# SOUP01 - The Legend of Zelda Skyward Sword
[Core] Values set here will override the main dolphin settings.
GFXBackend = Direct3D9
CPUThread = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus. Use direct 3d9 backend for less graphic issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$Inf. Ammo [Bully@Wiiplaza]
040BF34C 60003180
$Skyward Strike Charges Instantly [Bully@Wiiplaza]
041C73F8 38600037
$Walk Under Water [Bully@Wiiplaza]
0434966C 41820014
+$Invincible [Bully@Wiiplaza]
0420C16C 41820024
02B7A8FC 0000001E
04246684 4800000C
$Jesus Mode [Bully@Wiiplaza]
04003200 3F7FFFFF
C233FFC0 0000000A
9421FFB0 BDC10008
3E0080B7 62108B80
7C10E840 40820028
3E0080B7 C1D066DC
FC0E0840 40810018
3E208000 C1F13200
EDEE03F2 FC007890
FC407890 C03D00A8
B9C10008 38210050
60000000 00000000
$Link Teleporter [Bully@Wiiplaza] *Press D-PAD Left to Store Position* *Press D-PAD Right to Teleport*
C2244A9C 0000000D
9421FFB0 BDC10008
3DC0805F 61CEDE0A
A1CE0000 3DE08000
2C0E0001 4082001C
821F00C0 823F00C4
825F00C8 920F1500
922F1504 924F1508
2C0E0002 4082001C
826F1500 828F1504
82AF1508 927F00C0
929F00C4 92BF00C8
81C10008 38210050
C05F00C0 00000000
$No Black Bars [Bully@Wiiplaza]
C219DD6C 00000002
3D800000 919E028C
C01E028C 00000000
$Super Speed [Bully@Wiiplaza] *Hold A to sprint very fast*
C223F0F0 00000005
3D80805F 618CDE0A
A18C0000 2C0C0800
4082000C 3D8042A0
918344A8 C02344A8
60000000 00000000
$Moonjump [Bully@Wiiplaza] *Jump and press D-PAD_UP*
C2340610 00000005
3D80805F 618CDE0A
A18C0000 2C0C0008
40820010 3D804200
91830004 C0030004
60000000 00000000
$Inf. Rupees + Have Many Items [Bully@Wiiplaza] *Temporary effect, does not save*
040BF2A8 3860270F
+$Inf. Stamina [Bully@Wiiplaza]
041C6278 60000000
$Inf. Flying Charges [Bully@Wiiplaza]
2081AA1C 3804FFFF
0481AA1C 38000003
E0000000 80008000
$Sword Modifier 0[Thomas83Lin]
0405C2BC 38600000
$Sword Modifier 1[Thomas83Lin]
0405C2BC 38600001
$Sword Modifier 2[Thomas83Lin]
0405C2BC 38600002
$Sword Modifier 3[Thomas83Lin]
0405C2BC 38600003
$Sword Modifier 4[Thomas83Lin]
0405C2BC 38600004
$Sword Modifier 5[Thomas83Lin]
0405C2BC 38600005
$Bird speed modifier [CosmoCortney] Hold C to accelerate, press Z to slow down instantly. Doesn't work in that big thunder cloud.
2859B28C 00004000
04AF1E98 44722672
2859B28C 00002000
04AF1E98 4213AD96
E0000000 80008000
+$Infinite Health [Glitch]
0295A76A 00000050
$All Heart Containers [Glitch]
0095A767 00000050
$Infinite Sprint [Glitch]
02B7A9C4 0000000F
$Infinite Rupees [Glitch]
02955EC2 0000270F
$Perform Skyward Strikes At Full Health [Bully@Wiiplaza]
F6000001 80008100
80180364 540003DF
D2000030 00000008
3D808096 A86CA766
A98CA76A 7C0C1840
4180001C 2C070023
4182001C 3D80A000
618C0080 7C076000
4182000C 80780348
48000008 3C600030
60000000 00000000
E0000000 80008000
$Invincibility [Bully@Wiiplaza]
02B7A8FC 0000001E
F6000001 80008100
B01F43D0 A01F43D0
1400000C 41820024
1403A520 4800000C
E0000000 80008000
$Inf. Stamina [Bully@Wiiplaza]
F6000001 80008100
7C1C0050 901B4498
14000004 60000000
E0000000 80008000
$Climb Any Wall [Bully@Wiiplaza]
F6000001 80008100
38650008 1C000014
D2000010 00000002
5403C73F 40820008
38600001 00000000
E0000000 80008000
$No Time Limit on Beetle Flight [Bully@Wiiplaza]
F6000001 80008100
3803FFFF B01B08CA
14000000 38000320
E0000000 80008000
[Video]
ProjectionHack = 0
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 
PH_ZFar = 0.1
[Gecko]
[Video_Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
[Wii]
DisableWiimoteSpeaker = 1
[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = A
Buttons/A/Range = 100,000000
Buttons/B = X
Buttons/B/Range = 100,000000
Buttons/1 = 1
Buttons/1/Range = 100,000000
Buttons/2 = 2
Buttons/2/Range = 100,000000
Buttons/- = MINUS
Buttons/-/Range = 100,000000
Buttons/+ = EQUALS
Buttons/+/Range = 100,000000
Buttons/Home = HOME
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 10,000000
IR/Gyro Sensitivity = 10,000000
IR/Center = 50,000000
IR/Width = 50,000000
IR/Height = 50,000000
IR/Up = Cursor Y+
IR/Up/Range = 366,000000
IR/Down = Cursor Y-
IR/Down/Range = 327,000000
IR/Left = Cursor X-
IR/Left/Range = 307,000000
IR/Right = Cursor X+
IR/Right/Range = 327,000000
IR/Forward = SEMICOLON
IR/Forward/Range = 100,000000
IR/Backward = APOSTROPHE
IR/Backward/Range = 100,000000
IR/Fast = Click 1
IR/Fast/Range = 100,000000
IR/Range = 
IR/Range/Range = 100,000000
IR/Hide = 
IR/Hide/Range = 100,000000
IR/Show = 
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 50,000000
Thrust/Forward = N
Thrust/Forward/Range = 100,000000
Thrust/Backward = M
Thrust/Backward/Range = 100,000000
Thrust/Left = V
Thrust/Left/Range = 100,000000
Thrust/Right = B
Thrust/Right/Range = 100,000000
Thrust/Up = COMMA
Thrust/Up/Range = 100,000000
Thrust/Down = PERIOD
Thrust/Down/Range = 100,000000
Rotate/Acc Range = 
Rotate/Gyro Range = 10,000000
Rotate/Gyro Settle = 100,000000
Rotate/Dead Zone = 50,000000
Rotate/Circle Stick = 1,000000
Rotate/Pitch Forward = I
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = K
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = U
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = O
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left = J
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right = L
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = Click 0
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 = 
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 = 
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = Click 2
Shake/X/Range = 100,000000
Shake/Y = Click 2
Shake/Y/Range = 100,000000
Shake/Z = Click 2
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = C
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = Z
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = UP
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = DOWN
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = LEFT
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = RIGHT
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier = 
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward = 
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward = 
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left = 
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right = 
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up = 
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down = 
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range = 
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward = 
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward = 
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left = 
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right = 
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left = 
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right = 
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = Q
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = W
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = E
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A = 
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B = 
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X = 
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y = 
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL = 
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR = 
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- = 
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ = 
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home = 
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up = 
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down = 
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left = 
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right = 
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier = 
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up = 
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down = 
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left = 
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right = 
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier = 
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L = 
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R = 
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog = 
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog = 
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up = 
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down = 
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left = 
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right = 
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green = 
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red = 
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow = 
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue = 
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange = 
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up = 
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down = 
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- = 
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ = 
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up = 
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down = 
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left = 
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right = 
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier = 
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar = 
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red = 
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow = 
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue = 
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green = 
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange = 
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass = 
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up = 
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down = 
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left = 
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right = 
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier = 
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- = 
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ = 
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left = 
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left = 
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left = 
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right = 
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right = 
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right = 
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- = 
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ = 
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria = 
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left = 
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right = 
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left = 
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right = 
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up = 
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down = 
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left = 
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right = 
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier = 
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial = 
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left = 
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right = 
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor = 
Rumble/Motor/Range = 100,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = T
D-Pad/Up/Range = 100,000000
D-Pad/Down = G
D-Pad/Down/Range = 100,000000
D-Pad/Left = F
D-Pad/Left/Range = 100,000000
D-Pad/Right = H
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 100,000000
Options/IR Off = 0,000000
[Wiimote2]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = A
Buttons/A/Range = 100,000000
Buttons/B = X
Buttons/B/Range = 100,000000
Buttons/1 = 1
Buttons/1/Range = 100,000000
Buttons/2 = 2
Buttons/2/Range = 100,000000
Buttons/- = Q
Buttons/-/Range = 100,000000
Buttons/+ = E
Buttons/+/Range = 100,000000
Buttons/Home = RETURN
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 100,000000
IR/Gyro Sensitivity = 100,000000
IR/Center = 50,000000
IR/Width = 50,000000
IR/Height = 50,000000
IR/Up = Cursor Y-
IR/Up/Range = 100,000000
IR/Down = Cursor Y+
IR/Down/Range = 100,000000
IR/Left = Cursor X-
IR/Left/Range = 100,000000
IR/Right = Cursor X+
IR/Right/Range = 100,000000
IR/Forward = 
IR/Forward/Range = 100,000000
IR/Backward = 
IR/Backward/Range = 100,000000
IR/Fast = 
IR/Fast/Range = 100,000000
IR/Range = 
IR/Range/Range = 100,000000
IR/Hide = 
IR/Hide/Range = 100,000000
IR/Show = 
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = 
Thrust/Forward/Range = 100,000000
Thrust/Backward = 
Thrust/Backward/Range = 100,000000
Thrust/Left = 
Thrust/Left/Range = 100,000000
Thrust/Right = 
Thrust/Right/Range = 100,000000
Thrust/Up = 
Thrust/Up/Range = 100,000000
Thrust/Down = 
Thrust/Down/Range = 100,000000
Rotate/Acc Range = 
Rotate/Gyro Range = 100,000000
Rotate/Gyro Settle = 0,000000
Rotate/Dead Zone = 0,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = UP
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = DOWN
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = LEFT
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = RIGHT
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left = K
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right = L
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = Click 0
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 = 
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 = 
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = Click 2
Shake/X/Range = 100,000000
Shake/Y = Click 2
Shake/Y/Range = 100,000000
Shake/Z = Click 2
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = C
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = W
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = S
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = A
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = D
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier = 
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward = 
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward = 
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left = 
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right = 
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up = 
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down = 
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range = 
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward = 
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward = 
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left = 
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right = 
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left = 
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right = 
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = 
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = Y
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = Z
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A = 
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B = 
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X = 
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y = 
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL = 
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR = 
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- = 
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ = 
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home = 
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up = 
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down = 
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left = 
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right = 
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier = 
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up = 
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down = 
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left = 
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right = 
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier = 
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L = 
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R = 
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog = 
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog = 
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up = 
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down = 
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left = 
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right = 
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green = 
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red = 
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow = 
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue = 
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange = 
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up = 
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down = 
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- = 
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ = 
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up = 
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down = 
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left = 
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right = 
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier = 
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar = 
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red = 
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow = 
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue = 
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green = 
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange = 
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass = 
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up = 
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down = 
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left = 
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right = 
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier = 
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- = 
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ = 
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left = 
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left = 
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left = 
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right = 
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right = 
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right = 
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- = 
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ = 
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria = 
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left = 
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right = 
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left = 
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right = 
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up = 
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down = 
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left = 
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right = 
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier = 
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial = 
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left = 
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right = 
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor = 
Rumble/Motor/Range = 100,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = UP
D-Pad/Up/Range = 100,000000
D-Pad/Down = DOWN
D-Pad/Down/Range = 100,000000
D-Pad/Left = LEFT
D-Pad/Left/Range = 100,000000
D-Pad/Right = RIGHT
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 100,000000
Options/IR Off = 1,000000
[Wiimote3]
Device = 
Buttons/Threshold = 50,000000
Buttons/A = 
Buttons/A/Range = 100,000000
Buttons/B = 
Buttons/B/Range = 100,000000
Buttons/1 = 
Buttons/1/Range = 100,000000
Buttons/2 = 
Buttons/2/Range = 100,000000
Buttons/- = 
Buttons/-/Range = 100,000000
Buttons/+ = 
Buttons/+/Range = 100,000000
Buttons/Home = 
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 100,000000
IR/Gyro Sensitivity = 100,000000
IR/Center = 50,000000
IR/Width = 50,000000
IR/Height = 50,000000
IR/Up = 
IR/Up/Range = 100,000000
IR/Down = 
IR/Down/Range = 100,000000
IR/Left = 
IR/Left/Range = 100,000000
IR/Right = 
IR/Right/Range = 100,000000
IR/Forward = 
IR/Forward/Range = 100,000000
IR/Backward = 
IR/Backward/Range = 100,000000
IR/Fast = 
IR/Fast/Range = 100,000000
IR/Range = 
IR/Range/Range = 100,000000
IR/Hide = 
IR/Hide/Range = 100,000000
IR/Show = 
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = 
Thrust/Forward/Range = 100,000000
Thrust/Backward = 
Thrust/Backward/Range = 100,000000
Thrust/Left = 
Thrust/Left/Range = 100,000000
Thrust/Right = 
Thrust/Right/Range = 100,000000
Thrust/Up = 
Thrust/Up/Range = 100,000000
Thrust/Down = 
Thrust/Down/Range = 100,000000
Rotate/Acc Range = 
Rotate/Gyro Range = 100,000000
Rotate/Gyro Settle = 25,000000
Rotate/Dead Zone = 0,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = 
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = 
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = 
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = 
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left = 
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right = 
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = 
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 = 
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 = 
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4434
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = 
Shake/X/Range = 100,000000
Shake/Y = 
Shake/Y/Range = 100,000000
Shake/Z = 
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = None
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = 
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = 
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = 
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = 
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = 
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = 
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier = 
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward = 
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward = 
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left = 
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right = 
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up = 
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down = 
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range = 
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward = 
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward = 
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left = 
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right = 
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left = 
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right = 
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = 
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = 
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = 
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A = 
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B = 
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X = 
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y = 
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL = 
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR = 
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- = 
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ = 
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home = 
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up = 
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down = 
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left = 
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right = 
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier = 
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up = 
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down = 
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left = 
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right = 
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier = 
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L = 
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R = 
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog = 
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog = 
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up = 
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down = 
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left = 
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right = 
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green = 
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red = 
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow = 
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue = 
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange = 
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up = 
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down = 
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- = 
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ = 
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up = 
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down = 
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left = 
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right = 
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier = 
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar = 
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red = 
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow = 
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue = 
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green = 
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange = 
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass = 
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up = 
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down = 
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left = 
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right = 
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier = 
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- = 
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ = 
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left = 
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left = 
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left = 
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right = 
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right = 
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right = 
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- = 
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ = 
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria = 
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left = 
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right = 
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left = 
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right = 
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up = 
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down = 
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left = 
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right = 
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier = 
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial = 
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left = 
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right = 
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor = 
Rumble/Motor/Range = 100,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = 
D-Pad/Up/Range = 100,000000
D-Pad/Down = 
D-Pad/Down/Range = 100,000000
D-Pad/Left = 
D-Pad/Left/Range = 100,000000
D-Pad/Right = 
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 100,000000
Options/IR Off = 0,000000
[Wiimote4]
Device = 
Buttons/Threshold = 50,000000
Buttons/A = 
Buttons/A/Range = 100,000000
Buttons/B = 
Buttons/B/Range = 100,000000
Buttons/1 = 
Buttons/1/Range = 100,000000
Buttons/2 = 
Buttons/2/Range = 100,000000
Buttons/- = 
Buttons/-/Range = 100,000000
Buttons/+ = 
Buttons/+/Range = 100,000000
Buttons/Home = 
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 100,000000
IR/Gyro Sensitivity = 100,000000
IR/Center = 50,000000
IR/Width = 50,000000
IR/Height = 50,000000
IR/Up = 
IR/Up/Range = 100,000000
IR/Down = 
IR/Down/Range = 100,000000
IR/Left = 
IR/Left/Range = 100,000000
IR/Right = 
IR/Right/Range = 100,000000
IR/Forward = 
IR/Forward/Range = 100,000000
IR/Backward = 
IR/Backward/Range = 100,000000
IR/Fast = 
IR/Fast/Range = 100,000000
IR/Range = 
IR/Range/Range = 100,000000
IR/Hide = 
IR/Hide/Range = 100,000000
IR/Show = 
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = 
Thrust/Forward/Range = 100,000000
Thrust/Backward = 
Thrust/Backward/Range = 100,000000
Thrust/Left = 
Thrust/Left/Range = 100,000000
Thrust/Right = 
Thrust/Right/Range = 100,000000
Thrust/Up = 
Thrust/Up/Range = 100,000000
Thrust/Down = 
Thrust/Down/Range = 100,000000
Rotate/Acc Range = 
Rotate/Gyro Range = 100,000000
Rotate/Gyro Settle = 25,000000
Rotate/Dead Zone = 0,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = 
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = 
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = 
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = 
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left = 
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right = 
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = 
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 = 
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 = 
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4435
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = 
Shake/X/Range = 100,000000
Shake/Y = 
Shake/Y/Range = 100,000000
Shake/Z = 
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = None
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = 
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = 
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = 
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = 
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = 
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = 
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier = 
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward = 
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward = 
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left = 
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right = 
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up = 
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down = 
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range = 
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward = 
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward = 
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left = 
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right = 
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left = 
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right = 
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = 
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = 
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = 
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A = 
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B = 
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X = 
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y = 
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL = 
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR = 
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- = 
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ = 
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home = 
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up = 
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down = 
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left = 
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right = 
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier = 
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up = 
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down = 
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left = 
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right = 
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier = 
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L = 
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R = 
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog = 
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog = 
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up = 
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down = 
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left = 
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right = 
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green = 
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red = 
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow = 
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue = 
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange = 
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up = 
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down = 
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- = 
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ = 
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up = 
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down = 
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left = 
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right = 
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier = 
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar = 
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red = 
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow = 
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue = 
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green = 
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange = 
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass = 
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up = 
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down = 
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left = 
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right = 
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier = 
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- = 
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ = 
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left = 
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left = 
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left = 
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right = 
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right = 
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right = 
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- = 
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ = 
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria = 
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left = 
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right = 
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left = 
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right = 
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up = 
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down = 
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left = 
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right = 
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier = 
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial = 
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left = 
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right = 
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor = 
Rumble/Motor/Range = 100,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = 
D-Pad/Up/Range = 100,000000
D-Pad/Down = 
D-Pad/Down/Range = 100,000000
D-Pad/Left = 
D-Pad/Left/Range = 100,000000
D-Pad/Right = 
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 100,000000
Options/IR Off = 0,000000
