[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = A
Buttons/A/Range = 100,000000
Buttons/B = X
Buttons/B/Range = 100,000000
Buttons/1 = 1
Buttons/1/Range = 100,000000
Buttons/2 = 2
Buttons/2/Range = 100,000000
Buttons/- = MINUS
Buttons/-/Range = 100,000000
Buttons/+ = EQUALS
Buttons/+/Range = 100,000000
Buttons/Home = HOME
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 10,000000
IR/Gyro Sensitivity = 10,000000
IR/Center = 50,000000
IR/Width = 50,000000
IR/Height = 50,000000
IR/Up = Cursor Y+
IR/Up/Range = 366,000000
IR/Down = Cursor Y-
IR/Down/Range = 327,000000
IR/Left = Cursor X-
IR/Left/Range = 307,000000
IR/Right = Cursor X+
IR/Right/Range = 327,000000
IR/Forward = SEMICOLON
IR/Forward/Range = 100,000000
IR/Backward = APOSTROPHE
IR/Backward/Range = 100,000000
IR/Fast = Click 1
IR/Fast/Range = 100,000000
IR/Range = 
IR/Range/Range = 100,000000
IR/Hide = 
IR/Hide/Range = 100,000000
IR/Show = 
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 50,000000
Thrust/Forward = N
Thrust/Forward/Range = 100,000000
Thrust/Backward = M
Thrust/Backward/Range = 100,000000
Thrust/Left = V
Thrust/Left/Range = 100,000000
Thrust/Right = B
Thrust/Right/Range = 100,000000
Thrust/Up = COMMA
Thrust/Up/Range = 100,000000
Thrust/Down = PERIOD
Thrust/Down/Range = 100,000000
Rotate/Acc Range = 
Rotate/Gyro Range = 10,000000
Rotate/Gyro Settle = 100,000000
Rotate/Dead Zone = 50,000000
Rotate/Circle Stick = 1,000000
Rotate/Pitch Forward = I
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = K
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = U
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = O
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left = J
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right = L
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = Click 0
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 = 
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 = 
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = Click 2
Shake/X/Range = 100,000000
Shake/Y = Click 2
Shake/Y/Range = 100,000000
Shake/Z = Click 2
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = C
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = Z
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = UP
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = DOWN
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = LEFT
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = RIGHT
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier = 
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward = 
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward = 
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left = 
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right = 
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up = 
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down = 
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range = 
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward = 
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward = 
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left = 
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right = 
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left = 
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right = 
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = Q
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = W
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = E
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A = 
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B = 
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X = 
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y = 
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL = 
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR = 
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- = 
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ = 
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home = 
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up = 
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down = 
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left = 
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right = 
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier = 
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up = 
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down = 
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left = 
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right = 
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier = 
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L = 
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R = 
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog = 
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog = 
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up = 
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down = 
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left = 
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right = 
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green = 
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red = 
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow = 
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue = 
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange = 
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up = 
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down = 
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- = 
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ = 
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up = 
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down = 
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left = 
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right = 
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier = 
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar = 
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red = 
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow = 
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue = 
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green = 
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange = 
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass = 
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up = 
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down = 
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left = 
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right = 
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier = 
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- = 
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ = 
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left = 
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left = 
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left = 
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right = 
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right = 
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right = 
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- = 
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ = 
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria = 
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left = 
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right = 
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left = 
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right = 
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up = 
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down = 
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left = 
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right = 
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier = 
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial = 
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left = 
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right = 
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor = 
Rumble/Motor/Range = 100,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = T
D-Pad/Up/Range = 100,000000
D-Pad/Down = G
D-Pad/Down/Range = 100,000000
D-Pad/Left = F
D-Pad/Left/Range = 100,000000
D-Pad/Right = H
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 100,000000
Options/IR Off = 0,000000
