1 | MASTER BALL | The best BALL that catches a POK¸MON without fail. |
2 | ULTRA BALL | A better BALL with a higher catch rate than a GREAT BALL. |
3 | GREAT BALL | A good BALL with a higher catch rate than a POK¸ BALL. |
4 | POK¸ BALL | A tool used for catching wild POK¸MON. |
5 | SAFARI BALL | A special BALL that is used only in the SAFARI ZONE. |
6 | NET BALL | A BALL that works well on WATER- and BUG-type POK¸MON. |
7 | DIVE BALL | A BALL that works better on POK¸MON on the ocean floor. |
8 | NEST BALL | A BALL that works better on weaker POK¸MON. |
9 | REPEAT BALL | A BALL that works better on POK¸MON caught before. |
10 | TIMER BALL | More effective as more turns are taken in battle. |
11 | LUXURY BALL | A cozy BALL that makes POK¸MON more friendly. |
12 | PREMIER BALL | A rare BALL made in commemoration of some event. |
13 | POTION | Restores the HP of a POK¸MON by 20 points. |
14 | ANTIDOTE | Heals a poisoned POK¸MON. |
15 | BURN HEAL | Heals POK¸MON of a burn. |
16 | ICE HEAL | Defrosts a frozen POK¸MON. |
17 | AWAKENING | Awakens a sleeping POK¸MON. |
18 | PARLYZ HEAL | Heals a paralyzed POK¸MON. |
19 | FULL RESTORE | Fully restores the HP and status of a POK¸MON. |
20 | MAX POTION | Fully restores the HP of a POK¸MON. |
21 | HYPER POTION | Restores the HP of a POK¸MON by 200 points. |
22 | SUPER POTION | Restores the HP of a POK¸MON by 50 points. |
23 | FULL HEAL | Heals all the status problems of one POK¸MON. |
24 | REVIVE | Revives a fainted POK¸MON with half its HP. |
25 | MAX REVIVE | Revives a fainted POK¸MON with all its HP. |
26 | FRESH WATER | A mineral water that restores HP by 50 points. |
27 | SODA POP | A fizzy soda drink that restores HP by 60 points. |
28 | LEMONADE | A very sweet drink that restores HP by 80 points. |
29 | MOOMOO MILK | A nutritious milk that restores HP by 100 points. |
30 | ENERGYPOWDER | A bitter powder that restores HP by 50 points. |
31 | ENERGY ROOT | A bitter root that restores HP by 200 points. |
32 | HEAL POWDER | A bitter powder that heals all status problems. |
33 | REVIVAL HERB | A very bitter herb that revives a fainted POK¸MON. |
34 | ETHER | Restores the PP of a selected move by 10. |
35 | MAX ETHER | Fully restores the PP of a selected move. |
36 | ELIXIR | Restores the PP of all moves by 10. |
37 | MAX ELIXIR | Fully restores the PP of a POK¸MON’s moves. |
38 | LAVA COOKIE | A local specialty that heals all status problems. |
39 | BLUE FLUTE | A glass flute that awakens sleeping POK¸MON. |
40 | YELLOW FLUTE | A glass flute that snaps POK¸MON out of confusion. |
41 | RED FLUTE | A glass flute that snaps POK¸MON out of attraction. |
42 | BLACK FLUTE | A glass flute that keeps away wild POK¸MON. |
43 | WHITE FLUTE | A glass flute that lures wild POK¸MON. |
44 | BERRY JUICE | A 100% pure juice that restores HP by 20 points. |
45 | SACRED ASH | Fully revives and restores all fainted POK¸MON. |
46 | SHOAL SALT | Salt obtained from deep inside the SHOAL CAVE. |
47 | SHOAL SHELL | A seashell found deep inside the SHOAL CAVE. |
48 | RED SHARD | A shard from an ancient item. Can be sold cheaply. |
49 | BLUE SHARD | A shard from an ancient item. Can be sold cheaply. |
50 | YELLOW SHARD | A shard from an ancient item. Can be sold cheaply. |
51 | GREEN SHARD | A shard from an ancient item. Can be sold cheaply. |
52 | HP UP | Raises the HP of one POK¸MON. |
53 | PROTEIN | Raises the stat ATTACK of one POK¸MON. |
54 | IRON | Raises the stat DEFENSE of one POK¸MON. |
55 | CARBOS | Raises the stat SPEED of one POK¸MON. |
56 | CALCIUM | Raises the stat SP. ATK of one POK¸MON. |
57 | RARE CANDY | Raises the level of a POK¸MON by one. |
58 | PP UP | Raises the maximum PP of a selected move. |
59 | ZINC | Raises the stat SP. DEF of one POK¸MON. |
60 | PP MAX | Raises the PP of a move to its maximum points. |
61 | GUARD SPEC. | Prevents stat reduction when used in battle. |
62 | DIRE HIT | Raises the critical-hit ratio during one battle. |
63 | X ATTACK | Raises the stat ATTACK during one battle. |
64 | X DEFEND | Raises the stat DEFENSE during one battle. |
65 | X SPEED | Raises the stat SPEED during one battle. |
66 | X ACCURACY | Raises accuracy of attack moves during one battle. |
67 | X SPECIAL | Raises the stat SP. ATK during one battle. |
68 | POK¸ DOLL | Use to flee from any battle with a wild POK¸MON. |
69 | FLUFFY TAIL | Use to flee from any battle with a wild POK¸MON. |
70 | SUPER REPEL | Repels weak wild POK¸MON for 200 steps. |
71 | MAX REPEL | Repels weak wild POK¸MON for 250 steps. |
72 | ESCAPE ROPE | Use to escape instantly from a cave or a dungeon. |
73 | REPEL | Repels weak wild POK¸MON for 100 steps. |
74 | SUN STONE | Makes certain species of POK¸MON evolve. |
75 | MOON STONE | Makes certain species of POK¸MON evolve. |
76 | FIRE STONE | Makes certain species of POK¸MON evolve. |
77 | THUNDERSTONE | Makes certain species of POK¸MON evolve. |
78 | WATER STONE | Makes certain species of POK¸MON evolve. |
79 | LEAF STONE | Makes certain species of POK¸MON evolve. |
80 | TINYMUSHROOM | A plain, ordinary mushroom. Can be sold cheaply. |
81 | BIG MUSHROOM | A rare mushroom that would sell at a high price. |
82 | PEARL | A pretty pearl. Can be sold cheaply. |
83 | BIG PEARL | A lovely large pearl that would sell at a high price. |
84 | STARDUST | Beautiful red sand. Can be sold at a high price. |
85 | STAR PIECE | A red gem shard. It would sell for a very high price. |
86 | NUGGET | A nugget of pure gold. Can be sold at a high price. |
87 | HEART SCALE | A lovely scale. It is coveted by collectors. |
88 | ORANGE MAIL | A ZIGZAGOON-print MAIL to be held by a POK¸MON. |
89 | HARBOR MAIL | A WINGULL-print MAIL to be held by a POK¸MON. |
90 | GLITTER MAIL | A PIKACHU-print MAIL to be held by a POK¸MON. |
91 | MECH MAIL | A MAGNEMITE-print MAIL to be held by a POK¸MON. |
92 | WOOD MAIL | A SLAKOTH-print MAIL to be held by a POK¸MON. |
93 | WAVE MAIL | A WAILMER-print MAIL to be held by a POK¸MON. |
94 | BEAD MAIL | MAIL featuring a sketch of the holding POK¸MON. |
95 | SHADOW MAIL | A DUSKULL-print MAIL to be held by a POK¸MON. |
96 | TROPIC MAIL | A BELLOSSOM-print MAIL to be held by a POK¸MON. |
97 | DREAM MAIL | MAIL featuring a sketch of the holding POK¸MON. |
98 | FAB MAIL | A gorgeous-print MAIL to be held by a POK¸MON. |
99 | RETRO MAIL | MAIL featuring the drawings of three POK¸MON. |
100 | CHERI BERRY | A hold item that heals paralysis in battle. |
101 | CHESTO BERRY | A hold item that awakens POK¸MON in battle. |
102 | PECHA BERRY | A hold item that heals poisoning in battle. |
103 | RAWST BERRY | A hold item that heals a burn in battle. |
104 | ASPEAR BERRY | A hold item that defrosts POK¸MON in battle. |
105 | LEPPA BERRY | A hold item that restores 10 PP in battle. |
106 | ORAN BERRY | A hold item that restores 10 HP in battle. |
107 | PERSIM BERRY | A hold item that heals confusion in battle. |
108 | LUM BERRY | A hold item that heals status in battle. |
109 | SITRUS BERRY | A hold item that restores 30 HP in battle. |
110 | FIGY BERRY | A hold item that restores HP but may confuse. |
111 | WIKI BERRY | A hold item that restores HP but may confuse. |
112 | MAGO BERRY | A hold item that restores HP but may confuse. |
113 | AGUAV BERRY | A hold item that restores HP but may confuse. |
114 | IAPAPA BERRY | A hold item that restores HP but may confuse. |
115 | RAZZ BERRY | ingredient. Plant in loamy soil to grow RAZZ. |
116 | BLUK BERRY | ingredient. Plant in loamy soil to grow BLUK. |
117 | NANAB BERRY | ingredient. Plant in loamy soil to grow NANAB. |
118 | WEPEAR BERRY | ingredient. Plant in loamy soil to grow WEPEAR. |
119 | PINAP BERRY | ingredient. Plant in loamy soil to grow PINAP. |
120 | POMEG BERRY | ingredient. Plant in loamy soil to grow POMEG. |
121 | KELPSY BERRY | ingredient. Plant in loamy soil to grow KELPSY. |
122 | QUALOT BERRY | ingredient. Plant in loamy soil to grow QUALOT. |
123 | HONDEW BERRY | ingredient. Plant in loamy soil to grow HONDEW. |
124 | GREPA BERRY | ingredient. Plant in loamy soil to grow GREPA. |
125 | TAMATO BERRY | ingredient. Plant in loamy soil to grow TAMATO. |
126 | CORNN BERRY | ingredient. Plant in loamy soil to grow CORNN. |
127 | MAGOST BERRY | ingredient. Plant in loamy soil to grow MAGOST. |
128 | RABUTA BERRY | ingredient. Plant in loamy soil to grow RABUTA. |
129 | NOMEL BERRY | ingredient. Plant in loamy soil to grow NOMEL. |
130 | SPELON BERRY | ingredient. Plant in loamy soil to grow SPELON. |
131 | PAMTRE BERRY | ingredient. Plant in loamy soil to grow PAMTRE. |
132 | WATMEL BERRY | ingredient. Plant in loamy soil to grow WATMEL. |
133 | DURIN BERRY | ingredient. Plant in loamy soil to grow DURIN. |
134 | BELUE BERRY | ingredient. Plant in loamy soil to grow BELUE. |
135 | LIECHI BERRY | A hold item that raises ATTACK in a pinch. |
136 | GANLON BERRY | A hold item that raises DEFENSE in a pinch. |
137 | SALAC BERRY | A hold item that raises SPEED in a pinch. |
138 | PETAYA BERRY | A hold item that raises SP. ATK in a pinch. |
139 | APICOT BERRY | A hold item that raises SP. DEF in a pinch. |
140 | LANSAT BERRY | A hold item that ups the critical- hit rate in a pinch. |
141 | STARF BERRY | A hold item that sharply boosts a stat in a pinch. |
142 | ENIGMA BERRY | ingredient. Plant in loamy soil to grow a mystery. |
143 | BRIGHTPOWDER | A hold item that casts a glare to reduce accuracy. |
144 | WHITE HERB | A hold item that restores any lowered stat. |
145 | MACHO BRACE | A hold item that promotes growth, but reduces SPEED. |
146 | EXP. SHARE | A hold item that gets EXP. points from battles. |
147 | QUICK CLAW | A hold item that occasionally allows the first strike. |
148 | SOOTHE BELL | A hold item that calms spirits and fosters friendship. |
149 | MENTAL HERB | A hold item that snaps POK¸MON out of infatuation. |
150 | CHOICE BAND | Raises a move’s power, but permits only that move. |
151 | KING’S ROCK | A hold item that may cause flinching when the foe is hit. |
152 | SILVERPOWDER | A hold item that raises the power of BUG-type moves. |
153 | AMULET COIN | Doubles money in battle if the holder takes part. |
154 | CLEANSE TAG | A hold item that helps repel wild POK¸MON. |
155 | SOUL DEW | Hold item: Raises SP. ATK & SP. DEF of LATIOS & LATIAS. |
156 | DEEPSEATOOTH | A hold item that raises the SP. ATK of CLAMPERL. |
157 | DEEPSEASCALE | A hold item that raises the SP. DEF of CLAMPERL. |
158 | SMOKE BALL | A hold item that can be used to flee from a wild POK¸MON. |
159 | EVERSTONE | A wondrous stone & a hold item that prevents evolution. |
160 | FOCUS BAND | A hold item that occasionally prevents fainting. |
161 | LUCKY EGG | A hold item that boosts EXP. points earned in battle. |
162 | SCOPE LENS | A hold item that raises the critical- hit rate. |
163 | METAL COAT | A hold item that raises the power of STEEL-type moves. |
164 | LEFTOVERS | A hold item that gradually restores HP in battle. |
165 | DRAGON SCALE | A strange scale held by DRAGON- type POK¸MON. |
166 | LIGHT BALL | A hold item that raises the SP. ATK of PIKACHU. |
167 | SOFT SAND | A hold item that raises the power of GROUND-type moves. |
168 | HARD STONE | A hold item that raises the power of ROCK-type moves. |
169 | MIRACLE SEED | A hold item that raises the power of GRASS-type moves. |
170 | BLACKGLASSES | A hold item that raises the power of DARK-type moves. |
171 | BLACK BELT | A hold item that boosts FIGHTING- type moves. |
172 | MAGNET | A hold item that boosts ELECTRIC- type moves. |
173 | MYSTIC WATER | A hold item that raises the power of WATER-type moves. |
174 | SHARP BEAK | A hold item that raises the power of FLYING-type moves. |
175 | POISON BARB | A hold item that raises the power of POISON-type moves. |
176 | NEVERMELTICE | A hold item that raises the power of ICE-type moves. |
177 | SPELL TAG | A hold item that raises the power of GHOST-type moves. |
178 | TWISTEDSPOON | A hold item that boosts PSYCHIC- type moves. |
179 | CHARCOAL | A hold item that raises the power of FIRE-type moves. |
180 | DRAGON FANG | A hold item that raises the power of DRAGON-type moves. |
181 | SILK SCARF | A hold item that raises the power of NORMAL-type moves. |
182 | UP-GRADE | A peculiar box made by SILPH CO. |
183 | SHELL BELL | A hold item that restores HP upon striking the foe. |
184 | SEA INCENSE | A hold item that slightly boosts WATER-type moves. |
185 | LAX INCENSE | A hold item that slightly lowers the foe’s accuracy. |
186 | LUCKY PUNCH | A hold item that raises CHANSEY’s critical-hit rate. |
187 | METAL POWDER | A hold item that raises DEFENSE. |
188 | THICK CLUB | A bone of some sort. It can be sold cheaply. |
189 | STICK | A stick of leek. It can be sold cheaply. |
190 | RED SCARF | A hold item that raises COOL in CONTESTS. |
191 | BLUE SCARF | A hold item that raises BEAUTY in CONTESTS. |
192 | PINK SCARF | A hold item that raises CUTE in CONTESTS. |
193 | GREEN SCARF | A hold item that raises SMART in CONTESTS. |
194 | YELLOW SCARF | A hold item that raises TOUGH in CONTESTS. |
195 | MACH BIKE | A folding bicycle that more than doubles foot speed. |
196 | COIN CASE | A case that holds up to 9,999 COINS. |
197 | ITEMFINDER | A device that signals an invisible item by sound. |
198 | OLD ROD | Use by any body of water to fish for wild POK¸MON. |
199 | GOOD ROD | A decent fishing rod for catching wild POK¸MON. |
200 | SUPER ROD | The best fishing rod for catching wild POK¸MON. |
201 | S.S. TICKET | The ticket required for sailing on a ferry. |
202 | CONTEST PASS | The pass required for entering POK¸MON CONTESTS. |
203 | WAILMER PAIL | A tool used for watering BERRIES and plants. |
204 | DEVON GOODS | A package that contains DEVON’s machine parts. |
205 | SOOT SACK | A sack used to gather and hold volcanic ash. |
206 | BASEMENT KEY | The key for NEW MAUVILLE beneath MAUVILLE CITY. |
207 | ACRO BIKE | A folding bicycle capable of jumps and wheelies. |
208 | CASE | A case for holding |
209 | | S made with a BERRY BLENDER. |
210 | LETTER | A letter to STEVEN from the PRESIDENT of the DEVON CORP. |
211 | EON TICKET | The ticket for a ferry to a distant southern island. |
212 | RED ORB | A red, glowing orb said to contain an ancient power. |
213 | BLUE ORB | A blue, glowing orb said to contain an ancient power. |
214 | SCANNER | A device found inside the ABANDONED SHIP. |
215 | GO-GOGGLES | Nifty goggles that protect eyes from desert sandstorms. |
216 | METEORITE | A meteorite found at METEOR FALLS. |
217 | RM. 1 KEY | A key that opens a door inside the ABANDONED SHIP. |
218 | RM. 2 KEY | A key that opens a door inside the ABANDONED SHIP. |
219 | RM. 4 KEY | A key that opens a door inside the ABANDONED SHIP. |
220 | RM. 6 KEY | A key that opens a door inside the ABANDONED SHIP. |
221 | STORAGE KEY | The key to the storage inside the ABANDONED SHIP. |
222 | ROOT FOSSIL | A fossil of an ancient, seafloor- dwelling POK¸MON. |
223 | CLAW FOSSIL | A fossil of an ancient, seafloor- dwelling POK¸MON. |
224 | DEVON SCOPE | A device by DEVON that signals any unseeable POK¸MON. |
225 | TM01 | Powerful, but makes the user flinch if hit by the foe. |
226 | TM02 | Hooks and slashes the foe with long, sharp claws. |
227 | TM03 | Generates an ultrasonic wave that may confuse. |
228 | TM04 | Raises SP. ATK and SP. DEF by focusing the mind. |
229 | TM05 | A savage roar that makes the foe flee to end the battle. |
230 | TM06 | Poisons the foe with a toxin that gradually worsens. |
231 | TM07 | Summons a hailstorm that hurts all types except ICE. |
232 | TM08 | Bulks up the body to boost both ATTACK & DEFENSE. |
233 | TM09 | Shoots 2 to 5 seeds in a row to strike the foe. |
234 | TM10 | The attack power varies among different POK¸MON. |
235 | TM11 | Raises the power of FIRE-type moves for 5 turns. |
236 | TM12 | Enrages the foe so it can only use attack moves. |
237 | TM13 | Fires an icy cold beam that may freeze the foe. |
238 | TM14 | A vicious snow-and- wind attack that may freeze the foe. |
239 | TM15 | Powerful, but needs recharging the next turn. |
240 | TM16 | Creates a wall of light that lowers SP. ATK damage. |
241 | TM17 | Negates all damage, but may fail if used in succession. |
242 | TM18 | Raises the power of WATER-type moves for 5 turns. |
243 | TM19 | Recovers half the HP of the damage this move inflicts. |
244 | TM20 | Prevents status abnormality with a mystical power. |
245 | TM21 | The less the user likes you, the more powerful this move. |
246 | TM22 | Absorbs sunlight in the 1st turn, then attacks next turn. |
247 | TM23 | Slams the foe with a hard tail. It may lower DEFENSE. |
248 | TM24 | A powerful electric attack that may cause paralysis. |
249 | TM25 | Strikes the foe with a thunderbolt. It may paralyze. |
250 | TM26 | Causes a quake that has no effect on flying foes. |
251 | TM27 | The more the user likes you, the more powerful this move. |
252 | TM28 | Digs underground the 1st turn, then strikes next turn. |
253 | TM29 | A powerful psychic attack that may lower SP. DEF. |
254 | TM30 | Hurls a dark lump at the foe. It may lower SP. DEF. |
255 | TM31 | Destroys barriers like LIGHT SCREEN and causes damage. |
256 | TM32 | Creates illusory copies to enhance elusiveness. |
257 | TM33 | Creates a wall of light that weakens physical attacks. |
258 | TM34 | Zaps the foe with a jolt of electricity that never misses. |
259 | TM35 | Looses a stream of fire that may burn the foe. |
260 | TM36 | Hurls sludge at the foe. It may poison the foe. |
261 | TM37 | Causes a sandstorm that hits the foe over several turns. |
262 | TM38 | A powerful fire attack that may burn the foe. |
263 | TM39 | Stops the foe from moving with rocks. May lower SPEED. |
264 | TM40 | An extremely fast attack that can’t be avoided. |
265 | TM41 | Prevents the foe from using the same move in a row. |
266 | TM42 | Raises ATTACK when poisoned, burned, or paralyzed. |
267 | TM43 | Adds an effect to attack depending on the location. |
268 | TM44 | The user sleeps for 2 turns to restore health and status. |
269 | TM45 | Makes it tough to attack a foe of the opposite gender. |
270 | TM46 | While attacking, it may steal the foe’s held item. |
271 | TM47 | Spreads hard-edged wings and slams into the foe. |
272 | TM48 | Switches abilities with the foe on the turn this is used. |
273 | TM49 | Steals the effects of the move the foe is trying to use. |
274 | TM50 | Enables full-power attack, but sharply lowers SP. ATK. |
275 | HM01 | Attacks the foe with sharp blades or claws. |
276 | HM02 | Flies up on the first turn, then attacks next turn. |
277 | HM03 | Creates a huge wave, then crashes it down on the foe. |
278 | HM04 | Builds enormous power, then slams the foe. |
279 | HM05 | Looses a powerful blast of light that reduces accuracy. |
280 | HM06 | A rock-crushingly tough attack that may lower DEFENSE. |
281 | HM07 | Attacks the foe with enough power to climb waterfalls. |
282 | HM08 | Dives underwater the 1st turn, then attacks next turn. |