NN | Àòàêà â êðèñòàëüíûõ ïîêåìîíàõ | Ïîÿñíåíèå èç êðèñòàëüíûõ ïîêåìîíîâ | Àòàêà èç êðèñòàëüíûõ ïîêåìîíîâ (ðóñ) | Ïîÿñíåíèå èç êðèñòàëüíûõ ïîêåìîíîâ (ðóñ) | Àòàêà èç ñàïôèðîâûõ ïîêåìîíîâ | Ïîÿñíåíèå èç ñàïôèðîâûõ ïîêåìîíîâ |
0 | POUND | Pounds with fore- legs or tail. | ÓÄÀÐ | óäàðèòü ëàïàìè èëè õâîñòîì. | POUND | Pounds the foe with forelegs or tail. |
1 | KARATE CHOP | Has a high criti- cal hit ratio. | ÓÄÀÐ ÊÀÐÀÒÅ | âåëèê øàíñ êðèòè- ÷åñêîãî óäàðà. | KARATE CHOP | A chopping attack with a high critical-hit ratio. |
2 | DOUBLESLAP | Repeatedly slaps 2-5 times. | ÄÂÀ ØËÅÏÊÀ | øëåïíóòü 2-5 ðàç çà õîä. | DOUBLESLAP | Repeatedly slaps the foe 2 to 5 times. |
3 | COMET PUNCH | Repeatedly punches 2-5 times. | ÓÄÀÐ ÊÎÌÅÒÛ | óäàðèòü 2-5 ðàç çà õîä. | COMET PUNCH | Repeatedly punches the foe 2 to 5 times. |
4 | MEGA PUNCH | A powerful punch thrown very hard. | ÌÅÃÀ ÓÄÀÐ | ìîùíûé óäàð è ìíîãî ïîâðåæäåíèé. | MEGA PUNCH | A strong punch thrown with incredible power. |
5 | PAY DAY | Throws coins. Gets them back later. | ÇÀÏËÀÒÈ | øâûðÿòüñÿ ìîíåòàìè ïîäáåðåì ïîòîì. | PAY DAY | Throws coins at the foe. Money is recovered after. |
6 | FIRE PUNCH | A fiery punch. May cause a burn. | ÓÄÀÐ ÎÃÍÅÌ | îãíåííûé óäàð, ìîæåò îáæå÷ü. | FIRE PUNCH | A fiery punch that may burn the foe. |
7 | ICE PUNCH | An icy punch. May cause freezing. | ÓÄÀÐ ËÜÄÀ | ëåäÿíîé óäàð, ìîæåò çàìîðîçèòü. | ICE PUNCH | An icy punch that may freeze the foe. |
8 | THUNDERPUNCH | An electric punch. It may paralyze. | ÓÄÀÐ ÃÐÎÌÀ | ýëåêòðî óäàð ìîæåò ïàðàëèçîâàòü. | THUNDERPUNCH | An electrified punch that may paralyze the foe. |
9 | SCRATCH | Scratches with sharp claws. | ÖÀÏÍÓÒÜ | öàðàïàòüñÿ îñòðûìè êîãòÿìè. | SCRATCH | Scratches the foe with sharp claws. |
10 | VICEGRIP | Grips with power- ful pincers. | ÒÈÑÊÈ | ñæàòü âðàãà ìîù- íûìè êëåøíÿìè | VICEGRIP | Grips the foe with large and powerful pincers. |
11 | GUILLOTINE | A one-hit KO, pincer attack. | ÃÈËÜÎÒÈÍÀ | âçìàõ êëåøíåé è ñðàçó â àóò. | GUILLOTINE | A powerful pincer attack that may cause fainting. |
12 | RAZOR WIND | 1st turn: Prepare 2nd turn: Attack | ÑÌÅÐ× | 1é õîä: ïîäãîòîâêà 2é õîä: àòàêà | RAZOR WIND | A 2-turn move that strikes the foe on the 2nd turn. |
13 | SWORDS DANCE | A dance that in- creases ATTACK. | ÒÀÍÅÖ ÌÅ×ÅÉ | ýòîò òàíåö óñèëèò ìîùü àòàêè. | SWORDS DANCE | A fighting dance that sharply raises ATTACK. |
14 | CUT | Cuts using claws, scythes, etc. | ÐÓÁÈÒÜ | ðóáèòü êîãòÿìè, èëè åùå ÷åì... | CUT | Cuts the foe with sharp scythes, claws, etc. |
15 | GUST | Whips up a strong gust of wind. | ÁÐÈÇ | âûçâàòü ñèëüíûé ïîðûâ âåòðà. | GUST | Strikes the foe with a gust of wind whipped up by wings. |
16 | WING ATTACK | Strikes the target with wings. | ÓÄÀÐ ÊÐÛËÎÌ | óäàðèòü âðàãà êðûëüÿìè. | WING ATTACK | Strikes the foe with wings spread wide. |
17 | WHIRLWIND | Blows away the foe & ends battle. | ÑÌÅÐ× | ñäóòü âðàãà è çà- êîí÷èòü áèòâó. | WHIRLWIND | Blows away the foe with wind and ends the battle. |
18 | FLY | 1st turn: Fly 2nd turn: Attack | Ë¸Ò | 1é õîä: îòë¸ò 2é õîä: àòàêà | FLY | Flies up on the first turn, then strikes the next turn. |
19 | BIND | Binds the target for 2-5 turns. | ÏÓÒÛ | ñæèìàòü âðàãà 2-5 õîäîâ. | BIND | Binds and squeezes the foe for 2 to 5 turns. |
20 | SLAM | Slams the foe with a tail, vine, etc. | ØË¸Ï | øë¸ïíóòü âðàãà õâî- ñòîì,ëîçîé è ò.ä. | SLAM | Slams the foe with a long tail, vine, etc. |
21 | VINE WHIP | Whips the foe with slender vines. | ËÎÇÎ-ÊÍÓÒ | õëåñòíóòü âðàãà òîíêèìè ëîçàìè. | VINE WHIP | Strikes the foe with slender, whiplike vines. |
22 | STOMP | An attack that may cause flinching. | ÒÎÏÎÒ | ìîæåò çàñòàâèòü âðàãà îòïðûãíóòü | STOMP | Stomps the enemy with a big foot. May cause flinching. |
23 | DOUBLE KICK | A double kicking attack. | ÄÂÀÆÄÛÏÍÓÒÜ | äâà óäàðà â îäíîì ïèíêå. | DOUBLE KICK | A double-kicking attack that strikes the foe twice. |
24 | MEGA KICK | A powerful kicking attack. | ÌÅÃÀÏÍÓÒÜ | ïíóòü èçî âñåõ ñèë | MEGA KICK | An extremely powerful kick with intense force. |
25 | JUMP KICK | May miss, damaging the user. | ÏÐÛÃÏÍÓÒÜ | ïîäïðûãíóâ,ìîæíî øë¸ïíóòüñÿ. | JUMP KICK | A strong jumping kick. May miss and hurt the kicker. |
26 | ROLLING KICK | A fast, spinning kick. | ÊÐÓÒÎ ÏÍÓÒÜ | êðóòî äàòü ñ ðàçâîðîòîì | ROLLING KICK | A fast kick delivered from a rapid spin. |
27 | SAND-ATTACK | Reduces accuracy by throwing sand. | ÏÅÑÊÎÑÒÐÓÉ | ïåñêîì â ãëàçà óõóäøèì ìåòêîñòü. | SAND-ATTACK | Reduces the foe’s accuracy by hurling sand in its face. |
28 | HEADBUTT | An attack that may make foe flinch. | ÄÀÒÜËÁÎÌ | àòàêà ìîæåò âûçâàòü îòñòóïëåíèå. | HEADBUTT | A ramming attack that may cause flinching. |
29 | HORN ATTACK | An attack using a horn to jab. | ÁÎÄÍÓÒÜ | íàêèíóòüñÿ ñ ðîãàìè íà âðàãà. | HORN ATTACK | Jabs the foe with sharp horns. |
30 | FURY ATTACK | Jabs the target 2-5 times. | ÇËÎÉ ÍÀÑÊÎÊ | íàïðûãíóòü 2-5 ðàç. | FURY ATTACK | Jabs the foe 2 to 5 times with sharp horns, etc. |
31 | HORN DRILL | A one-hit KO, drill attack. | ÐÎÃÎ-ÄÐÅËÜ | êðó÷¸íûé ðîã áîäàåò ñðàçó. | HORN DRILL | A one-hit KO attack that uses a horn like a drill. |
32 | TACKLE | A full-body charge attack. | ÒÎË×ÎÊ | òîëêàòüñÿ, äåëî íå õèòðîå. | TACKLE | Charges the foe with a full- body tackle. |
33 | BODY SLAM | An attack that may cause paralysis. | ÁÐÎÑÎÊ | ýòà àòàêà ìîæåò âûçâàòü ïàðàëè÷. | BODY SLAM | A full-body slam that may cause paralysis. |
34 | WRAP | Squeezes the foe for 2-5 turns. | ÕÂÀÒ | çàæèìàòü âðàãà 2-5 õîäîâ. | WRAP | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
35 | TAKE DOWN | A tackle that also hurts the user. | ÏÎÂÀËÈÒÜ | òîëêí¸øü âðàãà, ïîâàëèøüñÿ è ñàì. | TAKE DOWN | A reckless charge attack that also hurts the user. |
36 | THRASH | Works 2-3 turns and confuses user. | ÎÒÁÐÎÑ | äëèòñÿ 2-3 õîäà è çàïóòàåøüñÿ ñàì. | THRASH | A rampage of 2 to 3 turns that confuses the user. |
37 | DOUBLE-EDGE | A tackle that also hurts the user. | ÎÁÎÞÄÎÎÑÒÐ | åñëè òàê òîëêàòüñÿ ñàì ïîðàíèøüñÿ. | DOUBLE-EDGE | A life-risking tackle that also hurts the user. |
38 | TAIL WHIP | Lowers the foe's DEFENSE. | ÕÂÎÑÒÊÍÓÒ | çàùèòà âðàãà îñëàáíåò. | TAIL WHIP | Wags the tail to lower the foe’s DEFENSE. |
39 | POISON STING | An attack that may poison the target. | ßÄÎÂÈÒÎÅÆÀËÎ | àòàêà ìîæåò îòðà- âèòü ïðîòèâíèêà. | POISON STING | A toxic attack with barbs, etc., that may poison. |
40 | TWINEEDLE | Jabs the foe twice using stingers. | ÄÂÅ ÈÃËÛ | óæàëèòü âðàãà äâà ðàçà çà õîä. | TWINEEDLE | Stingers on the forelegs jab the foe twice. |
41 | PIN MISSILE | Fires pins that strike 2-5 times. | ÄÐÎÒÈÊ | âûñòðåë èãëàìè, ðàíèò 2-5 ðàç. | PIN MISSILE | Sharp pins are fired to strike 2 to 5 times. |
42 | LEER | Reduces the foe's DEFENSE. | ÇÛÐÊ | ñíèæàåò çàùèòó ó âðàãà. | LEER | Frightens the foe with a leer to lower DEFENSE. |
43 | BITE | An attack that may cause flinching. | ÓÊÓÑ | òàêàÿ àòàêà ìîæåò îòïóãíóòü âðàãà. | BITE | Bites with vicious fangs. May cause flinching. |
44 | GROWL | Reduces the foe's ATTACK. | ÐÛÊ | îñëàáèò àòàêó ïðîòèâíèêà | GROWL | Growls cutely to reduce the foe’s ATTACK. |
45 | ROAR | Scares wild foes to end battle. | и | äèêèé ïîêå èñïóãà- åòñÿ è óáåæèò | ROAR | Makes the foe flee to end the battle. |
46 | SING | May cause the foe to fall asleep. | ÏÅÒÜ | ïðîòèâíèê ìîæåò çàñíóòü îò ïåñíè. | SING | A soothing song lulls the foe into a deep slumber. |
47 | SUPERSONIC | Sound waves that cause confusion. | ÓËÜÒÐÀÇÂÓÊ | ýòîò çâóê ñìóòèò ïðîòèâíèêà. | SUPERSONIC | Emits bizarre sound waves that may confuse the foe. |
48 | SONICBOOM | Always inflicts 20HP damage. | ÓËÜÒÐÀÁÓÌ | âñåãäà íàíîñèò 20õï óùåðáà. | SONICBOOM | Launches shock waves that always inflict 20 HP damage. |
49 | DISABLE | Disables the foe's most recent move. | ÇÀÏÐÅÒ | çàïðåò ïîñëåäíåé èñï. àòàêè âðàãà. | DISABLE | Psychically disables one of the foe’s moves. |
50 | ACID | An attack that may lower DEFENSE. | ÏËÞÉ | ýòî ìîæåò îñëàáèòü çàùèòó âðàãà. | ACID | Sprays a hide-melting acid. May lower DEFENSE. |
51 | EMBER | An attack that may inflict a burn. | ÓÃËÈ | àòàêà ìîæåò îáæå÷ü ïðîòèâíèêà. | EMBER | A weak fire attack that may inflict a burn. |
52 | FLAMETHROWER | An attack that may inflict a burn. | ÎÃÍÅÌ¸Ò | ïðîòèâíèê ìîæåò êðóòî îáãîðåòü. | FLAMETHROWER | A powerful fire attack that may inflict a burn. |
53 | MIST | Prevents stat reduction. | ÌÃËÀ | çàùèòà îò óõóäø. ñòàòóñà | MIST | Creates a mist that stops reduction of abilities. |
54 | WATER GUN | Squirts water to attack. | ÂÎÄÎÌ¸Ò | îáëèòü âðàãà âîäîé. | WATER GUN | Squirts water to attack the foe. |
55 | HYDRO PUMP | A powerful water- type attack. | ÁÐÀÍÄÑÏÎÉÒ | ìîùíàÿ àòàêà âîä- íîãî òèïà. | HYDRO PUMP | Blasts water at high power to strike the foe. |
56 | SURF | A strong water- type attack. | ÏËÛÒÜ | ñèëüíàÿ àòàêà âîäíîòî òèïà. | SURF | Creates a huge wave, then crashes it down on the foe. |
57 | ICE BEAM | An attack that may freeze the foe. | ËÅÄÎ-ËÓ× | ìîæåò çàìîðîçèòü ïðîòèâíèêà. | ICE BEAM | Blasts the foe with an icy beam that may freeze it. |
58 | BLIZZARD | An attack that may freeze the foe. | ÌÅÒÅËÜ | ìîæåò çàìîðîçèòü ïðîòèâíèêà. | BLIZZARD | Hits the foe with an icy storm that may freeze it. |
59 | PSYBEAM | An attack that may confuse the foe. | ÏÑÈ ËÓ× | çàìîðî÷èòü ãîëîâó âðàãó ïñè ëó÷åì. | PSYBEAM | Fires a peculiar ray that may confuse the foe. |
60 | BUBBLEBEAM | An attack that may lower SPEED. | ÁÓËÜÊÎ-ËÓ× | ìîæåò çàìåäëèòü ïðîòèâíèêà. | BUBBLEBEAM | Forcefully sprays bubbles that may lower SPEED. |
61 | AURORA BEAM | An attack that may lower ATTACK. | ËÓ× ÀÂÐÎÐÛ | ìîæåò îñëàáèòü àòàêè ïðîòèâíèêà. | AURORA BEAM | Fires a rainbow-colored beam that may lower ATTACK. |
62 | HYPER BEAM | 1st turn: Attack 2nd turn: Rest | ÃÈÏÅÐ ËÓ× | 1ûé õîä: àòàêà 2oé õîä: îòäûõ. | HYPER BEAM | Powerful, but leaves the user immobile the next turn. |
63 | PECK | Jabs the foe with a beak, etc. | ÊËÞÊ | âîíçèòü âî âðàãà ñâîé êëþâ. | PECK | Attacks the foe with a jabbing beak, etc. |
64 | DRILL PECK | A strong, spin- ning-peck attack. | ÊËÞÂÎÄÐÅËÜ | ñèëüíàÿ, êðó÷åíàÿ àòàêà êëþâîì. | DRILL PECK | A corkscrewing attack with the beak acting as a drill. |
65 | SUBMISSION | An attack that al- so hurts the user. | ÏÎÄ×ÈÍÈÒÜ | ìîæíî è ñàìîìó ïîâðåäèòüñÿ. | SUBMISSION | A reckless body slam that also hurts the user. |
66 | LOW KICK | An attack that may cause flinching. | ÍÀÏÎÄÄÀÒÜ | îòïåíäþëèòü âðàãà êóäà ïîäàëüøå. | LOW KICK | A kick that inflicts more damage on heavier foes. |
67 | COUNTER | Returns a physical blow double. | ÎÒÑ×¸Ò | íàíîñèò äâîéíîé óðîí âðàãó. | COUNTER | Retaliates any physical hit with double the power. |
68 | SEISMIC TOSS | The user's level equals damage HP. | ÄÐÎÆÜ ÇÅÌËÈ | óðîí âðàãó ðàâåí âàøåìó óðîâíþ. | SEISMIC TOSS | Inflicts damage identical to the user’s level. |
69 | STRENGTH | A powerful physi- cal attack. | ÑÈËÀ | ñèëà åñòü, óìà íå íàäî. | STRENGTH | Builds enormous power, then slams the foe. |
70 | ABSORB | Steals 1/2 of the damage inflicted. | ÂÏÈÒÀÒÜ | ïðèáàâèòü 1/2 ñèëû àòàêè íàçäîðîâüå | ABSORB | An attack that absorbs half the damage inflicted. |
71 | MEGA DRAIN | Steals 1/2 of the damage inflicted. | ÌÅÃÀ ÑËÈÂ | ïðèáàâèòü 1/2 ñèëû àòàêè íàçäîðîâüå | MEGA DRAIN | An attack that absorbs half the damage inflicted. |
72 | LEECH SEED | Steals HP from the foe on every turn. | ÏÀÐÀÇÈÒ | êàæä. õîä ëå÷èòüñÿ çà ñ÷åò ïðîòèâíèêà | LEECH SEED | Plants a seed on the foe to steal HP on every turn. |
73 | GROWTH | Raises the SPCL. ATK rating. | ÐÎÑÒ | âðåìåííî óñèëèòü ñïåö.àòàêó. | GROWTH | Forces the body to grow and heightens SP. ATK. |
74 | RAZOR LEAF | Has a high criti- cal hit ratio. | ÎÑÒÐÎËÈÑÒ | øàíñ êðèòè÷.óäàðà î÷åíü âåëèê. | RAZOR LEAF | Cuts the enemy with leaves. High critical-hit ratio. |
75 | SOLARBEAM | 1st turn: Prepare 2nd turn: Attack | ÑÎËÍÖÅËÓ× | 1ûé õîä:ïîäãîòîâêà 2oé õîä: àòàêà | SOLARBEAM | Absorbs light in one turn, then attacks next turn. |
76 | POISONPOWDER | A move that may poison the foe. | ßÄÎÂÈÒÀßÏÛËÜ | ìîæíî ïîòðàâèòü ïðîòèâíèêà. | POISONPOWDER | Scatters a toxic powder that may poison the foe. |
77 | STUN SPORE | A move that may paralyze the foe. | ÃËÓÕÏÛËÜÖÀ | òàêàÿ àòàêà ìî- æåò ïàðàëèçîâàòü. | STUN SPORE | Scatters a powder that may paralyze the foe. |
78 | SLEEP POWDER | May cause the foe to fall asleep. | ÑÎÍ ÏÛËÜÖÀ | ýòî ìîæåò óñûïèòü ïðîòèâíèêà. | SLEEP POWDER | Scatters a powder that may cause the foe to sleep. |
79 | PETAL DANCE | Works 2-3 turns and confuses user. | ÒÀÍÅÖ ÒÐÀÂ | äëèòñÿ 2-3 õîäà è ñàì çàêðóæèøüñÿ. | PETAL DANCE | A rampage of 2 to 3 turns that confuses the user. |
80 | STRING SHOT | A move that lowers the foe's SPEED. | ÓÆÀËÈÒÜ | ýòî ìîæåò çàìåäëèòü ïðîòèâíèêà. | STRING SHOT | Binds the foe with string to reduce its SPEED. |
81 | DRAGON RAGE | Always inflicts 40HP damage. | ÄÐÀÊÎÇËÎÑÒÜ | âñåãäà íàíîñèò 40hp óùåðáà. | DRAGON RAGE | Launches shock waves that always inflict 40 HP damage. |
82 | FIRE SPIN | Traps foe in fire for 2-5 turns. | ÎÃÍÅÂÅÐÒÜ | îêðóæèòü âðàãà îãíåì,2-5 õîäîâ. | FIRE SPIN | Traps the foe in a ring of fire for 2 to 5 turns. |
83 | THUNDERSHOCK | An attack that may cause paralysis. | ÝËÅÊÒÐÎØÎÊ | ýòîé àòàêîé ìîæíî ïàðàëèçîâàòü. | THUNDERSHOCK | An electrical attack that may paralyze the foe. |
84 | THUNDERBOLT | An attack that may cause paralysis. | ÌÎËÍÈß | óäàð òîêîì ìîæåò ïàðàëèçîâàòü. | THUNDERBOLT | A strong electrical attack that may paralyze the foe. |
85 | THUNDER WAVE | A move that may cause paralysis. | ÐÀÑÊÀÒ ÃÐÎÌÀ | ýòîé àòàêîé ìîæíî ïàðàëèçîâàòü. | THUNDER WAVE | A weak jolt of electricity that paralyzes the foe. |
86 | THUNDER | An attack that may cause paralysis. | ÃÐÎÌ | ýòîé àòàêîé ìîæíî ïàðàëèçîâàòü. | THUNDER | A lightning attack that may cause paralysis. |
87 | ROCK THROW | Drops rocks on the enemy. | ÊÀÌÍÅÏÀÄ | áðîñàòü âî âðàãà êàìíè. | ROCK THROW | Throws small rocks to strike the foe. |
88 | EARTHQUAKE | Tough but useless vs. flying foes. | ÇÅÌËÅÒÐßÑ. | ñèëüíûé õîä,íî íå ñòðàøåí ëåòó÷èì. | EARTHQUAKE | A powerful quake, but has no effect on flying foes. |
89 | FISSURE | A ground-type, one-hit KO attack. | ÐÀÑÊÎË | çåìëÿ äðîæèò, óäàð è áåçñîçíàíèÿ. | FISSURE | A one-hit KO move that drops the foe in a fissure. |
90 | DIG | 1st turn: Burrow 2nd turn: Attack | ÐÛÒÜ | 1é õîä: çàðûòüñÿ 2é õîä: íàïàñòü | DIG | Digs underground the first turn and strikes next turn. |
91 | TOXIC | A poison move with increasing damage. | ßÄ | ÿä íà÷èíàåò äåéñò- âîâàòü ñî âðåìåíåì | TOXIC | Poisons the foe with an intensifying toxin. |
92 | CONFUSION | An attack that may cause confusion. | ÇÀÌÎÐÎ×ÈÒÜ | àòàêà çàìîðî÷èò ëþáîãî. | CONFUSION | A psychic attack that may cause confusion. |
93 | PSYCHIC | An attack that may lower SPCL.DEF. | ÏÑÈÕÈÊÀ | ìîæåò îñëàáèòü ñïåö çàùèòó âðàãà. | PSYCHIC | A powerful psychic attack that may lower SP. DEF. |
94 | HYPNOSIS | May put the foe to sleep. | ÃÈÏÍÎÇ | âûçûâàåò ãëóáîêèé ñîí. | HYPNOSIS | A hypnotizing move that may induce sleep. |
95 | MEDITATE | Raises the user's ATTACK. | ÏÎÄÓÌÀÒÜ | ïîäóìàé,óäàðèøü ñèëüíåå. | MEDITATE | Meditates in a peaceful fashion to raise ATTACK. |
96 | AGILITY | Sharply increases the user's SPEED. | ËÎÂÊÎÑÒÜ | ëîâêîñòü ñèëüíî óâåëè÷èò ñêîðîñòü. | AGILITY | Relaxes the body to sharply boost SPEED. |
97 | QUICK ATTACK | Lets the user get in the first hit. | ÁÛÑÒÐÛÉ ÓÄÀÐ | ó âàñ âñåãäà ïðà- âî ïåðâîãî óäàðà. | QUICK ATTACK | An extremely fast attack that always strikes first. |
98 | RAGE | Raises ATTACK if the user is hit. | ÃÍÅÂ | îò ãíåâà àòàêà áóäåò ñèëüíåå. | RAGE | Raises the user’s ATTACK every time it is hit. |
99 | TELEPORT | A move for fleeing from battle. | ÒÅËÅÏÎÐÒ | îäèí èç ñïîñîáîâ óáðàòüñÿ èç áîÿ | TELEPORT | A psychic move for fleeing from battle instantly. |
100 | NIGHT SHADE | The user's level equals damage HP. | ÒÅÍÜ Â ÍÎ×È | âàø óðîâåíü áó- äåò òàêîé,êàê hp. | NIGHT SHADE | Inflicts damage identical to the user’s level. |
101 | MIMIC | Copies a move used by the foe. | ÐÎÆÀ | ïîâòîðÿòü âñå õîäû çà âðàãîì. | MIMIC | Copies a move used by the foe during one battle. |
102 | SCREECH | Sharply reduces the foe's DEFENSE. | ÂÈÇÃ | ñèëüíî óìåíüøèòü çàùèòó âàðãà. | SCREECH | Emits a screech to sharply reduce the foe’s DEFENSE. |
103 | DOUBLE TEAM | Heightens evasive- ness. | ÄÂÀ ÄÐÓÃÀ | óâåëè÷èòü âåðòëÿâîñòü. | DOUBLE TEAM | Creates illusory copies to raise evasiveness. |
104 | RECOVER | Restores HP by 1/2 the max HP. | ÎÒÄÎÕÍÈ | âîññòàíîâèòü ñèëû íà ïîëîâèíó. | RECOVER | Recovers up to half the user’s maximum HP. |
105 | HARDEN | Raises the user's DEFENSE. | ÒÂÅÐÄÜ | âàøà áðîíÿ áóäåò êðåï÷å. | HARDEN | Stiffens the body’s muscles to raise DEFENSE. |
106 | MINIMIZE | Heightens evasive- ness. | ÓÌÅÍÜØÈÑ | óâåëè÷èòü âåðòëÿâîñòü. | MINIMIZE | Minimizes the user’s size to raise evasiveness. |
107 | SMOKESCREEN | Lowers the foe's accuracy. | ÄÛÌÎÂÓØÊÀ | â äûìó âðàã ïëîõî âèäèò. | SMOKESCREEN | Lowers the foe’s accuracy using smoke, ink, etc. |
108 | CONFUSE RAY | A move that causes confusion. | ÇÀÌÎÐÎ×.ËÓ× | âûçâàòü ñèëüíîå ãîëîâîêðóæåíèå | CONFUSE RAY | A sinister ray that confuses the foe. |
109 | WITHDRAW | Heightens the user's DEFENSE. | ÎÒÑÒÓÏÈÒÜ | îòñòóïëåíèå óëó÷øèò çàùèòó. | WITHDRAW | Withdraws the body into its hard shell to raise DEFENSE. |
110 | DEFENSE CURL | Heightens the user's DEFENSE. | ÑÂÅÐÍÓÒÜÑß | óñèëèòü ñâîþ çàùèòó. | DEFENSE CURL | Curls up to conceal weak spots and raise DEFENSE. |
111 | BARRIER | Sharply increases user's DEFENSE. | ÁÀÐÜÅÐ | ýòî ïîìîæåò óëó÷- øèòü çàùèòó. | BARRIER | Creates a barrier that sharply raises DEFENSE. |
112 | LIGHT SCREEN | Ups SPCL.DEF with a wall of light. | ÇÀÂÅÑÀ ÑÂÅÒÀ | ñòåíà ñâåòà óñèëèò ñïåö.çàùèòó. | LIGHT SCREEN | Creates a wall of light that lowers SP. ATK damage. |
113 | HAZE | Eliminates all stat changes. | ÌÓÒÜ | óñòðàíèòü âñå èçìåíåí.ñòàò. | HAZE | Creates a black haze that eliminates all stat changes. |
114 | REFLECT | Raises DEFENSE with a barrier. | ÎÒÐÀÇÈÒÜ | áàðüåð ïîìîãàåò ïðè çàùèòå. | REFLECT | Creates a wall of light that weakens physical attacks. |
115 | FOCUS ENERGY | Raises the criti- cal hit ratio. | ÊÎÍÖÅÍÒÐÀÖÈß | óâåëè÷.øàíñ êðèòè- ÷åñêîé àòàêè. | FOCUS ENERGY | Focuses power to raise the critical-hit ratio. |
116 | BIDE | Waits 2-3 turns & hits back double. | ÆÄÀÒÜ | æäàòü 2-3 õîäà,à ïîòîì äàòü âäâîéíå | BIDE | Endures attack for 2 turns to retaliate double. |
117 | METRONOME | Randomly uses any ÏÎÊÅMON move. | ÌÅÒÐÎÍÎÌ | ïîñòóïàé êàê ñàì çàõî÷åøü. | METRONOME | Waggles a finger to use any POK¸MON move at random. |
118 | MIRROR MOVE | Counters with the same move. | ÏÎÂÒÎÐÞØÊÀ | ïîâòîð.àòàêè çà ñîïåðíèêîì. | MIRROR MOVE | Counters the foe’s attack with the same move. |
119 | SELFDESTRUCT | Powerful but makes the user faint. | ÙÀ ÂÇÎÐÂÓÑÜ! | ìîùíî óäàðèøü,íî ñàì ïðîïàäåøü. | SELFDESTRUCT | Inflicts severe damage but makes the user faint. |
120 | EGG BOMB | Eggs are hurled at the foe. | ßÉÖÎ ÁÎÌÁÀ | çàêèäàòü âðàãà ÿéöàìè. | EGG BOMB | An egg is forcibly hurled at the foe. |
121 | LICK | An attack that may cause paralysis. | ßÇÛÊ | ýòà àòàêà âûçûâà- åò ïàðàëèçàöèþ. | LICK | Licks with a long tongue to injure. May also paralyze. |
122 | SMOG | An attack that may poison the foe. | ÑÌÎÃ | íàäûøàâøèñü äûìà ìîæíî îòðàâèòüñÿ. | SMOG | An exhaust-gas attack that may also poison. |
123 | SLUDGE | An attack that may poison the foe. | ÃÐßÇÜ | ÿäîâèòàÿ ãðÿçþêà õîðîøàÿ àòàêà. | SLUDGE | Sludge is hurled to inflict damage. May also poison. |
124 | BONE CLUB | An attack that may cause flinching. | ÁÓËÀÂÀ | an attack that may cause flinching. | BONE CLUB | Clubs the foe with a bone. May cause flinching. |
125 | FIRE BLAST | An attack that may cause a burn. | ÂÇÐÛÂ ÎÃÍß | îãîíü õîðîø äëÿ ïðèæèãàíèé. | FIRE BLAST | A fiery blast that scorches all. May cause a burn. |
126 | WATERFALL | An aquatic charge attack. | ÂÎÄÎÏÀÄ | âîäîíîñíàÿ àòàêà. | WATERFALL | Charges the foe with speed to climb waterfalls. |
127 | CLAMP | Traps the foe for 2-5 turns. | ÇÀÆÈÌ | ïðèùó÷èòü âðàãà íà 2-5õîäîâ. | CLAMP | Traps and squeezes the foe for 2 to 5 turns. |
128 | SWIFT | An attack that never misses. | ÂÆÈÊ | ýòîò óäàð áüåò áåç ïðîìàõà. | SWIFT | Sprays star-shaped rays that never miss. |
129 | SKULL BASH | 1st turn: Prepare 2nd turn: Attack | ÄÀÒÜ Â ËÎÁ | 1é õîä:ïîäãîòîâêà 2é õîä:âïå÷àòàòü | SKULL BASH | Tucks in the head, then attacks on the next turn. |
130 | SPIKE CANNON | Fires spikes to hit 2-5 times. | ØÈÏÎÌ¸Ò | øèïû âûñòðåëÿò 2-5 ðàç çà õîä. | SPIKE CANNON | Launches sharp spikes that strike 2 to 5 times. |
131 | CONSTRICT | An attack that may lower SPEED. | ÏÐÈÄÓØÈÒÜ | ëó÷øèé ñïîñîá çàìåäëèòü âðàãà. | CONSTRICT | Constricts to inflict pain. May lower SPEED. |
132 | AMNESIA | Sharply raises the user's SPCL.DEF. | ÀÌÍÅÇÈß | ñèëüíî óëó÷øèòü ñâîþ ñïåö.çàùèòó. | AMNESIA | Forgets about something and sharply raises SP. DEF. |
133 | KINESIS | Reduces the foe's accuracy. | ÊÈÍÅÑÈÑ | óõóäøàåò òî÷íîñòü ó âðàãà. | KINESIS | Distracts the foe. May lower accuracy. |
134 | SOFTBOILED | Restores HP by 1/2 the user's max HP. | ÂÑÌßÒÊÓ | ïîëîâèíó çäîðîâüÿ â îáìåí íà ñèëó. | SOFTBOILED | Recovers up to half the user’s maximum HP. |
135 | HI JUMP KICK | May miss and hurt the user. | ÁÈÒÜ Â ÏÐÛÆÊÅ | ñìîòðè ñàì íå êóâûðíèñü. | HI JUMP KICK | A jumping knee kick. If it misses, the user is hurt. |
136 | GLARE | A move that may cause paralysis. | ÂÇÎÐ | ïðîòèâíèê ïðîñòî îñòîëáåíååò. | GLARE | Intimidates and frightens the foe into paralysis. |
137 | DREAM EATER | Steals HP from a sleeping victim. | ÑÊÓØÀÒÜ ÑÎÍ | óñûïèòü è ñòûðèòü âðàæüè ñèëû. | DREAM EATER | Takes one half the damage inflicted on a sleeping foe. |
138 | POISON GAS | A move that may poison the foe. | ÅÄÊÈÉ ÃÀÇ | áåç ïðîòèâîãàçà ìîæíî îòðàâèòüñÿ | POISON GAS | Envelops the foe in a toxic gas that may poison. |
139 | BARRAGE | Throws orbs to hit 2-5 times. | ÇÀÃÐÀÄÀ | çàãðàäèòåëüíûé çàëï 2-5 ðàç. | BARRAGE | Hurls round objects at the foe 2 to 5 times. |
140 | LEECH LIFE | Steals 1/2 of the damage inflicted. | ÏÈßÂÊÀ | òàê ìîæíî îòêà÷àòü ïîëîâèíó ñèëû. | LEECH LIFE | An attack that steals half the damage inflicted. |
141 | LOVELY KISS | May cause the foe to fall asleep. | ÏÎÖÅËÎÂÀÒÜ | âðàã îò ñ÷àñòüÿ ïðÿìî çàñûïàåò. | LOVELY KISS | Demands a kiss with a scary face that induces sleep. |
142 | SKY ATTACK | 1st turn: Prepare 2nd turn: Attack | ÏÐßÌÎÑÍÅÁÀ | 1é õîä:ïîäãîòîâêà 2é õîä:íàïàäåíèå | SKY ATTACK | Searches out weak spots, then strikes the next turn. |
143 | TRANSFORM | The user assumes the foe's guise. | ÈÇÌÅÍÈÑÜ | ëó÷øèé âûõîä åñëè âðàã ñèëüíåå. | TRANSFORM | Alters the user’s cells to become a copy of the foe. |
144 | BUBBLE | An attack that may reduce SPEED. | ÏÓÇÛÐÈ | ïåíà çàìåäëèò äâè- æåíèÿ âðàãà. | BUBBLE | An attack using bubbles. May lower the foe’s SPEED. |
145 | DIZZY PUNCH | An attack that may cause confusion. | ÖÅÍÒÐÅÔÓÃÀ | òàê çàêðóòèò, ÷òî ìîæåò ñòîøíèòü. | DIZZY PUNCH | A rhythmic punch that may confuse the foe. |
146 | SPORE | A move that induces sleep. | ÑÏÎÐÛ | ýòà ïûëüöà ìîæåò óñûïèòü. | SPORE | Scatters a cloud of spores that always induce sleep. |
147 | FLASH | Blinds the foe to reduce accuracy. | ÁËÅÑÊ | ïðè òàêîì áëåñêå âðàã ïðîìàõíåòñÿ. | FLASH | Looses a powerful blast of light that cuts accuracy. |
148 | PSYWAVE | An attack with variable power. | ÏÑÈÕÎÇ | ðàç íà ðàç íå ïðèõîäèòñÿ. | PSYWAVE | Attacks with a psychic wave of varying intensity. |
149 | SPLASH | Has no effect whatsoever. | ÁÐÛÇÃÈ | âîîáùå íå íàíîñèò âðåäà. | SPLASH | It’s just a splash... Has no effect whatsoever. |
150 | ACID ARMOR | Sharply raises the user's DEFENSE. | ÆÃÓ×ÈÉ ÙÈÒ | òàê ìîæíî ñèëüíî óëó÷øèòü çàùèòó. | ACID ARMOR | Liquifies the user’s body to sharply raise DEFENSE. |
151 | CRABHAMMER | Has a high criti- cal hit ratio. | ÐÀÊÓÂÀËÄÀ | óäàð êëåøíåé êðèòè ÷åí äëÿ âðàãà | CRABHAMMER | Hammers with a pincer. Has a high critical-hit ratio. |
152 | EXPLOSION | Very powerful but makes user faint. | ÂÇÐÛÂ | íåùàäè ñåáÿ â áîþ ñïàñåøü òîâàðèøåé | EXPLOSION | Inflicts severe damage but makes the user faint. |
153 | FURY SWIPES | Quickly scratches 2-5 times. | ÇËÛÅ ÓÄÀÐÛ | áûñòðî ðàñöàðàïàòü 2-5 ðàç. | FURY SWIPES | Rakes the foe with sharp claws, etc., 2 to 5 times. |
154 | BONEMERANG | An attack that strikes twice. | ÊÎÑÒÌÅÐÀÍÃ | áóìåðàíã âñåãäà âîçâðàùàåòñÿ. | BONEMERANG | Throws a bone boomerang that strikes twice. |
155 | REST | Sleep for 2 turns to fully recover. | ÓÑÍÈ | äâà õîäà ïîñïè è òû êàê íîâåíüêèé. | REST | The user sleeps for 2 turns, restoring HP and status. |
156 | ROCK SLIDE | An attack that may cause flinching. | ÎÏÎËÇÅÍÜ | ñõîä ëàâèíû âûçîâ. ïàíèêó ó âðàãà. | ROCK SLIDE | Large boulders are hurled. May cause flinching. |
157 | HYPER FANG | An attack that may cause flinching. | ÃÈÏÅÐ ÊËÛÊ | çàïóãàòü âðàãà ñâîèìè êëûêàìè. | HYPER FANG | Attacks with sharp fangs. May cause flinching. |
158 | SHARPEN | A move that raises the user's ATTACK. | ÇÀÒÎ×ÊÀ | íàòî÷è îðóæüå îíî óäàðèò ñèëüíåå. | SHARPEN | Reduces the polygon count and raises ATTACK. |
159 | CONVERSION | Change user's type to a move's type. | ÊÎÍÂÅÐÑÈß | ñìåíèòü ñâîé òèï íà òèï àòàêè. | CONVERSION | Changes the user’s type into an own move’s type. |
160 | TRI ATTACK | Fires three kinds of beams at once. | ÒÐÈ ÀÒÀÊÈ | òðîéíîé ëó÷,òðîé- íîé óùåðá çà õîä. | TRI ATTACK | Fires three types of beams at the same time. |
161 | SUPER FANG | Cuts the foe's HP by 1/2. | ÑÓÏÅÐ ÊËÛÊ | âðàã îñëàáíåò íàïîëîâèíó | SUPER FANG | Attacks with sharp fangs and cuts half the foe’s HP. |
162 | SLASH | Has a high criti- cal hit ratio. | ÖÀÐÀÏ | âåëèê øàíñ êðèòè- ÷åñêîãî óäàðà. | SLASH | Slashes with claws, etc. Has a high critical-hit ratio. |
163 | SUBSTITUTE | Makes a decoy with 1/4 user's max HP. | ÏÎÄÑÒÀÂÈÒÜ | ñîòâîðè ñâîþ êîïèþ èç 1/4 ñâîåé ñèëû | SUBSTITUTE | Creates a decoy using 1/4 of the user’s maximum HP. |
164 | STRUGGLE | Used only if all PP are exhausted. | ÁÈÒÜÑß | èñïîëüçóé êîãäà àòàêè êîí÷èëèñü. | STRUGGLE | Used only if all PP are gone. Also hurts the user a little. |
165 | SKETCH | Copies the foe's move permanently. | ÑÊÅÒ× | íàó÷èñü ó âðàãà åãî ñóïåð àòàêàì. | SKETCH | Copies the foe’s last move permanently. |
166 | TRIPLE KICK | Hits three times with rising power. | ÒÐÈ ÓÄÀÐÀ | áèòü òðèæäû è âñ¸ ñèëüíåå è ñèëüíåå | TRIPLE KICK | Kicks the foe 3 times in a row with rising intensity. |
167 | THIEF | An attack that may steal a held item. | ÒÛÐÈÒÜ | ñòûðèòü ó âðàãà, ÷òî ïëîõî ëåæèò. | THIEF | While attacking, it may steal the foe’s held item. |
168 | SPIDER WEB | Prevents fleeing or switching. | ÏÀÓÒÈÍÀ | âðàãó íå óáåæàòü è íå óëåòåòü. | SPIDER WEB | Ensnares the foe to stop it from fleeing or switching. |
169 | MIND READER | Ensures the next attack will hit. | ÌÛÑËÅ ×ÒÅÖ | â ñëåäóþùèé ðàç òî÷íî ïîïàäåøü. | MIND READER | Senses the foe’s action to ensure the next move’s hit. |
170 | NIGHTMARE | A sleeper loses 1/4 HP every turn. | ÊÎØÌÀÐ | ñîíÿ ïîòåðÿåò 1/4 ñèëû çà õîä. | NIGHTMARE | Inflicts 1/4 damage on a sleeping foe every turn. |
171 | FLAME WHEEL | An attack that may cause a burn. | ÊÎËÅÑÎ ÎÃÍß | ýòà àòàêà ìîæåò ñèëüíî îïàëèòü. | FLAME WHEEL | A fiery charge attack that may inflict a burn. |
172 | SNORE | An attack useable only while asleep. | ÕÐÀÏ | òàêàÿ àòàêà ïîëåç íà òîëüêî âî ñíå. | SNORE | A loud attack that can be used only while asleep. |
173 | CURSE | Works differently for ghost-types. | ÏÎÐ×À | íà äóõîâ äåéñòâóåò ïî äðóãîìó. | CURSE | A move that functions differently for GHOSTS. |
174 | FLAIL | Stronger if the user's HP is low. | ÖÅÏ | ÷åì òû ñëàáåå, òåì ñèëüíåå áüåò. | FLAIL | Inflicts more damage when the user’s HP is down. |
175 | CONVERSION2 | The user's type is made resistant. | ÊÎÍÂÅÐÑÈß 2 | êðåïêèì îðåøêîì ñòàíü äëÿ âðàãà. | CONVERSION 2 | Makes the user resistant to the last attack’s type. |
176 | AEROBLAST | Has a high criti- cal hit ratio. | ÃÀÇÎÂÇÐÛ | âåëèê øàíñ êðèòè- ÷åñêîãî óäàðà. | AEROBLAST | Launches a vacuumed blast. High critical-hit ratio. |
177 | COTTON SPORE | Sharply reduces the foe's SPEED. | ÕËÎÏÊÎÂ.ÑÅÌß | âàòà ïóøèñòàÿ âðàãà çàìåäëèò. | COTTON SPORE | Spores cling to the foe, sharply reducing SPEED. |
178 | REVERSAL | Stronger if the user's HP is low. | ÎÁÐÀÒÈÒÜ | ÷åì òû ñëàáåå, òåì áü¸ò ñèëüíåå. | REVERSAL | Inflicts more damage when the user’s HP is down. |
179 | SPITE | Cuts the PP of the foe's last move. | ÇËÎÁÀ | àòàêè âðàãà óìåíü øàò ñâî¸ ÷èñëî. | SPITE | Spitefully cuts the PP of the foe’s last move. |
180 | POWDER SNOW | An attack that may cause freezing. | ÑÍÅÆÍÀßÏÛËÜ | õîëîä çàìîðîçèò âðàãà. | POWDER SNOW | Blasts the foe with a snowy gust. May cause freezing. |
181 | PROTECT | Foils attack that turn. It may fail. | ÇÀÙÈÒÀ | íà ýòîò ðàç âðàã ïðîìàõíåòñÿ. | PROTECT | Evades attack, but may fail if used in succession. |
182 | MACH PUNCH | A fast punch that lands first. | ÌÀÕÀ× | áûñòðî âìàçàòü âñåãäà ïåðâûì. | MACH PUNCH | A punch is thrown at wicked speed to strike first. |
183 | SCARY FACE | Sharply reduces the foe's SPEED. | ÆÓÒÊÈÉ ËÈÊ | ñêîð.âðàãà ñèëüíî çàìåäëèòñÿ. | SCARY FACE | Frightens with a scary face to sharply reduce SPEED. |
184 | FAINT ATTACK | An attack that never misses. | ÎÃËÓØÈÒÜ | ýòà àòàêà âñåãäà áüåò â öåëü | FAINT ATTACK | Draws the foe close, then strikes without fail. |
185 | SWEET KISS | A move that causes confusion. | ÏÎÖÅËÓÉ×ÈÊ | ïîöåëóåì â áîþ, ñìóòè âðàãà. | SWEET KISS | Demands a kiss with a cute look. May cause confusion. |
186 | BELLY DRUM | Reduces own HP to maximize ATTACK. | ÍÀÁÈÒÜ ÏÓÇÎ | óñèëåííûå óäàðû áûñòðî âàñ îñëàáÿò | BELLY DRUM | Maximizes ATTACK while sacrificing HP. |
187 | SLUDGE BOMB | An attack that may poison the foe. | ÃÐßÇÅÁÎÌÁÀ | àòàêà ìîæåò âûçâàòü îòðàâëåíèå. | SLUDGE BOMB | Sludge is hurled to inflict damage. May also poison. |
188 | MUD-SLAP | Reduces the foe's accuracy. | ÑËßÊÎÒÜ | óìåíüøèòü òî÷íîñòü âðàãà. | MUD-SLAP | Hurls mud in the foe’s face to reduce its accuracy. |
189 | OCTAZOOKA | An attack that may reduce accuracy. | ÎÊÒÀÇÓÊÀ | àòàêà óìåíüøèò òî÷ íîñòü óäàðîâ. | OCTAZOOKA | Fires a lump of ink to damage and cut accuracy. |
190 | SPIKES | Hurts foes when they switch out. | ØÈÏÛ | óêîëÿò âðàãà, êîãäà îí íå ãîòîâ | SPIKES | Sets spikes that hurt a foe switching out. |
191 | ZAP CANNON | An attack that always paralyzes. | ÌÎËÍÈÅÌ¸Ò | âðàã âñåãäà áóäåò ïàðàëèçîâàí. | ZAP CANNON | Powerful and sure to cause paralysis, but inaccurate. |
192 | FORESIGHT | Negates accuracy reduction moves. | ÏÐÅÄÂÈÄÅÒÜ | ñëåäóþùèé óäàð ïîïàäåò â öåëü. | FORESIGHT | Negates the foe’s efforts to heighten evasiveness. |
193 | DESTINY BOND | The foe faints if the user does. | ÐÓÊÀ ÑÓÄÜÁÛ | åñëè ÿ óïàäó,òû òîæå íå óñòîèøü. | DESTINY BOND | If the user faints, the foe is also made to faint. |
194 | PERISH SONG | Both user and foe faint in 3 turns. | ÎÒÏÅÂÀÍÈÅ | òðè õîäà è îáà áåç ñîçíàíèÿ. | PERISH SONG | Any POK¸MON hearing this song faints in 3 turns. |
195 | ICY WIND | An icy attack that lowers SPEED. | ÂÜÞÃÀ | ëåäÿíàÿ àòàêà óìå- íüøèò ñêîðîñòü | ICY WIND | A chilling attack that lowers the foe’s SPEED. |
196 | DETECT | Evades attack that turn. It may fail. | ÓÂÎÐÎÒ | óâåðíóòüñÿ îò óäàðà ìîæåò íå ïîëó÷èòüñÿ | DETECT | Evades attack, but may fail if used in succession. |
197 | BONE RUSH | An attack that hits 2-5 times. | ÊÎÑÒÎËÎÌ | óäàðèòü 2-5 ðàç çà õîä. | BONE RUSH | Strikes the foe with a bone in hand 2 to 5 times. |
198 | LOCK-ON | Ensures the next attack will hit. | ÏÐÈÖÅË | ñëåäóþùèé óäàð áóäåò òî÷åí. | LOCK-ON | Locks on to the foe to ensure the next move hits. |
199 | OUTRAGE | Works 2-3 turns and confuses user. | ßÐÎÑÒÜ | äëèòñÿ 2-3 õîäà íî ñàì çàïóòàåøüñÿ | OUTRAGE | A rampage of 2 to 3 turns that confuses the user. |
200 | SANDSTORM | Inflicts damage every turn. | ÏÅÑÊÎÁÓÐß | áóðÿ â ïóñòûíå îïàñíà âñåì. | SANDSTORM | Causes a sandstorm that rages for several turns. |
201 | GIGA DRAIN | Steals 1/2 of the damage inflicted. | ÃÈÃÀ ÑËÈ | ïîëîâèíà óùåðáà óéäåò íà ëå÷åíüå. | GIGA DRAIN | An attack that steals half the damage inflicted. |
202 | ENDURE | Always leaves at least 1HP. | ÒÅÐÏÈ | âñåãäà åñòü øàíñ óñòîÿòü. | ENDURE | Endures any attack for 1 turn, leaving at least 1HP. |
203 | CHARM | Sharply lowers the foe's ATTACK. | ×ÀÐÛ | êðóòî îñëàáèòü àòàêè âðàãîâ. | CHARM | Charms the foe and sharply reduces its ATTACK. |
204 | ROLLOUT | Attacks 5 turns with rising power. | ÍÀÊÀÒÈÒÜ | äëèòñÿ 5 õîäîâ ñ ðîñòîì ñèëû óäàðà | ROLLOUT | An attack lasting 5 turns with rising intensity. |
205 | FALSE SWIPE | Leaves the foe with at least 1HP. | ËÆÅ ÂÛÏÀÄ | îäíà ñèë¸íêà ó âðàãà òî÷íî áóäåò. | FALSE SWIPE | An attack that leaves the foe with at least 1 HP. |
206 | SWAGGER | Causes confusion and raises ATTACK. | ØÀÒÀÒÜÑß | óñèëèòü àòàêó è âûçâàòü êîíôóçèþ. | SWAGGER | Confuses the foe, but also sharply raises ATTACK. |
207 | MILK DRINK | Restores HP by 1/2 the max HP. | ÌÎËÎ×ÊÎ | âîññòàíàâëèâàåò ïîëîâèíó ñèë. | MILK DRINK | Recovers up to half the user’s maximum HP. |
208 | SPARK | An attack that may cause paralysis. | ÈÑÊÐÀ | àòàêà ìîæåò âûçâàòü ïàðàëèçàöèþ. | SPARK | An electrified tackle that may paralyze the foe. |
209 | FURY CUTTER | Successive hits raise power. | ÌßÑÎÐÓÁÊÀ | åñëè ïîïàë, óäàðèøü ñèëüíåå. | FURY CUTTER | An attack that intensifies on each successive hit. |
210 | STEEL WING | Stiff wings strike the foe. | ÑÒÀËÅÊÐÛË | ðàñïðàâèòü êðûëüÿ è óäàðèòü. | STEEL WING | Strikes the foe with hard wings spread wide. |
211 | MEAN LOOK | Prevents fleeing or switching. | ÎÊÐÓÆÈÒÜ | âðàã íå ñáåæèò è íå ñêðîåòñÿ. | MEAN LOOK | Fixes the foe with a mean look that prevents escape. |
212 | ATTRACT | Makes the opposite gender infatuated. | ÇÀÂËÅ×Ü | âðàã ïðîòèâîïîëîæ. ïîëà áóäåò ñëàáåå. | ATTRACT | Makes the opposite gender less likely to attack. |
213 | SLEEP TALK | Randomly attacks while asleep. | ÁÎÐÌÎÒÀÍÈÅ | óäàðèòü âðàãà ñêâîçü ñîí. | SLEEP TALK | Uses an own move randomly while asleep. |
214 | HEAL BELL | Eliminates all status problems. | ÆÈÂÎÇÂÎÍ | óñòðàíèòü âñå ïðîáëåìû ñòàòóñà. | HEAL BELL | Chimes soothingly to heal all status abnormalities. |
215 | RETURN | An attack that is based on loyalty. | ÂÅÐÍÓÒÜ | ÷åì òðåíåð ìèëåé, òåì ñèëüíåå àòàêà | RETURN | An attack that increases in power with friendship. |
216 | PRESENT | A bomb that may restore HP. | ÏÎÄÀÐÎÊ | âñåãäà ïðèÿòíî ïîëó÷àòü. | PRESENT | A gift in the form of a bomb. May restore HP. |
217 | FRUSTRATION | An attack based on lack of loyalty. | ÎÃÎÐ×ÅÍÈÅ | ÷åì ìåíüøå ê òðåí ëþáîâü òåì ñèëüí. | FRUSTRATION | An attack that is stronger if the TRAINER is disliked. |
218 | SAFEGUARD | Prevents all status problems. | ÑÒÐÀÆ | îãðàäèòü îò âñåõ ñïåöýôôåêòîâ | SAFEGUARD | A mystical force prevents all status problems. |
219 | PAIN SPLIT | Adds user & foe's HPs. Shares total. | ÁÎËÜÏÎÄÅËÈ | óðàâíèâàåò ñèëû ïîïîëàì. | PAIN SPLIT | Adds the user and foe’s HP, then shares them equally. |
220 | SACRED FIRE | An attack that may inflict a burn. | ÎÃÎÍÜÀËÒÀÐß | ýòà àòàêà âûçûâàåò ó âðàãà îæîãè. | SACRED FIRE | A mystical fire attack that may inflict a burn. |
221 | MAGNITUDE | A ground attack with random power. | ÑÈËÛÇÅÌËÈ | ñèëó çåìëè íàïåð¸ä íå óçíàåøü. | MAGNITUDE | A ground-shaking attack of random intensity. |
222 | DYNAMICPUNCH | An attack that always confuses. | ÓÄÀÐ Â Ë¸Ò | ýòà àòàêà âñåã- äà çàìîðî÷èâàåò | DYNAMICPUNCH | Powerful and sure to cause confusion, but inaccurate. |
223 | MEGAHORN | A powerful charge attack. | ÌÅÃÀÐÎà | ìîùíûé óäàð íå÷åãî ñêàçàòü | MEGAHORN | A brutal ramming attack using out-thrust horns. |
224 | DRAGONBREATH | A strong breath attack. | ÄÛÕ ÄÐÀÊÎÍÀ | äðàêîíû çóáîâ íå ÷èñòÿò | DRAGONBREATH | Strikes the foe with an incredible blast of breath. |
225 | BATON PASS | Switches while keeping effects. | ÝÑÒÀÔÅÒÀ | ñìåíèòü ö÷âíà, îñòàâèòü ýôôåêòû | BATON PASS | Switches out the user while keeping effects in play. |
226 | ENCORE | Makes the foe re- peat 2-6 times. | ÁÈÑ! | çàñòàâèòü âðàãà ïîâòîðèòü 2-6 ðàç. | ENCORE | Makes the foe repeat its last move over 2 to 6 turns. |
227 | PURSUIT | Heavily strikes switching ÏÎÊÅMON. | ÏÎÃÎÍß | ñèëüíî óäàðèòü ñìåíèâøåãî ïîêåìîíà | PURSUIT | Inflicts bad damage if used on a foe switching out. |
228 | RAPID SPIN | A high-speed spinning attack. | ÊÐÓÃÎÂÅÐÒÜ | íàâàðèòü âðàãó ñ ðàçâîðîòà. | RAPID SPIN | Spins the body at high speed to strike the foe. |
229 | SWEET SCENT | Reduces the foe's evasiveness. | ÑËÀÄÊÈÉ ÄÓÕ | óìåíüøèò óâ¸ðòëè- âîñòü âðàãà | SWEET SCENT | Allures the foe to reduce evasiveness. |
230 | IRON TAIL | An attack that may reduce DEFENSE. | ÕÂÎÑÒÎËÎÌ | òàê ìîæíî îñëàáèòü çàùèòó âðàãà. | IRON TAIL | Attacks with a rock-hard tail. May lower DEFENSE. |
231 | METAL CLAW | An attack that may up user's ATTACK. | ÑÒÀËÅÊÎÃÎÒÜ | ìîæåò äàæå óâåëè- ÷èòü ñèëó àòàêè. | METAL CLAW | A claw attack that may raise the user’s ATTACK. |
232 | VITAL THROW | A 2nd-strike move that never misses. | ÆÈÇÍÅÌ¸Ò | õîðîøî ñìå¸òñÿ òîò êòî ñìå¸òñÿ ïîñë. | VITAL THROW | Makes the user’s move last, but it never misses. |
233 | MORNING SUN | Restores HP (varies by time). | ÂÎÑÕÎÄ | âîññòàí.ñèë êîìó êîãäà ëó÷øå. | MORNING SUN | Restores HP. The amount varies with the weather. |
234 | SYNTHESIS | Restores HP (varies by time). | ÑÈÍÒÅÇ | âîññòàí.ñèë âàæíî âðåìÿ ñóòîê | SYNTHESIS | Restores HP. The amount varies with the weather. |
235 | MOONLIGHT | Restores HP (varies by time). | ÑÂÅÒ ËÓÍÛ | âîññòàí.ñèë âàæíî âðåìÿ ñóòîê | MOONLIGHT | Restores HP. The amount varies with the weather. |
236 | HIDDEN POWER | The power varies with the ÏÎÊÅMON. | ÒÀÉÍÀß ÑÈËÀ | ó êàæäîãî ïîêå ñâîÿ òàéíàÿ ñèëà. | HIDDEN POWER | The effectiveness varies with the user. |
237 | CROSS CHOP | Has a high criti- cal hit ratio. | ÑÅ×À | âûñîê øàíñ êðèòè- ÷åñêîãî óäàðà. | CROSS CHOP | A double-chopping attack. High critical-hit ratio. |
238 | TWISTER | Whips up a tornado to attack. | ÊÐÓÒÈËÀ | ïðèâëå÷ü òîðíàäî íà ïîìîùü. | TWISTER | Whips up a vicious twister to tear at the foe. |
239 | RAIN DANCE | Boosts water-type moves for 5 turns. | ÒÀÍÅÖ ÂÎÄÛ | 5 õîäîâ ïðîéäóò ïîä çíàêîì âîäû. | RAIN DANCE | Boosts the power of WATER- type moves for 5 turns. |
240 | SUNNY DAY | Boosts fire-type moves for 5 turns. | ÄÅÍÜ ÆÀÐÛ | 5 õîäîâ ïðîéäóò ïîä çíàêîì îãíÿ. | SUNNY DAY | Boosts the power of FIRE- type moves for 5 turns. |
241 | CRUNCH | An attack that may lower SPCL.DEF. | ÃÐÛÇÒÜ | àòàêà ìîæåò îñëàá. ñïåö.ùèò âðàãà. | CRUNCH | Crunches with sharp fangs. May lower SP. DEF. |
242 | MIRROR COAT | Counters a SPCL. ATK move double. | ÎÒÐÀÆÀÒÅËÜ | îòðàçèòü ñïåö. óäàðû âäâîéíå. | MIRROR COAT | Counters the foe’s special attack at double the power. |
243 | PSYCH UP | Copies the foe's stat changes. | ÏÑÈÕÓÉ | êîïèðîâ. ñòàòóñ ó ïðîòèâíèêà. | PSYCH UP | Copies the foe’s effect(s) and gives to the user. |
244 | EXTREMESPEED | A powerful first- strike move. | ÑÓÏÅÐÑÊÎÐÎÑÒÜ | òàêîé óäàð íå îïåðåäèøü. | EXTREMESPEED | An extremely fast and powerful attack. |
245 | ANCIENTPOWER | An attack that may raise all stats. | ÄÐÅÂÍßß ÑÈËÀ | äðåâí. ñèëû ïðèäóò âàì íà ïîìîùü. | ANCIENTPOWER | An attack that may raise all stats. |
246 | SHADOW BALL | An attack that may lower SPCL.DEF. | ØÀÐ ÒÜÌÛ | ñïåö.çàùèòà âðàãà îñëàáíåò. | SHADOW BALL | Hurls a black blob that may lower the foe’s SP. DEF. |
247 | FUTURE SIGHT | An attack that hits on 3rd turn. | ÏÐÅÄÂÈÄÅÍÈÅ | íó óæ íà òðåòèé ðàç òû óäàðèøü. | FUTURE SIGHT | Heightens inner power to strike 2 turns later. |
248 | ROCK SMASH | An attack that may lower DEFENSE. | ÎÁÂÀË | çàùèòà îñëàáíåò ïîä îáâàëîì. | ROCK SMASH | A rock-crushing attack that may lower DEFENSE. |
249 | WHIRLPOOL | Traps the foe for 2-5 turns. | ÂÎÄÎÂÎÐÎÒ | âðàã íå ñáåæèò 2-5 õîäîâ. | WHIRLPOOL | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
250 | BEAT UP | Party ÏÎÊÅMON join in the attack. | ÈÇÁÈÒÜ | îòðÿä ïîêåìîíîâ âñòó- ïàåò â áîé. | BEAT UP | Summons party POK¸MON to join in the attack. |
251 | FAKE OUT | A 1st-turn, 1st-strike move that causes flinching. | ||||
252 | UPROAR | Causes an uproar for 2 to 5 turns and prevents sleep. | ||||
253 | STOCKPILE | Charges up power for up to 3 turns. | ||||
254 | SPIT UP | Releases stockpiled power (the more the better). | ||||
255 | SWALLOW | Absorbs stockpiled power and restores HP. | ||||
256 | HEAT WAVE | Exhales a hot breath on the foe. May inflict a burn. | ||||
257 | HAIL | Summons a hailstorm that strikes every turn. | ||||
258 | TORMENT | Torments the foe and stops successive use of a move. | ||||
259 | FLATTER | Confuses the foe, but raises its SP. ATK. | ||||
260 | WILL-O-WISP | Inflicts a burn on the foe with intense fire. | ||||
261 | MEMENTO | The user faints and lowers the foe’s abilities. | ||||
262 | FACADE | Boosts ATTACK when burned, paralyzed, or poisoned. | ||||
263 | FOCUS PUNCH | A powerful loyalty attack. The user flinches if hit. | ||||
264 | SMELLINGSALT | Powerful against paralyzed foes, but also heals them. | ||||
265 | FOLLOW ME | Draws attention to make foes attack only the user. | ||||
266 | NATURE POWER | The type of attack varies depending on the location. | ||||
267 | CHARGE | Charges power to boost the electric move used next. | ||||
268 | TAUNT | Taunts the foe into only using attack moves. | ||||
269 | HELPING HAND | Boosts the power of the recipient’s moves. | ||||
270 | TRICK | Tricks the foe into trading held items. | ||||
271 | ROLE PLAY | Mimics the target and copies its special ability. | ||||
272 | WISH | A wish that restores HP. It takes time to work. | ||||
273 | ASSIST | Attacks randomly with one of the partner’s moves. | ||||
274 | INGRAIN | Lays roots that restore HP. The user can’t switch out. | ||||
275 | SUPERPOWER | Boosts strength sharply, but lowers abilities. | ||||
276 | MAGIC COAT | Reflects special effects back to the attacker. | ||||
277 | RECYCLE | Recycles a used item for one more use. | ||||
278 | REVENGE | An attack that gains power if injured by the foe. | ||||
279 | BRICK BREAK | Destroys barriers such as REFLECT and causes damage. | ||||
280 | YAWN | Lulls the foe into yawning, then sleeping next turn. | ||||
281 | KNOCK OFF | Knocks down the foe’s held item to prevent its use. | ||||
282 | ENDEAVOR | Gains power if the user’s HP is lower than the foe’s HP. | ||||
283 | ERUPTION | The higher the user’s HP, the more damage caused. | ||||
284 | SKILL SWAP | The user swaps special abilities with the target. | ||||
285 | IMPRISON | Prevents foes from using moves known by the user. | ||||
286 | REFRESH | Heals poisoning, paralysis, or a burn. | ||||
287 | GRUDGE | If the user faints, deletes the PP of the final move. | ||||
288 | SNATCH | Steals the effects of the move the foe uses next. | ||||
289 | SECRET POWER | An attack with effects that vary by location. | ||||
290 | DIVE | Dives underwater the first turn and strikes next turn. | ||||
291 | ARM THRUST | Straight-arm punches that strike the foe 2 to 5 times. | ||||
292 | CAMOUFLAGE | Alters the POK¸MON’s type depending on the location. | ||||
293 | TAIL GLOW | Flashes a light that sharply raises SP. ATK. | ||||
294 | LUSTER PURGE | Attacks with a burst of light. May lower SP. DEF. | ||||
295 | MIST BALL | Attacks with a flurry of down. May lower SP. ATK. | ||||
296 | FEATHERDANCE | Envelops the foe with down to sharply reduce ATTACK. | ||||
297 | TEETER DANCE | Confuses all POK¸MON on the scene. | ||||
298 | BLAZE KICK | A kick with a high critical- hit ratio. May cause a burn. | ||||
299 | MUD SPORT | Covers the user in mud to raise electrical resistance. | ||||
300 | ICE BALL | A 5-turn attack that gains power on successive hits. | ||||
301 | NEEDLE ARM | Attacks with thorny arms. May cause flinching. | ||||
302 | SLACK OFF | Slacks off and restores half the maximum HP. | ||||
303 | HYPER VOICE | A loud attack that uses sound waves to injure. | ||||
304 | POISON FANG | A sharp-fanged attack. May badly poison the foe. | ||||
305 | CRUSH CLAW | Tears at the foe with sharp claws. May lower DEFENSE. | ||||
306 | BLAST BURN | Powerful, but leaves the user immobile the next turn. | ||||
307 | HYDRO CANNON | Powerful, but leaves the user immobile the next turn. | ||||
308 | METEOR MASH | Fires a meteor-like punch. May raise ATTACK. | ||||
309 | ASTONISH | An attack that may shock the foe into flinching. | ||||
310 | WEATHER BALL | The move’s type and power change with the weather. | ||||
311 | AROMATHERAPY | Heals all status problems with a soothing scent. | ||||
312 | FAKE TEARS | Feigns crying to sharply lower the foe’s SP. DEF. | ||||
313 | AIR CUTTER | Hacks with razorlike wind. High critical-hit ratio. | ||||
314 | OVERHEAT | Allows a full-power attack, but sharply lowers SP. ATK. | ||||
315 | ODOR SLEUTH | Negates the foe’s efforts to heighten evasiveness. | ||||
316 | ROCK TOMB | Stops the foe from moving with rocks and cuts SPEED. | ||||
317 | SILVER WIND | A powdery attack that may raise abilities. | ||||
318 | METAL SOUND | Emits a horrible screech that sharply lowers SP. DEF. | ||||
319 | GRASSWHISTLE | Lulls the foe into sleep with a pleasant melody. | ||||
320 | TICKLE | Makes the foe laugh to lower ATTACK and DEFENSE. | ||||
321 | COSMIC POWER | Raises DEFENSE and SP. DEF with a mystic power. | ||||
322 | WATER SPOUT | Inflicts more damage if the user’s HP is high. | ||||
323 | SIGNAL BEAM | A strange beam attack that may confuse the foe. | ||||
324 | SHADOW PUNCH | An unavoidable punch that is thrown from shadows. | ||||
325 | EXTRASENSORY | Attacks with a peculiar power. May cause flinching. | ||||
326 | SKY UPPERCUT | An uppercut thrown as if leaping into the sky. | ||||
327 | SAND TOMB | Traps and hurts the foe in quicksand for 2 to 5 turns. | ||||
328 | SHEER COLD | A chilling attack that causes fainting if it hits. | ||||
329 | MUDDY WATER | Attacks with muddy water. May lower accuracy. | ||||
330 | BULLET SEED | Shoots 2 to 5 seeds in a row to strike the foe. | ||||
331 | AERIAL ACE | An extremely speedy and unavoidable attack. | ||||
332 | ICICLE SPEAR | Attacks the foe by firing 2 to 5 icicles in a row. | ||||
333 | IRON DEFENSE | Hardens the body’s surface to sharply raise DEFENSE. | ||||
334 | BLOCK | Blocks the foe’s way to prevent escape. | ||||
335 | HOWL | Howls to raise the spirit and boosts ATTACK. | ||||
336 | DRAGON CLAW | Slashes the foe with sharp claws. | ||||
337 | FRENZY PLANT | Powerful, but leaves the user immobile the next turn. | ||||
338 | BULK UP | Bulks up the body to boost both ATTACK and DEFENSE. | ||||
339 | BOUNCE | Bounces up, then down the next turn. May paralyze. | ||||
340 | MUD SHOT | Hurls mud at the foe and reduces SPEED. | ||||
341 | POISON TAIL | Has a high critical-hit ratio. May also poison. | ||||
342 | COVET | Cutely begs to obtain an item held by the foe. | ||||
343 | VOLT TACKLE | A life-risking tackle that slightly hurts the user. | ||||
344 | MAGICAL LEAF | Attacks with a strange leaf that cannot be evaded. | ||||
345 | WATER SPORT | The user becomes soaked to raise resistance to fire. | ||||
346 | CALM MIND | Raises SP. ATK and SP. DEF by focusing the mind. | ||||
347 | LEAF BLADE | Slashes with a sharp leaf. High critical-hit ratio. | ||||
348 | DRAGON DANCE | A mystical dance that ups ATTACK and SPEED. | ||||
349 | ROCK BLAST | Hurls boulders at the foe 2 to 5 times in a row. | ||||
350 | SHOCK WAVE | A fast and unavoidable electric attack. | ||||
351 | WATER PULSE | Attacks with ultrasonic waves. May confuse the foe | ||||
352 | DOOM DESIRE | Summons strong sunlight to attack 2 turns later. | ||||
353 | PSYCHO BOOST | Allows a full-power attack, but sharply lowers SP. ATK. |