NNÀòàêà â êðèñòàëüíûõ ïîêåìîíàõÏîÿñíåíèå èç êðèñòàëüíûõ ïîêåìîíîâÀòàêà èç êðèñòàëüíûõ ïîêåìîíîâ (ðóñ)Ïîÿñíåíèå èç êðèñòàëüíûõ ïîêåìîíîâ (ðóñ)Àòàêà èç ñàïôèðîâûõ ïîêåìîíîâÏîÿñíåíèå èç ñàïôèðîâûõ ïîêåìîíîâ
0POUNDPounds with fore-
legs or tail.
ÓÄÀÐóäàðèòü ëàïàìè
èëè õâîñòîì.
POUNDPounds the foe with
forelegs or tail.
1KARATE CHOPHas a high criti-
cal hit ratio.
ÓÄÀÐ ÊÀÐÀÒÅâåëèê øàíñ êðèòè-
÷åñêîãî óäàðà.
KARATE CHOPA chopping attack with a
high critical-hit ratio.
2DOUBLESLAPRepeatedly slaps
2-5 times.
ÄÂÀ ØËÅÏÊÀøëåïíóòü 2-5 ðàç
çà õîä.
DOUBLESLAPRepeatedly slaps the foe
2 to 5 times.
3COMET PUNCHRepeatedly punches
2-5 times.
ÓÄÀÐ ÊÎÌÅÒÛóäàðèòü 2-5 ðàç
çà õîä.
COMET PUNCHRepeatedly punches the foe
2 to 5 times.
4MEGA PUNCHA powerful punch
thrown very hard.
ÌÅÃÀ ÓÄÀÐìîùíûé óäàð è
ìíîãî ïîâðåæäåíèé.
MEGA PUNCHA strong punch thrown with
incredible power.
5PAY DAYThrows coins. Gets
them back later.
ÇÀÏËÀÒÈøâûðÿòüñÿ ìîíåòàìè
ïîäáåðåì ïîòîì.
PAY DAYThrows coins at the foe.
Money is recovered after.
6FIRE PUNCHA fiery punch. May
cause a burn.
ÓÄÀÐ ÎÃÍÅÌîãíåííûé óäàð,
ìîæåò îáæå÷ü.
FIRE PUNCHA fiery punch that may burn
the foe.
7ICE PUNCHAn icy punch. May
cause freezing.
ÓÄÀÐ ËÜÄÀëåäÿíîé óäàð,
ìîæåò çàìîðîçèòü.
ICE PUNCHAn icy punch that may
freeze the foe.
8THUNDERPUNCHAn electric punch.
It may paralyze.
ÓÄÀÐ ÃÐÎÌÀýëåêòðî óäàð ìîæåò
ïàðàëèçîâàòü.
THUNDERPUNCHAn electrified punch that
may paralyze the foe.
9SCRATCHScratches with
sharp claws.
ÖÀÏÍÓÒÜöàðàïàòüñÿ îñòðûìè
êîãòÿìè.
SCRATCHScratches the foe with
sharp claws.
10VICEGRIPGrips with power-
ful pincers.
ÒÈÑÊÈñæàòü âðàãà ìîù-
íûìè êëåøíÿìè
VICEGRIPGrips the foe with large and
powerful pincers.
11GUILLOTINEA one-hit KO,
pincer attack.
ÃÈËÜÎÒÈÍÀâçìàõ êëåøíåé è
ñðàçó â àóò.
GUILLOTINEA powerful pincer attack
that may cause fainting.
12RAZOR WIND1st turn: Prepare
2nd turn: Attack
ÑÌÅÐ×1é õîä: ïîäãîòîâêà
2é õîä: àòàêà
RAZOR WINDA 2-turn move that strikes
the foe on the 2nd turn.
13SWORDS DANCEA dance that in-
creases ATTACK.
ÒÀÍÅÖ ÌÅ×ÅÉýòîò òàíåö óñèëèò
ìîùü àòàêè.
SWORDS DANCEA fighting dance that
sharply raises ATTACK.
14CUTCuts using claws,
scythes, etc.
ÐÓÁÈÒÜðóáèòü êîãòÿìè,
èëè åùå ÷åì...
CUTCuts the foe with sharp
scythes, claws, etc.
15GUSTWhips up a strong
gust of wind.
ÁÐÈÇâûçâàòü ñèëüíûé
ïîðûâ âåòðà.
GUSTStrikes the foe with a gust
of wind whipped up by wings.
16WING ATTACKStrikes the target
with wings.
ÓÄÀÐ ÊÐÛËÎÌóäàðèòü âðàãà
êðûëüÿìè.
WING ATTACKStrikes the foe with wings
spread wide.
17WHIRLWINDBlows away the foe
& ends battle.
ÑÌÅÐ×ñäóòü âðàãà è çà-
êîí÷èòü áèòâó.
WHIRLWINDBlows away the foe with
wind and ends the battle.
18FLY1st turn: Fly
2nd turn: Attack
˸Ò1é õîä: îòë¸ò
2é õîä: àòàêà
FLYFlies up on the first turn,
then strikes the next turn.
19BINDBinds the target
for 2-5 turns.
ÏÓÒÛñæèìàòü âðàãà
2-5 õîäîâ.
BINDBinds and squeezes the foe
for 2 to 5 turns.
20SLAMSlams the foe with
a tail, vine, etc.
Ø˸Ïøë¸ïíóòü âðàãà õâî-
ñòîì,ëîçîé è ò.ä.
SLAMSlams the foe with a long
tail, vine, etc.
21VINE WHIPWhips the foe with
slender vines.
ËÎÇÎ-ÊÍÓÒõëåñòíóòü âðàãà
òîíêèìè ëîçàìè.
VINE WHIPStrikes the foe with
slender, whiplike vines.
22STOMPAn attack that may
cause flinching.
ÒÎÏÎÒìîæåò çàñòàâèòü
âðàãà îòïðûãíóòü
STOMPStomps the enemy with a big
foot. May cause flinching.
23DOUBLE KICKA double kicking
attack.
ÄÂÀÆÄÛÏÍÓÒÜäâà óäàðà â îäíîì
ïèíêå.
DOUBLE KICKA double-kicking attack
that strikes the foe twice.
24MEGA KICKA powerful kicking
attack.
ÌÅÃÀÏÍÓÒÜïíóòü èçî âñåõ ñèë
MEGA KICKAn extremely powerful kick
with intense force.
25JUMP KICKMay miss, damaging
the user.
ÏÐÛÃÏÍÓÒÜïîäïðûãíóâ,ìîæíî
øë¸ïíóòüñÿ.
JUMP KICKA strong jumping kick. May
miss and hurt the kicker.
26ROLLING KICKA fast, spinning
kick.
ÊÐÓÒÎ ÏÍÓÒÜêðóòî äàòü ñ ðàçâîðîòîìROLLING KICKA fast kick delivered from
a rapid spin.
27SAND-ATTACKReduces accuracy
by throwing sand.
ÏÅÑÊÎÑÒÐÓÉïåñêîì â ãëàçà
óõóäøèì ìåòêîñòü.
SAND-ATTACKReduces the foe’s accuracy
by hurling sand in its face.
28HEADBUTTAn attack that may
make foe flinch.
ÄÀÒÜËÁÎÌàòàêà ìîæåò âûçâàòü îòñòóïëåíèå.HEADBUTTA ramming attack that may
cause flinching.
29HORN ATTACKAn attack using a
horn to jab.
ÁÎÄÍÓÒÜíàêèíóòüñÿ ñ ðîãàìè
íà âðàãà.
HORN ATTACKJabs the foe with sharp
horns.
30FURY ATTACKJabs the target
2-5 times.
ÇËÎÉ ÍÀÑÊÎÊíàïðûãíóòü 2-5
ðàç.
FURY ATTACKJabs the foe 2 to 5 times
with sharp horns, etc.
31HORN DRILLA one-hit KO,
drill attack.
ÐÎÃÎ-ÄÐÅËÜêðó÷¸íûé ðîã
áîäàåò ñðàçó.
HORN DRILLA one-hit KO attack that
uses a horn like a drill.
32TACKLEA full-body charge
attack.
ÒÎË×ÎÊòîëêàòüñÿ, äåëî
íå õèòðîå.
TACKLECharges the foe with a full-
body tackle.
33BODY SLAMAn attack that may
cause paralysis.
ÁÐÎÑÎÊýòà àòàêà ìîæåò
âûçâàòü ïàðàëè÷.
BODY SLAMA full-body slam that may
cause paralysis.
34WRAPSqueezes the foe
for 2-5 turns.
ÕÂÀÒçàæèìàòü âðàãà
2-5 õîäîâ.
WRAPWraps and squeezes the foe
2 to 5 times with vines, etc.
35TAKE DOWNA tackle that also
hurts the user.
ÏÎÂÀËÈÒÜòîëêí¸øü âðàãà,
ïîâàëèøüñÿ è ñàì.
TAKE DOWNA reckless charge attack
that also hurts the user.
36THRASHWorks 2-3 turns
and confuses user.
ÎÒÁÐÎÑäëèòñÿ 2-3 õîäà
è çàïóòàåøüñÿ ñàì.
THRASHA rampage of 2 to 3 turns
that confuses the user.
37DOUBLE-EDGEA tackle that also
hurts the user.
ÎÁÎÞÄÎÎÑÒÐåñëè òàê òîëêàòüñÿ
ñàì ïîðàíèøüñÿ.
DOUBLE-EDGEA life-risking tackle that
also hurts the user.
38TAIL WHIPLowers the foe's
DEFENSE.
ÕÂÎÑÒÊÍÓÒçàùèòà âðàãà
îñëàáíåò.
TAIL WHIPWags the tail to lower the
foe’s DEFENSE.
39POISON STINGAn attack that may
poison the target.
ßÄÎÂÈÒÎÅÆÀËÎàòàêà ìîæåò îòðà-
âèòü ïðîòèâíèêà.
POISON STINGA toxic attack with barbs,
etc., that may poison.
40TWINEEDLEJabs the foe twice
using stingers.
ÄÂÅ ÈÃËÛóæàëèòü âðàãà äâà
ðàçà çà õîä.
TWINEEDLEStingers on the forelegs
jab the foe twice.
41PIN MISSILEFires pins that
strike 2-5 times.
ÄÐÎÒÈÊâûñòðåë èãëàìè,
ðàíèò 2-5 ðàç.
PIN MISSILESharp pins are fired to
strike 2 to 5 times.
42LEERReduces the foe's
DEFENSE.
ÇÛÐÊñíèæàåò çàùèòó
ó âðàãà.
LEERFrightens the foe with a
leer to lower DEFENSE.
43BITEAn attack that may
cause flinching.
ÓÊÓÑòàêàÿ àòàêà ìîæåò
îòïóãíóòü âðàãà.
BITEBites with vicious fangs.
May cause flinching.
44GROWLReduces the foe's
ATTACK.
ÐÛÊîñëàáèò àòàêó
ïðîòèâíèêà
GROWLGrowls cutely to reduce the
foe’s ATTACK.
45ROARScares wild foes
to end battle.
иÂäèêèé ïîêå èñïóãà-
åòñÿ è óáåæèò
ROARMakes the foe flee to end
the battle.
46SINGMay cause the foe
to fall asleep.
ÏÅÒÜïðîòèâíèê ìîæåò
çàñíóòü îò ïåñíè.
SINGA soothing song lulls the
foe into a deep slumber.
47SUPERSONICSound waves that
cause confusion.
ÓËÜÒÐÀÇÂÓÊýòîò çâóê ñìóòèò
ïðîòèâíèêà.
SUPERSONICEmits bizarre sound waves
that may confuse the foe.
48SONICBOOMAlways inflicts
20HP damage.
ÓËÜÒÐÀÁÓÌâñåãäà íàíîñèò
20õï óùåðáà.
SONICBOOMLaunches shock waves that
always inflict 20 HP damage.
49DISABLEDisables the foe's
most recent move.
ÇÀÏÐÅÒçàïðåò ïîñëåäíåé
èñï. àòàêè âðàãà.
DISABLEPsychically disables one of
the foe’s moves.
50ACIDAn attack that may
lower DEFENSE.
ÏËÞÉýòî ìîæåò îñëàáèòü
çàùèòó âðàãà.
ACIDSprays a hide-melting acid.
May lower DEFENSE.
51EMBERAn attack that may
inflict a burn.
ÓÃËÈàòàêà ìîæåò îáæå÷ü
ïðîòèâíèêà.
EMBERA weak fire attack that may
inflict a burn.
52FLAMETHROWERAn attack that may
inflict a burn.
ÎÃÍÅ̸Òïðîòèâíèê ìîæåò
êðóòî îáãîðåòü.
FLAMETHROWERA powerful fire attack that
may inflict a burn.
53MISTPrevents stat
reduction.
ÌÃËÀçàùèòà îò óõóäø.
ñòàòóñà
MISTCreates a mist that stops
reduction of abilities.
54WATER GUNSquirts water to
attack.
ÂÎÄÎ̸Òîáëèòü âðàãà
âîäîé.
WATER GUNSquirts water to attack
the foe.
55HYDRO PUMPA powerful water-
type attack.
ÁÐÀÍÄÑÏÎÉÒìîùíàÿ àòàêà âîä-
íîãî òèïà.
HYDRO PUMPBlasts water at high power
to strike the foe.
56SURFA strong water-
type attack.
ÏËÛÒÜñèëüíàÿ àòàêà
âîäíîòî òèïà.
SURFCreates a huge wave, then
crashes it down on the foe.
57ICE BEAMAn attack that may
freeze the foe.
ËÅÄÎ-ËÓ×ìîæåò çàìîðîçèòü
ïðîòèâíèêà.
ICE BEAMBlasts the foe with an icy
beam that may freeze it.
58BLIZZARDAn attack that may
freeze the foe.
ÌÅÒÅËÜìîæåò çàìîðîçèòü
ïðîòèâíèêà.
BLIZZARDHits the foe with an icy
storm that may freeze it.
59PSYBEAMAn attack that may
confuse the foe.
ÏÑÈ ËÓ×çàìîðî÷èòü ãîëîâó
âðàãó ïñè ëó÷åì.
PSYBEAMFires a peculiar ray that
may confuse the foe.
60BUBBLEBEAMAn attack that may
lower SPEED.
ÁÓËÜÊÎ-ËÓ×ìîæåò çàìåäëèòü
ïðîòèâíèêà.
BUBBLEBEAMForcefully sprays bubbles
that may lower SPEED.
61AURORA BEAMAn attack that may
lower ATTACK.
ËÓ× ÀÂÐÎÐÛìîæåò îñëàáèòü
àòàêè ïðîòèâíèêà.
AURORA BEAMFires a rainbow-colored
beam that may lower ATTACK.
62HYPER BEAM1st turn: Attack
2nd turn: Rest
ÃÈÏÅÐ ËÓ×1ûé õîä: àòàêà
2oé õîä: îòäûõ.
HYPER BEAMPowerful, but leaves the
user immobile the next turn.
63PECKJabs the foe with
a beak, etc.
ÊËÞÊâîíçèòü âî âðàãà
ñâîé êëþâ.
PECKAttacks the foe with a
jabbing beak, etc.
64DRILL PECKA strong, spin-
ning-peck attack.
ÊËÞÂÎÄÐÅËÜñèëüíàÿ, êðó÷åíàÿ
àòàêà êëþâîì.
DRILL PECKA corkscrewing attack with
the beak acting as a drill.
65SUBMISSIONAn attack that al-
so hurts the user.
ÏÎÄ×ÈÍÈÒÜìîæíî è ñàìîìó
ïîâðåäèòüñÿ.
SUBMISSIONA reckless body slam that
also hurts the user.
66LOW KICKAn attack that may
cause flinching.
ÍÀÏÎÄÄÀÒÜîòïåíäþëèòü âðàãà
êóäà ïîäàëüøå.
LOW KICKA kick that inflicts more
damage on heavier foes.
67COUNTERReturns a physical
blow double.
ÎÒÑ׸Òíàíîñèò äâîéíîé
óðîí âðàãó.
COUNTERRetaliates any physical hit
with double the power.
68SEISMIC TOSSThe user's level
equals damage HP.
ÄÐÎÆÜ ÇÅÌËÈóðîí âðàãó ðàâåí
âàøåìó óðîâíþ.
SEISMIC TOSSInflicts damage identical
to the user’s level.
69STRENGTHA powerful physi-
cal attack.
ÑÈËÀñèëà åñòü,
óìà íå íàäî.
STRENGTHBuilds enormous power,
then slams the foe.
70ABSORBSteals 1/2 of the
damage inflicted.
ÂÏÈÒÀÒÜïðèáàâèòü 1/2 ñèëû
àòàêè íàçäîðîâüå
ABSORBAn attack that absorbs
half the damage inflicted.
71MEGA DRAINSteals 1/2 of the
damage inflicted.
ÌÅÃÀ ÑËÈÂïðèáàâèòü 1/2 ñèëû
àòàêè íàçäîðîâüå
MEGA DRAINAn attack that absorbs
half the damage inflicted.
72LEECH SEEDSteals HP from the
foe on every turn.
ÏÀÐÀÇÈÒêàæä. õîä ëå÷èòüñÿ
çà ñ÷åò ïðîòèâíèêà
LEECH SEEDPlants a seed on the foe to
steal HP on every turn.
73GROWTHRaises the SPCL.
ATK rating.
ÐÎÑÒâðåìåííî óñèëèòü
ñïåö.àòàêó.
GROWTHForces the body to grow
and heightens SP. ATK.
74RAZOR LEAFHas a high criti-
cal hit ratio.
ÎÑÒÐÎËÈÑÒøàíñ êðèòè÷.óäàðà
î÷åíü âåëèê.
RAZOR LEAFCuts the enemy with leaves.
High critical-hit ratio.
75SOLARBEAM1st turn: Prepare
2nd turn: Attack
ÑÎËÍÖÅËÓ×1ûé õîä:ïîäãîòîâêà
2oé õîä: àòàêà
SOLARBEAMAbsorbs light in one turn,
then attacks next turn.
76POISONPOWDERA move that may
poison the foe.
ßÄÎÂÈÒÀßÏÛËÜìîæíî ïîòðàâèòü
ïðîòèâíèêà.
POISONPOWDERScatters a toxic powder
that may poison the foe.
77STUN SPOREA move that may
paralyze the foe.
ÃËÓÕÏÛËÜÖÀòàêàÿ àòàêà ìî-
æåò ïàðàëèçîâàòü.
STUN SPOREScatters a powder that may
paralyze the foe.
78SLEEP POWDERMay cause the foe
to fall asleep.
ÑÎÍ ÏÛËÜÖÀýòî ìîæåò óñûïèòü
ïðîòèâíèêà.
SLEEP POWDERScatters a powder that may
cause the foe to sleep.
79PETAL DANCEWorks 2-3 turns
and confuses user.
ÒÀÍÅÖ ÒÐÀÂäëèòñÿ 2-3 õîäà
è ñàì çàêðóæèøüñÿ.
PETAL DANCEA rampage of 2 to 3 turns
that confuses the user.
80STRING SHOTA move that lowers
the foe's SPEED.
ÓÆÀËÈÒÜýòî ìîæåò çàìåäëèòü
ïðîòèâíèêà.
STRING SHOTBinds the foe with string
to reduce its SPEED.
81DRAGON RAGEAlways inflicts
40HP damage.
ÄÐÀÊÎÇËÎÑÒÜâñåãäà íàíîñèò
40hp óùåðáà.
DRAGON RAGELaunches shock waves that
always inflict 40 HP damage.
82FIRE SPINTraps foe in fire
for 2-5 turns.
ÎÃÍÅÂÅÐÒÜîêðóæèòü âðàãà
îãíåì,2-5 õîäîâ.
FIRE SPINTraps the foe in a ring of
fire for 2 to 5 turns.
83THUNDERSHOCKAn attack that may
cause paralysis.
ÝËÅÊÒÐÎØÎÊýòîé àòàêîé ìîæíî
ïàðàëèçîâàòü.
THUNDERSHOCKAn electrical attack that
may paralyze the foe.
84THUNDERBOLTAn attack that may
cause paralysis.
ÌÎËÍÈßóäàð òîêîì ìîæåò
ïàðàëèçîâàòü.
THUNDERBOLTA strong electrical attack
that may paralyze the foe.
85THUNDER WAVEA move that may
cause paralysis.
ÐÀÑÊÀÒ ÃÐÎÌÀýòîé àòàêîé ìîæíî
ïàðàëèçîâàòü.
THUNDER WAVEA weak jolt of electricity
that paralyzes the foe.
86THUNDERAn attack that may
cause paralysis.
ÃÐÎÌýòîé àòàêîé ìîæíî
ïàðàëèçîâàòü.
THUNDERA lightning attack that may
cause paralysis.
87ROCK THROWDrops rocks on the
enemy.
ÊÀÌÍÅÏÀÄáðîñàòü âî âðàãà
êàìíè.
ROCK THROWThrows small rocks to
strike the foe.
88EARTHQUAKETough but useless
vs. flying foes.
ÇÅÌËÅÒÐßÑ.ñèëüíûé õîä,íî íå
ñòðàøåí ëåòó÷èì.
EARTHQUAKEA powerful quake, but has
no effect on flying foes.
89FISSUREA ground-type,
one-hit KO attack.
ÐÀÑÊÎËçåìëÿ äðîæèò,
óäàð è áåçñîçíàíèÿ.
FISSUREA one-hit KO move that
drops the foe in a fissure.
90DIG1st turn: Burrow
2nd turn: Attack
ÐÛÒÜ1é õîä: çàðûòüñÿ
2é õîä: íàïàñòü
DIGDigs underground the first
turn and strikes next turn.
91TOXICA poison move with
increasing damage.
ßÄÿä íà÷èíàåò äåéñò-
âîâàòü ñî âðåìåíåì
TOXICPoisons the foe with an
intensifying toxin.
92CONFUSIONAn attack that may
cause confusion.
ÇÀÌÎÐÎ×ÈÒÜàòàêà çàìîðî÷èò
ëþáîãî.
CONFUSIONA psychic attack that may
cause confusion.
93PSYCHICAn attack that may
lower SPCL.DEF.
ÏÑÈÕÈÊÀìîæåò îñëàáèòü ñïåö
çàùèòó âðàãà.
PSYCHICA powerful psychic attack
that may lower SP. DEF.
94HYPNOSISMay put the foe to
sleep.
ÃÈÏÍÎÇâûçûâàåò ãëóáîêèé
ñîí.
HYPNOSISA hypnotizing move that
may induce sleep.
95MEDITATERaises the user's
ATTACK.
ÏÎÄÓÌÀÒÜïîäóìàé,óäàðèøü
ñèëüíåå.
MEDITATEMeditates in a peaceful
fashion to raise ATTACK.
96AGILITYSharply increases
the user's SPEED.
ËÎÂÊÎÑÒÜëîâêîñòü ñèëüíî
óâåëè÷èò ñêîðîñòü.
AGILITYRelaxes the body to sharply
boost SPEED.
97QUICK ATTACKLets the user get
in the first hit.
ÁÛÑÒÐÛÉ ÓÄÀÐó âàñ âñåãäà ïðà-
âî ïåðâîãî óäàðà.
QUICK ATTACKAn extremely fast attack
that always strikes first.
98RAGERaises ATTACK if
the user is hit.
ÃÍÅÂîò ãíåâà àòàêà
áóäåò ñèëüíåå.
RAGERaises the user’s ATTACK
every time it is hit.
99TELEPORTA move for fleeing
from battle.
ÒÅËÅÏÎÐÒîäèí èç ñïîñîáîâ
óáðàòüñÿ èç áîÿ
TELEPORTA psychic move for fleeing
from battle instantly.
100NIGHT SHADEThe user's level
equals damage HP.
ÒÅÍÜ Â ÍÎ×Èâàø óðîâåíü áó-
äåò òàêîé,êàê hp.
NIGHT SHADEInflicts damage identical
to the user’s level.
101MIMICCopies a move used
by the foe.
ÐÎÆÀïîâòîðÿòü âñå õîäû
çà âðàãîì.
MIMICCopies a move used by the
foe during one battle.
102SCREECHSharply reduces
the foe's DEFENSE.
ÂÈÇÃñèëüíî óìåíüøèòü
çàùèòó âàðãà.
SCREECHEmits a screech to sharply
reduce the foe’s DEFENSE.
103DOUBLE TEAMHeightens evasive-
ness.
ÄÂÀ ÄÐÓÃÀóâåëè÷èòü
âåðòëÿâîñòü.
DOUBLE TEAMCreates illusory copies to
raise evasiveness.
104RECOVERRestores HP by 1/2
the max HP.
ÎÒÄÎÕÍÈâîññòàíîâèòü ñèëû
íà ïîëîâèíó.
RECOVERRecovers up to half the
user’s maximum HP.
105HARDENRaises the user's
DEFENSE.
ÒÂÅÐÄÜâàøà áðîíÿ áóäåò
êðåï÷å.
HARDENStiffens the body’s
muscles to raise DEFENSE.
106MINIMIZEHeightens evasive-
ness.
ÓÌÅÍÜØÈÑóâåëè÷èòü
âåðòëÿâîñòü.
MINIMIZEMinimizes the user’s size
to raise evasiveness.
107SMOKESCREENLowers the foe's
accuracy.
ÄÛÌÎÂÓØÊÀâ äûìó âðàã
ïëîõî âèäèò.
SMOKESCREENLowers the foe’s accuracy
using smoke, ink, etc.
108CONFUSE RAYA move that causes
confusion.
ÇÀÌÎÐÎ×.ËÓ×âûçâàòü ñèëüíîå
ãîëîâîêðóæåíèå
CONFUSE RAYA sinister ray that
confuses the foe.
109WITHDRAWHeightens the
user's DEFENSE.
ÎÒÑÒÓÏÈÒÜîòñòóïëåíèå
óëó÷øèò çàùèòó.
WITHDRAWWithdraws the body into its
hard shell to raise DEFENSE.
110DEFENSE CURLHeightens the
user's DEFENSE.
ÑÂÅÐÍÓÒÜÑßóñèëèòü ñâîþ
çàùèòó.
DEFENSE CURLCurls up to conceal weak
spots and raise DEFENSE.
111BARRIERSharply increases
user's DEFENSE.
ÁÀÐÜÅÐýòî ïîìîæåò óëó÷-
øèòü çàùèòó.
BARRIERCreates a barrier that
sharply raises DEFENSE.
112LIGHT SCREENUps SPCL.DEF with
a wall of light.
ÇÀÂÅÑÀ ÑÂÅÒÀñòåíà ñâåòà óñèëèò
ñïåö.çàùèòó.
LIGHT SCREENCreates a wall of light that
lowers SP. ATK damage.
113HAZEEliminates all
stat changes.
ÌÓÒÜóñòðàíèòü âñå
èçìåíåí.ñòàò.
HAZECreates a black haze that
eliminates all stat changes.
114REFLECTRaises DEFENSE
with a barrier.
ÎÒÐÀÇÈÒÜáàðüåð ïîìîãàåò
ïðè çàùèòå.
REFLECTCreates a wall of light that
weakens physical attacks.
115FOCUS ENERGYRaises the criti-
cal hit ratio.
ÊÎÍÖÅÍÒÐÀÖÈßóâåëè÷.øàíñ êðèòè-
÷åñêîé àòàêè.
FOCUS ENERGYFocuses power to raise the
critical-hit ratio.
116BIDEWaits 2-3 turns &
hits back double.
ÆÄÀÒÜæäàòü 2-3 õîäà,à
ïîòîì äàòü âäâîéíå
BIDEEndures attack for 2
turns to retaliate double.
117METRONOMERandomly uses any
ÏÎÊÅMON move.
ÌÅÒÐÎÍÎÌïîñòóïàé êàê ñàì
çàõî÷åøü.
METRONOMEWaggles a finger to use any
POK¸MON move at random.
118MIRROR MOVECounters with the
same move.
ÏÎÂÒÎÐÞØÊÀïîâòîð.àòàêè çà
ñîïåðíèêîì.
MIRROR MOVECounters the foe’s attack
with the same move.
119SELFDESTRUCTPowerful but makes
the user faint.
ÙÀ ÂÇÎÐÂÓÑÜ!ìîùíî óäàðèøü,íî
ñàì ïðîïàäåøü.
SELFDESTRUCTInflicts severe damage but
makes the user faint.
120EGG BOMBEggs are hurled at
the foe.
ßÉÖÎ ÁÎÌÁÀçàêèäàòü âðàãà
ÿéöàìè.
EGG BOMBAn egg is forcibly hurled at
the foe.
121LICKAn attack that may
cause paralysis.
ßÇÛÊýòà àòàêà âûçûâà-
åò ïàðàëèçàöèþ.
LICKLicks with a long tongue to
injure. May also paralyze.
122SMOGAn attack that may
poison the foe.
ÑÌÎÃíàäûøàâøèñü äûìà
ìîæíî îòðàâèòüñÿ.
SMOGAn exhaust-gas attack
that may also poison.
123SLUDGEAn attack that may
poison the foe.
ÃÐßÇÜÿäîâèòàÿ ãðÿçþêà
õîðîøàÿ àòàêà.
SLUDGESludge is hurled to inflict
damage. May also poison.
124BONE CLUBAn attack that may
cause flinching.
ÁÓËÀÂÀan attack that may
cause flinching.
BONE CLUBClubs the foe with a bone.
May cause flinching.
125FIRE BLASTAn attack that
may cause a burn.
ÂÇÐÛÂ ÎÃÍßîãîíü õîðîø
äëÿ ïðèæèãàíèé.
FIRE BLASTA fiery blast that scorches
all. May cause a burn.
126WATERFALLAn aquatic charge
attack.
ÂÎÄÎÏÀÄâîäîíîñíàÿ àòàêà.
WATERFALLCharges the foe with speed
to climb waterfalls.
127CLAMPTraps the foe for
2-5 turns.
ÇÀÆÈÌïðèùó÷èòü âðàãà
íà 2-5õîäîâ.
CLAMPTraps and squeezes the
foe for 2 to 5 turns.
128SWIFTAn attack that
never misses.
ÂÆÈÊýòîò óäàð áüåò
áåç ïðîìàõà.
SWIFTSprays star-shaped rays
that never miss.
129SKULL BASH1st turn: Prepare
2nd turn: Attack
ÄÀÒÜ Â ËÎÁ1é õîä:ïîäãîòîâêà
2é õîä:âïå÷àòàòü
SKULL BASHTucks in the head, then
attacks on the next turn.
130SPIKE CANNONFires spikes to
hit 2-5 times.
ØÈÏÎ̸Òøèïû âûñòðåëÿò
2-5 ðàç çà õîä.
SPIKE CANNONLaunches sharp spikes that
strike 2 to 5 times.
131CONSTRICTAn attack that may
lower SPEED.
ÏÐÈÄÓØÈÒÜëó÷øèé ñïîñîá
çàìåäëèòü âðàãà.
CONSTRICTConstricts to inflict pain.
May lower SPEED.
132AMNESIASharply raises the
user's SPCL.DEF.
ÀÌÍÅÇÈßñèëüíî óëó÷øèòü
ñâîþ ñïåö.çàùèòó.
AMNESIAForgets about something
and sharply raises SP. DEF.
133KINESISReduces the foe's
accuracy.
ÊÈÍÅÑÈÑóõóäøàåò òî÷íîñòü
ó âðàãà.
KINESISDistracts the foe.
May lower accuracy.
134SOFTBOILEDRestores HP by 1/2
the user's max HP.
ÂÑÌßÒÊÓïîëîâèíó çäîðîâüÿ
â îáìåí íà ñèëó.
SOFTBOILEDRecovers up to half the
user’s maximum HP.
135HI JUMP KICKMay miss and hurt
the user.
ÁÈÒÜ Â ÏÐÛÆÊÅñìîòðè ñàì íå
êóâûðíèñü.
HI JUMP KICKA jumping knee kick. If it
misses, the user is hurt.
136GLAREA move that may
cause paralysis.
ÂÇÎÐïðîòèâíèê ïðîñòî
îñòîëáåíååò.
GLAREIntimidates and frightens
the foe into paralysis.
137DREAM EATERSteals HP from a
sleeping victim.
ÑÊÓØÀÒÜ ÑÎÍóñûïèòü è ñòûðèòü
âðàæüè ñèëû.
DREAM EATERTakes one half the damage
inflicted on a sleeping foe.
138POISON GASA move that may
poison the foe.
ÅÄÊÈÉ ÃÀÇáåç ïðîòèâîãàçà
ìîæíî îòðàâèòüñÿ
POISON GASEnvelops the foe in a toxic
gas that may poison.
139BARRAGEThrows orbs to hit
2-5 times.
ÇÀÃÐÀÄÀçàãðàäèòåëüíûé
çàëï 2-5 ðàç.
BARRAGEHurls round objects at the
foe 2 to 5 times.
140LEECH LIFESteals 1/2 of the
damage inflicted.
ÏÈßÂÊÀòàê ìîæíî îòêà÷àòü
ïîëîâèíó ñèëû.
LEECH LIFEAn attack that steals half
the damage inflicted.
141LOVELY KISSMay cause the foe
to fall asleep.
ÏÎÖÅËÎÂÀÒÜâðàã îò ñ÷àñòüÿ
ïðÿìî çàñûïàåò.
LOVELY KISSDemands a kiss with a scary
face that induces sleep.
142SKY ATTACK1st turn: Prepare
2nd turn: Attack
ÏÐßÌÎÑÍÅÁÀ1é õîä:ïîäãîòîâêà
2é õîä:íàïàäåíèå
SKY ATTACKSearches out weak spots,
then strikes the next turn.
143TRANSFORMThe user assumes
the foe's guise.
ÈÇÌÅÍÈÑÜëó÷øèé âûõîä åñëè
âðàã ñèëüíåå.
TRANSFORMAlters the user’s cells to
become a copy of the foe.
144BUBBLEAn attack that may
reduce SPEED.
ÏÓÇÛÐÈïåíà çàìåäëèò äâè-
æåíèÿ âðàãà.
BUBBLEAn attack using bubbles.
May lower the foe’s SPEED.
145DIZZY PUNCHAn attack that may
cause confusion.
ÖÅÍÒÐÅÔÓÃÀòàê çàêðóòèò, ÷òî
ìîæåò ñòîøíèòü.
DIZZY PUNCHA rhythmic punch that may
confuse the foe.
146SPOREA move that
induces sleep.
ÑÏÎÐÛýòà ïûëüöà
ìîæåò óñûïèòü.
SPOREScatters a cloud of spores
that always induce sleep.
147FLASHBlinds the foe to
reduce accuracy.
ÁËÅÑÊïðè òàêîì áëåñêå
âðàã ïðîìàõíåòñÿ.
FLASHLooses a powerful blast of
light that cuts accuracy.
148PSYWAVEAn attack with
variable power.
ÏÑÈÕÎÇðàç íà ðàç íå
ïðèõîäèòñÿ.
PSYWAVEAttacks with a psychic
wave of varying intensity.
149SPLASHHas no effect
whatsoever.
ÁÐÛÇÃÈâîîáùå íå
íàíîñèò âðåäà.
SPLASHIt’s just a splash...
Has no effect whatsoever.
150ACID ARMORSharply raises the
user's DEFENSE.
ÆÃÓ×ÈÉ ÙÈÒòàê ìîæíî ñèëüíî
óëó÷øèòü çàùèòó.
ACID ARMORLiquifies the user’s body
to sharply raise DEFENSE.
151CRABHAMMERHas a high criti-
cal hit ratio.
ÐÀÊÓÂÀËÄÀóäàð êëåøíåé êðèòè
÷åí äëÿ âðàãà
CRABHAMMERHammers with a pincer. Has a
high critical-hit ratio.
152EXPLOSIONVery powerful but
makes user faint.
ÂÇÐÛÂíåùàäè ñåáÿ â áîþ
ñïàñåøü òîâàðèøåé
EXPLOSIONInflicts severe damage but
makes the user faint.
153FURY SWIPESQuickly scratches
2-5 times.
ÇËÛÅ ÓÄÀÐÛáûñòðî ðàñöàðàïàòü
2-5 ðàç.
FURY SWIPESRakes the foe with sharp
claws, etc., 2 to 5 times.
154BONEMERANGAn attack that
strikes twice.
ÊÎÑÒÌÅÐÀÍÃáóìåðàíã âñåãäà
âîçâðàùàåòñÿ.
BONEMERANGThrows a bone boomerang
that strikes twice.
155RESTSleep for 2 turns
to fully recover.
ÓÑÍÈäâà õîäà ïîñïè è
òû êàê íîâåíüêèé.
RESTThe user sleeps for 2 turns,
restoring HP and status.
156ROCK SLIDEAn attack that may
cause flinching.
ÎÏÎËÇÅÍÜñõîä ëàâèíû âûçîâ.
ïàíèêó ó âðàãà.
ROCK SLIDELarge boulders are hurled.
May cause flinching.
157HYPER FANGAn attack that may
cause flinching.
ÃÈÏÅÐ ÊËÛÊçàïóãàòü âðàãà
ñâîèìè êëûêàìè.
HYPER FANGAttacks with sharp fangs.
May cause flinching.
158SHARPENA move that raises
the user's ATTACK.
ÇÀÒÎ×ÊÀíàòî÷è îðóæüå îíî
óäàðèò ñèëüíåå.
SHARPENReduces the polygon count
and raises ATTACK.
159CONVERSIONChange user's type
to a move's type.
ÊÎÍÂÅÐÑÈßñìåíèòü ñâîé òèï
íà òèï àòàêè.
CONVERSIONChanges the user’s type
into an own move’s type.
160TRI ATTACKFires three kinds
of beams at once.
ÒÐÈ ÀÒÀÊÈòðîéíîé ëó÷,òðîé-
íîé óùåðá çà õîä.
TRI ATTACKFires three types of beams
at the same time.
161SUPER FANGCuts the foe's HP
by 1/2.
ÑÓÏÅÐ ÊËÛÊâðàã îñëàáíåò íàïîëîâèíóSUPER FANGAttacks with sharp fangs
and cuts half the foe’s HP.
162SLASHHas a high criti-
cal hit ratio.
ÖÀÐÀÏâåëèê øàíñ êðèòè-
÷åñêîãî óäàðà.
SLASHSlashes with claws, etc. Has
a high critical-hit ratio.
163SUBSTITUTEMakes a decoy with
1/4 user's max HP.
ÏÎÄÑÒÀÂÈÒÜñîòâîðè ñâîþ êîïèþ
èç 1/4 ñâîåé ñèëû
SUBSTITUTECreates a decoy using 1/4
of the user’s maximum HP.
164STRUGGLEUsed only if all
PP are exhausted.
ÁÈÒÜÑßèñïîëüçóé êîãäà
àòàêè êîí÷èëèñü.
STRUGGLEUsed only if all PP are gone.
Also hurts the user a little.
165SKETCHCopies the foe's
move permanently.
ÑÊÅÒ×íàó÷èñü ó âðàãà
åãî ñóïåð àòàêàì.
SKETCHCopies the foe’s last move
permanently.
166TRIPLE KICKHits three times
with rising power.
ÒÐÈ ÓÄÀÐÀáèòü òðèæäû è âñ¸
ñèëüíåå è ñèëüíåå
TRIPLE KICKKicks the foe 3 times in a
row with rising intensity.
167THIEFAn attack that may
steal a held item.
ÒÛÐÈÒÜñòûðèòü ó âðàãà,
÷òî ïëîõî ëåæèò.
THIEFWhile attacking, it may
steal the foe’s held item.
168SPIDER WEBPrevents fleeing
or switching.
ÏÀÓÒÈÍÀâðàãó íå óáåæàòü
è íå óëåòåòü.
SPIDER WEBEnsnares the foe to stop it
from fleeing or switching.
169MIND READEREnsures the next
attack will hit.
ÌÛÑËÅ ×ÒÅÖâ ñëåäóþùèé ðàç
òî÷íî ïîïàäåøü.
MIND READERSenses the foe’s action to
ensure the next move’s hit.
170NIGHTMAREA sleeper loses
1/4 HP every turn.
ÊÎØÌÀÐñîíÿ ïîòåðÿåò
1/4 ñèëû çà õîä.
NIGHTMAREInflicts 1/4 damage on a
sleeping foe every turn.
171FLAME WHEELAn attack that may
cause a burn.
ÊÎËÅÑÎ ÎÃÍßýòà àòàêà ìîæåò
ñèëüíî îïàëèòü.
FLAME WHEELA fiery charge attack that
may inflict a burn.
172SNOREAn attack useable
only while asleep.
ÕÐÀÏòàêàÿ àòàêà ïîëåç
íà òîëüêî âî ñíå.
SNOREA loud attack that can be
used only while asleep.
173CURSEWorks differently
for ghost-types.
ÏÎÐ×Àíà äóõîâ äåéñòâóåò
ïî äðóãîìó.
CURSEA move that functions
differently for GHOSTS.
174FLAILStronger if the
user's HP is low.
ÖÅÏ÷åì òû ñëàáåå,
òåì ñèëüíåå áüåò.
FLAILInflicts more damage when
the user’s HP is down.
175CONVERSION2The user's type is
made resistant.
ÊÎÍÂÅÐÑÈß 2êðåïêèì îðåøêîì
ñòàíü äëÿ âðàãà.
CONVERSION 2Makes the user resistant
to the last attack’s type.
176AEROBLASTHas a high criti-
cal hit ratio.
ÃÀÇÎÂÇÐÛÂâåëèê øàíñ êðèòè-
÷åñêîãî óäàðà.
AEROBLASTLaunches a vacuumed blast.
High critical-hit ratio.
177COTTON SPORESharply reduces
the foe's SPEED.
ÕËÎÏÊÎÂ.ÑÅÌßâàòà ïóøèñòàÿ
âðàãà çàìåäëèò.
COTTON SPORESpores cling to the foe,
sharply reducing SPEED.
178REVERSALStronger if the
user's HP is low.
ÎÁÐÀÒÈÒÜ÷åì òû ñëàáåå,
òåì áü¸ò ñèëüíåå.
REVERSALInflicts more damage when
the user’s HP is down.
179SPITECuts the PP of the
foe's last move.
ÇËÎÁÀàòàêè âðàãà óìåíü
øàò ñâî¸ ÷èñëî.
SPITESpitefully cuts the PP
of the foe’s last move.
180POWDER SNOWAn attack that may
cause freezing.
ÑÍÅÆÍÀßÏÛËÜõîëîä çàìîðîçèò
âðàãà.
POWDER SNOWBlasts the foe with a snowy
gust. May cause freezing.
181PROTECTFoils attack that
turn. It may fail.
ÇÀÙÈÒÀíà ýòîò ðàç âðàã
ïðîìàõíåòñÿ.
PROTECTEvades attack, but may fail
if used in succession.
182MACH PUNCHA fast punch that
lands first.
ÌÀÕÀ×áûñòðî âìàçàòü
âñåãäà ïåðâûì.
MACH PUNCHA punch is thrown at wicked
speed to strike first.
183SCARY FACESharply reduces
the foe's SPEED.
ÆÓÒÊÈÉ ËÈÊñêîð.âðàãà ñèëüíî
çàìåäëèòñÿ.
SCARY FACEFrightens with a scary face
to sharply reduce SPEED.
184FAINT ATTACKAn attack that
never misses.
ÎÃËÓØÈÒÜýòà àòàêà âñåãäà
áüåò â öåëü
FAINT ATTACKDraws the foe close, then
strikes without fail.
185SWEET KISSA move that causes
confusion.
ÏÎÖÅËÓÉ×ÈÊïîöåëóåì â áîþ,
ñìóòè âðàãà.
SWEET KISSDemands a kiss with a cute
look. May cause confusion.
186BELLY DRUMReduces own HP to
maximize ATTACK.
ÍÀÁÈÒÜ ÏÓÇÎóñèëåííûå óäàðû
áûñòðî âàñ îñëàáÿò
BELLY DRUMMaximizes ATTACK while
sacrificing HP.
187SLUDGE BOMBAn attack that may
poison the foe.
ÃÐßÇÅÁÎÌÁÀàòàêà ìîæåò âûçâàòü
îòðàâëåíèå.
SLUDGE BOMBSludge is hurled to inflict
damage. May also poison.
188MUD-SLAPReduces the foe's
accuracy.
ÑËßÊÎÒÜóìåíüøèòü òî÷íîñòü
âðàãà.
MUD-SLAPHurls mud in the foe’s face
to reduce its accuracy.
189OCTAZOOKAAn attack that may
reduce accuracy.
ÎÊÒÀÇÓÊÀàòàêà óìåíüøèò òî÷
íîñòü óäàðîâ.
OCTAZOOKAFires a lump of ink to
damage and cut accuracy.
190SPIKESHurts foes when
they switch out.
ØÈÏÛóêîëÿò âðàãà,
êîãäà îí íå ãîòîâ
SPIKESSets spikes that hurt a
foe switching out.
191ZAP CANNONAn attack that
always paralyzes.
ÌÎËÍÈÅ̸Òâðàã âñåãäà áóäåò
ïàðàëèçîâàí.
ZAP CANNONPowerful and sure to cause
paralysis, but inaccurate.
192FORESIGHTNegates accuracy
reduction moves.
ÏÐÅÄÂÈÄÅÒÜñëåäóþùèé óäàð
ïîïàäåò â öåëü.
FORESIGHTNegates the foe’s efforts
to heighten evasiveness.
193DESTINY BONDThe foe faints if
the user does.
ÐÓÊÀ ÑÓÄÜÁÛåñëè ÿ óïàäó,òû
òîæå íå óñòîèøü.
DESTINY BONDIf the user faints, the foe
is also made to faint.
194PERISH SONGBoth user and foe
faint in 3 turns.
ÎÒÏÅÂÀÍÈÅòðè õîäà è îáà
áåç ñîçíàíèÿ.
PERISH SONGAny POK¸MON hearing this
song faints in 3 turns.
195ICY WINDAn icy attack that
lowers SPEED.
ÂÜÞÃÀëåäÿíàÿ àòàêà óìå-
íüøèò ñêîðîñòü
ICY WINDA chilling attack that
lowers the foe’s SPEED.
196DETECTEvades attack that
turn. It may fail.
ÓÂÎÐÎÒóâåðíóòüñÿ îò óäàðà
ìîæåò íå ïîëó÷èòüñÿ
DETECTEvades attack, but may fail
if used in succession.
197BONE RUSHAn attack that
hits 2-5 times.
ÊÎÑÒÎËÎÌóäàðèòü 2-5 ðàç
çà õîä.
BONE RUSHStrikes the foe with a bone
in hand 2 to 5 times.
198LOCK-ONEnsures the next
attack will hit.
ÏÐÈÖÅËñëåäóþùèé óäàð
áóäåò òî÷åí.
LOCK-ONLocks on to the foe to
ensure the next move hits.
199OUTRAGEWorks 2-3 turns
and confuses user.
ßÐÎÑÒÜäëèòñÿ 2-3 õîäà
íî ñàì çàïóòàåøüñÿ
OUTRAGEA rampage of 2 to 3 turns
that confuses the user.
200SANDSTORMInflicts damage
every turn.
ÏÅÑÊÎÁÓÐßáóðÿ â ïóñòûíå
îïàñíà âñåì.
SANDSTORMCauses a sandstorm that
rages for several turns.
201GIGA DRAINSteals 1/2 of the
damage inflicted.
ÃÈÃÀ ÑËÈÂïîëîâèíà óùåðáà
óéäåò íà ëå÷åíüå.
GIGA DRAINAn attack that steals half
the damage inflicted.
202ENDUREAlways leaves at
least 1HP.
ÒÅÐÏÈâñåãäà åñòü øàíñ
óñòîÿòü.
ENDUREEndures any attack for
1 turn, leaving at least 1HP.
203CHARMSharply lowers the
foe's ATTACK.
×ÀÐÛêðóòî îñëàáèòü
àòàêè âðàãîâ.
CHARMCharms the foe and sharply
reduces its ATTACK.
204ROLLOUTAttacks 5 turns
with rising power.
ÍÀÊÀÒÈÒÜäëèòñÿ 5 õîäîâ ñ
ðîñòîì ñèëû óäàðà
ROLLOUTAn attack lasting 5 turns
with rising intensity.
205FALSE SWIPELeaves the foe
with at least 1HP.
ËÆÅ ÂÛÏÀÄîäíà ñèë¸íêà ó
âðàãà òî÷íî áóäåò.
FALSE SWIPEAn attack that leaves the
foe with at least 1 HP.
206SWAGGERCauses confusion
and raises ATTACK.
ØÀÒÀÒÜÑßóñèëèòü àòàêó è
âûçâàòü êîíôóçèþ.
SWAGGERConfuses the foe, but also
sharply raises ATTACK.
207MILK DRINKRestores HP by 1/2
the max HP.
ÌÎËÎ×ÊÎâîññòàíàâëèâàåò
ïîëîâèíó ñèë.
MILK DRINKRecovers up to half the
user’s maximum HP.
208SPARKAn attack that may
cause paralysis.
ÈÑÊÐÀàòàêà ìîæåò âûçâàòü
ïàðàëèçàöèþ.
SPARKAn electrified tackle that
may paralyze the foe.
209FURY CUTTERSuccessive hits
raise power.
ÌßÑÎÐÓÁÊÀåñëè ïîïàë,
óäàðèøü ñèëüíåå.
FURY CUTTERAn attack that intensifies
on each successive hit.
210STEEL WINGStiff wings strike
the foe.
ÑÒÀËÅÊÐÛËðàñïðàâèòü êðûëüÿ
è óäàðèòü.
STEEL WINGStrikes the foe with hard
wings spread wide.
211MEAN LOOKPrevents fleeing
or switching.
ÎÊÐÓÆÈÒÜâðàã íå ñáåæèò è
íå ñêðîåòñÿ.
MEAN LOOKFixes the foe with a mean
look that prevents escape.
212ATTRACTMakes the opposite
gender infatuated.
ÇÀÂËÅ×Üâðàã ïðîòèâîïîëîæ.
ïîëà áóäåò ñëàáåå.
ATTRACTMakes the opposite gender
less likely to attack.
213SLEEP TALKRandomly attacks
while asleep.
ÁÎÐÌÎÒÀÍÈÅóäàðèòü âðàãà
ñêâîçü ñîí.
SLEEP TALKUses an own move randomly
while asleep.
214HEAL BELLEliminates all
status problems.
ÆÈÂÎÇÂÎÍóñòðàíèòü âñå
ïðîáëåìû ñòàòóñà.
HEAL BELLChimes soothingly to heal
all status abnormalities.
215RETURNAn attack that is
based on loyalty.
ÂÅÐÍÓÒÜ÷åì òðåíåð ìèëåé,
òåì ñèëüíåå àòàêà
RETURNAn attack that increases
in power with friendship.
216PRESENTA bomb that may
restore HP.
ÏÎÄÀÐÎÊâñåãäà ïðèÿòíî
ïîëó÷àòü.
PRESENTA gift in the form of a
bomb. May restore HP.
217FRUSTRATIONAn attack based on
lack of loyalty.
ÎÃÎÐ×ÅÍÈÅ÷åì ìåíüøå ê òðåí
ëþáîâü òåì ñèëüí.
FRUSTRATIONAn attack that is stronger
if the TRAINER is disliked.
218SAFEGUARDPrevents all
status problems.
ÑÒÐÀÆîãðàäèòü îò âñåõ
ñïåöýôôåêòîâ
SAFEGUARDA mystical force prevents
all status problems.
219PAIN SPLITAdds user & foe's
HPs. Shares total.
ÁÎËÜÏÎÄÅËÈóðàâíèâàåò ñèëû
ïîïîëàì.
PAIN SPLITAdds the user and foe’s HP,
then shares them equally.
220SACRED FIREAn attack that may
inflict a burn.
ÎÃÎÍÜÀËÒÀÐßýòà àòàêà âûçûâàåò
ó âðàãà îæîãè.
SACRED FIREA mystical fire attack that
may inflict a burn.
221MAGNITUDEA ground attack
with random power.
ÑÈËÛÇÅÌËÈñèëó çåìëè íàïåð¸ä
íå óçíàåøü.
MAGNITUDEA ground-shaking attack
of random intensity.
222DYNAMICPUNCHAn attack that
always confuses.
ÓÄÀР ˸Òýòà àòàêà âñåã-
äà çàìîðî÷èâàåò
DYNAMICPUNCHPowerful and sure to cause
confusion, but inaccurate.
223MEGAHORNA powerful charge
attack.
ÌÅÃÀÐÎÃìîùíûé óäàð
íå÷åãî ñêàçàòü
MEGAHORNA brutal ramming attack
using out-thrust horns.
224DRAGONBREATHA strong breath
attack.
ÄÛÕ ÄÐÀÊÎÍÀäðàêîíû çóáîâ
íå ÷èñòÿò
DRAGONBREATHStrikes the foe with an
incredible blast of breath.
225BATON PASSSwitches while
keeping effects.
ÝÑÒÀÔÅÒÀñìåíèòü ö÷âíà,
îñòàâèòü ýôôåêòû
BATON PASSSwitches out the user while
keeping effects in play.
226ENCOREMakes the foe re-
peat 2-6 times.
ÁÈÑ!çàñòàâèòü âðàãà
ïîâòîðèòü 2-6 ðàç.
ENCOREMakes the foe repeat its
last move over 2 to 6 turns.
227PURSUITHeavily strikes
switching ÏÎÊÅMON.
ÏÎÃÎÍßñèëüíî óäàðèòü
ñìåíèâøåãî ïîêåìîíà
PURSUITInflicts bad damage if used
on a foe switching out.
228RAPID SPINA high-speed
spinning attack.
ÊÐÓÃÎÂÅÐÒÜíàâàðèòü âðàãó
ñ ðàçâîðîòà.
RAPID SPINSpins the body at high
speed to strike the foe.
229SWEET SCENTReduces the foe's
evasiveness.
ÑËÀÄÊÈÉ ÄÓÕóìåíüøèò óâ¸ðòëè-
âîñòü âðàãà
SWEET SCENTAllures the foe to reduce
evasiveness.
230IRON TAILAn attack that may
reduce DEFENSE.
ÕÂÎÑÒÎËÎÌòàê ìîæíî îñëàáèòü
çàùèòó âðàãà.
IRON TAILAttacks with a rock-hard
tail. May lower DEFENSE.
231METAL CLAWAn attack that may
up user's ATTACK.
ÑÒÀËÅÊÎÃÎÒÜìîæåò äàæå óâåëè-
÷èòü ñèëó àòàêè.
METAL CLAWA claw attack that may
raise the user’s ATTACK.
232VITAL THROWA 2nd-strike move
that never misses.
ÆÈÇÍÅ̸Òõîðîøî ñìå¸òñÿ òîò
êòî ñìå¸òñÿ ïîñë.
VITAL THROWMakes the user’s move last,
but it never misses.
233MORNING SUNRestores HP
(varies by time).
ÂÎÑÕÎÄâîññòàí.ñèë
êîìó êîãäà ëó÷øå.
MORNING SUNRestores HP. The amount
varies with the weather.
234SYNTHESISRestores HP
(varies by time).
ÑÈÍÒÅÇâîññòàí.ñèë
âàæíî âðåìÿ ñóòîê
SYNTHESISRestores HP. The amount
varies with the weather.
235MOONLIGHTRestores HP
(varies by time).
ÑÂÅÒ ËÓÍÛâîññòàí.ñèë
âàæíî âðåìÿ ñóòîê
MOONLIGHTRestores HP. The amount
varies with the weather.
236HIDDEN POWERThe power varies
with the ÏÎÊÅMON.
ÒÀÉÍÀß ÑÈËÀó êàæäîãî ïîêå ñâîÿ
òàéíàÿ ñèëà.
HIDDEN POWERThe effectiveness varies
with the user.
237CROSS CHOPHas a high criti-
cal hit ratio.
ÑÅ×Àâûñîê øàíñ êðèòè-
÷åñêîãî óäàðà.
CROSS CHOPA double-chopping attack.
High critical-hit ratio.
238TWISTERWhips up a tornado
to attack.
ÊÐÓÒÈËÀïðèâëå÷ü òîðíàäî
íà ïîìîùü.
TWISTERWhips up a vicious twister
to tear at the foe.
239RAIN DANCEBoosts water-type
moves for 5 turns.
ÒÀÍÅÖ ÂÎÄÛ5 õîäîâ ïðîéäóò
ïîä çíàêîì âîäû.
RAIN DANCEBoosts the power of WATER-
type moves for 5 turns.
240SUNNY DAYBoosts fire-type
moves for 5 turns.
ÄÅÍÜ ÆÀÐÛ5 õîäîâ ïðîéäóò
ïîä çíàêîì îãíÿ.
SUNNY DAYBoosts the power of FIRE-
type moves for 5 turns.
241CRUNCHAn attack that may
lower SPCL.DEF.
ÃÐÛÇÒÜàòàêà ìîæåò îñëàá.
ñïåö.ùèò âðàãà.
CRUNCHCrunches with sharp fangs.
May lower SP. DEF.
242MIRROR COATCounters a SPCL.
ATK move double.
ÎÒÐÀÆÀÒÅËÜîòðàçèòü ñïåö.
óäàðû âäâîéíå.
MIRROR COATCounters the foe’s special
attack at double the power.
243PSYCH UPCopies the foe's
stat changes.
ÏÑÈÕÓÉêîïèðîâ. ñòàòóñ
ó ïðîòèâíèêà.
PSYCH UPCopies the foe’s effect(s)
and gives to the user.
244EXTREMESPEEDA powerful first-
strike move.
ÑÓÏÅÐÑÊÎÐÎÑÒÜòàêîé óäàð íå
îïåðåäèøü.
EXTREMESPEEDAn extremely fast and
powerful attack.
245ANCIENTPOWERAn attack that may
raise all stats.
ÄÐÅÂÍßß ÑÈËÀäðåâí. ñèëû ïðèäóò
âàì íà ïîìîùü.
ANCIENTPOWERAn attack that may raise
all stats.
246SHADOW BALLAn attack that may
lower SPCL.DEF.
ØÀÐ ÒÜÌÛñïåö.çàùèòà âðàãà
îñëàáíåò.
SHADOW BALLHurls a black blob that may
lower the foe’s SP. DEF.
247FUTURE SIGHTAn attack that
hits on 3rd turn.
ÏÐÅÄÂÈÄÅÍÈÅíó óæ íà òðåòèé
ðàç òû óäàðèøü.
FUTURE SIGHTHeightens inner power to
strike 2 turns later.
248ROCK SMASHAn attack that may
lower DEFENSE.
ÎÁÂÀËçàùèòà îñëàáíåò
ïîä îáâàëîì.
ROCK SMASHA rock-crushing attack
that may lower DEFENSE.
249WHIRLPOOLTraps the foe for
2-5 turns.
ÂÎÄÎÂÎÐÎÒâðàã íå ñáåæèò
2-5 õîäîâ.
WHIRLPOOLTraps and hurts the foe in
a whirlpool for 2 to 5 turns.
250BEAT UPParty ÏÎÊÅMON join
in the attack.
ÈÇÁÈÒÜîòðÿä ïîêåìîíîâ âñòó-
ïàåò â áîé.
BEAT UPSummons party POK¸MON to
join in the attack.
251FAKE OUTA 1st-turn, 1st-strike move
that causes flinching.
252UPROARCauses an uproar for 2 to 5
turns and prevents sleep.
253STOCKPILECharges up power for up to
3 turns.
254SPIT UPReleases stockpiled power
(the more the better).
255SWALLOWAbsorbs stockpiled power
and restores HP.
256HEAT WAVEExhales a hot breath on the
foe. May inflict a burn.
257HAILSummons a hailstorm that
strikes every turn.
258TORMENTTorments the foe and stops
successive use of a move.
259FLATTERConfuses the foe, but
raises its SP. ATK.
260WILL-O-WISPInflicts a burn on the foe
with intense fire.
261MEMENTOThe user faints and lowers
the foe’s abilities.
262FACADEBoosts ATTACK when burned,
paralyzed, or poisoned.
263FOCUS PUNCHA powerful loyalty attack.
The user flinches if hit.
264SMELLINGSALTPowerful against paralyzed
foes, but also heals them.
265FOLLOW MEDraws attention to make
foes attack only the user.
266NATURE POWERThe type of attack varies
depending on the location.
267CHARGECharges power to boost the
electric move used next.
268TAUNTTaunts the foe into only
using attack moves.
269HELPING HANDBoosts the power of the
recipient’s moves.
270TRICKTricks the foe into trading
held items.
271ROLE PLAYMimics the target and
copies its special ability.
272WISHA wish that restores HP.
It takes time to work.
273ASSISTAttacks randomly with one
of the partner’s moves.
274INGRAINLays roots that restore HP.
The user can’t switch out.
275SUPERPOWERBoosts strength sharply,
but lowers abilities.
276MAGIC COATReflects special effects
back to the attacker.
277RECYCLERecycles a used item for
one more use.
278REVENGEAn attack that gains power
if injured by the foe.
279BRICK BREAKDestroys barriers such as
REFLECT and causes damage.
280YAWNLulls the foe into yawning,
then sleeping next turn.
281KNOCK OFFKnocks down the foe’s held
item to prevent its use.
282ENDEAVORGains power if the user’s HP
is lower than the foe’s HP.
283ERUPTIONThe higher the user’s HP,
the more damage caused.
284SKILL SWAPThe user swaps special
abilities with the target.
285IMPRISONPrevents foes from using
moves known by the user.
286REFRESHHeals poisoning, paralysis,
or a burn.
287GRUDGEIf the user faints, deletes
the PP of the final move.
288SNATCHSteals the effects of the
move the foe uses next.
289SECRET POWERAn attack with effects
that vary by location.
290DIVEDives underwater the first
turn and strikes next turn.
291ARM THRUSTStraight-arm punches that
strike the foe 2 to 5 times.
292CAMOUFLAGEAlters the POK¸MON’s type
depending on the location.
293TAIL GLOWFlashes a light that sharply
raises SP. ATK.
294LUSTER PURGEAttacks with a burst of
light. May lower SP. DEF.
295MIST BALLAttacks with a flurry of
down. May lower SP. ATK.
296FEATHERDANCEEnvelops the foe with down
to sharply reduce ATTACK.
297TEETER DANCEConfuses all POK¸MON on
the scene.
298BLAZE KICKA kick with a high critical-
hit ratio. May cause a burn.
299MUD SPORTCovers the user in mud to
raise electrical resistance.
300ICE BALLA 5-turn attack that gains
power on successive hits.
301NEEDLE ARMAttacks with thorny arms.
May cause flinching.
302SLACK OFFSlacks off and restores
half the maximum HP.
303HYPER VOICEA loud attack that uses
sound waves to injure.
304POISON FANGA sharp-fanged attack.
May badly poison the foe.
305CRUSH CLAWTears at the foe with sharp
claws. May lower DEFENSE.
306BLAST BURNPowerful, but leaves the
user immobile the next turn.
307HYDRO CANNONPowerful, but leaves the
user immobile the next turn.
308METEOR MASHFires a meteor-like punch.
May raise ATTACK.
309ASTONISHAn attack that may shock
the foe into flinching.
310WEATHER BALLThe move’s type and power
change with the weather.
311AROMATHERAPYHeals all status problems
with a soothing scent.
312FAKE TEARSFeigns crying to sharply
lower the foe’s SP. DEF.
313AIR CUTTERHacks with razorlike wind.
High critical-hit ratio.
314OVERHEATAllows a full-power attack,
but sharply lowers SP. ATK.
315ODOR SLEUTHNegates the foe’s efforts
to heighten evasiveness.
316ROCK TOMBStops the foe from moving
with rocks and cuts SPEED.
317SILVER WINDA powdery attack that may
raise abilities.
318METAL SOUNDEmits a horrible screech
that sharply lowers SP. DEF.
319GRASSWHISTLELulls the foe into sleep
with a pleasant melody.
320TICKLEMakes the foe laugh to
lower ATTACK and DEFENSE.
321COSMIC POWERRaises DEFENSE and SP. DEF
with a mystic power.
322WATER SPOUTInflicts more damage if the
user’s HP is high.
323SIGNAL BEAMA strange beam attack that
may confuse the foe.
324SHADOW PUNCHAn unavoidable punch that
is thrown from shadows.
325EXTRASENSORYAttacks with a peculiar
power. May cause flinching.
326SKY UPPERCUTAn uppercut thrown as if
leaping into the sky.
327SAND TOMBTraps and hurts the foe in
quicksand for 2 to 5 turns.
328SHEER COLDA chilling attack that
causes fainting if it hits.
329MUDDY WATERAttacks with muddy water.
May lower accuracy.
330BULLET SEEDShoots 2 to 5 seeds in a row
to strike the foe.
331AERIAL ACEAn extremely speedy and
unavoidable attack.
332ICICLE SPEARAttacks the foe by firing
2 to 5 icicles in a row.
333IRON DEFENSEHardens the body’s surface
to sharply raise DEFENSE.
334BLOCKBlocks the foe’s way to
prevent escape.
335HOWLHowls to raise the spirit
and boosts ATTACK.
336DRAGON CLAWSlashes the foe with sharp
claws.
337FRENZY PLANTPowerful, but leaves the
user immobile the next turn.
338BULK UPBulks up the body to boost
both ATTACK and DEFENSE.
339BOUNCEBounces up, then down the
next turn. May paralyze.
340MUD SHOTHurls mud at the foe and
reduces SPEED.
341POISON TAILHas a high critical-hit
ratio. May also poison.
342COVETCutely begs to obtain an
item held by the foe.
343VOLT TACKLEA life-risking tackle that
slightly hurts the user.
344MAGICAL LEAFAttacks with a strange leaf
that cannot be evaded.
345WATER SPORTThe user becomes soaked to
raise resistance to fire.
346CALM MINDRaises SP. ATK and SP. DEF
by focusing the mind.
347LEAF BLADESlashes with a sharp leaf.
High critical-hit ratio.
348DRAGON DANCEA mystical dance that ups
ATTACK and SPEED.
349ROCK BLASTHurls boulders at the foe
2 to 5 times in a row.
350SHOCK WAVEA fast and unavoidable
electric attack.
351WATER PULSEAttacks with ultrasonic
waves. May confuse the foe
352DOOM DESIRESummons strong sunlight to
attack 2 turns later.
353PSYCHO BOOSTAllows a full-power attack,
but sharply lowers SP. ATK.