time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: You find that the statue of adult link was smashed. go down to meet Zelda...or is it? Its really a trap. You then battle 2 of the Darknuts, defeat them for the flames to go down. Once that's done, go to the exit on the other side when you entered. Break the barrier and go down the pathway to get to Ganons Tower, the final battle awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Castle: Just like Ocarina, you need to beat each section based on old dungeons. The only catch this time is you only do four sections, Fire, Plant, Darkness, and wind. Another catch is you need to face the bosses again, only this time you have more health and magic, but any item gotten from other dungeons cannot be used. Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face Gohma again. Woods: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Kalle Demos boss again. Earth: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs toturn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the Jalhalla boss again. Wind: Defeat the Wizzrobe and then use the springboard and the deku leaf to glide across the room. When your going past the two wind vortex's, go in the middle of the two and continue. When your at the end, use the hookshot to get to the Molgera Boss room door. After you do all those, the seal on the door will open. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inner Ganons Castle: There is a wooden door in front you cannot get past right now.On the left is a door with four switches. In the right room is a bottomless pit, and some candles with specific candles on them. That's a code for the other room. Write it down and use the boomerang to activate the switches. Doing that will make your boat appear. This is the only exit from Hyrule to the Flooded one, so use this when you need to do other quest. Go to the right room and jump into the bottomless pit. This is where you will face the shadow boss. ------------------------------------------------------------------------- |Boss IX: Phantom Ganon Repeat | |Difficulty: 1st encounter: ***, 2nt Encounter: * | |Items Used: 1st: Sword, 2nt: Light Arrow | | | |1st Time: You actually see him in every room in the Light Arrow maze, | |so I recommend you just avoid him all together until you get to the Light| |Arrow room, where you have to fight him. He adds two new attacks to the | |fight, the same beam attack from the Ganondorf fight, and a 4X attack, | |which is similar to the Final Poe sister from the Forest Temple. he's a | |bit harder and faster, but still easy | | | |2nt time: This is easy as hell, just shoot a Light Arrow at him!!! | |He dies and leaves his sword, the thing you need to cut the wooden | |door in front of you. | ------------------------------------------------------------------------- I recommend you ignore him and save your energy. This is where Trial and Error come into play. Get a piece of Paper and mark down each door you use and where it goes. Each wrong door will lead you back in the Wooden door room. One is with enemies, and the other is the right way. Another method is to defeat the Shadow Ganon Boss in each room and look to where the shadow's sword lands and go through thart door. Keep going the right way until you get to a room with only the forward room and the way you came in. You will NEED to fight the shadow boss and win to get the Light Arrows. Use the door to go back to the Beginning with the Wooden Door. You will face the shadow boss for the last time, but he can only be brought down with one Light Arrow strike. Take the sword the boss drops to break the wooden barrier to get to the last section. Heres a tip from Burgerdog on the Message Boards: "Follow these directions, from the landing spot go, Down, left, up, left, right, and up." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that, but this time you need to defeat every enemy you meet. You can easily beat them with one Light Arrow Strike. Once all enemies are gone, the lock on the door to the last battles will open -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganondorf's Room: This is a very cool Imperial-Style room with water in the middle.You will face 3 incarnation of old Ocarina and A Link to the Past Bosses here. ------------------------------------------------------------------------- |Shadow Boss I: Puppet Ganon | |Difficulty: ** | |Item: Boomerang, Light arrows | | | |This is the exact same as the Ultimate Deku tree Boss, only easier. | |Use your boomerang to cut all 5 of the support strings to bring him | |down. Fire a light arrow at the Blue Orb 3 times to defeat him. | ------------------------------------------------------------------------- ------------------------------------------------------------------------- |Shadow Boss II: Arachnid Dragon | |Difficulty: *** | |Item: Light Arrows | | | |Another easy fight. The fight is very similar to the Gohma fight | |from Ages and the first Zelda, but very different at the same time. | |It goes to the ceiling and crawls around for awhile before dropping down | |to the floor. Use the water to see where it is and try to guess what | |direction the Blue orb will land and hope your right. Hit the orb 3 times| |with a light arrow and it will transform again | ------------------------------------------------------------------------- ------------------------------------------------------------------------- |Final Shadow Boss: Dragon Moldorn | |Difficulty: ** | |Item: Sword, Light arrows | |More annoying than hard. Just like its cousins, you either need to hit | |its head and then very quickly hit its tail with a light arrow, or try | |to aim the light arrow on its tail, which is actually pretty easy if you | |are good at shooting the bow and arrow. Do it three times and the fight | |will end. The final boss awaits. | ------------------------------------------------------------------------- Once done, use the rope to go up, and use the Grappling Hook where it allows. Once at the top, use fire to burn the top of the Warp Urn to go back down. If you need fairies, use the Warp urn to your dvantage. You can warp back and forth to bring back the Jar with the fairy in it. Once done, use the Hookshot to go to the Door leading to the final battle with Ganondorf. ------------------------------------------------------------------------- |FINAL BOSS: Ganondorf (AKA: Ganon) | |Difficulty: ***** | |Item: Sword and luck | |This is defiantly the best Zelda battle in history. Meier words cannot | |describe this battle at all. There are three phases of this battle and | |will be broken up into those phases. Remember to stock up on fairy's. | |Ganondorf does a lot of damage with one hit, and is very quick, so you | |may need one or two to help you. | | | |Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and | |wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but| |one of the only ways to damage him now. Once he's stunned, hit him with | |your sword | | | |Phase II: This is much harder than I, but not impossible. You need to use| |your Roll and hit move on him to stun him, and hit him after that. It | |takes a few hits to go to the final phase | | | |Last Phase: This only takes one hit to do, but hard to pull off. Zelda | |need to hit him with a Light Arrow,and you need to reflect it back at him| |using your mirror shield and while he's VERY SHORTLY stunned, use the | |roll and hit attack. If that doesn't work, do the attack where you charge| |up your sword with targeting and do that. This will defiantly take a few | |tries. Once done once, you have beaten the game!!! Sit back, get a Coke, | |and enjoy the ending! | ------------------------------------------------------------------------- Defeat him to get the awesome ending!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------- / Fanwork / ---------- Now, heres a fan walkthrough from Ben Ritter (bennard_skynnard@yahoo.com) on the Dragon Roost Cavern If any of you out there can't see the reason for this, then don't read on. For those of you reading on, keep in mind that names might change when the English version comes out, I just did what I could translating the names since I can read Japanese, but I'm not fluent. Entrance There are three stone statues, pull out the one on the far left, then move behind the one you pulled out, and pull the center one to the left, revealing the entrance to the dungeon. Room 1 When we enter the room, there are two gremlins standing guard, who rush us when they first see us. After defeating them, they leave behind sticks. Just like in Ocarina of Time, we have to pick up one of the sticks, and hold it next to the torch to light the stick on fire. Then we run to the other unlit torch, stand next to it until it lights, revealing a treasure chest with a key inside. We use the key to unlock the door. (Remember the vase with the green gases pouring out of it) Room 2 We come into a room with a bunch of vases, and a boarded up entrance in front of us. We must use our sword to break through the boards and through the entrance. Big Cavern This is a very large cavern, similar to the fire temple in Ocarina of Time. We go left along wooden planks, we see a door to our left that is locked, then ahead to drop down to the section we can't jump, and then pull out the stone in the wall for a better jump across. Here we must jump across stones to a bridge, being mindful of gushing lava that might burn us when we jump. At the other side of the bridge are two bomb flowers, we use one of them to bust open the rock before us, opening up another door. Room 3 There is a lava pit in the middle, so we must use the big vases filled with water, throw them into the lava to create temporary pieces of land to jump on. First we jump over to the treasure chest on the left to obtain the dungeon map. Now we jump over to the ladder, and take care of the annoying red jelly blob to advance to the next room. Room 4 Here there are two more boarded up entrances, a quick slice with the sword and we'll take the left entrance first to deal with the arrogant goblin. He'll leave a big machete in this small closet, we pick it up and use it to smash through the other boarded up entrance since the sword just won't cut it. Again we are presented with two choices, and the machete is needed again, so we musn't be wasteful. Smashing the two red jelly bellies, we exit stage left. Through the left boards is a treasure chest with a key in it. Now we go through the other entrance to another door after two more pip squeek red beans. Big Cavern We are back in the big cavern now. To our left is a board plank, leading to a huge rock boulder with two flower bombs on the wall next to it. On the right side of the little platform we can see some small rocks. We pick up a rock, and throw it at the flower bombs to bust up the rock. Walking over the plank, we find that we are back to where we first entered this cavern, but now we have a key to the unlocked door in front of us. Room 5 Again presented with two choices, we go left, since we can't cross the lave pit down the path to the right. After defeating four red blobs, we are presented with three more choices, left through the boards, killing Mr. Gremlin who thinks he can surprise us by breaking out of a vase (Hah!). He leaves us a stick, so we do the flaming stick magic trick and burn the boards on the right side, since the middle path is barred shut. In here is a switch, once stepped on, raises the bars for us to go through the middle door. Outside We are taken outside onto a ledge. To our right is a wooden rope bridge with another gremlin waiting on the other side for us. We pick up the vase just before the bridge and smack Mr. Gremlin in the face, pushing him back off the bridge so we can have room to fight him, and to avoid cutting the ropes of the bridge. After two swipes he took a suicide jump off the edge, letting us climb up the ladder. Halfway up the ladder we must be careful not to get nailed by the lava that spits out of the wall, (Why it doesn't burn the ladder, I don't know). The entire time we've been outside, we've been hearing one of those annoying evil birds. Well, he's waiting for us at the top of the ladder. After sending him to be part of KFC's menu, we see that we must inch against the wall to a platform to the other side, minding the spewing lava along the way. Once across, there is a big boulder, but no flower bombs (Darn!). On the other side of the rock is another small platform we must climb up to. This time Link is too big to inch along, so we must hang on the platform crossing along by holding on for dear life. Jump up the platform to find a flower bomb to bust that big'ol rock wide open. Jump down and proceed through the door. Room 6 To our left is a big stack of stone blocks, and we can see a hole behind the very top block. We pull out one block on the left of right, then one in the middle to create steps for us to climb up to the hole. Through the hole, a ladder is to our right, and a stone to pull out on our left. Keeping with the leftist theme, after climbing up the stone, there is a treasure chest with the compass in it to our right. Next to the locked door are two sticks in a vase, we grab one, light it, and chuck it across the room to burn the boarded up path on the ladder side of the room. Through here is our key to unlock the door. Back up the stone block and unlock that door. Outside We come outside again, and to our right are steps leading up, but with gaps in them for us to jump. We can also see another piece of chicken meat waiting for us at the top. After climbing the steps, Mr Birdie won't leave his nest, so we run up to him and tease him to get him to chase us back to the bigger part of the ledge so he won't accidentally push us off. After marinating him in tariyaki sauce, we find he was hiding a key in the nest to unlock the door behind us. Room 7 Kind of dark in here, with only one torch burning. But look at all those sticks over there! Maybe we should light one up? After lighting a torch we go left down the path to another area where four bats are waiting for us. The torch substitutes as a good weapon for killing the bats, and who knows, maybe we'll light that torch in the middle area.After lighting the torch in the center, we can see a treasure chest with a happy pendant inside (Happy Happy, Joy Joy!). Now we pick up the stick again, light it, and burn down the dead trees blocking the entrance to our path. Keeping hold of the stick, we use it to light the two torches next to the barred door, raising the bars so that we may pass through. Big Cavern We find ourselves in the upper regions of the big cavern, with a flower bomb to our right, and a big rock covering a vase with blue gasses pouring out of it. In front of us is a bridge leading across the cavern, but first we take care of that rock. This vase is a warp zone back to the 1st room and the vase with the green gasses. We don't have to go through it now, but we can if we feel like messin' with those two gremlins. Across the bridge to the other side, and Tinkle (The GBA helper) tells us he smells treasure here in front of the door. We pay him 10 rupees to plant a bomb, revealing a treasure chest with 10 rupees in it, What's the point? Through the door we go. Room 8 Aaagh! The door is barred behind us right after we wallk through, and Mr Goblin thinks he can take us. After taking care of him, looking around we see two torches, but only one is lit, and all Mr Goblin left us was a machete. There is a ladder to climb but we should solve the torch mystery first. As we go happy breaking vases, it turns out that one of Mr Gremlin's friends was hiding in a vase, and he's got our stick! We take care of the chicken Gremlin, and light the other torch to reveal a treasure chest with a treasure map for use once we get back out on the sea. Since the bars on the door still have not risen, something must still be missing. Looking around the room again, there is one lone vase up on a ledge next to the door where we came in. Grabbing the stick again, and climbing up on the ledge where the chicken Gremlin was hiding, we take aim at the vase and hurl the stick to break it open, revealing Mr Chicken Gremlin #2. We smash him, and the bars on the door we came in through, and the one up the ladder raise up. Climbing up the ladder we find that there were some sticks up here in a vase, but no worries since we like fighting Gremlins. Let's go to the next room. Room 9 More lava, but water filled vases to make us a path. To the left on the island in the middle is a centipede like creature. Our best strategy is to jump to this island, hold down the L button at all times, and quickly stab him in the eye or jump attack him in the eye when he stands up and squeels like the punk he is. After one hit he will run back into the lava, but keep the L button down so that we are always facing him, and allowing us to manuever around so that we don't fall off into the lava. After a few hits in the eye, Mr centipede will eventually tire and run away up the wall. Now is our chance to go back and grab a vase of water. While holding it, jump to the middle island and wait for the gushing lava to cease, then pitch the water where the lava will come up. A little temporary island will form, as we hop on top, the gushing lava will carry us up to the next level where we can jump off onto a wooden path towards the next door. Room 10 Pretty big room, with two big rocks in front of us, and a river of lava to our right, across which is another centipede and stairs leading up to what appears to be a shrine. Looking back at the door from which we came in, there is one lone flower bomb hiding there all by itself waiting to be plucked. Two rocks equals two bombs. Behind rock number one is a vase with yellow gas coming out, a warp zone back to room #1. Behind the other rock is a doorway, since we don't need to warp back to the beginning, through the door we go. Outside We end up outside again, and the screen pans up to give us our first glimpse of a big, old, and kind of chubby, red dragon on top of the mountain. He whines and puffs fire into the air, knowing we are coming for him. To the left we can see some arms sticking out of the side of the mountain, holding some sort of stone, but we can't do anything there just yet, so we head right and up the stairs, while listening to Puff the Magic Dragon whine. At the top of the steps is an entrance to an area where the little girl who gave us the bottle is being held behind bars by two green gremlins with the red dragon watching. We step through the gate to teach the gremlins a lesson, and the gate shuts behind us, enclosing us in. Beating up the gremlins causes one of the chicken birds to drop one of the pig guards from the first castle dungeon. We will not be intimidated by size!!! Defeating the pig guard opens the cell bars freeing the little girl. After talking with the little girl, it turns out that the dragon's name is Val, and he's somehow gotten his long tail stuck down the hole on which he's sitting. The little girl thanks us for getting her out, and gives us a grappling rope in return. This grappling rope is similar to the old hookshots in Zelda's past. Heading up the stairs on the left side with our new toy, we find the little girl on top of an arm similar to the ones we saw when we came outside. Setting the grappling rope to one of the X, Y, Z buttons, we can use it to swing over long distances. When using the grappling rope, we must wait for the red dot to turn into a yellow explosion mark before we hit the button again to cross over to the other side. Pressing A will release us, and magically make the grappling rope release itself and come back to us. Moving on is another grappling rope test, but if we gall, there is a ladder we can climb up to try again. We come to another boarded up entrance, bashing through with our sword takes us above the door we came through to get outside. We drop down so that we may now grapple on to the arms to the left of the door, and move on. No practice, this is for real, with no bottom in sight!!, 1, 2, 3 grappling swings brings us to another door. Room 11 Back inside after having to listen to Val whine all that time. Ahead lies another rope bridge with a suicidal gremlin who decides to charge us! Puff, he's gone and across the bridge, where another gremlin pops out of a vase, four swipes and he's gone. After finishing him, a treasure chest appears underneath the bridge back by the door. If we use our camera well, we can see a path directly underneath the bridge. In one of the vases is, yep, you guessed it, another stick. Light it from the torch, and run along the bridge until all the supporting ropes are burned up. Then drop the stick while standing on the bridge for it to finally break, dropping us down to the next level. Inside the treasure chest is another happy pendant (Yeah!). Next to the door out of here, are two vases of water for making a temporary platform on the gushing lava next to the treasure chest if we want to get back up. But we don't right now, so on we go. Big Cavern We come out on the uppermost level of the big cavern, and to our right is some sort of bird cage, with the floor of it being pelted by gushing lava from below. We climb the steps into the cage, and find there are three ropes holding the floor up. If we step in the middle, we can cut the ropes, but if we cut one at a time, the floor gives way to one side and we fall to the lava below. If we take notice of what we are standing on (a circular spiral pattern) this gives us a clue as to what to do. We take out our sword, hold down the B button to perform the spin attack, wait for the lava to hit the floor again, wait... wait... Now let go of B, simultaneously cutting all three ropes, and when the lava subsides we lower down with it, to jump on to the floor ahead of us. Through the small passage way into an area where there are two boards hanging from the ceiling over lava, for us to jump over to the ladder on the left side. Up the ladder, leading us to a door barred shut inside a stone animals mouth. We can't find a way to open it, so we turn around to look a the cavern, and up above we see a spot to use our new grappling tool. Our weight from hanging on the arm triggers a switch in the ceiling lifting the bars on the door behind us. A little swinging motion and we are back on the platform, and through the door. Room 12 Here is another lava pit with an entrance to our right, and one in front of us. But with only one arm to swing from, naturally swinging us to the dead end in front of us, we remember back to our training on the pirate ship, wait for us to stop swinging, then turn ourselves to face the passage on the right. Swinging back and fourth we make our way to the right. The next area has three boards hanging from the ceiling, and after the last one is another grappling arm above us. One big swing takes us to another door. Room 13 Lucky number 13. The compss tells us there's something here, so wouldn't it be fitting for another centipede to be guarding whatever is here? One good jump attack whe he stands up takes care of him. Another one pops out, but he's of no concern right now. Towards the treasure chest covered with fire, there is a switch to the right of it, that puts out the fire when stepped on. It turns out that we do have to fight that 2nd centipede because when we step off the switch, the fire comes back. A quick jump attack to the new centiped causes him to roll up into a ball momentarily, so we can pick him up, and use his weight to keep the switch pressed down. With him on the switch, we can now claim the boss key inside the treasure chest. Back out of the room we go. Room 12 We make our way back to the door leading to the big cavern. Big Cavern To the left back down to the bird cage floor, so we can get back to the top level of the cavern. Out of the cage and back through the door. Room 11 Time to use one of those vases back to the bridge level. Through the door back outside. Outside We grapple swing the three arms back to the entrance back inside before the stairs. Room 10 Now we have the grapple hook and the boss key we need to move on, but first there is one more treasure chest we can grab quickly using the warp vases back to Room 1, for the treasure chest in Room 5. Room 1 Through the door, through Room 2 and to the immediate left into Room 5. Room 5 To the immediate right where we will now grapple to boldly go where Link has not gone before. Swing across, slash the boards to reveal a treasure chest with another treasure map for us to use at sea. Now back to Room 1. Room 1 Warp back to Room 10 for our venture to the boss. Room 10 Swing over to the other side, so we can dispose of the creepy crawler, once he rolls up into a ball, we pick him up and throw him into the lava. We open up the first treasure chest on the right side to find a swordsman's ------ inside, which we put inside our pouch. To the other chest, which contains 10 rupee. Inside the lower right vase is another happy pendant (Yeah!). Now to open the boss door to see what punk wants a piece of us! Boss Room Looking around the room, we can see Val's tail coming in from the ceiling, and various planks along the wall of this circular room. A step closer to the lava pool in the middle starts the music revealing one big ass centipede boss! First we use our handy grappling rope to hook onto Val's tail, letting us swing up to one of the planks. In the process, part of the ceiling falls on the boss centipede injuring him. Hoping this will work again, we swing from Val's tail, again dropping a piece of the ceiling on the boss. The third time's a charm, as the last piece of ceiling cracks away Boss centipede's hard armor. We jump down and keep L down to hone in on him. When he lowers both claws into the ground, we run forward to slash his eye. We keep the same process until he finally keels over and bites the big one, falling back into the lava pit. A full heart container is presented to us, then the lava in the center of the room hardens so we may walk to the swirling winds in the middle. A cut scene opens up to see Val calming down, the swirling clouds above the island clear away, and we see the little girl telling everybody what's happening. The swirling winds take us to the entrance of the island where the little girl is waiting for us with the little kid from downstairs (Komori). Komori is sorry and wants to be more like us. He then presents us with the Din's ------ that he was holding all along. Val sends us some thanks, encrypted in hieroglyphics. Basically he is telling us we are brave, and mentions the wind shrine on the back side of the island. Komori runs off to go see Val, the little girl thanks us, ending the cut scene. Thank you ben for that VERY Detailed Fire dungeon. I look forward to any future submissions from you!!! Now here's some info on the Lenzo's quest from Belgara and Kalilie Lenzo the Pictographer's mini quests (involves waiting/following people) - Pictographer Lenzo asks you to do some tasks to prove that you are a good enough photographer to be his assistant 1) He asks you to take a picture of a man that is after a woman who does not want him or something of the sort - a man that keeps mailing unwanted love letters. Talk to man in red overalls and black belt that mentions the Rico postman. Talk to him right outside the pictographers door near the bench or near there to trigger his walk to the mailbox. Wait for him to walk down to post box and take a picture of him mailing letter. Make sure to take a full body shot and to catch him in the act of mailing the letter. If you are too close he will not walk to mailbox. Stand back in corner of the stone pier near mailbox to get the picture. 2) He asks you to take a picture of the most timid resident of Windfall Isle, to catch his expression of fear in a photo. Go to Coffee slash/ale house above the Eskimo merchent and talk to only patron in there in the daytime. Knock a dish off the table jump down and take his picture (he should be shivering in fear). Make sure to get a full body shot. 3) He asks you to get a picture of two lovers in the town who have never spoken. He asks you to catch them on the road giving furtive glances at each other. Follow the man who speaks of strolling the island every time you talk to him - he wears a striped shirt and brown hat. Catch him as he walks near the woman in the yellow dress with black hair who stands near the arcade/battleship game shop. Take their picture as they glance at each