NN () ()
0POUNDPounds with fore-
legs or tail.

.
POUNDPounds the foe with
forelegs or tail.
1KARATE CHOPHas a high criti-
cal hit ratio.
-
.
KARATE CHOPA chopping attack with a
high critical-hit ratio.
2DOUBLESLAPRepeatedly slaps
2-5 times.
2-5
.
DOUBLESLAPRepeatedly slaps the foe
2 to 5 times.
3COMET PUNCHRepeatedly punches
2-5 times.
2-5
.
COMET PUNCHRepeatedly punches the foe
2 to 5 times.
4MEGA PUNCHA powerful punch
thrown very hard.

.
MEGA PUNCHA strong punch thrown with
incredible power.
5PAY DAYThrows coins. Gets
them back later.

.
PAY DAYThrows coins at the foe.
Money is recovered after.
6FIRE PUNCHA fiery punch. May
cause a burn.
,
.
FIRE PUNCHA fiery punch that may burn
the foe.
7ICE PUNCHAn icy punch. May
cause freezing.
,
.
ICE PUNCHAn icy punch that may
freeze the foe.
8THUNDERPUNCHAn electric punch.
It may paralyze.

.
THUNDERPUNCHAn electrified punch that
may paralyze the foe.
9SCRATCHScratches with
sharp claws.

.
SCRATCHScratches the foe with
sharp claws.
10VICEGRIPGrips with power-
ful pincers.
-
VICEGRIPGrips the foe with large and
powerful pincers.
11GUILLOTINEA one-hit KO,
pincer attack.

.
GUILLOTINEA powerful pincer attack
that may cause fainting.
12RAZOR WIND1st turn: Prepare
2nd turn: Attack
1 :
2 :
RAZOR WINDA 2-turn move that strikes
the foe on the 2nd turn.
13SWORDS DANCEA dance that in-
creases ATTACK.

.
SWORDS DANCEA fighting dance that
sharply raises ATTACK.
14CUTCuts using claws,
scythes, etc.
,
...
CUTCuts the foe with sharp
scythes, claws, etc.
15GUSTWhips up a strong
gust of wind.

.
GUSTStrikes the foe with a gust
of wind whipped up by wings.
16WING ATTACKStrikes the target
with wings.

.
WING ATTACKStrikes the foe with wings
spread wide.
17WHIRLWINDBlows away the foe
& ends battle.
-
.
WHIRLWINDBlows away the foe with
wind and ends the battle.
18FLY1st turn: Fly
2nd turn: Attack
˸1 :
2 :
FLYFlies up on the first turn,
then strikes the next turn.
19BINDBinds the target
for 2-5 turns.

2-5 .
BINDBinds and squeezes the foe
for 2 to 5 turns.
20SLAMSlams the foe with
a tail, vine, etc.
˸ -
, ..
SLAMSlams the foe with a long
tail, vine, etc.
21VINE WHIPWhips the foe with
slender vines.
-
.
VINE WHIPStrikes the foe with
slender, whiplike vines.
22STOMPAn attack that may
cause flinching.

STOMPStomps the enemy with a big
foot. May cause flinching.
23DOUBLE KICKA double kicking
attack.

.
DOUBLE KICKA double-kicking attack
that strikes the foe twice.
24MEGA KICKA powerful kicking
attack.

MEGA KICKAn extremely powerful kick
with intense force.
25JUMP KICKMay miss, damaging
the user.
,
.
JUMP KICKA strong jumping kick. May
miss and hurt the kicker.
26ROLLING KICKA fast, spinning
kick.
ROLLING KICKA fast kick delivered from
a rapid spin.
27SAND-ATTACKReduces accuracy
by throwing sand.

.
SAND-ATTACKReduces the foes accuracy
by hurling sand in its face.
28HEADBUTTAn attack that may
make foe flinch.
.HEADBUTTA ramming attack that may
cause flinching.
29HORN ATTACKAn attack using a
horn to jab.

.
HORN ATTACKJabs the foe with sharp
horns.
30FURY ATTACKJabs the target
2-5 times.
2-5
.
FURY ATTACKJabs the foe 2 to 5 times
with sharp horns, etc.
31HORN DRILLA one-hit KO,
drill attack.
-
.
HORN DRILLA one-hit KO attack that
uses a horn like a drill.
32TACKLEA full-body charge
attack.
,
.
TACKLECharges the foe with a full-
body tackle.
33BODY SLAMAn attack that may
cause paralysis.

.
BODY SLAMA full-body slam that may
cause paralysis.
34WRAPSqueezes the foe
for 2-5 turns.

2-5 .
WRAPWraps and squeezes the foe
2 to 5 times with vines, etc.
35TAKE DOWNA tackle that also
hurts the user.
,
.
TAKE DOWNA reckless charge attack
that also hurts the user.
36THRASHWorks 2-3 turns
and confuses user.
2-3
.
THRASHA rampage of 2 to 3 turns
that confuses the user.
37DOUBLE-EDGEA tackle that also
hurts the user.

.
DOUBLE-EDGEA life-risking tackle that
also hurts the user.
38TAIL WHIPLowers the foe's
DEFENSE.

.
TAIL WHIPWags the tail to lower the
foes DEFENSE.
39POISON STINGAn attack that may
poison the target.
-
.
POISON STINGA toxic attack with barbs,
etc., that may poison.
40TWINEEDLEJabs the foe twice
using stingers.

.
TWINEEDLEStingers on the forelegs
jab the foe twice.
41PIN MISSILEFires pins that
strike 2-5 times.
,
2-5 .
PIN MISSILESharp pins are fired to
strike 2 to 5 times.
42LEERReduces the foe's
DEFENSE.

.
LEERFrightens the foe with a
leer to lower DEFENSE.
43BITEAn attack that may
cause flinching.

.
BITEBites with vicious fangs.
May cause flinching.
44GROWLReduces the foe's
ATTACK.

GROWLGrowls cutely to reduce the
foes ATTACK.
45ROARScares wild foes
to end battle.
и -
ROARMakes the foe flee to end
the battle.
46SINGMay cause the foe
to fall asleep.

.
SINGA soothing song lulls the
foe into a deep slumber.
47SUPERSONICSound waves that
cause confusion.

.
SUPERSONICEmits bizarre sound waves
that may confuse the foe.
48SONICBOOMAlways inflicts
20HP damage.

20 .
SONICBOOMLaunches shock waves that
always inflict 20 HP damage.
49DISABLEDisables the foe's
most recent move.

. .
DISABLEPsychically disables one of
the foes moves.
50ACIDAn attack that may
lower DEFENSE.

.
ACIDSprays a hide-melting acid.
May lower DEFENSE.
51EMBERAn attack that may
inflict a burn.

.
EMBERA weak fire attack that may
inflict a burn.
52FLAMETHROWERAn attack that may
inflict a burn.
̸
.
FLAMETHROWERA powerful fire attack that
may inflict a burn.
53MISTPrevents stat
reduction.
.
MISTCreates a mist that stops
reduction of abilities.
54WATER GUNSquirts water to
attack.
̸
.
WATER GUNSquirts water to attack
the foe.
55HYDRO PUMPA powerful water-
type attack.
-
.
HYDRO PUMPBlasts water at high power
to strike the foe.
56SURFA strong water-
type attack.

.
SURFCreates a huge wave, then
crashes it down on the foe.
57ICE BEAMAn attack that may
freeze the foe.
-
.
ICE BEAMBlasts the foe with an icy
beam that may freeze it.
58BLIZZARDAn attack that may
freeze the foe.

.
BLIZZARDHits the foe with an icy
storm that may freeze it.
59PSYBEAMAn attack that may
confuse the foe.

.
PSYBEAMFires a peculiar ray that
may confuse the foe.
60BUBBLEBEAMAn attack that may
lower SPEED.
-
.
BUBBLEBEAMForcefully sprays bubbles
that may lower SPEED.
61AURORA BEAMAn attack that may
lower ATTACK.

.
AURORA BEAMFires a rainbow-colored
beam that may lower ATTACK.
62HYPER BEAM1st turn: Attack
2nd turn: Rest
1 :
2o : .
HYPER BEAMPowerful, but leaves the
user immobile the next turn.
63PECKJabs the foe with
a beak, etc.

.
PECKAttacks the foe with a
jabbing beak, etc.
64DRILL PECKA strong, spin-
ning-peck attack.
,
.
DRILL PECKA corkscrewing attack with
the beak acting as a drill.
65SUBMISSIONAn attack that al-
so hurts the user.

.
SUBMISSIONA reckless body slam that
also hurts the user.
66LOW KICKAn attack that may
cause flinching.

.
LOW KICKA kick that inflicts more
damage on heavier foes.
67COUNTERReturns a physical
blow double.
׸
.
COUNTERRetaliates any physical hit
with double the power.
68SEISMIC TOSSThe user's level
equals damage HP.

.
SEISMIC TOSSInflicts damage identical
to the users level.
69STRENGTHA powerful physi-
cal attack.
,
.
STRENGTHBuilds enormous power,
then slams the foe.
70ABSORBSteals 1/2 of the
damage inflicted.
1/2
ABSORBAn attack that absorbs
half the damage inflicted.
71MEGA DRAINSteals 1/2 of the
damage inflicted.
1/2
MEGA DRAINAn attack that absorbs
half the damage inflicted.
72LEECH SEEDSteals HP from the
foe on every turn.
.
LEECH SEEDPlants a seed on the foe to
steal HP on every turn.
73GROWTHRaises the SPCL.
ATK rating.

..
GROWTHForces the body to grow
and heightens SP. ATK.
74RAZOR LEAFHas a high criti-
cal hit ratio.
.
.
RAZOR LEAFCuts the enemy with leaves.
High critical-hit ratio.
75SOLARBEAM1st turn: Prepare
2nd turn: Attack
1 :
2o :
SOLARBEAMAbsorbs light in one turn,
then attacks next turn.
76POISONPOWDERA move that may
poison the foe.

.
POISONPOWDERScatters a toxic powder
that may poison the foe.
77STUN SPOREA move that may
paralyze the foe.
-
.
STUN SPOREScatters a powder that may
paralyze the foe.
78SLEEP POWDERMay cause the foe
to fall asleep.

.
SLEEP POWDERScatters a powder that may
cause the foe to sleep.
79PETAL DANCEWorks 2-3 turns
and confuses user.
2-3
.
PETAL DANCEA rampage of 2 to 3 turns
that confuses the user.
80STRING SHOTA move that lowers
the foe's SPEED.

.
STRING SHOTBinds the foe with string
to reduce its SPEED.
81DRAGON RAGEAlways inflicts
40HP damage.

40hp .
DRAGON RAGELaunches shock waves that
always inflict 40 HP damage.
82FIRE SPINTraps foe in fire
for 2-5 turns.

,2-5 .
FIRE SPINTraps the foe in a ring of
fire for 2 to 5 turns.
83THUNDERSHOCKAn attack that may
cause paralysis.

.
THUNDERSHOCKAn electrical attack that
may paralyze the foe.
84THUNDERBOLTAn attack that may
cause paralysis.

.
THUNDERBOLTA strong electrical attack
that may paralyze the foe.
85THUNDER WAVEA move that may
cause paralysis.

.
THUNDER WAVEA weak jolt of electricity
that paralyzes the foe.
86THUNDERAn attack that may
cause paralysis.

.
THUNDERA lightning attack that may
cause paralysis.
87ROCK THROWDrops rocks on the
enemy.

.
ROCK THROWThrows small rocks to
strike the foe.
88EARTHQUAKETough but useless
vs. flying foes.
. ,
.
EARTHQUAKEA powerful quake, but has
no effect on flying foes.
89FISSUREA ground-type,
one-hit KO attack.
,
.
FISSUREA one-hit KO move that
drops the foe in a fissure.
90DIG1st turn: Burrow
2nd turn: Attack
1 :
2 :
DIGDigs underground the first
turn and strikes next turn.
91TOXICA poison move with
increasing damage.
-
TOXICPoisons the foe with an
intensifying toxin.
92CONFUSIONAn attack that may
cause confusion.

.
CONFUSIONA psychic attack that may
cause confusion.
93PSYCHICAn attack that may
lower SPCL.DEF.

.
PSYCHICA powerful psychic attack
that may lower SP. DEF.
94HYPNOSISMay put the foe to
sleep.

.
HYPNOSISA hypnotizing move that
may induce sleep.
95MEDITATERaises the user's
ATTACK.
,
.
MEDITATEMeditates in a peaceful
fashion to raise ATTACK.
96AGILITYSharply increases
the user's SPEED.

.
AGILITYRelaxes the body to sharply
boost SPEED.
97QUICK ATTACKLets the user get
in the first hit.
-
.
QUICK ATTACKAn extremely fast attack
that always strikes first.
98RAGERaises ATTACK if
the user is hit.

.
RAGERaises the users ATTACK
every time it is hit.
99TELEPORTA move for fleeing
from battle.

TELEPORTA psychic move for fleeing
from battle instantly.
100NIGHT SHADEThe user's level
equals damage HP.
-
, hp.
NIGHT SHADEInflicts damage identical
to the users level.
101MIMICCopies a move used
by the foe.

.
MIMICCopies a move used by the
foe during one battle.
102SCREECHSharply reduces
the foe's DEFENSE.

.
SCREECHEmits a screech to sharply
reduce the foes DEFENSE.
103DOUBLE TEAMHeightens evasive-
ness.

.
DOUBLE TEAMCreates illusory copies to
raise evasiveness.
104RECOVERRestores HP by 1/2
the max HP.

.
RECOVERRecovers up to half the
users maximum HP.
105HARDENRaises the user's
DEFENSE.

.
HARDENStiffens the bodys
muscles to raise DEFENSE.
106MINIMIZEHeightens evasive-
ness.

.
MINIMIZEMinimizes the users size
to raise evasiveness.
107SMOKESCREENLowers the foe's
accuracy.

.
SMOKESCREENLowers the foes accuracy
using smoke, ink, etc.
108CONFUSE RAYA move that causes
confusion.
.
CONFUSE RAYA sinister ray that
confuses the foe.
109WITHDRAWHeightens the
user's DEFENSE.

.
WITHDRAWWithdraws the body into its
hard shell to raise DEFENSE.
110DEFENSE CURLHeightens the
user's DEFENSE.

.
DEFENSE CURLCurls up to conceal weak
spots and raise DEFENSE.
111BARRIERSharply increases
user's DEFENSE.
-
.
BARRIERCreates a barrier that
sharply raises DEFENSE.
112LIGHT SCREENUps SPCL.DEF with
a wall of light.

..
LIGHT SCREENCreates a wall of light that
lowers SP. ATK damage.
113HAZEEliminates all
stat changes.

..
HAZECreates a black haze that
eliminates all stat changes.
114REFLECTRaises DEFENSE
with a barrier.

.
REFLECTCreates a wall of light that
weakens physical attacks.
115FOCUS ENERGYRaises the criti-
cal hit ratio.
. -
.
FOCUS ENERGYFocuses power to raise the
critical-hit ratio.
116BIDEWaits 2-3 turns &
hits back double.
2-3 ,
BIDEEndures attack for 2
turns to retaliate double.
117METRONOMERandomly uses any
MON move.

.
METRONOMEWaggles a finger to use any
POKMON move at random.
118MIRROR MOVECounters with the
same move.
.
.
MIRROR MOVECounters the foes attack
with the same move.
119SELFDESTRUCTPowerful but makes
the user faint.
! ,
.
SELFDESTRUCTInflicts severe damage but
makes the user faint.
120EGG BOMBEggs are hurled at
the foe.

.
EGG BOMBAn egg is forcibly hurled at
the foe.
121LICKAn attack that may
cause paralysis.
-
.
LICKLicks with a long tongue to
injure. May also paralyze.
122SMOGAn attack that may
poison the foe.

.
SMOGAn exhaust-gas attack
that may also poison.
123SLUDGEAn attack that may
poison the foe.

.
SLUDGESludge is hurled to inflict
damage. May also poison.
124BONE CLUBAn attack that may
cause flinching.
an attack that may
cause flinching.
BONE CLUBClubs the foe with a bone.
May cause flinching.
125FIRE BLASTAn attack that
may cause a burn.

.
FIRE BLASTA fiery blast that scorches
all. May cause a burn.
126WATERFALLAn aquatic charge
attack.
.
WATERFALLCharges the foe with speed
to climb waterfalls.
127CLAMPTraps the foe for
2-5 turns.

2-5.
CLAMPTraps and squeezes the
foe for 2 to 5 turns.
128SWIFTAn attack that
never misses.

.
SWIFTSprays star-shaped rays
that never miss.
129SKULL BASH1st turn: Prepare
2nd turn: Attack
1 :
2 :
SKULL BASHTucks in the head, then
attacks on the next turn.
130SPIKE CANNONFires spikes to
hit 2-5 times.
̸
2-5 .
SPIKE CANNONLaunches sharp spikes that
strike 2 to 5 times.
131CONSTRICTAn attack that may
lower SPEED.

.
CONSTRICTConstricts to inflict pain.
May lower SPEED.
132AMNESIASharply raises the
user's SPCL.DEF.

..
AMNESIAForgets about something
and sharply raises SP. DEF.
133KINESISReduces the foe's
accuracy.

.
KINESISDistracts the foe.
May lower accuracy.
134SOFTBOILEDRestores HP by 1/2
the user's max HP.

.
SOFTBOILEDRecovers up to half the
users maximum HP.
135HI JUMP KICKMay miss and hurt
the user.

.
HI JUMP KICKA jumping knee kick. If it
misses, the user is hurt.
136GLAREA move that may
cause paralysis.

.
GLAREIntimidates and frightens
the foe into paralysis.
137DREAM EATERSteals HP from a
sleeping victim.

.
DREAM EATERTakes one half the damage
inflicted on a sleeping foe.
138POISON GASA move that may
poison the foe.

POISON GASEnvelops the foe in a toxic
gas that may poison.
139BARRAGEThrows orbs to hit
2-5 times.

2-5 .
BARRAGEHurls round objects at the
foe 2 to 5 times.
140LEECH LIFESteals 1/2 of the
damage inflicted.

.
LEECH LIFEAn attack that steals half
the damage inflicted.
141LOVELY KISSMay cause the foe
to fall asleep.

.
LOVELY KISSDemands a kiss with a scary
face that induces sleep.
142SKY ATTACK1st turn: Prepare
2nd turn: Attack
1 :
2 :
SKY ATTACKSearches out weak spots,
then strikes the next turn.
143TRANSFORMThe user assumes
the foe's guise.

.
TRANSFORMAlters the users cells to
become a copy of the foe.
144BUBBLEAn attack that may
reduce SPEED.
-
.
BUBBLEAn attack using bubbles.
May lower the foes SPEED.
145DIZZY PUNCHAn attack that may
cause confusion.
,
.
DIZZY PUNCHA rhythmic punch that may
confuse the foe.
146SPOREA move that
induces sleep.

.
SPOREScatters a cloud of spores
that always induce sleep.
147FLASHBlinds the foe to
reduce accuracy.

.
FLASHLooses a powerful blast of
light that cuts accuracy.
148PSYWAVEAn attack with
variable power.

.
PSYWAVEAttacks with a psychic
wave of varying intensity.
149SPLASHHas no effect
whatsoever.

.
SPLASHIts just a splash...
Has no effect whatsoever.
150ACID ARMORSharply raises the
user's DEFENSE.

.
ACID ARMORLiquifies the users body
to sharply raise DEFENSE.
151CRABHAMMERHas a high criti-
cal hit ratio.

CRABHAMMERHammers with a pincer. Has a
high critical-hit ratio.
152EXPLOSIONVery powerful but
makes user faint.

EXPLOSIONInflicts severe damage but
makes the user faint.
153FURY SWIPESQuickly scratches
2-5 times.

2-5 .
FURY SWIPESRakes the foe with sharp
claws, etc., 2 to 5 times.
154BONEMERANGAn attack that
strikes twice.

.
BONEMERANGThrows a bone boomerang
that strikes twice.
155RESTSleep for 2 turns
to fully recover.

.
RESTThe user sleeps for 2 turns,
restoring HP and status.
156ROCK SLIDEAn attack that may
cause flinching.
.
.
ROCK SLIDELarge boulders are hurled.
May cause flinching.
157HYPER FANGAn attack that may
cause flinching.

.
HYPER FANGAttacks with sharp fangs.
May cause flinching.
158SHARPENA move that raises
the user's ATTACK.

.
SHARPENReduces the polygon count
and raises ATTACK.
159CONVERSIONChange user's type
to a move's type.

.
CONVERSIONChanges the users type
into an own moves type.
160TRI ATTACKFires three kinds
of beams at once.
,-
.
TRI ATTACKFires three types of beams
at the same time.
161SUPER FANGCuts the foe's HP
by 1/2.
SUPER FANGAttacks with sharp fangs
and cuts half the foes HP.
162SLASHHas a high criti-
cal hit ratio.
-
.
SLASHSlashes with claws, etc. Has
a high critical-hit ratio.
163SUBSTITUTEMakes a decoy with
1/4 user's max HP.

1/4
SUBSTITUTECreates a decoy using 1/4
of the users maximum HP.
164STRUGGLEUsed only if all
PP are exhausted.

.
STRUGGLEUsed only if all PP are gone.
Also hurts the user a little.
165SKETCHCopies the foe's
move permanently.

.
SKETCHCopies the foes last move
permanently.
166TRIPLE KICKHits three times
with rising power.

TRIPLE KICKKicks the foe 3 times in a
row with rising intensity.
167THIEFAn attack that may
steal a held item.
,
.
THIEFWhile attacking, it may
steal the foes held item.
168SPIDER WEBPrevents fleeing
or switching.

.
SPIDER WEBEnsnares the foe to stop it
from fleeing or switching.
169MIND READEREnsures the next
attack will hit.

.
MIND READERSenses the foes action to
ensure the next moves hit.
170NIGHTMAREA sleeper loses
1/4 HP every turn.

1/4 .
NIGHTMAREInflicts 1/4 damage on a
sleeping foe every turn.
171FLAME WHEELAn attack that may
cause a burn.

.
FLAME WHEELA fiery charge attack that
may inflict a burn.
172SNOREAn attack useable
only while asleep.

.
SNOREA loud attack that can be
used only while asleep.
173CURSEWorks differently
for ghost-types.

.
CURSEA move that functions
differently for GHOSTS.
174FLAILStronger if the
user's HP is low.
,
.
FLAILInflicts more damage when
the users HP is down.
175CONVERSION2The user's type is
made resistant.
2
.
CONVERSION 2Makes the user resistant
to the last attacks type.
176AEROBLASTHas a high criti-
cal hit ratio.
-
.
AEROBLASTLaunches a vacuumed blast.
High critical-hit ratio.
177COTTON SPORESharply reduces
the foe's SPEED.
.
.
COTTON SPORESpores cling to the foe,
sharply reducing SPEED.
178REVERSALStronger if the
user's HP is low.
,
.
REVERSALInflicts more damage when
the users HP is down.
179SPITECuts the PP of the
foe's last move.

.
SPITESpitefully cuts the PP
of the foes last move.
180POWDER SNOWAn attack that may
cause freezing.

.
POWDER SNOWBlasts the foe with a snowy
gust. May cause freezing.
181PROTECTFoils attack that
turn. It may fail.

.
PROTECTEvades attack, but may fail
if used in succession.
182MACH PUNCHA fast punch that
lands first.

.
MACH PUNCHA punch is thrown at wicked
speed to strike first.
183SCARY FACESharply reduces
the foe's SPEED.
.
.
SCARY FACEFrightens with a scary face
to sharply reduce SPEED.
184FAINT ATTACKAn attack that
never misses.

FAINT ATTACKDraws the foe close, then
strikes without fail.
185SWEET KISSA move that causes
confusion.
,
.
SWEET KISSDemands a kiss with a cute
look. May cause confusion.
186BELLY DRUMReduces own HP to
maximize ATTACK.

BELLY DRUMMaximizes ATTACK while
sacrificing HP.
187SLUDGE BOMBAn attack that may
poison the foe.

.
SLUDGE BOMBSludge is hurled to inflict
damage. May also poison.
188MUD-SLAPReduces the foe's
accuracy.

.
MUD-SLAPHurls mud in the foes face
to reduce its accuracy.
189OCTAZOOKAAn attack that may
reduce accuracy.

.
OCTAZOOKAFires a lump of ink to
damage and cut accuracy.
190SPIKESHurts foes when
they switch out.
,
SPIKESSets spikes that hurt a
foe switching out.
191ZAP CANNONAn attack that
always paralyzes.
̸
.
ZAP CANNONPowerful and sure to cause
paralysis, but inaccurate.
192FORESIGHTNegates accuracy
reduction moves.

.
FORESIGHTNegates the foes efforts
to heighten evasiveness.
193DESTINY BONDThe foe faints if
the user does.
,
.
DESTINY BONDIf the user faints, the foe
is also made to faint.
194PERISH SONGBoth user and foe
faint in 3 turns.

.
PERISH SONGAny POKMON hearing this
song faints in 3 turns.
195ICY WINDAn icy attack that
lowers SPEED.
-
ICY WINDA chilling attack that
lowers the foes SPEED.
196DETECTEvades attack that
turn. It may fail.

DETECTEvades attack, but may fail
if used in succession.
197BONE RUSHAn attack that
hits 2-5 times.
2-5
.
BONE RUSHStrikes the foe with a bone
in hand 2 to 5 times.
198LOCK-ONEnsures the next
attack will hit.

.
LOCK-ONLocks on to the foe to
ensure the next move hits.
199OUTRAGEWorks 2-3 turns
and confuses user.
2-3
OUTRAGEA rampage of 2 to 3 turns
that confuses the user.
200SANDSTORMInflicts damage
every turn.

.
SANDSTORMCauses a sandstorm that
rages for several turns.
201GIGA DRAINSteals 1/2 of the
damage inflicted.

.
GIGA DRAINAn attack that steals half
the damage inflicted.
202ENDUREAlways leaves at
least 1HP.

.
ENDUREEndures any attack for
1 turn, leaving at least 1HP.
203CHARMSharply lowers the
foe's ATTACK.

.
CHARMCharms the foe and sharply
reduces its ATTACK.
204ROLLOUTAttacks 5 turns
with rising power.
5
ROLLOUTAn attack lasting 5 turns
with rising intensity.
205FALSE SWIPELeaves the foe
with at least 1HP.

.
FALSE SWIPEAn attack that leaves the
foe with at least 1 HP.
206SWAGGERCauses confusion
and raises ATTACK.

.
SWAGGERConfuses the foe, but also
sharply raises ATTACK.
207MILK DRINKRestores HP by 1/2
the max HP.

.
MILK DRINKRecovers up to half the
users maximum HP.
208SPARKAn attack that may
cause paralysis.

.
SPARKAn electrified tackle that
may paralyze the foe.
209FURY CUTTERSuccessive hits
raise power.
,
.
FURY CUTTERAn attack that intensifies
on each successive hit.
210STEEL WINGStiff wings strike
the foe.

.
STEEL WINGStrikes the foe with hard
wings spread wide.
211MEAN LOOKPrevents fleeing
or switching.

.
MEAN LOOKFixes the foe with a mean
look that prevents escape.
212ATTRACTMakes the opposite
gender infatuated.
.
.
ATTRACTMakes the opposite gender
less likely to attack.
213SLEEP TALKRandomly attacks
while asleep.

.
SLEEP TALKUses an own move randomly
while asleep.
214HEAL BELLEliminates all
status problems.

.
HEAL BELLChimes soothingly to heal
all status abnormalities.
215RETURNAn attack that is
based on loyalty.
,
RETURNAn attack that increases
in power with friendship.
216PRESENTA bomb that may
restore HP.

.
PRESENTA gift in the form of a
bomb. May restore HP.
217FRUSTRATIONAn attack based on
lack of loyalty.

.
FRUSTRATIONAn attack that is stronger
if the TRAINER is disliked.
218SAFEGUARDPrevents all
status problems.

SAFEGUARDA mystical force prevents
all status problems.
219PAIN SPLITAdds user & foe's
HPs. Shares total.

.
PAIN SPLITAdds the user and foes HP,
then shares them equally.
220SACRED FIREAn attack that may
inflict a burn.

.
SACRED FIREA mystical fire attack that
may inflict a burn.
221MAGNITUDEA ground attack
with random power.

.
MAGNITUDEA ground-shaking attack
of random intensity.
222DYNAMICPUNCHAn attack that
always confuses.
˸ -
DYNAMICPUNCHPowerful and sure to cause
confusion, but inaccurate.
223MEGAHORNA powerful charge
attack.

MEGAHORNA brutal ramming attack
using out-thrust horns.
224DRAGONBREATHA strong breath
attack.

DRAGONBREATHStrikes the foe with an
incredible blast of breath.
225BATON PASSSwitches while
keeping effects.
,
BATON PASSSwitches out the user while
keeping effects in play.
226ENCOREMakes the foe re-
peat 2-6 times.
!
2-6 .
ENCOREMakes the foe repeat its
last move over 2 to 6 turns.
227PURSUITHeavily strikes
switching MON.

PURSUITInflicts bad damage if used
on a foe switching out.
228RAPID SPINA high-speed
spinning attack.

.
RAPID SPINSpins the body at high
speed to strike the foe.
229SWEET SCENTReduces the foe's
evasiveness.
-
SWEET SCENTAllures the foe to reduce
evasiveness.
230IRON TAILAn attack that may
reduce DEFENSE.

.
IRON TAILAttacks with a rock-hard
tail. May lower DEFENSE.
231METAL CLAWAn attack that may
up user's ATTACK.
-
.
METAL CLAWA claw attack that may
raise the users ATTACK.
232VITAL THROWA 2nd-strike move
that never misses.
̸
.
VITAL THROWMakes the users move last,
but it never misses.
233MORNING SUNRestores HP
(varies by time).
.
.
MORNING SUNRestores HP. The amount
varies with the weather.
234SYNTHESISRestores HP
(varies by time).
.
SYNTHESISRestores HP. The amount
varies with the weather.
235MOONLIGHTRestores HP
(varies by time).
.
MOONLIGHTRestores HP. The amount
varies with the weather.
236HIDDEN POWERThe power varies
with the MON.

.
HIDDEN POWERThe effectiveness varies
with the user.
237CROSS CHOPHas a high criti-
cal hit ratio.
-
.
CROSS CHOPA double-chopping attack.
High critical-hit ratio.
238TWISTERWhips up a tornado
to attack.

.
TWISTERWhips up a vicious twister
to tear at the foe.
239RAIN DANCEBoosts water-type
moves for 5 turns.
5
.
RAIN DANCEBoosts the power of WATER-
type moves for 5 turns.
240SUNNY DAYBoosts fire-type
moves for 5 turns.
5
.
SUNNY DAYBoosts the power of FIRE-
type moves for 5 turns.
241CRUNCHAn attack that may
lower SPCL.DEF.
.
. .
CRUNCHCrunches with sharp fangs.
May lower SP. DEF.
242MIRROR COATCounters a SPCL.
ATK move double.
.
.
MIRROR COATCounters the foes special
attack at double the power.
243PSYCH UPCopies the foe's
stat changes.
.
.
PSYCH UPCopies the foes effect(s)
and gives to the user.
244EXTREMESPEEDA powerful first-
strike move.

.
EXTREMESPEEDAn extremely fast and
powerful attack.
245ANCIENTPOWERAn attack that may
raise all stats.
.
.
ANCIENTPOWERAn attack that may raise
all stats.
246SHADOW BALLAn attack that may
lower SPCL.DEF.
.
.
SHADOW BALLHurls a black blob that may
lower the foes SP. DEF.
247FUTURE SIGHTAn attack that
hits on 3rd turn.

.
FUTURE SIGHTHeightens inner power to
strike 2 turns later.
248ROCK SMASHAn attack that may
lower DEFENSE.

.
ROCK SMASHA rock-crushing attack
that may lower DEFENSE.
249WHIRLPOOLTraps the foe for
2-5 turns.

2-5 .
WHIRLPOOLTraps and hurts the foe in
a whirlpool for 2 to 5 turns.
250BEAT UPParty MON join
in the attack.
-
.
BEAT UPSummons party POKMON to
join in the attack.
251FAKE OUTA 1st-turn, 1st-strike move
that causes flinching.
252UPROARCauses an uproar for 2 to 5
turns and prevents sleep.
253STOCKPILECharges up power for up to
3 turns.
254SPIT UPReleases stockpiled power
(the more the better).
255SWALLOWAbsorbs stockpiled power
and restores HP.
256HEAT WAVEExhales a hot breath on the
foe. May inflict a burn.
257HAILSummons a hailstorm that
strikes every turn.
258TORMENTTorments the foe and stops
successive use of a move.
259FLATTERConfuses the foe, but
raises its SP. ATK.
260WILL-O-WISPInflicts a burn on the foe
with intense fire.
261MEMENTOThe user faints and lowers
the foes abilities.
262FACADEBoosts ATTACK when burned,
paralyzed, or poisoned.
263FOCUS PUNCHA powerful loyalty attack.
The user flinches if hit.
264SMELLINGSALTPowerful against paralyzed
foes, but also heals them.
265FOLLOW MEDraws attention to make
foes attack only the user.
266NATURE POWERThe type of attack varies
depending on the location.
267CHARGECharges power to boost the
electric move used next.
268TAUNTTaunts the foe into only
using attack moves.
269HELPING HANDBoosts the power of the
recipients moves.
270TRICKTricks the foe into trading
held items.
271ROLE PLAYMimics the target and
copies its special ability.
272WISHA wish that restores HP.
It takes time to work.
273ASSISTAttacks randomly with one
of the partners moves.
274INGRAINLays roots that restore HP.
The user cant switch out.
275SUPERPOWERBoosts strength sharply,
but lowers abilities.
276MAGIC COATReflects special effects
back to the attacker.
277RECYCLERecycles a used item for
one more use.
278REVENGEAn attack that gains power
if injured by the foe.
279BRICK BREAKDestroys barriers such as
REFLECT and causes damage.
280YAWNLulls the foe into yawning,
then sleeping next turn.
281KNOCK OFFKnocks down the foes held
item to prevent its use.
282ENDEAVORGains power if the users HP
is lower than the foes HP.
283ERUPTIONThe higher the users HP,
the more damage caused.
284SKILL SWAPThe user swaps special
abilities with the target.
285IMPRISONPrevents foes from using
moves known by the user.
286REFRESHHeals poisoning, paralysis,
or a burn.
287GRUDGEIf the user faints, deletes
the PP of the final move.
288SNATCHSteals the effects of the
move the foe uses next.
289SECRET POWERAn attack with effects
that vary by location.
290DIVEDives underwater the first
turn and strikes next turn.
291ARM THRUSTStraight-arm punches that
strike the foe 2 to 5 times.
292CAMOUFLAGEAlters the POKMONs type
depending on the location.
293TAIL GLOWFlashes a light that sharply
raises SP. ATK.
294LUSTER PURGEAttacks with a burst of
light. May lower SP. DEF.
295MIST BALLAttacks with a flurry of
down. May lower SP. ATK.
296FEATHERDANCEEnvelops the foe with down
to sharply reduce ATTACK.
297TEETER DANCEConfuses all POKMON on
the scene.
298BLAZE KICKA kick with a high critical-
hit ratio. May cause a burn.
299MUD SPORTCovers the user in mud to
raise electrical resistance.
300ICE BALLA 5-turn attack that gains
power on successive hits.
301NEEDLE ARMAttacks with thorny arms.
May cause flinching.
302SLACK OFFSlacks off and restores
half the maximum HP.
303HYPER VOICEA loud attack that uses
sound waves to injure.
304POISON FANGA sharp-fanged attack.
May badly poison the foe.
305CRUSH CLAWTears at the foe with sharp
claws. May lower DEFENSE.
306BLAST BURNPowerful, but leaves the
user immobile the next turn.
307HYDRO CANNONPowerful, but leaves the
user immobile the next turn.
308METEOR MASHFires a meteor-like punch.
May raise ATTACK.
309ASTONISHAn attack that may shock
the foe into flinching.
310WEATHER BALLThe moves type and power
change with the weather.
311AROMATHERAPYHeals all status problems
with a soothing scent.
312FAKE TEARSFeigns crying to sharply
lower the foes SP. DEF.
313AIR CUTTERHacks with razorlike wind.
High critical-hit ratio.
314OVERHEATAllows a full-power attack,
but sharply lowers SP. ATK.
315ODOR SLEUTHNegates the foes efforts
to heighten evasiveness.
316ROCK TOMBStops the foe from moving
with rocks and cuts SPEED.
317SILVER WINDA powdery attack that may
raise abilities.
318METAL SOUNDEmits a horrible screech
that sharply lowers SP. DEF.
319GRASSWHISTLELulls the foe into sleep
with a pleasant melody.
320TICKLEMakes the foe laugh to
lower ATTACK and DEFENSE.
321COSMIC POWERRaises DEFENSE and SP. DEF
with a mystic power.
322WATER SPOUTInflicts more damage if the
users HP is high.
323SIGNAL BEAMA strange beam attack that
may confuse the foe.
324SHADOW PUNCHAn unavoidable punch that
is thrown from shadows.
325EXTRASENSORYAttacks with a peculiar
power. May cause flinching.
326SKY UPPERCUTAn uppercut thrown as if
leaping into the sky.
327SAND TOMBTraps and hurts the foe in
quicksand for 2 to 5 turns.
328SHEER COLDA chilling attack that
causes fainting if it hits.
329MUDDY WATERAttacks with muddy water.
May lower accuracy.
330BULLET SEEDShoots 2 to 5 seeds in a row
to strike the foe.
331AERIAL ACEAn extremely speedy and
unavoidable attack.
332ICICLE SPEARAttacks the foe by firing
2 to 5 icicles in a row.
333IRON DEFENSEHardens the bodys surface
to sharply raise DEFENSE.
334BLOCKBlocks the foes way to
prevent escape.
335HOWLHowls to raise the spirit
and boosts ATTACK.
336DRAGON CLAWSlashes the foe with sharp
claws.
337FRENZY PLANTPowerful, but leaves the
user immobile the next turn.
338BULK UPBulks up the body to boost
both ATTACK and DEFENSE.
339BOUNCEBounces up, then down the
next turn. May paralyze.
340MUD SHOTHurls mud at the foe and
reduces SPEED.
341POISON TAILHas a high critical-hit
ratio. May also poison.
342COVETCutely begs to obtain an
item held by the foe.
343VOLT TACKLEA life-risking tackle that
slightly hurts the user.
344MAGICAL LEAFAttacks with a strange leaf
that cannot be evaded.
345WATER SPORTThe user becomes soaked to
raise resistance to fire.
346CALM MINDRaises SP. ATK and SP. DEF
by focusing the mind.
347LEAF BLADESlashes with a sharp leaf.
High critical-hit ratio.
348DRAGON DANCEA mystical dance that ups
ATTACK and SPEED.
349ROCK BLASTHurls boulders at the foe
2 to 5 times in a row.
350SHOCK WAVEA fast and unavoidable
electric attack.
351WATER PULSEAttacks with ultrasonic
waves. May confuse the foe
352DOOM DESIRESummons strong sunlight to
attack 2 turns later.
353PSYCHO BOOSTAllows a full-power attack,
but sharply lowers SP. ATK.