xfixium - August 21, 2004 08:08 AM (GMT) After much time..... Xfixium proudly presents: The Legend of Zelda: "Link's Awakening" Full demo version 1.0 This game is made with RPG Maker 2003 RPGAdvocate's version 1.08 :::::::::::Discription::::::::::: A remake of Gameboy's Legend of Zelda: Link's Awakening. With current system graphics used in place of Gameboy DX graphics. For people who never heard of this Gameboy Title, here's a discription: Link, Nintendo's famous Hyrulian hero, finds himself on a mysterious island after a shipwreck leaves him stranded. You must help Link escape from Koholint island by finding the eight instruments of the Sirens and awakening the omnipotent Wind Fish which rules the island. This is no easy task, because you'll be challenged with brain-bursting puzzles, barbaric bosses, and dark dungeons along the way. ::::::::: Game Features::::::::: ::Play as either "4 Swords" Link or "ALTTP" Link. Just enter "Hyrule" in as your name to change to ALTTP Link (You don't have to keep the name). ::Custom enter name system. ::Action battle system (ABS). ::Custom menu system (CMS). ::Semi-intelligent AI. ::Fury Guage: It works on how many enemies you kill. Lets you use Sage Medallions. :: Sage Medallions: You'll be able to perform a varity of spells, like an increase in movement speed, special attacks,( Reminisant of the Bombos spell in LOZ 3.), a couple of extra sword attacks, (ex: Flame Sword, the standard spin attack etc. etc.) depending on the medallion you equip. :: Magic meter: Not in the original game, but I'm using it in this remake. Whenever you use the magic powder the meter will decrease. :: New Black suit color. :: A collecting mini-game. :: Skin your HUD with a variety of colorful skins. (Available in the main menu) ::::::: Pre-Demo Controls :::::::: Z = Z Button Item (Also Confirms) X = X Button Item (Also Rejects) 0(Numpad) = Sage Medallion 1(Numpad) = Item Menu 2(Numpad) = Main menu **Remember to have the number lock on to access the numpad keys.** ::::::::::::Things in this demo::::::::::: The sword, shield, mushroom, magic powder, and roc's feather. Playable to dungeon level one, the tail cave. Most enemy events. Spin Attack Sage Medallion. Trade items up to the bananas ::::::::::::Things not in this demo::::::::::: Work log :::::::::::::Performance::::::::::::::: Machines this game was tested on and performance ratings: All machines tested at 1024 X 768, 16 bit resolution (Windowed Mode). AMD Atholon XP 2400+ 1.9 Ghz Nvidia GeForce 2 64Mb (PCI) 1024 MB of Ram Windows XP Quality: Smooth in all areas AMD Atholon XP 3000+ 2.1 Ghz ATI 9200se 128Mb(AGP) 512 Mb Ram Windows XP Quality: Super smooth in all areas Intel Celeron 900 Mhz 4 Mb Intel Graphics chip 256 Mb of Ram Windows XP Quality: Average (Lagged on heavily evented maps) For best results, run on 16 bit color, with nothing running in the background. :::::::::::::Comments:::::::::::: Wow, what a long strange trip it's been. Hard to believe this thing is a year old. It's been through so many changes. I'm planning to push this to demo version 2.0. It'll include the power braclet and the second dungeon. (Bottle Grotto) I also will be putting a mini game in place of the photoshop found in the game. For now though, I'm taking a huge break from this, and helping out AlchemyX on his game. Also, I'll be writing tutorials for people that were interested in them. Thanks goes out to my beta-testers, and the people that were supportive of the project. Till next time.....