********************************************************************* Zelda: Link's Awakening DX FAQ/Walkthrough Version 1.05 By DBM11085 (Devin Morgan) (Last Updated 1/24/00) ********************************************************************* Table of Contents 1. What's New? 2. Story 3. Weapons/Items 4. Walkthrough 5. Color Dungeon Walkthrough 6. Enemies 7. Mini-Bosses 8. Boss Strategies 9. Heart Piece Locations 10. Secret Seashell Locations 11. Picture Locations 12. The Trading Process 13. Game Shark Codes 14. Secrets 15. Special Thanks 16. Copyright Notice ********************************************************************* 1. What's New? Version 1.05: Someone pointed out that I didn't have info on the Boomerang, so I put info on getting it in the Secrets section of this guide! Version 1.01: I added another path to try when navigating through the Egg, thanks to PokemonBMH@aol.com! Version 1.0: Here's the finally completed version of this guide! It has every part of the game covered as well! Version 0.9: Today's update includes a walkthrough from the end of the Face Shrine all the way through Eagle's Tower! However, the next time I update, it'll have the last part of the game, including Turtle Rock and inside the Wind Fish's Egg! Version 0.85: Now 6 dungeons are completed in the walkthrough! The last 2 should be in soon and the guide will then be completed! Version 0.75: At this point, this guide is very close to completion! The first half of the game is now covered here as well. Check future updates of this guide for more info to be added! Version 0.5: This is the first version of this guide, but it isn't complete yet! It is missing most of the walkthrough parts right now, but look for them to be added little by little. ********************************************************************* 2. Story Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule. But your homecoming was not to be. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lightning bolt reduced your ship to splinters. Your world faded to black as you sink into the darkness of the storm- tossed sea with the remains of your craft. But in the cold darkness of the deep, you heard a comforting voice that reminded you of home. It was the voice of Princess Zelda! "You're going to be all right!" the voice said. "What a relief!" You opened your eyes to find Princess Zelda standing over you - or was it?! Actually, it turned out to be a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This mysterious island was unique for the gigantic egg, which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg. You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle: "Awaken the Wind Fish and all will be answered." "What is the Wind Fish?" you wonder... And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish throughout the uncharted island of Koholint, is about to unfold. ********************************************************************* 3. Weapons/Items Selectable Items/Weapons Bomb: You can use this item to blow open holes in hollow walls or defeat many enemies. They are very common because you can buy them at the Shop in Mabe Village after you purchase the Shovel and enemies sometimes drop them when defeated. Boomerang: This has to be one of the strongest weapons in the game because of its power! You can only get it after you have the Magnifying Glass. You have to blow open a wall at Toronbo Shores and trade the item in your B button for it. (The Shovel should be the item that you trade for the Boomerang.) Bow and Arrow: This is a very useful weapon in the later stages of the game. Unfortunately, it costs 980 rupees in the Mabe Village shop, so you'll have to save up for this item and buy it before entering the Catfish's Maw. You can also find/buy Arrows for the Bow in the shop as well. Hookshot: This is another quite useful item/weapon, especially in the second half of the game! You find it in the Catfish's Maw dungeon. This item is helpful because you can shoot it at an object (pottery, rocks, chests, etc.) and pull yourself to it! You can also attack enemies by hitting them with it. Magic Powder: This special powder does quite mysterious things when used during the game. You can sprinkle it into a darkened lantern to light it up or sprinkle it on certain enemies to make them transform! You can either get this for free by finding the Sleepy Mushroom in the forest and bringing it to the witch in the Witch's Hut, or by buying it in the Mabe Village shop. Magic Rod: The Magic Rod is definitely one of the most powerful items in the game. Too bad you get it in the last dungeon (Turtle Rock)! You can use it to burn the ice blocks throughout Turtle Rock or to scorch enemies with! You can also light distant lanterns with this item/weapon. Ocarina: This item has some important uses in the game. You find it in the Dream Shrine after obtaining the Pegasus Boots. You can learn 3 different songs to play on the Ocarina, each with different purposes. I'll get into more detail about what each song does, as they're used throughout the game. Pegasus Boots: This is another quite useful item! You find it in the Key Cavern and they allow you to run really fast! You also can use these boots with the Sword to do a "hit-and-run" attack! They have other uses, too, but you'll find them out soon enough. Power Bracelet: When you equip this item, you can lift up many things you couldn't before! There are 2 different levels of this item: level 1 is found in Bottle Grotto, and the level 2 one is found in the Face Shrine dungeon. This item is definitely essential t getting through the game! Roc's Feather: This really useful item, found in the Tail Cave, enables you to jump in the air! You can use it to jump over small pits and to reach the Winged Items floating in the air. This is probably one of the most useful items you'll have in this game! Shield: The Shield is your only protection against most enemy blows. You get it in the beginning of the game from Tarin, Marin's father. There are 2 different shields: one is the normal one, and the other is the Mirror Shield, found in the Eagle's Tower, which can deflect much more than the regular shield can! Shovel: This is useful for finding secrets during the first half of the game, but becomes useless near the end. It can be bought from the Mabe Village shop for 200 rupees, and it can be used only to dig up hidden items in the ground. Sleepy Mushroom: This mushroom, which grows in the Mysterious Forest, can be used to make Magic Powder. It has no real use except for making Magic Powder, so I have nothing else to say about this item. Sword: This is your primary weapon, which you should always have equipped! You find it washed up on Toronbo Shores and is your only means of attack in the early parts of the game! There are 2 different levels of strength of the sword: level 1 is the sword you find at Toronbo Shores, and you get the level 2 sword in the Seashell Mansion after collection 20 Secret Seashells! Inventory (non-selectable) Items Flippers: These flippers are essential to getting through the watery sections of the game. You find them in the Angler's Cavern. To swim with them, hold the Control Pad in the direction you want to go. Press A to swim faster and press B to dive underwater for a short period of time. Golden Leaves: These golden leaves are located in Kanalet Castle and Richard, the former prince of this castle, asks that you retrieve these leaves for him. You have to find the leaves in the castle, then bring them back to Richard and he'll open up a secret passageway leading to an item you need to continue through the game. Secret Medicine: This special medicine is a useful item, especially in really tough parts where you usually die. It refills all your hearts when you lose them all! You can only buy this medicine from Crazy Tracy in her house north of the Witch's Hut. The price for this item is cheap though. Secret Seashells: These seashells are hidden throughout the island. There are a total of 26 shells throughout the game, but you'll only need to collect 20 of them. When you get 20, go to the Seashell Mansion to get your level 2 Sword! Dungeon Items Compass: This item shows you the locations of all unopened chests in the dungeon you're in. It also makes a sound when you're in a room with a Key hidden inside. Map: The Map allows you to see all the rooms of that dungeon on the sub-menu. Darker colored boxes are rooms you haven't yet entered and lighter colored boxes are rooms you've been in. Nightmare Key: This key allows you to open the door leading to the boss of that dungeon. Small Keys won't open the Nightmare door, so you must have this key to open it! Small Key: You use these keys in the dungeons to unlock locked doors and blocks with keyholes on them. You get these keys by doing certain things in some rooms or find them in chests. Stone Beak/Owl Statue: The Stone Beak allows you to hear a secret from the Owl Statues in that dungeon. You can find the beak in a treasure chest in each dungeon and there are a couple statues throughout the dungeon, too. Other Items Acorn of Defense: When you get this acorn, your defense power increases for a period of time. You can keep its strength longer if enemies don't hit you that much. If you do get hit a lot; its power will wear off quicker! Heart: These small hearts recover 1 of your hearts. Enemies usually drop them when you defeat them, so they're not hard to find! Heart Containers/Pieces: You can get the Heart Containers, which adds a heart to your maximum, by defeating the boss of each dungeon. The Heart Pieces are a bit more difficult to find, though. You can find them in many places throughout the game, and when you collect 4 of them, your maximum heart capacity increases by one. Read the Heart Piece Location section of this guide to find out where the Heart Pieces are located. Piece of Power: This flashing triangle, sometimes dropped by enemies, doubles the strength of attacks with your sword. They run out after a period of time just like the Acorn of Defense. Rupee: The currency of Koholint Island and all of the other Zelda games. You find them after defeating enemies, in chests, and in many other places. You use them to buy items at the shop or for other purposes. ********************************************************************* 4. Walkthrough *** Mabe Village *** You start the game in a house in Mabe Village, still unconscious in bed. You wake up and the girl who rescued you, Marin is talking to you, but you think that she's Princess Zelda! After she tells you that you're on Koholint Island, jump out of bed and talk to Tarin, Marin's father. Talk to him and he'll give you your Shield and it'll be automatically equipped on you. After Tarin gives you your Shield, leave the house and head left 2 screens, past Madam MeowMeow's House to the screen with the well. From there, head south a couple more screens and you'll be at Toronbo Shores. *** Toronbo Shores *** In the Toronbo Shores area, continue south to an area with trees and Octoroks wandering around. Since you can't beat them yet, avoid them and go down the steps heading south to the beach. From there, go right a couple screens while avoiding the Leevers until you reach the screen where your sword is laying. There's an Urchin blocking your access, so hold up your shield and walk into it to move it until you can pass, then go around it and walk up to your sword. Then, a mysterious owl will appear. He'll talk for a while, then tell you to head to the Mysterious Forest. Then, it'll fly away. When it does, take your Sword, then defeat the nearby Urchin. Then, go up a screen and defeat those 2 Urchins as well, then go left and beat 2 more. You should have gotten a couple rupees at least by beating them. Go up and left and defeat the other Urchin, then continue left and take the path north. Take the steps up, then go right and up a couple screens, then go left again. Take the path north past the 2 kids playing catch, then continue up and around the path until you see a bush blocking further access up the path. Cut it down, then go up into the Mysterious Forest. *** Mysterious Forest *** When you enter the Mysterious Forest, the owl will fly in again. It'll tell you about how you must enter the Tail Cave after finding the Tail Key hidden in the forest. After it leaves, continue up until you can't go up any further while fighting the Moblins along the way, and then head right 2 screens. You'll see a cave there; enter it. Inside the cave, get around the holes while avoiding the Keese and get up to the next part, then avoid the Gels that come out of the ground to attack. Then, go left to the next room and you'll see a bunch of large rocks blocking your exit. Push the ones that will move around until you make a path that allows you to reach the cave's exit. Then, exit the cave and go left, then take the Sleepy Toadstool there. Now, go back right and into the cave again. Push through the blocks there like you did before, and then get through to the room with the Keese. Go right and down, then push the rock into the pit, then open the chest to get 50 rupees. Now, go back around and exit the cave. Back outside, go up the path a couple screens until you reach a scene with a couple Gels and a Moblin by a cave blocked by large stones. There, go right a couple more screens, until you reach the area where you see a Heart Piece on an island surrounded by a bunch of pits. Then, go down a couple more screens, then right one and you'll be in front of the Witch's Hut. Go inside and put the Sleepy Mushroom in your inventory, then walk up to the witch and press the button the mushroom was assigned to and you'll give it to her. She'll then use it and give you back Magic Powder, which is going to be useful throughout the game. Now, leave the hut and go left a screen, then up two. Next, go left a couple screens, then down until you're back in the scene with the entrance to that cave you went through before. Then, go left one screen, then up one to a screen with a raccoon standing there. Go up to it and sprinkle Magic Powder on it and it'll bounce around the room, then turn into Tarin! After he's done talking, go up a screen and open the chest there to get the Tail Key! Then, the owl will appear and tell you to now head to the Tail Cave with your key. After it flies away, go back down around 3 or 4 screens until you can't go down any further, then go left 1 screen. Next, go down a couple more screens until you're out of the forest completely. Now, continue south a few more screens until you're on that screen just south of the Library where the 2 kids are playing ball. Then, head east until you can't go any further, then go down and around and go left. Next, go south and east to the Tail Cave's entrance. Go up to the keyhole and you'll put the key in, opening the gates to the cave. Now, go up and enter the Tail Cave! *** Tail Cave *** When you enter this dungeon, go left into the next room. In this room, hit the 2 Hardhat Beetles with your sword so they fall into the pit, then take the key that appears. Continue left to the next room. Here, defeat the 4 Gels that come out of the ground then open the chest to get the Compass. Then, leave the room and go right back to the first room. Now, go up into the next room and defeat the small Gels and knock the Hardhat Beetle into the pit. Then, step on the switch to make a chest appear; open it to get a key. Next, go right to the next room. In this room, defeat the 2 Stalfos and 2 Keese to make a chest appear, then open it to get the Map. Then, go up through the one-way door, then in the next room, go left into the following room. In this room, defeat the Mini Moldorm while trying to avoid the Sparks, then open the chest to get a Key. Now, go left into the next room and defeat the Mini Moldorm to make another chest appear. Open it to get 20 rupees. Now, go up into the next room. Here, defeat the Keese, then activate the Blade Trap and stand back. As it retracts, run past and unlock the door, then enter the next room. Here, go right, then up and around the blocks while trying to avoid the small Gels and Sparks. Then, go back left and to a closed door; you'll see a lone block nearby. Push it in any direction to unlock the door. Now, enter the next room, where you'll encounter 2 Spiked Beetles. Flip them over with your shield, and then defeat them with your sword to make a staircase appear. Go down the steps into the basement area, then go down and left while defeating the Goombas along the way. Keep going left, then up the ladder at the end to enter a new room. Here, go up the hallway until you reach the room with the Blade Traps. Activate them, then run past when they return to where they were, and then open the chest to get Roc's Feather. Now, get past the Blade Traps and leave the room. Use the feather to take the Winged Heart while going down the hall so you can get all your hearts filled! Continue down to the steps, and then go right through the basement again. When you emerge in the other room again, go right into the next room. Here, simply jump over the pit and go down into the next room. Here, avoid the Blade Trap and Keese and continue down to the following room. In that room, go right into the following room, then in that room, take the path above the block to the next room. Then, go right and up into the next room. Jump across the pit and walk into the block with a keyhole on it to make it disappear, then go up the steps and left to the next room. There, open the chest to get the Nightmare Key. Now, backtrack a few rooms back to the room with the Mini Moldorm and the Sparks then take the lower path right to the next room. Here, go right and unlock the door, then enter the next room. Here, go up into the next room and defeat the Three-of-a-Kind enemies to make a chest appear. Open it to get the Stone Beak. Now, leave the room, then jump over the pit to the right and enter the next room to fight the Rolling Bones mini-boss. After you beat it, take the Fairy and go up to the next room. Avoid the Blade Traps here and make your way to the other side of the room, then use the Nightmare Key to unlock the door, then enter that room to enter the lair of Moldorm, the Tail Cave boss. Read the Boss Strategies section of this guide for info on beating it. After you beat it, take the Heart Container, then go up into the next room and claim the Full Moon Cello! After you get warped back outside the Tail Cave, go left to the next screen and the owl will be there waiting. It'll tell you that you need to collect all the instruments and that you should head to Goponga Swamp. After it leaves, go up another screen and hop over the hole in the ground, then continue left. Keep going left until you see the path going north, and then follow it to the next scene only to be stopped by those 2 kids! They'll tell you that BowWow, Madam MeowMeow's chained dog, was kidnapped by a gang of Moblins! After they stop talking, continue north all the way into the Mysterious Forest. Get through the forest all the way to the screen where a Heart Piece is on a platform surrounded by a bunch of pits. Jump over a pit, take the Heart Piece, then jump over the upper pit and continue up the next area. Here, go up and right to the following screen. You'll see a cave there; enter it. Defeat the lone Moblin in the first room, then go up to the next room and beat some more Moblins. After you beat them, go right into the next room to fight the King Moblin. Beat it by dodging its arrows until it charges at you. Move out of the way so it crashes into the wall, then while it's dazed, hit it with your sword. Repeat that process until it's defeated, then go to the last room to free BowWow; just walk up to the rock it's chained on to free it. Now, get out of the cave and go back left and down into the forest. Go west through the forest to the chest where the Tail Key was, then cut the bushes around it and take the path left. Follow it left, up, then back to the right to the Goponga Swamp. *** Goponga Swamp *** When you arrive by the swamp, go up to the next screen. Have BowWow eat the Goponga Flowers, then continue right to the next area. Next, go right, but take the last path going down to the next screen. BowWow will automatically eat the large Goponga Flower there! Then, go right and open the chest to get 50 rupees. Now, go back around to the room with the large Goponga Flower and take the upper-right path this time. Have BowWow eat some of the flowers blocking access to the cave there. Then, enter the cave, which is the Bottle Grotto (Level 2). *** Bottle Grotto *** When you enter this dungeon, just go straight up to the next room. Here, the room is darkened and the doors are locked. To light them and open the doors, go up the steps and sprinkle Magic Powder in both of the lanterns. They'll light up and open the door, then go right and into the next room. In this room, defeat the 2 Stalfos and take the Key that appears after you beat them. Use the key to open the door, then go down into the next room. In this room, beat the Mask-Mimic as described in the Enemies section of this guide to make a chest appear. Open it to get the Compass, then exit the room and once in the previous room, go right into the following room. Here, hit the Crystal Switch with your sword, and then go down into the next room. In this room, beat the Sword Stalfos if you want, then hit the Crystal Switch and open the chest to get a Key. Now, stand on the lowered block platform right next to the switch, and then hit the switch again to raise them. Now, jump right onto the other raised blocks, and then continue to the next room. Here, jump across the pits while making your way to the switch as well as the Crystal Switch on the other side. Stand on the switch to make a chest appear; open it to get another Key. Then, go left and up into the next room. Here, beat both the Mask-Mimics with your Spinning Sword Attack to make a key appear. Now, go back down to the Crystal Switch in the previous room and hit it. Then, jump back across the pits back left and into the next room. Hit the switch there and then go up into the following room. Here, just go right into the other room and take the Key there. Now, backtrack all the way back to the room where you fought those 2 Mask- Mimics, but you have to remember that you have to hit the right Crystal Switches like before to get there! When you get there, go right into the next room. Here, beat the 2 Spiked Beetles if you want, then unlock the door and enter the next room. In this room, push the 2 blocks together to make steps appear; go down them into the side-view area. Here, ride the platform to the other side, then jump off and continue to the next half. Here, jump on the platform when it's low enough, then ride it to the top and go up the ladder to the next room. This room is darkened, but you shouldn't have trouble seeing the floor if you're playing this with the GB Color unit. Jump onto the middle platform and jump up and take the Winged Hearts. Then, go up and through the one-way door into a room where you must fight the Hinox! Just keep attacking it with your sword until it's defeated; after you beat it, take the Fairy and go right to the next room. Here, just go right and up while avoiding the Keese, then go up into the next room. In this room, make your way to the chest while avoiding the Keese and the Vacuum Mouth, then open it to get the Map. Now, go up into the next room. There, beat the Keese and take the Winged Magic Powder, then open the chest to get 20 rupees. Then, unlock the door to the left and enter that room. Here, light a lantern with some powder, and then beat the Boo Buddies to make another chest appear. Open it to get the Power Bracelet, another really useful item! Now, leave the room and lift up the pots behind the chest, then continue to the next room. In this room, go right and hit the Crystal Switch, then stand on the lowered block in the middle, then hit the switch again to lower the other ones. Then, stand on the lowered blocks to the right and hit the switch again to raise them while you're standing on them. Open the chest nearby to get a Key. Then, continue right to the next room; there, just keep going to the room after it. In this room, just go right and down into the next room. To get the Nightmare Key, you must defeat the 3 enemies here in the exact order I tell you here, otherwise you won't get it. First, push the blocks around so you can hit the Pols Voice surrounded by blocks. Defeat the Pols Voice by throwing a pot at it. Then, defeat the Keese in the lower-right corner of the room. Finally, beat the Shrouded Stalfos and a chest should appear. Open it to get the Nightmare Key. Now, leave the room and unlock the door with a key, then enter that room. Beat the Pols Voices and the Gel by throwing pots at them, then go down the steps that appear. In the first scene, just ride down the stone elevator, then go left to the next room. Here, pick up a pot, then climb the ladder and stand on the next elevator. It'll weigh down this trap elevator, allowing you to go down it! Then, go left and up the elevator to the next room. In this room, go down and around, then jump across the pits to the door, and then use the Nightmare Key to open it. Then, enter the room where the boss, the Genie. Read the Boss Strategies section of this guide for info on beating it. After you beat it, take the Heart Container, then go to the next room and take the Conch Horn! After you are brought back outside the Bottle Grotto, have BowWow eat a passageway through the flowers, then go down to the next screen. Then, go down and use the Power Bracelet to lift up the 2 stones, then continue south to the next screen. Jump over the pits, and then continue south, then east to the Witch's Hut. Jump over the pit there, and then go south some more until you reach another rock that you must lift up. Lift it up, and then go down until you reach the path. Take it west and lift another rock and cut down a bush, then enter Mabe Village again. *** Mabe Village *** When you enter Mabe Village from the east, go west, then south and west again to Madam MeowMeow's House. Go inside and talk to her and she'll thank you for taking care of BowWow, then give you a kiss, heh.. Now, leave the house and BowWow will once again be chained outside to its post. Now, you should have enough rupees on you to buy the Shovel by now, so it's time to head to the Shop. Go in and buy the Shovel (it would help if you did the Money Saving Trick here). Then, buy some Bombs as well. Then, leave the shop and head east to the next screen and cut down the bushes and lift up the rocks. Then, continue right into Ukuku Prairie. *** Ukuku Prairie *** From the start of this large, open area, go right along the path until you reach the warp. From there, go south a few screens, past the keyhole for the Key Cavern, then go right 1 screen. Next, continue down until you reach a building. Go inside and talk to the guy, whose name is Richard. He'll give you the key for that keyhole you passed if you go to Kanalet Castle and retrieve the 5 Golden Leaves for him. Agree to help him, then leave the villa and continue east. When the path turns, follow it north, and then follow it right one screen. Continue up the path going north until you reach the Telephone Booth. From there, go right one screen, then up one and you'll be at the gate of Kanalet Castle. Since the gate's up, go right and you'll meet Kiki the Monkey. You must have already gotten the Bananas from the Trading Process in order to continue. Give Kiki the Bananas and it'll call its monkey friends to make a bridge to cross the small stream. Take the Stick they leave behind, then continue up across the bridge and into the next scene. Keep going up until you reach another Telephone Booth, then go left and you'll see a lone bush there. Cut it down, and then go descend the stairs there. In that side-view area beat the Goombas, then continue left. Jump over the 2 spike pits with Roc's Feather, then climb the ladder and you'll be inside the walls of Kanalet Castle! *** Kanalet Castle *** Once you're inside the castle's walls, your job is to find the 5 Golden Leaves. First, head right and defeat the Soldier there. Then, go down to the next area and you'll see 6 holes in the ground and the Mad Bomber randomly pops out of them. Hit the bomber 4 times to make him give up the first Golden Leaf. Next, go down and beat a couple more Soldiers, then go left a couple screens. Defeat another Soldier, then go up one screen and beat yet another Soldier. Then, lift up a rock and throw it at the tree the Crow is sitting in. That'll make it fly out after you; hit it with your sword a couple times to beat it and get the 2nd Leaf. Now, go back down and right and you'll see an entrance into the castle; go in it and explore the inside of the castle. Once inside, take the hallway left to the next room. Here, defeat the Gel and 2 sword-less Soldiers to make the next Golden Leaf appear. Take it, then go up to the next room. Avoid the Soldiers here and go right to the following room. Defeat the Keese and sword-less Soldier, then stand on the switch there to lower the gate in front of the castle, then go up the nearby steps and go left. Go left and up the stairs to the next floor. There, go down the steps in front of you and put a bomb in front of the left wall statue. It'll explode and a Soldier will come out so watch out! Beat the Soldier to get the 4th Leaf. Now, go up the steps and go right, then down. Next, go left and down and exit the castle. Back outside, go right and reenter the castle through the other doorway. Pick up a pot here and throw it at the closed door to open it. Go in that room and fight the Knight mini-boss. After you beat it, take the final Leaf and exit the room and go outside again. Reenter the other doorway and get through the castle all the way back to the first floor. Then, continue through until you're completely outside the castle with the task you were sent there for accomplished! From the castle, go south and across the now lowered gate. Then, continue south and left with the path, past the Phone Booth, then south some more. Keep going down and follow the path south util it ends, then continue down and left to Richard's Villa. Give him the Golden Leaves and he'll step aside; push the dresser to reveal a hidden stairway. Go down it, then take the path up and left and push the rock into the pit, then open the chest to get a Secret Seashell. Then, go back and take the right path up and go up the steps at the end to be brought up to a field behind the villa. Please refer to the map, coming soon to GameFAQs for help getting through the "maze" of bushes. After you get to the other side by the owl statue, cut down the bush in front of it and use the Shovel to dig where the bush was. Take the Slime Key that you dig up, then get back around through the bush maze and back through the cave into Richard's Villa. After you leave the villa, follow the path up and left, then up again. You should see a keyhole there; go up to it and your key will automatically be put in and the gate will open. To get inside this dungeon, go back south to Richard's Villa, then east and north again. When you're able to go left towards the water, go left and down along the left side of the trees to the next screen. Here, jump onto the island to the left and go left to the next screen. Jump across a couple more islands and continue left to the following screen. Here, go into the now open cave to enter the Key Cavern, also known as Level 3. *** Key Cavern *** When you enter this dungeon, lift up a pot on either side of you and throw it at the closed door to open it. Go through that door to the next room. In this room, defeat the enemies to make a chest appear. Open it to get a Key. Then, take the path north of the chest (the right path) to the next room. Walk up through this room and beat the Gels that appear. Open the chest if you want to fight another Gel, otherwise don't touch the chest and continue up to the next room. In this room, either defeat or ignore the 2 Stalfos because beating them won't do anything because you can't reach the small Gel until later in this level. Then, go up into the next room. Here, just run to the stairs and go down them to the next floor. Here, defeat the Gels here if you want, then use the Key to open the south door, then go into that room. There, defeat the Pairodd, the Shrouded Stalfos, and a couple of Gels to make a Key appear. Take the Key as it moves along the moving floor. Then, go back up to the previous room and open the west door. Here, beat the Pairodds and a couple more Gels to make another Key appear. Take it and the Winged Hearts if you need the health, then go back right to the middle room. Now, unlock the north door and go into that room. Defeat the Stalfos and the Shrouded Stalfos to make another Key appear. Take it, then go down to the previous room. Go right and unlock that door, then go around the room while trying to avoid the Pairodd and Keese, then go up the steps at the end. In the next room, go around this room and beat all the Gels that come out of the ground to make a Key appear. Take the Key and go up into the next room. Here, simply go left to the following room and defeat all the Gels there to open the doors. Go into the north room to fight the Dodongo Snakes! To beat them quickly, defeat one of them, then go up the steps at the bottom of the screen and go down to the next room. Then, go back up and the one you didn't kill will be dead! After you beat them and the warp appear, go right into the next room and go around until you can't anymore. Then, push the blocks around to make a path, then open the chest to get the Pegasus Boots! Now, take the nearby Winged Hearts if you want, then use the Pegasus Boots and the Sword to ram through the crystal-like obstacles. Then, push the block at the end and go down to the next room. In this room, bomb the right wall between the 2 candles, then go right through the hole to the next room. In this room, use the Pegasus Boots and Roc's Feather to jump across the pit, then go up the steps and to the next room. Here, go up and jump across the smaller pit, then open the chest to get the Nightmare Key. Next, jump off the ledge and go up to the next room. Here, beat the Bombites that count down then explode as well as the Gels, then go left to the next room. Here, beat the Shrouded Stalfos and the Gels. Also, open the chest to get the Compass. Then, bomb the lower half of the left wall to make a hole in it, then go through that hole to the next room. Here, beat the Bombites to make a Key appear. Take it, then backtrack a few rooms back to the room where you got the Nightmare Key on the higher ledge. There, go left into the next room, then go down to the following room. Next, go left and defeat the Gels there, then go through the left door this time to the next room. Here, defeat the Pairodds and Gels, then take the Key that appears. Next, go up through the one-way door into the next room. Beat the Gels and Stalfos to make a chest appear. Now, go through the next one-way door to the following room. In this room, beat the Bombites and Sword Stalfos, then lift up and throw away a pot and take the Winged Bombs. Then, go around and up the steps, then go down to the next room. Here, open the chest to get 50 rupees, then go down to the following room. Just go right, then down the steps and push the block away, then go through the north door to the warp that appeared after you beat the Dodongo Snakes; go in the warp to reach the level's entrance again. Here, go right into the room there. Wait until the Vacuum Mouth pauses, and then use the Pegasus Boots and Roc's Feather to get to the other side of the room quickly. Then, beat the trap and open the chest to get a Key. Now, leave the room and throw a pot at the north door to open it, then enter the next room. This time, take the left path up through the next couple of rooms. Run through the crystals with the boots, and then in the following room, beat the small Gel. Now, backtrack to the room with the Bombites and take the right path up. When you get to the room with the Stalfos, beat them and open the chest that appears to get 200 rupees! Now, backtrack again to the dungeon's entrance and take the warp to the Dodongo Snakes room. Go down out of the room, and then go around and up, unlocking all the keyhole blocks along the way. At the end, go down the steps and go right. Use the Pegasus Boots to ram the Mega Thwomp, then continue right to the next part. Here, use the boots and Roc's Feather to jump across the spike pit, then grab onto the ladder by the pipe. Then, go up it and down the other ladder to the next room. In this room, defeat the Pairodds with help from your Pegasus Boots and sword. Take the Winged Hearts if needed, then go to the next room. Ignore the Keese and unlock the north door with the Nightmare Key to enter the boss's room. After it taunts you from its hiding place, ram the wall to shake it off the ceiling and make it come down. Read the Boss Strategies section of this guide for info on beating the Slime Eyes. After you beat them, take the Heart Container and go up into the next room and take the Sea Lily's Bell, the third Instrument! After you get warped back outside again, go right one screen and the owl will fly in again. It'll tell you to head towards the Yarna Desert. After it leaves, continue right across the islands, then go north and east. Continue going north, and then go east until the path splits. Take the path going south and continue south 2 screens, then go east. Here, you should see a bush at the right half of the scene; cut down the bush and go down the steps into a cavern. Get through it while avoiding the Sharks and using the Pegasus Boots to get through the crystals, then take the steps up to the outside. From there, go south a few more screens, then go east the first chance you get and enter the Animal Village. *** Animal Village *** When you enter the Animal Village, go right one screen and down one. You'll see a building there; go inside and meet Chef Bear. Talk to him and he'll tell you about the sleeping walrus by the entrance to the desert and Marin is the only one who can wake it! Now, leave here and go left a screen, then go south and east to the walrus. Talk to it, then backtrack until you're in the village again, and then go back to Chef Bear's place. From there, go down 1 screen, then left 1 and jump into the warp to be brought to the entrance to Mabe Village. When you land, go left and lift the stones out of the way to enter the village. Then, go left a screen and up one, then lift the stones out of the way and enter the building, the Dream Shrine. *** Dream Shrine *** Inside the Dream Shrine, go into the bed and you'll be warped into the Dream Shrine itself. There, use your sword and Pegasus Boots to dash through all the Arm Mimics as you make your way all the way around the shrine. When you reach the first set of steps, go up them and up the next set, and then open the chest at the next screen to get 100 rupees. Then, go back down and ram through the crystal and go up the other steps. Open the chest to get the Ocarina. Now, go back down one set of steps and jump off the ledge and exit the dream and wake up. Then just exit the Dream Shrine with your new item! From the Dream Shrine, head south a couple of screens, then head west all the way to the well. Then, go south to the Toronbo Shores area. From there, continue south all the way to the scene where you reach the Octoroks. From that point, go east for a while until you finally reach a scene with a treasure chest and a couple of rocks blocking your access. Go south from there to the beach and you'll find Marin! You and Marin will sit there and talk for a little bit by the shore. After a while, she'll figure out that you're there because the walrus needs her. Then, she'll come with you until you reach the walrus! Now, get back to Mabe Village by going west and north along the shore areas. When you get to the village, continue east and north, past the shop, then lift up the stones and head out to Ukuku Prairie. Next, go east another screen and jump back into the warp to be brought back to a pond right next to the Animal Village. From the warp, go east, then up the steps into the Animal Village. From there, go west and south out of the village again, then continue east to the walrus. Simply walk up to it and say yes when Marin asks if she should wake it, then she'll sing. It'll wake up and fall into the sea, allowing you access to the desert! A rabbit will appear and Marin will tell you that she'll be at the Animal Village if you need her. Now, just go east into the Yarna Desert. *** Yarna Desert *** Upon entering the desert, go north until you reach the quicksand area. The Lanmola will them emerge and you'll have to fight it. Slash it with your sword whenever it jumps out of the sand until it's defeated. After you beat it, take the Angler Key it leaves behind and you'll automatically sink into the quicksand into a cave below. Go right through the cave, then up the steps at the end to get back outside again. From the cave exit, go left to the quicksand area again. Now, go south one screen. Take the left route south so you're on the higher ledge, and then continue south. At the next scene, the owl will appear and talk to you about where the next dungeon is. After it leaves, go down and left, then jump off the ledge and go west. Go left another screen, then up a couple into the Animal Village again. Talk to Marin and she'll compliment you about your new Ocarina and she'll teach you a song, "The Ballad of the Wind Fish". It'll be song "1" on your Ocarina if you want to play it again. Now, go right a screen, then down to the small pond south of the village. Then, go left into the warp to be brought back to Ukuku Prairie just outside Mabe Village. When you land, go up a screen and up the steps, then lift up the stone and continue to the following screen. Now, continue north while lifting any stones along the way until you can't go north, but east or west. Take the path east and lift up the stones there, then go up to the next screen. Next, go left a screen and take the path there up another screen. There, lift up the stones in your way and take the higher route east to the Eastern Tal Tal Mountains region. *** Eastern Tal Tal Mountains *** Now, keep going east all the way to the water area, then lift the stone there and continue right one more screen. Then, go down the steps to the scene at the bottom. Then, take the path up alongside the steps you just descended then go right until you reach the keyhole. Walk up to it and the Angler Key will go in and reveal the dungeon in the waterfall. At this point, go back west to the steps again and climb up them, then continue left and lift up the stone in the way. Then, continue along the path going west until you reach another set of stairs; go up them. Then, lift the stones in the way and enter the cave there. Get through this room while avoiding the Keese and Gels, as well as the Hardhat Beetle there, then push the stones around at the end and go down the steps to the next room. In the next room, go right all the way to the steps and go up then to the next room. Here, go down and right and you'll see an exit to the outside. Once outside, open the chest to get 50 rupees, then go back into the cave. Now, dash through the crystals with the boots, then go out the other exit to the outside. Now, go right a screen, then down the steps and continue east. Keep going until you reach a dry area with a ledge you can jump off of. Drop off the cliff and you'll land right in front of the next dungeon, Angler's Tunnel. Then, just go inside the Level 4 dungeon! *** Angler's Tunnel *** When you enter the Angler's Tunnel, go up into the following room. Here, defeat the Spiked Beetles and the Gel to open the east door, and then go right to the next room. Here, beat the Spiked Beetles and a Gel to open the south and west doors. Then, open the chest to get the Compass. Next, go down into the south room. Here, get across the room and jump over the deep sections of water while avoiding the Water Tektites. Cut down the crystal-like things, then open the chest to get a Key. Then, go back up and leave the room. Then, go back left a couple rooms, then up the steps and right to the next room. Continue right to the following room, then go down the steps and open the chest to get the Stone Beak. Now, go back up the steps and to the previous room. Next, go up through the next couple of rooms, and then go right. Then, go up and open the chest there to get the Map. Then, go down the steps and use the Pegasus Boots and Roc's Feather to jump across the pit, then go right to the next room. Here, bomb the cracked block, and then open the push the solid block into the water. Next, open the chest to get a Key. Next, go up to the next room. Avoid the Peahats and Water Tektites here, then continue up to the following room. Here, destroy the cracked block with a bomb, then open the next chest to get another Key. Then, jump over the small area of deep water to the left and grab the Winged Hearts in the air, then go back across and leave the room. Go back down through this room to the next one, and then go left into the following room. Now, get back across the pit and go up the steps, then go left to the next room. Now, continue south and west until you reach the room with the Gel and Spiked Beetles. Beat them and go right into the next room. Then, just go right through that room and unlock the right door and enter the following room. In the following room, get around that room and unlock the door at the end with your Key and enter the next room. In this room, just run straight through and into the following room. Here, beat the Gels, then use the boots and feather to jump across the pit to the north platform and continue up to the next room. Here, use the last key you have to make the keyhole block disappear. Then, push the block behind it upward, and then go left to the next room. Here, just avoid the Gels for now and head down through the next couple rooms. Jump across the deep waters, then go left one room, then go left a couple rooms while staying along the shallow areas. Then, go up another couple rooms while avoiding the Peahats and Sword Stalfos. In the room above the one with the Peahats, open the chest if you want to fight another Gel, then continue up to the following room. In this room, just avoid the Water Tektites, then go right to the next room. In this room, just open the chest to get a Key. Now, backtrack through quite a few rooms until you reach the room with the 2 Gels and a locked door. Unlock that door and enter the room to fight the Cue Ball mini-boss. After you beat it, take the Fairy if you need it, then go up into the next room. Here, go in the room and wait for the blocks to lock you in the room, then pull the switch in the upper- right corner of the room using the Power Bracelet. After you pull it all the way back, quickly let go and get through the west exit before the blocks close again and into the next room. Here, beat the Gels, then go up the steps and open the chest to get the Flippers! Then, go down into the next room. Here, step on the tiles in the order they're flashing to open the door you just came through. Remember that pattern for another part of the level! Now, go down into the next room. Here, just go down and swim in the deep water right to the following room. In this room, beat the Gels to make a Key fall through the hole to the floor below. Now, go right to the next room and just get past the enemies and go down the stairs. In the basement, ride the platform across the spiked pit, and then go left into the next room. Dive into the water here and take the Key at the bottom of the pool. Then, get out and go back right the way you came and up the ladder again. Now, go left a couple rooms, then in the second room, push the block out of the way and continue left to the next room. Here, defeat the Water Tektites, and then stand on each of the 5 tiles in the order they were flashing in the room after you've acquired the Flippers. After you do that, stairs will appear; go down them. In the basement, walk under the large Spiked Thwomp so it falls, then quickly walk back to avoid getting crushed. Then, as it goes back up, run left to the next screen. There, assign the Pegasus Boots and Roc's Feather on both buttons, then dash left and jump onto the ladder so the other Spiked Thwomp falls. Then, climb the ladder and jump on the Thwomp on its way up, then jump to the left ledge and go up the ladder to the next room. In this room, go down to the following room, and open the chest to get the Nightmare Key. Now, go back to the previous screen and drop off the ledge and go right to the next room. Here, swim across through the deep water to the small platform with the switch on it. Stand on the switch to open the door, then go up to the next room. In this room, take the Winged Hearts, then use the Key on the keyhole block there to make it vanish, then go up and left, then down the steps. In the entire basement area, just go left while defeating the Cheep Cheeps if you want, then go up the ladder at the end into a new room. Here, just go left to the following room and push the block in front of you forward. Then, defeat the Gels if you want then go up and open the door with the Nightmare Key. In the next room, just go down the steps and into another watery area. In this room, just dive into the water and go down to meet the Angler Fish boss! Read the Boss Strategies section for info on beating it. After you beat it, take the Heart Container and go up out of the water and go up the ladders to the room above. Now, just go north into the next room and take the Surf Harp! After you get warped back outside of the Angler's Tunnel, go into the deep water with the Flippers and swim left one screen and enter the cave there. Swim up to the large fish there and when it asks if you have an Ocarina, say yes and it'll teach you a new song, "Manbo's Mambo". This will be song #2 on your Ocarina. After you learn it, go left out of the cave and swim right a screen and go down the steps in front of the last dungeon. Get through the cave and push the stone into the pit, then jump over it and go up the steps to reappear outside on dry land. Now, go left one screen and go up into the warp. When you arrive by Animal Village, go right one screen and a ghost will appear and follow you around. To help it out, go up and left through the village, then take the northwest exit. Now, continue south until you can head west. At that point, go left and up onto the wooden bridge. Then, jump off the right end into the water and swim north one screen. Then, swim west a couple screens while passing by the next dungeon, then climb up the ladder one screen to the left of it. Next, go south 2 screens, then left one. Use the Pegasus Boots and Roc's Feather to jump over the pit, then continue left to the House by the Bay. Go inside the house and the ghost will look around for a moment, then ask to be taken to its grave. To reach the grave, go up and left, then lift up the stones in the way. Now, continue west all the way across the shore area, then head north when you reach the end. Keep going up and around, then continue up to the well and a fork in the road. Go right through Mabe Village until you reach the shop; go inside it. Buy the Bow (you should have enough rupees by now) and use the Money Saving Trick in the Secrets section of this guide to save some money. Now, leave the shop and go east, then lift the stones up at the east exit to Ukuku Prairie. Go right and up, then lift another stone out of your way at the top of the steps, then go up a couple more screens to the scene with the Witch's Hut. From there, jump over the pit and go left another screen, then lift up the stone and go down the steps to the following screen. Now, go left and up the other steps to reach the grave! Go up to it and the ghost will give you a hint about a pot in his home, then disappear into the grave. Then, the owl will fly in. It'll tell you to go south to Martha's Bay and enter the Catfish's Maw. After it flies away, go south and around, then lift the stone and go east and jump the pit again. Then, go south and lift another stone out of the way, then go down the steps and down one screen. Jump into the warp, but when you arrive in the Tal Tal Mountain area, jump in again and you'll be brought by the Animal Village area. From there, go right one screen, then up one. Go left and up through the village, then left to exit the village. From there, go south until you're able to go west. At that point, go west one screen and up one to the wooden bridge. Now, you're in the Martha's Bay area. *** Martha's Bay *** When you're on the bridge, jump off the right side, and then swim up one screen. Next, swim left another screen and you'll see the Catfish's Maw surrounded by rocks. You'll see an indent in the lower-left area of the rocks. Swim there, then dive in the water to enter an underwater area. Just swim down and right, then up at the other side and you'll emerge inside the rocky circle! Now, just swim into the Catfish's Maw, also known as Level 5. *** Catfish's Maw *** From the start of this dungeon, go left 2 rooms while avoiding the enemies in the 2nd room. In the 3rd room, defeat the 4 Keese and the Iron Mask to open the west door. Go through the door into the next room. In this room, open the chest to get the Compass, then avoid the enemies and go down the steps. Here, use Roc's Feather to jump from platform to platform quickly through the couple of rooms in the basement, then at the end, climb the ladder and enter the next room. In the next room, defeat the 4 Stalfos and cut down all the crystal- like things until the whole room is clear. Then, push the 2 blocks towards each other so it forms a square to make a Key appear. Take it, and then go back down the steps into the basement. Get through the side-scrolling areas by running to the right on the ground, then climb the ladder. Next, drop down to the lower area and climb the next ladder into the next room. Here, defeat the Iron Masks to open the door. Go through the door, then in the following room, use the Key on the north door and enter that room. In this room, just run upward through it while avoiding the enemies into the next room. There, defeat the 3 Stalfos to open the door, then go through it into the following room. In this room, you'll meet the Master Stalfos for the first time. Fight him by hitting him with your sword, then put a bomb on him to harm him. Continue that until he runs away. Then, continue right to the next room. Here, don't even waste your time opening the chest unless you want to see it's empty and Master Stalfos stole what was inside. Now, go up into the next room. In that room, push the middle block forward and go left into the next room. Then, turn around and go back into the previous room. Now, push the middle block to the right and go up into the next room. Then, go back down to the room you were just in and push the block downward. Then, stand on and activate the round switch to open the door. Now, go right into the following room. In this room, you'll have to fight Master Stalfos for the second time. Beat him like before until he flees, then leave the room. Here, push the middle block to the left and go up into that room. Jump over the small pit and defeat the Hooded Stalfos and the Star, then continue up to the following room. There, defeat the Sword Stalfos and Star if you want, otherwise continue left to the next room. There, defeat the 2 Gels you can reach, then lift up the pot that's straight ahead in front of the open door, then stand in that corner to make another Gel appear. Beat it to open the door, then continue up to meeting #3 with Master Stalfos! Fight him until he runs, then continue left to the next room. Here, lift up the pots so you can enter the room, then defeat the Stalfos and open the chest to get the Map. Now, backtrack all the way to the room with the 5 blocks and the switch. There, push the middle block downward and go left to the next room. Then, re-enter the room you just left and push the block to the right and go down to that room. There, go left into the next room. Now, go straight down through the rooms until you can either go left or right. Then, defeat the Keese and Iron Mask to open the west door; go into that room. There, go down the steps into the basement area. Get through this area like earlier in the level, then when you emerge in the next room, defeat the 3 Stalfos. Then, cut through the crystal-like objects and go left into the next room. Here, you'll fight Master Stalfos for the final time. Defeat him here, then take the Hookshot. Now, play Manbo's Mambo on your Ocarina to be warped to the entrance of the dungeon. Then, go left 2 rooms. In the room with the Keese and Iron Mask, go up and around the blocks, and then go right. Use the Hookshot on the chest, and then open it to get 200 rupees! Next, Hookshot back across the pit and go left into the next room. Then, go up into the following room. There, go left into the next room, then up into the room after it. Then, go left into the next room and use the Hookshot to cross the pits with Blade Traps guarding them. Then, go left into the following room. There, use the Hookshot to pull yourself to the chest, then open it to get a Key. Then, go down and right and exit the room, then cross the pits again with the Hookshot and continue to the next room. In that room, use the Hookshot on the small hook on the other side of the pit to stretch a bridge for you to walk across. Go up and into the next room. Use the Key on the keyhole block, then go left into the room with the 2 Gohmas! Read about them in the Mini-Bosses section of this guide for info on beating them. After you beat them and the warp appears, take the lower- right exit from the room and go down 2 rooms and right one. Then, continue up 2 rooms, then right one and up one. You should be in the room with the blocks again. Push the center block upward and go left into that room. Get through this room, and then go up into a more watery room. Jump into the deep water and dive around in it until you go into a side-scrolling area. Swim down and left through this area while defeating the Bloobers, then swim up into the next room at the end. Here, use the Hookshot to pull the hook across, then walk across the bridge and open the chest to get the Nightmare Key. Then, go back around and down the steps into the watery area. Swim right through it and then emerge at the other end into the next room. There, go down 1 room and 1 to the right into the room with the blocks. Here, push the block to the right and go up to the next room. Here, jump over the pit and go right, then jump into the corner where you're surrounded by pits. Then, use the Hookshot on the chest, and then open it to get 50 rupees. Next, go right into the next room and use the Hookshot to cross the pit. Then, open the chest to get a Key. Now, play Manbo's Mambo on the Ocarina to be warped to the level entrance. From there, walk into the warp to be brought to where you beat Gohma. Then, take the upper-right path to the next room, and then go down the steps to the basement. Climb down the ladder, and then go left to the next scene. Then, look to the north and use the Hookshot on the statue head to get pulled up to it. Then, go left and up the ladder into the next room. In this room, use the Key on the keyhole block to make it disappear, then continue up and around the blocks. Then, use the Hookshot on the blocks across the pit to get across, and then go left to the next room. Here, use the Nightmare Key to unlock the door, then enter the room to meet the boss, the Slime Eel. Read the Boss Strategies section for info on beating it. After you beat it, take the Heart Container and enter the next room, then go up and take the Wind Marimba! After you're back outside of the Catfish's Maw, swim down to the rocks, then left into the corner. Then, dive into the water to reach the underwater passageway. Swim down and left through it, then up at the end to resurface at the other side of the rocks! Now, go left around the small rocks, then swim right to the next screen. Here, swim up 2 screens, then go up the steps onto the land. Next, go right another screen, then up 2. Then, go right 2 screens and the owl will fly in to have a word with you. It'll just tell you to head to the Southern Shrine before the northern Face Shrine, then fly off. After it leaves, continue right to the next screen. In that scene, cut down the bushes and lift up the stones in your way while either avoiding or defeating the Tektites. Then, continue right and down into the next area. Since this area is infested with Armos Knights, be sure to follow my directions EXACTLY as I say them in order to get through this area easily! Now, just go straight down to the next screen. Then, go right and defeat a couple of Gels in your way, then go down and around the turn, then continue left to the next screen. Here, go all the way left to the barrier, then go straight up and take out your shield. Hold it in front of you and walk into the statue to the left to bounce it out of your way. Now, just go left to the next screen. Go left and up to the next scene. There, stay to the left and defeat the Gels, then use the shield to move the Armos statue to the left. Then, go down to the next screen. Go down and left to the following screen. There, go down and left, then stand above the statue near the bottom of your screen, then walk into it with your shield up. Walk into it repeatedly until it moves, then go left and up and do the same for the other statue. Next, go right and up the steps to the next screen. Then, just go up into the southern shrine. *** Southern Shrine *** When you enter the southern shrine, go up into the next room and be prepared to fight the Armos Knight! Equip Roc's Feather on one button and the Bow & Arrows to the other and you'll be set to fight. Wait until it comes to life, then attack it. Beat it by shooting it repeatedly with your arrows. Jump with the feather when the knight jumps and stomps on the ground. After shooting it around 12 times, it'll be defeated and you'll get the Face Key! Since it's unnecessary to enter the following room, just go back down a couple rooms and back outside again. From the shrine, go down the steps to the next screen. Now, use the info on getting to the shrine in reverse order to get back out of the Armos Statue maze. When you're at the first screen of the maze, go up to the next screen. Then, go left one screen and use the Power Bracelet to lift up the stones and head north to the next screen. There, lift up the single stone to the left and cut down some more bushes, then lift some more stones and continue left to the next screen. Here, go left and down the steps into the water and swim down to the following screen. There, swim around the island and go up the steps. Walk into the Armos Statue to the left to activate it, then kill it with an arrow. Now, take the arrow it leaves behind and go down the steps into a cave. Here, go left while avoiding the sharks and in the next scene, use the Hookshot on the stone on the other side of the pit to be pulled across. Once on the other side, go up the steps out of the cave. Next, go right and up to the next screen and walk right into the keyhole to use the Face Key to unlock the shrine! Now, go back down to the previous screen and up the steps. Then, go up and walk inside the Face Shrine (Level 6)! *** Face Shrine *** From the start of the dungeon, go up around the statues, then left into the next room. In this room, just run through and take the left path up to the following room. Here, defeat the Mini Moldorm if you want while avoiding the Spark moving around the room, otherwise continue upward to the next area. There, simply go left into the next room and defeat the Mask-Mimic there. Now, place a Bomb next to the crystal switch, and then stand behind the presently lowered block in the upper-right corner. When the bomb explodes and that block raises up, go up to the next room. In this room, place a Bomb in front of the right wall in between the lights to blow open a passageway. Take it into the next room. Here, sprinkle Magic Powder in a lantern to illuminate the room, then go around and kill all the Gels that pop out of the ground. After they are all killed, a stairway will appear; go down it. In the basement, go left and up the ladder and continue left through the next scene, then up the last ladder to the next area. In the room you emerge in, defeat the Mini Moldorm. Then, wait until the Wizzrobes appear and use the Exploding Arrows trick (Secrets section of this guide) to defeat them both quickly. When the door opens, go through to the next room. In this room, go up the left steps and open the chest to get the Level 2 Power Bracelet, which replaces your first one! Next, use the Bracelet to lift up the giant statues, then go up through the one-way door. In this room, defeat the Mask-Mimic again and hit the crystal switch with your sword. Now, place a bomb by the switch and stand behind the upper-left lowered block and wait. When the bomb explodes and the blocks rise and fall go up to the next room. Then in that room, lift up the pot in the corner to reveal a switch underneath it. Stand on it to open the west door, then go through to the following room. In this room, use the Exploding Arrows trick again to beat the Wizzrobes (without hitting the crystal switch in the corner). Open the chest that appears to get a Map, then go up to the next room. Now, take a pot to the right and throw it at the closed door to open it! Go up into the next room, then from there continue right to another room. In this room, defeat the Star and open the chest to get the Compass, then go up the steps and hit the crystal switch to the left. Now, go right and down to the next room, then go right through a couple more rooms until you can go up. In the room with the many lowered blocks, defeat the Wizzrobes to make a Key appear. Take it, and then backtrack a few rooms back to the room where you found the Compass. From there, go left to the next room and take a large statue with the Power Bracelet and throw it at the north door to open it. Go into that room. There, go up the steps and open the chest to get 100 rupees, then go up the steps behind it to go outside where you'll be on an island in the middle of the rapids! Open the chest to get a Seashell, then go back down into the dungeon. Once inside, play Manbo's Mambo on the Ocarina to be warped to the dungeon's entrance. Now, go right to the next room instead of left. Here, just get past the large statues and conveyor belt floors while avoiding the Blade Traps! Then, go right to the following room. In that room, avoid all the Flying Tiles that'll uproot from the floor, then go through the door after it opens to enter the next room. In the next room, take a statue and throw it at the east door to open it, then go to the next room. In that room, defeat the Wizzrobes like in other parts of this dungeon, then go through the upper-right door that opens after you beat them. In this room, go up and down the steps, and then go north to the next room. Continue through the next room to the room after it; open the chest in that room to get a Key. Now, backtrack a few rooms to the room with a locked door. There, go up and use a Key on the locked door and go into the next room. There, defeat the Gels and their smaller counterparts while avoiding the torches' fireballs. Then, use a bomb in the middle of the north wall to blow a hole in it. Go through the hole into the next room, where you'll have to fight Smasher! Throw the orb at it numerous times to defeat it. After you beat it, take the Fairy and go up to the next room. In this room, lift up the large statue to the left and go down the steps there. Here, jump from platform to platform and go left to the next area. Then, jump from ladder to ladder and go up the last one to the room above. There, evade all the Flying Tiles, but be careful because there will be many holes in the floor! Take the Key after the tiles are gone, then get to the upper corner of the room and unlock the keyhole block, the go up to the next room. Here, go up and lift up the large statue, then throw it at the door to the left, then continue to the next room. In that room, lift up and throw away all the pots, then throw around the horseheads until they both stand up and the doors open. Go left into the next room; go down the steps in that room to the basement again. Use the Pegasus Boots to run all the way to the right to the other ladder so you don't get crushed by any Thwomps! Climb the ladder to enter the next room. In that room, play the song Marin taught you on the Ocarina to instantly kill all the Pols Voices and open the doors! Go down to the next room where you'll fight 2 Dodongo Snakes! Feed the, bombs until they're defeated, and then go left to the next room. In this room, use the Hookshot to cross the gap, then use the Key on the keyhole block, and then continue left and up to the next room. Continue up to the following room, then in that room, take a pot and throw it at the chest to open it to get the Nightmare Key! Now, play Manbo's Mambo to get to the entrance, then walk through the warp to get to where you beat Smasher. From there, go up to the next room and lift up the left statue to reveal the stairs again. Go down the steps and get through the basement like before, then climb the ladder at the end to enter the next room. There, get across the floor before the tiles rise and go down into the next room. Try and get around the room when the Vacuum Mouth isn't going and defeat all the Gels. After you beat them, go right into the next room. In this room, push the block next to the wall forward, and then defeat the Wizzrobe. Now, go back left and use the Hookshot to grab onto the block with a ledge in front of it. When you reach the other side, push the block up and go into the following room. Here, sprinkle Magic Powder in the unlit lanterns to turn the Sparks into Fairies. Then, unlock the door with the Nightmare Key and go into the room to meet FaÚade! When it first appears, the room will shake and the tiles and pots will all fly towards you. Avoid them and the real fight will begin! Read the Boss Strategies section of this guide for info on beating FaÚade. After you beat it, take the Heart Container and enter the last room to obtain the Coral Triangle! When you're back outside again, go down the steps to the next screen. The owl will appear here and warn you that the monsters fear that the Wind Fish is going to awake, so they're getting more powerful to prevent that! After you listen to the owl and it leaves, continue down and jump off the ledge into the water. Then, swim left to the next screen. There, swim up to and walk up the steps out of the water. Next, go left to the next screen, and continue through it to the following screen. Here, go up to the next scene, then go left. Then, go down to the next screen and up the steps to the higher ledge. Walk left to the next scene and go down the steps on the other side, then go up to the following screen. Follow the path left, then down, then left again; you should now be in the scene with the warp. Now, go left yet another screen, then down 2 screens. You should see a large pit. Use the Pegasus Boots combined with Roc's Feather to jump over it. Go up to the nearby sign and press A; it'll tell you to go down. So, follow it down into the Signpost Maze. *** Signpost Maze *** Since it takes a little while to navigate through the Signpost Maze, please consult my Signpost Maze Map to get through this area. After you get to the last sign and press A, a staircase will appear nearby. Take it into an underground chamber, and walk towards the large frog named Mamu (it resembles Wart from SMB2 for those of you who remember). It'll start talking to you and offer to play its song only if you pay it 300 rupees! Pay it, listen to the song, then after it's finished, you'll learn the Frog's Song of Soul (the 3rd song on your Ocarina)! Then, go back up the steps to the outside. Now, go up 2 screens to the scene with the large pit. Jump over it like before, then continue up to the following screen. Lift up the stones, then cut down the bushes and go left back into Mabe Village. Go left to the scene with the Flying Rooster statue and stand in front of it. Then, walk straight up into it and it'll move, revealing a secret staircase! Go down the steps, then go up to the next part of the cave and go up the steps. Then, stand in front of the pile of bones and play the Frog's Song of Soul on the Ocarina. It'll revive the dead flying rooster from its bones! Now that you have the bird, walk back down and go up the steps out of the passageway. Back outside, play Manbo's Mambo on the Ocarina to warp up to Manbo's Pond, which just saved you a few minutes of walking all the way up there! Now, walk out of the pond and go right to the next screen. Then, lift up the stone blocking your path, and then continue up approximately 2 screens. Next, Go left 2 screens and defeat the 2 swordless Pig Warriors, then lift up the stones and go up and right to the next screen. Continue right 2 more screens, and then go up the steps on that screen to the following screen. Here, the owl will appear again and remind you to head east. After it flies away, lift up the stones in the way and enter the cave. Inside, go up and right while defeating the Hardhat Beetle and Keese along the way. In the second half of that room, defeat some Gels and push the large stones around to make a path to the steps. Then, go down the steps to the next room. Here, continue right and defeat more Keese and Gels then go up the steps at the end to the upper level again. Then, just go right and down then dash through the crystal structures with the boots and sword. Then, exit through the doorway at the end. Now, go right to the next screen, then go down the steps and continue right until you reach the long stairway heading upward. When you get there, go up the long set of steps, then go left across the bridge and continue for another couple screens and you'll see a cave; go inside the cave. In the cave, go up and left into the next room. Then, get to the lower-left corner of the room, and then pick up the Rooster with the Power Bracelet and fly up and right over the pits. Now, push the button that the bracelet is assigned to again to drop back down and go up to the following room. Here, use the rooster again to fly over the large gap, then land on the small ledge and go left to the next room. Here, fly or jump over the small pit and go up the steps and claim the Bird Key! Now, backtrack out of the cave the same way you entered and go right a couple screens across the bridge. Then, go down the long set of stairs and continue swimming right to the next screen. Here, enter the cave you see. Inside this cave, go up and right while either avoiding or defeating the Sharks, then continue right to the following room. Next, continue right and out of the cave, then go right to the next screen and enter that cave. Inside, go up and right. Defeat all Gels and Keese along the way then continue right and down out of the cave. Once outside again, go left and enter the next cave. Here, go right and down the steps, then jump over the pit and go up the steps and continue right. Go right and down and defeat the Gels while trying your best to avoid the Hardhat Beetle, the go down to the next room. Use the Hookshot on the rock on the other side of the gap to get across, then go down and drop off the ledge and exit the cave. Now, go slightly right and up into another cave! Here, go up and defeat the Gels, then go up the steps in the second room. Next, knock the Hardhat Beetle into the pit, then go down and left and out of the cave. Now, go left to the next screen and lift up the stone directly in front of the keyhole. Then, walk into the keyhole to use the key and activate the tower. When it's finished rotating and the entrance appears, go up the steps and into the Eagle's Tower! *** Eagle's Tower *** From the start, go right to the next room. When you enter the room, activate the Blade Trap and step back so it doesn't hit you, then walk forward when it retracts. Use the feather to jump over the spikes, then continue straight right along the path, then jump more spikes and dodge the trap, and then enter the next room. Here, defeat the 2 Like Likes to make a Key appear. Take it and unlock the door, then go up into the next room. Then, just go straight forward and up the steps to the 2nd floor. In this room, go up into the following room. Walk up the steps and use the Power Bracelet to lift up the orb. Instead of tapping the button you equipped the bracelet with, keep it pressed in even after you're holding the orb. Now, go back down the steps and go to the lever to the right. Walk up to it and go backwards to pull it while holding the orb to make the blocks blocking the doorway move. Pull it until you can't any more, then quickly go left and to the next room. Here, throw the orb at the first pillar and defeat the Gels that pop out of the floor. Then, get next to the right wall and walk straight down, and then throw the orb to the other side of the barrier. Next, go around the barrier and stand in between where the 2 gaps meet, then jump diagonally down and right to the ledge with the orb, then pick it up and go to the next room. Here, throw the orb downward into the spikes, and then jump over the small pit. Put on the Power Bracelet and walk into the spikes and quickly take the orb and get out of the spikes! Then, throw the orb at the second pillar, then pick it up again and go down to the next room. Here, hit the crystal switch, and then throw the orb over the barrier. Now, play Manbo's Mambo on the Ocarina to warp to the dungeon's entrance, then go right a couple rooms, then up one. Go up the steps into the room on the second floor and open the now accessible chest to get the Mirror Shield! Now, go down and right and while standing on a lowered block, hit the crystal switch to raise them. Then, walk down to the next room. There, just go down and left to the following room. In that room, defeat the Gels, then shoot an arrow at the crystal switch to activate it. Next, go up the stairs to the 3rd floor. Here, just take the path up to the next room, and then follow the path up and right into the following room. In this room, you'll have to beat the Grim Creeper mini-boss. Simply defeat the 6 Big Keese he summons and you'll beat him and make the warp appear. Now, go right and up to the next room. Here, push the 2 blocks in the middle of the room together (be careful on pushing the block to the right so the Spark doesn't hurt you) to make a chest appear. Open it to get the Nightmare Key! Now, backtrack a bunch of rooms all the way back downstairs to the room where you left the orb. Pick up the orb and go left to the next room. Here, drop the orb and beat the Three-of-a-Kinds to make a chest appear. Now, pick up the orb and continue to the next room. Throw the orb on the ground and fight the Hinox, then after you beat it, take the Key that appears, as well as the Fairy and the orb and go up to the next room. Here, just go up and through the one-way door into the next room. Here, throw the orb to the right corner and defeat the Anti-Fairy with a sprinkle of Magic Powder, then watch out for the flying tiles and the pits they make. After all the tiles are destroyed, jump over the pits and pick up the orb, then go right into the next room. Here, throw the orb at the third pillar. Then, push the block to the right into the pit and throw the orb across to the other side. Now, look at the south wall and you'll see 2 torches and part of the wall in between them; place a bomb there. When it explodes, go through the passage to the next room. Go straight down and do the same for the next wall. Then, go down into the next room. Here, use the Hookshot to hook onto the chest that appeared on the other side of the narrow gap, then open it to get ONE Bomb. Then, drop down the pit (don't worry; you won't get hurt) and you'll land on the floor below. When you land, head right through 2 rooms and up one, then go up the steps to the next floor. Here, go up to the next room with the lever. Pull it with the bracelet and run left to the next room. Then, go down and jump over the part where the 2 pits meet, then go down 2 more rooms to the room with the crystal switch. Hit the switch with your sword, then go back up to the previous room and take the left path up to the following room. Here, push the block up and go left into the next room. Pick up the orb and go back right and push the block out of the way. Then, go down 2 rooms and throw the orb over the barrier again. Now, play Manbo's Mambo to warp to the entrance of the tower, then step into the warp to get to the 3rd floor. Then, go left and follow the path left and down to the next room and go down the steps there. In the next room, pick up the orb yet again and carry it left to the following room. There, throw it up across the narrow pit. Then, continue to the next room. Continue up through the next couple rooms, and avoid the tiles in the second room. Then, go right and down through the passages, then use the Hookshot to cross the narrow gap again. Next, pick up the orb with the bracelet and go up to the next room. There, throw it at the final pillar and you'll see a scene with the top floor collapsing onto the tower's 3rd floor. Now, play Manbo's Mambo and when you're back at the entrance, walk into the warp to be brought up to the 3rd floor. Go left into the new room and continue left to the following room. In this room, defeat the 3 Goombas and open the Nightmare door with the Nightmare Key and go up into that room. Defeat a couple more Goombas, then go up the steps. Then, use the Hookshot on the block on the other ledge to get across, then defeat the Goomba and go down to the next room. Here, just go right into the following room and up the stairs to get outside. Then, climb the ladder up to the top of the tower and you'll meet the Evil Eagle, piloted by the Grim Creeper! Read the Boss Strategies section of this guide for info on defeating Evil Eagle. After you beat it, take the Heart Container and climb back down the ladder and go back inside. Now, drop down to the lower ledge to the right and into the now open room to claim the Organ of Evening Calm! Now that you're outside of the Eagle's Tower that you just beat, walk straight down and fall off the edge of the cliff. You'll fall into a pit on the next screen, then land in an area of deep water at the bottom of the mountain range. Swim out of the cave and go down one screen, then go up the steps onto the dry land. Next, go left to the next screen, and then continue west all the way until you see another set of steps going upward. Go up those steps when you reach them, then go right and lift up the stone with the Power Bracelet. Then, defeat the Pig Warriors there and go up and left to the following screen. Next, go up the steps in this scene to the next screen. Now, lift up the stones there and enter the cave. Inside the cave, go up and right and defeat the Keese and knock the Hardhat Beetle into the pit, then go right to the next part of the room. There, push the stones around so you can get to the steps, then go down them to get into the next room. In this room, go right and defeat the Gels and Keese along the way then go up the steps at the end. Go right to the next room, then equip the Pegasus Boots and dash through the crystal things. Then, go down and out of the cave through the second exit like you've done on the way to Eagle's Tower. Back outside, go right to the next screen and go down the steps. Next, go right 3 screens to the area of deep water. Go into the water and go up the long set of steps to the following screen. Then, go left 2 screens across the bridge, then up the steps on the second screen. Now, continue left to the broken bridge. Use the Hookshot on the rock on the other side to be pulled over, then go to the next screen. Here, you'll find Marin on a bridge plank trapped there. Walk towards the edge and she'll tell you monsters trapped her there and she's scared of heights. Help her by standing on the upper section of the bridge and use the Hookshot on the rock on the other side; you'll grab Marin as you pass her. When you reach the other side, she'll thank you and start to tell you something, but Tarin comes and ruins it! He'll call to her, then Marin will leave and the owl will fly in. It'll tell you about Marin singing the Ballad of the Wind Fish in front of the egg, then it'll let you know that the final instrument is to the west. After it flies away, go left to the next screen and cut down the bush and go down the steps that are revealed. Inside the cave, drop off the ledge and go left to the next room. Drop down to the lower area and go down the steps. In this room, simply go left to the next room where you'll find another large pit. Use the Hookshot on the rock on the other side to cross over the pit. Then, continue left to the next room, where you can defeat a couple of Keese and exit the cave, which will leave you in what is considered the Western Tal Tal Mountains. *** Western Tal Tal Mountains *** Now that you're in the western half of the mountain range, you're now going to deal with falling boulders, which shouldn't present a problem for you! Anyways, go left to the next screen while avoiding the boulders from above. Defeat a Mini Moldorm and go up the steps while avoiding the boulders, then continue right to the next screen. Here, avoid the boulders again and go right and up the steps to the next screen. There, just go left to the following screen. Here, defeat another Mini Moldorm and open the chest to get 50 rupees. Then, continue left across the bridge to the next screen. Drop off the ledge to the next screen, then go down and left and defeat the Like Like and Shrouded Stalfos. Then, go up to the crack in the wall and place a Bomb there; when it explodes and reveals a cave, go inside it. Inside the cave, go up to the next screen. Then, equip the Mirror Shield and hold it in front of you, then walk upward into the flames. The shield will reflect the flames so you can pass! When you have enough room, go left and up the steps out of the cave. Outside, defeat the Leever that appears in front of you, and then go left to the next screen. Go south to the screen below, and then go left to the following screen. Defeat the Like Like and a couple of Leevers, then continue left to the next screen. Defeat the Moblin and continue left once again and you'll see the Turtle Rock. Defeat the Crows sitting on its stone claws, and then stand in front of the head. Play the Frog's Song of Soul (#3 on the Ocarina) and it'll make the turtle's head come to life! When it extends its head, just hit it repeatedly with your sword to destroy it. When it disappears, go up and enter Turtle Rock, the 8th and final dungeon before the Egg. *** Turtle Rock *** From where you begin this dungeon, go straight up the hall to the following room. Here, shoot arrows at the Winged Demon to defeat it and open the locked doors, and then go left into the next room. In this room, defeat the Snake Ropes while avoiding the laser eye that shoots lasers at you. Then, go up through the now open door into the next room. Defeat the Hinox in this room like you have many times in the past dungeons, then take the small Fairy that appears and go left into the next room. In this room, you'll see a weird block in front of you; walk into it to get it moving. Let it go all the way left, then down until it stops, then walk along the path down into the next room. Here, jump over the small gap and avoid the Sparks, then open the chest to get 50 rupees. Now, jump back over the gap and go left into the following room, where you'll fight the Rolling Bones mini-boss. Defeat it by jumping over the spiked log it pushes towards you then hit it repeatedly with your sword. After it's defeated and the doors open, go up into the next room. Use your bow and arrows here to defeat the Winged Demon flying around, then take the Key that falls from above. Now, play Manbo's Mambo to warp to the entrance of Turtle Rock. When you arrive there, go up to the following room and jump over to the platform almost completely surrounded by lava, then go up to the next room. Here, simply go right to the next room and you'll find another of those blocks that create tiles as it moves. Stand right behind it and push it to move, then let it go to the other side and stop. Then, walk across the new path and jump over the lava to the ledge to the left, then go up to the next room. Here, go left to the connecting room and go down the steps there into the basement. There, jump from ledge to ledge to the other side of the screen. Be sure to jump when the fireballs aren't coming up out of the lava; one way to avoid them is to jump as they drop into the lava again. In the next area of this basement floor, jump and grab onto the small ladder, then go right along them while avoiding the Podoboos that come from the lava below. Climb the ladder at the end to enter the room above. There, lift up the pots throughout the room and throw them at the snake enemies. If you miss with the pots, just attack them with the sword. Open the chest in the room to get the Stone Beak, then go up to the next room. Here, you'll have to fight the mini-boss, Smasher. Defeat it by throwing the orb it throws around back at it. Repeat that process until it's defeated, then take the Fairy that appears and go left into the next room. Here, you'll find another one of those tile-making blocks and you have to push it around so it covers up ALL the gaps in the floor. Do that by pushing it left to start it up, then move it left 2 screens, then go up 1, left 1, up 1, left 1, up 1, left 2, down 1, right 2, down 1, right 1, down 1, right 1, down 1, right 1, down 1, right 1, up 1, right 1, down 1, and right 1. A Key will appear; take it. Now, play Manbo's Mambo to return to the dungeon's entrance. When you get there, go up to the next room and jump over the lava area, then continue up to the following room. Go right to the area with the tile-making block. Push that block upward to make it go, then let it go up 3 squares. Then, make it go right 2 squares, then make it go up one and it'll stop. Now, walk along this path you made; when you get to the blocks, push the one to the right into the lava, then continue up to the next room. Here, go up and use a Key on the keyhole block, then go right to the next room. Go right through this room and avoid the Winged Demon, then unlock the door with your Key and go into the next room. Here, use Roc's Feather to jump to the right so the Blade Traps don't get you, then lift up a pot to the right. Then, go right and up and use the feather to jump over the path of the traps and go through the one-way door. In the next room, walk around and defeat every Gel that you find. After you beat them all, the north door will open. Go through that door into the following room. There, go up to the area with the cracked floor and defeat the Gibdos (mummies) while constantly moving around to avoid falling through the floor! Also, jump in the air and grab the Winged Powder and Hearts. Then, take the Key that appears and go around the blocks and go left into the next room. Here, just avoid the Dodongo Snakes and continue up and left into the following room. In this room, jump over the lava-filled gap and stand on the middle platform. Defeat the Gels that appear, then jump over the second gap to the left and beat a couple more Gels. Then, unlock the door with a Key and enter that room. In this room, go down and left around the barrier, then take the Winged Arrows by using the feather to help, then go left into the next room. Here, just go left and defeat the Snake Ropes, then go up the steps that lead outside of Turtle Rock. Outside, defeat a Mini Moldorm and a Crow, then climb the steps and take a Heart Piece. Then go back down the steps and go right across the bridge to the next scene. Defeat another Crow and continue right past the warp and to the next scene. Here, defeat a Shrouded Stalfos, and then go back inside the rock through the cave entrance you see. You'll be on a ledge above the "pit" of Dodongo Snakes. Beat them by placing a bomb, then picking it up. When a snake is moving upward straight towards you, throw the bomb down and it'll eat it and get injured. Repeat that process until both snakes are destroyed and the treasure chest appears. Open it to get a Key. Now, go left to the next room and drop off the high ledge. Then, continue left through the next couple of rooms until you're in the room with the Snake Ropes and Winged Demon. From there, go down to the next room and take out the bow and arrows. Shoot an arrow at the Cyclops statue's eye to make a Key appear. Take it and go left into the next room. In this room, walk around and stand right next to the chest (on its left side that is). Push the block in front of you downward, and then push the one to the right of you to the right. Now, open the chest to get a Key. Now, play Manbo's Mambo on the Ocarina to warp to the entrance of Turtle Rock. Once you get there, go up a couple of rooms, then go right one. You'll be in the room with the tile-making block. Push it upward to get it moving, then make it go up only one square, then let it go all the way to the right. When it stops, walk along the path and go right to the next room. There, go straight to the right wall and place a bomb there. When it explodes and a passageway opens, take it into that room and hit the crystal switch in that room. Then, play Manbo's Mambo again to warp to the level's entrance. Now that you're back at the entrance, go up 2 rooms and right one room. Push the tile block and make it move up 3 squares, right 2, and up one. Then, walk up the path and push the block in the way right into the lava. Then, continue to the next room. Next, go right 2 rooms, then up through the one-way door into the following room. Here, defeat some Gels, then bomb the left wall to make a passageway in the wall; go through it into the next room. Here, this room is very dark, but if you're playing Zelda DX on the GBC unit, you could see the floor just enough to avoid the pits. Go up to the wall, then jump left over the pit. Then, go down and defeat a couple of Gels and unlock the keyhole block with a Key, and then go into the next room. Here's another easy to navigate dark room; just go up and left and defeat a Snake Rope. Then, follow the path left into the next room. Here, simply go left a couple steps, then up the steps and use the Key on the keyhole block. Then, go right to the next room. Here, go right and light a lantern with Magic Powder. Now that you can see, use the Hookshot on a block towards the bottom of the screen to be pulled to the other ledge. Then, use your last Key and go down the steps. In this section of the basement, wait until the platform moves as far to the left as possible, then jump onto it. Ride it to the right and jump over the small ledge halfway across the lava. Also, avoid the Podoboos that come out of the lava as well. Jump onto the ledge to the right and go right to the next room. Here, jump across the moving platforms, and then go up the ladder into the next room. In this room, drop off the ledge and go down into the next room to fight Blaino, the mini- boss. Read about him in the Mini-bosses part of the Enemies section of this guide for info on beating him. After you win, go up through the door that opened into the other half of the room you were just in. Go up the sets of steps, then go left and open the chest to get the Magic Rod! Now, go back to the room where you fought Blaino and enter the warp to get to the dungeon's entrance again. Once there, go up to the next room. Defeat the Winged Demon, and then go left into the next room. Here, beat the snakes to open the door; go through it to fight Hinox. Beat it, and then go left to the next room. Push the block left until you can move it up. At that point, move it up and go up into that room. Here, defeat the 2 Snake Ropes, then take out the Magic Rod and use it to light the 2 out-of-reach lanterns to make a chest appear. Open it to get a Key. Now, backtrack a few rooms back to the second room where you saw the Winged Demon. From there, go up to the next room. Then, go right into the following room, and push the tile-maker up so it gets moving. Let it go up one square, then make it go all the way right. After it stops walk on the new path and go downward up the steps and into the upper floor area. Here, use the Magic Rod to melt the ice. Shoot it directly to the left so it melts the entire bottom row. Then, go left and kill the Goombas and continue to the next half. Here, jump up and shoot to the left so you melt the entire second row. Now, jump onto the first row and walk left, then jump onto the last ledge and descend the ladder into the next room. In this room, go down and unlock the door with your final Key and enter that room to fight Cue Ball. Beat it like you did in Angler's Tunnel, then go left and up into the next room. Here's another room with that annoying tile- making block. Here, follow my directions EXACTLY and you'll do it all correctly. First, push the block upward to get it going, and then let it go up 3 squares, then turn it right. Go right 2 squares, down 1, right 1, up 1, and right 2. Next, go down 2, left 4, down 2, right 1, up 1, and right 1. Then go down 1, right 1, down 1, and finally, right 1. If done correctly, a chest should appear in the right side of the room; open it to get the Nightmare Key. Now, play Manbo's Mambo yet again to warp to the entrance. When you get there, go up 2 rooms, and then go right one to the room with the tile-maker. Push it up so it moves, then let it go up one square, then right to the end. Walk right along this path to the next room and go right and up the steps in the corner. First thing to do here is climb up to the top of the ladder, then melt the ice directly to the left of your position. Then, go left to the wall and shoot upward to melt the ice there above you. Next, jump up and shoot to the left to melt the row of ice. Jump onto the ledge and take a step to the left. Shoot downward with the Magic Rod to melt the ice and kill a Goomba below! When you land on the lower platform, go left to the wall and then shoot up at the other vertical row of ice. Next, jump up and shoot to the right to melt some more ice. Now, go right and jump onto the ice block that I didn't tell you to melt. Go right to the wall, then go left and jump in the air and shoot the ice block to the left with the Magic Rod. Then, repeat the process to land on that ledge and continue left to the next room. Here, climb down the ladder to the floor below and shoot the Magic Rod to the left and melt the bottom row of ice. Then, stand below the second column of ice from the right and shoot upward to melt it. Now, climb back up the ladder and fall onto the lone ice cube next to it. Then, jump left to the steps that the ice blocks make and jump up them and go down the ladder into the next room. Here, just go up and use the Nightmare Key to open the door. Enter the room to fight the boss, Hothead! Read the Boss Strategies section for help on beating Hothead. After you beat it, take the Heart Container and go up into the next room and take the Thunder Drum, the final Instrument! Now that you've pretty much completed all the game's objectives, the only thing left is to go to the Wind Fish's Egg for the final showdown. To get there from where you are, play the Manbo's Mambo on the Ocarina to warp to Manbo's Pond. Then, use the Power Bracelet and lift up the block next to the pond and go left to the next screen. Then, jump over the pits with the feather and go up to the next screen. Go right to the next screen, then go up to the following screen. Here, use the Power Bracelet to lift up the stones again, then go up and right to the next screen. Then, go up the steps to the next screen and you'll see the owl again. It'll tell you that when you play the Instruments in front of the Egg, the Wind Fish will awaken; that's the only way to leave the island. After it flies away, go up the steps to the Egg. Play the Ballad of the Wind Fish (the song Marin taught you). After it's finished, the Egg will crack open and the owl will appear again and tell you to enter the Egg, so do as it says! *** The Wind Fish's Egg *** Inside the dark egg, walk straight north to the next room. Here, just keep walking and you'll fall into a pit. You'll land in a light room with 4 different ways you can go. Consult the 3 different paths in the Secrets section of this guide to find out where to go in this room. At the end of the path that works for you, you'll come to a pit; drop into it and prepare for the final showdown with the Nightmares! Read the Boss Strategies section for info on defeating each of the Nightmare Shadows. After you beat them, you'll know what to do next... Congratulations, you just completed Zelda DX! ********************************************************************* 5. Color Dungeon Walkthrough There is a hidden dungeon, which you can only enter if you're playing Zelda DX in the Game Boy Color unit. To get into it, go to the Graveyard and look for the section of it with only 5 tombstones on the screen. First, go to the bottom center stone and push it downward. Next, push the lower left stone to the left. Then, push the upper left stone upward. Next, push the middle stone in the top row to the right. Finally, push the upper right tombstone upward to reveal the stairs leading into the dungeon! In the first room inside, talk to the two color guys at the top of the screen and answer both of their questions to pass them. In the next room, defeat the 3 color enemies that come out of the ground, then enter the room to the right. In this room, there are 4 colored eyeball statues; two are red, two are blue. Your job is to strike them with your sword until they're all blue. Whenever you hit one, the statues to its sides change color, so keep that in mind. To make this set entirely blue, strike the top-left statue, then the bottom-right one; they'll all be blue and a chest will appear. Open the chest to get the Compass, then go to the next room. In the next room, bounce your way across the multi-colored tiles to the other side, then go through the right door to the next room. In this room, there are two creatures: one with a red shell, one with a blue. There are also two holes in the room, one with a red rim and the other one with a blue rim. You have to strike the shell guys so they curls up into their shells, then pick them up with the Power Bracelet or hit them with your sword into their corresponding holes. Open the chest that appears to get the Stone Beak, then go down (not up) to the next room. In the next room, defeat the 4 color enemies that come out of the floor to attack like before to open the door to the next room. Continue into the next room and you'll see those multi-colored tiles again with a couple flying enemies above them. Bounce across towards the solid piece of land with a chest on it while trying to avoid the floating enemies, then open the chest to get a Key. Next, bounce to the top of the room and go through the one-way door; in the room you end up in, go right and you'll be in the room that you can go either up or down. This time, go up and into the other room. In this room, simply bounce across to the other side of the room and go up to the following room. In the next room, you'll see 4 eyeball statues like before, and you have to make them all blue again! To make them all blue this time, hit the bottom-right statue once, then hit the top-left one twice to turn it blue, making a Key appear. Take the Key and enter the next room to the right. Defeat the 3 color creatures that come out of the ground to open the door, then enter the room at the top of the screen to meet one of the mini-bosses! The "Big Gel" mini-boss is similar to the first form of the Nightmare bosses; the sword doesn't affect it. Instead, get close to it and use Magic Powder on it to hurt it. Repeat this process until it's defeated, then head left. Go down a small bit and walk up to the 3 movable blocks in your way. Push the top and bottom ones forward, and then push the middle one downward to clear the way. Go up to the chest and open it to get the Nightmare Key, then exit the room. Backtrack quite a few rooms towards the dungeon's entrance until you're in the room with the colored tiles and a locked door at the top of the screen. Bounce up to the door and open it with the Key, then go through it to the room behind it to reach the second mini-boss! This rock creature will jump in the air and make boulders fall down after you, so use Roc's Feather to avoid getting stopped when it hits the ground! Try and get close to it, then strike it with your sword. Repeat the process until he's defeated, then take the Fairy that appears to recover your health, then enter the next room to the left. Defeat the two bouncing winged enemies in this room then make your way across the bouncing tiles to the upper-left corner of the room where you'll find a pot. Lift up the pot and stand on the switch beneath it to open the doors, then go through the door at the top of the screen. In this room, defeat all the Gels that come out of the floor when you walk by to make a chest appear. Open it to get the Map, then enter the room to the right. In the next room, there are 4 of those colored shell enemies that you have to put into their own holes! Do like you did before in the room with only two of them until they're all in their own holes. After they're where they all belong, a Key will appear. Take the Key and backtrack a couple rooms back to the one with the switch under the pot. This time, enter the door to the left. You'll see 9 of those eyeball statues that all have to be turned blue! The quickest way to make them all blue is to hit them in this order. First, hit the center statue, and then hit the one directly to the right of it. Then, hit the left one in the middle row, then the middle statue in the top row. Next, hit the middle one in the bottom row, and then hit the center one again. They should all become blue and the door will open; go through the door at the top of the screen. In the next room, just go through the left door to the following room. Walk along the bottom wall and hit the crystal at the end of the path to lower the blocks near the top of the room. Then, go around and open the door with the Nightmare Key, then enter the room and get ready for the real boss! Read the Boss Strategies section of this guide for info on beating it (it's listed right after the 6 Shadows). After you beat it, go right to the next room and talk to the Fairy. She'll give you the power of color, which is either the Red or Blue Mail. The Red Mail makes it so that whenever you attack, it hits as if you have collected a Piece of Power, and the Blue Mail protects you from attacks as if you've collected a Guardian Acorn. Pick whichever you want, and the Fairy will escort you back outside. You can always go through the dungeon again and talk to the Fairy to change your color if you want! ********************************************************************* 6. Enemies Legend S = Sword M = Magic Powder H = Hookshot R = Magic Rod P = Power Bracelet B = Bomb A = Arrows (Note: I am NOT mentioning the Boomerang as a weapon to use in this section because it can defeat almost every enemy!) Overworld Enemies Armos Effective Weapons/Items: B, A Description: This statue, seemingly lifeless, comes to life when you touch it. You can get past it without awakening it by holding your shield in front of you and walk into the statue; it'll just bounce off your shield without coming alive! Beetle Effective Weapons/Items: S, H, M, R, B, A Description: These small bugs that are found crawling out of holes in Ukuku Prairie. They are very easy to defeat, so the Beetle is definitely NOT an enemy to worry about! Bomber Effective Weapons/Items: S, M, R, A Description: These annoying winged mushrooms drop bombs on you. They usually fly away when you get close and attempt to attack with your sword, so use a long distance weapon to take it out! Buzz Blob Effective Weapons/Items: H, M, R, B, A Description: This creature looks harmless from the outside, but he delivers a powerful jolt if you attack it directly! Avoid its shock attack by hitting it with anything else EXCEPT the Sword. You could also use Magic Powder on this enemy to turn it into Cukeman. Crow Effective Weapons/Items: S, H, R, B, A Description: This black bird is only found in 2 parts of the game: in Tabahl Wasteland and just inside the outside walls of Kanalet Castle. It is very easy to beat when you do encounter it, though. Cukeman Effective Weapons/Items: H, R, B, A Description: This walking blob can be considered both a bad guy and a good guy in a way. The good part is that if you go up to and talk to it, it will talk, but whatever it says doesn't make sense! The bad part is if you hit it with your sword, it'll shock you just like the Buzz Blob. Fish Effective Weapons/Items: S, H, M, R, B, A Description: This fish inhabits the Goponga Swamp. All it does is swim just below the surface of the murky swamp and jump out of the water every now and then. You can just beat it by attacking when it's above the surface. Flying Octorok Effective Weapons/Items: S, H, M, R, B, A Description: This is a winged version of the regular Octorok. It attacks by spitting rocks from its mouth at you. If you go and try to attack it with your sword, it'll fly to another location and spit rocks at you! Defeat it by using the Spinning Sword Attack or with a long distance weapon. Ghost Effective Weapons/Items: S, H, R, B, A Description: This specter is only found in the cemetery, and it only appears when you touch a tombstone. Defeat them with a bunch of blows from your sword or another one of your weapons. Giant Ghini Effective Weapons/Items: S, H, R, B, A Description: As its name implies, it's a larger version of the Ghost. Luckily, it only appears from one tombstone in the entire cemetery! Defeat it like you did the Ghost and a Fairy will appear as a reward. Giant Goponga Flower Effective Weapons/Items: H, R Description: This is an oversized swamp-dwelling flower that shoots small balls at you to attack. You can't harm it directly, but BowWow can eat it! When you don't have BowWow anymore, use the Magic Rod or the Hookshot to defeat it. Goponga Flower Effective Weapons/Items: H, R Description: Like its larger counterpart, this flower cannot be harmed directly by most weapons. Have BowWow eat these flowers when you have him or just use the Hookshot or Magic Rod to beat them. Leever Effective Weapons/Items: S, H, M, R, B, A Description: This creature, mainly found in the desert, lives in the ground, but comes to the surface to attack. You can just defeat it with a couple hits from your sword. Like Like Effective Weapons/Items: S, H, M, R, B, A Description: This moving sponge-like creature is really annoying, especially when it swallows you whole! If you have your shield equipped when it swallows you, it'll take it from you! You can get it back by defeating the Like Like, though! Mad Bomber Effective Weapons/Items: S, R, A Description: This enemy is only found inside the outside walls of Kanalet Castle. They pop out of a hole, then throw a bomb at you, which quickly detonates, then retreat into the hole. They then reappear in a different hole and repeat the same process. Hit them when they pop their heads out of the hole before they throw their bombs. Monkey Effective Weapons/Items: N/A Description: This monkey sits in a tree at Toronbo Shores and throws coconuts down at you! You can't hurt this animal, but you can destroy the coconuts he throws. You can knock it out of the tree it's in by ramming the tree with the Pegasus Boots. Mutt Effective Weapons/Items: S, H, M, R, B, A Description: This dog can be found around Mabe Village. They are of no harm to you unless you attack it first. Then, it lunges at you to attack! Simply don't harm it if you don't want to get harmed! Octorok Effective Weapons/Items: S, H, M, R, B, A Description: This octopus-like enemy crawls along the ground and spits out rocks from its mouth. Just hit it once with your sword to defeat it. Pig Warrior Effective Weapons/Items: S, H, M, R, B, A Description: These hogs come equipped with a sword and shield. You can defeat them easily with your own sword or another weapon in your arsenal! Pincer Effective Weapons/Items: S, H, M, R, B, A Description: These centipede creatures are found in holes throughout Ukuku Prairie. When you walk near a hole they're in, you'll see their eyes in the blackness, then they'll pop out and hit you unless you move quickly! Just hit their head when it comes out with your weapon. You can also use Magic Powder to stun them, then attack! Pokey Effective Weapons/Items: S, H, M, R, B, A Description: This moving cactus enemy is only found in the Yarna Desert. If you hit it with your sword, a part of it will ricochet around the area and eventually disappear. Keep attacking it until you defeat it. Raven Effective Weapons/Items: S, H, R, B, A Description: This type of bird is smaller than the Crow, but it can only be found in the Tal Tal Mountains. When you pass it by, it'll fly after you, so defeat it from far away so it doesn't get a chance to do that! Sand Crab Effective Weapons/Items: S, H, M, R, B, A Description: This crab is only found near the shore, just as its name implies. It moves slowly up and down, but can go quicker left and right. Just put an end to it quickly with any of your weapons. Sea Urchin Effective Weapons/Items: S, H, M, R, B, A Description: This urchin is only found near the shore areas. You can easily defeat it with any of your weapons. You can also push it with your shield by holding your shield in front of you and walking into it. Soldier Effective Weapons/Items: S, H, M, R, B, A Description: These armored soldiers are only found inside the walls of Kanalet Castle. It isn't very strong, so you can just hit it a couple times with your sword to defeat it. Spiny Beetle Effective Weapons/Items: S, H, M, R, B, A Description: This beetle is usually well-hidden under objects, such as bushes or stones. When you walk past, it'll run after you. Just defeat it by lifting up whatever it's under with the Power Bracelet, then attacking it with your weapons. Sword Moblin Effective Weapons/Items: S, H, M, R, B, A Description: These Moblins from the past Zelda games come with a sword and shield, but can only be found in the Mysterious Forest. You can just easily defeat them by hitting them a couple times with your sword or just burn them quickly with Magic Powder. Tektite Effective Weapons/Items: S, H, M, R, B, A Description: These spider enemies aren't too hard to beat. All they do is hop around! Just defeat it with a quick swipe from your sword. Zola Effective Weapons/Items: S, H, R, B, A Description: This water-dwelling creature is only found in deep water areas. Since you can't attack in the water, hit it with a weapon from land to hurt it. Zombie Effective Weapons/Items: S, H, M, R, B, A Description: This undead creature is found near the cemetery. It comes out of the ground, then follow you around. Just hit it once with your sword to send it back where it belongs! Underworld Enemies Angler Fry Effective Weapons/Items: S, H, M, R, B, A Description: This smaller version of the Angler Fish boss isn't too difficult. All you have to do is hit it with your sword to defeat it. Anti-Kirby Effective Weapons/Items: R, B Description: This is the evil version of Kirby. They try to suck you up and keep you inside of them! Luckily, they only appear in the Eagle's Tower. Prevent that by hitting it from a distance with a Bomb or the Magic Rod. Arm-Mimic Effective Weapons/Items: S, H Description: This weird creature is a real pain because it mimics you whenever you move. It is invulnerable to most weapons, but you can defeat it easily by dashing into it with the Pegasus Boots and with the Sword equipped. Big Keese Effective Weapons/Items: S, H, R, B, A Description: This is obviously a much larger version than the regular Keese. You only fight these bats during the fight against the Grim Creeper mini- boss. Defeat them quickly by hitting them with your sword. Bloober Effective Weapons/Items: S, H, R, B, A Description: This octopus enemy from the Super Mario series makes its appearance in this game. Just defeat them quickly with your sword or another of your weapons if you want. Bombite Effective Weapons/Items: S, H, M, R, B, A Description: This is a walking bomb that ricochets around the room, then explodes if you hit it. There are 2 types of Bombites: one just ricochets, then explodes, and the other counts down from 3 to 1, then explodes. The ricocheting one is a real pain to avoid, so watch out! Boo Buddy Effective Weapons/Items: S, H, R, B, A Description: This ghost enemy is quite different than the ones in the Mario games. In this game, these ghosts come after you even if you're looking right at them! Defeat them by lighting up the room with Magic Powder, and then attack them. Cheep-Cheep Effective Weapons/Items: S, H, R, B, A Description: This fish enemy, also from the Mario games, is found in the watery side-view areas of the dungeons. Since all they do is swim up and down, just take them out quickly with your sword. Gel Effective Weapons/Items: S, H, M, R, B, A Description: This jelly-like enemy is VERY easy to beat! It comes out of the ground and hops after you. Sometimes when you hit it with your sword, it'll split into 2 smaller Gels. Defeat it by hitting it with a strong weapon or just with your sword. Gibdo Effective Weapons/Items: S, H, R, B, P, A Description: This mummy enemy from Zelda 1 and 3 are back in this game as well. They can take a bunch of hits with your sword, but to make the fight quick, just burn it up with the Magic Rod! You can also use the Hookshot to stun it, then pick it up with the Power Bracelet and throw it into a pit to kill it! Goomba Effective Weapons/Items: S, H, M, R, B, A Description: Another creature from the Mario games! To beat Goomba here, just attack it with any of your weapons or simply use Roc's Feather and crush it! Hardhat Beetle Effective Weapons/Items: B Description: These enemies have a large rubbery shell in its head, preventing you for hurting it. You can defeat it by either hitting it with your sword into a pit or you can just blow it up with a bomb. Iron Mask Effective Weapons/Items: S, H, M, R, B, A Description: This enemy protects itself by holding a large iron mask in front of it. You can only hurt it from behind, or you can just snatch its mask with the Hookshot, then attack it normally. Keese Effective Weapons/Items: S, H, M, R, B, A Description: These small black bats are found hiding in the darkness in most caves and dungeons. They are very easy to defeat though; just hit it once with any of your weapons to kill! Mask-Mimic Effective Weapons/Items: S, H, R, B, A Description: This is a masked version of the Arm-Mimic enemy. It also looks like a Shy Guy from SMB2! Since this enemy mimics your moves, and its mask protects it from taking damage, charge up your Spinning Sword Attack, then get behind it and attack! Mini Moldorm Effective Weapons/Items: S, H, M, R, B, A Description: Just like its name, it's a mini version of the boss Moldorm. You don't have to hit this enemy in its tail to hurt it, though. Just hit it anywhere to defeat it. Pairodd Effective Weapons/Items: S, H, R, B, A Description: This odd creature is different than the other enemies because it disappears when you get near it. Then, it reappears and shoots something at you! Defeat it by using the Pegasus Boots to run into it and stab it with your sword. Peahat Effective Weapons/Items: S, H, M, R, B, A Description: This flying flower-like creature is invulnerable to all attacks while in the air. When it lands, attack it with your sword or any other weapon you have. Piranha Plant Effective Weapons/Items: S, H, M, R, B, A Description: This piranha plant can only be found in the side-view basement areas of some dungeons. Wait until it comes out of its pipe, then hit it with your sword. Pols Voice Effective Weapons/Items: H, R, B, A Description: This hopping mouse enemy isn't vulnerable to attacks from your sword. To defeat it quickly, use your Ocarina and play the song that Marin taught you; it'll instantly defeat this creature! If you don't have the Ocarina yet, just use any other weapon or throw a pot at it! Shrouded Stalfos Effective Weapons/Items: S, H, M, R, B, A Description: This is a hooded version of Stalfos. It doesn't do much except throw bones at you at times. Just defeat it with a couple hits from your weapon. Snake Rope Effective Weapons/Items: S, H, M, R, B, A Description: This snake enemy does one thing when you walk in its path: dashes towards you! Stop it quickly with a couple swipes from your sword. Spark Effective Weapons/Items: Boomerang Description: This sun-shaped enemy is annoying because it moves along an object or the room's perimeter. It also goes quite quickly, so you have to watch out. Use the boomerang on it and it'll be defeated and leave a Fairy behind to recover some of your health! Spiked Beetle Effective Weapons/Items: S, H, M, R, B, A Description: This spiky-shelled beetle is protected from all attacks because of its large shell. To hurt it, just flip it over with your shield, then attack it. Stalfos Effective Weapons/Items: S, H, B, A Description: This living skeleton enemy can only be found in the dungeons, but it's not too hard. There's 2 types of Stalfos: 1 just hops away when you try to attack it, and the other one hops away and throws a bone at you! Quickly corner them, then beat them with your sword. Star Effective Weapons/Items: S, H, M, R, B, A Description: This star-shaped enemy spins around in rooms in the dungeons. They're easy to beat though; just attack it with your sword or another weapon of choice if you want. Sword Stalfos Effective Weapons/Items: S, H, M, R, B, A Description: This is a hooded Stalfos, but it has a sword and shield this time. They're still quite easy to beat, though; just beat it like you've beaten the Soldier enemies. Three-of-a-Kind Effective Weapons/Items: S, H, R, B, A Description: This particular enemy is different because just hurting it can't defeat it, but the way to kill it is unusual. There are 3 of these enemies in the same room; each one with 4 different suits flashing on them (heart, diamond, spade, club). Hit one with a weapon to make the suit displayed at the time stay. Do that with the other 2 to defeat them all! Vacuum Mouth Effective Weapons/Items: S Description: This vacuum-like enemy is found in very few parts of the game. It sucks up anything in the room, including you! When it stops, quickly run in and attack it with your sword. Water Tektite Effective Weapons/Items: S, H, M, R, B, A Description: This is obviously a water-based version of the regular land-dwelling Tektites. You can defeat this version just as easily by hitting it a couple times with your sword. Winged Demon Effective Weapons/Items: S, H, M, R, B, A Description: This flying fiend is only found in the Turtle Rock dungeon. It attacks you by shooting fireballs or swooping in towards you. Defeat then by hitting them from far away with a strong weapon, such as the Magic Rod! Wizzrobe Effective Weapons/Items: S, H, R, B, A Description: This wizard, found in some dungeons, disappears, then reappears and shoots magic rays at you. When they appear, shoot them with arrows or use bombs to beat them. Traps Anti-Fairy Effective Weapons/Items: M Description: This spinning fireball-like enemy with a skeleton face in the middle can be really annoying! When they come near, just sprinkle Magic Powder on them and they'll turn into health-recovering Fairies! Blade Trap Effective Weapons/Items: N/A Description: There are 2 of these spiked traps on opposite corners of some rooms in dungeons. When you walk in between them, they'll quickly come together and attempt to hurt you! Avoid these traps by jumping over their path or just running by really quickly if you have the Pegasus Boots. Boulder Effective Weapons/Items: N/A Description: These boulders fall from the mountains on your way to Turtle Rock. All you can do is run past them or wait until they fall, then continue. Eye Guard Effective Weapons/Items: N/A Description: In some rooms, you'll find these Cyclops statues and they shoot fireballs at you. The only way to make them stop is to defeat all the enemies in that room, then they'll stop! Face Lamp Effective Weapons/Items: N/A Description: These lighted lamps are similar to the Eye Guard in the way that they shoot fireballs at you. The only way to make them stop is to defeat all the enemies in that room and it'll stop. Flame Fountain Effective Weapons/Items: N/A Description: This flame-spitting entity is found in a cave along the way to Turtle Rock. Since it is invulnerable to all weapons and you can't get past it, you have to use your new Mirror Shield. Hold it in front of you, then walk into the flames and it'll reflect the flames so you can get past! Flying Tile Effective Weapons/Items: S, H, R, B, A Description: These tiles, found in some rooms of some dungeons, come out of the floor and fly towards you! An easy way to defeat them is to either hold your shield up so they crash into it or just cut up the tiles with your sword as they come towards you. Giant Bubble Effective Weapons/Items: N/A Description: This large bubble is only found in the Face Shrine dungeon's basement. You can avoid it by just staying out of its way and run by when it passes. Laser Effective Weapons/Items: N/A Description: This small, rotating eye is found in certain rooms in some dungeons. When its eye spots you, it shoots a laser beam at you. You can't beat it, so just avoid it by hiding behind stuff so it doesn't see you! Mega Thwomp Effective Weapons/Items: N/A Description: This giant Thwomp, found in only one place: the basement of the Key Cavern. Since it's so large and it won't budge for almost anything, use the Pegasus Boots and ram it. It'll cause it to drop down, allowing you access! Podoboo Effective Weapons/Items: N/A Description: This fireball from the Mario games, jump out of lava areas. They're very easy to avoid, though. Just wait until it's going back down into the lava, then pass that section before it pops back up again! Spiked Thwomp Effective Weapons/Items: N/A Description: This is a large, spiked Thwomp. However, its top is flat and safe to stand on. When you pass under it, it'll come crashing down! To get past, use your Pegasus Boots to run under it. Stone Elevator Effective Weapons/Items: N/A Description: In the Bottle Grotto dungeon, there's a stone elevator that just won't budge when you stand on it. The only way to get it to move is to pick up a nearby pot, then stand on it again; it'll weigh down the elevator! Thwomp Effective Weapons/Items: N/A Description: This is a normal-sized Thwomp. Like the spiked version, it'll come crashing down on you if pass under it. To get past, use the Pegasus Boots to dart right past them! ********************************************************************* 7. Mini-Bosses Legend S = Sword M = Magic Powder H = Hookshot R = Magic Rod P = Power Bracelet B = Bomb A = Arrows Armos Knight Effective Weapons/Items: S, R, A Description: This giant Armos Knight is found in the southern shrine and it guards the Face Key. Pummel this knight with lots of arrows while jumping in the air with the Roc's Feather when it stomps the ground so you don't get stunned until it's defeated. Blaino Effective Weapons/Items: S Description: This boxing glove wearing enemy, found in Turtle Rock, is really annoying to fight, especially when it lands a punch on you! If it hits you with an uppercut, you'll be sent to the beginning of the dungeon! Wait until it winds up for a punch, then run behind it and attack with your sword. Cue Ball Effective Weapons/Items: S Description: This weird creature, usually found in watery areas, moves around the perimeter of the room quickly. It does have a large backside, which is its weakness. When it's about to turn a corner and run towards you, hit its backside, then when it heads back in the direction it came hit it again! Keep doing that until it's defeated. Desert Lanmola Effective Weapons/Items: S, H, R, B, A Description: This slick worm-like creature inhabits the sand whirlpool area of Yarna Desert. It jumps in and out of the sand, but it doesn't attack! When it pops out, hit its head with your sword. Continue that until it gives up the Angler Key. Dodongo Snake Effective Weapons/Items: B Description: These thick-skinned, black snakes are similar to the Dodongo dinosaurs from the original Zelda. These snakes eat bombs, but the bombs also hurt them! Defeat these snakes by getting in front of them and putting a bomb there so they eat it and get hurt. Feed them a total of 3 bombs each to kill them. Gohma Effective Weapons/Items: H, R, A Description: These oversized, one-eyed spiders are back in this game as well! When they open their eyes, they'll shoot a ball at you. Beat them by shooting them in the eyes when they're open. One way to make their eyes open quickly is to play the song Marin taught you on the Ocarina. Grim Creeper Effective Weapons/Items: N/A Description: This flute-playing enemy in the upper floor of Eagle's Tower doesn't attack itself, but it calls 6 Big Keese to appear. To win against this mini-boss, you must defeat all 6 Big Keese before any of them fly off the screen. If any of them get away, you have to try again. After you beat the bats, the Grim Creeper will disappear. Hinox Effective Weapons/Items: S, H, R, B, A Description: This giant Cyclops enemy is a pain because it can grab you and throw you, thus stunning you when you land. Get in front of it and attack it with your sword, or hit it from far away with another long-range weapon until it's defeated. King Moblin Effective Weapons/Items: S Description: This large Moblin living in a cave east of the Goponga Swamp is definitely the king of Moblins just by its size! It shoots arrows at you, then dashes straight towards you. Move out of the way and let it crash into the wall, then hit it with your sword while it's dazed. Repeat that process until it's defeated. Knight Effective Weapons/Items: S, H, R, B, A Description: This mace-wielding knight, found in Kanalet Castle, holds the last Golden Leaf. To beat it, run in and hit it with your sword, then back up quickly to avoid getting hit by the spiked mace! Keep doing the "hit-and-run" attack pattern until it's defeated and you get the last leaf! Master Stalfos Effective Weapons/Items: S, B Description: This giant skeleton is found in the Catfish's Maw and appears in 4 different rooms in which you must fight it. Each time you encounter it, attack it by using the sword to make it collapse, then plant a bomb on it to cause damage to it. After a few hits, it'll disappear into the next room you must meet it in. After you beat it the 4th and final time, you'll win the Hookshot! Rolling Bones Effective Weapons/Items: S, H, R, B, A Description: This frog-like enemy pushes a spiked log back and forth across the room. To defeat it, attack it quickly with your sword or another strong weapon and jump over the log when it's rolled. Keep hitting it until it's defeated. Smasher Effective Weapons/Items: P Description: This weird black creature attacks by throwing a black orb at you. Defeat this enemy by picking up the orb with the Power Bracelet, and then throw it right at Smasher to hurt it. Keep doing that a few more times until it's defeated. Turtle Rock Effective Weapons/Items: S Description: This giant stone head blocking entrance to the Turtle Rock dungeon is seemingly lifeless. To make it come alive, play the song Mamu the frog taught you on the Ocarina and it'll come to life! When the head comes out and moves around just keep hitting it with your sword until it's destroyed. ********************************************************************* 8. Boss Strategies Legend S = Sword M = Magic Powder H = Hookshot R = Magic Rod P = Power Bracelet B = Bomb A = Arrows Moldorm Effective Weapons/Items: S Battle Strategies: The giant Moldorm is the boss of the Tail Cave. It's only weakness is the tip of its tail. Get behind it, and then hit its tail; that'll cause it to get an extra boost of speed for a moment. After it slows down again, hit its tail again. Keep attacking its tail until you win. Genie Effective Weapons/Items: S, P, B Battle Strategies: This genie is the boss of the Bottle Grotto. It hides inside of its protective bottle so it can't be hurt, but there's a way to hurt it while it's inside. When the bottle bounces towards you, hit it with your sword, then pick it up and throw it at the wall with the Power Bracelet. That'll make the genie come out and throw fireballs at you. After he retreats to his bottle, pick up and throw the bottle at the wall again. Do that 3 times total to make the bottle break and the genie will have to fight you! Hit the genie with your sword, then it'll spin around and then shoot a fireball at you. Then, hit it again. Keep doing that until it's defeated. Slime Eye Effective Weapons/Items: S Battle Strategies: When you enter this boss's room, you won't see it. After it taunts you, ram the wall with the Pegasus Boots to make the boss of the Key Cavern fall to the ground. When it does, repeatedly hit it with your sword until you see it splitting into 2 and there's just a small thread holding them together. Then, ram that spot with the Pegasus Boots and the sword and it'll split into 2 enemies! To beat them, hit them with your sword and use Roc's Feather to jump in the air when they come crashing to the ground after you hit them. Keep doing that until they're both defeated. Angler Fish Effective Weapons/Items: S, B, A Battle Strategies: This giant fish is the boss of the Angler's Tunnel. Its weakness is a glowing tentacle above its head. To beat this fish, hit the tentacle repeatedly with your sword while the fish moves up and down. If you're not quick enough, the Angler will dash towards you to attack. Then, continue hitting the tentacle until it's defeated. Slime Eel Effective Weapons/Items: S, H Battle Strategies: When you enter this boss's chamber inside the Catfish's Maw, a giant pit opens up in the middle of the room. Its tail pops out and rotates around in a circle, then 4 holes in the walls appear. To beat this creature, wait until you see the eel's head pop out of one of the 4 holes, then when it opens its mouth, shoot the Hookshot into it while trying to avoid the spiked tail. After you pull the eel out of the hole, hit the flashing heart behind its head a few times with your sword. Watch out because there is also a fake eel and if you pull it out, it'll explode! Keep pulling out and attacking the real eel until it's defeated. FaÚade Effective Weapons/Items: B Battle Strategies: This giant face in the floor is the boss of the Face Shrine dungeon. When you first enter this room, it'll make Flying Tiles come out of the ground and fly after you, then it'll make the 4 pots fly towards you. After you evade all those flying objects, plant a bomb on the face of FaÚade. After it explodes, FaÚade will disappear, then reappear again. Repeat the last step around 3 or 4 more times to defeat it. Evil Eagle Effective Weapons/Items: S, H, B, A Battle Strategies: This giant eagle that flies around atop the Eagle's Tower is the boss of Level 7. After it first takes off and it flies onscreen again, hit its beak with the Hookshot as it flies by. When it flies by 2 more times, hit it both times. Then, it'll stop and start to shoot feathers and make strong wind gusts come towards you. Use the Mirror Shield to keep the wind gusts from blowing you off the tower as easily and to block the feathers shot at you. Then, hit it again with the Hookshot when it flies by overhead. Continue to hit its beak with the Hookshot until it's defeated. Hot Head Effective Weapons/Items: R Battle Strategies: This fiery boss is the guardian of the Thunder Drum deep inside the Turtle Rock dungeon. It jumps in and out of the lava and surprisingly doesn't actually attack you! The only weapon that can cause harm to it is the Magic Rod, even though it shoots fire! When Hot Head comes out of the lava, shoot it as many times as you can with the Magic Rod. Make sure to ambush it with lots of hits when it is above the lava because when it dives back in, it recovers and you'll have to start over. Continue to use the Magic Rod until you eventually put out its flames and beat it! The 6 Nightmare Shadows Effective Weapons/Items: S, M, R, B, A Battle Strategies: The 6 Shadows deep inside the Wind Fish's Egg are the final bosses of the game. There are obviously 6 of them, and I'll provide separate strategies on beating each one below: Giant Gel Effective Weapons/Items: M Battle Strategies: This Giant Gel is the first of the 6 Shadows, but not the absolute easiest (Lanmola's Shadow is!). When it appears, it'll make a small hop forward. Go up to it and sprinkle Magic Powder on it to hurt it. Then, back up and it'll take another small hop. Sprinkle more Magic Powder on it to cause damage. Do this one more time to beat the Giant Gel and the shadow will become Agahnim's Shadow! Agahnim's Shadow Effective Weapons/Items: S Battle Strategies: The shadow of Agahnim attacks just the same as the real one from Zelda 3 (A Link to the Past). When he casts a spell and a flashing ball comes towards you, hit it with your sword back towards Agahnim to hurt him. When he moves to another area of the room, do the same thing. Watch out, though, because if he casts a spell and a bunch of small shots together come towards you, they'll hurt you even though you hit them with your sword! Keep hitting the flashing balls at him a few more times until he's defeated. Shadow of Moldorm Effective Weapons/Items: S Battle Strategies: This shadow is exactly like the original Moldorm boss you fought back in the Tail Cave! Defeat this one the same way as the original: hit its tail and watch out when it moves quickly after you hit it. Keep hitting it a bunch of times until you defeat it. Ganon's Shadow Effective Weapons/Items: S Battle Strategies: The shadow of Ganon from A Link to the Past is back as one of the final nightmares. To beat this reincarnation, use the Pegasus Boots to dash into Ganon and stab it with your sword. Keep ramming it while watching out when he calls a bunch of bats to attack until you beat him! Shadow of Lanmola Effective Weapons/Items: R Battle Strategies: This just HAS to be the easiest of the shadows! When it appears, just hit it once with your Magic Rod to defeat it! Dethl Effective Weapons/Items: A Battle Strategies: This is the last and hardest of the 6 Shadows. It has 2 long tentacles that circle around its center area. Jump over the tentacles while trying to stay in front of Dethl's middle area and wait until it opens its eye. Then, shoot a bunch of arrows at its eye while avoiding the tentacles until the eye closes. When it opens again, shoot more arrows into it. After you've successfully shot about 20 arrows into its eye, Dethl will be defeated and you win the game! Another quicker way to defeat Dethl is possible only if you have the Boomerang. When it opens its eye, throw the Boomerang right into it for an instant defeat! Giant Hardhat Beetle (boss of Color Dungeon) Effective Weapons/Items: S Battle Strategies: This giant version of the Hardhat Beetle isn't too tough for the boss of the new Color Dungeon. When you start the fight, its helmet is blue and each time you hit it with your sword, it'll change colors. Keep hitting it with your sword until it turns red, and then hit it again to beat it! Watch out when it attacks, and be quick when you attack or it'll change back to the blue color again. ********************************************************************* 9. Heart Piece Locations 1: In Mabe Village, go to the well at the west end of town and cut down the bushes above it, then jump in and get the heart. 2: In Mabe Village, go to the Fishing Pond north of Madam MeowMeow's House. Catch one of the biggest fish (the fat ones!) in the pond and you'll get a heart as well as 20 rupees! 3: On the border of the Mysterious Forest, go to the area where you a heart piece surrounded by a bunch of pits. Use Roc's Feather and jump over the pits to reach the piece. 4: In Mysterious Forest, enter the cave with the Keese, some pits, and a chest. Get to the other end of this cave and use the Power Bracelet to lift up the skull rocks, then take the heart piece. 5: At Ukuku Prairie, bomb and enter the cave one screen to the LEFT of where you get the Honeycomb. Use the Pegasus Boots to get through the cave, then when you reach the far-right wall in the cave, bomb around until a passage appears. Go through it to get the Heart Piece. 6: At Yarna Desert, fight the Lanmola, then drop into the cave through the quicksand. Bomb the north wall to find a Heart Piece in a secret room. 7: Outside Kanalet Castle, get into the water via a ladder at the north section of the castle, then swim all the way left and down to the left of the gate. Dive around until you find the Heart. 8: At Tal Tal Heights, get into the water and swim into the cave a couple screens to the right of the Angler's Tunnel. Dive around in the center area of the room until you find the heart. 9: In the Animal Village, bomb the cracked wall and enter the cave in the northeast corner of the village. Bomb the cracked rock in the cave and use the Hookshot to cross the pit and get the Heart Piece. 10: In the southwest corner of the Cemetery, push up on the tombstone in the lower right corner to reveal a secret passageway. Go down there and bomb the cracked block, then use the Hookshot to cross the gap onto a ledge. Jump to the platform with the Piece of Heart. 11: In the Eastern Tal Tal Mountains, go left across the bridges and cut down the bush and go down the stairs. Once there, find the Heart Piece. (Sorry about the fact that I couldn't give you good detail in finding this Heart Piece!) 12: Outside of Turtle Rock, when you reach the upper exit in the dungeon, go up the ladder and get the Heart. ********************************************************************* 10. Locations of the Secret Seashells 1: Cut down the bushes one screen south of the Mabe Village Shop to find a shell. 2: When you get the Shovel, go into the small room next to Madam MeowMeow's house and dig in the lower right corner of the room to find a shell. 3: In the Tail Cave, bomb the cracked wall and enter the new room to find a shell in a chest. 4: Outside of the Tail Cave, use the Pegasus Boots to ram into the side of the lone tree one screen to the left of the cave entrance to shake out a shell. 5: In the Mysterious Forest, use the Power Bracelet to lift up the boulder blocking access to a chest containing a shell. 6: Go to the Seashell Mansion when you have exactly 5 Secret Shells to get another one as a prize! 7: By the Phone Booth north of the entrance to the Signpost Maze, ram into the side of the tree to get another shell. 8: Cut down the bush one screen south of the Ghost's Grave and use the Shovel where the bush was to dig up a shell. 9: Cut down yet another bush one screen north of the Key Cavern's entrance and dig where the bush was to unearth another shell. 10: Lift up the stone with the power Bracelet in Ukuku Prairie EXACTLY two screens above the entrance to the Catfish's Maw to find a shell. 11: Go back to the Seashell Mansion when you have exactly 10 Secret Shells to get another one as a prize! 12: After you bomb the wall in the cave in Ukuku Prairie near the 10th shell, exit the cave via the stairs and go up one screen. Use the Shovel right in front of the owl statue to get a shell. 13: Cut through the bushes east of the Seashell Mansion to find another shell in the corner. 14: After you get the 5 Golden Leaves for Richard, enter the secret passage that he reveals and go left when the path splits. Push the rock into the pit and jump across, then open the chest to get a shell. 15: Cut down the lone bush in the lower left corner of the screen with the Mermaid Statue to find another shell. 16: Near the entrance to the Key Cavern, swim in the water to the right of it and surface on the island with a bush on it. Get on the north side of the bush and cut it down and catch the shell as it flies out! (If you hit it from any other side, it'll fall into the water and you can't get it there!) 17: In the Yarna Desert, get to the lower right corner of the desert on the ledge with two rocks. Lift them up to find a secret shell. 18: After you bring the ghost to its grave, go to its house at Toronbo Shores and lift up the pot in the corner of the room to find a shell. 19: From where you found seashell #15, go left one screen and down one screen. Jump into the water and surface on the island and cut down the bush to uncover a shell. 20: Near Martha's Bay, cross the wooden bridge and use the Shovel to dig near the owl statue to find a shell. After you get 20 Secret Seashells, go to the Seashell Mansion and you'll get the Level 2 Sword, which is twice as powerful as your old sword! Listed below are some extra shells you can find in case you missed one of the above shells. If you try and find these or any other shells after you get the Level 2 Sword; you'll just find some rupees in their place! 21: Inside the Eagle's Tower, enter the room where you fight the Hinox (one-eyed monster) and drop down a hole in the upper-left corner of the room to a ledge below. Open the treasure chest there to find a shell. 22: After you revive the Flying Rooster, go to the entrance of Kanalet Castle. Go left one screen from there and fly across the huge gap to a secret passage. Go down and open the chest to get a shell. 23: Inside the Face Shrine, get to the upper-left area of the dungeon and find the back exit to an island in the rapids. Open the chest out there to find a shell. 24: At the Tal Tal Mountains, get to the Chicken Coop and head a couple screens to the right across the bridge. Lift up the rocks to find a shell. 25: When you go through the series of caves on the way to the Eagle's Tower, enter a cave where you can bomb a wall halfway through it. Bomb it and take the passage to a room with treasure chests and a bunch of rocks. Get through the maze and exit the cave through the other end of that room and open the chest on the ledge to find a shell. ********************************************************************* 11. Picture Locations Picture 1: You get it when you first talk to the photographer in his shop. You just have to answer yes to his questions and stand in front of the wall like he says. You'll be happy and give a peace sign! Alternate Picture 1: You get it by saying NO to all his questions, then you'll get a picture of a panicky Link! Picture 2: When Marin is following you, go to the cliff on the left side of Toronbo Shores. Picture 3: While Marin follows you, jump into the well west of Mabe Village and DON'T move once you land! She'll fall on you and the photographer will get your picture looking hurt. Picture 4: Also, when Marin is with you, walk in front of the rooster statue and Tarin will come and you'll get a picture. Picture 5: Take a look in the right window at the Ulrira's House. Picture 6: Walk past Bow-Wow's post when he's chained up there and you'll get a picture of Bow-Wow making you "uncomfortable". Picture 7: Simply steal from the Shop in Mabe Village by taking the item, then running behind the clerk and out the door! The clerk'll kill (if you come back, which you MIGHT have to) you! Picture 8: When you have the Magnifying Glass, go under the bridge in Martha's Bay to see the fisherman on the boat. Talk to the fisherman and he'll fish out the photographer, who'll then take a picture of the fisherman falling into the water! Picture 9: After you acquire the Magnifying glass, go to the Animal Village and enter the house in the north-west corner of it. Talk to the Zora in the water and the photographer will come and get a picture of you two! Picture 10: Link and Richard in front of castle. Before lowering the drawbridge, go to the castle where the golden leaves are. Picture 11: When you bring the ghost back to its grave near the Witch's Hut, walk up to the grave after he leaves to get a picture. Picture 12: Picture taken as poor cameraman plummets to the ground! Funny! Go to the chicken house in the mountains and go right from there two screens. Walk to the middle of the bridge. ********************************************************************* 12. The Trading Process Yoshi Doll: This is the first item in the trading process. You get it by playing the Trendy Game at Mabe Village. Just direct the crane above it and it's yours. Ribbon: To get the Ribbon, go to the Quadruplet's House (the house west of the Dream Shrine) and talk to the mother inside. She'll give you the Ribbon for the Yoshi Doll. Dog Food: After you get the Ribbon, go to Madam MeowMeow's House and go into the small room (the right entrance). Talk to the small BowWow there and trade with it for the Dog Food. Bananas: Go to Toronbo Shores and head east; you'll find a building there. Go inside and talk to the crocodile named Sale. Trade with him for the Bananas. Stick: When you're walking around outside Kanalet Castle, you'll meet Kiki the Monkey. Talk to it and trade the Bananas and they'll build a bridge for you. Then, take the Stick they leave behind on the bridge. Honeycomb: After you've beaten the Key Cavern dungeon, you'll find Tarin standing by a tree with a honeycomb in it at Ukuku Prairie. Talk to him and give him the Stick and he'll make the bees MAD at him. Then, the Honeycomb will fall from the tree; take it. Pineapple: After you get the Honeycomb, go back to the Animal Village and talk to Chef Bear. He'll give you the Pineapple for the Honeycomb. Hibiscus: At Tal Tal Mountains, you'll find Papahl famished along the way to the cliff leading to Angler's Tunnel. Talk to him and give him the pineapple for the Hibiscus. Letter: Go back to Animal Village with the Hibiscus and talk to Miss Goat in her house. Give her the flowers and she'll give you a Letter to deliver to Mr. Write at the Mysterious Forest border. Broom: When you go see Mr. Write, give him the letter. In exchange for it, he'll reward you with a Broom. (He'll insist you take it if you say no after you give him the letter.) Fishing Hook: Go to Mabe Village and talk to the old lady that usually sweeps in front of Ulrira's House. Give her the Broom and she'll give you the Fishing Hook. (If she isn't in Mabe Village, go to Animal Village and look for her.) Necklace: Southeast of Catfish's Maw, you'll find a wooden bridge. Jump into the water and dive under the bridge and you'll find a fisherman on a boat there. Talk to him and give him the hook and he'll use it to fish out a new catch. He'll fish out the Necklace, which he'll let you keep! Mermaid Scale: Near the Catfish's Maw, you'll find a mermaid, Martha, who's lost her necklace. Talk to her once you get the necklace and she'll let you take a scale from her tail in exchange for the necklace. Magnifying Glass: To get the final item of the trading sequence, get to the Mermaid Statue by standing south of the wooden bridge where the fisherman was and Hookshot over the water. Then, walk; over to the statue and press A to put in the scale and reveal steps under the statue. Go down then and walk straight up to the next room and take the Magnifying Glass! You can use it to see things you couldn't before, such as the enemies in that first room! ********************************************************************* 13. Game Shark Codes You need a Game Shark Version 2.1 in order to use the following codes. 1. Infinite Arrows: 013045DB 2. Infinite 14 Hearts: 01705ADB (Only works if you have 14 hearts) 3. Infinite Bombs: 01304DDB 4. Infinite Magic Powder: 01204CDB 5. Ocarina has ALL songs: 010749DB 6. Infinite Health: 01185ADB 7. Infinite Rupees: 01095DDB + 01995EDB ********************************************************************* 14. Secrets Obtaining the Boomerang In order to get the Boomerang, you must first have the Magnifying Glass from the trading sequence, and the Shovel. From where you find the Sword in the beginning of the game on Toronbo Shores, go left one screen. Bomb the wall and go into the cave. Assign the Shovel to the B button, and then talk to the Goriya. He'll trade you the Boomerang for what's on the B button, which should be the Shovel. You can always trade the Boomerang back the same way that you obtained it, too! The Money Saving Trick To save LOTS of your rupees when you go and buy some of the expensive items like the Shovel or Bow, you must follow the following steps. You also have to have at least the amount of rupees that item is though. First, take the item from the shelf and go to pay for it. After you buy it and the rupees start deducting, QUICKLY press A, B, Start, and Select simultaneously to get a chance to save and quit. Do that, then when you come back to the game, you'll have the item and most of the rupees! Glitch in Zelda DX I've found a bug in Zelda DX, which occurs whenever you get a Guardian Acorn or a Piece of Power. When you get them and just before the text appears, press Start. Press it again to return to the game, totally skipping the text! Item Upgrades In this game, you are only allowed to carry a certain amount of Magic Powder, Bombs, and Arrows at once. You can raise your maximum capacity by visiting the Mad Batter, which is hidden in 3 areas throughout the island. When you enter its lair, just sprinkle Magic Powder into the lantern and it'll appear. Here, I'll tell where each one is located: 1. In the Mysterious Forest, go one screen north from the cave in the forest. There, use the Power Bracelet to lift up the stone and go down the steps to visit the Mad Batter's lair. 2. This location is in the vicinity of the Catfish's Maw, so I'll tell you how to get there from that dungeon. From there, swim left a screen and climb up the ladder. Then, head south 2 screens and right one. Here, use Roc's Feather to jump over the pit and cut down a bush (you'll fall down a hole doing this, but don't worry about it unless you don't have much health). The, use the Pegasus Boots combined with the feather to jump over the pit to that space you cut down, then chop down more bushes and go down the steps. Get through the watery cave using your Flippers, then when you emerge, go left a screen and down the steps into the Mad Batter's lair. 3. This last location is located in the Western Tal Tal Mountains area. Follow the path up and around until you pass the area where boulders fall from the mountains. Then, when you're in the scene with a treasure chest and a stone nearby, lift up that stone and go down the steps to reach the Mad Batter's lair. Making and Shooting Exploding Arrows When you have the Bombs and Arrows in your inventory, assign the Bombs to one button and the Bow and Arrows to the other. Then, press both buttons simultaneously and you'll shoot an arrow with a bomb on it! It'll explode on impact with anything! Stealing from the Shop If you want a really expensive item, but don't want to pay for it, you can steal it from the shop. The one problem to stealing is if you ever re-enter the shop, the shopkeeper will automatically kill you! Also, everyone in the game will call you THIEF for the rest of the game. To steal, take the item you want, then run all the way around the right side of the shopkeeper, and then quickly exit the shop with the item. You should make it while the shopkeeper is still looking the other way. I advise that you only do this trick when you're getting the Bow because you should already have bough Bombs and the Shovel earlier in the game and you won't need anything important from the shop after the Bow. Wind Fish Egg Paths Inside the Wind Fish's Egg, you'll find a room with 4 different paths to choose from. It's pretty much like a "Lost Woods" (Zelda 1) if you don't know where to go. Below, I'll list 4 different paths that you could take to get past this part of the egg. Remember that only ONE of these paths will work for your game file, so try each path until one works for you! Path 1: Left, Left, Up, Right, Right, Up, Left, Up Path 2: Left, Up, Right, Up, Left, Up, Right, Up Path 3: Right, Up, Up, Right, Up, Up, Right, Up Path 4: Left, Left, Left, Left, Up, Up, Up, Up ********************************************************************* 15. Special Thanks PKMN Masterman (PKMNMasterman@aol.com): for sending me Game Shark codes for this game! PokemonBMH (PokemonBMH@aol.com): for the 4th path to try when getting through the Wind Fish's Egg. ********************************************************************* 16. Copyright Notice This FAQ is copyright (c)1999-2000 Devin Morgan. This FAQ is for private and personal use only. It may NOT be used on any website other than the following sites: GameFAQs (http://www.gamefaqs.com) Game Winners (http://www.gamewinners.com) Video Game Strategies (http://vgstrategies.about.com) Game Advice (http://www.gameadvice.com) GamersXchange (http://www.gamersxchange.com) If you find this or any of my other FAQs on any other site, contact me immediately! This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Devin Morgan. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. ********************************************************************* If anyone has any questions, comments, or anything to add to this FAQ, e-mail me at DBM11085@aol.com.